Wolf74
Wolf74
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- Wolf74
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@Runiver said:
The cannibal mostly truly need only one thing : not being as slowed down (if slowed down at all) while revving the chainsaw. It would even be coherent to his movie where he simply constantly run with his chainsaw REVVED. Which is his gimmick. At the moment, Cannibal has no gimmick and is bland. (except for the insidious basement camping I guess, but it doesn't make cannibal player proud lol)
Any power that slows the killer down to get an effect is bad at the moment.
They removed it from the Doc, because it made him weak.
They removed it from the Clown on PTB.
And for sure it should get removed from LF. -
@Tzeentchling9 said:
Hatch changes
"The close hatch interaction now automatically completes the remaining generators and powers the exit gates upon completion. Note that this does not actually open the exit gates, and that they will still need to be interacted with by the survivor for 16 seconds with the normal open gate interaction."What happened to 20 seconds?
I actually like this idea.
It gives the survivor a new chance of escaping, but it is still pretty hard to do for the survivor if the killer found the hatch first. -
No rewards for failing.
Do killer get a reward for escaping survivor?
Or missing a hit?
Why should survivor get something in that case? -
@Tsulan said:
@Wolf74 said:
@Tsulan said:
What they need to change is the speed reduction while uncloaking.
They made QoL changes, so he would be great at tracking. But the speed reduction while uncloaking turns cloaking mid chase into a auto loss.Right now, the Wraith is forced to stay visible until the survivor is hooked. He can´t break chases like the devs evisioned him.
The Devs asked for feedback and made a big steam thread about it and …. ignored everything said.
Literally every feedback wanted the Wraith to be more powerful in CHASES. Make his cloak so that it is useful to recloak and uncloak during chases.
And they did the exact opposite.
They gone the "ambusher" route again. And we -the player- already know that "ambusher" are in general WEAK.
Ambushes need time to prepare and set up and in a game where the killer is on a tight timemanagement schedule this is poison.Beside the QoL changes, that should had been from the get go (gen- and palletbreakage, locker search while cloaked), the Wraith Cube was a big let down.
To make him a viable ambush killer, he should be able to hit while being cloaked. This would uncloak him and everything else applies. But that would be an ambush killer.
+1
Right now with everybody running SB anyway, Wraith has a hard time getting ambush hits.
No matter how they shortened the time to hear and react to the bingbong, it is still enough to just hit sprint and boost away. -
@Brady said:
.....................................
A nurse or billy can dominate on that map really well. lol..............................................
Oh, the two top killer can dominate there … so?
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@Tsulan said:
What they need to change is the speed reduction while uncloaking.
They made QoL changes, so he would be great at tracking. But the speed reduction while uncloaking turns cloaking mid chase into a auto loss.Right now, the Wraith is forced to stay visible until the survivor is hooked. He can´t break chases like the devs evisioned him.
The Devs asked for feedback and made a big steam thread about it and …. ignored everything said.
Literally every feedback wanted the Wraith to be more powerful in CHASES. Make his cloak so that it is useful to recloak and uncloak during chases.
And they did the exact opposite.
They gone the "ambusher" route again. And we -the player- already know that "ambusher" are in general WEAK.
Ambushes need time to prepare and set up and in a game where the killer is on a tight timemanagement schedule this is poison.Beside the QoL changes, that should had been from the get go (gen- and palletbreakage, locker search while cloaked), the Wraith Cube was a big let down.
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@Tsulan said:
@Wolf74 said:
I do play both sides, still I consider myself a killer main.
The problem IMO is that there are to many people playing survivor only… and I really mean ONLY, but still brag about the balance of the game.
I heard a lot of former survivor mains switching their opinion after they changed sides.
But I never heard that from a former killer do the same.Yeah, same old story.
I lost all hope, when i had a discussion with a rank 1 "killer" (who had 1500 hours and 36 kills) about how easy killer is.So he didn't play "killer" but the party clown to entertain the kids.^^
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I do play both sides, still I consider myself a killer main.
The problem IMO is that there are to many people playing survivor only… and I really mean ONLY, but still brag about the balance of the game.
I heard a lot of former survivor mains switching their opinion after they changed sides.
