WishIcouldmain
WishIcouldmain
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2096563#Comment_2096563
I'm hoping for Resident Evil cause that's the one I think would fit the most. I've never seen Candyman so I don't care about that license at all, Resident Evil I've played the 2make, 3make, and parts of 5. Fnaf I don't think would fit; it's a very good horror game but imo doesn't fit in the slasher genre as its more atmospheric horror.
37. It for now seems only Coldwind is changing for the Mid-Chapter. If that's the case when will they finish the graphical reworks? 5th anniversary? The Mid-Chapter after?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2096103#Comment_2096103
Just going with the current game people are talking about- Home Sweet Home Survive- I'm not sure they're likely. I think they're 100% serious about it, and the fact the game will be F2P out of beta is massive, but I think it'll be much closer to the Overwatch/Paladins scenario than actual competition to DBD (it's just unfortunate, because DBD has most of the massive licenses so good luck to anyone who tries to dethrone it- they managed to get Silent ######### Hill for crying out loud).
Personally, I see them sitting together as two seperate games in the same genre, dissimilar enough to attract different types of fans but similar enough for there to also be a crossover.
36. The fifth anniversary is coming up it will be up to this point DBD's biggest chapter. There is much speculation about who's coming Resident Evil, FNAF, Candyman many possibilities while the 4th anniversary is viewed as a huge success the chapters after have been disappointing. What do you expect will come with the 5th anniversary? Which license and other possibilities.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2095392#Comment_2095392
I'm not convinced slapping skillchecks onto everything would be the way forward- for hooks it works fine but for, say, wiggling I think it should be changed to something else as skillchecks wouldn't really work (pressing A/D over and over is okay as a mechanic tbh but imo should be changed to something else for those with bad wrists, and for consoles also needs a change because it completely ruins controllers. Don't get me started on the joy-cons I've ruined like this.)
35. There have been many posts saying that DBD is dying that there'll be the game to knock DBD off it's throne. How serious do you believe that actually is?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2095316#Comment_2095316
Thank you.
Firstly, yes. I'm not a fan of it preventing hook suicides because if someone doesn't want to play a match they'll just AFK or even worse, sandbag their teammates (and make trying to give a teammate hatch much harder), but it'll help console players out immensely due to the framerate drops and prevent lal people accidentally missing a single button press and dying. Good change oversll
34. With this coming making hooks a little more dynamic do you believe something like hook skill checks could apply to other game mechanics?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2094481#Comment_2094481
Okay, so keys. Add an opening animation to unlocking the hatch, substantially limit the time the hatch is open for, and make them the keyring instead of the key. You can attach add-ons as necessary, however there's a Rare add-on that allows you to unlock the hatch. Why rare? Because of the amount of rare things in a survivor's bloodweb it'd actually make it harder to find than a very rare or ultra rare
Also maps are in desperate need for a buff. The rainbow map is good but the green map needs more things it can track, then the rainbow map would track everything and for longer too.
Medkits could maybe do with a slight nerf imo.
Toolboxes are fine.
Flashlights are fine, though they could do with an add-on pass tbh
Also make Firecrackers a permanent item.
(also if I don't respond its currently 1:24am, I've stayed up till like 5am for the last past week and so I'm really tired, and will probably have fallen asleep. Be patient and I'll get back asap)
Welcome back
33. Recently it was announced there'd be skill checks coming to hooks. Many say this is a good change that'll prevent hook suicides. Boost Solo Q. Do you believe this will improve Solo survivor quality?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2094481#Comment_2094481
Okay, so keys. Add an opening animation to unlocking the hatch, substantially limit the time the hatch is open for, and make them the keyring instead of the key. You can attach add-ons as necessary, however there's a Rare add-on that allows you to unlock the hatch. Why rare? Because of the amount of rare things in a survivor's bloodweb it'd actually make it harder to find than a very rare or ultra rare
Also maps are in desperate need for a buff. The rainbow map is good but the green map needs more things it can track, then the rainbow map would track everything and for longer too.
