WishIcouldmain
WishIcouldmain
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- WishIcouldmain
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If he had his own realm it'd be to similar to coldwind and maybe the license holders didn't want it.
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@gendoss said:
Ah, the classic B-tier build.
This build helps with so many situations.
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It's only two bones instead of 5. And the whole totems are getting harder to find yeah not so much on Autohaven, MacMillan, and Ormond still have similar spawns.
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@Regulus47 said:
https://forum.deadbydaylight.com/en/discussion/comment/1904923#Comment_1904923
You clearly haven't gone against any good blights if you think he's weak at killer shack. He completely shuts down the whole building with zero effort; watch scott jund's blight guide if you want to see how. I don't see the issue with open maps, he should do very well on those because of his high mobility? FOV is being changed too.
Okay then you act like every Blight you face is a god so we gotta nerf. Do we have to nerf Nurse also cause god Nurse's are so common. Blight is balanced. Still can't beat every loop. And oh no a killer beats me at a loop gotta nerf. And many loops his power is weak. And open maps are weak since they give less stuff to bounce off. Just watched Scott's video said Blight can't use his power at every loop T and L walls short loops fun fact they're common. Stop saying nerf a killer who you can't play like you want. Learn to recognize which loops are good against a certain killer. And get good.
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@Regulus47 said:
https://forum.deadbydaylight.com/en/discussion/comment/1904901#Comment_1904901
What counterplay? Most blights can turn and hit you around any object. And his hitbox is so massive that dodging it is near impossible.
Not every object I'll still beat a Blight at the killer shack. Not to mention that a lot of open maps are a hindrance to a Blight. And his short FOV And frankly this is the first nerf Blight post I've ever seen. So what you can't beat Blight not a good enough reason to nerf. And tell me every loop Blight will beat you at.
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Give Legion their own chase music. When they somehow find a reason to nerf them again.
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Yeah, no he has counter play. He's not like Nurse with no counterplay. He's balanced any person who's mastered a killer can be a problem some more then others. A master Blight will Mess you up same as a master Huntress or Oni. And some loops his power isn't strong. So yeah he doesn't need a nerf. And just because a killer is strong doesn't mean they need a nerf get good.
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@Karao_Ke said:
https://forum.deadbydaylight.com/en/discussion/comment/1904744#Comment_1904744
I think Wraith should be the next one in line to get his own theme after Clown, especially since he's getting his long awaited "buff".
He'll need a lot more buffs.
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@GoobyNugget said:
Here we go folks, the one and only exclusive to the forums step by step guide on how to play Myers in the "asymmetrical", atleast that's what they call it, horror game Dead by Daylight
- Open up DBD
- Buy Myers if you haven't already
- Pick Ghost-Face
- Enjoy gaming
That's my guide on how to be good at the game thank you for the follow and subscribe on myspace, love y'all
You can do more fun builds with Myers.
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Just have to see who they're making a huge change for next patch. Unless very unlikely they decided to slip In Wraith some music.
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Well they'll have to look for two bones instead of 5 so that can work. And Devour Hope will still be the hugest gamble perk in the game.
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No clue how to Plague main. But on the little bit I have get everyone sick first then when they start to get broken break out the one Corrupt purge.
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Run Detectives or Visionary
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How do survivors with little physical strength body block a giant extremely strong Samurai Warrior.
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At least it's better then Old Ormond.
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/1902160#Comment_1902160
No. Survivors need a strong BUFF in this game to attract more people to it and to play survivor. Killers already have more than enough to motivate people to play them. Survivors have the risk of being face camped and tunneled which doesn't make for a very fun experience and certainly won't make people want to play survivor. If anything survivors need more fun stuff in their arsenal to use against the killer.
That perk you mentioned about being able to see the hatch literally only works when you're the last person alive and serves no other purpose. The survivor takes the risk of using up a perk slot in the hope it'll be of use to them in the right situation. More than 1 survivor alive in the end game? Well good luck with your now only 3 perks that may or may not even be helpful then. KEYS ARE CONDITIONAL! Yes it makes sense that they can press a button and instantly escape through the hatch. Why? Because the conditions were met and the killer let someone with a key get to the point where they can even use them. Keys are not a problem in this game. They are SO risky to even play because if a killer sees a key in your hand good luck not being hard focused and tunneled off hooks because oh no can't let the key holder play the game and have fun too. If a survivor escapes using a key they deserve it. If they didn't do much that match they depip and you'll probably eventually not get matched with them again.
