WishIcouldmain
WishIcouldmain
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2088698#Comment_2088698
19. No. I'm convinced no game will be a good competitor at the moment. We seen this before with Friday the 13th game, Last year, Hide Or Die, ect. The only one close was Friday and it died due to copy right. It seems like Home Sweet Home will be the same thing.
20. Dev communication we see the devs many times were working on a requested change but didn't tell us for some reason. And this often causes extreme anger and confusion what are the best ways the devs can and should communicate with us?
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2088652#Comment_2088652
18: I think perks now are fine and I feel as a community we need to change our views on perks. I like the direction they are going in with perks and they are making mostly synergy perks that match with the killer powers or needs builds to make it fun. Who knows? We could already have a meta build but don't know because we don't experiment at all. This isn't to say no perks are really bad, niche and underwhelming. I agree some perks definitely needs to be buffed or reworked to be better however the devs should continue to make viable stand alone and synergy perks to encourage people to experiment and potentially change things up.
19. At the moment the closest thing to another DBD competitor is HSH do you think it'll amount to true competition?
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2088590#Comment_2088590
17. I think the killer meta is fine right now. Could be changed. I'm of the opinion that change in the meta for both killers and survivors is good for both sides. Players can experiment and the opposing can play better and adapt. If they're fair or not? I'm split on that question. I feel its both good for everyone if the meta change, but I don't want it completely destroyed. Im not sure. I think the meta will definitely change (it has too) when the devs experiment in making new perks and possibly along with new gameplay. Right now the meta is fine and don't need to change at the moment.
18. As we know the majority of perks on well both sides are pretty bad and under whelming. More chapters have been coming with perks that need a full build for good value at that point a hassle. But each chapter still comes with at least 1 good perk. But most still are underwhelming and in desperate need of a buff. So which kind of perks should they prioritize making viable?
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2088512#Comment_2088512
15. I think my exceptions are nurse could use a little bit more counterplay or maybe increase in stun time (im not sure). I think spirit is fine as is.
16. I think we should focus on buffing killers to be a teir and have a chance against survivors but not buffed too much. If we nerf strong killer survivors become to powerful imo.
17. What is the balance of the killer meta perks most say it's balanced with standards like Pop and Corrupt while I still hear a few say it's unfair. The most recent killer meta change was Undying. And now it's seen much less. But do you think killer meta changes are all fair and warranted? Where do you think their meta goes from here? And do some still need changes?
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2088461#Comment_2088461
14. I think killer balance ( for the most part) is in a good place. I will definitely agree some killers definitely need work like trapper and trickster. I feel its getting better for killers, obviously some problems still need to be fixed but overall better and it will continue that way. (Unless they mess it up in some way). I don't think the new maps have treated killers too harsh except for maybe with infinites but ultimately still the same. Survivor Perks have not really have an impact on the killers gameplay except for DS
15. What are the exceptions to mostly balanced?
16. Should there be a bigger emphasis on buffing weak killers or nerfing strong killers?
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Like some tool to break or rebuild walls.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2088406#Comment_2088406
13. Yes, very hopeful. I'm sure they will look amazing like always and I hope they balance them for both sides.
(If it's OK I just remembered what map I hate. I have the swamp map. It's glitchy with fat shame spots and generators you can't work on and it's difficult to find windows and vaults because of how foggy or blended in they are)
Nah it's cool if you gotta go back.
14. Killer balance most people say the game's balance is survivor tilted that only a few killer can be good at high ranks Nurse, Spirit and such otherwise with many in desperate need of changes like Trapper and Myers. The last killer Trickster near universally agreed to be a joke. Twins were a hit or miss with some saying a joke and others viable. With Blight agreed a competitor. So where do you believe killer balance is now and where it will be in the future? Have the new maps treated some killer harsh but others better? And have new survivor perks and changes made a huge impact in killer gameplay? And are strategies like Camping and Tunneling fine or not?
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/2088375#Comment_2088375
Good point. I still think privately contacting those you think people will find interesting whether they are famous or infamous here is a better route. Many of the best people here will feel awkward about volunteering, and they are probably the ones who would make the best interview. And if frequency is your major criteria, just keep an eye out for those you see a lot of posts from and send them a private message. Again, I think Yords would be great. I can think of about a dozen others too, but I won't name them in case they are modest but I can tell you who I think might be worth asking in private.
