WishIcouldmain
WishIcouldmain
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- WishIcouldmain
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His 1 v 1 is great but he has no mobility. A map with lots of pallets will be rough. A hit over an object or through a wall isn't a guarantee like Huntress. No mobility. And a weaker snowball.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2140399#Comment_2140399
36. Tunneling/camping before necessary (near late game). Bming unnecessarily. Just slugging everyone until they bleed out.
37. Are any survivor actions toxic?
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2140316#Comment_2140316
35. Content creators are still players just with a following. The not giving a realistic view im assuming is like the 50 wins which to get that you need to be fairly skilled to even beat the 70% of teams that you get in those matches. They should play however they want to play they bought the game and if they wanna be a troll beeth my guest. The toxicity should be lessend when the new chapter comes out (but i doubt it won't). It paints the game in a bad light when that happens.
36. Do you consider any playstyles toxic?
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2140286#Comment_2140286
33. Probably still would. Even if the offerings and perks were good (some already are very) the grind is still abysmal and unnecessary. Doesnt matter how good they are if it takes you 5 million bp to get level 1 of ruin on hillbilly or something.
34. Content creators are often how players end up discovering the game. Yet there has been criticizim that they don't give a realistic view on the game. That they also make toxicity. Do you believe they should simply play how they want or set a good example? And should toxic people stop being toxic when Resident Evil arrives since those new players have no clue how to play?
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2138203#Comment_2138203
31. Remove tiers next quest- im joking. But that is one of the best ways to do it. Also a lot of items and stuff in the bw is unnecessary. Would you like a odd stamp or a UNUSUAL STAMP? Stuff like moris aint worth it weight in bp and you find yourself using bp addons so much. Perhaps its time to increase the amount you get per trial? Not double but maybe 1.5. That or just make stuff cheaper in the bw. 3 options really that are major. Perk tiers removed. Amount of bp gained base is buffed. Or make the bw itself cheaper. Shouldnt rely on the challenges really.
32. Would people care about the grind as much if most offerings and perks were useful?
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Still waiting for Trapper vs Hag, Myers vs Ghostface. And other possibilities. And Nurse vs Spirit or Blight.
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How many killer perks are too much?
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2138063#Comment_2138063
30. Monstrous shrine. Seriously devs its gone unchanged since 2016 and its been ######### the entirety of that time.
31. One the games biggest flaws is the grind devs have taken steps to reduce it rituals and challenges. But, what do you believe is the best way to reduce it?
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Ruin can be gotten rid off. Just find the totem.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2137997#Comment_2137997
29. Lucky break was to far im sure we can all agree on that. Smack a survivor recover from cleaning your blade and their just gone. Open-handed they just need to bring back kindreds hard cap of 24 meters and i think itll be fine. Object...######### yes! The perks been so stupid for so long giving a entire team wallhacks via one guy on a gen halfway across the map. Also is a great info tool now to test for like bbq. Borrowed...is very controversial i know that for sure. A lot of people will argue its cheesy at the endgame. Which it is. But id say the buff was necessary. Freddy for instance could proxy camp a hook and smack anyone who went for the rescue to force a tunnel. Bubbas camping with insdious. Ghostfaces hiding around corners stealthed. Wraiths camping while invisible. Its definitely a good decision to fix. Does it need its more abusive side looked at? Yeah it does, ive always been okay with making it so the enduranced survivor loses collision so they cant just bodyblock their teammate. Also making borrowed deactivate when going for unhooks for instance. Since weve all seen borrowed into borrowed over and over.
30. What perk should the devs absolutely change next?
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2137056#Comment_2137056
28. Nerfing them to prevent the slugging just really kills the character. The only reason they slug and camp is the characters ######### for lack of a better term. They lack in a lot of things and need to play cheesy to even have a fair chance. Buff charolette so they don't need to slug and stop beating around the bush by just punishing them for doing the one thing they have to do. Their core issue is charollete sucks for lack of a better term and victor is the main pressure tool they have. If we buff charolette and make both parts more appealing then we can fix the slugging and camping issue.
29. There have been a plethora of work changes major ones being Lucky Break, Borrowed Time, Open Handed, and Object of Obsession. Do you believe these were good perks changes or are in need of further changes?
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I need consistency with the hits.
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Sure
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Deathslinger is balanced. In the worst to be balanced.
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Can someone give me a link to the survey?
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2136962#Comment_2136962
26. On the ptb i woulda said no. But since they further buffed his shred which was his main chase tool i feel he will be amazing. Definitely better. And his addons have some good synergy.
