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Wolf74

Wolf74

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Wolf74
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  • @The_Shocky_Boi67 said:
    Ive been playing killer recently playing as doc since i do best as him, but at rank 14 i've started only getting 0-1 kills. I'm currently running monitor and abuse 3, unrelenting 2, Ruin 2, and enduring 2. And so i was wondering if any other doc mains has some tips and strategies i could borrow.

    I am basically a Doc main, despite playing a lot o Hag atm and I am still using the same loadout since I bought the DLC.
    -Distressing
    -Unnerving presence
    -Overcharge
    -Nurse Calling
    +Calm and Order
    Offering: any small map available

    This gives me a lot of control over multiple targets and slows gen rush without the need to use a Hex.
    The first 3 perks are all trash in theirself, they only start to shine if you combine them all together with the Docs treatment mode.
    And NC is just a must have because it shows people trying to snap out of it.

  • I am playing this game for 2 years now and I am very active in the forums and literally EVERY time I heard people talk about "instabilly" it was about chargetime.

    It's not like I made this up or claim it to be MY "definition", it's just weird that I never heard about your version before.

  • @Dwight_Confusion said:
    This game was Survivor biased for almost 2 years or so.

    They are finally doing what is right and giving the power role...a little more power.

    The exhaustion changes were amazing. The map reworks are fantastic, and the healing time being a bit longer is great.

    They are doing some really good things. This game is close to being balanced overall. It's hard to say if it is... or isn't...

    I'm happy with it.

    It's all a step in the right direction, but it is far from being done.

  • @Weederick said:

    @Wolf74 said:

    "Instabilly" is basically already gone after the Tinkerer nerf, so don't make it bigger than it is.

    Instabilly is having no relevant cooldown(!) and chargetime, so you can spam someone to death with terrible chainsaws and no skill from any range without any punishment. Tinkerer is not needed for that, the strongest part about instabilly is the cooldown.
    If they would balance the addons and tune it around -20% maximum like huntress, it would be fine. But they are way too overtuned.

    Instabilly was always about fast charging, not cooldown.
    (Pre nerf)Tinker+Primer Bulb+Carburettor Tuning Guide
    I have never before heard about your interpretation of instabilly.

  • @Dreamnomad said:
    Watch the following video. Skip to about 42 mins in and you can see what the player's hitboxes actually look like: https://www.youtube.com/watch?v=56aSD99gmTI

  • @Weederick said:

    I think instabilly is the most obvious problem about billy right now. Since you can spam the chainsaw over and over and over and over until you get lucky. It takes all the skill and punishment away. I've seen plenty of "event instabillys" over the last weeks and i can see why people complain about those billys. No charge time and no cooldown is broken. A normal billy without addons is fair, since you're really punished for missing chainsaws and you cant just use it as a gap closer. If you miss one, you lose a lot of time. If you miss two, its generally gg at highranks. But instabilly... jeez

    "Instabilly" is basically already gone after the Tinkerer nerf, so don't make it bigger than it is.

  • So you just show that you never read the patch notes and choose to ignore any nerfs to killer. It's sad to make those false claims.

    And yes, Freddy unable to pick up survivor that get healed is stupid af and needs to be fixed. This is actually an exploit in my book.
    And btw very nice you took the time to read my other postings.^^

  • @iamzammm said:
    Nope, just your regular survivor, trying to play a game I like without getting screwed by lazy development.

    Devs spoon feed survivor for over a year now.
    Survivor issues get fixed within days, killer issues hardly get ever acknowledged.
    So you better hold your horses, buddy.

  • @iamzammm said:
    I'm gonna go ahead and assume you're a killer main and not bother replying to more or less anything you've said.

    And I am assuming that you are a tryhard survivor main that never ever play killer. :P

  • Op is comparing one of the best killer with one of the worst.
    So the answer should be clear.

    Buff Leatherface. He is way to weak.

  • It's called "LAG".

    But you are right, the hit detection sucks. Way to many hits are not detected.

    @iamzammm said:
    Then how are they registered?

    Survivor have a hitbox -like an upright mini wiener- and some animations go outside these static box.
    Killer have a hitcone in front of them and the system checks if part of that cone and part of that hitbox connect during the swing animation.

