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Xzan

Xzan

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Xzan
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  • When I still manage to 4k during egc because the survivors became overaltruistic.

  • Maybe killer is easy because survivors are bad? As long as I see red rank survivors with full meta perks which are running a straight line against a nurse, i dont think, that it is an balance issue. It's a skill issue.

  • Dafür gibts 50k BP am Tag. Das ist der Fortschritt.

    Bhvr hat seit dem Halloweenevent nur noch Grütze abgeliefert. Twins Chapter war so mit das Highlight, wie man einen DLC nicht releasen sollte. Ich bin erstaunt, wie sie es schaffen, sich in letzter Zeit immer wieder zu unterbieten. :/

    Ich finds ja toll, dass ich als Survivor auch mal schnelle Queues habe. Aber da alle Killer jetzt Langfingerjoes sind, raubt das gerade bei intensiven Chases das komplette Spielgefühl. :(

  • Tunneling is mostly the survivors fault. Same as camping.

    Genrush is in most cases the killers fault.

    Toxicity is a selling point of this game.

    Noed and DS are rewarding you for playing bad.

  • Hör auf dich unter dem Haken zu heilen.

    Es ist kein tunneln, wenn du wie auf dem Präsentierteller da rumlungerst.

  • @idektbh said:

    https://forum.deadbydaylight.com/en/discussion/comment/1840613#Comment_1840613

    Damn ure right I keep forgetting tha there's more survivors then killers yh.

    And from what u told, this was either a "new" player or a player that just refused to learn and break pallets, I get that getting runned for a long time can be frustrating, but jeez, anyone would've figured out that u have to break the pallet atleast lol, the fact that u then told him what he shouldve done and he just wished that u would get covid...yikes

    https://forum.deadbydaylight.com/en/discussion/comment/1840614#Comment_1840614

    Wait do u get feedback if the person u reported gets banned?

    You don't get any feedback for ingame reports. But you get feedback if you report someone via the support-ticket.

    I reported a speedhacker, and got confirmation later, that he was banned. It took them some days, but at least I saw that something was done.

  • I closed my egc after a lot of harassment. I'm tired of reporting something and getting 0 Feedback for it.

    An ingame report is enough. The chatlog will be saved and reviewed.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1837394#Comment_1837394

    Aim dressing cucking 1 hit or take isnt stopping these horrible servers.

    I'm not bias I mean I main killer it's pretty easy, you cant tell me you are looping a bad ping freddy. Matter in fact, with these servers you cant loop any killer that has poor ping, they are given to much leniency to their hits.

    Aim dressing happened multiple times to me. I had one round where the game decided to hit the window frame instead of the survivor, which made me lose the game. Cool, hm?

    You don't even have the rank 1 Killer achievement, as you mentioned it in another thread. If Killer is so easy, where is it?

    Bad pings are an issue for every game, that's not an dbd-only-issue. Stop blaming killers for it.

  • There is already a lot of stuff mentioned here, but one of the best things they did was hiding the killer perks in the score screen until the trial was over.

  • We talking about DS for gens? It's very frustrating for gens to be taken out of the game in the first minute. They should lose 50% progress and teleport to a random location if a survivors tunnels a gen for a specific time.

    Jokes aside, a perk that rewards failure and bad plays shouldn't be basekit.

    Don't forget that this is a PvP game. Frustration is part of it. I have never seen people complaining in CS:GO if they get killed with the AWP 10 seconds into a round. And if this happens multiple times, who is at fault? The one that always runs into it or the other side?

  • Aim Dressing decided to hit the tree instead of the survivor. So the game is clearly survivor sided. /s

    If you would write something without showing your clear bias, people would take you more seriously.

  • @Retromind said:

    Adjusting game balance according to the top percentile of the players aka tournament participants (dbd tournaments lmao) is a legit way to kill off a game. A notable example of that is Overwatch.

    Counterexample: Dota 2. Still played by a lot of people. And balance is from top to the bottom.

  • @TangledNoodles said:

    https://forum.deadbydaylight.com/en/discussion/comment/1835497#Comment_1835497

    Don't act like they got nerfed into the ground they are both still very viable.

    I've used billy and tbh I could barely notice a difference. Nurse on the other hand I never cared for but she's still strong, god forbit you have to wait a couple of second before you can blink for a second time. Remember when nurse could blink up to 4 time or so. Good times

    I don't act like that. I just proved your statement wrong.

    And instead of other parts of this community I have adapted to the changes, but Nurse still suffers from bugs and her addonpass made most of her addons useless imo.

