Xzan
Xzan
About
- Username
- Xzan
- Joined
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Comments
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@Justalittlepeeck said:
https://forum.deadbydaylight.com/en/discussion/comment/1665587#Comment_1665587
don't bring up Phead since he's a special story
Clown, because I can throw gas to reduce the distance they gain. Same base idea. Better?
(Overread the sentence, sorry I'm tired :D)
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I want a farmer survivor and a merchant Killer who can borrow other killers power.
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Pyramidhead. I just leave a trail under the survivor and pick them up to force them to be tormented. It's a bit of planning ahead.
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A Killer going All in against a solo group.
Regarding survivors.. I don't know, Last Second Switch, crawling under a hooked survivor so they can't be picked up (I guess this is an exploit?), Haddonfield-Offering, just to name a few.
Special Mention: Hatch Gremlins.
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Does it deactivate during endgame? Otherwise it's just a free escape then.
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I got accused for wallhacking as doctor. :/
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@GHOSTfaceP3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1664753#Comment_1664753
I still wanna see a flying killer 😂
Indoor Maps would be a nightmare for a flying killer.
A jumping killer might work, though.
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@Ryan489x said:
https://forum.deadbydaylight.com/en/discussion/comment/1664463#Comment_1664463
The point is even the killer gets more blood points the longer the match goes on. and if you're going to play something that gives bonus blood points to everyone on both sides wouldn't it be smart to get the absolute most out of it? and to counter you're argument it's not a killing simulator either and when games end that quickly it sure feels like it is.
It's a killing simulator. Or do Killers now have different goals?
I'm at a point in this game where I don't really care about bps anymore. I have all Killers on P3 and nearly 50% of the survivors, too. Don'r get me wrong, if there are 5 BPS/Cakes or whatever and the other side wants to farm, I'm in. But if there is no intention for that, the round is played like every other round.
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I'm not interested in dragging out onesided games. If I can end a game in 5 minutes, why shouldn't I? It's PvP, not handholding simulator.
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Depends on how we define tunneling.
If tunneling means, that you go after one survivor while ignoring everything else, then almost never.
If tunneling means, that the killer hunts me again after I got unhooked and made myself a target again (by running in to him, making a rank 20 play etc.), well that happens. But that's not tunneling.
For camping. I'm fine with tactical camping or during EGC. So I don't count them as "getting camped". I'm more mad at my teammates looping near me, while I'm hooked. Camping for the sake of camping.. I think the last time I got facecamped was months ago against a Bubba.
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Es gab ne Zeit, wo nach dem höchsten Rang gegangen worden ist. Aber das wurde vor einiger Zeit wieder deaktiviert, um Wartezeiten zu verkürzen. Und das getestete MMR-System war auch ein vorübergehender Schuss in den Ofen. Konzept gut, Umsetzung suboptimal.
Mir tun die Anfängerkiller leid, die unter diesem schlechten Matchmaking leiden müssen. Hab selber Bekannte die kein Killer mehr spielen, weil sie mehrfach gebullied worden sind und dann doch lieber mit anderen Survivor spielen oder komplett Pause vom Spiel machen. Gelegentlich haste auch noch Smurfs zwischen. :/
Lass dich aber nicht von den Rängen entmutigen. Du hast gerade durch SWF einige Survivor im Highrank, die nur dank ihrer Teammates dort sind. Die können auf Kommando M1 halten und abhooken, das reicht teils schon um zu pippen. Wenn du erkennen kannst, wer das schwächste Glied der Truppe ist, kannst du das zu deinem Vorteil nutzen.
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Why do you think winning and fun are excluding each other?
And use DS, if you need it.
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Yeah but the challenges just means, you have to touch a gen while it's finished.
You didn't do 4 gens alone. So what is the point?
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M1-Simulator. And they have built in detection.
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Show her shirtless David.
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I still don't get the appeal of this perk except if you use it in an endgame build.
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Built in Totem Counter and some kind of action speed bonus for every cleansed totem (0,5%?) and this perk would be fine.
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@xxRem4019 said:
https://forum.deadbydaylight.com/en/discussion/comment/1655975#Comment_1655975
You still get an insane advantage simply for playing with your friends.
Na, you don't. Most people are just goofing around. They just want to have fun. They would never call out your perks, your totems/traps, the way you are heading and they would never go for a coordinated hook save. /s
Ontopic:
Balance should be from the top to the bottom.
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@sadmyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1656286#Comment_1656286
That's not the point myers played bad and she depiped for no reason
That you should get a safety pip against a bad opponent is fine. Still my point stands, if your opponent sucks, you shouldn't rank up.
