WishIcouldmain
WishIcouldmain
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- WishIcouldmain
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The Thing as a mega chapter
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@GeneralV said:
Well, not exactly. My Dream chapter (intended pun) released back on October of 2017.
Still dreaming for mine.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2113826#Comment_2113826
Graphics-wise? Yes, for sure. I disagree with the statement that it doesn't fit with DBD because it still does while making a completely new-looking map. It even has good collision for huntress and deathslinger and there is so far only one sound bug with the map. It will definitely be successful (again, graphics-wise).
34. Just been shown Resident Evil is coming what are your expectations and are you excited? And give a summary please I don't know enough about Resident Evil.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2113364#Comment_2113364
Honestly? Yeah, of course I do. A game health patch that is PROPER and actually full of many bug fixes, balances, and buffs for killers would go a long way.
People keep saying it would not profit BHVR, but I really think it would. It would make people want to play the game again. What they could do is bring out a health patch followed by a smaller one that brings out loads of cool skins for several characters. That would be a good plan in my eyes, but I'm no expert.
33. From what you can tell does Coldwind seem to have a successful rework?
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What about the other maps? And personally I like the daylight for one realm it adds some diversity.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2111984#Comment_2111984
Second wind, it is still pretty situational but can help with tunneling off hook and save you time to reset.
MoM, if they ever fix the protection hits that is. This perk can easily become meta if it actually was much more consistent imo, it would also promote team play and saving your teammates.
BL, the only reason this perk is not meta is because not every map has loads of ledges to jump off of. Some have only a few and shelter woods none. If there were more ledges it could definitely help. I think it could become meta easily because you are able to silently get a huge head start from the killer.
32. The devs are ona constant schedule they've said they get to work on another chapter immediately but do you believe at least a Mid-Chapter should be devoted to game health?
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2110881#Comment_2110881
Eh, not really. I think that Hawkins is just fine, mayyyybe it could use a slight tune up with more special effects such as lights being turned off, but that is it.
In fact it would be amazing if whenever the demogorgon hits a survivor with a shred in Hawkins or in other maps, the lights would flicker.
31. What other perks do you believe with enough care can become good perks that sneak into builds more common?
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What are twins?
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2110597#Comment_2110597
His addons still need a few more changes and just in general he could use more changes, but the buffs look good.
I honestly don't really think it matters if demo gets rat liver base kit, he already plays fine without it IMO, I usually play him with double speed addons instead of rat liver.
The changes he could really use would be the ones that just make him quieter, it is so easy to tell when he is on someone else in a match since you can hear him screaming.
Overall though, he is only getting better with these changes, so I think we might see a rise in demo players.
30. There are a few maps left to be changed even more with the Coldwind change. One of the maps people don't know about though is Hawkins. Do you believe Hawkins qualifies for an update?
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Still unsure if they're gonna update it or not.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2108611#Comment_2108611
Lucky break, the perk might be a little too strong. But if they nerf it the wrong way, then it will become borderline useless again. Everything else, especially the object change, looks pretty good to me honestly.
29. Do you believe with the Demo changes he'll be more viable and played more often?
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2106854#Comment_2106854
I mean, I guess? The hatch change won't really change much at all really. It is not effective in changing the hatch.
I honestly don't know, contrary to popular belief, Demo can still play well without the rat liver. The rat liver definitely helps him a bunch, but he still got more than he lost. I think people are overreacting. However, the Huntress's second iri addon is just a bit... not good at all.
28. Were there any perk changes that you believe were the wrong decision?
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Rework him instead.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2106060#Comment_2106060
No, I even submitted my own suggestions to fix this. The compensation is just unnecessary. Demo's base shred speed should be set to 100% without any negative compensation. There really was no reason to nerf the rat liver if the devs weren't going to change his base shred speed. Rat liver could be changed to do something like increase the shred range by a meter or two, same thing for his deer lung addon. Why is his deer lung addon even given a drawback? The only addons that need drawbacks are ultra rares that provide a powerful effect such as the "Judith's tombstone" addon for Myers, not a green tiered addon.
26. Do you believe the change to hatch is a good way in the right direction? But do you believe it's effective though?
27. This is something I just realized. People are saying Demos been nerfed. While his base has been improved. Yet no one is saying Huntress is nerfed and her add-ons had just as big a change. And no base change. Does this show how much Rat Liver became an integral part of Demo gameplay? And should add-ons be considered in balance? Or is it simply add-ons are necessary on Demo and not Huntress?
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@Hoodied said:
Imma ask you a question @WishIcouldmain cause this looks hella fun, do you think this is fun?
I enjoy it although it's annoying if there's a question I forgot to ask.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2105115#Comment_2105115
I agree with survivors getting a totem counter, but not a straight up one like they do for generators. They could make it more immersive by doing something like making all survivors hear a breeze of wind for each dull totem they cleanse, or having 5 candles blow out for each remaining totem left in the match just below a totem. So yes, I believe that some sort of totem counter should be base instead of being in a perk.
