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Zolfo16

Zolfo16

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  • @INoLuv said:

    https://forum.deadbydaylight.com/en/discussion/comment/3121944#Comment_3121944

    Again, your point is not valid. Accessibility is necessary, nurse will still be very jard to master with flannel, flannel is not even benefitial to really learn nurse. Focus on what matters.

    if flanell is not even beneficiary to learn nurse why bothering make it a playable option?

  • @INoLuv said:

    https://forum.deadbydaylight.com/en/discussion/comment/3121831#Comment_3121831

    Would be a feature, dont use if u dont want.

    https://forum.deadbydaylight.com/en/discussion/comment/3121822#Comment_3121822

    No need to be a addon, flannel is not even significant and can be detrimental. No need to be mad about it, focus on accessibility.

    https://forum.deadbydaylight.com/en/discussion/comment/3121535#Comment_3121535

    Yes, like on pinhead, good idea.

    https://forum.deadbydaylight.com/en/discussion/comment/3121537#Comment_3121537

    You need to find a relax tool if you would dc facing a nursr with flannel on. Focus on personal mental health issues related to game stress, be less upset about it, focus on what matters. Accessibility is inclusion, no need to hate it.

    Moreover nurse should be hard to master considering how powerful she is.

  • DS was fine at 5. I would support it to go bat to 5 s. 7s is too much.

  • No it shoouldn't. Once you managed to have enought muscle memory it is a distraction.

    It is a good addons for beginners even thou i would prefer a complete rework for nurses addons.

  • @dictep said:

    https://forum.deadbydaylight.com/en/discussion/comment/3119247#Comment_3119247

    They didn’t say anything about 2k-2 escapes this summer. Perhaps they want 3k, and now they have more than that for sure

    They said previously the wanted ratio was 2k.

    They said now the average kills was too low.

    I dunno your statistica but 3k on average is A LOT!

    I assume they had kinda 1.7 or 1.8k on average.

  • @Carnivorone said:

    https://forum.deadbydaylight.com/en/discussion/comment/3120253#Comment_3120253

    Well I AM required to install a perk if i want less generator time because of this stupid god damned update! That should NOT be the case!

    And you have not in any way shape or form acknowledged the fact that even when the killer loses, he is DOING something!? Generators involve sitting in the same place doing NOTHING!? That is the DEFINITION of boring!

    Other changes should be made that do not require increasing the tedious aspects of the game! And I have every god damned right to complain about it. I loved this game and spent money on it now it is ruined. If you don't like me complaining then don't read or don't respond to what I write, but I'm not going to shut up about this because it is downright disgusting!!!

    Something that is boring for you may not be boring for others and viceversa.

    And maybe the main issue for another player it is not the boring parts, maybe for him it is the unfair parts or the frustragint parts, or the unbalanced parts.

    JUST MAYBE!

  • I reply only the first sentence because i do not want to get involved again in a discussion that has no reason to continue further

    "Exactly, to CUSTOMISE the experience! There is nothing custom about being REQUIRED to do something! Are you seriously thick in the head???"

    YOU ARE NOT REQUIRED

    • You can play the boring part. Like a killer that hates flashlights but still take the risk, maybe facing the wall.
    • You can find a way to avoid it. Like a killer player that only plays doctor and shock before picking up to not get flashed. Or a killer that focus on slug. Or play pig or onryo or pyramid to be able to not pick up survs.
    • You can equip a perk or an object or whatever to skip it. Like a killer that equips franklyn or lightborne.

    Or sure you can come here and say: i do not like this, it is "boring", "frustrating", "unfair", whatever, please remove it because i do not want to learn how to play around it neither i want to equip one perk even thou making the way i propose will force all the players to equip 2-3 slowdown perks.

    This is the situation. You not like it? Well this is till the situation. Dot.


  • "You shouldn't need to rely on perks in order to make the base game exciting and fun to play."

    This is PRECISELY the reason perks exist. So a player can use them to customize the experience.

    You should not just in case all the players use the same perks.

    Like DS, BT, DH and Ruin/Pop/BBQ. But if you are pissed of flashlights this is the reason lightborne exist.

    Or do you think that a killer can come here and ask the removal of flashlight because he is frustrated and he do not want to equip lightborn nor learn how to play around them?

  • @Carnivorone said:

    https://forum.deadbydaylight.com/en/discussion/comment/3120149#Comment_3120149

    No, it is not reasonable to expect that extending game time is a good thing when this demands the majority of players do an increased duration of tedious tasks. I really don't see how you can expect that is a good argument.

