RubiqRage
RubiqRage
About
- Username
- RubiqRage
- Joined
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Comments
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@DaWeezerd said:
https://forum.deadbydaylight.com/en/discussion/comment/2637005#Comment_2637005
This man casually ignoring the fact Spirit was gutted, Dead Hard got a hit validation buff, Deathslinger got an unnecessary nerf, need I go on?
Deathslinger needs a buff not a nerf, What did they change with Spirit, I need to revisit the update notes and DEAD HARD is just a absolute garbage perk, with Killers getting the cream of the updates constantly I have no inclination to wanna keep throwing 100s of hours a week into this.
The changes are making Back 4 Blood look like fun..
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Just reread, so we cant also get the 2 survivors escape when 1 gen is left either..
Each of these changes makes me start to play this game less and less each week which is sad considering the hours ive put in since Day1 release.
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@Nathan13 said:
the hatch was changed to only spawn when there’s one survivor left. If the killer kicks it shut, you can still open it with a key which takes 2.5 seconds.
2.5 seconds..
Was that the latest update.. certainly in the next month because last time I tried hatch it insta opened..
Yet another change aimed at appeasing the whiney killers I guess, getting all kinds of ridulous tbh, whats next, 1 hook kills, start injured.. :/
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@Idontknowtbh said:
Would you know if it makes a sound when you're nearby?
I heard the sound it makes when it spawns, but I've also heard a little laugh when looking for it. I don't know if it's because I'm getting close or a random noise?
I dont think its an indication your close or not, plus i just read you still need to escape after finding it to register, so if you die after its found, you get nothing..
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cheers m8
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BHVR need to review the requirement for adept for killers.. its so much more rediculously easy as a survivor to achieve, on my PS4 version I had it for every killer bar nurse, yet having to redo them all on PS5 now the goals for Adept on killers has been moved, its so much more diffiicult to achieve especially with the examples above, you can only do so much..
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2093648#Comment_2093648
With Leader you're healed and unhooked faster.
Thats a fair point, I was thinking more of getting the gens banged out quicker rather than a quicker unhook..
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USally take it as a compliment the killer has been frustrated by your actions and spent too long trying to put you on a hook.. they are peeved and this is there way of saying they have finally got you... I have had this loads.. usually multiple hits whilst face camped.. dont take it personal.. they are showing your their version of tipping their hat to you.. lol
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2093379#Comment_2093379
Simple for you Decisive Strike, Leader, and Kindred. For the fourth perk BT or a good Anti-Slug perk.
leader over provethyself ?
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@HealsBadMan said:
I like to run off-meta perks, relying on anything meta is how Survivors get lazy IMO. Recently I've been running Smash Hit, Power Struggle, Flip-Flop and Unbreakable. Ik Unbreakable is kinda meta but it goes with the other 3 perks very well, to stun a Killer while getting picked up and be on the other side of the map by the time they realized what happened.
sounds good in principle, im not very fortunate with wriggling, alway get to 90/95% then hooked, as much as I can always hit great skill checks on gens, when it comes to using DS im literally unable to hit the DS and run off.. I have tried Smash hit on the new survivor, looks ok but not played with it enough to make a proper choice with it yet.
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@[Deleted User] said:
Second wind is not that great.
I would probably replace it with bond. If you want to keep kindred on top of that it's fine, but you could trade it for we'll make it and basically always know where folks are to do gens with them, heal them, get healed, etc....and all those things will give you the PTS coop points.
It also means your unhooks are always safe, and we'll make it is dummy good in solo queue because it helps keep those survivors that can't run for crap healthy.
Ill give We'll make it a run tonight for a few games and see, the only ones I wanna keep are BT and Kindred, im open to swapping the 3rd and 4th.
Not a fan of taunting the killer myself as I end up being the one that dies or camped so I try and play as untoxic towards killer as I can without being a blendette and not actually being seen all game..
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@WishIcouldmain said:
Do you want my anti-camp build?
Im open to trying new ways to stay alive and escape so yeah fire it away.