Fine send me a few names.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2088360#Comment_2088360
12. I feel maps reworks are most good. The aesthetic of the maps are really amazing and scary. They don't have that terrible hue on them and they sorta promote stealth with how dark they are. Gameplay wise. I would they mostly haven't changed or is bad. Maps like badham and MacMillan haven't changed in gameplay while map like the game are too much. As survivors I understand there are way to many pallets and maps like auto haven and disturbed ward have really bad dead zones. aesthetic wise they are amazing but gameplay and balance wise they need some work.
13. Hopeful for the remaining old maps?
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@Alice_pbg said:
question... why not ask all the questions right away?
To have it easier to take in small amounts. First time still gotta learn the best way to do so.
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@Moundshroud said:
<laughs> You would have to define "major" as I'm sure there are any number of people here who consider themselves important. You would do better simply looking over people and asking those that seem appropriate privately, rather than trying to ask for volunteers. We have people who post a lot and people who have been here forever and thus anchor the Forum. We have people who make lots of bad posts, lots of good posts, lots of strange ones too. We have the odd celebrity hidden among the nameless faces that post too, but you will never drag that out of them.
Or do a poll; I vote for Yords.
Fine major as in over a thousand posts and frequently on the forums. This is a game so any odd opinions won't lead to a world catastrophe. Can't do a poll in case they don't want to do it and feel forced to.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2088293#Comment_2088293
8. I discovered the game through (and this is a bit unbelievable) an ochido compilation video. (I don't like ochido anymore). I started on ps4 first and moved to Xbox due to my account getting temporarily disabled.
9. As I said previously most my favorite moments are survivors and I met some really amazing friends on Xbox that play and we always have an amazing time playing. It's the game the brought us together.
10. David because he's hot.
11. I don't think I have a least favorite survivor to play with.
Lucky I dread some I see on my team
Now we'll get into game balance questions since we've covered simple questions.
12. As we know map reworks were just put on hold and unfortunately it seemed many had a sigh of relief killers complain about breakable walls and imporved stealth better for survivors. While survivors say dead zones and better totem spawns better for killer. While everyone dreads FPS on older platforms. But how do you feel on the changes? Who do you think they favor more? Have they been better for the game graphically and balance? And how successful has it been? And what do you expect for the remaining unchanged maps?
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2088318#Comment_2088318
Ah, cool.
If you want to do it over Discord or something, lmk.
Seeing how this current format goes.
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@Kellie said:
https://forum.deadbydaylight.com/en/discussion/comment/2088293#Comment_2088293
I know this isn't my interview, but what do you mean by survivor teammate.
Who gives you the most troubles for me it's Steves, Bills, and Claudettes. Failing skill checks and downed in 5 seconds.
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Currently doing one but in the future sure. Yes you qualify over a thousand posts and frequently on the forums.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2088262#Comment_2088262
6. My favorite killer to face would probably be huntress. It's fun trying to dodge hatchets and they are really intense.
7. My least favorite is probably nurse. Every time I'm in a nurse game I also dread it and think the game is over.
Seems like everyone enjoys to play against Huntress.
8. How'd you discover the game? (Missed this one)
9. What keeps you playing?
10. Favorite survivor teammate to play with?
11. Least favorite survivor teammate to play with?
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2088222#Comment_2088222
3. It's hard to choose. If you were to ask me before I would have said dead hard but thats changed. I currently unsure of what's my favorite. I want to experiment and try all of them at the moment.
4. I don't think I have a favorite map or realm at this time. All the maps are just OK for me.
5. I main survivor because I personally find it more fun then killer and some of my best moments are in survivor.
Okay might come back to these for future questions.
6. Favorite killer to face?
7. Least favorite killer to face?
8. How'd you discover the game?
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@Kellie said:
This seems really interesting, but whats the point of this?
Is it to collect data, or is it just a fun thing you want to start?
Fun thing I'd like to do. And see opinions on the game.
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@dspaceman20 said:
1. I'm a survivor main.
2. I have 2 character mains at the moment. Adam and Elodie. I was a Claudette main at first but gave that up for reasons.
Cool don't see many Adams.
Next questions
3. What's your favorite perk?
4. What's your favorite map/realm?
5. And why do you main survivor?
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@zombitehdeath said:
https://forum.deadbydaylight.com/en/discussion/comment/2088153#Comment_2088153
Even tho I don't post much on here but I do frequent the forum while I'm playing so I could be considered.
Question tho, how are you going to interview people? Just curious and also might want to do it (even tho I might not have 1k post)
Simple post a few questions at a time to be answered by the forum member.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2088145#Comment_2088145
If it's really OK then sure.
https://forum.deadbydaylight.com/en/discussion/comment/2088158#Comment_2088158
To be honest, I'm the same way
I'll make the post now.