Oh I guess that's why killer que times are so short because so many people wanna play the easy killer experience. And survivor is so hard that's why they have such long que times. What you said doesn't make sense with how que times go. So if survivor is so hard why do they have long que times? And if killer is so easy why do they have short que times? You're proposing the opposite of what the game needs to fix.
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@Liqhtninq said:
Use Franklin's Demise?
Not hard to counter
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/1901630#Comment_1901630
And you literally can see that offering before the match even starts or in the match by looking at the match details. Again, thats on you and not the key holder. They are NOT a free escape. REMINDER that keys are conditional. A key escape IS an escape that should happen because the conditions were met to allow the survivor to use it. Do you honestly think the door play should be the only option for a survivor to escape? I hope not. The doors so often spawn so close to each other that you will never get them open in time especially against a killer with extra mobility. It should be a challenge for killers to 4k and part of that challenge should be killers dealing with the possibility of survivors having more than 1 way to escape. You already go into the match with so much more power than the survivors. There is no reason whatsoever to nerf keys.
Oh guest I was crazy when I had three games where I lost 2 kills each cause keys don't need to be nerfed, yeah in high ranks you'll get keys commonly.
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What else could they do with another chainsaw killer?
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@ASpazNamedSteve said:
https://forum.deadbydaylight.com/en/discussion/comment/1884287#Comment_1884287
Blueberry's right. The term is used for killers that don't really use their power to down, and instead chase normally with just their basic attack.
I go on the literal term. And what's your opinion on Surge being able to activate on an M2 attack.
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What they can only attack with M1S. That's my definition.
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It confuses me when they fail to realize the 3 gen
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Fix all bugs.
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/1805327#Comment_1805327
Keys are not a problem and they are not unfair. They are literally a backup plan for when you're out of options or you get enough generators done (remember keys are conditional) and hope you find the hatch with whoever else is still alive before you're found. If you're solo playing good luck getting your team to even see you have a key let alone make it to the hatch with you.
No keys are unfair they're a free escape that'll allow a escape that shouldn't have happened. There's been many instances nowhere multiple survivors can escape through the hatch especially with the offering to decide where it goes.
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@darkcloudlink said:
https://forum.deadbydaylight.com/en/discussion/comment/1900828#Comment_1900828
Yeah but then you have the problem where if a killer is putting a lot of pressure, how do you get rid of things like NOED or Undying/Ruin or future Undying/Devour Hope?
If the killer is doing good enough it's then unlikely they have Noed. Detectives Hunch is best used as an early game perk fix that one gen then when the killer usually has no pressure then get to those bones. Now I usually get them all pre end game. But if you can't do that then run around and remember where they are then if they become an issue get them.
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Imaging saying Noed is an issue comment made by a Detectives Hunch gamer. Cleansing all 5 bones per game since it popped on the Shrine.
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Bones aren't a problem comment made by a Detectives Hunch gamer. Just depends on the flow of the game. If the killer is getting Little pressure go for bones. Killer has pressure don't do bones simple as that. This is in Solo Q just go with the flow.
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/1900715#Comment_1900715
As I said in my comment.
If you ran the old way of OoO and you wanted to know where the killer was, you had to look into his direction and he had to look into yours.
If that happened both of you saw each others aura until 1 of you looked away.
So there was a counter to it by just walking backwards to that survivor.
But doing so the survivor could just walk/crouch/urban into safety and you might lose them.
But at least it was something and there wasn't unlimited aura info like now
Why the heck did they change it?
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No Bubba is fair.
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Heck you're doing better then I ever will don't even feel liking learning Nurse.
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The devs probably have it as their number one priority. But even they're smart enough to know it's to big a gamble to acquire Jason in his current situation.
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Agreed even if the devs fixed Nurse's bugs you wouldn't see much more Nurses. Heck I've been putting in good hours and I still barely touch her.
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/222412/object-is-broken-but-to-the-devs-its-fine
The problem with dbd is
1. that about 80% of the player base is playing survivor.
So they are scared to make big changes to some of their perks.
God forbid if they do and they need to adapt a little to it
2. The devs themselves aren't that great at playing survivor.
So they can't judge objectively about what is good and what is actually terrible.