  • @The_Crusader said:

    Everything you say comes across as killer entitlement to be honest. Its always a sob story about how hard life is as a killer. Like all killers just expect a 4k every game. Nothing of theirs is ever too powerful. I play survivor and I enjoy good killers who play well and give a good game. Its annoying seeing a crappy killer use some stupid add on or perk and pull a 4k despite the fact that they're clearly a crappy killer. It doesn't feel balanced at all.

    Thanks for showing me that I was right.

    Sadly I can't answer to this without just repeating myself. So I recommend to you to just reread what I posted before.
    Everything is already answered, you just didn't liked it.

  • @The_Crusader said:

    Knew you'd straight up downplay it all, especially the killer ones. I guess in your eyes killers can never be OP.

    JT is broken. I had a game a few days ago where one guy didn't even get seen until he died. Good survivors wont let Myers stalk....not his fault Myers gained it all off someone else. Then is able to just tap M1 and take him out at full health. Don't care if it's an add on it's still stupid and lets crap killers do better than they deserve to. If you don't think this is OP I don't know what to say lmfao

    NOED - yeah knew you'd say it can be countered. Read post above yours.

    Anyway the fact is no other hex totem requires you to destroy 5 totems. With that alone its OP. Destroying it once its active is pure luck. I've seen killers camp or get looped for 3 gens and still come back in the end with this perk, maybe combining it with Remember me or Bloodwarden. The fact that it enables crappy play like that is ehat makes it broken.

    Keys....eh I'll agree that they're rare and not always used but still my point remains that its a shortcut to victory you wouldnt get in other games. Imagine if in any other online game you were losing but picmed the right items so got a win button.

    I do not downplay it, you are exaggerating these thing.
    I just put them in a more objective perspective.

    You are showing some serious misconceptions -they are common, but still wrong- : you want every survivor be responsible for himself and therefore he should never suffer from other survivors mistakes. Sorry, but that is not how asymetrical games work. If Myers stalked himself up on others and you are the victim taken down, that's bad luck, but not the players fault, not unfair, it's just how the game works.

    The next misconception is "crappy player need endgame perks": that's a strategy, a conscious decision to prepare for the late game. The killer player decided to play most of the match with 1 or 2 "useless" perks, that only pay off later. Bloodwarden and Remember Me are not even that strong. And serious, you call it op if 4 player have to take out 5 Totems? Just everyone do ONE (dull) totem and destroy the omnipresent Ruin. Done!

    Sorry, but most of the stuff you mention is just pure survivor entitlement.

  • @powerbats said:

    @Wolf74 said:

    @powerbats said:

    The game is survivor sided except at high ranks where it's heavily killer sided to the point of being op yet killers don't complain about it.

    lol
    That one is the showstopper for me.^^
    High ranks are killersided?? Plz tell me you made a mistake typing this.^^

    You apparently didn't read it well enough since as you've pointed out high ranks aka 15-20 are killer sided and you tell survivors to get to rank 1 where it's the opposite.

    Whereas the most of the forum goers that're experienced, you included refer to ranks 1-5 aka red ranks as low ranks.

    Just how about… no?

    High ranks = red ranks = low numbers (1-5)

  • @powerbats said:

    The game is survivor sided except at high ranks where it's heavily killer sided to the point of being op yet killers don't complain about it.

    lol
    That one is the showstopper for me.^^
    High ranks are killersided?? Plz tell me you made a mistake typing this.^^

  • That are not different "metas", just some builds.
    A perks is "meta" if it is used a lot, like most of the time.
    Devs used to give stats about most used perks, but they stopped doing it.
    So now we have to judge by our ingame experience, which is always subjective, because humans tend to remind the annoying stuff more than the other things.
    So everyone remembers being DSD, but only a few really know how often they face UE.
    Or for killer, everyone remembers being downed by Noed, but no one keeps track of the use of BS.

  • I am not a pro clown, but the bottles do well for me.
    You can shorten loops or force early pallet drops.
    You can reroute the survivor by throwing bottles to where they want to go and most of all I can use the bottles to slow them down before they reach the next looping spot with a simple direct throw.
    It's not rocket science to use the clown good.
    Of course I have a lot of room to improve as clown, but the basics are easy.