Medkits could maybe do with a slight nerf imo.
Toolboxes are fine.
Flashlights are fine, though they could do with an add-on pass tbh
Also make Firecrackers a permanent item.
(also if I don't respond its currently 1:24am, I've stayed up till like 5am for the last past week and so I'm really tired, and will probably have fallen asleep. Be patient and I'll get back asap)
Sleep's important, well people hope you've enjoyed this interview so far it'll continue tommorow. I'll continue to ask the questions to see where GoodBoyKaru believes the game should go.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2094435#Comment_2094435
Maps are... entirely dependant. For some killers, they're amazing, and for other's they're abysmal, so it's very hard to say. For example as Pyramid Head, Dead Dawg Saloon is without a doubt his worst map, but for Nurse it's one of her best. Hawkins is bad for both of them, but Wraith thrives there.
The current design of maps, though, is atrocious. Going off of the reworked maps and their most recently released ones before that- Midwich and Saloon- they're just awful. Saloon has bad pallets so the gameplay loop is hold W to main building, hold W around main building, or hope they don't run to main building and don't get me started on the breakable walls. Midwich is just... W. Badham is genuinely atrocious for everyone and everything, Yamaoka is... it's okay, very immersed but the loops aren't very safe so that's nice at least. Ormond is actually okay now, even if the short loops make using PH's power impossible. Autohaven is atrocious; the walls solved nothing, the graphical update just means you can't see, and they're still RNG dependant. They completely ruined MacMillan estate (hey Storehouse how we doing), too, and I think that's all.
Basically, maps are now awful for both sides, but killers have been hit even harder and they best be bringing a killer buff soon (and a delete key, or third rework, to Badham).
Let's roll around to items and add-ons now that you mentioned items.
32. There are currently six survivor items Keys, Medkits, Toolboxes, Flashlights, Maps, Firecrackers (limited) Toolboxes were nerfed although they still serve they aren't what they use to be and it's fair to believe key changes are coming in the next few chapters. With a key change upcoming what changes do you think should be made to them for better balanced gameplay? And do any other items need a significant change to be more useful or fair?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2094398#Comment_2094398
29) Not really, actually. For example, take Clown and Freddy. If Clown's yellow gas was much more impactful in terms of map mobility then they'd still play significantly differently. Clown's anti-loop would be stronger, and he could use his mobility to get to anywhere on the map. Freddy could get to generators, and whilst he'd still have anti-loop, his sleep timer and generator defence would make him play differently, much more defence oriented over Clown's more aggressive style.
30) In my opinion, it should be balanced around good Rank 1 survivors and killers, and around comms (already been through the whole "buff the ######### out of solos" tirade). At lower ranks, many people won't know how to get the most out of their killers or survivors, and at higher ranks when people are more experienced then they'd still be fighting skill vs skill.
31. Do you believe the maps currently reflect this playstyle? Or for this direction you believe is best for the game everything balanced and made for top tier what changes should be done for the maps if they don't?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2094271#Comment_2094271
Those aura perks? Get rid of them. Reduces the grind and helps solos because, again, you shouldn't have to use perks or items for information SWF get for free. Rework them into something else, or just genuinely delete them. Give each character 2 unique perks instead of 3 or something. Whatever the solution, solos need massive buffs immidiately if not sooner.
And yes, whilst it could be problematic for stealthier killers or Oni (doesn't really matter with Oni his terror radius is different so you know it's him as soon as you hear the heartbeat) it would be overall beneficial for game health because then you could balance killers around all survivors knowing a lot more than they do now. Wraith would really struggle due to stealth being his biggest factor (the super lunge is nice)? He's now significantly faster, growls much less, uncloaks quicker, etc.