    You also seem to be confusing 'frustrating' with 'boring'. Sure, a killer might be frustrated from losing a match. Fair enough. This isn't the same as making them bored through needing to accomplish tedious tasks. I would not wish that on a killer even if it meant I won more games as a survivor, and if you were reasonable you should not wish the reverse, either.

    Yes, BHVR said that, but instead of doing the reasonable thing and just showing the statistics, they withhold them and let the community bicker amongst themselves. The only reason I can see for withholding that information is that there is a financial incentive behind doing so.

    And yes, I am perfectly entitled to ask to remove the extra ten seconds of gen speed if it means I am bored. This is a game. Games are meant to be fun.

    Man, if you not believe then you would have not believed tham even with the statistics telling they made the numbers up.

    Instead of ask the game being reverted back use prove thyself.

    That is wat killers did for 6 years, bring always 2-3 perks to make gen longer.

    Now you can easily bring one if you are pissed off.

  • @Carnivorone said:

    https://forum.deadbydaylight.com/en/discussion/comment/3120135#Comment_3120135

    You don't seem to grasp the fact that this update was a massive change. Generators have never taken this long to complete. The burden of proof is on you to explain why this is a good idea, not on me.

    Man there must be some kind of misunderstanding and language barrier.

    Maybe it is better if i repeat myself.

    I said:

    • 1) BHVR said that their number were proving killers weren't killing enough
    • 2) 10 seconds more on a gen it is not trivial, it is a good enhancement
    • 3) A game can still end in 4 minutes if the team is well cohordinated even 90 seconds gen
    • 4) Making the gens last longer is the simplest and more direct solution
    • 5) There is no doubt that, making the gens last longer make the game last longer.
    • 6) Before 6.1.0 the games were too quick

    These are the things i said.

    You say that doing gens is boring. Well, ok, still we need to make the game longer than before the 6.1.0 and i doubt there is a simpler, more direct solution than making the gens 90 seconds.

    BUT if you have a solution you can share it.

    You cannot ask to remove it only because you are "bored" without giving an alternative. Guess what. Killers are bored to see the exit opened after 4 minutes.

    I hope now i was able to explain myself.

  • "Your entire argument here relies on 'balance' when you have no publicly available data to support that a) the game was unbalanced to begin with, or b) that the game has become more balanced as a result of increased generator length. You want me to just take the devs word for it? I don't think so."

    Ok. Give me better data that the game now is more unbalanced. Give me better numbers than the ones provided by devs. More relaiable informations....

    "My argument acknowledges that we don't know anything about balance but asks that we don't intentionally extend the most tedious part of the game. Make other changes instead."

    Noone is arguing doing gens may be boring, but as i said, the "other changes are more dangerous for the balance of the game.

    "It is objectively true that repairing generators is the most tedious part of the game, and I seriously challenge you to give me another more tedious example."

    Making the unhook time longer. Do you know what is more boring than doing gens? Being hooked.

    With unhook time longer unhooking while camped will be impossible and therefore every killer is going to camp.

    Then you must endure on the hook to give time to your mates.

    This is more boring than doing gens.

  • @Carnivorone said:

    https://forum.deadbydaylight.com/en/discussion/comment/3120098#Comment_3120098

    I don't understand what you're saying because the entire game structure already was changed in a way that made generators longer. And it bears repeating: this extends and amplifies the most tedious part of the entire game.

    No. The game from the survivor perspective is:

    Do 5 gens, open the gates, escape.

    Simple as that, between a surv and the victory there are 5 gens and the gates, these are the mandatory tasks.

    Not booning, not cleansing, not opening chests, not healing, not saving from hooks, these things may help but it depends.

    Then, are the surv too quick?

    SCENARIO 1

    Ok, then you can make gen longer and / or the exit gate longer.

    Simple and direct, make the game ALWAYS last longer.

    SCENARIO 2

    Alternatives are make healing longer and/or more difficult or unhooking longer or more difficult. More or less in the current game balance heal and unhook is something you always do. If a killer cannot wound and down and hook once he is still going to lose.

    But this may be frustrating, may enhance the number of selfish players, if unhooking takes 20 seconds who is going to do that? You are going to finish the gen and every killer will become lethal as bubba while camping.

    If healing requires 2 minutes noone is gonna heal ever, everyone is going to play the perks that allow to play wounded.

    This is hard to balance and it is going to change the equilibrium of the game a lot.

    SCENARIO 3

    Add another task to the ones required in order to complete the game, like when you have the reverse bear trap on the head and you must remove them before escaping.

    For example before repairing a gen you first must find the new parts in the chests and take them to the gen you want to repair to make the reparation possible.

    THIS IS A HUGE CHANGE and completely changes the game structure and it is almost impossible to balance!