27. The devs also nerfed Twins do you belt this will counter what the devs call their slugging issue? Or does this fail to solve their core issues?
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2136937#Comment_2136937
25. Iri head they coulda just fixed by giving it a range requirement. They killed it and made a very bad secondary iridescent that rewards you for having no hatchets. Other than that her others seem good. I woulda reworked the exhaustion one because 5 seconds is mostly worthless. The others are fine.
26. Do you believe the buffs Demogorgon received will boost his play count and viability?
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@supersonic853 said:
24. Definitely older perks should be getting updates (which they slowly are) they definitely should keep updating the older perks for instance monstrous shrine hasnt changed since 2016. And oh god it shows. And chapters are the easiest time to do it. And nah i don't think they need to prioritize certain ones. Edit: Actually probably older perks first they need it the most.
25. Huntress add-ons were recently changed it got rid of the dreaded combo of Iri Head and Infantry Belt. And the last exhaustion add-on got reduced to five seconds. Do you think the devs made her add-ons balanced but still viable unlike others?
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2135552#Comment_2135552
23. A double killer would be interesting for the first time but probably doubtful. 2 survivors,1 killer ,1 map is my guess.
24. On the issue of perks the devs have made a few more useful and at the moment it seems Open Handed and Lucky Break will be more common. But the majority are still awful and likely at least a few are bound to happen for the anniversary. Do you believe the devs should be changing underwhelming perks every chapter? And are there a certain group of perks they should prioritize?
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2135530#Comment_2135530
22. Oh this chapter will be probably lit. They always put on their big boy pants during the anniversary (wish they did that all the time but whatever) plus its resident evil like thisll be bigger than Silent Hill probably. Definitely my hopes are there.
23. What do you expect the format of the chapter to be like multiple maps, survivors, killers?
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2135505#Comment_2135505
21. Definitely, they need to revisit some bws and pallet spawns on like the game. (I think theres a godpallet that blocks a whole hallway?). And groaning storehouse spawns a godpallet again which needs to be removed AGAIN. Most other maps just need slight changes imo. Autohaven seems fairly balanced but the lighting is horrid for instance. But only 2 of the maps probably need big changes which is groaning and the game.
22. The biggest chapter ever is coming to DBD. Many see this as chance for behavior to redeem themselves after a few disappointments in a row. Do you believe behave will do this chapter well like the last anniversary or break us once more?
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2134731#Comment_2134731
20. With their track record...idk if i trust them with haddonfield to not make it worse. But red forest back water and hawkins might not be to bad. Better not make Backwater even darker though we don't need another autohaven.
21. Do you believe the devs should consider going back to the maps and give them more changes?
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2134705#Comment_2134705
19. So far in most cases i wasnt impressed on the first remastered maps as they made infinites in some cases (groaning) and did like nothing in others (coal towers top). And the game for instance is horribly sided toward survivor right now. Definitely they are pretty bad mostly for most sides. But coldwind so far looks pretty good the breakable walls are lessend and not forced to be broken. It does ruin stealth a bit though.
20. Do you have high hopes for the remaining maps to be reworked Red Forest, Haddonfield, Backwater Swamp, and possibly Hawkins?
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2134660#Comment_2134660
18. Id definitely say a middle ground needs to be achieved. Solos are to weak swf is to strong. But if you do what most people have said and make solos of a more equal level. Definitely making loops easier for new survivors is nice but then that god survivor can run that loop six ways from sunday . We've seen this in tourneys so many times that any killer besides spirit or nurse just camp out for SOME points. Id say if solos were on a mostly equal level of swf and we balanced killers and maps accordingly we might not need nurse or spirit or some loops to be as powerful. And youd finally see a michael for instance LEGITIMATELY in a tourney for the first time in years. Or not the same meta builds.
19. The map reworks have seemingly been torn from both sides. Killers complain about stealth and breakable walls. While survivors complain about dead zones and totem spawns. Do you believe the maps changes have overall been good for the game or skewing the odds to one of the sides? And does the Coldwind wind change look good graphically and gameplay?
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2134641#Comment_2134641
Not really as besides spirit and nurse most killers i don't find overpowered as like i said they have checks and balances that make them more of a fairer match. Deathslinger and pyramid for instance are strong in the 1v1 but they cant cross the map in 10 seconds. Only real reason i don't attack nurse is at least she has a high skill cap (and shes the only one who can compete with tournament swfs). Honestly most killers are actually to weak in the higher level. In moderate red though id say things are quite alright.