But I never heard that from a former killer do the same. -
@Brady said:
And there's maps like Shelter Woods that totally benefits some killers more than others.Shelter Woods is a completely survivorsided map since the "pallet distribution rework" (aka last pallet buff).
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People said that reddit is run by survivor mains and steam is run by killer mains.
Let's see who gets to win the battle of interpretation sovereignty here. -
@Brady said:
@Wolf74 said:
@Brady said:
@Wolf74 said:
@Brady said:
@Wolf74 said:
@Brady said:
Idk, can't base everything off of SWF. I don't wanna have to wait for the match to be over in order to see what the killer killed me with.Actually , yes, you HAVE TO.
SWF is a problem and it is breaking some of the games mechanics and should never have been in the game in the first place.
Now we have it and it needs to be dealt with.
It gives an unfair advantage and that needs to be removed.
You can't just keep it, because some other want to see the stuff immediately.
If a mechanic is abusable, it needs to be fixed.
I like to point out how the killer Fov got screwed just to fix the lockerpeek issue.
Some abused it and all killer had to pay the price for it.
Why not the same for survivor?You know how easy it is to tell which perks a killer has ingame?... Like I can probably with the first chase + hook know what perks you got. Lol. Having being told when someone dies what you got doesn't change much.
Anyway no, not everything can be. Seriously. And FOV got screwed? Wow, I wonder why Shadowborn and M&A exists...
If it is "easy to tell", why do you need to see it?
If you are such a smart guy, you don't need the endscreen telling you the perks.
That way we do not have a problem, right?
So no one can tell the remaining survivor the killer loadout.And you seriously telling me that it is ok to screw something ingame as long as a perk for that exist?
How about we reduce the survivors overall movement speed , because Sprint Burst exist?
Your logic is really screwed up and you do not even try to hide your bias behind some logic.@Wolf74 said:
@Brady said:
@Wolf74 said:
@Brady said:
Idk, can't base everything off of SWF. I don't wanna have to wait for the match to be over in order to see what the killer killed me with.Actually , yes, you HAVE TO.
SWF is a problem and it is breaking some of the games mechanics and should never have been in the game in the first place.
Now we have it and it needs to be dealt with.
It gives an unfair advantage and that needs to be removed.
You can't just keep it, because some other want to see the stuff immediately.
If a mechanic is abusable, it needs to be fixed.
I like to point out how the killer Fov got screwed just to fix the lockerpeek issue.
Some abused it and all killer had to pay the price for it.
Why not the same for survivor?You know how easy it is to tell which perks a killer has ingame?... Like I can probably with the first chase + hook know what perks you got. Lol. Having being told when someone dies what you got doesn't change much.
Anyway no, not everything can be. Seriously. And FOV got screwed? Wow, I wonder why Shadowborn and M&A exists...
If it is "easy to tell", why do you need to see it?
If you are such a smart guy, you don't need the endscreen telling you the perks.
That way we do not have a problem, right?
So no one can tell the remaining survivor the killer loadout.And you seriously telling me that it is ok to screw something ingame as long as a perk for that exist?
How about we reduce the survivors overall movement speed , because Sprint Burst exist?
Your logic is really screwed up and you do not even try to hide your bias behind some logic.I'm just saying it's not that hard to tell with to begin with. Not disagreeing it isn't annoying or fair, but like, why's it such a problem when it's not hard to tell what it is ingame.
Yeah, a bit of bias in there. But there's a bit of bias coming from you too.
Not a bad idea to limit it to SWF. Maybe that'll solve your problem. I'm not waiting 15 minutes to confirm what you killed me with, that's just dumb. That's even more problematic because it messes up the entire end-screen menu. Like, what are you gonna do? How are you gonna show off the results of the rank + bloodpoints received + your fellow survivor perks? Explain a solution then than a suggestion with no suggestion to execute it. It's just simply you saying "Change this." How? Really, how?
And it's not like saying that. I'm just simply saying I wonder why Shadowborn and M&A exist? To increase FOV. Those perks are permanent too, SB is just simply 3 seconds of a burst of speed. Sooo, lol. I played killer, FOV is fine. It offers jukes to be allowed, which if you don't know already, are hard to pull off to begin with.
- Just because you think you have "the right" to see the loadout immediately, the killer should not complain if the dead tell the remaining survivor his loadout, right?