  • A camped basement in the endgame should be close to death sentence.

    Killers should be something you have to be scared of, you should not always have a way to circumvent them.

    • This you?

    Yes and where exactly you see "Horror" and or "the definition of horror"?

    You are not scared. Therefore noone should be scared ever. Remove basement and add MLponies to the game.

    • You also said this to a person who legit wasn't even talking to you. They were talking to someone else yet you included yourself into this discussion which clearly means you believe this game should be scary.

    This was sarcasm. Unless you think adding MLP to the game is a serious proposal.

    • You also followed up with "remove basement" which if you have the ability to put 2 and 2 together, can easily be assumed that you mean to say that Basement should be scary, that in a discussion about balance that the basement being scary is clearly important to you, enough to include yourself in a discussion that someone wasn't having with you.

    Maybe there is a language barrier? When i say the basement should be scary i am not talking about REAL FEAR! I am not talking about horror.

    I mean you shoulb be scared in the sense you should be worried that there is an abundant probability that if you go down there you are not going out and if you are in the endgame you are going to lose a match you are close to win.

    Maybe instead of "scared" you can use "worried"?

    Is this your issue? Sound it better now?

  • @jaymiechan said:

    Just to say, Steam Charts has the average playerbase being the lowest its been in about 2 years. Everything, even 3 weeks on, is saying their "major shake up" patch was for the worse, not for the better.

    This is false.

    The current playerbase is lower than june but higher than may.

    @Carnivorone said:

    https://forum.deadbydaylight.com/en/discussion/comment/3119247#Comment_3119247

    I don't think you're hearing me. Even if a killer misses out, they have still done stuff. They have chased, looked around. If a survivor is on a generator, they do nothing but tedious skill checks. This does not a fun game make.

    If you want balance, why can't you change other things that don't involve survivors doing tedious work? Why are you so intent on making people suffer watching a progression bar crawl upward for a minute and a half?

    Because it is not that easy.

    In order to give survivor something to do you must completely change the game structure.

    Because if you give them something to do with the current game rules they simply can ignore it.

    Like totems and boons. Survs can simply ignore them and rush gens. That is exactly what happens and has happened before.

    • "It is my opinion that basekit borrowed time should be buffed as the 5 seconds you get after being unhooked is bad."

    So it is mine. As i wrote before. But you probably never read that part.

    But not because it is or it is not horror enought. Neither because of basement that are fine.

    5 seconds it is not enought to run from a killer in normal circumstances.

    • "I have proven through facts and evidence in the game that this is not a horror game"

    Fact and evidence: "It does not scare me, therefore it is not horror". These are not facts and evidence, these are, again, opinions and point of views

    • "We're discussing the definition of horror because you insist that scariness and horror should be more of a focus than balance and general enjoyability of the game."

    I NEVER said that. I repeated MANY TIMES that Dbd is horror BUT this has nothing to do with game balance. Or you not read what i write or you are trolling me. (the second :))

    • I'm glad that after reading countless paragraphs on the forum of Dead by Daylight of all games that the conclusion you drew from me is that I am trolling you and not that I actually want the game to be better.

    Well... after the last paragraphs i pointed out, this idea is even more strong. You do not read my opinion is the same as yours, you never read the horrror topic was pointless, you never read anything of what i said! You simply argued with me on everything for no reason.

    And when i pointed out something that didn't worked in your idea you changed topic. Sorry but I think this is trolling.

  • Man you are definitely trolling....

    • "And I quite literally NEVER said anything about nerfing basement or even implied anything about basement in my comments"

    The name of the topic is: "Basic BT isn't enought to escape from basement." The whole discussion is about escaping the basement should be possible.

    • "In DBD which role is stronger, SWF or Killer?"

    This has nothing to do with the topic. Neither has nothing to do with the concept of horror. In many horror the "monster" or the "killer" in an underdog.

    • "You mean the pedophile who says (female dog) and replies with a funny one liners every time he tries to kill a teenagers which he sometimes fails? Yes my pants become quite heavy soooooo scarey."

    I said DBD is horror and Freddy is horror. None of them are scary. You are twisting my words because you have nothing to add to the dscussion and try to make me say something i never said.

    • "Anything can be horror. There’s a literal subreddit of Garfield horror what your point here?"

    You ask what is the point to me? I asked the same thing to you but you never replied. We are talking about "borrow time" and "basement".

    If something is or is not horror has nothing to do with these 2 mechanics.

    You started the discussion about the game being or not being horror.

    Which is. Being scary for you it is non meter of evaulation for the horror.

    • "I don’t think tables are scary. Should tables be added into DBD just because someone might be scared of them? Or socks. You afraid of socks?"

