Wolf74
Wolf74
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- Wolf74
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@MisterCremaster said:
That's... That's real life though... I can tell the difference between the two...There is no real difference… there is another human being on the other side doing the tbag and he knows what he is doing and he knows that it is the equivalent of a raised middlefinger.
So there is one physical person that wants to insult the other. It doesn't get any milder by saying, "hey it was only on the internet". We are in 2018, kids literally kill themself about cybermobbing. And you can get arrested for hatespeech on internet forums. Does it matter to you if someone calls you an a-hole in your face or on the phone? -
@Mc_Harty said:
People still don't seem to release that a single survivor can't bring 4 Self-Cares into a match... so of course it's 25% lol.Sure the devs threw some shade at it, but they weren't technically wrong.
Self Care usage is 84%.

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@Yzalirk said:
Any reasons why? No is not constructive at all.
Because it is already a well used perk, that does not need to get any further buffs.
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@jakeb_1993 said:
I just love how everyone on here is like "hit boxes aren't the same therefore killers can't take the small length as a survivor"Come on, they aren't that far out. The speed increase is still way more than enough to compensate. Just because two people escape, doesn't mean you can get all salty.
For them game to be much fairer the killers need some pretty hefty nerfs. The pallets need fixing so this bs where you score a stun but still get hit needs fixing, not to mention all the bs hits where the attack misses but still gets classed as a hit. The doctor needs his treatment mode changing to distance rather than terror radius to stop these idiots who think it is funny to have the entire map as their madness zone. I have played as a high rank killer and find it way too easy.
The chainsawers need their speed reducing when using their chainsaws. I could go on. Killers have it far too easy at the moment. It's almost laughable. And for those saying that the game needs to be balanced for rank 1 is rubbish. Most players aren't at rank 1. The game should be balanced for rank 10. Skill is what causes rank increases then.
Wow... I smell some really bad survivor bias.
Someone here really sucks at mathematics and especially at geometry.
And still thinks that killer need nerfs even when most player agree that survivor are to powerful in high ranks and killer get bullied a lot.
Some survivor player got so used to the broken overpowered buff that was in place for way to long, that they forgot that trading hits at pallets was actually intended from the get go and don't need any fix.
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@MisterCremaster said:
I don't understand why people get so angry about "teabagging"... I don't do it, and it doesn't bother me one bit when survivors do it to me. If I'm in voice coms w/ a random, and they do it, I tell them to knock it off because I understand it make a some people lose their #########... But why?If someone in real life comes to you and just plain insults you and shows you the middlefinger in your face, do you care?
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@Pennywise said:
Both the Clown and Hillbilly should have their walking speed reduced to match Hag, Huntress and Spirit.Your sarcastic, right?
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@fakelove said:
I love how no one's saying something constructive about the Clown exploit, some even think it's fair, i bet if it was some Survivor exploit everyone would lose their #########, this community....patheticAre you kidding me? Survivor are the master of abusing exploits in this game.
Climbing rocks where they can't be reached, using DH to go places that had been meant to be inaccessible.
And don't let me start getting into looping, which is a sanctioned exploit.
Stop turning things upside down. -
Hex perks have already been mentioned, since they can tell others where the hex is located.
And don't forget that they can see the killers perk after one of them died and they can give their team a call in case the killer runs stuff like Noed,BM or Bloodwarden.Remember 70% of all lobbies have SWF in them.
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Sounds like a low rank match issue.
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@kingreaps said:
I just feel there is no counter bc as soon as u get hit with his gass he's instantly on you and get a free hit
So the killer used his power and you and you call it a "free hit"?
Wow...survivor are really entitled to the max right now, calling basically everything a "free hit". -
Nice... someone asking for a DS buff… one of the most annoying meta perk sin the game.
Yea, that surely needs a buff.^^
/s -
Thanatophibia will be a bad perek as long a Self Care isn't been balanced.
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@fakelove said:
@Wolf74 said:
PGTW is pretty overrated. Most of the time the most advanced gen pop before I can get there and since the timer is so short, I do not get another chance to kick another gen.