He should just take the possible abuse and be done.
Someone should accept being cheated just for your convenience?
And I am NOT a Dev, I don't need to explain "how" thinks should be. Feedback is just to tell the Devs what is wrong and needs a change. We as player don't have to have the solution for it.
You are just looking for a cheap way to silence people.If there is a certain size of something, like the FOV, and there are abilities to increase it's size percentagewise and you reduce the original size, you also reduce the effectiveness of the original ability.
That's simple mathematics.
You can't tell that it compensates, because the ORIGINAL values have been lowered.
You can't tell people to just waste one of their precious perkslots just to undo a shadownerf!What kind of a screwed up logic is that?
That's EXACTLY the same logic I used on your movement speed example, that you claimed to be absurd.Just because some survivor main played some killer once and said "it's fine" is not an argument.
The change of the FOV made jukes way easier as they should be. Sorry, that you have to show skill to execute them, but this is a 4vs1 game. The killer should usually WIN the 1on1s.
Fov is fine? The killer can't even see a survivor crouching in front of him without looking down and you think that is FINE?!?
Doesn't happen with solo survivors. Again, maybe limiting that option to SWF is fine, but with your suggestion the solution would end up not being allowed to leave the match until everybody has left / been sacrificed. What if the game continues on for an extra 10-15 minutes? You expect me to want to watch that? Just to see what I was killed with, hmmm.... And I'll repeat, how else are they going to show off fellow survivor perks and all the extra end-game stuff without making you wait so long. Don't think anybody wants to wait to begin with.
I see what you're saying; though, the way I see it, FOV received a nerf. I think you're the first one to even mention that complaint in so long. And let's be honest, it is fine. "I can't see someone crouching without looking down!", I mean, in real life being 6'3, which some killers are practically tall as [BAD WORD], I have to look down to see people crouching too. Seems fine that you have to MOVE YOUR CAMERA, yeah, actually move it, to help see survivors. Wow, how dare you not have 100% view of every survivors stealth.
And no, because it's different. Again, SB is not a permenant value. We do not run at 150% our speed for 100% the game. Your guys FOV is permanent, have you even used shadowborn? You know how counteractive it is to jukes? Let me guess, no, because you want your original fov back to not have to use a perk to help it.
There's mad entitlement going on, maybe even on my side. But the survivor should ALWAYS be able to outsmart the killer, just like the killer should ALWAYS be able to out-power the survivor. The killer, if against a skilled survivor, should not USUALLY WIN against a 1on1. The survivor should be able to outplay the killer with smarter tactics than a confrontational style of gameplay like we have now (i.e staying on gens til the killer comes, pallet looping, bodyblocks, etc.) There's a reason why I can be in Rank 1 and not use Self-Care and still double pip.
And because I played killer once? I'm Rank 12 on killer, not high ranks ,but played enough to have an opinion. These are both personalized opinions contradicting each other. I'm not trying to find "cheap ways to silence you", that's like playing victim now in this debate. I'm trying to tell you there's no positive way to execute this request without making it worse. I'm all for [BAD WORD] with SWF and limiting it to that, but I'm allowed to stand for my opinions as a solo queuer. Just like how you are, which I'm assuming, as a killer.
I'm going to throw this out there: This game is balanced around solo players. 4 solo survivors VS. 1 solo killer. My games always end up fair play, because we don't exploit things as badly as SWF does. We don't exploit perks like bond, the hexes, and so forth. Stop trying to balance EVERYTHING, I mean, most killers want EVERYTHING balanced around SWF and it's going to end up hurting solo plays too badly. I agree with most nerfs, but this change just feels kinda dumb because you're mad they got told what you have, when btw, isn't hard to tell to begin with. It's not hard to tell if you have BBQ, Ruin, Nurse's, and whatever. Switching up a perfectly fine end-screen menu is just pointless.
Again: you want the killer to deal with possible abuse of a function, just because you can't wait to see the loadout?
How about a "combat summary" that you can see later? (Like in World of Tanks)
Remember, you do not need to be steam friends from the get go to send someone an invite and give him a shout about the killer running Noed or Blood warden.I am glad you are starting to make real life comparisons, because in real life, even IF I am 6'3 and look straight forward I would NOTICE that person in front of me crouching. And before they screwed the Fov, I actually COULD see them. It was simply taken away from killer player. It's not something god given or that has always been. It was TAKEN.