    A knight is about to come it seem. And a lot of fables were scary back in the age where they were invented. Are you scared of Frankenstein? Well guess what. It was horror.

    Yes you definitely are trolling and derailing the topic. I am not going to reply anymore.

  • @Oscarnator said:

    https://forum.deadbydaylight.com/en/discussion/comment/3119785#Comment_3119785

    Do a poll and ask people if they’re scared when they play DBD. Besides a jump scare by a stealth killer there is nothing scarey about this game to anybody older than 10.

    Man are you really scared about Freddy in his movies? Or any other '80 horror franchise? Nah! Still they are horror.

    As i said before. You are beating around the bush because you have no way to keep defending your idea of nerfing the basement so you try to argue we should nerf the basement because the game isn't scary.

    The idea has no sense and even if, if you are scared or not this doesn't make Dbd "not horror".

    @Astrian said:

    https://forum.deadbydaylight.com/en/discussion/comment/3119785#Comment_3119785

    Nobody is beating around the bush. I'm being as blunt as physically possible overexplaining everything to make my point as apparent as possible.

    The objective of the game is to repair generators and to avoid getting killed. The gameplay loop involves you running around obstacles throwing pallets down and hopping over windows. You go around in circles for as long as possible.

    You're not put in any scenario that would truly frighten or terrify someone because that's a horrible idea if you're making a game like this. The game makes everything obvious and apparent so that you can plan and act accordingly because to do otherwise would be extremely unfair.

    You assume that our argument is that "it does not scare me, so it is not scary" but the reality is the Game, by design, is not a scary game.

    Again, you can be scared by things in the game, things can surprise you and often do for many, many people; but that doesn't make Dead by Daylight a "horror game".

    As this is the truth, balancing things in the game around making the game horrifying or making the killers scary is stupid. The killers by the design of the game are not scary, so why would you balance the game around achieving something that is not the goal of the game?

    There is nothing horrifying about edgy teenagers with a knife, there's nothing horrifying about K-Pop man throwing knives at you, there's nothing horrifying about the Demogorgon from stranger things who got bodied by a bald kid and the massive amount of hair products Steve uses on a daily basis.

    This is okay, because this isn't a horror game, this is a game where Serial Killers kill you. It is a party game with horror elements as its theme.

    From wikipedia:

    "Dead by Daylight is a survival --> horror <-- asymmetric multiplayer online game developed by Behaviour Interactive."

    You absolutely are beating around the bush. You tried to argue basement should be nerfed for X reason that, other users explained you, are subjective and related to your personal experience and feelings.

    Many times BHVR decided to make changes in order to make killers "scary" and a force to be reckon with. Excpecially in the endgame.

    Then you stated "It does not scare me, it is not horror, not being an horror we should nerf basement".

    This is EVEN MORE subjective than before!!! It is like to say "i don't like this perks, for this reason we should change it!".


    And here we are, we are discussing about what is the definition of "horror" because you can't accept the idea that some people can find the challenge in a well defended basement acceptable in a game where you should be worried about a killer killing you.

    I am not going to discuss this topic further, if you didn't get this time it is obvious for me you are trolling me.

  • @Astrian said:

    https://forum.deadbydaylight.com/en/discussion/comment/3119741#Comment_3119741

    People are scared of heights, does that mean the next killer BHVR has planned after Wesker is a skyscraper?

    People get shocked when they enter a room and see that someone planned a surprise party for them. Is that Surprise Party a horror game?

    You can get scared by things, but that doesn't make them "horror". Dead by Daylight is not a horror game. It is a party game that happens to have a horror theme. Nobody will be scared of the killers in Dead by Daylight, it's not a horror game, scaring the people playing the game is not the objective of the game.

    People can get jump-scared in the game, people can be surprised that something happened that they weren't expecting, but that doesn't make DbD a horror game.

    @Oscarnator said:

    https://forum.deadbydaylight.com/en/discussion/comment/3119741#Comment_3119741

    THATS EXACTLY what is said and implied. I was NOT pointing out the fact that no one other than like old people are afraid of some teenagers. I mean who wouldn’t be scared of teenagers, an old lady, a lady that pukes, a pop star, a lady who throws birds at you, a literal ducking CLOWN, and a guy that does drugs whose main weapon is a CANE. Yep I can see all the 8 year olds cowarding in fear.

    Until they realize that you can literally BULLY the killer into making him quit the match by simply PLAYING WITH YOUR FRIENDS and annoying them with a FLASHLIGHT.

