WishIcouldmain
WishIcouldmain
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- WishIcouldmain
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@musefan said:
I think BBQ is quite powerful and would like to see it reworked.
Perhaps it could change so it only shows the auras of anybody within X meters of a gen.
To avoid that being a straight nerf, it could also include people in lockers as long as they are within X meters of a gen.
Sick of seeing my team constantly jumping in lockers every time someone if about to be hooked.
But bitter murmur does that already.
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Jake, Billy, and Huntress.
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@Zani22 said:
https://forum.deadbydaylight.com/en/discussion/comment/1712044#Comment_1712044
I have bad news there is a 5000hr clown consieuer heading to one of your macthes soon
I'm in trouble.
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Gonna go with huntress. Territorial is only for basement gamers and the Dwight who goes there to self care yeah it's happened didn't need territorial to find him. Beast of prey yeah of tried it and played against it they still see you. Lullaby yeah it had it's buff but still needs a complementary perk like overcharge, unnerving, or on doctor it works with him.
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@Aldath said:
Hello there :) I stopped playing DbD back when Huntress released, and I used to play as Survivor. I returned after Executioner debuted, and I've been enjoying killer a lot. I started off with The Trapper, having horrible matches, and being in Rank 20-18 forever, but after playing Hag, Clown (yes...) and Doctor, I managed to climb up the way to 10.
I've been interested in learning more killers, like Nightmare, Deathslinger and Huntress, and since then I started having issues getting any kill at all. At first I figured I was just failing often for trying out new killers as I leveled them up, but then I went back to my mains and... yeah, I can't get a single kill with the characters that carried me to Rank 10.
This lose streak has been going for 10 games in a row, as I'm typing this, I'm waiting for my Match Left Penalty to go 0, as I exited a game as The Doctor when the survivors figured out I was having a bad time.
All my matches seem to have people who body block hooks, body block Deathslinger chains, are full of Keys, Decsisive Strikes, etc. So, I figured I just suck and I have to be better in general, and I came to ask for advice.
I get Gen Rushed HARD; by the time I finish my first chase (which usually doesn't take long), a Gen is fixed, and survivors snowball into victory. I don't like to play dirty (Camping Hooks, etc.), I usually hook and roam towards the other generators; more often than not, there's two generators being repaired at the same time by the time I do my first hook (I know this because of Thrilling Tremors).
I've been watching popular streamers like Otz to learn more, researching builds, etc. But it's my skill that's lacking. I still haven't found a Killer that clicks with me the way Clown did (he's the killer that has given me the most victories), but I know at this point playing him is like stabbing my own leg. I also enjoy Deathslinger but I won't even try to hide the fact that 3 out of 10 shots are actual hits on survivors.
So, I'm here, trapped, regressing in ranks, unable to have a single victory while I get rushed, teabagged, and have to wait forever so Survivors just leave the gate because they're there waiting to mock me...
I know it's a long post and thanks for reading, anything I can learn will be of much use :)
What are your builds?
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@cannonballB said:
I'm relatively new (think I have about 350 hours in). I play survivor way more than killer but I like both.
As killer, I will pick 3 gens relatively close together and patrol those the most. I'll travel outwards of course but try to stick to those 3 gens to make it easier to patrol.
Serious question, by forcing a 3gen, is that toxic?
No it's not I've played against 3 gens and sometimes it's the end of us other times the killers away to long and we escape it's not toxic.
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@[Deleted User] said:
If you change Sloppy for something like Pop or Surge it makes a very good Legion build.
Darn didn't think of legion this can be great on legion.
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@Chance4Doom said:
I wouldn't know, I main Pig. A good Pig build is Enduring, Whispers, Monitor, and Bamboozle. If you gotta change out perks, change Monitor. I'd recommend changing with BBQ or Pop. Pig already has a slowdown, her traps, so this build makes her a great Jack of all trades. The dash with Enduring and Bamboozle makes it pretty hard to play against you... if you know what you're doing. Pig is underrated. The free slowdown and stealth allows for lots of chase and tracking perks, making her the best for perk freedom.