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Even their own creation Deathgarden failed.
There were good a-symm games. But nearly every game failed not because it wasn't fun but for other reasons.
Evolve had a horrible dlc policy. I still miss this game.
F13 Lawsuit Hell.
RE: Resistance doesn't even show up in the steam store and only comes with RE3. So no real advertising. Queue times (as mastermind) were horrible, too.
Dbd has something unique about it. And even though they make questionable decisions (hello Balance team), most of us are still supporting the game. There is a reason dbd is dominating in the asymm area.
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@krissi1904 said:
https://forum.deadbydaylight.com/de/discussion/comment/1656251#Comment_1656251
Bin vom Level 52 Rang 11
perks sind dunkle Wahrnehmung, schnell und leise, dunkle Wahrnehmung und mit dem vieriiere ich gern. Da habe ich keinen festen. Zur Zeit ist es Adrenalin. Spiele Solo.
2x Dunkle Wahrnehmung? :D
Spielerlevel 52 ohne Devotion, heißt dass dir auch noch Spielerfahrung fehlt.
Zusätzlich hast du keinen Exhaustionperk drinne um Chases zu verlängern. Das ist ungünstig. Und über Soloqueue muss ich nichts weiter sagen. Da ist man leider abhängig davon, dass das System einem brauchbare Mates zuteilt. Ansonsten gehts da fast immer nur bergab :D
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You didn't play well. The Myers played bad. You shouldn't be rewarded with a Rank Up for that.
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@krissi1904 said:
https://forum.deadbydaylight.com/de/discussion/comment/1655956#Comment_1655956
Mach ich ja aber nicht, solche Rettungen bringen niemanden was und warum sollte ich riskieren das der andere dadurch vielleicht getötet wird nur weil ich abhaken will?!
Weil du dann den Killer des Tunneln bezichtigen kannst. /s
Wäre aber gut zu wissen, welchen Rang du spielst, welche Perks und SWF oder Solo. Dann kann man eventuell schauen, warum das mit den Pips nicht so klappt :D
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Das Spielt zwingt einen praktisch alles mögliche zu machen. Aber ich bin auch meistens der Gen Jockey und kann ohne Probleme in Redranks bleiben. Machst du safe unhooks? Hälst du in Chases durch?
Und werd bitte kein Hatch Gremlin. Die Community ist schon verdorben genug :D
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Im englischen Forum stand ne Meldung dazu, dass es wohl Schwierigkeiten gab. Ich glaub letzte Woche war sie noch da. Danach gings ja halbwegs mit den Foren, inzwischen dauerts aber halt wieder extrem lange. Heute Morgen auf der Mobile Version gings aber ohne Probleme.
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WGLF got a bug turned into a feature.
*cries in Iron Maiden*
Thana is now even better on Plague.
I'm more amazed about that:
- Fixed an issue that caused the Cursed effect to appear before any token is earned on the perk Hex: Huntress Lullaby
Even before you had tokens, you got the regress penalty if you failed a skill check. So this wasn't intented?
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Less Grind in the bloodweb would be my take on the question.
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You forgot to put "Gone wild" into the title.
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- Added SWF-Indicator during prelobby
- Mori/Keys reworked
- D-Strike Nerf
- Buffs for nearly unsused perks to shake up the Meta
- lots of QoL changes for most Killers
- Survivors can no longer switch character/items 15 Seconds before the game starts or if they hit the ready button
- made Haddonfield more Killerfriendly
- made The Game more survivorfriendly
- made Midwich fun for both sides
- Nurse addons rework, Most bugs fixed
- Trapper now has 2 Traps at default. Traps spawn now near gens. 1 Trap is always at the Shack.
- Global Audio Cue for everyone once all totems are cleansed
- Small Game now gives you an Actionspeedbonus for every totem you cleansed. Up to 3%.
- NoeD: Movement Speed bonus removed.
- EGC starts after 20 Minutes
- Killers can now surrender in the basement after a certain amount of time has passed. Stand on the circle and channel the entity to grab you. This will end the game.
- MMR is now working.
- Survivors can now bleed out faster if they want to.
- OoO reworked into a tokenbased system. Every Token grants you the current effect of OoO for X Seconds. To earn tokens, you need to get chased.
- Feedback for Reports added. We let you know if action has been taken against a player you reported.
- Rift Cosmetics from older Tomes are now avaiable.
- Added more Options for KYF, enjoy messing around with the pallet counter or the number of Killers
- Statistics added at the end of a match. Who was the best chaser? Who was the gen jockey? Extra BP if you are mentioned at first place.