    Yes IM illogical for not being scared of the game where a piece of wood is enough to stop a god from hitting me, and their main weakness is a SHACK. I am sooo brave that I don’t piss my pants when im matched against little girl with long hair for the 10th time. Because being exposed to something over and over again does not make you less afraid.

    Get tf outta here bro. Either you’re 10 with too much internet access or you’re trolling.

    People may be scared of a little spider and may be not scared of a monster from another dimension. IT IS POSSIBLE!

    Then? It is an hoorror game only if it manage to scare EVERYONE? Obv not! It iss an horror game if the purpouse of the game is to scare and/or create a spooky environment.

    The assumption: "The game it is not scaring for me --> Therefore it is not an horror game ---> So we can and should nerf the basement" is illogical.

    Stop beating around the bush.

  • @Astrian said:

    https://forum.deadbydaylight.com/en/discussion/comment/3119708#Comment_3119708

    A camped basement in the endgame should be close to death sentence.

    And it still would be with a 7 or 8 second Base kit Borrowed Time

    What we have right now doesn't protect you even if the Killer isn't camping the basement. If he's body blocking or right in front of your face you're not even getting up the stairs which is ridiculous I think for anybody to think about.

    AND IT SHOULD NOT PROTECT YOU! Not a 5 second BTKIT, not a 8 seconds.

    Basement = BAD = Death!

    8 seconds basekit BT it is handy in other situation, where you are hooked and with 8 seconds you can search for safety.

    @Oscarnator said:

    https://forum.deadbydaylight.com/en/discussion/comment/3110672#Comment_3110672

    Yes I’m so scared of a lady that pukes, some TEENAGERS, an old lady, a guy who can go transparent and rings a bell to tell you he’s going to attack, and a pop star. Soooo scarey.

    Its so funny hearing people say survivors should be scared yet when they run a flashlight or have the ability to talk to each other suddenly killers are the ones afraid. This is such a dumb argument too lol. Basement isint scarey lol. DBD is party game with a horror theme. If DBD was supposed to scarey how about making it so killers don’t get stopped by a piece of wood, some killers are literally gods but a piece of wood, yep that stops them. Pissing my pants.

    You are not scared. Therefore noone should be scared ever. Remove basement and add MLponies to the game.

    Man this is illogical.

  • @jaawn said:

    https://forum.deadbydaylight.com/en/discussion/comment/3110364#Comment_3110364

    There are currently like 113 survivor perks, of which players can use 4. How does BT (a single perk) lasting longer constitute a "free escape"??? If you take that perk it means you can't take some other perk...

    It is not. As is is ssupposed to not be.

    I mean. I AGREE that basekit BT should be 8 seconds è7 in case of real BT.

    But not to run from a basement. It will not allow you a free escape and it should not allow you a free escape.

    A camped basement in the endgame should be close to death sentence.

    Killers should be something you have to be scared of, you should not always have a way to circumvent them.

    You should plan ahead. If the last gen is going to pop you should know where the basement is and you should stay away from it.

  • @Astrian said:

    https://forum.deadbydaylight.com/en/discussion/comment/3119591#Comment_3119591

    bruh you knew what I meant, I type a lot but I'm not gonna peer-review my comments to make sure I get every perk name 100% correct

    Well, you know aswell, it is not that i invalidate your point BECAUSE you wrote the perk's name wrong.

    I corrected you and then explained you why in my opinion you are wrong.

  • @DEMONANCE said:

    i think the mend timer should be made 4-5 seconds and rework the filthy blade addon to do something else. so they get to keep their slowdown but it isn't as effective and boring.

    Do you know that the mending time is delay time for the legion?

    Let's assume a legion frenzy surv A and B and then C, but keep chasing only C.

    A and B are going to lose 16 seconds each to mend and be wounded, the survivor C do not care because he is chased.

    If you allow to mend in 4 seconds A and B do not lose any time and are back on gen immediately, C still not care.

    It is a HUGE nerf. It is like if someone propose pig start with only 1 trap instead of 4 because pig's trap are "boring".

    Yes, everything killer does to you may be boring, this is not the whole point. Does anyone like to be catched by the traps of the trapper? Does anyone like to be stormed by crows? Doea enyone like to be in madness tier 3?

  • @Astrian said:

    https://forum.deadbydaylight.com/en/discussion/comment/3110298#Comment_3110298

    So if I play solo queue and somebody carries me to basement, I'm just cooked then?

    Basement boy just auto kills me because he decided to take agitation + iron will?

    You know for damn sure these teammates aren't taking hits for me

    Iron grasp not iron will. Iron will is a survivor perk.