And since it forces you to rush away from the hook, you basically have to give free unhooks every time.Don't camp then, also 'the free unhook' means that person is one step closer to his/her final hook, you also get to kick the gen and regress it, it's a win/win situation
Have you actually READ my post?
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lol
Serious? Some survivor player are arguing here with the "pallets have been reduced" here??
When have that happen?^^
The pallet distribution has been "rebalanced".
So some maps that had "to many pallets" have lost like ONE pallet overall, while maps that had "to few" pallets, have GAINED like 2-4 pallets overall, along with more safe pallet spots.
I can't understand how survivor still try to sell this change as a killer buff. -
Good posts here.
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Rank reset us important, because if you force killer player to stay in toxic high ranks forever, they all would just quit playing at all.
If you want rank reset to be gone, the game needs to get balanced first. -
PGTW is pretty overrated. Most of the time the most advanced gen pop before I can get there and since the timer is so short, I do not get another chance to kick another gen.
And since it forces you to rush away from the hook, you basically have to give free unhooks every time. -
I just decided that I have no interest in your aggressive style of conversation.
You only make up crap to provoke. So there is no reason to debate with you. Nothing will change your mind. -
Play cute?
Ok, you most be out of your mind... I'm done with you. -
BNPs have just been nerfed, because they had been to powerful since … forever!
And the moment they get balanced, survivor ask for buffs.
Most likely because survivor don't care about real "balance".
And it's still considered as an ultra rare addon, that's the problem.
Ultra rare addons are suposed to be powerful, like certain killer addons which pretty much secure match's result with 4K.
It's a joke that BNP got nerfed down to 15% (25% with great skill checks) but kept its rarity.No, it got "balanced". It was way to powerful before, even for an ultra rare.
Gens are done way to fast and even "lesser" boni are superpwoerful.
I know survivor do not like balance, but that's how it works. -
BNPs have just been nerfed, because they had been to powerful since … forever!
And the moment they get balanced, survivor ask for buffs.
Most likely because survivor don't care about real "balance". -
That would make jukes way to easy.
It would be HUGE nerf to all killer.
Survivor can turn on dime without losing speed and think that kind of jukes are fair and skillful, but a killer actually aiming during a lunge is something that needs to get "fixed".
survivorlogic -
@powerbats said:
@Wolf74 said:
@powerbats said:
@Wolf74 said:
Just no. If you are so overconfident that you give up on a health state, you do not need any more buffs.🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️
Rofl did you even read what was said instead of doing your no buff thing again? Since bonus bloodpints isn't a buff in any way shape or form to gameplay.
Which is just downright wrong.
Buffing bloodpoints gives you access to more high quality items, add ons and offerings.
So please to not try to hide the advantage, because it is insulting to everyones intellect.You got called out for saying it wa sa buff gamewise now it's not a buff gamewise. As others have pointed out you're basically hard moding yourself at that point.
Now to use your logic since buffing bp gains is wrong then that means you and every other killer asking for buffs to bp when facing swf is wrong as well. Since as you say
** "Buffing bloodpoints gives you access to more high quality items, add ons and offerings.
So please to not try to hide the advantage, because it is insulting to everyones intellect."**So since you don't want to give that person bonus bloodpoints for putting themselves into a situation where 1 hit downs them. Thereby reducing chances at exiting the trial and earning normal bp which reduces their access to said blood web stuff.
I know it's weekend… so the question, have you been drunk posting this?
I got called out for what?
I always said that more BPs are of course an ingame advantage, because I secure to be able to bring better stuff into every game.
And I never asked for any BP boost for playing SWF, because I don't want to get bribed for letting other ruin my fun. -
Just camp the the first hook stage to avoid 100% kobes.
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Nope… downing a survivor should result in a hook most of the time... imagine waste of time if every other hook would not result in a hook but in another chase… killer are already on a tight timer, that would make playing killer pretty much pointless.
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@powerbats said:
@Wolf74 said:
Just no. If you are so overconfident that you give up on a health state, you do not need any more buffs.🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️
Rofl did you even read what was said instead of doing your no buff thing again? Since bonus bloodpints isn't a buff in any way shape or form to gameplay.
Which is just downright wrong.