Yeah that's the thing this build is good on mobility killers so sorry for the Pig mains out there I'll think of something.
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I would like The Thing.
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Well yes of course I tremble in fear every time the OP clown comes after me. Yes in the right hands a killer can mess you up but they're far from OP and survivors can bring in some nasty things also. And a good survivor will loop a killer for a few gens.
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Personal order of what I would like.
1. The Thing
2. Xenomorph
3. Jason
4. Candyman
5. Pinhead
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Personal order of what I would like.
1. The Thing
2. Xenomorph
3. Jason
4. Candyman
5. Pinhead
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Happens sometimes it's usually cause I missed a Chainsaw Curve or missed a hatchet shot yeah mostly on me it does really stink not even the fault or actions of survivors just mental miss.
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The only hags I have problems with are the ones who only use traps when they hook someone and place nearly all of them on that person. Any other hag is fine.
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@FilledPizza said:
https://forum.deadbydaylight.com/en/discussion/comment/1710903#Comment_1710903
The game is designed in a way that the killers are intended to be stronger then each other or weaker then each other. The same principle can't be assigned to survivors because they aren't intended to be used for an advantage in the game, they're intended to be used as cosmetics or to play the one that you like.
Okay but I'd just like a little extra challenge playing survivor.
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@FilledPizza said:
Survivors are meant to be cosmetic, so this probably wouldn't work. If one survivor had a passive or something that lets them run 1% faster, you'd see almost nothing but that survivor. The devs probably want people to play different survivors and if they had special powers that made you want to only play that one for an advantage, it removes that.
But isn't it already that way as killer where some barely get used because they're power is to weak or difficult while others are constantly used since their power is strong and easy.
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@lowiq said:
Too much to balance. You'll just have everyone running two survivors.
Yeah but what makes that different from killer since a lot of people constantly run Freddy.
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1710122#Comment_1710122
Well for starters,
I can't track Survivors for the life of me. I lose chases so fast lol.
I had one game where I played Huntress. I believe I was running my build said above and I was against what I'm sure was a group.
So anyway, I sucked this game, like SUPER BAD lol.
I couldn't catch anyone, I was getting a little impatient with the looping so I'd try to switch up my running path to see if they would leave the loop and go somewhere. That was a fail. Then I finally caught a Meg (after 3 1/2 gens being done), hooked her, went to go look for other Survivors. I found a Feng, downed her, kicked the gen & hooked her. The meg got saved, and by that time the gates were powered. I don't know if Meg did it purposely or what, but she was the only Survivor I crossed paths with when the gates were powered, so I decided to go after her because she was hurt. When I picked her up, she DS'd me and everyone got out, with of course, teabags at the gate because that's the signature Survivor win taunt in game lol.
I felt so humiliated and defeated. I think that's the last time I ever played Killer.
Don't give up I've had my ups and downs form 5 gen 4ks to the 0ks with teabags at gates really painful coming from a DS Dwight. Just happens if you have problems keeping track of people try Shadow borne the perma 18 extra degrees fov is good with hatchet shots or seeing them sneak by a pile of stuff or seeing them behind something. Or Stridor maybe with that 25 percent louder breathing you realize they're heading away to another loop. Or I'm all ears to pull a mindgame on them not realizing you see them. Try one of those three.
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I play both sides because that makes me better at the other side. For example I play survivor the killer pulls a trick that downs me I play killer later and use that trick to get someone myself. I play killer a survivor embarrassed me with a juke move. I play survivor later and use that juke against the killer. That's why it's important to play both sides also to understand both sides frustrations.
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@Unicorn said:
I really want to be a Killer main, I just know I won’t be good at it. Every time I play Killer my anxiety rises and I do horribly.