    If the killer has agitation, iron grasp, monstruous shrine basically he invested 3 perks in that and should be rewarded with an almost impossible save. It is like you have Off the record, DS and sprint burst to make it difficult to tunnel but there is a killer that ask a way to make all those perks not work and still tunnel you easily. "It is not fair that only because he took those 3 perks i can't tunnel him in 10 seconds!"

    Yes, in the endgame being carried to the basement is close to be a death sentence. Because the killers MUST be a force to be reckoned with and in the endagame are even more dangerous. In the endgame you can be saved from a camped basement only if the others are cohordinated and they have the proper tools.

    The best thing to do is STAY AWAY from the basement in the endgame, if there is a gen you must complete do not leave it for the last,

  • @Carnivorone said:

    1. They are the most boring part of the game, and the game should not have been updated in a way that amplifies it's worst qualities.
    2. There is nothing interesting about repairing generators which justifies their length. Compare Among Us, for example, where completing tasks actually involves a variety of challenges where you need to manipulate visual objects. DBD does not have any of this, and so the length is not justified by anything interesting.
    3. If the point was to make the game more balanced and easier for killers, other changes could have been made rather than one which makes the game more boring for survivors.
    4. (To the best of my knowledge) there is no publicly available data which can confirm or deny the fact that the game was ever survivor-sided to begin with. Survivors are now required to do extra time of the most boring part of the game for a reason that has never been publicly displayed through survivor vs. killer statistics.
    5. A ten second increase with the latest update is not a trivial difference. Most perks have effects that last for just a few seconds and make a drastic difference to the game.

    https://www.youtube.com/watch?v=Lx-0f_ymFuU

    5 gens in less than 4 minutes at high MMR while immediately chased by a oni with lethal.

    Making the gen shorter again will result in even less time to chase and again in builds with total slowdown.

    But now pop is garbage and ruin is meh.

    "(To the best of my knowledge) there is no publicly available data which can confirm or deny the fact that the game was ever survivor-sided to begin with. Survivors are now required to do extra time of the most boring part of the game for a reason that has never been publicly displayed through survivor vs. killer statistics."

    BHVR said that killers weren't killing enought and they expect an average of 2 kills per match

    "A ten second increase with the latest update is not a trivial difference. Most perks have effects that last for just a few seconds and make a drastic difference to the game."

    It is a very major difference instead. On 5 gens it is 50 seconds more, like a no way out.

    50 seconds you cannot hide and you have to work, differently from NWO.

    10 seconds more per gen means you can manage to stop many gen before completed unless there is Prove thyself.

  • @LapisInfernalis said:

    https://forum.deadbydaylight.com/en/discussion/comment/3116524#Comment_3116524

    That was the best right after the update. All the E users tied to still smash E for distance and I was rewarded with their superman animation and a down.

    I never really used any Exhaustion perks so I was fine in that regard. As a Jeff Main I have bean a heavy Iron Will user, but I dropped that in favor for SB, because I finally felt the need of having an Exhaustion perk. My loop mentality is still the same (safety first), the only thing I needed to get used to was the shorter boost you get after being hit.

    Me too. Iron will /spine chill user here. Got hurt hard by those nerfs.

    But now i use resolution, lucky break and 2 other perks that grants me the ability to heal.

  • "since the update/overhaul it is completely broken, heavily in favour of the Killer"

    When i past killers complained do you know what survs said? GIT GUD!

    "I don't care what anyone says, if you are having ANY trouble playing killer then the problem is you."

    Meaning of this: "My opinion is better than yours"

    -----------------------------------------------------------------------------

    It is easier to kill now, it is true, but only because 90% of the playerbase still arent' accostumed to loop without DH. That's it. You can't imagine how many wounded and downs i get by survs that were too accustumed to have a protection they do not have anymore and take risks they can't handle.

    Or survivor dead on hooks because the mates do not want to interrupt gens because they keep having the idea that gens must be completed before a save. Idea that probably was true on 80 seconds gens but on 90 seconds gen make a lot of survs die on the hook or the saving process much more difficult.

  • With 80 seconds gens and no perks both sides to speed or slow a competent team of survivors can open the gates in 4 minutes.

    You had time for maximum 3 chases. Less if you had troubles finding survs or if some part of the map got eavily spoiled.

    No counterplay possible unless you play blight and nurse.

    Now with 90 seconds those 10 seconds allow a lot of times to arrive after a chase and stop a gen that is almost completed and this is crucial.

  • They should revert all the modifications.

    Mettle was unnecessary, with the scourge they made the problem worse and with thana they simply needed to put it back to 5%.

    Or to make the reward not at the 4th wound but at the 2nd as other proposed.

    Like 3-10-13-16 %.

    And maybe to give back 5 seconds to DS.

  • MAN I AM A NURSE!