25. The devs have just nerfed most Demo add-ons do you believe it was justified compensation for his buffed portals?
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2104740#Comment_2104740
I believe that they should get changes that buff their power and change it in some ways, such as pig and legion. She needs a total addon overhaul and power rework.
24. Small game was recently changed to come with a totem counter essentially no to Noed. This has delighted some but angered others who've said this should be base along with other things. Do you believe something like a totem counter should be base or remain a perk?
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2103496#Comment_2103496
His power needs to be updated for sure, but I am not sure whether or not to change his tombstone addons. His tombstone addons fit with his lore and make him unique because he along with the Pig and Pyramid head are the only killers who can kill survivors without actually sacrificing them through the use of hooks. The tombstones are also VERY strong, but also just as counterable. So no, I don't think they should be at top priority for his changes.
He needs a rework, and then his tombstone addons should be changed with them as well. I also think it would be cool to keep the effect of the tombstones (killing any survivor instantly), he is a licensed killer after all, he needs to be special from the other killers (not saying the others aren't special in their own way of course). They need to update Michael to meet the modern standard of a DBD killer while keeping the tombstones and changing the addons to work with his new power.
23. What do you believe should happen to other killers in desperate need of changes?
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2103437#Comment_2103437
Yeah, just as I thought Sluzzy didn't respond.
It's fine Sluzzy just doesn't want to do it.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2103365#Comment_2103365
Yes, I do. Blight, the Twins, and especially the Trickster really need to get their own map. We haven't had a huge amount of content come into the game since the silent hill chapter where we received a full chapter. Giving us a new map for the killers who don't have one is definitely what is needed and players would love to see new maps.
Freddy is a bit weird. He sort of needs a rework again, but he doesn't. I think he needs changes to make him more skillful and even more deadly in the dream world. Having his skill rely in keeping survivors asleep would make him less boring and more fun while still keeping him strong.
22. With the three killers with their add-ons reworked and updated the only killer left with an oddest of add-ons left is Michael. His power itself is outdated but many say his powerful tombstone add-ons keep him afloat should Michael or another killer be top priority for changes? And if so how should they go about this?
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2103255#Comment_2103255
I find it ironic that I just asked Sluzzy a few minutes ago if he'd be down to do an interview.
Honestly I doubt he'll respond, but you miss every shot you don't take.
Would be the viewed post ever. If anyone can get it to happen. I would love to do it.
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@BrokenSouI said:
No. Because they nerfed freddy in ways that weren't needed
Agreed he needed a full rework again.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2103260#Comment_2103260
The buffs will definitely help, but I am pretty sure that he will still suck. He needs a rework or a few changes to make his power more lethal.
I agree with making clear communication with the community a thing. Just simple communication would help everyone out.
20. Do you believe the devs should look into giving the last three killer their own map?
21. Do you believe going back to new killer changes Freddy should get a rework instead?
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@Sandt21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2103232#Comment_2103232
Keep trying. We MUST know what goes on in his head!!!
Can't force anyone to do it.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2103152#Comment_2103152
I actually was just about to post an in-depth thread about this upcoming patch. But my overall impression of all these changes was that they were good except for Freddy's with a few other questionable changes, and you can find everything else I say in the post here in just a second.
It has already been posted, this is just in case anyone doesn't see it.
Okay might come back to it.
19. Trickster has upcoming buffs he was lauded as the worst killer of the game and many ideas were stayed to improve him. But they didn't do it on release once more showing the devs lack of communication with the community. Do you believe the buffs will no longer make him the worst? And should the devs make it top priority to listen and communicate with the community better?
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@Sandt21 said:
You know what, I'm just gonna come out and say it....
You should interview Sluzzy. I'd watch the hell out of that
Tried
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2102987#Comment_2102987
Currently, breakable walls are merely pre dropped pallets. This means that the killer has to spend their already precious time to get rid of them. The idea of a hammer breaking them is not a very good idea because it would create an infinite on the dead dawg saloon specifically. Against good survivors you can end up wasting loads of time breaking them.
Then there is "The Game" map and the breakable walls on it. Definitely a pain in the rear to deal with sometimes, for both sides.
What I think breakable walls could be changed to are something that survivors could actually spend their time to build, and then the killer would have to break them. It would be more balanced because a survivor has to spend their time building one. It could be one of the new mechanics we have been wanting for a while now. Of course, the devs will have to rework them a little bit to be fair, but having a new layer of strategy would be great. I forgot where this idea came from though, I think it was scott jund's, but still. This idea would be a great addition if done right.
18. Was gonna plan something else but we're gonna go to the announcement of upcoming changes. First question reaction to the Freddy, Demo, Huntress and Twins changes?