  • @Master said:
    Decisive hook.

    Once you see the obsession, you get a moderately hard skillcheck and the obsession is directly teleported to the hook.

    Ah wait, only survivors get perks like this :wink:

    Decisive Strength

    2/3/4 (maybe 1/2/3) survivor start the game exposed. This status is removed, after they get downed.

  • @The_Crusader said:
    Wolf74 said:

    Gimme some examples for both sides please.

    Are you going to respond appropriately? Or downplay everything the killers have?

    Anyway I'll bite. The thinga that hold this game back from competitive games is all the shortcuts to victory. A lot of times the game comes down to pure luck of having the right items and the right add ons.

    Killers

    • Mori. Face it, the idea of the game is that survivors potentially have 3 lives on a hook or a total of 2 minutes. Moris put that down to 1 hook. It's a shortcut to victory and isn't fair on the survivors.

    • NOED. Now before you cry "just cleanse the totems!!1" it's not that simple and you know it. I often find it's the bad killers who run this, good killers rarely do. If someone pretty much camps all game then they're guarenteed to be running NOED. So what happens when survviors moan about campers? Killer mains run in to downplay it with the "just gen rush!" Excuse. Well fine, but now you need to rush gens AND destroy 5 totems. We've already been over how hard that can be solo, unless you want to physically check all totems yourself which requires a lot of time in what can already be a close game. I see so many bad killers turn a 0-1k in a 3-4k just by running NOED, and maybe Remember Me or Bloodwarden. It's ridiculous that one perk can carry them so far. Not to mention that NO OTHER hex in the game requires you do destroy all 5 totems. Noed is overpowered, fact.

    • Certain add ons. Looking at Myers here. Judith's Tombstone is hands down the single most broken thing in the entire game. Nothing survivors have can compare to how broken this is. You can play well and avoid the killer the entire game but then right at the end he walks up behind you, you're at full health, he taps M1 and boom you're dead. It shouldn't be in the game.

    Survivors

    • Decisive Strike. After Judith's this is probably the most broken thing in the game. It punishes killers for doing their job. It kills momentum and wastes times and survivors don't have to lift a finger to do it. At least flashlight blinds and bodyblocking are balanced by the fact that they require other survivors to be off gens. At least Noed or adrenaline screw you at end game, after what might have been a fun game. A few well timed decisive strikes can absolutely kill a killers chances of winning.

    • Syringes. Insta heals can feel cheap but the ones that put a downed survivor into full health is just ridiculous. I can not believe someone thought this would be a good idea and put it into the game.

    • Keys. Again it's a shortcut to victory. If you have 2 gens to go and 2 survivors left then the killer has pretty much won that game. Not so with this, they just take a shortcut out of the game without being required to follow the standard rules of the game in order to win. 5 gens you have to do to exit or be last one alive. The key overrides all that.

    Now, I'm not saying some of these can't be fun. The odd game with a mori or a key can add some excitement to the game etc and they aren't every game. I'm just saying that these are rhe kind of shortcuts you don't find in more competitive games. DBD seems to have finally accepted that it will never be one of those though. Still thats no excuse for some things to still be in the game like DS and JT.

    This is a tough one to stay serious.
    Mori (offering), Noed (perk), Tombstone (add on) vs DS (perk), Syringes (add on) (the good insta heal) and keys (Item).

    Lets go backwards,
    -keys can be annoying, but in most games they do nothing, they are very situational and are only powerful in coordinated teams (SWF, voice com, combine with a map, etc), so overall keys aren't a big deal.
    -Syringes again is annoying, and leads to unpleasant situations, but to use it to it's max, it is very situational and destroys itself along with the item when used. Strong? Yes, but I actually never considered dodging a team because they bring medkits.
    -DS is still op and needs further nerfs, but I still thing that SC is the perk with the most need of a nerf to the perk, not to the general effect (healing).
    And now the killer stuff… erm…
    -Tombstone? Are you serious? Good survivor will give you hard time to ever reach EW2 to really start chasing. Both tombstones have build in drawbacks and please don't tell me you want to combine it with infinite EW3, because stalking that up is only working against true noobs.
    -Noed? Oh boi… really? A perk that can get destroyed even before it ever triggered at the end of the match? So the killer plays with one less perk for most of the match to get an effect at the end? An effect that survivor can deny? Wow... calling that perk op, is just sad.
    -Moris... in general? No, the only thing that is borderline OP is the ebony mori and actually , with the current balance of the game being so much in favor of the survivor, this gives killer a tool to fight 4men SWF. Just do the math of a gen rushed game,: 1st victim hooked = 3 gens done, killer does not camp, because he has a mori and chases someone else for the remaining 2 gens, so IF he gets lucky he can mori 2 while he tries to protect the gate. Sounds meh to me. And I hade a lot of games with an ebony equipped and killed 0 -2 with it.