    Billy is still playable, too. Doesn't change the fact, that his rework was in most parts a nerf.

  • @TangledNoodles said:

    https://forum.deadbydaylight.com/en/discussion/comment/1835493#Comment_1835493

    Of course both sides complain, but who's actually getting the constant nerfs?

    All I'm seeing lately is killer getting reworks (buffs). Freed went from being the weakest killer (I thought he was still fun to play as) to being 1 of the strongest.

    Nurse and Billy rework were buffs? Are you for real?

    If one side is getting constant nerfs. Maybe, just maybe they are still the stronger role?

  • @AnnoyingNarrator said:

    The reason why Deathslinger is so unfun to play against is that you are rewarded for going for cheap, close shots instead of harder to hit long-range ones.

    Deathslinger is at his most fun when you are desperately trying to dodge out of the way before you make it to the next piece of cover when he sniping you, not getting shot because he had a line of sight for 2 seconds in a loop.

    Huntress can do the exact same thing, but nobody seems to complain about her.

  • No, I just want balanced matches. I don't enjoy onesided matches.

    At the end of the round I want to get the feeling, that I have won because I played good, not because my opponents were bad.

  • Yeah, enough internet for today.

    image.png


  • The only legit concern I can think about is, that there are people that want to introduce Dbd to their friends. You get 0 progress in KYF, so it's not an option.

    I can't think about a good solution. Ranked/Unranked Mode would be a possibility. Bots, too, where you get reduced BP for playing but at least aren't ruining the match for others.

    Or just as it was a while ago. Always take the highest rank from the swf-group to determine who the killer is. All those ideas have their pro and cons.

  • He has the best chase Music. This should be convincing enough.

  • @Deadeye said:

    I kinda disagree on everything. Comms is not such a huge advantage, I think ingame comms to talk to randoms would mainly raise salt than anything, and I see tips for killer players as well (just not as much as there are obviously roughly 4 times as many survivors around). And the first killer loss is not caused by 4 SWF comms but by first killer game

    Calling out everything the killer is doing is a huge advantage.

  • Solo Queue taught me to treat my random mates like pallets. Don't waste them, but if the time has come, drop them.

    This made my experience much more enjoyable.

  • @Yamaoka said:

    Difficulty ratings make no sense for killers either.

    Freddy is listed as "hard" and Hillbilly is listed as "easy" even though Freddy can be effectively played by a crossaint while Hillbilly's skill cap includes curving. Even just downing a zig-zagging survivors using his chainsaw is more difficult than EVERYTHING you can possibly do as Freddy.

    I think it's more about understanding the power.

    Hillbilly: Hold M2 to go vroooooom.

    Freddy: How sleep timer works, another Power with the Fake-Pallet addon etc. Or they didn't change the difficulty after the rework.

  • It's already reported in the bug section.

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/1825909#Comment_1825909

    How would you even find him. As far as I know, Wraith is completely invisible when he is not moving, isn’t he?

    He still makes his breathing sound. And if you collide with something invisible, it's probably him. Spine Chill helps to locate him, too.

  • More BP (and some Shards). If a Rift is active, a Daily should award Riftfragments.

    Introduce Weeklys with multiple tasks. Complete 4/5 Tasks to earn a lot of BP/more Shards/ 50 Auric Cells.

  • Sometimes, the difference between dying and surviving is the 99% Gate.

    Or maybe they had an EGC challenge?

    We need more information!

  • Ich hab Badham heute 5x gehabt. Sogar dasselbe Layout 3x.

    Anscheinend wirds Zeit Map Offerings aktiver zu nutzen :D

  • So what you are saying is, you are cursed by Hex: Solo Queue?

  • @Father_Dark said:

    https://forum.deadbydaylight.com/en/discussion/comment/1824777#Comment_1824777

    I've only been playing hardcore killer for the last week (got my gaming computer last Friday morning) so my experience/knowledge is somewhat limited. Do killers often change their perks based on what the survivors are carrying? I usually just play with my favorite/best perks regardless. However, if someone brings a key, I will give that survivor more attention (I don't camp or tunnel) than the others.

    I have 2 - 3 Killers where I switch Franklins in or out,depending on the items in the Lobby. Before they locked killers in the lobby, I switched to Plague if I saw 3 Medkits.

  • Last second switch is usually done by toxic survivors, that want to make sure, that you can't prepare for their loadout. Nearly every killer would adjust his loadout if he sees 4 clicky clicky Claudettes or 4 keys. But with the last second switch you have 0 time to equip Franklins, throw in a Mori or use better addons.

