Xzan
Xzan
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- Xzan
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/1637684#Comment_1637684
No, this is deliberate.
It's not just a bunch of buddies queueing up. It's a bunch of high rankers (often someone with a stream) abusing the current system (survivors have matchmaking protections, killers don't) to destroy lower ranked killers.
I made a thread about a similar issue a week or so ago and the devs admitted that they removed killer matchmaking protections completely.
Why do you think this is okay, exactly?
https://forum.deadbydaylight.com/en/discussion/comment/1637680#Comment_1637680
There were systems in place to stop this for a while. The matchmaker would try to ensure that an SWF faced a killer of a similar rank to the highest ranked person in the premade. Not the lowest (which seems to be the case for solo survivors).
They quietly removed this system, and as people twig onto this, you are going to see more and more smurfcomps.
Did you notice the /s behind my first statement?
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I never used it in combination but maybe Off the Record? Having Iron Will and an Aurablocker for a certain time after being unhooked helps you in hiding long enough to heal yourself.
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They are just friends, who want to have fun. /s
I think the MM works more in favor of giving you a fast match instead of searching for a balanced one which might take some time.
Or you had just bad luck and after a good killer dodged this lobby you were the next in line for that group. Again, to cut down waiting times.
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Spine Chill. Gives me the information I need to know the approaching danger. And the action speed bonus is nice, too.
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Killed 2 Survivors. 1 Bill 1 Claudette remaining. Bill gave me a good and long chase, but during that time nothing happened. Blendette was a hatch gremlin. The Bill and I made a silent agreement. He found Claudette in a locker near the hatch. I killed her and let Bill have hatch.
Endgamechat was heavy flavoured with salt, while Bill and me shared a virtual fist bump.
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@El_sid278 said:
Also deinem Post nach bist du genau solche ein ######### Killer ohne Skill der außer Campen und Tunneln nix drauf hat. Und zu Servs müssen nur gens machen da Frage ich mich ganz ehrlich wie du dir das vorstellst. So einfach ist das nun auch net nen Gen zu machen. Klar wird man dabei vom Killer gestört und muss weglaufen das sollte klar sein. Aber für Campen und Tunneln braucht man wie gesagt weder Skill noch braucht man dafür Hirn, was den meisten Killern eh zu fehlen scheint. Und nur mal so neben bei das Spiel ist alles andere als auf Seiten der Servs wenn du turn hättest wovon nicht auszugehen ist würdest du das es genau anders rum ist.
Das du andere Leute beleidigst zeigt nur, dass du keine vernünftigen Argumente hast.
Das Spiel ist nur im Lowrank bzw. Soloqueue killersided, ansonsten hat der Killer das Nachsehen, falls Survivor wissen was sie zu tun haben und sich halbwegs im SWF absprechen.
Ich wiederhol es aber nochmal gerne für dich. Campen und Tunneln ist meistens die Schuld des Survivors, nicht die des Killers. Bei Genrush ists genau so, Killer die nicht wissen wann sie eine Chase abzubrechen haben, verlieren ruckzuck 3 Gens.
Aber Moment, nach deiner Logik tunneln die dann Gens, das ist voll noskill. /s
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Wish granted. Survivors can no longer be unhooked from a cage, since cages aren't hooks.
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1k points are 1k points.
But as already mentioned, mostly dumb or toxic.
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- Game Health/Balance
- SWF Indicator during lobby.
- More game modes (Last Survivor Standing, Explorer Mode etc.)
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Suiciding on hook is fine, if your team is bad. Speaking from solo queue experience. You can get chased for 3 Minutes while your team contributes nothing. Yeah, I'm out. You don't value my time, I don't value yours.
DC penaltys need to come back, just reduce the maximum timer to 30 Minutes, but keep track of how many % of played matches the player disconnected and give them a longer timeout if a certain treshhold is reached. If you DC once in a while, yeah happens, everyone has bad days where you just Alt+F4 if the games are just frustrating. If you dc every 2nd game, either check your connection or take a longer timeout.
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@Babyyy_Boyy said:
https://forum.deadbydaylight.com/en/discussion/comment/1633912#Comment_1633912
I got the devour Hope challenge done WITHOUT the most op offering in the game though and the obsession challenge is stupid. Technically it means to play 10 killer matches and hope the obsession doesn’t escape. But that doesn’t mean you need to bring an ebony mori for 1 person to die. I played 10 normal killer matches and got that done as well.
