WishIcouldmain
WishIcouldmain
About
- Username
- WishIcouldmain
- Joined
- Visits
- 7,381
- Last Active
Comments
-
Nah your build is good I also run BT and Kindred.
-
Yeah that confused me also.
-
The only justification for that is BT then even then it's still a awful idea.
-
@Didds1980 said:
Devs please remove barbecue and chilli perk. Killers have it today now and that perk is too strong
Sure it's strong but easily countered you can hop into a locker or go in one direction when it pops then turn the other it's hilarious when I do that they get confused
-
I would like a new defensive killer since I feel like the only defensive ones are Trapper and Hag and I guess Freddy can. But based on the trailer it's likely not. Based on what you said I'd guess pressure and mobility although I hope not since we just got Blight. My best wishes are it's another new power not comparable to others.
-
@gibblywibblywoo said:
I still have it downloaded. I played it a bit at launch and liked the blood market and progression system. That said I found the controls really awful to play.
Yeah they're not that good but I don't think there's much they can do considering it's a phone
-
I like Billy's and hoping nurse gets one next.
-
Okay
-
Yeah I'm from the mobile gang.
-
Wraiths perks with predator scratches shouldn't be closer together instead should be opposite off light weight. Scratch marks stay longer and I guess bloodhound should give off hemmorhage. I actually think Shadow borne is fine however.
-
@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1735043#Comment_1735043
You would say the same about the Wendigo though. Wendigos are said to be humans who have done various taboos such as murder or cannibalism. Lisa Sherwood has way more similarities to a wendigo than Demo does since she also started off as a human that ended up turning to cannibalism.
Okay then I'm just thinking they might make another power similar to one we already have which I don't want. Also I'm quite sure Hag is a little different because the circumstances which made her a cannibal were different then the Wendigo process. Since from what I read selfish behavior and actions turn you into a Wendigo while Lisa was twisted to being locked up. Also when I first saw the teaser the pale skin made me think a Vampire instead of a Wendigo.
-
@RelentlessShadows009 said:
It's one of three things, based on the clues.
1. Wendigo
2. Pumkinhead.
While those are good, especially pumpkinhead, I'd have to see it's ...
Well, it. As in IT. ignore the woods and think of this one thing, the old lady monster with the saggy swinging ta-ta's. I've listened to the sound all 3 make and that's the closest in comparison, which could be to though us off.
If it is the first two think they'll be similar to Demo?
-
@LordGlint said:
As far as bringing up snarling and all that...I feel like someone forgot Hag exists, lol.
Well hag is still a human just went through some rough stuff. It sounded like it was on four legs. So I figured a creature killer.
-
@CrashMADDS13 said:
Survivors running OoO need to be able to see killers map-wide. Also, there should be no minimum distance to see the killers aura. Lastly, killers should not be able to see the survivors aura when OoO is activated.
(This is a joke lol see you friends in the trials)
You had me scared for a moment.
-
Yeah I think that'd be better if you end the match quickly you'll get more points.
-
Sprint burst, kindred, borrowed Time, and Small game
Leader, botany, bond, and lithe
Dead hard, Alert, Kindred, and hope
Iron Will, Borrowed, Balanced Landing, and We'll make it.
-
Something that helps a killer in chase and something that makes hardcore camping and tunneling a bad idea.
-
I'm quite sure it's original and a creature like their own Wendigo or a vampire.
-
It's gonna be a creature like Wendigo but I thought maybe a Vampire. The ending sounded a tad like the strain to me not saying it's licenced. Though I think the back was shelter woods so no new map just updating more graphics.
-
For Blight though I don't have him yet. A build for him try BBQ, Infectious, Sloppy, and Blood Echo.
-
Trapper set up a nice area and try Infectious, STBFL, PGTW, and put want you want in the fourth slot. STBFL for cool down and not loosing stacks. Infectious to scare others chase them into traps and PGTW to control a nice gen area.
-
That'll work. I bet the Devs are thinking about it.
-
I'd take some of the maps.
-
Yeah I'd like them to make the gates look unique with the realm. I'm unsure if I want them to change the basement itself though for lore reasons.
-
Good idea gives some complexity and decisions to the walls.