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I really disliked old Freddy boring and lame. I didn't want a nerf of current Freddy. I wanted a rework to make him more dynamic.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2100318#Comment_2100318
The map changes have not benefited either side actually. It is important to remember that the map changes are all about the graphics, not balance. They are definitely still survivor sided if anything though, the randomness can sometimes spawn some very nasty tiles on any map. For the coldwind change, I just expect better optimization. The graphics are cool and all, but what is the point if you sacrifice most of the players' framerates?
17. With the map changes have come breakable walls some have all the issues and some don't mind them but they're only truly interactive with the killer deciding to break them or not. There's been an idea to bring a hammer or mallet to break or rebuild them from the survivor side to make them more interactive. In a past comment you said an item like that would be OP on Dead Dawg Saloon. Are you opposed to an item like that? Or that an item like that would be more dynamic on some maps then others?
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I'm one of the few Hillbillies left. I feel like with the add-on changes it spooked away the casual players.
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@NoOneKnowsNova said:
These interviews are getting better and better as you go on, how many do you plan on doing may I ask?
As long as I have time
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2099660#Comment_2099660
15. Recently the long time meta Decisive Strike was changed. It was celebrated by most the time of it being abused was gone. But many have said because of this tunneling has became a issue. And others are proposing a second DS change. And has brought to light many say the issue of tunneling. Do you believe tunneling is a legitimate but fair strategy? And how should the devs go about this? Buffing other anti-tunnel perks? Make DS happen twice? Another idea of a built in game anti tunnel?
Tunneling is definitely a fair strategy for killers, same as camping. As for what the devs should do, here's what I have to say:
I honestly believe that strategies such as tunneling, camping, and slugging can never truly be fixed without redesigning how the game works in a massive way. However, I do believe that the devs can rework the game to encourage other playstyles that are more fun, for example if they changed something (I really don't know what specifically) to make 12 hooking survivors a viable strategy, then you would probably only see those strategies used by people who want to meme or just make people upset. Something like that would alleviate the three.
I disagree with making more anti-tunnel perks, that is just another band-aid fix for an issue with this game. It would be best not to make the mistake the devs did when they originally implemented DS and BT. I think the best way to fix this issue is to do what I said above, encourage other playstyles that are more fun for everyone.
16. With the map changes it seems there's been endless complaints on both sides. killers say breakable walls and stealth. While survivors say totem spawns and deadzones. And the next map.in line is Coldwind Farm. Do you believe the map changes have favored one side more? And what do you expect or hope for the Coldwind change?
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2099491#Comment_2099491
I play on PC. My experience with it has been good, and I think that the devs take care of the PC platform much better than any other one such as console. I say this because they still haven't fixed Blight's turning while swinging in a lethal rush, it would be an easy fix and I don't understand how they messed it up. Even then, I don't think that the devs take care of any platform as good as they should. I mean, optimization in this game is horrible especially on the graphically reworked maps.
Up above question about DS and tunneling added
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@Axe said:
sluzzy bait post but actually a point I agree with. on some map RNGs you get too many dead zones like gas heaven or shelter woods
You insult the great walls of Autohaven?
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2099301#Comment_2099301
My least favorite map or realm is haddonfield. It is a literal hell for killers who aren't nurse or spirit.
The fun of it, this game is a drug and I play for the satisfaction of a good game where I perform really well. The bad things don't really stop me from playing it somehow.
Let's move on to more complex questions first one will be a mix with simple.
14. What's your gaming platform? And how has your experience with that platform shown which platform seems to be the main attention and care of the devs?
15. Recently the long time meta Decisive Strike was changed. It was celebrated by most the time of it being abused was gone. But many have said because of this tunneling has became a issue. And others are proposing a second DS change. And has brought to light many say the issue of tunneling. Do you believe tunneling is a legitimate but fair strategy? And how should the devs go about this? Buffing other anti-tunnel perks? Make DS happen twice? Another idea of a built in game anti tunnel?
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2099165#Comment_2099165
My favorite map would have to be coal tower as both killer and survivor. It is usually a pretty balanced map that is nice and small.
My favorite chapter was the cursed legacy chapter. It brought us the Oni and had several other good changes like the nerf to BL. It was probably the only chapter we got that actually gave us the content we pay for lol.
My dream chapter would be one where it is not a new killer or survivor, but rather new mechanics and changes for the overall health of the game. People say that it would not benefit BHVR because they would get little money from it, but I disagree. If Dead by daylight became even more balanced, then people would come back to it and even attract more newer players.
We want good quality content, but unfortunately the only good content we have received for several months (since blights release) are the colorblind mode, blight fixed POV, and Wraith changes. Everyone is getting a little antsy because they are bored.
