Avatar

YaiPa

YaiPa

About

Username
YaiPa
Joined
Visits
3,580
Last Active

Comments

  • this discussion is outdated.

    it's been stated since legion update that mending, waking up, or snapping out won't count anymore as healing, hence won't be shown anymore by nurse's calling.

  • lmao, you're literally the kind of gamer every devs would love to have, someone who didn't care about balanced at all, but who is ready to buy everything, no matter what.

    but seriously, no, those cosmetics where time-limited, if you couldn't play during that period for whatever reason, I don't care, it might be unfair, but it's just a game, so stop asking for skins you didn't do anything to earn and go on.

  • a doctor using insidious pretending to look like one of his illusion (not considering the fact that illusions have the same animations during the lobby screen, which the players does not have).

  • bhvr's spaghetti code get worse as time passes.

  • @Seiko300 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1152175#Comment_1152175

    It's not a bad thing because it sells. Not just R6 but DBD, and though League is a Free game millions of its playerbase sink actual money into the game for skins for their favorite characters. The implication here is that because it sells it is good, because you wouldn't buy something if it was bad. This logic might have been a bit shaky if it weren't for the fact that all of these are video games. Unlike a movie where ticket sales don't necessarily reflect the quality of a the film, Video games track playerbase numbers, and all three titles of which I mentioned or used as an example of have maintained or increased their playerbase numbers alongside their sales as the years have gone by. Regardless of your personal opinion or anyone's personal opinion for that matter, from a business standpoint all these titles are major success stories.

    If you don't like that point (well too bad, numbers don't lie) I can hit you from a different angle:

    If your judgement of originality is based solely on gameplay and gameplay mechanics then you are very simply going to have a bad time. Every gameplay mechanic at its core is based on the exact same type of code and software, and are balanced around the exact same circumstances and scenarios, physics, and controls. Gameplay mechanics in their very most basic forms and incarnations are completely unoriginal and hoping for something that departs from the core concept is nothing more than an unrealistic fantasy. Pining for anything more would be completely all for naught.

    Where the fun comes from is the characterization. It doesn't matter to me if the Deathslinger's Redeemer is "Demogorgon's power with extra steps" if I see that I'm playing a bad ass Western Cowboy who is shooting a harpoon gun and dragging the resisting bodies of struggling survivors toward me.

    To the same token, I don't care if The Oni is Hillbilly V2 if I'm covered in a violently glowing red aura, roaring a bloodthirsty war cry as I thunderously careen across the map and body ######### slam my target into the ground, smashing them into the dirt over and over with a giant wooden club covered in metal.

    Originality comes from the characters themselves, not the abilities or powers they are capable of. It is the stories told through the clothes a character wears from a Doctor's uniform with the sleeves torn off, to an ill fitting Ringmaster's outfit that clearly belonged to someone else, their bodies and body types from bear traps and various bits of metal stuck through the shoulder and torso, to cleanly cut and severed limbs suspended in the air still connected by an invisible force, to the theme music that characterizes the individuals from the sharp notes of a piano behind a white emotionless mask, or the synth waves over the heavy footsteps of a faceless creature.

    The fact that I can describe each of these characters without providing names and it's likely you would still understand who they were from your own experience proves their individuality and originality. It's about the experience of what it would be like to be a 7 foot Russian throwing axes, vs. a 5 foot teen wielding a knife as a whole, rather than dwelling on the specifics of how, because in truth the specifics of how in most scenarios are extremely underwhelming. Appreciate it for what it is, not trying to micromanage what you think it should be.

    oh well, it seems that our goals are different. You're much more interested in the context and the appearance of the chapters and the characters, I tend to look for the substance. Now I understand, you could've said it before, or I should have understood it instantly, idk.

  • @Seiko300 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1152033#Comment_1152033

    I never said that those statements weren't true. Quite the opposite: I said you're being too narrow minded because that's how most every character in most every game is. You add on enough slight changes and variations on top of each other and eventually you'll end up with a different character. Because at the end of the day each character has the same end goal so unless you're playing an entirely different game there's no reason to be completely different. If you want I can take your original list and take it a step further adding on a few more for you: The Oni is Myers, Hillbilly is Leatherface, The Hag is Nurse, The Wraith is Spirit, Deathslinger is Huntress, etc.