Don't talk any crap about "survivors stealth" if we are talking about someone sitting in front of the killer feet!
And again sorry, but playing rank 12 is not really being a serious killer player. If you think the current Fov is fine, you most likely never played with the old one or you played so rarely that you cant tell the difference, this was a huge nerf and if you never heard any complains about it, you most likely spent most of your time in the reddit survivor echochamber.You are ruining your own argument, dude. Yes, it is way more important if a PERMANENT value is decreased. So the reduction of the Fov is way worse than just a sprint speed reduction.
I should actually compare it to your base walking speed. Let's cut of 2% walking speed, because… hey, there is Speed Boost to compensate, right?
That's YOUR logic.
Why should I simply "accept" my nerfed Fov? Why should I be forced to spent a perk to get my original Fov back?
Serious, that is just plain biased entitlement that you spit out there, you can't bring this crap up seriously.
Killer already have to pick to many "mandatory" perks.On this one we agree: the game is balanced around solo player.
Unfortunately the survivor that did not care about balance forced this into the game and now we have to deal with that crap.
Games NEED to be balanced about high skilled player instead of low skill noobs.
That's what every other pvp game is doing. Sorry, but that is something that the survivor brought onto themselves. You can't keep a gamemode that gives one side an unfair advantage and still deny to balance around that.
- Just because you think you have "the right" to see the loadout immediately, the killer should not complain if the dead tell the remaining survivor his loadout, right?
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@SadonicShadow said:
@Wolf74 said:
@SadonicShadow said:
Currently the only perk that effects the time it takes to kick a generator is fire up which we all know is a pretty garbage perk. Why not make brutal strength kick generators faster aswell? Seems like a pretty logical decision.Why not make Brutal Strength useful in CHASES again?
Kicking gens is not the main issue here, it's the lack of perks that REALLY help in chases.What do you mean? Brutal Strength does help in chases. It lets you break a pallet 20% faster.
But it got nerfed before.
And it's effect is pretty underwhelming. -
@SadonicShadow said:
Currently the only perk that effects the time it takes to kick a generator is fire up which we all know is a pretty garbage perk. Why not make brutal strength kick generators faster aswell? Seems like a pretty logical decision.Why not make Brutal Strength useful in CHASES again?
Kicking gens is not the main issue here, it's the lack of perks that REALLY help in chases. -
@Master said:
Everyone can choose not to rank up by simply DCing a few games or going afk in the basement/locker
Why do people do that? The answer simply is because they dont want to play compettively in an unbalaned game.In ANY competitve game, there MUST be a casual and a ranked mode, everything else is pointless and will result into a mess at low ranks. And btw. SWF shouldnt be allowed in ranked and there should be anh option for the killer to choose SWF or solo queue, in SWF queue they could get more BP e.g.
And yeah I agree, if you equip BT, then you basically are granted a pip now
+1 this
Ranked mode - only solo player (optional: some sort of reward for ranking up each season)
Unranked mode - SWF allowed and solo player get a bloodpoint boostAtm mostly survivor stay at low rank and troll casual playing killer.
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@Brady said:
@Wolf74 said:
@Brady said:
@Wolf74 said:
@Brady said:
Idk, can't base everything off of SWF. I don't wanna have to wait for the match to be over in order to see what the killer killed me with.Actually , yes, you HAVE TO.
SWF is a problem and it is breaking some of the games mechanics and should never have been in the game in the first place.
Now we have it and it needs to be dealt with.
It gives an unfair advantage and that needs to be removed.
You can't just keep it, because some other want to see the stuff immediately.
If a mechanic is abusable, it needs to be fixed.
I like to point out how the killer Fov got screwed just to fix the lockerpeek issue.
Some abused it and all killer had to pay the price for it.
Why not the same for survivor?You know how easy it is to tell which perks a killer has ingame?... Like I can probably with the first chase + hook know what perks you got. Lol. Having being told when someone dies what you got doesn't change much.
Anyway no, not everything can be. Seriously. And FOV got screwed? Wow, I wonder why Shadowborn and M&A exists...
If it is "easy to tell", why do you need to see it?
If you are such a smart guy, you don't need the endscreen telling you the perks.