Just because you finished it that way, doesn't mean everyone else does. Doing the Devour Hope challenge without extra aid from a Mori can be a long time consuming thing. Especially if your totem spawns in the open. I used Tombstone Myers, and finished the challenge first try.
You can use Nemesis or "tunnel" because most survivors have DS equipped and mori them straight out of the game to finish the challenge faster.
And as long as keys exist.. well that's not the point of the thread, so no further comment on that :D
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Devour Hope Challenge and the Kill your Obsession 10 times challenge. Since survivors suicide on loading screen once the killer offering doesn't flip, the next group of survivors has to deal with it.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/1633130#Comment_1633130
Empathy used to override this. App this was changed?
Empathy counts as aura reading, so I guess the old KO was just buggy?
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Some do it to bamboozle you.
And no I don't camp Twitchers just because they are twitchers. Innocent until proven guilty. If they are chill, normal game. They do everything to annoy the killer? "No u"-card activated.
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From the wiki:
"Survivors put into the Dying State by your Basic Attack are not revealed to other Survivors when those are standing outside of a range of 32/24/16 metres."
Only works with basic attacks since 4.1.0. I guess that's the reason you could see someone with Empathy.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/1632271#Comment_1632271
Oh man, I've run into some horrible SWF groups. Getting 'games full scrub, uninstall' or 'gg ez' game after game as a very new player quickly makes you bitter and frustrated - hell, I've now disabled endgame chat permanently. Which is a pity, because 9 times out of 10 I'm fine with some bants.
This game though...wow. I haven't seen anything like this since Smite, or the glory days of the original DOTA.
I closed the chat, too. It's better for the overall mental health. People even came to my stream and harrassed me, but one click and they are gone.
And tbh the toxicity from Dota2 (haven't played the original one) is bad, but not that bad like dbd.
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Games where everything is against you. Your opponent is way better than you and Stuff happens to you that never happens if you are playing the other side (hit validation is a big offender here).
But the worst is still the "learning experience" if I play a killer I'm not good with and get absolutely stomped. Bonuspoints if the survivors mock you for it.
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I already filed a bug report for that one.
It's bug abusing imo.
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@MadLordJack said:
Without a doubt, the current report system is terrible. Why spend and hour gathering your evidence, uploading a video and submitting a report on a completely different site, IN ADDITION to an oft-forgotten (and oft-worthless) in-game report, when you could just... Not. Just vent on the forum for 30 seconds, quit the match, and move on with your life. What's the incentive for your average player to properly report cheaters when it is easier to do anything else?
It's not good. It's really, really not. There's not even any real feedback.
Your last point is the most saddest part.
I reported a speedhacker 1 month ago. No feedback. Just the automated response. Same goes for heavy insults. But closing the endgamechat works fine, too.
Would be nice to know if the support team is too small or if they get spammed with nonissues (facecamp reports etc.) and can't look at the important issues.
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On indoor maps totems are well hidden. And then we have this kind of "hiding" spot.
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Huntress. She will get an addon rework and a
slight reworknerf to her basekit.Other killers might get some QoL stuff. At least Blight will get some tweaks to his addons.
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I hope both at the same time. If not, one side will complain.
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I always think it's like little children mocking you while their parents are standing behind them.
I just go into a corner and tab out of the game. If they want to annoy me they have to move out of their safety zone. Some do it, get overconfident and get special treatment :)
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I don't expect it, but I hope for a legion blight cosmetic. The mask could fuse with the face or something like that.
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@xEa said:
Next up, Moris are cheap as hell. You get ebony and ivory mori like every 2-3 bloodwebs...
Today 15 games so far, 12 with mori, 11 red 1 green. Guess how many people used a key? None!
You know there is a Tome challenge with Devour Hope which requires a Mori atm?
Getting 80% Mori Matches otherwise is just unbelieveable.
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@Orion said:
https://forum.deadbydaylight.com/discussion/comment/1627335#Comment_1627335
I'm sure the people using Wake Up! when it affected all interactions were also "just using the perk normally".