    You're also framing it like it's a bad thing when it's not. Rainbow Six Siege does the exact same thing, and I could rattle off plenty of names of operators just like you did: Kaid is Bandit, Wamai is Jager, Kali is glaz, Nokk is just Caveira / Vigil, Zofia is Ash, Iana is Alibi, Clash is Montagne, and so on and so forth. The only difference being Rainbow has been out for a year longer than Dead By Daylight and was made by Ubisoft so they had access to many more resources allowing them to create many, many, many more characters who are the same as previous ones

    I can give you another example that League of Legends is a game with over 100+ champions. Do you honestly mean to tell me you expect each and every single one of them to be entirely, completely, and utterly unique in every possible sense? All of them have abilities that revolve around certain trademark mechanics like Knocking enemies up, pulling enemies in, firing a ranged shot, Teleporting, turning invisible, Increasing attack speed, slowing enemies down, and so on and so forth on and on and on.

    You know what doesn't change? Each of these games are successful, in their own right, in their own genres. Because at the end of the day the core basic mechanics that make the game what it is, are fun or quality enough that they attract a significant number of persons to sustain the game for years after its initial release. And new content which only makes slight variations or changes to the original concepts are entirely acceptable.

    The fact that you couldn't see this bigger picture before is what made that kind of statement a weak train of thought, because it's an obvious statement. So obvious that it becomes a redundant one

    Having 100+ champions it's impossible not to have similarities, while with 15 killer completely recycling ideas is a little bit different, because only 2 killers can stalk, whilst from what you said those champions revolve around "trademark mechanics", which isn't stalk's case, it's the case of pallet kicking or vaulting, as you prev said.

    yeah, I think unoriginality (or adding on enough slight changes and variations on top of each characters until eventually we end up with basically a worse or better variation) a bad thing for this game, also, you didn't even said why it should be a good thing, just because R6 sell? because that's not the reason why it sell...

    the "core basic mechanics that make the game what it is" aren't not related to the killers power, rather on the killer role.

  • @Seiko300 said:

    I like how OP has no upvotes but the very first comment which was a person disagreeing and just flat out saying "no" has six upvotes.

    I think that says it all

    https://forum.deadbydaylight.com/en/discussion/comment/1151492#Comment_1151492

    Also, this is a pretty weak train of thought. By that logic I can just say that every killer is the same as the other because they all can break pallets, vault windows, regress generators, hit survivors using m1, hook survivors 3 times to sacrifice them, and use an ability to aid them in that process.

    In the same way that I guess all shooter games are the same because all you do is pick up a gun or other ranged weapon and shoot someone else from a distance. Etc.

    ???

    Hello?? These are just game mechanics that need to be consistent to work together in cohesion. If you don't like it, I guess don't play video games at all???? Are people just dumb around these parts?

    so oni is not just a better late game billy?

    ghostface isn't Myers 2.0?

    Freddy isn't just a better clown?

    demogorgon isn't just pig with a better and more reliable dash + teleport?

  • every new killer released last year is basically a bootleg of another killer, some are better, some are worse.

  • you play on the weakest setup possible for this game. You can't flick, because it's impossible with a controller, you can't aim wherever you want with a controller, you don't have a decent fps because the optimization sucks, but don't worry, devs announced a patch that will definitely fix ps4 frame rate, well, it was supposed to arrive December 2018...

  • wraith is probably searching in lockers how to fix the lightburn bug, since apparently devs forgot about it.

  • because it would give a lot more advantages than playing with the joypad. Since turning with the mouse is much easier, faster and you can directly control the pace of it, every time you want, while moving a stick is a lot slower and lacks of time reaction.

    for example, one of the easiest hit a nurse can land is hitting a survivor after he drops a pallet at the other side of the said pallet. If this is very easy on PC, almost guaranteed, it's not the same. doing it with the stick.

    even survivor movements would be much harder to track with k/m, but survivors movements and turns have been so ######### up for months, so I don't even know.

