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WishIcouldmain

WishIcouldmain

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  • @Lord_Tony said:

    Don't worry if she gets nerfed survivor queues will be 1 hour long and bhvr will not get any money

    killers are sick of swf and spirit is the only way to counter swf

    Not Nurse or Blight?

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2126399#Comment_2126399

    These core issues include things like, genrushing, camping, and tunneling.

    While making some perks basekit could help, I also believe that some of these issues should be addressed in a different manner.

    For example, it is commonly known that gens simply go by too fast. A solution I see for this is to add another objective for survivors to do. Maybe something along the lines of finding fuses for the exit gates. Something that's fun for survivors to do, while also slowing down the overall speed of trials.

    After we do that, hopefully killers will feel the need to camp and tunnel less. Obviously though, there will still be some that do, so, we can add counter measures for that. Like some form of, Ds, Bt, or Kindred being basekit.

    32. What other killers can use an add-on base? As we know Wraith got Windstorm base and Clown yellow cork base. And were received to positive reviews.

  • @Yords said:

    https://forum.deadbydaylight.com/en/discussion/comment/2126435#Comment_2126435

    I think that he only needs buffs, not necessarily a rework. A rework is something that requires several changes to the power of a killer including the addition of a new ability.

    He needs buffs like being able to hold one extra trap at base, or a set time of 10 seconds when someone steps in a trap. Now that I think of it, why did the devs not even give him a set time for survivors to get out of a trap?

    Trapper sack base.

    Set timer to escape Traps

    And way to easily access Traps

    If these happened this Hag main would consider playing him.

  • Still waiting for that Trapper rework.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2126207#Comment_2126207

    None are weak. I really have issue with the ones that get cheesy hits. Wraith is really ridiculous now and needs a nerf.

    I think Trapper needs buffs. But what do you think?

  • Exhaustion perks still eat him and no chase.

  • Lucky Break will be worthless against Legion, Plague, Hag, and insta downs.

  • Some killers simply can't handle the SWF.

  • @landromat said:

    https://forum.deadbydaylight.com/en/discussion/comment/2126345#Comment_2126345

    pop is damn terrible on slow killers. You have no time kicking gens if you see a survivor. You have to chase or he's gone forever after you pop a gen

    Slow killers are weaker and more likely to finally get going in the late game with gens close. And Pop is effective being used defensively. Ruin is for Blight or Hillbilly not Michael or Hag.

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2126285#Comment_2126285

    This is deceptively a very hard hitting question to answer.

    Because Behavior has to decide whether to nerf the strong perks down to the level of the weaker perks we have now, or buff the weaker perks up to the level of the strong perks we have now.

    Many perks like Ds, Bt, Pop, Ruin, and Undying, all act as band aid perks for core issues of the game. I believe it would be for the best if Behavior addressed these issues, and then nerfed all current strong meta perks down to a more reasonable level. This, in my opinion, would promote more skillful and fun gameplay for both sides.

    31. What are these core issues? And do you believe a proposed solution of making perks base would help with this?

  • @Yords said:

    https://forum.deadbydaylight.com/en/discussion/comment/2126325#Comment_2126325

    true.

    As trapper and hag, you are going to want to be setting up your traps for a good portion of the game, ruin is only good on the killers who are constantly moving around and scaring survivors off of gens.

    Always thought the slow ones were weak with Ruin. And better with Pop.

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2126033#Comment_2126033

    For the most part, yes.

    Starstruck is pretty good, it almost entirely destroys body-blocking, and can even be used after you're done carrying someone.

    Hex: Crowd Control, similar to Starstruck, is pretty good. It makes looping incredibly difficult.

    No way Out is bad in my opinion. End game perks in general aren't that strong, and that includes this one.

    Fast Track is bad. I don't see how it would be useful.

    Self Preservation is bad. It's rare that it'll even activate, and it doesn't even have a strong effect.

    Smash Hit I think could be good, but since pallet stuns are bugged right now, it's rare that it'll actually proc, but believe after the bug gets fixed that it will be a fine perk.

    30. At the moment it seems we'll get a diversity in perks if Lucky Break and Open Handed remain the same. But the majority of perks are still underwhelming. Is there a certain group of perks you believe should get changed first? And should we nerfing strong perks before buffing weak ones?

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2123523#Comment_2123523

    Dead Hard.

    I know many will disagree, but this perk is utter bullshit. I would have gladly taken a nerf to it over Ds or OoO.