So I guess you can say I’m a Survivor main because I feel much better having a team. My lack of skill won’t reflect so harshly on the performance of my team if I’m the only bad looper xD
Here's a tip to become a better killer you gotta play survivor. Because as survivor you can do things you maybe wouldn't be able to notice as killer. Such as hiding spots and such. And see what the killer does maybe he'll have a trick he does to you that you can use when you play killer.
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1710110#Comment_1710110
Ahh, no wonder why my games suck besides the obvious fact of me being inexperienced.
Thank you for this! I'm actually writing this down. ^.^
I could help more what were scenarios were you've made a mistake?
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1710083#Comment_1710083
I want to say Huntress but on console, OOF.
I love her so much, but preferably on Console I enjoy playing with Freddy & Hag.
With huntress those first three perks don't really synergize with her since she has an M2 attack that you should use more then M1. STBFL is good on Freddy and pretty good on Hag since it allows her to maybe get to that second sprung trap with quicker cool down. Don't really need bloodhound on Freddy since with Oblivious it isn't to hard to find survivors same with hag since your traps will find them. With remember me not really the best I'd put in say sloppy or corrupt for synergy with Pop instead. So with Freddy and Hag try Corrupt, PGTW, Sloppy, and, STBFl. Or for freddy put in BBQ for Sloppy. Sloppy works with hag since they either waste their time healing letting you reset traps or stay injured and unexpectedly run into your traps injured for a easy down. Huntress same Corrupt and PGTW, but Whispers, and BBQ. Try that. Don't play too aggressive with Hag and be fast to teleport. Freddy you can be aggressive or defensive. And huntress be aggressive.
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@Unicorn said:
Hi. My name is Unicorn and I'm a Baby Killer.
They say once you can admit it, that's the first step to recovery.
My current build that I am familiar and confident with running is STBFL, Remember Me, Bloodhound and Pop Goes The Weasel.
I suck at creativity just as much as I suck at Killer.
Any suggestions?
Help all us Baby Killers around the globe.
Thanks in advance <3
Well first thing is who is your main?
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@Mister_xD said:
Blood Favor.
lets be honest, the perk doesnt need to be a Hex, have a limited range, a short duration AND a cooldown.
Yeah I always thought it was weird as A Hex it's like if Bamboozle was a hex in my eyes
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@Impermanent said:
Can anyone explain why this is perk should be in the game? Now 3 games in a row (solo play) where I work my butt off, make great plays, saves, runs, get the gens done, only to be one hit with NOED at the end and left to die by my solo teammates. All this perk does is reward the killer with cheap kills at endgame. Its a perk that admits defeat in not being able to prevent the gens from completion before the game is started. It's a perk that, at its worst, I have seen turn a 0k into a 4k. It lets weak killers take out great survivors - flat out end their game and prevent escape - because its one hit at the end of the game with little chance of being saved.
I know the arguments... "do all the totems" or "Play an swf". Neither of those are realistic every game. Many of us have to do a lot of soloing and if I spend all game finding all 5 totems (even with small game) its detrimental to the team and my score and my game experience frankly. This shouldn't be a find the 5 totems game. It should be a do a bit of everything game.
The point is its a cheap garbage perk that should not be in the game. It's ill conceived trash that needs to go.
Feel bad man I've been lucky with Noed in where it would've make no difference if there wasn't noed.
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@adirgeforthedead said:
Well, here is my idea.
"Press the Active Ability button to become Fixated with a Generator for the next 30/60/90 seconds.
While Fixated with that generator reduce it's normal regression by 50%/75%/100% while it is not being worked on by a Survivor.
You can only be Fixated with a generator at a time."
Since the theme is mostly about setting a goal, I always thought it should be more in tune with the Objective rather than walking and scratch marks. Of course, Killers can still kick it and matching against Ruin should have it regressing at normal speed.
Sounds good but I think that would be better as a new perk
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@Ilovezarina5 said:
What are your ideas to the perk?