Well they payed for the DLC so they should be allowed to use it even if it's game breaking. /s
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@unluckycombo said:
https://forum.deadbydaylight.com/discussion/comment/1625154#Comment_1625154
Hate to be 'that guy', but the point system says otherwise- and with that same logic, you can argue that you 'can't blame survivors for sitting on gens all game- they just wanted the game to end fast!' The game has more to it's emblem system then just kills for a reason- and that's also why Killers get less points for Moris. Literally the only known motivation for the Entity is that it lets killers do all of this because it likes feeding off the systematic pain and suffering of the survivors, and watching their Hope die out with their memories. That's why the game rewards drawn out games and multiple hooks more then a game that ends at five gens with four hooks. Granted, I don't think this means a game should last for 20+ minutes with things like Forever Freddy, or Impossible Skill Check Doctor- but there is a middle ground there to be had.
Yes, I know what you mean. But by dragging out a game, which is absolute unfun in most cases for me, I reward the other side for being bad, by giving them points and pips and maybe push them into a rank they don't belong to.
The rank system is still flawed in some points. Killers with instadowns or Plague still are at a disadvantage and are forced to play different to gain emblem points. Or look at survivors, the gen jockey may have done 4 gens alone and secured the escape for others, but still gets only a safety because he didn't go for rescues and chases but still contributed a lot for getting the exit gates powered.
I prefer taking a safety pip and ending it fast instead of dragging out a boring game for me. But I still unterstand the "lore" wise reasons to play with the prey.
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@jelly101 said:
https://forum.deadbydaylight.com/discussion/comment/1624890#Comment_1624890
Bbq rewards the Killer for doing his objective.
DS rewards the survivor to do the objective without dying. ( Specially when tunnel vision is activated on killer)
For example : Going against the doctor and if the doctor is tunneling and you are at madness tier 3 there is no way that you can heal yourself. DS comes handy in situations like this. That extra time would give you a chance to evade the killer and make distance and finally snapout of it.
Cant agree with your theory really. DS is good as it is.
Well why is the doctor tunneling? Did you selfcare under the hook? Are you having blendettes as a Team and he couldn't find anyone? Were you toxic? No BT while going for the unhook?
All cases where it isn't "tunneling" and the survivor is rewarded for being not good.
DS against Hardcore tunnelers is fine. But using it to do high risk plays without downsides is not what i call balanced.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/discussion/comment/1625077#Comment_1625077
It's not about survivors cacking their pants everything a heartbeat ticks in their ears! It's about appeasing the Entity.
Look at the Emblem system. There is a lot more than just killing survivors. There is keeping them off generators, hurting and chasing them. Not just the kill.
But killers are forgetting that.
You shouldn't blame Killers if they want to end onesided games fast.
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@jelly101 said:
DS is useless without 5 seconds stun. Killer mains complain about DS and how many addons and aura reading perks does killer have. BBQ Chille is so unfair than using DS against tunnelers .
Bbq rewards the Killer for doing his objective.
Ds rewards hookfarmers and survivors who are bad at chases.
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It's fine for the first matches to get a feeling for it. Later you are just blocking 1 addon spot If you don't improve.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1624078#Comment_1624078
Ok that doesnt represent all survivors. When you generalize survivors you continue the circle of hatred. This childish mindset of us vs them needs to stop. All the killers are abusing the DS bug currently. Survivors who were caught in the hill were hooked I think I even seen a post of a killer refusing to help. Even after all that I wont generalize killer mains because there are good ones.
It was never brief how long have you been playing? Enduring always worked against DS until that one patch but I was on break then. Also when it did survivors could not get away. I remember seeing a clip of tru3tal3nt getting hit by DS and still managing to down the guy as he was vaulting to escape with enduring.
Back to my main point stop being childish and looking at one person to represent a group.
You just contradicted yourself by calling ALL killers bug abusers.
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@Fuglylol said:
They should just make hook progress stop when the killer is within 10 metres, easy fix. Id say about 75% of the killers in my games tunneled
Was already tried and abused by survivors.
Most cases aren't tunneling either. The survivors are just bad at chases or get hookfarmed.
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Bin ich bei dir, mit der Idee. Würde es aber auf ne bestimmte Anzahl reduzieren, sonst kriegste nachher halt gar keine Lobbys mehr hin.
10 Leute die man meiden kann und dann passt das und hat auch kein Ausnutzungspotenzial.
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- Opening endgamechat after a heated round.
- Being too nice in certain situations.
- Still complaining about stuff that will not be fixed/balanced in the near future
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@Avarice10 said:
https://forum.deadbydaylight.com/en/discussion/comment/1623289#Comment_1623289
Survivor Perks rated by not Otzdarva that read aura's, a well known and respected Killer main.