    Your examples are… not well chosen, buddy.

  • @thesuicidefox said:

    @Wolf74 said:

    @thesuicidefox said:

    @Wolf74 said:

    @thesuicidefox said:
    There shouldn't be a "power role", just survivors vs killers.

    So you do not understand the core mechanic for asymetrical games?
    Do you want us to explain?

    Except none of you really understand what "power role" is meant to be. The DM in DnD is the power role, because he is literally in command of the game. He is the God of the game, in a sense.

    Killer is a not meant to be a power role. You are the "aggressor", meaning that you are the one to force action, but you are by no means meant to be "in command" of the game. Likewise, survivors don't command the game. They can't stop a killer from camping/tunneling someone if the killer so choose. They control the pace of the game (to an extent) and that's it. Neither side is designed to be a power role and neither side acts as power role in practice. You merely have an aggressor (killer) and defender (survivor).

    So sweet… you keep showing your cluelessness … that's so funny^^

    How about you stop embarrassing yourself?

    Survivor are in charge and determine the pace of the game, they are "in control" and so they are the "power role".
    What they are not, is a "defender", because the KILLER is the defensive role, he protects stuff from being taken by the "aggressor" (survivor). The killer is protecting his objectives and catches.

    Get you crap straight before you bring false assumptions.

    Killer chases survivors, meaning there are the aggressor and survivors are defenders (though I admit aggressor/defenders are not the most EXACT words here as both sides can perform offensive and defensive types of actions, point is that they are the opposite of what the killer is). If you can't see that simple thing then you're just blind.

    Survivors determine the pace of the game TO AN EXTENT. But it's not beyond the killer's control to affect the pace of the game too. Hook 1, slug 1, watch the game come to a standstill. Killer can also choose to defend the 3 closest generators so that they can control the pace once the game reaches a certain point. Offer a mori and off someone super quick to slow down the game CONSIDERABLY. Therefore in a sense, both parties control the pace of the game in a sort of tug-of-war, survivors want to speed up the game while killers want to slow it down. And if this is the case, then neither side can be considered a true power role, as a power role implies that one side has complete control over the game.

    Also can you ever make a point without resorting to ad hominems?

    lol
    I am just using YOUR terminology and the killer are "defending" stuff, still you call me blind for seeing it otherwise.. your are so funny.^^
    It's really entertaining seeing you not having a clue about the words you use… tell me again.. what do you see as "ad hominem"? (Just for giggles.)

  • @thesuicidefox said:

    @Wolf74 said:

    @thesuicidefox said:
    There shouldn't be a "power role", just survivors vs killers.

    So you do not understand the core mechanic for asymetrical games?
    Do you want us to explain?

    Except none of you really understand what "power role" is meant to be. The DM in DnD is the power role, because he is literally in command of the game. He is the God of the game, in a sense.

    Killer is a not meant to be a power role. You are the "aggressor", meaning that you are the one to force action, but you are by no means meant to be "in command" of the game. Likewise, survivors don't command the game. They can't stop a killer from camping/tunneling someone if the killer so choose. They control the pace of the game (to an extent) and that's it. Neither side is designed to be a power role and neither side acts as power role in practice. You merely have an aggressor (killer) and defender (survivor).

    So sweet… you keep showing your cluelessness … that's so funny^^

    How about you stop embarrassing yourself?

    Survivor are in charge and determine the pace of the game, they are "in control" and so they are the "power role".
    What they are not, is a "defender", because the KILLER is the defensive role, he protects stuff from being taken by the "aggressor" (survivor). The killer is protecting his objectives and catches.