In terms of how to make every killer competitve at that level, I can't go into detail on how I'd attempt to fix every killer because genuinely a lot of them are unsalvageable. Legion and Twins, for example, just need complete entire kit reworks to be viable at top-level play vs top-level, co-ordinated survivors. Maybe with these kit reworks they can make them actually fun to face too. Others, like Clown, need actual mobility abilities, because their power in a chase is on-point (aka make the speed boost gas actually useful for traversing the map).
29. But wouldn't pushing killers to the winning formula which we know kinda sour killer gameplay by making them all similar and ruining the uniqueness of killers?
30. So based on how you spoke "viable at top-level play vs top-level , coordinated survivors" does that suggest you believe the game should balance around the smaller top tier players instead of the numerous casual players?
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@Mandy said:
https://us.v-cdn.net/6030815/uploads/JQX087Q27JLP/kb0vtqr-5b1-5d.jpg
https://us.v-cdn.net/6030815/uploads/RFKAQFSLOPD1/pnulgvp-5b1-5d.png
https://us.v-cdn.net/6030815/uploads/KHQ20TNMKIX6/klfyycv-5b1-5d.jpeg
For those that haven't seen Twitter, these are the concept arts.
Any other maps joining Coldwind? Or are you not allowed to say?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2094197#Comment_2094197
Oh God this old treat.
Between 6 and 10 hooks should be the ideal target, with 2 survivors dead and 2 alive. That's what the game should be balanced for. Above that- with 3 or 4 kills and 9 to 12 hooks, is also a win. IMO hooks are more important than kills, though, because you can very easily tunnel one survivor out of the game, slug one, then get a NOED proc and camp a third. If the final survivor is smart, they'll just leave and not make an effort to save their third friend.
So, yeah, hooks. Hooks is healthier.
Way to get there? I've said this so many times but I'll say it again; buff the everloving ######### out of solos. Totem counters, ping systems, things into the base kit, solos should not have to use perks or items to get the same information as SWF. Once solos are buffed to that level, you do the same to killers; superbuff them until they can all hold ground vs good teams, then find Spirit, find her code, and ######### delete it.
28. If that's the case how can we make every killer to be competitive at that level? Without making them entirely unrecognizable from what they're supposed to be? And wouldn't that create the risk of making even more perks worthless and clutter the blood web? Such as aura perks? And wouldn't making every survivor have SWF ruin many killers for a while like stealths and Oni?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2094159#Comment_2094159
26) Freddy is definitely a high priority for needing a change, as well Huntress. Hopefully they'll address Freddy's... issues, as well as Huntress' literal beachball hitboxes in a way that works this time. Also on Huntress, they need to address her add-ons; exhaustion hatchets need to go, cooldown add-ons need a nerf, iribelt needs to be neutered from the game, and she needs another ultra rare.
IMO they also need Spirit on that list for a full power rework, and she needs that done ASAP. IMO a higher priority than anyone else. Nurse needs bugfixes but hopefully she remains relatively untouched.
Demo is... he's fine, needs some minor power number tweaks. Rat liver basekit, maybe the ability to instantly teleport to any portal on the map without needing to place one first then have a portal placed where he was if he has one available, idk. Also the ability to remove the oldest portal on the map to open a new one and he should be in a great spot.
27. There was recently a discussion that involved what counts as a win many hooks even if it doesn't add to a kill or kills even if it's one hook. Which do you believe is healthier for the game on both sides and what's the best way to get there?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2093991#Comment_2093991
24) IMO yeah, they're doing it pretty well.
25) No, I think that certain killers need to be nerfed (*cough* Spirit *cough*) before some are buffed/reworked. Despite me saying that Twins and Clown are weak, they can still hold their own very well in the right hands agains the majority of teams (hey Dowsey).
26. In a dev Q&A a while back they announced there were changes upcoming for Freddy, Demo, and Huntress. Do you believe they should be the main targets for killer changes? and if so who should they prioritize first.? And what rework/nerf/buff do they need to be more enjoyable?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2093551#Comment_2093551
Personally, I'd much rather they buff weaker perks before nerfing the stronger ones, with the exception of when perks are completely busted and/or screw over solo teams (Third Seal and Knock Out both spring to mind for the last one; imo Blindness needs a change after the OOO rework comes in as it just messes up solos).