  • yes. it happened me many times for three days about 4 months ago.

    it still hasn't been patched or even figured out what the issue could be.

    the only way is wait for the issue to go away.

  • could be easily exploited by saving unsafe pallets to gain bloodlust in late chases.

  • I'm already thinking of how easily this could be exploited, like playing couple afk wraith or throwing some matches as survivor and boom, I'm facing people who have few hours on the game.

    rank should always matter a little.

  • like most of the people already said, I'd remove the fences (or at least not making their spawn RNG based), fix the house of pain (or remove it entirely) and block a window in Laurie's house (also permenentely blocking the god window near the basement).

    the benches loops can stay, despite being very long and strong.

  • this change could easily be the tombstone to this game, it would most likely push away new/casual players, only the real hardcore gamers would remain.

  • one of the many things that got never patched out and that will be someday deleted when billy rework (read nerf) will come.

  • yes you're right and same goes for huntress.

    but what can we do? there are maps where specific killers are trash and other where they perform very good.

  • yes

    you're totally right

    killers are already overpowered

    survivors should get a 5th perk slot to say the least!

    smh, all these super strong killers

  • @DarKStaR350z said:

    https://forum.deadbydaylight.com/en/discussion/comment/1119909#Comment_1119909

    Just wanted to point out that although Pokemon still only has 4 moves, they did evolve the game in many ways.

    Pokemon never used to have passive abilities and now each Pokemon can have a choice of passive ability through breeding.

    They also not only add more Pokemon like DbD does with killers/survivors, but also added new types that weren’t previously there such as Dark and Fairy.

    <3 <3 <3

    exactly, they shifted the meta heavily introducing new mechanics, not adding the 5th sloth. That's what DbD should do, since it's basically the same format since 2016.

  • looks like it's 2018, once again.

  • well, nothing. The entire guessing game meta is still strong. At least they nerfed prayer beads and wakizashi.

    since sounds have been broken for 2 months now, nobody plays spirit.

  • no need to. There are so many games, way older than DbD, that didn't change the core elements. For example, Pokemon still has 4 moves slots.

    adding a 5th slot would increase the killer-survivor disparity ever more.

    I got what you were going for when you wrote the thread, but in nowadays DbD, it would never work.

  • i prefer dead zones rather than joke rewards like a reskin for trapper's base weapon...

  • easy to loop. The main problem with his shock stun has remained, plus on some loops the doctor still has to shock you few times before catching up.

  • as far as I know, they don't give the twitch shirt anymore.

  • @xEa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1118437#Comment_1118437

    The "math":

    The "should":

    The truth:

    https://us.v-cdn.net/6030815/uploads/230/KSPIKOCTC8RD.png

    What are we even discussing here?

    PS. Once upon a time i was the same as many here, i thought killers are so poor and they need buffs and everything. Then i realised i am a noob and i tried to become better. I succeeded.

    the first thing you learn from whatever statistic class is that stats can't be used to jump instantly on the conclusions, rather you should examine the rest (for example, we can see that nurse is the worst killer, which is far from reality).

    also, there is no rank distinction at all, so the entire graph is not useful to be discussed in a balancing view.

    also, many variables are not said, like SWF, maps, offerings, perks...

    the truth, badly taken data that is basically worthless.

  • just do the math. For how quick gens can go, survivor should never lose. Also, weaker perks, weak in loops in general and few killers are really trash.

  • the only thing deathslinger does good is using STBFL because the first hit to the obsession doesn't count otherwise his trash.

    every shot the deathslinger lands (a lot more difficult than with huntress) it's not a guaranteed hit (like for huntress), he sucks at snowballing because he has to reload every time and because he sucks at downing, he can't hit as survivors are vaulting/dropping a pallet...

    tl;dr there's no reason why you should pick him over huntress.

  • @DelsKibara said:

    https://forum.deadbydaylight.com/en/discussion/comment/1115328#Comment_1115328

    As of right now, but they are planning on doing that on other maps as soon as they possibly can.

    they won't add them in every map. Once a map comes to be reworked, then they'll add breakable walls.

    the same logic can be applied to balancing in general: huntress is fine as killer, there are at least 3 killer before her that need to be looked at, this means at least 1 full year, fine, after 1 year iri heads will be nerfed, but until then you're gonna face it.

    let's wait.