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@justad00d said:
If they showed individual killer names, ppl would always dodge matches. There are a couple good nurse mains I know by name who always 100% wreck my pick up groups. If I knew with certainty that I would be losing a pip before hand, I would probably dodge. Playing killer vs survivor is a little different because each team has 4 players. Unless you’re going up against a known SWF group, you might not dodge if you only recognize one player. At least that’s how it is for me. I played killer last night and was matched with one of the strong nurses playing as survivor. It did end up being a SWF with Haddonfield offering, all super good players, and I got utterly wrecked, but I still played.
When I play killer, its often easy to notice if the group is SWF before the game starts, the only thing I do as killer if I notice this is perhaps throw on franklins or lightborne if they all have torches or kitted out with toolboxes as its very obvious what the tactic will be, but i dont ever duck a game, ive been wrecked fair more often as killer than survivor but as survivor, especially one playing mostly 90% solo its extremely annoying to get a group that isnt well organised tactically then have a frosty killer deciding hes gonna slug and camp the hell outta ya, then get the same killer next game.. First game fair enough, but id rather not have that again. few nights ago i had same killer 3 times in one night, it was ridiculous how i kept being matched with them. :(
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@CheesyGuy said:
Well while sometimes I play killer I let some people to earn that achievement due to its hard nature and I think I gave 10 maybe more person to get that achievement but for no help it is hard one. The best scenario is while killer is hanged the 2nd alive survivor and he is dead then in 5 secs you finish the last generator and it will trun into find the hatch and open the gates game. Otherwise it is quiet a hard achievement and hard to get due to its nature. When you stay 1vs1 your best bet is hatch and if you dont get it you mostly lose.
I'm yet to find a killer with a heart at end game lol, I've let many a surv go in the past as long as there was no flashlight teabags going on, if they ran me about and it was fun, then I'm not bothered about making sure everyone dies unless I'm doing a challenge that requires them to all die.
You give me small hope I will one day get this illusive trophy
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Tend to see more Ghost faces than Myers these days and he can jump scare me just as much as Myers originally did too.
a Good killer with GF is a royal pain in the bottom but average player using him makes for a fun game when its not taken like someones playing life or death to get a kill..
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so it sounds possible but at the same time almost impossible lol. cant say ill look forward to trying this especially in red rank situations.
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@Nathan13 said:
imagine dodging a lobby all because of someone's profile gamertag...
Imagine having already played against a sweaty killer that basically sucked any fun out of the game and face camped and played toxic was possible and then getting then again in the future and being able to decide yourself is it worth going through the torment of more toxicity.
Them getting bumped might make them think about playing with an ounce of decency and rethink about how they come across online, being annomous doesnt give people the right to be ar5eholes regardless of being a forum or in a game itself.
You can report killers for griefing yet nothing rarely happens..
Why waste time playing against players you clearly know are gonna just kill 20 minutes of your time playing toxic. You can report players for playing as such, id rather not waste what precious time I have to play games by just avoiding them completely. Theres nothing sinister about it, it isnt gaining a upper hand,. its not playing against try hards...
Seems a simple win surely
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@LethalPugy said:
Pretty sure if you block them you won’t get them again? Unless it’s a useless feature, this is bhvr then again.
Nope, The only reason I made a note is because they played so ######### it made the game totally not fun and id seriously consider just quitting but id rather get a few BP than nothing and a time ban.
IVe blocked all the idiots today but not sure if due to them being cross play killers it makes no difference. The ones that were twitchers, I went to there page and when asked about why they choose their toxic gameplay you get insta banned and blocked from asking..
These are the killers that id prefer not to waste my time finding out 2 minutes into a game if they are here for one reason only.. To be c*nts..
TIA
Killer sees who the survivors are, shouldnt be a one way system, either noone sees anyone till we are in game or its free for us all to see.
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@Hex_Husband said:
No, this would be a terrible idea. Next, people would want to see which perks/add-ons/killer said person is playing, and it would go downhill from there.
this was the case in the old versions, once you died you could see the killers perks and let your SWF know what he had though if your semi decent, you tend to work that out within minutes of playing nowadays