I don't think they should focus on any particular category- if a perk is weak, buff it. If it's overbearingly strong, nerf it. If it primarily affects solos, rework it.
IMO, the current killer meta depends on the type of killer. For higher mobility killers, such as Nurse, Spirit, Blight, it'd be Ruin/Undying/BBQ, with an extra spare perk (for Spirit, Stridor, for Nurse, I'm All Ears, for Blight, Tinkerer, etc). For lower mobility killers, such as Pyramid Head, Clown, or Trapper, it'd be PGTW/Corrupt Intervention/BBQ, then the extra perk slot (I'm All Ears on Pyramid Head, for example).
Unless something incredibly gamechanging comes in, or they change Ruin back to how it was in December 2019, I don't think it's going anywhere either.
24. Do you believe the recent changes and announcements to meta perks are being done properly? Like Undying and DS
25. Do you believe it's the same way with killers where weaker ones should be buffed before nerfing strong ones?
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@RubiqRage said:
https://forum.deadbydaylight.com/en/discussion/comment/2093407#Comment_2093407
leader over provethyself ?
With Leader you're healed and unhooked faster.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2093403#Comment_2093403
Training mode: a team of bots or a bot killer with a team of people- similar to how Paladins does it except obviously asymmetrical. You'd have three different difficulty settings and you'd have them programmed to make decisions after having asked newer, experienced, and veteran players how they'd react to each situation individually (to match thre three difficulty levels). Get the playerbase, the people who know how to play the damn game, involved in the process to make it more accurate.
Other ways to help the new player experience:
- Trial characters (every, say, Saturday and Sunday then two random killers and two random survivors are unlocked for free for all players). You can level these characters up but teachable perks cannot be unlocked until they are purchased completely.
- Boosted bloodpoint gains. Reduces the grind.
- A functional matchmaking system (hey MMR bestie please work)
- A better tutorial
- There are now two Shrines of Secrets- one with 4 killer perks and one with 4 survivor perks. At least one of those perks is guaranteed to be from a licensed DLC, one has been used in a previous Archive challenge, one is for use in a current archive challenge if applicable, and one is completely random. This applies to both shrines.
To give an example for the last one, I'll use the Survivor Shrine. Perk 1 would be Stake Out, from a licensed DLC (the Saw Chapter). Perk 2 would be Dead Hard- previously used in a challenge during Tome 2. Perk 3 would be Any Means Necessary, as it's needed during the current Archive, if not for the current level. Perk 4 would be random, so could be anything from Decisive Strike to Deliverance.
22. As we know the killer meta recently had a change with the nerf of Undying only guaranteeing one totem respawn instead of a possible 3. And before that PGTW was nerfed. While there are more killer perks useful then survivor perks the majority still are niche or not good. Prime example is everything owned by Deathslinger and Freddy. Do you believe there should be a bigger priority on nerfing strong perks or buffing weak perks? And if so which category should they focus on like tracking or chasing? And what do you believe is the current killer meta? And where can you see it going?
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@RubiqRage said:
https://forum.deadbydaylight.com/en/discussion/comment/2092925#Comment_2092925
Im open to trying new ways to stay alive and escape so yeah fire it away.
Simple for you Decisive Strike, Leader, and Kindred. For the fourth perk BT or a good Anti-Slug perk.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2093364#Comment_2093364
Yes, 100%, the bloodweb needs a change. Bloodpoint gains need to be boosted or the web needs to be made substantially cheaper because this game is absolutely not new player friendly. Removing perk tiers, removing useless add-ons and offerings, making Daily Rituals actually give a decent amount of points, all good ideas. The game system itself needs a fundamental rework- perhaps even moreso than when legacy was released to people- and I hope BHVR do it soon.