    Get you crap straight before you bring false assumptions.

  • Padded Jaws, Speed Limiter, Scarred Hand, The Beast.

    Ruining your own main power for a minor bloodpoint gain, yay!... super smart idea

  • @The_Crusader said:
    Wolf74 said:

    @The_Crusader said:

    Yeah double standards dont work. Remember that in future.

    I do.. all the time. Try to catch me red handed. Won't happen. So don't lean out to far, buddy.

    I'm not even a survivor main. I play both a lot. I agree with most points killers have about OP perks and gen times but as soon as you try to bring balance by saying not everything is not peachy on the survivor side you get salt for it like it's some kind of blasphemy.

    What are you even talking about, either you agree that the balanced is in favor of the survivor or not. So what's your point?

    I'm saying that there are a lot of broken, OP things on both sides which wouldn't be here in a more competitive focused game.

    Gimme some examples for both sides please.

  • @thesuicidefox said:
    There shouldn't be a "power role", just survivors vs killers.

    So you do not understand the core mechanic for asymetrical games?
    Do you want us to explain?

  • @The_Crusader said:

    Yeah double standards dont work. Remember that in future.

    I do.. all the time. Try to catch me red handed. Won't happen. So don't lean out to far, buddy.

    I'm not even a survivor main. I play both a lot. I agree with most points killers have about OP perks and gen times but as soon as you try to bring balance by saying not everything is not peachy on the survivor side you get salt for it like it's some kind of blasphemy.

    What are you even talking about, either you agree that the balanced is in favor of the survivor or not. So what's your point?

  • Best perks:
    1. Self Care
    2. Sprint Burst (could be replaced with Lithe, Balanced Landing or Dead Hard, but Sprint Burst is the most easy to use)
    3. Decisive Strike (can be replaced with Borrowed Time)
    4. This slot can vary and can be picked from a pool of UE, IW, Alert, Bond, Empathy, WGLF, Adr. Deliverance, Unbreakable.

  • @The_Crusader said:

    Ok we get it. Survivors are gods and killers are severely underpowered. The game is sooooo hard!!!

    We need some serious buffs/nerfs, how about all killers have 1 hit knock out and survivors all run at 80% speed.

    That enough for ya? Or will gens still get done too fast? (Which only happens because you let it happeb)

    Looks like someone is running out of arguments.^^
    The only point survivor mains constantly bring up is: some survivor are bad.
    And for that reason they want everything balanced around the worst imaginable survivor.
    At the same time, every killer player is a god like the best streamer you can bring up that do all the right reads and everything killer related should be balanced around the top skilled player.

    Guess what? These doublestandards don't work!

  • @The_Crusader said:
    Wolf74 said:

    @The_Crusader said:

     @Wolf74 said:
    
      Are you kidding me?
    
    Survivor have the control about Noed. Cleanse the totems and you can shut down Noed before it even triggers and you call that overpowered??
    

    This is laughable.

    Always hear this. Killers keep crying for survivors to have extra objectives, but then always tell them how easily NOED is countered. So survivors already have an extra objective it seems.
    

    Plus it's hard solo. You have to run around the map and check for 5 hidden totems to confirm they're all gone. Piece of cake in a 4 man SWF but consumes far too much time in a tense solo game. Now imagine if every survivor is thinking the same thing, that's 4 survivors running around the map trying to count 5 totems to see how many have been broken. It's not reasonable.

    What?? Killer "cry for extra objectives"? That's what SURVIVOR want all the time.

    Killer just want an end to gen rush. That's not the same, buddy.

    Totems are already an optional secondary objective. That's what survivor wanted all the time, but they still keep ignoring them until they get faced by an effect from it... and even than they rather go to the forum complaining instead of destroying dull totem.

    And even solo this is ez af. Everybody just enter the game with the following rule in mind "everyone do at least ONE (dull) totem!"

    Chances are pretty high that at least one person is doing 2 or that some Hex like Ruin was up anyway.

    It's becoming the next meme how survivor hide behind the "but solo is so hard" argument.

    Just follow some simple rules and you are good to go.