Not much just make it like Urban. It still works when injured just do that and it's good.
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Know personally I don't have to many problems with DS. But since others do here's my idea 45s in tier 3, but the timer pauses during chase.
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@thesuicidefox said:
https://us.v-cdn.net/6030815/uploads/FZOPCKATNS8H/image.png
The fact that Freddy has a relatively low pick rate but a SIGNIFICANTLY higher kill rate should be a major red flag to BHVR that he is too strong.
IDC what you want to say about Nurse or Spirit, but Freddy is objectively one of if not the strongest killers in the game and there are multiple reasons for it.
I must preface this with...
- I was an old Freddy main at rank 1. I played him without Ruin or NOED and was still quite effective with him. However I would acknowledge that he was, at the time, the weakest killer in the game.
- I play new Freddy regularly at rank 1 and I find him to be hands down the most oppressive killer to play. Consistently. Like I win games regularly with 3 or more gens left, AND I rarely have to camp or tunnel.
So why is Freddy so strong?
First is his teleport. He has the best map pressure in the game because he can instantly go to the gen you are working on. No other killer can do this, save for Demo and Hag but they have to set up first which greatly reduces their pressure. Every single gen slowing or gen tracking perk is borderline God tier on Freddy. BBQ, DIscordance, Surveillance, Tinkerer, Thana, Ruin, Pop (especially Pop). Yes these are good perks for many killers, but on Freddy they become exponentially more powerful.
Second is his snares. He has an anti-chase that is very similar to Clown. Say what you want about Clown, but a good Clown will catch you CRAZY fast. Freddy is just a slightly weaker Clown in this aspect, as he can't plant a puddle in front of you during a chase. It is damn near impossible to run a good Freddy for very long around most loops just as it can be a good Clown. This is a minor issue however.
Third is Dream World, or rather the fact it automatically gets Oblivious. This means that he gets a free BT counter, or any perk requiring a terror radius. Sure this hurts him too, but the perks he can't use aren't that great anyway (Unnerving, Insidious??? LOL). Infectious is probably the only TR perk that is good, but guess what? IT STILL WORKS FOR HIM! Yep try it, Infectious will make dreaming survivors scream. Oblivious doesn't stop that for some reason but it negates a lot of good survivor perks.
Fourth is stealth. He has built in semi-stealth due to him being INVISIBLE to awake survivors outside his TR and even sometimes in his TR. This means he can get really close to you while awake without you having a reasonable way to react. He is basically a Wraith.
Finally, he is the ONLY killer in the game with add-ons that affect gen speeds. This is the big one. He has 3 add-ons that do this, and while they were nerfed that is not good enough. They shouldn't exist, period. Don't get me wrong, at first I loved them because my main tactic with old Freddy was to use range add-ons and tracking perks like Surveillance and Nurse's to permanently keep survivors asleep for that sweet 50% action penalty. It was a strong tactic, however since I had to put them to sleep myself it was fair since I had to be active to get that reward. But now you just fall asleep in 60 seconds OR when he hits you. You are going to be asleep more than 50% of the game easily, and usually without any action on the killer's part. Basically he just gets this stuff for free by equipping an add-on.
Let's summarize... Freddy is basically a combination of Hag, Wraith, and Clown with built in BT counter and passive slow down that no other killer has access too.
My entire point here is that Freddy just has WAY WAY too much in his base kit, and that is why he has such a significantly higher kill rate compared to other killers. You can say "don't draw conclusions from data alone" remember that I told you I play new Freddy at rank 1 and my experience is that he is oppressive. Furthermore, as survivor, a good Freddy with a strong slow down build is one of the most difficult killers to beat. Literally your only chance against a killer like this is to run in a 4 man SWF, which anyone who plays this game could tell you is already broken, but I digress.