Buckle Up: 18:03 | Rating: ★☆☆☆☆ Terrible
Babysitter: 1:56:45 | Rating: ★☆☆☆☆ Terrible
Breakdown: 2:05:27 | Rating: ★★☆☆☆ Mediocre
Dark Sense: 27:33 | Rating: ★★☆☆☆ Mediocre
Kindred: 57:27 | Rating: ★★★★☆ Very Good
Alert: 7:16 | Rating: ★★★★☆ Very Good
Killer Perks rated by not Otzdarva that read aura's.
Deerstalker | Rating:★★☆☆☆ Mediocre
Blood Warden | Rating: ★★☆☆☆ Mediocre
Bitter Murmur | Rating: ★★★☆☆ Decent
I'm All Ears | Rating: ★★★★☆ Very Good
A Nurse's Calling ★★★★☆ Very Good
Barbecue & Chili ★★★★☆ Very Good
See a difference?
The difference is that a Killer who plays in 1st Person has stronger Aura reading perks than a survivor with 3rd Person?
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@megdonalds said:
DBD is not competitive at all, it's only the way high rank players and sweaty tryhards play it which actually destroyed the fun of the game compared to the old days.
Everyone has a different opinion on what fun is.
Some people like to play competitive even if its a casual game or the other way around.
And tbh I like a challenge in this game.
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It's PvP so i expect banter. But as someone with 3k hours in Dota 2, i thought I know what toxicity is. I was wrong, very wrong.
You get entitled people on both sides. People calling you names or wishing you cancer and other stuff. Since the report system gives no feedback and we have a fanbase (part of it) that supports toxicity, I don't have high hopes for a change.
It's sad, that you might miss some nice people during the game or have a nice chat afterwards, but imo closing the chat and disabling profile comments was more important for my overall enjoyment of the game.
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There are perks for helping with totems. Or use the map item.
As long as hex totem can spawn in an open field, we shouldn't be talking about "slightly reworking" them.
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Still waiting for a merchant type killer, who can buy temporary powers during a trial.
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The double standards here.. yeah dbd community never change.
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Maybe make it token based?
Something like Stake Out.
Earn tokens based on how long you got chased. After that you get the aura reveal as long as you have tokens. 1 Token equals 5/10/15 Seconds . Basically you have to work for the benefits. Do you want to have free aura reading for your swf? Well, now you have to get the killers attention for it.
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Nice try NSA :P
Anyways. I'm Xzan, i have this nickname nearly for 15 years now. Just turned 30 this year and I work at a local court here in Germany.
Because of DbD i recently started to stream active on twitch and I became active in cosplay because of it. Since I look like a Dwight irl, it was pretty easy to cosplay him. Later I cosplayed as Frank and got a lot of compliments for it, it's still my fav cosplay to this day :)
I adopted a cat this july from an animal shelter. One of the best decisions I made this year :D
I despise radio music and my playlist is usually filled with Metal, medieval, orchestral or game soundtracks. My living room is filled with a lot of anime figurines from my weeb times.
That's all I can and want to share, have a nice weekend guys! :)
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@ReaZze said:
https://forum.deadbydaylight.com/de/discussion/comment/1606646#Comment_1606646
Ich glaube nicht, dass der Killer so schlecht war. Ich denke eher, der Killer hat die Survivor absolut zerberstet und er entkam mit Glück.
Warum zur Hölle sollte man sowas belohnen? Man sollte eher 2 Pips für so eine Runde verlieren.
Deswegen frag ich ja nach. Könnte halt auch ein Afk-Wraith gewesen sein. :D
Ansonsten bin ich da auf deiner Seite.
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@kcwolf1975 said:
Wait till people start pairing it with hex: undying.....
If you haven't done a single totem in the game before noed activates.. well guess who is to blame?
Or just let 1 die and get out instead of feeding the Killer a potential 4k.
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Du hast kaum Gens gemacht. Kaum Leute vom Haken geholt bzw. geheilt und aktiv mit dem Killer haste auch nichts zu tun gehabt.
War der Killer schlecht, so dass kaum Interaktion entstanden ist oder hast du dich eher vom Team mitschleifen lassen?
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@Aneurysm said:
Something like the commendations system smite has maybe?
https://smite.gamepedia.com/Commendations
Tldr: you can mark people after a match for being friendly, a good team player etc. Get enough in a month, you get free sh*t
Trade commend for commend pls. You go first. Ez free stuff.
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Floating pallets.
Was fun to see them fly away after you kicked them.
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That would be great. Maybe one ship like the one from RE7.