    Maybe you need to switch out some of your dear meta perks for something like Bond or Empathy, but that's it.

    People don't listen though. Again - you have ZERO control over other survivors actions.

    All your posts are basically "git gud" or "dont get caught" or stuff like that.

    How about you dont get gen rushed? Just chase survivors off gens.

    See how easy it can be made to sound? Even though it might not work like that in practise.

    Also ALL the killers seem to be asking for extra objectives. Its them more than survivors asking for it to slow the game down.

    Yea, it's totally easy to say… if you completely ignore mathematics… but hey, who cares about science anyway?

  • @Poweas said:

    Honestly, with looping all you gotta do is stay close to the loop without touching to not lose distance on the killer and drop the pallet when the killer is close, love ^^. If they respect the pallets like a trash player (seriously respecting pallets can seriously hurt u) when u expect them to respect it next, u can actually fit one more loop and if they dont learn u can turn a 2-3 loop pallet into a 6-7 before they realise lol.

    I know how looping works, but I have difficulties not running into objects, when I try to keep an eyes on the killer… that's a complete me-issue.

    But I like the next survivor meme "don't respect the pallet" this is basically "feed me points for stunning you" so that looping is even more profitable for survivor.
    By now the Devs should have realized that 1000 points is waaaaay to much as a reward, but they do not dare touching it.

  • @Poweas said:

    @Wolf74 said:

    What?? Killer "cry for extra objectives"? That's what SURVIVOR want all the time.
    Killer just want an end to gen rush. That's not the same, buddy.

    Totems are already an optional secondary objective. That's what survivor wanted all the time, but they still keep ignoring them until they get faced by an effect from it... and even than they rather go to the forum complaining instead of destroying dull totem.

    And even solo this is ez af. Everybody just enter the game with the following rule in mind "everyone do at least ONE (dull) totem!"
    Chances are pretty high that at least one person is doing 2 or that some Hex like Ruin was up anyway.

    It's becoming the next meme how survivor hide behind the "but solo is so hard" argument.
    Just follow some simple rules and you are good to go.
    Maybe you need to switch out some of your dear meta perks for something like Bond or Empathy, but that's it.

    I run SC, Botany, Lithe and Iron will. Only two perks are meta which are Self care and Iron will. Killer mains like you who dont try to understand both sides are just biased. You're just as bad as those entitled survivor mains. Most people who play both sides (MOST) can agree that solo survivor is hard and SWF is easy. They need to either show the killers who's in a SWF to prepare, or buff solo survivors and give them swf power while ALSO buffing killers to Nurse level or they need to fix the crutch perks. Solo survivor isn't easy because you need to be able to predict the killer (all survivors try to do that) but also the actions of your teammates and you need to know where you can find them, what gens they're on, whether they're all bad at chases or if they're solid like you, how stealthy they are and if the team is trash. Now that takes skill to learn all of that in about the first 2 minutes and try to adapt your style to suit your team. As solo survivor, the only time I've seen a survivor who's solid at stealth and chasing is back in xbox rank 20 when there was a pallet teleporting glitch and there was double exhaustion. (At xbox most the good players stay at rank 20 to bully the fresh meat which leaves less solid killers at high ranks) anyways, just learn survivor and then come back.

    lol Nice try sweetie.^^
    I play my fair share of survivor and I mostly play solo.^^
    So I know what I am talking about.

    Ofc solo is more difficult than SWF, because of voice com. But it is not that big of a gap as survivor like to make it seem.
    Btw... Lithe is basically also meta, because everyone has to run an exhaustion perk, right? So 3/4 of your perks are meta and you only run Bot Kno to make up for the healing nerf, so the Devs at least influenced the meta a little.

    It's always funny to hear people talk about "learn survivor". I am a mediocre survivor, but I can play the game as intended by avoiding the killer, because I suck at looping.^^
    As long as the rest of my team doesn't mess around, I am surviving a lot.
    I mostly die, because of teammates playing overly altruistic or ragequit.

    PS: My usual survivor loadout is SC, SB, Bond, Alert and a toolbox.

  • @The_Crusader said:

    @Wolf74 said:

    Are you kidding me?
    Survivor have the control about Noed. Cleanse the totems and you can shut down Noed before it even triggers and you call that overpowered??
    This is laughable.