21. An often requested feature to help the newer player experience is the creation of a training mode something requested for years but already present in DBD mobile. How do you believe a training mode should be implemented? and what other ways could be done to help the new player experience?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2093298#Comment_2093298
I mean- the concept art didn't show any corn so I'm incredibly hopeful on that front (######### off, corn). Hopefully it'll be a lot more spaced out, or just non-existent.
In terms of if it'll make it better ot worse, I don't know. Obviously I hope better but I wouldn't put it past them to somehow make Cowshed worse.
I think they'll do this one solo. It's too large of a realm to pair properly with Swamp or Red Forest, both of which also need a massive amount of attention to fix too, and it was already delayed once due to it being so big.
Nothing escapes the corn.
20. You seem to not be bothered by the grind while others say there needs to be something to reduce ideas proposed are the abolishment of perk tiers. Or the removal of certain offerings like luck ones. The devs have taken steps to reduce the grind introducing daily rituals and the archives. Do you believe the bloodweb needs a huge change or are things fine as they are?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2093241#Comment_2093241
18) With Clown it's his lack of map mobility. Sure, he ends chases in seconds, but that doesn't mean anything if you're on Fractured Cowshed, they pre-drop every pallet, gens go in half a minute and there's this one Blendette you can't find.
Twins because they take twice as long to do everything as every other killer except for 4man slug or Victor Camp and that's just... boring. For both sides involved, at least imo. So I like to play as fairly as possible and doing so they're just... really weak.
Fair enough. Speaking of Fractured Cowshed and Coldwind
19. Recently on DBD twitter they posted concept art for The Thompson House most likely showing that Coldwind will get a graphical update/rework next. This realm is the oldest left and most commonly viewed as survivor Sided. With Fractured Cowshed and it's loops into loops put as the third most survivor sided map in Otzdarva's list according to the CIA. The graphical reworks have often been viewed as ineffective and make some maps worst like Groaning Storehouse. Do you believe the upcoming changes will improve the quality of gameplay for both sides. Or worsen for another and nitpick any specific map if you need to. And do you believe they'll pair this with another realm? Or have a solo like with MacMillan?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2093212#Comment_2093212
16) Yep, that crown can go back to Twins or Clown, he'll be bad but not the worst imo.
17) Deathslinger- no reaction time to his shots, his counter is through sticking to gens as efficiently as possible leading to a dull game for both sides as nobody likes 3 minute games where everyone holds M1, and there's no chase interaction. Just by existing he has permanent zoning, his terror radius doesn't ######### exist, and it's just unenjoyable. Also I have yet to face a Deathslinger player who doesn't play from Subway and hit me through walls.
Blight- they all use the exact same build (Ruin/Undying/BBQ, and about 40% use Tinkerer), and don't get me started on the damn J-flick. It's just boring to deal with.
Twins- to be fair it's moreso Victor, and Victor's piggyback. If you're injured, you're #########. If your team are injured, you've lost, no Claudette self-caring in the corner isn't helping I need healing over here). If you actually dodge his hitbox- which, for the record, is worse than Huntress' and I never thought I'd say that- and crush him, good news! He's back in action in about 3 seconds! Hope you have fun!!
And yeah, Pyramid Head. Amazing to play, awful to deal with.
18. What makes Clown or Twins the worst? In case two Clowns of this forum decide to read this. And what Twins? I thought they were extinct?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2093185#Comment_2093185
Should it have been done on release? Definitely. He needs to be a lot more fun to play, and a lot stronger to play, and he needs to feel like someone with a power, not someone with a hindrance. I know I mained old Freddy, so I'm used to hindrances, but at least he was 115% and had build-in slowdown.
Does it show inconsistency? Yes, but at the same time Trapper is base-game, Trickster is a brand new DLC, it'd make sense they'd want the new DLC to be... well, not the worst killer in the game.