So what is the solution? How do we fix this? I'm not just making this post to complain, I'm making it to offer a suggestion. Now I have been writing down my ideas for changes to Dead By Daylight I would like to see that I believe would improve the game. It's a lot, I will just copy and paste what I wrote for Freddy. Let's take a look...
NIGHTMARE
- Survivors no longer passively fall asleep at the start of the game and do not see the sleep clock until they are hit and put into the Dream State at least once.
- Dream Snare radius reduced by 20%.
- Oblivious removed from Dream World.
- Nightmare can be always seen by awake survivors within 32m.
- Remove stacking penalty on Snap Clap wake up action.
- Cat Block, Z Block, Pill Bottle, Paint Thinner, Outdoor Rope, Jump Rope, and Swing Chains reworked.
- Cat Block inflicts Haemorrhage on sleeping survivors. Healthy survivors that are asleep will bleed.
- Z Block inflicts Mangled on injured survivors that are asleep and blocks the aura of their dream clock outside of 32m.
- Pill Bottle makes the Nightmare; disappear intermittently to awake survivors; invisible to sleeping survivors outside of 32m.
- Paint Thinner reveals the survivor's aura for 4 seconds upon falling asleep.
- Outdoor Rope greatly increases interaction time for each successive Snap Clap.
- Jump Rope causes the survivor's dream clock to move to a new location every 30 seconds.
- Swing Chains causes Dream World to inflict the Oblivious status effect.
- Garden Rake and Prototype Claws Dream Tokens reduced to 8.
- Prototype Claws aura reading removed. Prototype Claws inflict Hindered for 10 seconds on survivors that interact with Dream Pallets.
- Kid's Drawing adds 5 Dream Tokens.
So let's unpack this.
The first line is actually a slight nerf and buff to Freddy, as one of his only drawbacks is that you KNOW it's a Freddy right when the game starts. This would give some leeway at the start of the game for survivors, and also give Freddy more element of surprise opportunities. Though of course once he hits someone they would see, but the point is he would have a bit more spook at the start. Once you hit them the clock appears and it functions as normal.
Making Dream Snares smaller means it would take better planning in their use. I feel like I can just spam them without care and they do more than what I need them to do. At least require me to use to skill here.
Next. we basically take away all the "fluff" from Freddy's base kit. The goal is to shift most of them to his add-ons. Pill Bottle is a bad add-on IMO, it does nothing for him. This new version would do something for him. Notice how for most of these things while I offer to take away something from his base kit and move it to an add-on, I'm actually buffing it in the process because it now requires an add-on and therefore can be a tad better.
This all opens up new builds for Freddy. I enjoy add-ons that change how a killer functions over straight up making something they do faster or stronger. It leads to more interesting emergent gameplay.
The dream pallet add-ons I feel are redundant. You don't need 3 of them, hell 1 is enough. So let's take Paint Thinner and do something else with it, what I suggest is reminiscent of old Freddy and I would enjoy this as both killer and survivor. I only kept 2 dream pallet add-ons because I honestly couldn't think of another thing for Claws to do.
All the slow down add-ons are gone and in it's place are add-ons that are still really good but not stupid to play against. Giving Oblivious in Dream World as an add-on is acceptable. Base kit it is not.
Finally we make his lame BP add-on a bit better. This is just to offset the fact his snares just got worse.
These are just my suggestions, obviously they won't be implemented but something like this would be a good change for Freddy. If you guys have suggestions you are free to put them here.
Be aware I'm not looking to argue with anyone about whether Freddy is too strong or not. He very much is and the chart above confirms it. We need to discuss ways to fix this.
What about pig getting that second spot? I play mobile so I don't know what people put up with in freddy. But can you tell me what to expect if he comes to mobile?
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Out of the 4 big meta perks I always thought DH could be the same. It'll be weird since the might mean DH is unique to other exhaustion perks kinda like adrenaline. So might they change exhaustion entirely?
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Everyone saying pig's one of the worse yet she's in the top 5 in kills. Gotta love statistics.