    Always hear this. Killers keep crying for survivors to have extra objectives, but then always tell them how easily NOED is countered. So survivors already have an extra objective it seems.

    Plus it's hard solo. You have to run around the map and check for 5 hidden totems to confirm they're all gone. Piece of cake in a 4 man SWF but consumes far too much time in a tense solo game. Now imagine if every survivor is thinking the same thing, that's 4 survivors running around the map trying to count 5 totems to see how many have been broken. It's not reasonable.

    What?? Killer "cry for extra objectives"? That's what SURVIVOR want all the time.
    Killer just want an end to gen rush. That's not the same, buddy.

    Totems are already an optional secondary objective. That's what survivor wanted all the time, but they still keep ignoring them until they get faced by an effect from it... and even than they rather go to the forum complaining instead of destroying dull totem.

    And even solo this is ez af. Everybody just enter the game with the following rule in mind "everyone do at least ONE (dull) totem!"
    Chances are pretty high that at least one person is doing 2 or that some Hex like Ruin was up anyway.

    It's becoming the next meme how survivor hide behind the "but solo is so hard" argument.
    Just follow some simple rules and you are good to go.
    Maybe you need to switch out some of your dear meta perks for something like Bond or Empathy, but that's it.

  • @grtf47 said:
    I like this. Counter arguments talking about trolls using using this need to be aware that all survivors aren’t trolls.

    lol
    You like that, but call Noed overpowered?
    Yea, perfectly valid survivor main feedback.^^

  • @grtf47 said:
    The issue that may be present is that most lobbies of survivors aren’t SWF and everyone doesent have DS while the killer has noed, which affects ALL FOUR SURVIVORS. If the team works together, they can be more powerful then the killer. You can say that’s what makes the game fair, sometimes you group up with other survivors that aren’t good and they die so everything balances out. There are some unfair things that I see the killer posses like NOED! I believe this perk is overpowered.

    Are you kidding me?
    Survivor have the control about Noed. Cleanse the totems and you can shut down Noed before it even triggers and you call that overpowered??
    This is laughable.

  • @Scourge said:
    if it comes to a standoff i always give the hatch, the longer i wait the more boring it will get, giving teh hatch is just easier, i find a new game quickly and don't have to waste my time

    Giving hatch is something else than just not going for a stand off.

    Giving hatch is like let them crawl to it instead of picking them up. Stuff like that.

  • @Peasant said:
    This post was made ages ago, why is it suddenly popular?

    Because of the current lobby issues.
    Which aren't really "fixed".

    I need to wait at least 10-15 minutes to get a rank 1 match now.
    Some are as fast as 10 min, but usually after I broke the 15 minute mark, I let go and switch to survivor.

  • Today was the first time in a long long time, that I gave the hatch.
    The rest of the team played more event than objective and I had an ebony mori equipped, since I thought I will get rekt doing my Freddy daily on rank 1, but I didn't (most likely due to the event).
    So I carried the last victim to the hatch after I caught the 2nd last one, that was taunting me before.

  • @MuttonChops said:
    Wolf74 said:

    That's the survivors fault, farming flowers instead of doing gens.

    Not sure if that's the case since no one's farming flowers anymore and this was happening before the event. The event did make it worse. 

    That's not my ingame experience.
    Survivor still farm flowers. It became less and you see less and less offerings for it, but still it is a major benefit for the killer if at least one survivor is doing nothing but searching flowers for the the first part of the match. This prolongs the match enough to give the killer a good chance to win.

  • @Master said:
    se05239 said:

    Well, all survivors are playing killer since they can still gain event points there.

    I think they are desperately trying to get the 30 phials full :wink:

    Vials go for both sides now.

  • @MuttonChops said:
    Whisky_Glass said:


    Blueberry said:

    Survivor is still the power role by far...like it's still not even close.

    That means u are bad as a killer if u think that.

    I'd like to see recent stats on PS4. People just aren't escaping anymore. Game is pointless. 

    That's the survivors fault, farming flowers instead of doing gens.

  • @Nos37 said:
    Play Killer exclusively.

    With current lobby wait times this ill take you forever to get any serum.