18. You mention how only Nurse can compete with the best SWF. Many say we should balance around the best players. That many changes pander to the casual players. Despite the fact the majority of players are casual and the devs seem to believe this and some have pointed many loops are now easier for casual players to accomplish. Do you believe we should balance around the top tier competitive players or around the majority casual players?
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2134620#Comment_2134620
16. Every killer (besides nurse) gives you a chance to respond in most ways. Spirit gives you nothing as she turns invisible and can pop up silently beside you and smack you. Any givence of counterplay would be nice for me. There was a bug you could hear her breathing which gave her alittle counterplay. (I know a lot of people said it killed her) but imo they coulda tested with that. ALSO GIVE HER A TELL WHEN SHES PHASING BECAUSE IF I GET ONE MORE STAND STILL SPIRIT I SWEAR TO GO-
17. Do you think anyone other killers are in need of a major change because they're too strong? Or need something to be more enjoyable? Despite being considered balanced
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2134587#Comment_2134587
15. Honestly i felt the meta woulda shifted a bit after just the addon pass if they didn't have the overheat with the introduction of oni and other killers becoming better alittle later on. I doubt billy would be one of the best even if the overheat wasnt added. Definitely sent him flying downward though. Pretty sure their reason was a dev got killed by a crackbilly instantly rounding a corner and hitting him down. Which was the addons fault. Thats just heresay though.
16. You also criticized Spirit above. Many say all you need with Spirit is Stridor and good headphones. What can be done to make Spirit more balanced and more enjoyable? Without making her weak?
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2134567#Comment_2134567
14. Oh some people DEFINITELY played billy just to abuse crack and instasaw. Thats just competitive nature. Their probably on spirit now. The overheat and pov change killed him for the main billys though. Down a survivor chainsaw across the map, break a pallet. Overheat. Not fun. Precision was a big thing on old billy as well (he was definitely less forgiving though) i would say in most cases though current billy requires the same as old so i don't feel it was as big of a factor.
15. Do you believe the devs had some justification in their decision to nerf Hillbilly? Or were they wrong in their attempt to have other killers played more?
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2134524#Comment_2134524
10. A good billy (a forgotten race) every loop is a mindgame of equal skill and when he downs you he actually deserved it.
11. Spirit. They equip stridor. Smack you. Take all your power away and down you 15 seconds later for what? Using headphones.
12. I love ash's personally. Pretty selfless from mom. And when MoM procs i can't even be mad.
13? (You had 14 on yours). Claudettes. Especially on darker maps (not racist) i don't like having to play hide and go seek for 10 minutes. And we cant up brightness on console.
Thanks for the correction.
14. Now we move to balance and such you mentioned how Hillbillies have been near non existent since the nerf myself one of the few left. Do you believe the reason people left is the overheat? Or was it the add-on nerfs and need for more precision making him less desirable for casual players?
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2134499#Comment_2134499
6. Killer: distressing, making your tr large can help in a lot of cases, especially doctor. Also helps for gettign bp in deviousness quicker.
Survivor: detectives hunch, hands down. Gets rid of totems,helps me find what gen to work on next, and helps me find chests. Its buff a while ago made it so good.
7. Killer: insidious. No perk should encourage camping and it used to counter the anti camp perk.
Survivor: Vigil. Kinda useless in most cases and not worth a perk slot.
8. You know it, coal tower. Balanced both ways.
9. Midwich honestly even though i crap on haddonfield a lot. Holding w isnt fun for either side. Slowly following a survivor or being followed for a minute before chase happens isn't fun.
10. Favorite killer to face?
11. Least favorite killer to face?
12. Favorite survivor to face?
13. Least favorite survivor to face?
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2134473#Comment_2134473
4. Pure 50/50 did start with survivor though to play with older friends.
5. Killer i don't think ive found mine yet surprisingly, i used to main billy (yeah i was a og lol) but now i find myself mostly playing doctor. Survivor: meg. I loved sprint burst for some reason when i started.
6. Favorite perk both sides?
7. Least favorite perk both sides?
8. Favorite map/realm both sides?
9. Least favorite map/realm both sides?
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@supersonic853 said:
1. Despite how unhealthy it sounds i lost someone dear to me so i looked to gaming as a outlet to help me feel better. Someone pointed me to this game in like early 2017 and i decided to give it a whirl. I owe this game for helping me get through my depression so ive stuck with it.
2. Console but i have a pc i built a year ago just waiting for cross progression.
3. I grew up on playing sonic games because my parents didn't know how to parent. Loved the song "supersonic" so i made it my name.