But something else, is that he's ass to face, and these new changes don't address anything that makes him unfun to deal with. He genuinely feels like Old Legion with extra steps, and his terror radius suffers from the Deathslinger problem of "it's a ranged killer that you can't ######### hear coming."
I miss the times of them creating a killer that's actually fun to face. They were on such a roll with Demo and Oni and then they released four duds in a row :(
16. Will Trickster at least not be the worst with the upcoming buffs?
17. And why do you think Deathslinger, Blight, And Twins are unenjoyable?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2093126#Comment_2093126
12) On the killer side, Mindbreaker. On the survivor side, We're Gonna Live Forever.
13) On the killer side to face, Prove Thyself, and to play with, NOED. On the survivor side to face, NOED, and to play with, it might be Balanced Landing (though No Mither is also a viable pick).
14) The grind- wanting to get all of my survivors P3 50 with every perk unlocked- and new chapters. Though I've had to take a lot of breaks recently cause the last chapter I've actually got any use from was Descent Beyond (Undying)- Binding of Kin and All-Kill have been... let downs, let's say.
I haven't prestiged once. Now that we know some of the ways of GoodBoyKaru. We'll now move on to the balance and health of the game. We'll cover the big recent news Trickster already getting buffs. And Coldwind being changed next. Then talk about the bloodweb.
15. Trickster upon release was called the worst killer in the game by the community no uniqueness and overshadowed by Huntress, Slinger, and Plague for once. The devs have announced with the 4.6.1 bugfix they're tossing on buffs. But do you think the devs should've done this on release with an extra week and community criticizim of Trickster. Implementing perhaps ricochet an idea promoted by some. And do you believe this shows dev inconsistency fixing this quickly while other killers like Trapper still suffer?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2093078#Comment_2093078
edited the comment for 10, in case you didnt see it
11) Definitely the killer. I can manage it if the killer is, say, a Bubba who plays fairly and applies pressure to everyone. Even if I lose and my teammates are useless, I feel like I've stood a great chance and even though it's frustrating I would've had fun. If it's a Pig player who tunnels like their life depends on it (ahem this one streamer i cant name due to forum rules no its not scorpionz ahem) through my active RBT then not even having the most pallet efficient team who slam gens can help me because there's literally nothing I can do in that scenario. The killer decides if I'm going to have fun as a survivor or not, whilst I decide if I'm going to have fun as killer or not.
Well let's hope the mods let this go through
12. What's your favorite perk/s?
13. What's you least favorite perk/s?
14. And what keeps you playing the game?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2093048#Comment_2093048
9) It's a combination of reasons but honestly, I think the biggest one is that survivor just... isn't fun. Since the ruin nerf, killers have been hardcore tunneling, camping, slap on NOED-with-Iribelt-because-that-makes-sense-#########-you, and red rank solo teammates haven't been the cream of the crop either. And that's not to say "look at me I'm so good" (but I mean, I am pretty good at running any killer that has actual counterplay) but you'd expect a rank 4 to not throw down shack pallet vs a Wraith at 5 gens when healthy on first hook, wouldn't you?
Also the queue times- holy moly the queue times. For me, survivor queues are instant from like 3am-2pm, but I can't play during those times (take a guess why) so killer queues were just... faster, so I played more killer.
Basically, survivor just stopped being fun, so I moved to killer.
11. So would you say survivor is more unenjoyable for you because of what killers could bring like Noed or Iri Head? Or because of your potato teammates not fixing gens and throwing every pallet?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2093015#Comment_2093015
6) Favourite map, hmm... Entirely depends on the killer, obviously. I think as Pyramid Head it'd definitely be Lèry's, but The Game definitely isn't bad at all either.
7) David with his shirt off 🤤
8) Either a David with a shirt on (>:( ) or Yun-Jin Lee because her scream really hurts, man.
9. Why do you main killer over survivor?
10. Why do you upload cute animals?
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@Kebek said:
Jane profile picture would fit you well.