    It's unfun as hell, takes no skill or effort to use, and is extremely strong.

    29. Did All Kill give us worthwhile perks to run or more disappointment?

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2123278#Comment_2123278

    Not really. In all honesty, I don't think the games community is as toxic as people make it out to be. However yes, I do believe people should try playing a little nicer now that a large amount of new players will be coming to the game.

    28. Do you believe there are any meta perks left on desperate need of a change? with the nerf of Pop and Undying and DS and OoO?

  • Hillbilly and Hag have no problem with the game.

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2123236#Comment_2123236

    Yes, yes I believe it will be.

    Maybe I'm incorrect in this regard, but to me Resident Evil seems more popular than Silent Hill.

    There's also the fact that unlike with last year, Behavior has lowered everyone's expectations with release of A Binding Of Kin and All-Kill. Meaning that people are going to be putting far more faith in this chapter than with the one last year.

    27. Up above you spoke of characters who are mostly toxic. With Resident Evil likely to draw in people who've never touched maybe heard about the game someone was so concerned they made a post asking the toxic players to not be that way and not leave a bad impersonation on those people. Do you believe this shows a problem with toxicity in the game? And should people change their usual behavior for the large influx of new players to arrive?

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2123059#Comment_2123059

    I feel like one of the biggest things Behavior needs to do is just apologize and be transparent with the community.

    They've made a lot of dumb changes and decisions recently and they are very secretive as to their reasoning behind them. I think it would be for the best if they addressed this.

    Also, they need to do a Health Patch. There are so many glitch's and bugs in the game right now, and Behavior needs to finally fix them.

    26. Do you believe this one will be more successful then the 4th anniversary chapter?

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2122961#Comment_2122961

    After his buffs, no, I don't think Trickster is the worst killer in the game. That honer would go to Trapper.

    Trickster is a tricky one to buff (Pun Intended). If you buff him too much, you quickly get one of the most annoying killers to play against. If you don't buff him enough, he stays ones of the weakest killers in the game.

    He shouldn't be reworked though, that I know. Just look at Freddy. I think Trickster could still be salvaged. I think making ricochet basekit and trying to encouraging more tactical gameplay would be a step in the right direction.

    25. DBD's biggest chapter is upon it. Their last anniversary chapter was agreed a smashing success Silent Hill. But since then it's been rough many agree three mediocre or awful chapters. Many unnecessary changes leading to community frustration, and game breaking mistakes. What should be done with the Resident Evil 5th anniversary chapter to get back the trust of the community and enjoyment into the game? And are you hopeful for it?

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2122845#Comment_2122845

    Yes, I believe this nerf was stupid and unnecessary. If they really wanted to reduce the slugging potential The Twins have, they should have made Charlotte more appealing to play.

    Perhaps she should move faster when Victor is idle or something along those lines.

    24. Trickster who was on release agreed by many the worse killer in the game but quickly he received buffs. Is he still the worst killer in the game? And are there further changes still needed for Trickster?

  • The kill rates can be misinterpreted the most.

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2122761#Comment_2122761

    I personally like this change. It may help with suiciding a little, but at the end of the day I don't think it will make that big of a difference.

    What I'm excited for, is the fact that I now no longer have to mash the ######### out of my A button if I want to live.

    As for where else skill checks could be used, I think they could work well in a killers power.

    Currently Doctor, Pyramid Head, and Pig to a smaller extent, are the only killers that use skill checks in their powers. I think it would be cool if there was a killer power that could trigger skill checks for survivors during stressful situations, such as being actively chased.

    23. The Twins received a nerf which many said made their only viable strategy weakened. Do you believe the devs have a poor understanding of the Twins? And how could they be fixed to become enjoyable?

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2122673#Comment_2122673

    Well if I could rework Freddy anyway I could, I would simply just scrap his current power entirely and replace it with his old one. However I'd keep the gen-teleport.

    So basically, his rework would just be Old Freddy with a teleport. Old Freddy was honestly unrated, and I firmly believe all he would need to be good is Modern Freddy's map pressure.

    To keep it fair to the five people out there who actually like Modern Freddy, there'd be an add-on that would let you play as him.

    22. There's also the change to how hook works. Many like it saying it can counter hook suicides. While others say it makes no difference. Do you believe the hook changes will improve Solo Q quality? And what other spots could a new skill check mechanic apply?