Everyone is pretty bored of this game right now, still putting up with the same things since the beginning such as map design, bhvr's clear lack of communication, and balance (killers, perks, and maps). We prefer quality over quantity, which is not something we have been getting for a long time now. It is frustrating to know that bhvr could easily start pushing out content, but they are too scared to do so and would rather add jiggle physics to certain individuals, or fix the "lazy tech" glitch for survivors instead of fixing important ones (survivors making no sound, and sound just being very inconsistent and weird).
12. Least favorite Map/Realm?
13. What keeps you playing DBD?
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/2099035#Comment_2099035
Still waiting for mine, thene agian I'd be a waste of time
No not that there's just a lot of people who want to be interviewed.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2099089#Comment_2099089
My favorite survivor to play with is any survivor who is decent enough while being chased, but more over their decision making. Their overall efficiency is what I love to see, but don't see often unfortunately. That is why I like writing posts encouraging people to use kindred, or tell them about underrated perks or tips for solo queue, so they can coordinate plays.
My favorite survivor to play against is any survivor who is good at a chase and is silly to an extent. What I mean by "silly to an extent" is that they are silly for only a short moment (5-10 seconds). For example, if I am playing killer and I know for sure a survivor is in a locker because I saw them get in it, I walk up in front of the locker and just look around for a second. Look to the left, then right, and then slowly look towards the locker and slowly inch towards it. Usually the survivor gets out and then just looks up at me, begging for mercy. What I don't like is how the game is just completely turned friendly (most of the time) since it is very boring.
My favorite killer to play against? Oni for sure, I love playing him and against him. His power is very much about reads and very quick reactions constantly when he is in blood fury. It is also just awesome seeing a bloodthirsty samurai ogre running around, just very cool to look at.
My least favorite killer to play against would be Spirit. I used to hate deathslinger more, but then I eventually just stopped caring. I hate playing against spirit because she is just very unfun to play against and any good spirit will dominate the survivor team quite easily.
Very few enjoy Spirit
9. Favorite map/realm?
10. Favorite Chapter?
11. What's your dream chapter?
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@Leachy_Jr said:
@Sluzzy You are full of hot takes cmon.
Would be the most viewed page ever.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2099057#Comment_2099057
I don't main either side, I play both very equally.
When playing survivor, I main Claudette. I main her because she is just invisible sometimes, it is hilarious to crouch in a corner and not have the killer find you. I sometimes play Kate though since she along with my Feng are the only other characters I have unlocked cosmetics for. Although I only play Feng for dailys and every once in a while I play Kate for her cosmetic (some sort of sweater with a backpack) and... "realistic properties". I play any survivor that I need to complete a daily for, otherwise I just play Claudette.
When playing killer, I don't really think I main any of them either, I like to play all killers. Although I will say that I have not been playing as much Billy as I would like to. I would love to play more Billy, but I have a really hard time trying to get the simple chainsaw hits up close. If there are killers I play more often than others, that would only include Oni, Pyramid head, and lately Blight. They are just really fun and beefy killers that you can't exactly bully so easily. I switch off of these killers every now and then with Plague, Huntress, and any other killer really.
5. Favorite survivor to play with and against?
6. Least favorite survivor to play with and against?
7. Favorite killer to play against?
8. Least favorite killer to play against?
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@Yords said:
I am honestly a little unsure how I discovered this game. I remember my earliest memories of it was watching markiplier and jackspeciteye play it together. Then I had a friend of mine tell me that I should get it. I am also a little embarrassed to say that Ochido (I don't watch him anymore) helped me get into this game as well along with other content creators such as Monto, one mr scott Jund, and especially Noob3. I started to play it in early 2017 and I have been hooked ever since.
I didn't come up with the name myself, it has just always been my silly little nickname. Since I first started my gaming life at the very young age of 3 (I think) or 4, that has always been my name. I have never changed that name on steam, and have only ever chosen other names when playing online flash games such as Bonk.io.
Last guy also mentioned Jacksepticeye
3. Which side do you main?
4. Of that side which character do you main?
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@Phasmamain said:
Sorry if this is the wrong place say this but I’d be up for doing this at some point
Don't worry your time will come.
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Excellent
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@Yords said:
This interview series is entertaining. "We will watch your career with great interest".
You made the third request would you like to go next?
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Forgot Sanctum of Wrath
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Was fine with the last one but thanks for correcting
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Personally I find it better if you find which killer you enjoy first.
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Yes.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2096908#Comment_2096908
Thank you very much for having me! It's been a pleasure to be here :)
One last request please? Show me a baby Bison.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2096612#Comment_2096612
I'm assuming they'll give us a new map for the anniversary and then continue with the map reworks. I hope that's the case because lord knows what I'll do if there's a year when the newest chapter is ######### midwich.
38. Well that should wrap it up unless you have anything else to say. But if not thank you GoodBoyKaru for accepting this interview and showing the community what you believe is the best way for the game to go.