Buffing bloodpoints gives you access to more high quality items, add ons and offerings.
So please to not try to hide the advantage, because it is insulting to everyones intellect. -
- Give Freddy (or basically every killer) the ability to pick up down survivor even if they get healed.
- Exclude awake survivor from the hitdetection, so that awake can't bodyshield sleeping survivor.
- Your point - make his power an interrupt ability to give him the ability to defend totem and hooks better.
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Just no. If you are so overconfident that you give up on a health state, you do not need any more buffs.
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@powerbats said:
@Wolf74 said:
@powerbats said:
They've already talked about how they're buffing solo up to the level of swf so they can then buff killers around all 4 survivors being equal.But in fact they actually nerf killer every patch… and on stream they keep talking about further future nerfs.
🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️
Cough Hag buffs, cough Trapper buffs, cough soon to be Wraith buffs but hey they keep nerfing killers every patch.
Take a close look at basically every patch, in a nutshell killer get less buffs than survivor literally every patch.
There had been 2 really killer sided patches so far, the one that introduced gen regression and the very last one, with the pallet rework, which will get halfway reversed with the upcoming patch.
For each minor killer buff I can name 2 survivor buffs basically every patch.
But you can come up with this all by yourself if you really read the patchnotes with BOTH eyes open. -
For a rather long time now, I play less DBD, because I hate the red ranks.
I start playing a few days AFTER rank reset to give all the tryhards a headstart and I stop playing when I reach to high of a rank to enjoy playing killer.
Not because I do not like a challenge or I refuse to "git gud", just because the high ranks are just to survivorsided by the gamemechanics itself.
Why should I enjoy playing a game rigged against me?
If the rank reset would take longer, I would just play even less… and I think the Devs now that and that's why they reset every month. -
@powerbats said:
They've already talked about how they're buffing solo up to the level of swf so they can then buff killers around all 4 survivors being equal.But in fact they actually nerf killer every patch… and on stream they keep talking about further future nerfs.
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@Billou said:
You can't compare a stupid less fog or map you don't like as a perk who is ruining the entire game.Are you kidding me?
6% debuff is "ruining the entire game"?
Some idiot choosing to run a Lery or Meat Plant offering is way worse for me. -
Stop asking to nerf a bad perk. Thanatophobia is already weak and does not need any exclusion rules.
You injured and trigger Thanatophobia. Bad luck if NM meets Thana.
It's like Calm Spirit meets the Doc or Small Game versus a Trapper.
But that are all match ups to the disadvantage of the killer, so that is fine with everyone, but god forbid there is a match up that could ever so slightly favor the killer.
No, that needs to be "fixed". -
@Billou said:
Yeah I know that, I can accept it's a hardcore perk. But not that is a hardcore perk for your all team. You are putting your all team in trouble. So that's why I'm suggesting that. Thanatophobia: All Survivors receive penalties to repair, healing and sabotage speeds for each injured, dying or hooked Survivor. Dude, not only gen but the all game, that's the all game. So yeah you can play hardmode all you want but don't inflict that to other people.Blame the guy picking it. You can also have some people using stupid offerings, like less fog or maps you dislike
That is the same flawed logic that survivor use to complain about Myers when he pops his 99% EW3 right behind them. "That's unfair, he didn't stalk ME!" -
@shyguyy said:
Rank reset is literally the worst part about this game. I have never heard a single person with anything positive to say on the subject. Why can it not be every 3 months? Once at the start of every chapter?You are a survivor main, right?
Because survivor like to be high ranks, because even without SWF they have a better chance of good teammates and better chance to survive and bully the killer.
But for killer it is a pain in the rear to be at high ranks.
Without the regular rank reset my guess is, must killer would just stop playing. completely.
Enjoy your lobby time than. :P -
@Bravo0413 said:
Deliverance is going to replace DS as soon as its nerfed.. its strong but balanced and to go as far as to say its weak just shows you dont understand the game...calm spirit is perfect and is going to be a nightmare for the spirit to go against... some of the perk changes are just a holy ######### obnoxiousDeliverance will create a new level of toxicity.