  • Okay so you want Viktor to be treated as a Killer. So all Killer Perks should work on him, right?

  • BPs have nothing to do with how the emblem system works.

  • Interesting ideas!

    Just some quick thoughts:

    Boil Over - Would be to strong on indoormaps.

    Borrowed Time - Again, Problem on indoormaps. Even though the reduced timer is nice.

    Leader - 50% on Exitgates is way to much. I'm fine with the 25%, since you can gain extra % with Spine Chill, Wake Up or Resilience.

    No Mither - I would even increase the hook timer for each stage for 3/5/10 seconds.

    Streetwise - Stackable or not?

  • Using Monitor on yeehaw is toxic? #########. Do you even read what you are writing?

  • @Shirokinukatsukami said:

    https://forum.deadbydaylight.com/en/discussion/comment/1822462#Comment_1822462

    So you're saying Survivors are all bums and doing gens isn't needed in this game.

    I just said that "working" for keys is a laughable Argument. Nothing else.

  • Having to work for keys? Holding M1 while not in a chase is work?

    Hiding until hatch spawns and then use the key is work?

    Don't make me laugh.


    Mori nerf was needed, the timing was just bad.

  • The Myers-Achievement where you have to Tombstone-Mori everyone. Surv would just jump into lockers to deny you the achievement or dc. Got it during the time, the MM-System was active so I was paired with absolute newbies. And I got entity displeased for getting the achievement.

    Doing the Last Gen and leaving through the gate was annoying, too. But had a killer who showed mercy after everyone died except me.

    Escaping through the hatch with all 4 survivors is another hard achievement.

    Honorable Mention: Every Adept-Killer trophy in red ranks.

  • I had 1 in the past weeks. And that was hitting on hook and excessive nodding. I was the last survivor.

  • As long as toxic behaviour is praised in a part of this community, nothing will change.

    + The report system is bad, because it provides 0 feedback.

  • @BioX said:

    stop caring about rank, stop caring about pipping or not, it is meaningless.

    Adept-Players will disagree.

  • Movement Map at the end of a round. (Evolve had this feature)

  • You can't lose if you dc beforehand.

    1op1lc.jpg


  • The major problem is, that people only see WHAT is happening, not WHY is it happening. Making sure, that everyone has fun in a PvP Game is a nice-to-have, not a must-have.

  • Killer: Take care of 7 Gens, 4 Survivors, pay attention to possible 16 perks. Remember who might have DS, BT etc.

    Survivor: Hold M1 while not in a Chase. (And you have 3 potential teammates, while the killer is for himself)

    This is an exaggeration, but you get the idea.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1812447#Comment_1812447

    It's ok to complain sometimes and vent. It does get annoying with the usual "survivor sided devs" nonsense. Tha that good you arent doing that. Killer is so easy these days and survivors just need qol the game is pretty boring as them.

    Killer is easy because most survivors aren't good. And can I see your rank 1 achievement if it's so easy?

  • @Gay Myers (Luzi) said:

    https://forum.deadbydaylight.com/de/discussion/comment/1812662#Comment_1812662

    Ja klar verstehe ich, was du meinst, dass eventuell nun mehr Leute keys benutzen, aber da muss ich auch sagen, dass Moris nie wirklich ein direkter counter von Keys waren.

    Ich denke mal einer der besten Sachen, was man nutzen kann, ist Franklins Niedergang. Natürlich ist da wieder die Sache mit den Platz für Talente, aber das Talent hilft ja nicht nur für Schlüssel, sondern für alle anderen Items und für den Fall der Fälle, dass etwas in den Truhen gefunden wird.

    Wegen der Huntress - Ich muss Sagen die Änderungen von der Krankenschwester fand ich nicht so schlimm, nur viele haben sie generell aufgehört zu spielen oder versuchen es nicht mal, weil sie sich so sehr von den anderen Killern unterscheidet.

    Ich finde das Wichtigste ist diese Veränderung aufgeschlossen anzugehen... Ich denke, dass dies vielen helfen würde, dass sie auch anfangen das Spiel eventuell anders zu spielen. Ich kann mir vorstellen, dass einige Moris immer benutzt haben und dies kann die Fähigkeiten sehr stark beeinflussen.

