WishIcouldmain
WishIcouldmain
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- WishIcouldmain
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Comments
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/2081862#Comment_2081862
Whoa now let's not bring up the forbidden meta.
Yeah on a serious note for the longest time I played Hillbilly without Bamboozle and still do unless I'm certain a sweat squad is upon me. But man I miss Hillbillies.
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@ALostPuppy said:
Brain-dead perk imo. All this perk is saying is "I don't wanna learn to run tiles, so I'll press space at the window and now you have to drop the pallet lmao". Plus every single Bubba and Billy player left run it, which were two of my favourite killers to play against, but bamboozle on any killer is just a snoozefest because every bamboozle player and interaction are the same. It's not too strong or anything, it's just boring.
Time to bring out the OP Bamboozle Nurse.
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@Phasmamain said:
I actually like what they’ve done with it but I’d make one change to it
Make it work on both hook stages even if used on the first. Why shouldn’t the killer be punished for tunnelling the same guy off both hooks?
Agreed since there are those who tunnel after the first stun. But since it's not abusable anymore I'd be fine with it.
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No one's convincing me to take Windows over my Alert, Leader, or Detectives.
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@Phasmamain said:
Gotta go with Detective’s hunch for the most underrated honestly. Stops 3 gens, Stops Noed and other hex perks and is just great info all around
A fellow Detective's gamer.
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Steves and Claudettes.
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Make BT proximity based.
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Old DS countered tunneling but people went beyond that niche use. Using it for far more then anti tunneling using it to complete objectives in front of the killer and such. But since DS is now for the niche use of tunneling only. People are running it less. Which leads me to believe people overreacted to what they considered tunneling.
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There's still many maps good for survivor however that can often tip the balance.
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Nah it's better this way to ensure the game doesn't drag out because of trolls. And side question what's your opinion on the map reworks.
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Hide behind the gen
Hop in a locker
Be within 40 meters
Mind game by going one way then the other after 4 seconds
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Haddonfield is awful but we have a Mid-Chapter and Chapter for it's change at most.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2073281#Comment_2073281
*Cries in Pig and Myers
Mostly. Demo is getting his treatment soon. Pyramidhead is good. Leatherface and Freddy were buffed to actually be good.
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Round loops work well against him. LOS breaking works good. But sometimes he'll catch up to see you.
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Yes so many people playing Trickster because he's OP not like he's a new killer or anything.
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Very strong though like Nurse needs lots of practice and also devs don't clean him up.
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Meh doesn't bother me though could be who I play.
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Been ages since I've played meta killers.
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Hillbilly and Ghostface genuinely give off a spooky presence.
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Don't worry have a new build of Alert, Balanced Landing, Leader, and Unbreakable.
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@fr0sty1223 said:
https://forum.deadbydaylight.com/en/discussion/comment/2070772#Comment_2070772
How would any survivor actually escape a chase of semi-infinities were removed? It’s already extremely hard to get away from the killer as is.
Which ones? Been ages since I've seen the standard meta killers. No Nurse, Spirit or Freddy it's weird.
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No they've been treating their licensed characters well.
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Failing the skill check is the fault of the player. Personally would've preferred it be 45 seconds with the disable effects but can be used twice.
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Meh his power doesn't really catch my interest. Even if he was underrated. So probably not gonna play him much. Gonna stick with Billy and Hag.
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Definitely Hillbilly and I miss seeing many Hillbillies I'm one of the few left.
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Whispers and Spies together. Whispers to get to the area and Spies for the precise location.
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I've noticed that in the DS nerf bad posts they said you hope on a gen and the killer comes and call it "tunneling". But, with the upcoming Mid-Chapter they should definitely work on the other anti-tunnel perks. Buffing Off the Record and Babysitter. And change BT to proximity.
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Because I looped them for 5 gens and got a face camp with Noed and hook hits it was spectacular to make someone rage so much.
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Still playing.
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Who were the killers and did the people seem to know how to use them?