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2122641#Comment_2122641

    The Freddy nerf was absolutely unneeded and dumb. I doubt it will actually impact his strength that much, but it shows the devs' ignorance towards his actual problems. The problem with Freddy isn't that he is strong, it's that he's strong and boring.

    Instead of making Freddy's power more skillful, fun, and interactive for both sides, they instead gave him a dumbass nerf and called it a day. And no, this nerf doesn't make Freddy more skillful at all.

    Not to mention, they still have not given us a way to play as Old Freddy. They have the assets, it's a highly requested demand, make it happen.

    21. What would be the best rework for Freddy? To make him more enjoyable?

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2122429#Comment_2122429

    Demo will certainly be more viable after these buffs, and I hope more people play him. But after seeing the math for myself, I think that Rat Liver was kind of overrated.

    On to the more important question, I believe that add-on's should very much be taken into consideration. Take for example Legion. All he needs is to make some of his add-on's basekit, and he'll be fine. Same goes for Trapper. Wraith recently got Windstorm as basekit, and many, myself included, now consider him to be a pretty good killer.

    20. Another one of the big changes was Freddy his version 2 kit nerfed. This was disappointing to many who instead hoped for another rework to change his lackluster playstyle. Do you believe this nerf was the way to go? Or should the devs have instead done a second rework?

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2122337#Comment_2122337

    To me, the balance looks about the same or worse.

    From what I've seen on the PTB, the tile generation looks about the same. Which on some maps like Fractured Cowshed is going to be a problem because the map is widely imbalanced and spawns way to many tiles. On some maps like Rancid Abattoir and Torment Creek though, this may be a good thing because those maps already have pretty good tile generation.

    What I've also seen that is slightly alarming, is every main building has been buffed. Whether this just be by adding breakable walls, or by completely reworking them. Take Thompson House for instance. It was never that strong, but now it has two god windows that require the killer to a break a pair of breakable walls just to make them loopable. These changes could tip the balance more so in favor of the survivors more than than the unchanged title generation.

    It also goes without saying that some killers like Myers, Ghostface, and Pig are going to stick out like a sore thumb with how bright the map is. This is a double edged sword though, because it's also going to be incredibly hard for survivors to hide on this map. Which I'm fine with.

    19. Recently Demo received some nice looking changes better portals and shred although the second came after some scrutiny with the nerf of rat liver. Which was odd because Huntress also had just as big an add-on change. And no one said she was nerfed. Will Demo be more viable and used more to what extent? And how much do we consider add-ons into balance on some killers compared to others?

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2122222#Comment_2122222

    Actually I must confess I'm a little worried about the Open Handed buff. Being able to see the killer within 32 meters of the hook, seeing pallets and vaults within 36 meters, and seeing teammates within 52 meters of you all seems pretty nutty, assuming you're running Kindred, Winds Of Opportunity, or Bond along with it.

    Kindred in particular seems incredibly good with Open Handed. Being able to see the killers aura is a very powerful tool, I mean just look at why OoO was so broken. So being able to see it within 32 meters of a hooked survivor until the survivor gets recused seems too good to me.

    I'll have to play with it myself to really see how I think about it, but right now I'm kind of worried. Maybe just decreasing the aura reading down to 10 to 12 meters would be fine.

    18. The Coldwind change once more graphically most seem to enjoy it. But you made a joke recently saying the Stalky bros would have a rough time on the map. Do you believe the maps balance looks better, worse or the same? Or is it only gonna affect certain killers differently?

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2121753#Comment_2121753

    Yes, yes I do.

    I believe the change to OoO will make it much more fair, while also keeping it a strong perk that survivors may actually consider running.

    17. Final question on the recent perk changes do you believe Open Handed is fine with this change and will be ran more with Bond or Kindred? Or is it too much? And if so what further changes should be made?

  • Agitation on the ability to save time.

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2121070#Comment_2121070

    Honestly I feel like the change was kind of unnecessary, but at the end of the day I don't really care about it that much.

    What I'm peeved about, is the fact the devs did nothing about the abusable part of the perk, when the injured survivor with BT body-blocks for the unhooker. I don't really know how the devs would punish this, maybe by making the Endurance effect go away faster the closer the rescued survivor remains to the unhooker? As I said, I don't really know off the top of my head, but what I do know, is it's annoying as hell.

    We'll continue with the perk changes

    16. Another change was OoO which was for the longest time considered the most unhealthy perk in the game. Do you believe the recent changes makes it healthy but also kept it strong however?

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2120713#Comment_2120713

    You're fine.