-
That's good but take out Iron Grasp for something else. Try another skill check perk they're great on doctor like Unnerving Presence or Lullaby.
-
Is it confirmed and are they doing the two at the same time?
-
Overall I'm glad they're changing the maps but they should keep a little bit of that tint just a little.
-
No mori or Noed at the beginning I did but no longer for both sides survivor killer only two metas at a time usually I run one. No hardcore camping unless endgame or you really need a kill same with tunnel. Survivor no key did at beginning no longer. Unless rituals because auric cells are precious and I want pig.
-
One agressive build I've had is Blood Echo, Sloppy, BBQ, and Infectious. This is for agressive M1s.
-
I try and get the middle gen or unsafe gens done and cleanse totems in my path.
-
I run at least 1 meta but I refuse to put two or more together. And I've had some fun builds around one meta.
-
@Ace_Ventura said:
https://forum.deadbydaylight.com/en/discussion/comment/1724982#Comment_1724982
"As long as you put yourself at a disadvantage just so I can have more fun, I'm fine with any hag".
Right after you stop using DS/UB/DH/BT/Items, my guy.
But I only use one meta at a time and barely bring items. And I said I'm fine with any hag who can actually teleport in time. Not the kind who only put traps around their hook and camp. Assuming I'm a survivor main? I play both sides and I don't camp and place all my traps around hook when I play hag because it's lame.
-
@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1722900#Comment_1722900
I played a few games and did a lot better. Can’t play as much as I used to though. Work gets in the way ;/
Well I'm just glad I could help you.
-
Three builds I've ran are Iron Will, Balanced Landing, Borrowed Time and We'll make it. Second one is Dead Hard, Alert, Kindred, and Hope. Third is leader, Bond, Botany and lithe.
-
I think Trapper because he's add-on dependant. And come on he's the original
-
As long as you don't place all your traps around the hook. I'm fine with any hag.
-
@shiffpup2 said:
https://forum.deadbydaylight.com/en/discussion/comment/1724961#Comment_1724961
Thank you. I'll try your suggestions, and continue to improve my game.
Tell me if it helps.
-
@BigTimeGamer said:
https://forum.deadbydaylight.com/en/discussion/comment/1724874#Comment_1724874
her huge brain is why she got looped all game
also who tf runs noed on huntress lmao
You'd be surprised I've had a few M2s with Noed.
-
@IMhereRUN said:
https://forum.deadbydaylight.com/en/discussion/comment/1724874#Comment_1724874
Yeah,
gonna have to disagree with your “pretty smart” description. A “pretty smart” killer would NEVER commit to one survivor that long, not even a fraction of that.
The fact that she DID chase you that long, speaks volumes on either her skill level, or experience level. Either way, we’ve already identified her as not good.
OP, please don’t let me kill your buzz, congratulations!
Yeah sometimes I've made the mistake of sticking to a chase too long. And thanks.
-
@shiffpup2 said:
https://forum.deadbydaylight.com/en/discussion/comment/1723647#Comment_1723647
My Myers perks are Save the Best for Last, Iron Grasp, Brutal Strength, and Hex: No One Escapes Death.
My Trapper perks are currently Agitation, Sloppy Butcher, Brutal Strength, and Deerstalker. I had a better build, but I accidentally leveled up my prestige without knowing what would happen.
I play defensive at first, then start to get aggressive after setting traps/getting Evil Within level ups. I also just started about a month ago.
With Myers STBFL is fine. Brutal is pretty good on Myers since survivors pre drop a lot with Myers. Don't bring Iron Grasp though even with some people body blocking wiggle time takes a long time you don't really need it unless you're a basement gamer and maybe a 4.4 or Nurse but even then I make it to hooks even with Sabos. Noed I'd rather put in a more active perk like Sloppy or PGTW. And with Myers already having an insta down you don't need a perk to do that instead brinng quicker stalk add-ons with duration if you want. With trapper while nothing there is bad in your build there's better alternatives. STBFL is good on trapper since you can trap your obsession and not lose stacks PGTW since trapper is more of an endgame three gen killer or Ruin or Surge maybe. Agitation can work well getting to the hook quicker distracting them from disarming you traps. Brutal is fine but some pallets you'll want to leave and trap. Bag add-ons are best on him. And if you do play aggressive with trapper try and corral them to your traps. I hope this helps you.