  • Some people applaused the "lobby fix" and said it is still just about distribution, but I still can't get killer games within a decent timeframe.

  • @ConclaveHighOverlord said:
    I understad camping/ tunneling is '' a tactical move'' and that its one way to win the game for killer... but really game after game after game of the same annoying ass play is getting beyond a joke now. Sitting near a hook or facecamping is just pure pathetic ... it says nowhere thats the only way to win nor is it the best way, Killers have just adapated and chose it as THE only way. Its wrecking the game slowly... how many people dc when they get tunneled... can you really blame them when its the same stuff happening game after game. Of course killer mains or maybe some survivors wont give a damn and call this post whining ... thats your opinion your entiltled too. And yes iv played killer to rank 1 and i make sure people have a good game without the tunneling camping crap.

    1. Camping only works if survivor make it work. In general the killer is hurting himself if he is camping and the survivor are free to punish it, but instead they feel entitle to a safe.

    2. Tunneling is just playing efficient. Does it suck to be on the recieving end? Yes, but what do you expect the killer to do? Go for the healthy rescuer that needs 2 hits to go down, or the injured one that only needs 1 hit and denying the benevolent in the process? For the killer it is important to get an early momentum in the match to snowball the rest. That means to remove at least one survivor ASAP! Making a 4v1 into a 3v1 is the best thing a killer can do. Would you deny that? Do you just want killer to play stupid?

  • The most stupid thing about it is that it is called "pump" despite it being a DOUBLE BARREL.

    A rifle without ammo is just a poor club.

  • Survivor are still in charge of the game.
    If the survivor and killer are on the same skilllevel, the killer will get 1K max.
    If your team gives the killer more than that, the killer was waaaaay better than you guys.

  • This is the alltime low of game development.

  • @Poweas said:

    The killers are just as bad as the survivors. Every game I'm getting tunneled and I'm legit stuck at rank 11 because I can't have a fair game.

    ...

    Btw i agree with SWF being too OP but the devs cant nerf it cause some people just want to have fun and laughs with their friends.

    -No, survivor are worse.
    -Ever tried not to get found first?
    -What you call "tunneling" is playing efficient, so gen rush isn't fair either?
    -Yea, they want to have a laugh with their friends how weak killer are when they bully them.

  • @neacutie said:
    I'm new to this forum, I started playing the game 2 months ago on the Xbox One. Loving it, by the way, one of my favourite games now. My favourite survivor is Nae I am using self-care, balanced landing, urban evasion and DS. What perks do you guys use any tips would be awesome and thank you.

    Tips:
    -use Self Care
    -spread out
    -if not chased, do gens
    -if chased, try to lose the killer
    -if you can't lose the killer, waste his time (looping)
    -do only safe unhooks without the killer nearby

    Perks: SC, SB, (DS if you can handle the skillcheck)
    If you play solo Bond or Empathy are great.
    And the new buffed Alert is very good.

  • @Jack11803 said:

    @Wolf74 said:

    Of course I want balance and since survivor are still to strong, killer need buffs.
    That how "balance for both" works.

    SWF is too strong. Solo IS NOT. There’s the problem right there. It’s like having a fatass and skeleton on a seasaw. You’re only allowed to make them diet or give food, but each action GOES TO BOTH (as survivors are the same game). Thus balance can’t be achieved. Through killers into this and it’s even uglier.

    The only way for the game to be balanced is to give soo comms, and then balance killer around that.

    I love that meme argument. No, it is NOT "just about SWF". Of course they are stronger, but any 4 men random team can do the same as long as the follow the simple rules of gen rush.

    @Wolf74 said:

    If the follow some simple rules it is ez af.
    -use SC
    -spread out
    -if not chased, do gens
    -if injured self heal
    -if chased, try to lose the killer
    -if you can't lose the killer, waste his time
    -only do safe unhooks, don't unhook if the killer is near

    You can do that easy with the perks that are already in the game like Bond or Empathy, which aren't used much, because they can be replaced by voice com.

  • @The_Crusader said:

    Don't pretend tou want both sides balanced anyway. All people on here do is cry for killer to be buffed.

    Of course I want balance and since survivor are still to strong, killer need buffs.
    That how "balance for both" works.

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