    As I've said before I'm a console player, so I haven't actually gotten to play with the new Lucky Beak myself. With it's recent buff, I believe it'll make a splash in the meta, but honestly, I'm fine with that.

    The way I see it, the survivor meta has been the same stale load of perks for years now, and with the DS and OoO nerf as well as this Lucky Break buff, I think things may finally start to change.

    The only thing I'm concerned about, is the fact that if Lucky Break+Iron Will becomes meta, it won't be chase oriented. What I mean by that, is every other meta perk out there right now except Iron Will, empowers the chase or at least doesn't discourage it. The chase is the funnest part of the game, and stealth is one of the most boring parts of it. This combo will make finding and chasing survivors extremely hard. Which is going to suck.

    Then again, I haven't even played with it myself, so maybe I wouldn't be the best one to judge it.

    15. Another one of the changes to the meta is Borrowed Time once more many are applauding the change for giving people a better chance against killers who could counter the Terror Radius requirement. Do you believe this change was right buffing an already strong perk? Or was it overkill? Or does it even matter against campers?

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2119708#Comment_2119708

    Good luck getting Sluzzy to agree to an interview.

    It would be amazing.

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2119131#Comment_2119131

    Alright, sorry for the wait I was sleeping.

    My favorite chapter I'm sure is an unpopular pick, but Darkness Among Us. I just really like Legion, I main them, and they were the characters that got me interested in the game in the first place. Jeff is also a fine survivor, I wish more people played him. The only thing I don't like is Ormond, that map just sucks for killer, even after it's rework.

    Although I wasn't around for it's release, my least favorite chapter is Of Flesh And Mud. Hag is just so boring. Hell she's so rarely played I forgot she exists half the time. Ace is fine, not really played a lot, but It's not like I dislike him. And lastly Swamp just sucks. I don't think anyone actually likes that map.

    I play dbd on an Xbox 1. I really wish Behavior actually optimized the older gen consoles instead of being lazy and waiting for the next-gen consoles to do it for them. Having to deal with ######### controller movement and coding as well as constant frame drops just sucks soooooo much.

    As I'm sure everyone and their grandma knows by now, my favorite chapter would be Resident Evil 7 themed. Having Jack Baker as a killer would just be a dream come true for me, as he's my favorite character in the series. As for the survivors, I'd like Chris and Jill. They're fan favorite characters, and I feel like it'd be a win-win for everyone if there was an RE chapter that embraced the older roots and modern roots of the series by making Jack the killer and Chris and Jill as survivors. As for the map, I'd like the R.D.P. Resident Evil 2 is my favorite in the franchise behind Biohazard, so getting an iconic location that I adore would be sick.

    Terribly sorry for the delay I'll get going now.

    14. At the moment there might finally be something new to join the survivor meta Lucky Break. A lot seem to think it's fine and a nice change but there are others who say with Iron Will it's overwhelming do you believe new Lucky Break is fine or not? And if so what changes would you make?

  • @Ruma said:

    No offense, but if you do a interview you should ask alot more stuff and more important thing.

    Like, first you say you want to do the interviews to hear their opinions about the game, but you only ask how they came up with their name and how they discovered it.

    Also no offense to @dspaceman20 and @Yords (i like both of them) but i think you should interview the REALLY big ones who got atleast 6k posts or 7k like @GoodBoyKaru.

    2k posts just isnt that much imo.

    Like i said, no offense, i like everyone you ,,reviewed" but i think theres space for alot more improvement.

    Like to do the simple ones first.

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2118365#Comment_2118365

    For Both Roles: Coal Tower. It's the most balanced map in the game in my opinion. It's not overly big, has a good amount of pallets, and isn't too dark. The only thing I don't like about it are the dumb breakable walls in the main building, but that's only a small downside. The Chapel came as a close second, but after it's rework I really hate the main building. The window spawns have potential to be such bs.

    9. Favorite Chapter?

    10. Least favorite chapter?

    11. What's your gaming platform?

    13. What's your dream chapter?

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2118324#Comment_2118324

    As Killer:

    Favorite To Play Against: Jeff's, Ash's, and Bill's. The people who play them are rarely ever toxic or annoying. They also have pretty good voice acting that's easy for me to track.

    Least Favorite To Play Against: Feng's, Steve's, Cheryl's. Unlike the last three I mentioned, the people who play as these characters are almost always toxic. Not to mention, both Steve and Feng have insanely annoying voice acting. Feng literally sounds like a five year old crying at a toy store because her mom didn't get her what she wanted.