  • trust me, with current dedicated servers you need an astral connection to grab someone.

    also, countless counters.

  • we will never see a killer faster than 115% for a very simple reason: there would be no reason not to play him over bad killers M1 only, like gf or Myers or wraith. Unless they raise every killer speed, it's impossible that they will create a 117,5% killer than still needs two hits to down somebody.

  • I think that the 4th survivor did the save, and for some odd reason you got exhausted despite head on didn't stun the killer.

    otherwise this game is even more busted than I thought, maybe very high ping?

  • as far as I remember, map offerings do not stack.

    for example, if 4 survivors are taking haddonfield and the killer is taking Lery's, the chances are always 50/50.

  • @Coder said:

    https://forum.deadbydaylight.com/en/discussion/comment/1113010#Comment_1113010

    To be fair, it's not that they have a different asset for "every single basement stairs". I'm pretty sure the basement is a single asset, if it get fixed, it will get fixed in "every single basement stairs" since all of them are the same.

    yeah, they probably keep copy pasting the same block on every map. But it's been in the game since at least 2 chapters, hence 2 new maps (hence 6 months), it's time to fix it, isn't it?

  • it's been proven to be a bug, probably not even related to dedicated servers (despite dedicated servers made it even worse). Basically a guy was doing Instagrab doc (months ago), then his grab was canceled and turnt into a hit, which is impossible on paper, right? Wrong, remember what game this is.

  • it's actually amazing how this bug it's not map related nor stairs related. Just every single basement stairs, I swear they put more efforts in bug creating than fixing.

  • ehh, you always gonna step in a dark zone when you mess with killer/survivor speed.

    seems good overall, it has multiple effects which leaves always field to be exploited.

  • it's trash, just because it works against a killer, doesn't mean it's overall good.

  • just use left behind with a key, then hide the entire time. Use the Gideon's offering so that hatch spawns always down and that the killer won't find you as he's guarding the exit gates.

    I did first try (both times).

  • nothing is more satisfying than doing nothing the entire game and then outplaying the killer with left behind + key.

  • @Tactless_Ninja said:

    https://forum.deadbydaylight.com/en/discussion/comment/1107963#Comment_1107963

    You one of those people who refuse to use lightborn in a full lobby of flashlights? If you refuse to use the counter then you must deal with the consequences. Yours is missing bodies. Never work at a morgue please.

    Except that using lightborn to counter flashlight is a thing, while being forced to use deerstalker because downed people don’t make sounds is straight bullshit.

  • if you have come up to this point, then you already know the answer.

  • I'm already thinking of how I could abuse this. Since they didn't put any limits to how many walls you can break, the time to do it seems short and survivors don't seem to be able to repair them.

    but yeah, you're one of the fews who got it right, it's just a band-aid. Instead fixing god windows they made this band-aid.

  • with the upcoming change a coordinated SWF should always find the corrupt fountain. Then trying to complete all the gens nearby it, so that the killer doesn't get too much late game pressure with it. Unless the killer is stupid and takes at the start the corrupt vomit, then plague is slightly better.

  • saying that camping and tunneling don't have counter shows how little your time playing this game is. I'd suggest you to play more, especially at red ranks, to know the counters.

  • @DrownedFish said:

    https://forum.deadbydaylight.com/en/discussion/comment/1099711#Comment_1099711

    Its not fair to play against 4 survivors on discord too.

    and how could they stop it?

    the game can't detect discord, if people can't play with their friends they might drop the game, which would die short after.

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/1099920#Comment_1099920

    If they managed to get to the hatch before the killer did while downed, then yeah, I'd say good on them.

    yes

  • @Fibijean said:

    If you can move more than six times as fast as a survivor who can't vault or drop pallets, moans and leaves a trail of blood everywhere they go, and still get outplayed by them, sorry mate but that's on you.

    yeah, random hatch escape at 5 gen while being downed it's the biggest outplay in this game

1 … 13 14 15 16 17 … 34