Hey it's cool people have ways to cope.
4. Which side do you main?
5. Of that side which character/s do you main ?
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There's enough killers that'll have no problem with Lucky Break.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2133681#Comment_2133681
*sad very good pc player but all my progress is on console because i didnt get a pc till last year noises* lol. Either way id love to play some trials with some people here but im more interested in seeing like a virtual debate or interview like @WishIcouldmain does with text. I feel like a some of people here get a unnecessarily bad rep.
Are you ready?
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2131595#Comment_2131595
Yeah no problem.
Do you know who your gonna interview next? Or are you gonna make another thread and ask people if they'd like to be interview?
Last request I'm gonna do the second person who asked. Just need to find time.
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I do still and it definitely has some benefits.
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2130122#Comment_2130122
Yes and no.
While I believe the balance of the game is slowly starting to head in the right direction, dbd is still littered with many problems.
I feel like the biggest issue in the game right now, is just that the devs don't care as much as they used to. Since dbd is the titan of the entire genre, the devs know they can just sit on it without putting much effort.
Aside from that, I'd say Dead By Daylight more or less is heading in the right direction.
37. Well thank you very much.
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I don't care if there's a billion pallets. As long as I can see I'm good so I really dislike Swamp and Autohaven.
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Whatever killer and survivor has the worst perks.
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2128899#Comment_2128899
Yes, I believe survivor is getting boring. Hell not just survivor, killer as well.
The devs need to add a new game mode.
We've been singing this same damn song since 2016, I think it's about time we got something new that would completely break apart normal gameplay.
For this said "New Game Mode", well there have been hundreds of ideas thrown around by the community. 2 Killers Vs 8 Survivors, Killer vs Killer, a more stealth based game mode. There are so many different ideas the devs could pick from.
36. We are gonna wrap this up but final question. Do you believe DBD is heading in the right direction?
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Who are your 5 meta killers?
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@IOIOO said:
I just played nurse, for about 3 weeks, and I instantly got into top %, and destroy survivors honestly every single match unless its lerys or coldwind. Nurse isn't that hard, she even takes less skills than any other killer such as pig and spirit, if you don't trust me you can try her, she needs a nerf, even as a rank 1 it is extremely sweaty to play against a purple rank nurse, she is more broken than anyone.
I need to see this gameplay I still can't play Nurse.
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Please don't ruin my Hag they already attacked my Hillbilly.
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2127852#Comment_2127852
Yes and no. I don't think any killers need a nerf, except maybe Spirit, but there are some that I'd make more enjoyable.
Freddy - In his current form he isn't fun for anyone. I'd try to make his power more skillful in some way.
Twins - I kinda get what the devs were going for when they nerfed Twins, but they went about it completely wrong. They should buff Charlotte and make her more appealing to play if they want to discourage slugging with them.
35. There has been complaints the survivor gameplay has gotten stale. There's been proposed ideas new items, new objectives. Do you believe survivor has gotten boring? And if so how would you improve it?
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@chargernick85 said:
@WishIcouldmain thanks for doing these gives me something to read during my downtime at work. They have all been interesting except for @GoodBoyKaru's who's was dull for the most part (not enough cows). Just kidding really!. I do find it extremely rude request for higher post members to be interviewed and better questions asked pretty much at the beginning of the interview. I mean it's bad enough the people asking to be interviewed in the middle of a interview all the time but thats a new low. Hey maybe my view is bad though. Keep it up I love it and I believe most do.
Funny just got a complaint the lame questions came first.
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2126420#Comment_2126420
In what way pig?
EDIT: I cant read
What'd you think I said?
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BBQ has 4 non perk counters.
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2127427#Comment_2127427
Many find her unfun because of her lack of counterplay.
There was a bug a little while back that allowed survivors to hear Spirit's footsteps while she was phasing. I would just add that back into the game as a feature. This way Spirit is still strong, but now has some counterplay for survivors to use.
34. Are any other killers in need a nerf or something to make them more enjoyable for survivors?
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The Thing.
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2127180#Comment_2127180
Legion - Cold Dirt, Joey's Mixtape. Stolen Sketch Book.
Trapper - Stitched Bag, Tar Bottle, Logwood Dye, Trapper Bag, Trapper Sack.
Trickster - Trick Blades.
Some of these add-on's numbers can be tweaked, but their effects should be made basekit.
33. You said above Spirit is unfun to play against and many also say OP. What could be done to make Spirit more fair and enjoyable to play against?