    As Survivor:

    Favorite To Play Against: It's a close pick between Bubba and Oni, and I think I'll go with Oni. The big fella is just a blast to play against. It requires skill from both sides to have a fun game with him, and he tends to attract very nice people that play as him.

    Least Favorite To Play Against: Spirit. There's nothing less fun than watching her stand still at a pallet after she injures you and just knowing you're gonna die regardless of what you do.

    7. Favorite realm/map as Survivor?

    8. Favorite realm/map as Killer?

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2118292#Comment_2118292

    Though I play both roles, I'd say I main killer. If I had to guess I'd say it's like 60-70% killer to 40-30% survivor. I used to play a lot more survivor back in the day, but since my friends have gotten busier recently I've been playing more killer.

    I've been a Legion main for over half a year now, and before I mained them they were one of the primary killers I played. As for others, I currently play a lot of Oni, Deathslinger, and a bit of Myers. Back when he was around, I mained Old Freddy.

    5. Favorite character to play against?

    6. Least favorite character to play against?

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/243596/interview-series-episode-4-qwqw

    I knew what Dead By Daylight was for a long while, but not anything about the game or characters. I got interested in it after getting recommended a video of all of the killers trailers on YouTube, around when Legion came out. In particular, Myers and Legion caught my eye. I looked up "Dead By Daylight Legion", and the first video I saw was Monto's toxic Legion, so I watched that. I was immediately hooked (Pun Not Intended), and after watching some more gameplay, I decided to buy the game for myself.

    I wish I had a cool story behind my name, but in actuality it's nothing exciting. Basically, when I was a little kid, around ten-ish, I stumbled upon an MMO mobile game on my Ipad. Looking back on it, the game itself was pretty bad, but young me was fascinated by it for some reason. The problem was, when I tried to make an account, every username I wanted was taken. I didn't know what to do, so I just smashed my keypad and got "Qwqwqwqwqqwwqwwq", I guess I thought that was good enough.

    So when I finally decided to make a dbd forum account, again, every username I wanted was taken. So as a reference to all those years ago, and because I knew no one else would have this weird ass name, I named myself "QwQw".

    3. Which side do you main?

    4. Of that side which character/s do you main?

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2118165#Comment_2118165

    Oh crap, you picked me? I wasn't expecting that.

    Yeah sure, we can do it now.

    Thank you

  • @Yords said:

    https://forum.deadbydaylight.com/en/discussion/comment/2118024#Comment_2118024

    ah, so are you going to ask me the rest of the questions or just end the interview?

    End it although after I've gathered enough experience to see what does and doesn't work I'll come back.

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2118131#Comment_2118131

    Alright then. Well I'd be down to do an interview.

    I imagine there a lot of other people who'd like to go though, so you don't have to pick me if you don't want too.

    Nah you're good would you like to begin or wait?

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2118042#Comment_2118042

    I think last time he said anyone over 1k posts. So probably. Only reason i denied last time is there was a long line of people who wanted a interview so i feel its nice to let them go. Im not going anywhere anytime soon.

    Would you do it now?

  • I had gone in to this with a certain plan and set of questions to ask including past comments. But I ended up scrambling with the plethora of announcements.

  • @Yords said:

    https://forum.deadbydaylight.com/en/discussion/comment/2116266#Comment_2116266

    I don't have anything else and I could go for some more questions, but you can end the interview if you would like, I had my fun already. I'm sure other people are eagerly waiting for their turn.

    Would go longer but the recent changes kinda messed up my plan.

  • @Yords said:

    https://forum.deadbydaylight.com/en/discussion/comment/2114048#Comment_2114048

    My expectations are high since I am going to assume they sacrificed the quality of "All-kill" for RE. They also did very well with "Silent Hill" and for a title as big as RE they will probably do another good job. I honestly don't know what to expect. I wish I could tell you a lot about the game but I honestly don't know too much about the story myself. In the games though, you play as really cool characters and fight zombies and other giant mutated people enhanced by a virus and you sometimes get crazy weapons to use. You should play the remakes of the game or look up on youtube to explain the story because I myself don't know too much about the lore, all I know is that you fight crazy monsters with crazy weapons sometimes in a zombie outbreak.

    Thank you very much.

    35. Probably gonna wrap this one up unless you have something else with everything happening but thank you Yords for accepting this.

  • They probably all jumped when they heard the terror radius.

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