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Currently dspaceman20 commented first so gonna see what he does.
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@Yords said:
Who would be considered a major forum member?
Over a thousand posts in my books. And on frequently.
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@dspaceman20 said:
This would be interesting to see and do. Unfortunately I probably wouldn't be any help since I'm a survivor main and talking about game balances and the state of the game could be bad since I would be bias only seeing things from the survivors perspective.
But a good thing overall.
That's fine this is an experiment and not everyone here is a both sides player. So if you accept this I'll go start the other page.
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Nah I still see Anti-Slug perks Unbreakable and Tenacity the most.
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Survivor: Alert
Killer: SFTS
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I'd be fine with DS being able to proc twice. But I would prefer they do something to other anti-tunnel perks to make them more viable. Would like your opinion. I do still think Trickster absolutely needed a buff he makes Trapper look good.
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You don't want the Red Forest.
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Same would also like The Thing would like it to be a mega chapter also coming with Kate Lloyd and Thule station.
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It'd take out the originality of some killers and perks and make some undeniably much more stronger like Bubba or Oni.
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Trapper deserves this the most. His power is so outdated and add-on dependent as the poster boy. In my opinion it's much more important to buff killer a first. Then nerf say Spirit.
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It's been so long since I've seen a Nurse. The best counterplay is play cautious Nurse is loud and can't move like she use to. So if you suspect she's coming leave immediately. Not the most exciting counterplay but if you wanna do the best to win then do that.
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Yeah hitboxes are inconsistent. Pallet issues like the desync are definitely gonna be fixed soon. Still disagree with the whole dead zone argument for many maps. If you bring DS you'll be saved from tunneling. Hitboxes are a double edged sword. Fine with the bloodlust argument.
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I now demand some baby Bison
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For me personally it's Hillbilly and Hag in S tier. And yes it toys with the mind to play with two polar opposite killers.
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Whenever I'm with a Steve.
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Pretty spot on
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@RareMinerals said:
I am unbelievably pissed. Just wanted to play hillbily with BBQ. Why do I have to grind for weeks to do that?
God knows how long it's gonna take to get level 3 BBQ.
Are you prestiging?
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A chapter for The Thing with both research bases as a realm. And R.J MacReady and Kate Lloyd as survivors. And the default skin for the Thing having multiple options. Eventually after say RE and FNAF and others I hope others will start asking for The Thing to join DBD.
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Hillbilly: Default Skin: Whispers, Spies, Ruin, Tinkerer.
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I can barely play mine. When I'm looping I'm teleported in front the killer. When I'm chasing I'm teleported behind an object. It's awful and hasn't done it this bad before.
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Nah the one shot killers are balanced.
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Visionary is a beginner perk. It becomes unnecessary quickly since it becomes easy to find gens.
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/2082464#Comment_2082464
Don't start this with me again! Claudette isn't a survivor, she is an apex predator.
https://us.v-cdn.net/6030815/uploads/W5PJ4XFG0X2Y/c2b619d2012e269a048d6db206d1a82f.jpg
Ah yes waiting patiently in the bushes to ambush. With the best camouflage.
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Really liking the new map designs. And most killers changes like Clown's I liked.
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@Harold_Shipman said:
you can break 4 totems, miss the last one because its hidden in space somewhere and still fall victim to a terrible killer with noed. Thats not gen rushing, that's terrible luck. If noeds power were based on the remaining number of dull totems at end games, the "it punishes bad survivors" argument would be valid. But it doesn't, so it isn't.
Join the army of Detective's Hunch. Crushing the dreams of every Noed gamer and new Hag.
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@Dragonshensi said:
https://forum.deadbydaylight.com/en/discussion/comment/2082266#Comment_2082266
I didn’t know Huntress was getting nerfed. I wish she was getting a buff actually. Her speed is godawful. I feel like a turtle can outrun me when I play as her.
Add-on changes only. But they could change that.
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I rarely face Huntress and the majority use Iri Head. But in your instance I suppose with Huntress being in the next three changes with Freddy and Demo. People are probably burning them before the possibility it's nerfed or gone.
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I have a few concoctions. Empathy, Botany, Prove Thyself, and Detective's. Also Alert, Balanced, Leader, and Unbreakable.
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Needs a model rework. OoO needs a rework to be fair. Sole Survivor needs a rework to be usable. While all Laurie's I face are potatoes who go down quick.