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@FFabeq said:
Okay how did they made a free version on mobile better than the paid one?
They reduced the shard grind, bloodpoints grind and has less bugs lmao...
I think the best part is the training mode this is huge for new players it allows people to learn killers power free of worry.
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Yeah I play mobile I thinks it's the best version it's a little rough since the last update which updated graphics and billy and bubba but they'll fix it in the next update.
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@FFabeq said:
Basically this map has no main building, many deadzones and little amount of pallets.
Either you will get all jungle gyms or only t and l walls, no in beetwen.
Why didn't this map got a proper rework. lmao
I don't like it as survivor for obvious reasons. But even as killer I don't like shelter woods I thinks it's a lifeless map.
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@ABannedCat said:
I would love if they fixed some bugs, and improved the performance before they jumped into the next chapter.
That would be nice but I don't think it's their top priority.
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@RockoRango said:
How about focusing on the current patch/event before instantly starting to speculate about the next? It seems a bit ridiculous, and I’m saying it because these usually sprout up like acne once one blows up.
This chapter didn't feel impactful in my opinion
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@Mekochi said:
https://forum.deadbydaylight.com/en/discussion/comment/1692815#Comment_1692815
I feel the same, it'd give people more insight to how the opposing side feels. Yes, I mainly play survivor, but I still try to understand the killer's side. So I don't run the DS+UB combo. I just run Adrenaline, BT, DS, and Prove Thyself, I understand the BT+DS combo can be considered toxic at times. But I've been using BT way before DS, and DS let's me practice small skill checks.
I am gonna try getting better as killer though! Lots of virtual hugs! ✨✨
Well this from my experience as playing killer I have most fun as Billy so if you want check him out. And thank for making people smile. And if people are mean in the game don't let it get to you.
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@Mekochi said:
Most of you are so kind and amazing. But just because most the killers/survivors I've met on this forum are so nice and help others. They usually don't say one side is biased although they may know it is. Whenever I see a post degrading one side I like reading your comments to try and give them insight on the opposing side.
You all give me a glimmer of hope for the future of this community.
Just a note from one player to another. Have an awesome day✨
Your optimism is very nice and warming. However I play both sides which honestly if others did more frequently I feel like DBD wouldn't get it's bad rep of being toxic.
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Have you tried running Stridor? I haven't played it yet but could that help?
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Well darn at least MacMillan looks nice.
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@Skycerer said:
https://forum.deadbydaylight.com/en/discussion/comment/1691043#Comment_1691043
If the perk changes are good? In the PTB were bs some changes, i hope they will change that in the live.
That's what I meant live not what they were in the PTB. Hopefully they truly made them good.
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@Skycerer said:
https://forum.deadbydaylight.com/en/discussion/comment/1691033#Comment_1691033
Nah, Just like in PTB with more bugs.
I'm not gonna lie I can tolerate the bugs if the perk changes are good.
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@Artick said:
https://forum.deadbydaylight.com/en/discussion/comment/1691026#Comment_1691026
PH change, perk changes, MacMillan graphics rework.
Let's hope they made good final changes.
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What's in the patch again is it the updated perks and MacMillan graphics?
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And they gave him his own theme which is sweet.
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I love the game and play it a bunch. But the annoying thing that happens is me cleansing all totems only to realize he didn't bring NOED.
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I believe you should nerf some of these meta perks then buff pretty much all other perks that need a buff. It would be healthier and lead to very diverse and fun builds. Instead of what has been seen for years. Now you will sometimes need those second chances against tunnelers and campers so usually I'll run BT but not with other meta perks. Same with DS,UB and DH but just one of them with non metas. So what if you can only run one of those perks at a time. I'm throwing ideas.
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Occasionally a high tank with low rank and vice versa but overall nothing outrageous it's good for me.
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On my Jake who I've been playing a lot. Iron Will, Balanced Landing, Borrowed Time, and We'll make it.
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My prestige 3 jake disagrees.