    I am not talking because i got bullied by a nurse and i am crying in a dark corner of my room on the pink unicorn pillow!

    I talk by the point of view of someone that is bored that 2 addons make the killer unfair!

  • @Little_Kitten said:

    https://forum.deadbydaylight.com/en/discussion/comment/3114920#Comment_3114920

    I want to see the gameplay of those who complain here 😁

    Not complicated to do (although actually, it looks like it is).

    So, basically you are saying that to complain about the nurse you must be a nurse tournament player?

    This is obviously pointless, devs are not tournament players, with your assumption devs should stop taking decisions and ask the tournament level players to decide for them.

    The issue with nurse btw it is not on tournament level, even a pretty high level you easily can find a lot of nurses, beating a normal nurse is hard, beating a super nurse with double range is almost impossible.

    But at the end of the day, what did i expect by someone that is using nurse portrait as avatar?

  • @Little_Kitten said:

    https://forum.deadbydaylight.com/en/discussion/comment/3114280#Comment_3114280

    "Everyone that says nurse isn't OP is ignorante about her power OR do not want his personal toy get broken."

    So I'm waiting to see a playlist of videos where we see you winning against the best teams in the game, namely 4K and max 1 gen finished 🤗

    So show us that the evil nurse is OP 😏

    Or show us the opposite: a series of videos where we see you and your team being literally pulverized by these famous "God Nurses" 🙂

    Youtube is basically filled with videos showing exaclty what you want to see.

  • "Do you like the current state of the game now though? I'd rather have a rollback and keep enjoying the game."

    I sure prefer this situation even if i didn't liked all the changes.

    They killed Pop and Spine Chill, which were a perks i really liked, but i was bored to face 3.5 Dead hard every match. I prefer to lose those perks and have a more manageable DH.

    And i still meet a lot of DH, a lot of players keep using it because it is still good even thou not OP, but now i see also lithe, i see sprint, i see balanced. Were those perks bad? NO! But they were not at the same god level od DH!

    If you start with "DH didn't need a nerf" you are a fanboy! The palyerbase is reacting negative? Sure, it always happen when you break the toys of the kids. The kids cry.

    Then some of them leave crying and some other learn to play with other toys.

  • A complete rework of the addons should be enough:

    The iridescent ones should be: Bookmark and Matchbox but it should increase the speed to 110% instead of 105%. Noone use it.

    The purple ones should be: "Heavy", "Ataxic", "Fragile" and "Campbell's".

    The green ones should be: "Bad man's tooth", "Catatonic", "Dark cincture" and "Jenner"

    The yellow ones should be: "Metal spoon", "Wooden horse", "Pocket watch", "Plaid flannel", these addons are intended for beginners

    The brown ones should be: "White comb", "Anxiuos", "Dull bracelet" and "Spasmodic", these are the negative and/or the point related addons

    A new yellow and a new green should be created to fill the 2 removed.

    After that lso make the hit after a blink but before the fatiigue an M2.

    Everyone that says nurse isn't OP is ignorante about her power OR do not want his personal toy get broken.

  • @Deathstroke said:

    https://forum.deadbydaylight.com/en/discussion/comment/3114117#Comment_3114117

    I think 9/10 of playerbase does not find it fun. Most killers play survivor too.

    Most survivors play killer too.

  • You know that survs are 4/5 of the players in a game and not 3/4 right? This is the second time you do this mistake.

    How can you be taken seriously if you can't do fractions?

    BHVR made the 6.1.0 because -->FROM THEIR NUMBERS AND STATISTICS <-- killers started to kill on average less than 2 survivor per match. On a large margin.

    This is the reason they buffed the killers, not because of the whinings.

  • @Kaitsja said:

    https://forum.deadbydaylight.com/en/discussion/comment/3111739#Comment_3111739

    Iron Grasp + Agitation usually puts you in the basement unless the killer is feeling generous.

    This is exactly what i said....

    UNless the killer is running....

  • @ByeByeQ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3111716#Comment_3111716

    7% on it's own would be fine against most killers in most scenarios, sure.

    If we only had Thanatophobia to worry about it wouldn't be so bad. But when you Have a Legion or Plague with Thana, Pentimento, Dying Light and Gift of Pain and your repair speeds get stacked reduction 7% is absolutely massive.

    If you are not legion or plague keeping the survivors wounded is very hard!

  • Dead hard didn't need a nerf?

    Everyone was using it! If this is not the sign of a perk that is WAY ABOVE the others i dunno...

  • I think honestly basekit BT should be 8 seconds with +7 with actual BT. This has nothing to do with basement wwhich is fine the way it is.