- Map with movement shown at the end of the round. (Like Evolve did it)
- Crossprogression for every platform
- Hitbox/Latency issues fixed
- FPS-issues and Crashes fixed
- Introduced weekly Missions. Fulfill 8/10 requirements to get lots of BP and some shards.
Some stuff was already mentioned, so I skipped it in my list.
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Lost my granddad to cancer this year so I know the pain.
To all of you who are mourning, especially you @GoodBoyKaru , I wish you the strength to get through this hard time.
Nobody deserves to die at such a young age. Screw you, cancer.
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Trapper & Hag. I'm busy enough with switching between looking forward and behind me. Paying extra attention to the ground and getting paranoia turns me into a Rank 20 against these Killers.
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I don't want to deal with this community either.
But there are 2 options for the silence:
- This community is just horrible to deal with.
- We made some valid points and they can't say anything about it. Just look at the Pop-Nerf-Argument from one of the developers.
And I don't want to know how their DM's look like. I guess they are flooded with stuff they don't even have a decisionmaking role (balance for example).
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Solo survivor turned Killer Main here.
- SWF Indicator during prelobby (SWF offers a lot of advantages for survivor, giving the killer the information who is in a group is fair imo)
- OoO/Ds Rebalance (OoO is broken in SWF, DS rewards failure and turns high risk high rewards into low risk high rewards situations)
- Haddonfield Rework (most unfun map)
But i would like to see more buffs to weak killers and to unused survivor perks to shake up the meta.
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@LetsPlayTogether said:
Matchmaking didnt get changed, survivors got nerfed, and youre just bad. It was never so easy to play killer.
Killer is easy because most survivors aren't good.
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With Tombstone Myers.
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I pay less attention during swf and I'm taking more risks for my friends.
As solo? Yeah, I focus on myself and step in if it's necessary.
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@FFabeq said:
Bt and sc are not second changes,
ds is needed to not get deleted from the match in first 2 minutes
and dh doesn't work 50% of the time
If you need ds to survive more then 2 Minutes then you either got hookfarmed or you are not good at chases.
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Kommt auf den char an und ob ich solo spiele oder Swf. Prinzipiell ist immer ein exhaustionperk mit bei.
Dwight: Leader, Prove Thyself, Adrenalin, Sprint Burst
Meg: Lithe, Self Care, botany, desperate measures
Yui: dead Hard, resilience, Spine Chill, Iron Will
Zarina: Head on, Spine Chill, Inner Strength, Unbreakable
Dwight ist mehr auf Teamplay ausgelegt. Meg ist die Heilerin. Yui ist für chases und Zarina ist eher für die Soloqueue gedacht.
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I closed the endgamechat because of that.
As long as I have 0 Feedback for reports it will stay this way.
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@ILoveDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/1642494#Comment_1642494
Yes "easy" counterplay on Hawkins or every other Indoor map or even Haddonfield, just cleanse every game all 5 Totems while you getting chased and do 2 Gens on you one 4head
What are your other 3 mates doing?
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If you have nothing nice to say, say nothing.
This should be common sense.
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We can talk about nerfing totem perks once all bad hiding spots are fixed.
People refusing to adapt and instead continue to bruteforce their playstyle are the problem.
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Yeah would be nice if survivors would stop tunneling gens. They should be forced to search for a new gen even if there is one at 50% right before them.
In short: Tunneling happens because the surv made bad plays or got hookfarmed. A Killer can be nice if he sees a poor surv getting farmed. But don't expect it.
There are cases where a Killer ignores everything else and goes after a specific survivor. That's tunneling.
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You need to be in the Main Menü.
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@DaKnight said:
People use Iron Maiden?
Huntress for faster reloads.
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@Quol said:
"We have noticed that 80% of red rank killers use Ruin+Undying and instead of investigating why this is happening we are going to rework these perks."
Calling it now.
You forgot the part where it's frustrating for beginners and veterans have to suffer from it.
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Solo Queue.
(But it's the best way to learn the game.)
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Die meisten von den paar deutschen Postern, die hier aktiv sind, sind echt groovy.
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It's easier to blame the Killer while completely ignoring the other survivors.
Like Hookrushers that don't Block or don't have BT. Yeah you got farmed. Not the Killers fault.
Or getting called a tunneler after they take a BT-Hit for the unhooker. Don't make yourself a Target if you don't want to get "tunneled".
My favorite is still getting called a Camper while another survivor is looping with me near the hook.
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The community will never be happy.