Since free unhooks are dangerous for the killer now, the best bet is to just camp at least the first stage, because after that no one can kobe. -
Yep, I forgot… no matter how harsh the drawbacks of one shot add ons are, they need to go.
Survivor only see the bonus, never the drawback (the opposite to how they see survivor perks of course). -
Typical survivor logic … ANY one shot ability has to be removed at all cost.
They can't stand it to get downed immediately, because that would make bullying the killer to dangerous. -
Beast of Prey
Blood Warden
Dying Light
Fire Up
Devour Hope
4rd Seal
Thrill of the hunt
Make your choice
Monstrous Shrine
PWYF
SFTS
Surveillance
Territorial Imperative
Thanatophobia
Unrelenting -
I seriously hope they will not implement that.
This would be a HUGE nerf.
I already suffer from T-Rex-arms a lot. -
@yeet said:
bro you keep saying vague ass statements. Ok i'll go first bro.
His walk speed is crazy in dream world, he's invisible so you're forced to get caught into dreamworld. Unless there is some secret i dont know on how to avoid him. he can see you outside his terror radius. so even if he chasing someone else, you have to hit a gen and get exposed. those are the pros he has that i've seen while surviving. now PLZ explain what makes him awful. i see EVERYONE saying he needs buffs but no one explaining why.
- His walking speed is 115% MS, no faster than any other killer
- Its incredibly easy to break out of the dreamworld with self care
- His power does LITERALLY NOTHING in a chase, in fact it only hinders him, he needs to wait a full 7 seconds to hit a survivor, and survivors can break out of the dream world mid chase
- He is incredibly easy to bully, you can finish gens and heal people in his face and there is literally nothing you can do about it
his only real strenght is finding people which really isn't hard to do, he is worse than baseline at literally everything else
seriously just pallet loop him instead of trying to hide, hiding is a noob trap anyway and looping is so braindead easy and effective i dont see why anyone wouldn't use it.
Don't forget that awake survivor can heal downed ones with no chance to pick the victim up.
And awake survivor can bodyshield sleeping targets.
He can't really defend totem, hooks, gates.
And btw, he is the same speed in the dream world than any other killer, where does that myth come from that he is faster?? - His walking speed is 115% MS, no faster than any other killer
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@ShrimpTwiggs said:
@Wolf74 said:
@ShrimpTwiggs said:
@Wolf74 said:
@ShrimpTwiggs said:
My idea to change it is a little out there. I would have the survivor running self-care start off with a certain amount of times they can use it, depending on the level of the perk, and they can "recharge" it by performing altruistic actions like unhooks or healing others. There are probably better ways to nerf it, but I thought I'd throw in my thoughts.Charges are a good idea… but why should survivor be able to REcharge them?
Serious… compare it to any other perk that will "heal" you… like Unbreakable.I wanted the perk to encourage a more altruistic play style. That way, you benefit the other survivors as well as yourself. Just a thought though.
Why should a perk that you pick to be self sufficient encourage any altruistic play style?
Because helping others gives you the ability to continue being self-sufficient once you heal yourself a certain amount of times. That's why I included charges originally. You can heal yourself a certain number of times, but if you wish to keep using it, you have to earn it. Kind of like Deliverance. That perk is used to help sustain yourself, but in order to balance it out, you have to do something first. It rewards helping others as well as gives you the ability to help yourself. Being self-sufficient doesn't mean that the perk shouldn't reward you for helping others.
Just give it a limited number of heals, done.
Why should survivor get more extra chances on top of all their extra chances?
If someone is able to heal himself 3 times per match, he should be running out of luck. -
@NessyJesty said:
@Wolf74 said:
@NessyJesty said:
@Wolf74 said:
@NessyJesty said:
@Wolf74 said:
"Auto lock"?? #########? Do you mean like "auto aim"?
There is no auto aim in the game.There is and believe me hold the lunge and it guides it self to the survivor even takes full control of your aim and glides you to the killer XD
Time stamp 8:59
There is no auto aim… stop spitting these stupid myth.https://www.youtube.com/watch?time_continue=539&v=XSImRb9g8m4https://clips.twitch.tv/IronicFriendlyKleeBuddhaBar
MMMHMMM "makes it look like an auto aim but it isnt" im pretty sure they did a pretty good job so far hell if you want to have shits and giggle the fact the animation snap is just a lazy excuse

So you basically got an answer straight from the Devs and you just dismiss it, because it doesn't fit your agenda… Gotcha.