That way we do not have a problem, right?
So no one can tell the remaining survivor the killer loadout.And you seriously telling me that it is ok to screw something ingame as long as a perk for that exist?
How about we reduce the survivors overall movement speed , because Sprint Burst exist?
Your logic is really screwed up and you do not even try to hide your bias behind some logic.@Wolf74 said:
@Brady said:
@Wolf74 said:
@Brady said:
Idk, can't base everything off of SWF. I don't wanna have to wait for the match to be over in order to see what the killer killed me with.Actually , yes, you HAVE TO.
SWF is a problem and it is breaking some of the games mechanics and should never have been in the game in the first place.
Now we have it and it needs to be dealt with.
It gives an unfair advantage and that needs to be removed.
You can't just keep it, because some other want to see the stuff immediately.
If a mechanic is abusable, it needs to be fixed.
I like to point out how the killer Fov got screwed just to fix the lockerpeek issue.
Some abused it and all killer had to pay the price for it.
Why not the same for survivor?You know how easy it is to tell which perks a killer has ingame?... Like I can probably with the first chase + hook know what perks you got. Lol. Having being told when someone dies what you got doesn't change much.
Anyway no, not everything can be. Seriously. And FOV got screwed? Wow, I wonder why Shadowborn and M&A exists...
If it is "easy to tell", why do you need to see it?
If you are such a smart guy, you don't need the endscreen telling you the perks.
That way we do not have a problem, right?
So no one can tell the remaining survivor the killer loadout.And you seriously telling me that it is ok to screw something ingame as long as a perk for that exist?
How about we reduce the survivors overall movement speed , because Sprint Burst exist?
Your logic is really screwed up and you do not even try to hide your bias behind some logic.I'm just saying it's not that hard to tell with to begin with. Not disagreeing it isn't annoying or fair, but like, why's it such a problem when it's not hard to tell what it is ingame.
Yeah, a bit of bias in there. But there's a bit of bias coming from you too.
Not a bad idea to limit it to SWF. Maybe that'll solve your problem. I'm not waiting 15 minutes to confirm what you killed me with, that's just dumb. That's even more problematic because it messes up the entire end-screen menu. Like, what are you gonna do? How are you gonna show off the results of the rank + bloodpoints received + your fellow survivor perks? Explain a solution then than a suggestion with no suggestion to execute it. It's just simply you saying "Change this." How? Really, how?
And it's not like saying that. I'm just simply saying I wonder why Shadowborn and M&A exist? To increase FOV. Those perks are permanent too, SB is just simply 3 seconds of a burst of speed. Sooo, lol. I played killer, FOV is fine. It offers jukes to be allowed, which if you don't know already, are hard to pull off to begin with.
- Just because you think you have "the right" to see the loadout immediately, the killer should not complain if the dead tell the remaining survivor his loadout, right?
He should just take the possible abuse and be done.
Someone should accept being cheated just for your convenience?
And I am NOT a Dev, I don't need to explain "how" thinks should be. Feedback is just to tell the Devs what is wrong and needs a change. We as player don't have to have the solution for it.
You are just looking for a cheap way to silence people.If there is a certain size of something, like the FOV, and there are abilities to increase it's size percentagewise and you reduce the original size, you also reduce the effectiveness of the original ability.
That's simple mathematics.
You can't tell that it compensates, because the ORIGINAL values have been lowered.
You can't tell people to just waste one of their precious perkslots just to undo a shadownerf!What kind of a screwed up logic is that?
That's EXACTLY the same logic I used on your movement speed example, that you claimed to be absurd.Just because some survivor main played some killer once and said "it's fine" is not an argument.
The change of the FOV made jukes way easier as they should be. Sorry, that you have to show skill to execute them, but this is a 4vs1 game. The killer should usually WIN the 1on1s.
Fov is fine? The killer can't even see a survivor crouching in front of him without looking down and you think that is FINE?!?
- Just because you think you have "the right" to see the loadout immediately, the killer should not complain if the dead tell the remaining survivor his loadout, right?
-
@Brady said:
@Wolf74 said:
@Brady said:
Idk, can't base everything off of SWF. I don't wanna have to wait for the match to be over in order to see what the killer killed me with.Actually , yes, you HAVE TO.