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Should buff off the record and Babysitter for the Mid-Chapter since they won't be overshadowed anymore so much.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2066231#Comment_2066231
I woulnd't be. All of the problematic windows will make a return but with breakable walls this time. Maybe some will even get the groaning storehouse treatment and they'll put the breakable wall too far from the window for it to even be useful.
Mmm rancid abbatoir window feels just like old times.
I won't mind though. But once more might be biased with who I play the most.
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2066231#Comment_2066231
Oh ######### yeah I can't wait for those maps too, I wanna see how the new Coldwind and Red Forest will look like. Temple of Purgation rework is gonna be sweet.
Also gameplay for me Red Forest is awful.
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@glitchboi said:
I love the map reworks, they make the maps look nicer, cleaner, and more modern. What I don't like, however, is the way they balance the maps. For example, the Fun Bus of Autohaven and the god loop in Groaning Storehouse.
I really hope they rework Haddonfield well.
The maps I'm most excited for are Coldwind and Red Forest.
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Hello once more Sluzzy. So are we talking someone downed the killer but sees someone else. Or 4 man slug at 5 gens. And DS nerf while I believe it was necessary the devs should now look to improve other anti tunnel perks. BT on proximity, Off the Record, and Babysitter. Could I hear some ideas for those perk buffs?
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@landromat said:
Latest reworks are more lazy and don't fix map issues. Azarov's bus is still in the game UCHANGED for some reason. They could add breakable wall to it at least
Exactly minus a few these maps haven't changed for me.
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They got to my Billy though. I pray Blight will be safe.
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We need to buff the other anti-tunnel perks.
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Well here's to hopes for a buff for Off the Record and Babysitter.
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Blight is good. Twins are mediocre. Trickster is awful. But they'll probably do something good for the 5th anniversary.
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Just gotta wait for that sweet 5th anniversary revenue.
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Excited for everything but Trickster.
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@Sluzzy said:
Tomorrow is going to be a really good day for killers. A patch that brings a new strong fun killer, 3 really good perks, not only 1 but actually 2 more killers being buffed. An awesome beat at the campfire.
While the new survivor coming looks nice, her 3 perks is nothing like the good killer perks as usual. Yet another survivor nerf included in the patch to make it even easier for killers.
I can’t wait to be tunneled with a dead perk by a good looking dude with 60 knives after I touched the objective or heal a wound.
I actually thought Smash Hit looked decent. And Starstruck looked mediocre. Wraith will be better but Mid-tier he won't be joining Hillbilly or Hag soon. Blight a little better but his position won't change. Trickster for me is boring. Boring power. Low on the tier list as well.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2057857#Comment_2057857
Not really. A lot of the time it buys them another 4 seconds and that's it. Hardly another health state.
For me Dead Hard depends on the map. You say 4 seconds like it's Wreckers Yard or Shelter Woods where it would make no difference. But what if it's Badham, Gas Heaven, Storehouse, or Game? Where there are safe pallets and loops for ages.
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Excited for literally everything else.
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Well if they deliver a few tea bags and I still get them I'll deliver a few nods back.
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It's great to find someone else from the Detective's gang.
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Someone's played against fellow Detective's Hunch gamers.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/2054084#Comment_2054084
in the end, it will be looked at eventually.
the one thing that is confirmed is, that every map up to Grave of Glenvale is going to be reworked, so Red Forest will be looked at eventually.
i mean, its not like we had many choices left anyway, there is Red Forest, Backwater Swamp, Lampkin Lane, Hawkins National Laboratory and Coldwind Farm, so it should only take two to maybe 3 more chapters until all the reworks are done.
the thing im personally most concerned about is the lack of new maps we've been reveiving lately.
i really hope after they are done with the rework they'll put out some standalone maps - after all, they did say their goal was to have 5 maps of each realm, so hopefully we'll be seeing some more of some realms we havent seen much of before.
I know they'll eventually do Red Forest I just really don't like the realm. And the devs said 5 maps per realm?
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@Mister_xD said:
there is nothing confirmed as of yet.
however, the rumours i heard said that Backwater Swamp and Lampkin Lane were next up.
I hate Red Forest If that's the case my suffering will continue.