THE FACT they say it feels like auto aim it is but it isnt but it isnt cause they way they didnt, they wasnt being straight forward with that question really Hell still broken if you ask me considering that killer shouldn't of hit after all look at my clip you can clearly see that i avoided the attack but my "Hitbox" still got hit and killer snapped to me" yeah ok so basically a broken detection?
Sorry, but now you losing it all.
No need to argue with you anymore, because you got an answer -by the Devs- but you do not accept it.There are way more swings that should have been hits, but did not get "detected" than the other way round.
Just because you are one biased entitled survivor main makes you one eye blind.
Not every miss was caused by your "crazy skilled jukes", more often it is just broken hitdetection saving your sorry behind.
But once in a while you take the short end of the stick and you go all crazy. -
@ShrimpTwiggs said:
@Wolf74 said:
@ShrimpTwiggs said:
My idea to change it is a little out there. I would have the survivor running self-care start off with a certain amount of times they can use it, depending on the level of the perk, and they can "recharge" it by performing altruistic actions like unhooks or healing others. There are probably better ways to nerf it, but I thought I'd throw in my thoughts.Charges are a good idea… but why should survivor be able to REcharge them?
Serious… compare it to any other perk that will "heal" you… like Unbreakable.I wanted the perk to encourage a more altruistic play style. That way, you benefit the other survivors as well as yourself. Just a thought though.
Why should a perk that you pick to be self sufficient encourage any altruistic play style?
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@Alphatitan_94 said:
What killer should be buffed/nerfd and whyThere are only 2, maybe 4, viable killer in the game; Nurse, Billy (Huntress, Doc).
Every other killer needs some serious buffs.
People are tired of fighting Nurse 2 out of 3 games on rank 1? Guess what the other killer are to bad to compete.
And it is NOT about the players skill. -
@NessyJesty said:
@Wolf74 said:
@NessyJesty said:
@Wolf74 said:
"Auto lock"?? #########? Do you mean like "auto aim"?
There is no auto aim in the game.There is and believe me hold the lunge and it guides it self to the survivor even takes full control of your aim and glides you to the killer XD
Time stamp 8:59
There is no auto aim… stop spitting these stupid myth.https://www.youtube.com/watch?time_continue=539&v=XSImRb9g8m4https://clips.twitch.tv/IronicFriendlyKleeBuddhaBar
MMMHMMM "makes it look like an auto aim but it isnt" im pretty sure they did a pretty good job so far hell if you want to have shits and giggle the fact the animation snap is just a lazy excuse

So you basically got an answer straight from the Devs and you just dismiss it, because it doesn't fit your agenda… Gotcha.
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@ShrimpTwiggs said:
My idea to change it is a little out there. I would have the survivor running self-care start off with a certain amount of times they can use it, depending on the level of the perk, and they can "recharge" it by performing altruistic actions like unhooks or healing others. There are probably better ways to nerf it, but I thought I'd throw in my thoughts.Charges are a good idea… but why should survivor be able to REcharge them?
Serious… compare it to any other perk that will "heal" you… like Unbreakable. -
@NessyJesty said:
@Wolf74 said:
"Auto lock"?? #########? Do you mean like "auto aim"?
There is no auto aim in the game.There is and believe me hold the lunge and it guides it self to the survivor even takes full control of your aim and glides you to the killer XD
Time stamp 8:59
There is no auto aim… stop spitting these stupid myth.https://www.youtube.com/watch?time_continue=539&v=XSImRb9g8m4
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"Auto lock"?? #########? Do you mean like "auto aim"?
There is no auto aim in the game. -
@NessyJesty said:
@Wolf74 said:
Erm… I have actually trouble understanding you…Well grow a brain cell and maybe you'll get the point of the game
Actually it's about your english… are you a native speaker?
Your sentences are… weird.