SWF is a problem and it is breaking some of the games mechanics and should never have been in the game in the first place.
Now we have it and it needs to be dealt with.
It gives an unfair advantage and that needs to be removed.
You can't just keep it, because some other want to see the stuff immediately.
If a mechanic is abusable, it needs to be fixed.
I like to point out how the killer Fov got screwed just to fix the lockerpeek issue.
Some abused it and all killer had to pay the price for it.
Why not the same for survivor?You know how easy it is to tell which perks a killer has ingame?... Like I can probably with the first chase + hook know what perks you got. Lol. Having being told when someone dies what you got doesn't change much.
Anyway no, not everything can be. Seriously. And FOV got screwed? Wow, I wonder why Shadowborn and M&A exists...
If it is "easy to tell", why do you need to see it?
If you are such a smart guy, you don't need the endscreen telling you the perks.
That way we do not have a problem, right?
So no one can tell the remaining survivor the killer loadout.And you seriously telling me that it is ok to screw something ingame as long as a perk for that exist?
How about we reduce the survivors overall movement speed , because Sprint Burst exist?
Your logic is really screwed up and you do not even try to hide your bias behind some logic. -
@Brady said:
Idk, can't base everything off of SWF. I don't wanna have to wait for the match to be over in order to see what the killer killed me with.Actually , yes, you HAVE TO.
SWF is a problem and it is breaking some of the games mechanics and should never have been in the game in the first place.
Now we have it and it needs to be dealt with.
It gives an unfair advantage and that needs to be removed.
You can't just keep it, because some other want to see the stuff immediately.
If a mechanic is abusable, it needs to be fixed.
I like to point out how the killer Fov got screwed just to fix the lockerpeek issue.
Some abused it and all killer had to pay the price for it.
Why not the same for survivor? -
@Jack11803 said:
@FoxWolfFrostFire said:
This whole I don't need no item or team perk needs to die and die hard. I suggest we change it to say reduce the rate of med kits you use on your self by 50/75/100% So it gets a kinda buff but you require and item to use it giving the killer some means to counter itSo just make it better botany knowledge...? That’s not a good idea really. In fact statically that perk barely effects survival, only effecting it mainly on solo...which only survives 30% of the time, thus needs to be stronger.
Do you make this stuff up?
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My most favorite map offering when I play Doc: the Game!^^
Distressing, Unnerving presence, Overcharge, NC with Calm add on.
Yay! -
@Temori said:
I said I like using BBQ & Chilli and I play both sides Killer and Survivor. Im not complaining that BBQ and Chilli is too op, I'm complaining that WGLF is a perk that only takes effect at the end. Adding some cool extra, and idk what extra, would be great.And I think it is stupid to say that survivors can have a "empty perk slot" because they already got "op" perks. Because the point of perks is that you get benefits ingame, and not only at the endscreen.
And I think everybody can agree - there are a lot of perks in Dead by Daylight that are completly trash and nobody is using them - for survivors & killers.
Survivor do get an ingame effect from WGLF: better equipment.
If they wouldn't farm more points with WGLF, their quality and amount of add ons and items would become less and less.
But they can run more stuff, because of the extra BPs.
And they trade this with an "empty perkslot".
And yes, survivor are so op, they can get away with an "empty perkslot". -
"Lightweight is better than Self Care"
"Killer can loop the survivor"
"Just break the pallet"
"Self Care benefits the killer"
"You basement camper" (for using the basement and leaving it)
"Freddy = p2w!"
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BBQ got it's bloodpoint buff after WGLF got introduced and the survivor queue times for survivor skyrocketed, because so many player switched from killer to survivor to farm bloodpoints.
It basically became a SURVIVOR ISSUE, to fix the queue times by giving the killer a similar perk and nerfing WGLF.
The Devs just decided to pick BBQ for that, because it already had a weak bloodpoint buff that wasn't that good to begin with and so they buffed it up with a further incentetiv to NOT "tunnel".
So BBQ solves 3 SURVIVOR issues: better queue times, less camping, less tunneling.
Still survivor dare to complain about BBQ being to pwoerful.
And survivor already have the better and more powerful perks and still they try to get more.survivorlogic
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https://www.youtube.com/watch?v=XSImRb9g8m4&t=539sTimestamp: 8:58