Funny
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2093003#Comment_2093003
3) I play on PC.
4) I'm pretty sure I'm a killer main rn
5) I main Pyramid Head, followed by Bubba and Freddy, with Nurse and Wraith taking spots 4 and 5.
6. What is you favorite map/realm to play on?
7. What is your favorite survivor character to play against?
8. What survivor do you dislike playing against the most?
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@GoodBoyKaru said:
Hi sorry I've been reading the new Skulduggery Pleasant book, but I'm here now.
https://forum.deadbydaylight.com/en/discussion/241269/interview-series-episode-2-goodboykaru
1) I discovered the game first through Markiplier and Jacksepticeye's videos on it, but didn't really get into it until a friend from school asked me about it. So I got it and I'd play with her and her friend-turned-bf-turned-ex a lot, and they'd carry me as survivor and teach me things. Killer was all on me though so naturally I was a filthy toxic survivor main for too long.
2) So, basically, I created the character of "Karu" as an idealised version of everything I wanted to be. Smarter, kinder, happier, etc. Whenever I was going through a tough time (which was like, every 30 seconds lmao) I'd imagine what he'd do and try my best to replicate it. Basically I made a fictional character to bully me into a better person.
As you do.
The "GoodBoy" bit comes from just something I like to be called- I have massive ######### insecurities so being told I'm not a colossal failure is usually nice- and something else pretty private.
Well darn more complex then my name good reason behind it.
3. What platform do you play on?
4. Which side do you main and why?
5. Of that side which character/s do you main?
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Do you want my anti-camp build?
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Will they toss on another realm? Or do a it solo like MacMillan?
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Who were the killers and their builds?
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@GeneralV said:
"One, Two, Freddy's Coming For You
Three, Four, Better Lock Your Door
Five, Six, Grab A Crucifix
Nine, Ten, Never Sleep Again"
Will his license holders allow it?
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Only a few killers can utilize BBQ's aura. And you can hide behind a gen no problem being the primary objective. And not really as good on Nurse and Spirit.
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@KayTwoAyy said:
Kudos to both of you for this, I enjoyed reading through this.
A few takeaways, as an onlooker...
- I like the Call and Response format--it makes the thread more digestable as a reader, and I imagine it is a lot less intimmidating for the interviewee. For you, @WishIcouldmain I imagine it also allows you to "post-pone" your copy-paste questions and follow-up with a response if you feel it is warranted. Overall, I think its the best format for this sort of thread.
- If you're going to continue this series, would you mind editing the title to something more official for archiving (i.e. Interview Series: Episode 1 | dspaceman20). Would be cool to be able to search the title in say... a month or two, and find multiple interviews very easily. This might also be nice if other people feel inspired and want to run interviews as part of the series
Good idea
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2091325#Comment_2091325
31. I think the game is heading into a great direction. It's getting better for all sides.
32. I came up with the name pretty simply. D for the first letter of my name and just randomly spaceman I'm also interested in astronomy.
33. My dream chapter would be an outlast or evil within chapter. I like those horror games.
If these are the last questions I would like to say thanks for interviewing me. And I hope people got to know a little bit more about me.
Thank you very much for being my first interviewed person. And I believe the community got to know dspaceman20 a lot better.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2091248#Comment_2091248
30. I definitely think content creators have given this game a bad reputation. They have videos of them doing toxic things or they either exaggerate on things they perceive as toxic in order to get views and it's honestly terrible. Both sides are terrible.
I believe we'll wrap this up with a last few questions. Unless you can say something else.
31. Do you believe the game is heading in the right direction and If not will it be fine or not?
Simple questions I forgot to ask.
32. How'd you come up with the name dspaceman20?
33. What is your dream chapter?
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2091231#Comment_2091231
29. Yes it most definitely does. Like I said with maps. Reworking the maps to look better has had some amazing results and makes the atmosphere more scary.