    Ich habe am Anfang die Jägerin mit Add ons gespielt, die die Geschwindigkeit erhöht haben, in der man die Beile "lädt." Als ich aufgehört habe dieses Add on zu benutzen (ich benutze nur die Add Ons, die mir mehr Beile geben), war es sehr schwer für mich am Anfang bis ich besser wurde. Das Problem war nämlich, dass ich die eine Sache gewohnt war. Dies kann ich mir auch bei Moris vorstellen, dass einige Spieler eventuell hauptsächlich nur noch mit Moris gespielt haben.

    Keys und Moris erlauben halt, das Spiel abzukürzen. Von daher seh ich die beiden schon auf einer ähnlichen Ebene. Moris sind halt von Anfang an stark gewesen und Keys halt erst im Lategame. Der psychologische Faktor, dass n Key oder Mori im Spiel ist, reicht ja auch schon aus, um Spiele zu beeinflussen. Survivor sind meist effektiver, sobald n Mori im Spiel ist und Killer reagieren auch auf Keys.

    Franklins hilft nur, wenn die Survivor ihren Key nicht irgendwo vorher ablegen. Und ich nutz den Perk halt fast nur auf Bubba. Und Killer wechseln in der Lobby geht ja nicht mehr :P

    Ich bin ja Nursemain, deswegen haben mich die Änderungen halt am meisten getroffen. Und ich hab sie danach auch erstmal nicht mehr angerührt, aber irgendwann kehrt man halt zurück. Und der Nerf war zwar immer noch heftig, aber ich kann damit umgehen. Nur ihr Addonpass war fürs Hinterteil. Bis auf die Rechargeaddons nutz ich halt selten andere Addons. Alles was meine Muscle memory durcheinander bringt, ist schon mal schlecht als Addon. :D Dann noch die Blinkdeadzones dazu und man hat noch ne höhere Lernkurve für die Gute. Aber dank der Nurse muss ich halt nicht jede Runde Reise nach Jerusalem spielen bis die Palette fällt.

    Hast du vielleicht Möglichkeiten an Moristatistiken ranzukommen irgendwie? Würde mich schon mal interessieren wie hoch die Quote ist. Also bezüglich der Mori-Offerings mit der Killrate. Zylinderkopfmann mit seinem Mini-Mori, Tombstone-Myers, Devour: Hope & Rancor jetzt mal ausgeschlossen.

  • Don't want to get tunneled? Stop making yourself a target. Blame your teammates if they unhook you with the killer behind them.

    Want to stop camping? Stop rewarding it. Do gens. Get out. If someone dies, so be it. Better 1k then a 4k because the whole team decides to hookrush.

    A tactic (be it scummy or not) is not bad, if it works.

  • @IsJustMe

    Du spielst böse? Das ist gegen das Survivorrulebook! :P

    @Chipskringl

    Ich hab Spaß mit dem neuen Killer, das Campingpotenzial kommt eher daher, dass man Viktor irgendwo parkt und dann jemanden aufhängt. Das gibt übrigens auch massiv -Punkte beim Chaseremblem, selbst wenn man das unbeabsichtigt macht.

    Chestbuilds sind aber relativ selten. Erkennt man aber meistens daran, dass paar Coin-Offerings geschmissen werden. Für 2 - 3 Kisten pro Runde spielt kaum einer den Build, selbst mit dem neuen Perk.

    @Gay Myers (Luzi)

    Das Moris zu stark sind, bestreitet ja auch keiner wirklich. Nur das Timing ist halt mal wieder unglücklich gewählt. Jetzt wo die Ankündigung raus ist, geh ich mal von aus, dass Keys stärker genutzt werden. Ähnlich wie damals beim Instaheal.

    Der Ruinnerf kam damals auch aus dem Nichts und die Godloops wurden erst Wochen später entfernt (welche der Hauptgrund für Ruin waren). Ich nutz keine Totemperks, von daher hats mich nicht betroffen, aber das Timing war halt wie jetzt auch ungünstig.

    Mit Keys hab ich auch selten Glück :D Aber wie du schon sagtest, ist es frustrierend, wenn die Survivor abhauen können, obwohl sie eigentlich sonst verloren hätten (3-Gen Szenario). Das fühlt sich einfach billig an, genau wie innerhalb von 2 Minuten rausgemoried zu werden. Schön isses auch, wenn man dir dein Adept-Achievement durch den Key versaut. Es ist schon schwer genug, in den Redranks das Adept zu machen :/

    Und die Huntress steht ja als nächstes auf der Liste für den Addonpass. Die 1-Hit-Hatches sind dann hoffentlich endlich weg :D Aber seit dem Nurse Rework Nerf, bin ich immer sehr misstrauisch, wenn ein "Addonpass" im Raum steht.

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