That is why you will see that with add ons there are no negatives on survivor side but with killer add ons you'll see there's always a big negative to make the positive practically obsolete.
3. They are biased towards survivor as they have made that very clear multiple times over the years.
They looked at the survival rate of people who run OoO which is only just a tiny bit of the info.
Cause why is it so low?
Did they got tunnelled?
Facecamped?
Before the mori change instant moried?
Was the survival rate a average of all ranks or in red ranks?
Like, there are multiple factors which can influence the reason of the low survival rate.
The reason that OoO is 1 of the obnoxious perks in this game is because there is 0 counter to it (stealth killers not included) and gives you unlimited info any time you want.
Before it changed (I still don't understand why) it was in a well balanced state.
If you ran the perk you only got info if you and the killer were looking in each others direction otherwise you didn't get any info.
Imo that was way better than it is in this ######### ass state
How was it before?
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Wouldn't say the number one killer perk. But definitely one of the best.
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But AcCoRdInG tO tHe StAtIsTiCs It IsN'T tErRiBlY eFiCcEnT. That statement made me cry a little. Needs a rework. And survivors who use it usually get tunneled to death.
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@offwhiteknight said:
https://us.v-cdn.net/6030815/uploads/07G0Q79FC2DX/20210127134633-1.jpg
So this is just TOO GOOD not to share! Total "Karen" meltdown right here. You can see by the points everyone got chased, I switched targets regularly, nobody got camped, lots of hooks and escapes, 4 gens were done... I thought it was a good game. I personally got 3 iridescent emblems and a gold. Now keep in mind....I'm rank 9 playing a level 28 Bubba. She's Rank 1 and in a popular gaming guild (based on her name).
First, it was that I won because I don't know how to use the chainsaw on Bubba very well. Yeah.....okay. It is true I'm not very good with the chainsaw. Not sure how that's to my advantage.
Then it became the bad console players. Yeah....okay. Their score don't look that much lower than hers. If they're bad......then......
KAREN MELTDOWN for the win!
https://us.v-cdn.net/6030815/uploads/9FYNQEFHPME6/rank1-t1-png.png
https://us.v-cdn.net/6030815/uploads/8CK3FJBPYOC6/rank1-t2-png.png
https://us.v-cdn.net/6030815/uploads/AHAFGO0XLKLQ/rank1-t3-png.png
Let their hate fuel you
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1900297#Comment_1900297
That's the thing. According to her statistics she is the least picked killer. Does that mean we should buff her? :P
True According to the Statistics since they mean Object needs a buff. Nurse needs all the buffs. Hahaha. In reality no clue why they don't clean her up Guess they don't want to many good Nurses.
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No According to the Statistics.
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Legion is the high rank of the low ranks.
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Laughing out loud get good. Can't beat one of the weakest killers in the game?
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I've lost track of how many Noeds were prevented by me gaming with Detectives Hunch aka best perk in the game
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While survivor has a lot to learn how to loop when to go from hook save or fix the gen. Once you learn one survivor you've learned em all. While you can't play the same way going from Billy to Hag. Or Trapper to Doctor.
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@DetailedDetriment said:
You should've waited instead of posting these all at the same time.
Nah
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Okay sounds good.
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I guess mobility killer since we got Blight Boy. I'd be fine with another agressive killer. But would prefer another defensive killer. Since all we got is Trapper, Hag, and Freddy depending on your playstyle. But we've already got a lot of mobility and agressive killers.
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Be patient when using POTD. Survivors will try to juke it. If you want to learn to hit through walls better definitely recommend running I'm All Ears or Stridor. Ruin is better the PGTW on PH. Out of chase leave trails in the main building or killer shack but everyone other loop drop in chase.
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As a Billy main I'd say go for Billy mostly on the fact you'll always be able to zoom and instadown minus the odd chance you overheat. But if you want an upgrade in some aspects after a while go for Oni.
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Then put the item in a safe spot. Franklins will get you the first time. Then go back pick it up put It down and you're good.
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I'm gonna miss old Undying I'm a Detectives Hunch gamer and love going for the Hex totems gonna miss it unless the devs shock us some how.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1896788#Comment_1896788
They did promise optimization by the end of 2019
But boy I hope it comes sooner then later