30. Content creators often have uploaded videos like toxic this or that. And many behavior done in those videos can be pointed as the problems with the game by many people. So do you believe content creators have given the game a good rep or bad rep? Or that it doesn't matter and they should do what they want regardless of how it affects the game's reputation?
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2091174#Comment_2091174
28. I believe original chapters are best for the game. Sure licensed chapters can be exciting but ultimately I find original chapter ones that build up the dbd universe is better and its always interesting to see the route they will go with the story.
29. Do you believe DBD has the right atmosphere to feel like a true horror game?
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@Aquamarine said:
https://forum.deadbydaylight.com/en/discussion/comment/2091111#Comment_2091111
Wow, that's a lot, thank you. Yeah, nothing can replace practice. In theory, I should somewhat know how the game works (red rank survivor) but playing killer is much more...hectic. And easily discouraging.
https://forum.deadbydaylight.com/en/discussion/comment/2091117#Comment_2091117
Pyramid Head with Ruin, Trails of Torment, Nurse's Calling and BBQ. Not an ideal build maybe, but I don't have many perks for him yet.
That's actually not a bad build. Personally I believe ToT is best on Insta down killers and since PH doesn't have that I'd replace it.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2091115#Comment_2091115
27. Well Kills are really detrimental to survivors since they are out of the game and the more like survivors die the less likely they will win the game, so I guess it's enjoyable for hooks (ultimately I'm not sure)
28. Do you believe Licensed or Original chapters are overall better for the game?
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People overreacted terribly to the Hillbilly nerf. And is easily still in A tier.
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As a Billy main I agree. I always tried Oni but always came back to Billy. I always find it easier to use your power to down a survivor. Don't need to really manage it. While Oni would need to worry of his power can work at a loop because he can't waste it. While yes Oni is better against casuals. Under the prime situation with good survivors who will deny Oni's power. Hillbilly outperforms.
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Which killer and build are you using?
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2091086#Comment_2091086
26. I'm sorry but I don't think I'm knowledgeable enough on killer to make judgment on which is better And what it should be centered around.
27. Okay then as a survivor do you find it more enjoyable when the killer goes for Hooks or Kills?
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2089998#Comment_2089998
24. Yes I do believe it will be their biggest chapter. Like last year when they released silent Hill. However I am a bit concerned which the current pattern of mediocre chapters I'm worried it will be the same.
They have a pretty big expectation to live up too that's what makes it so big.
25. There was a recent discussion should the game be better centered around Hooks or Kills. Which do you think it should be centered around and the best way to do so?
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2089728#Comment_2089728
23. Yeah I would say it's true to a certain extent, but this is because every community can be toxic one way or another, so to criticize dbd for having a toxic community isn't really significant in any way.
24. The fifth anniversary is upcoming do you believe that for now that'll be DBDs biggest chapter? but also be able to show behavior still has it in them after the last few catastrophes?
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2089501#Comment_2089501
22. I don't play killer so I don't think I'm knowledgeable to commit on if killers need a bug change.
23. DBD is often criticized as the toxic game with a toxic community. Do you believe this to be true and if so why?
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2088767#Comment_2088767
21. Yes I do think this game needs a big gameplay change. From the survivor perspective it's getting stale. I would honestly want them to go back to thinking of something for early game. Just something that breathes new life into the game weather it be something new or a rewor or change to something else.
22. Do you believe the killer side needs a big change also?
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2088724#Comment_2088724
20. The dev's should definitely speak more to the community. The silence is extremely annoying and conveys that they are ignoring us. They should communicate to us what they are going to do before waiting later for the ptb to reveal. And its definitely possible with the use of their social media and the forums.
This will be my last post since I gotta go to bed but shall resume tomorrow.
21. There have been in the past and now for a new big shakeup something that can rattle the game a bit. This has happened before but not one in a while. There were early talks of an early game collapse but other ideas have appeared. Do you think DBD is in need of a big gameplay change now?