-
When's the next chapter since that's the next graphics update. Since it's more likely Ormond is getting paired with another realm since it's only one map.
-
@brokedownpalace said:
On Facebook one of the DBD stories is a poll asking if we'd prefer Ormond or Autohaven to be next to be overhauled. I'm gonna guess it's both!
Can't wait to see what they do with Autohaven. Hopefully Coldwind Farms is next after that!
It's more likely gonna be Autohaven or Coldwind they'll get to Ormond but they'll pair it with a one map or two map realm.
-
Yeah it's gonna be awhile before they get back to Ormond. Unless they do the graphics with another one map realm or two map.
-
I'd be fine with Springtrap but there's already been a bunch of conversations on him already so people might be saying to you already heard it.
-
@Zani22 said:
https://forum.deadbydaylight.com/en/discussion/202955/why-are-the-most-broken-maps-not-changed-first
There's a certain setup on Haddonfeild where on top floor myers house the windows to the balcony are not boarded these double windows are very unique as either pane of the eese windows can be vaulted thus meaning unless you are bamboozle user or litteraly ######### as once of the theese panes become blocked you just vault the other one.
It's really complicated to explain but I have below a few pics which I have anotated to explain once again but easier
https://us.v-cdn.net/6030815/uploads/GWSJVWSERU4X/screenshot-20201102-125640.jpg
^^^ area in blue is what splits the window into 2 vaults this is repeated on this window is repeated on the other side.
A fellow mobile gamer. Yeah If survivors go to that house I see if I can get one hit then leave. I've ran to that house and Clown and Doctor have had some success there.
-
@musefan said:
I split them in to 2 groups: the ones that kill me, and the ones that don't.
The group for the ones that kill me is called the "cheating tunnelling face-camping hackers" group.
The other group is called the "garbage baby killers" group.
Forgot those groups.
-
@xXCAM3R0NXx said:
https://forum.deadbydaylight.com/en/discussion/comment/1722898#Comment_1722898
My main is huntress:
Bbq chili, ruin, nurses calling, whispers/discordance/MnA
BBQ is good. Ruin is good. Whispers is good. This might be from my experience but with large terror radius killers I've ran Nurses and they'll stop healing and try and sneak when I'm near so you can but Nurses is a little risky. Nurses is better on small terror radius killers and stealth killers. Discordance is good. Monitor and Abuse is not the best on huntress because it doesn't affect her humming so you don't get extra stealth with huntress. And the increased fov is gone in chase when you as a huntress could use it to land hatchet shots. Some killers are better with Monitor. But huntress, billy, and nurse are better with Shadow borne because it's better to land shots. Play agressive with Huntress. And recognize which loops you'll need to M1. Hope this helps.
-
@Speshul_Kitten said:
I’m talking about:
Haddonfield: long fences make it impossible to catch a survivor or almost impossible due to poor design.
Mount Ormond: You know it’s sad when the only pallet that has mind games is the shack pallet.
Midwich Elementary: Surprisingly poor design for a new map. Unless you’re a stealth killer, Billy, or Legion, you’re gonna be running around the hallways and never catching up to a survivor unless you catch them off guard. If OoO is being used, you might as well not even try chasing them.
All the Autohaven maps*: Zero mind games on most pallets. You pretty much have to circle the pallet until the survivor is forced to drop it.
*Yes I know they closed the window off on Wretched Shop, however, the unmindgameable pallets are notorious on those maps still, along with the broken car-crane loop that might as well be a Haddonfield fence.
Asylum: Asylum windows are still open. Two pallets in the middle did almost nothing, the main complaint about the building was ignored. The broken wall window linked together with the green dome window make it an infinite and you cannot keep chase until both windows close off.
Did I miss anything? It’s so easy to notice how broken mechanics in the game are when you take a break.
Well at least Autohaven might be next and Asylum and Haddonfield are close. Assuming they go in order next. Unfortunately Ormond is gonna be awhile. And I never had to many problems with Autohaven.