    If the killer isn't running agitation or iron grasp it is always your misplay to get hooked into it.

    Maybe you decided to work on a gen wounded near the basement?

    Because if you were healthy you could have moved away from it.

    Maybe you didn't take payed enought attention against a ghostface that is a D tier killer and got one-shotted?

    If you are attentive you can avoid being hooked into it easily.

  • Yes 7% is less than determination.

    I think community is overeacting about thana that is strong only in the situation where stacked upon other percentages AND the killer can easily wound people.

    Thana was never an issue before because staying healthy was easy.

  • Well ok, by the way agree that thana should start strong and give less advantages if you manage to fully wound everyone.

  • I think the proposal is fine but shouldn't work with no survivor injured.

    It is Thanatophobia, fear of death, you should not have any fear if there is no death perception.

    Wouldn't be better this way?

    If one survivor is injured 10% reduction repair speed.

    2% more for any other survivor injured.

    Before 6.1.0 it was 5-10-15-20

    With this change it will be 10-12-14-16

    More convenient with 1, almost the same with 2, a little less with 3 and way less with 4.

  • The new thana simply doesn't work. Sorry but i think this whole patch doesn't work!

    It seem it was written by someone that never played the game and only read about it on a book!

    The issue with thana was: "It is overused with killers like L&P and in conjunction with other delays like pentimento. But in the other situations is fine."

    First: i dunno why you buffed it in the beginning when you already make longer gen reparation time.

    Second: i dunno why, with that issue, you simply not decided to revert that change. Are you scared to admit you did something wrong?

    Third: i dunno why you decided to make this change. Now thana is DEAD in the situation where it was NOT TOXIC, and it is WORSE in the situation where it was!

    A plague now can still have -20%, it is not difficult to keep everyone injured, she can still put the 20% on top of a pentimento, moreover now the -20% is on ALL ACTIONS!

    For the legion is a little more difficult but if the legion is going to equip thana he is going also to equip addons to keep everyone injured easy and in this scenario the -20% on all actions is pretty handy and you also can keep double pentimento to put on top also che healing penalty.

  • @AngyKiller said:

    Yes, let's take away what makes him Different from Billy because Survivors don't want to do complicated things like 'Don't group up'.

    Is this making Bubba different from Billy?

    It is not, Bubba is easier to use but slower. This make him different from Billy.

    How often you rely on him downing 2 survs? Come on!

    Do the survivor group up against Bily?

    Nah! They do not!

  • His ability to hit multiple surv finds very limited application outside camping.

    Removing it will not create huge troubles to the bubba -->IF<-- revarded in a adequate and generous way.

  • @Reshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2801343#Comment_2801343

    Eh, there's a lot of loops he can be hard to work with. He can be punishing to play if you don't know your chainsaw's hitbox that well, or don't know all the little bumps and odd pieces of geometry that can cause you to tantrum. However, in terms of holding W against him, you can't really get away with that like you can most other killers.

    There is skill involved into looping with the chainsaw and you can punish Hold W with the chillis. The Purple chili if used correctly can make you recover a sprint burst.

  • @fulltonon said:

    It's the entire point of his power, he is meant to be strong killer in camping, he is fine.

    Well NO! Noone ever stated that is power was intended to make him the strongest camper.

    The power was more likely supposed to be used in chases.

    Which is! Bubbas use it also in chases! And it is way more simple and effective than Billy's.

  • @Faulds said:

    https://forum.deadbydaylight.com/en/discussion/comment/2801290#Comment_2801290

    I'd rather ask for a totem spawn rework. Don't touch Corrupt duration, it is as it should be.

    I think 2 minutes for everyone is too much.

    1 minutes the standard corrupt that is extended to 2 minutes if the perk is equipped.

    Both the standard AND the perk now pretect also the totems.

    But ok, the main point here is to adress both the problem at the same time.

  • @Faulds said:

    BT and Corrupt base kit would make the game better for both sides. Maybe BT needs to be reduced to 10/ 8 seconds duration... so bodyblocking would be more dangerous. The only issue with Corrupt as base kit is the fact that hexes will be weakened (since survivors will search for totems even harder then).

    8 seconds of BT for everyone, like using a stiptyc.

    1 minute of Corrupt that also protects totems.

    In the 1st minute you hide or do archives like the glyphs or open crates or search for the other survivors in order to cohoperate.

    What about that?

  • I would accept this.

    IT IS NOT TRUE that the only moment when you can have multiple downs is when you camp. You can have them sometimes with the use of the chilis if you bump in a surv while chasing another.

    But i can accept this nerf.

    STILL A MAYOR NERF and Bubba should be heavily rewarded in order to compensate that.

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