WexlerWendigo
WexlerWendigo
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2428809#Comment_2428809
This is what I'm talking about.
They don't want you to try to estimate your teammates or opponents' ranks, they just want you to tell them if the trials seem fair or not, and if not, why.
And they’re not because I’m getting matched with horrible teammates and NOED campers way more than normal
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@Orion said:
They hid the ranks to see if people will give feedback on the information they actually need; namely, how the trial went. People were focusing on the old ranks instead, which is useless information for the devs to understand if MMR is doing its job or not.
Okay and my feedback is that it’s terrible, I don’t need to see ranks to tell they’re in the double digits.
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@JohnnyB87 said:
Can't help but laugh at all the people who still think rank matters. It NEVER has but hopefully someday will. Rank is earned by hours played, not doing specific things, so there are many red rank potatoes just like there are godlike brown ranks. The ranking system is a joke all the way. SBMM is weeding out the players that don't deserve the ranks they have I.E. Brown ranks going against red rank because they're smurfing, or red ranks who do nothing but safety pip are getting paired against like-minded bad players. It works, plain and simple, people just don't like being proven they're not as good as they think they are
Ranks do matter, rank 20s should not be with red ranks no matter how stupid the red rank players are
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/2428530#Comment_2428530
Damn, that sucks!!!
I also had an Oni use his power on me whilst I was injured and ignore two healthy people right next to him lol. Wasn’t surprised the game ended in him camping two of the others to death
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@Razorbeam said:
https://forum.deadbydaylight.com/en/discussion/comment/2428504#Comment_2428504
There is no rank reset it's going off sbmm elo that's been background calibrating for months so I fail to see how that's relevent, the rank numbers mean literally nothing atm.
eveeyone is going to be playing at red rank though, it’s not fair to put MMR on then
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/2428507#Comment_2428507
I actually have a different experience. My solo games have gotten a lot better. I feel like almost all of my teammates have similar playstyles as I do, and actually pull their weight. My escape rate is up and I am having more fun in games, even if we lose, feels like we had a chance.
As killer, nothing really has changed. More decent teams perhaps, but overall, facing the same skilled survivors.
Lucky for you, I’m getting baby wraith/spirits who camp all game and teammates who never save.
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@Clevite said:
NO, it is necessary to get people's true opinion on the feel of the match. If not, smurfs just take screenshots and say, "look MMR is a joke."
When they may actually be matched to a person of similar skill. They really need to make it impossible to derank past rank 12. If you made it to 12 you should not go down any further. You understand the basics of the game by then
Not really necessary at all, I can tell I’m playing with bots and BHVR are covering their tracks as always. They never listen to the players, and waste all their resources on pointless nonsense.
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@Razorbeam said:
There's nothing wrong with them doing a blind test to get feedback based purely on the events during the game, if it bothers you that much come back after the 16th.
Maybe they shouldn’t be doing it at rank reset then? Lack of common sense.
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@GrimoireWeiss said:
This is because everybody would only say "I got rainbow ranks" whenever they were giving MMR feedback, when the whole purpose of MMR is that ranks don't matter.
Well, it does matter, rank 20s should not be playing with red rank players, period. Now we have zero way to report it to BHVR. As always with them, zero transparency on anything.
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@CornHub said:
Imo people would have decent players, but then post match see rank 7 & put the blame on that. I get rank 1 bots daily so rank means nothing to me anymore.
Yeah, well I literally got rank 20s in the last MMR as rank 1, not really worried about rank 7s.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2423488#Comment_2423488
Then don´t use full meta and equip: Unbreakable, Flip-Flop, Powerstruggle and Tenacity.
No, I’m good. Everyone on this thread has made it clear the way to go is 4 meta perks + BMing the killer since nobody cares when it happens to me
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2423396#Comment_2423396
There is a 4th perk slot left. Just fill it with DS. We have enough perks to prepare a build for every playstyle.
My curent build, for example is: Bond, WGLF, BT and IW.
Maybe some of us don’t want to use the 4 boring meta perks? But it’s fine, because of how awful the MMR games have been (camping killer every time), I’m putting on DS Unbreakable Sprint Burst Iron Will, because clearly the respect I give other players isn’t going to be reciprocated.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2423396#Comment_2423396
You take the L and move on, like everyone else. You'll never have a build that counters everything, that's normal.
And move on to the next toxic game, thanks for the advice. Nobody on here wants to do anything about toxicity on either side, it’s really boring
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2423216#Comment_2423216
Just add Flip-Flop + Powerstruggle and enjoy the show.
Okay and what am I gonna do when I’m getting tunnelled off hook with that build? Impossible to prepare for every toxic play style in this game.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2423249#Comment_2423249
Temp bans for using mechanics that exist in game(bleeding out) Sounds like a wonderful way to keep people playing and interested
It does yeah. Because those of us that play fair get punished and the ones who BM never do.
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@Kebek said:
For the same reason hiding for like 4-5 minutes isn't bannable either. Both sides have some leniency with their gameplay as uninteresting as it may be for the other side. Bans get involved only when it starts to become actual problem either with game never ending it it lasting really long time 15+ min.
Besides, with slugging you have clear timer when you die. The idea with "forfeit" option for instant bleedout and death is good but it would need to be like 2 minutes limit before it becomes an option at least, to be the same lenght as hook.
That is bannable lol
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@Clowning said:
https://forum.deadbydaylight.com/en/discussion/comment/2423245#Comment_2423245
There is, it takes four minutes.
Not good enough. That’s equivalent to almost half of some games.
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Also, when I say ‘banned’, I never said perma banned. I think temp bans for extreme BMing on either side would be great.
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@Lord_Tony said:
if slugging was at all bannable the combination of third seal, knockout and infectious fright would not be a thing.
knockout would have to be removed.
and then all killers would have to have deerstalker as basekit so there is no excuse as to why they couldn't find the downed survivor.
whats the point of commenting if you’re intentionally trying to misunderstand my argument lol
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2423212#Comment_2423212
The first post (@OldHunterLight) answered your OP. So what is there a new question you want answered?
Why isn’t there the ability to die on the floor after x amount of time?
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@Tsulan said:
May i recommend using Unbreakable, if slugging bothers you that much?
Not going to do anything if the killer is standing on you
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2423179#Comment_2423179
Already been answered. Pointless post
BTW I just copy and pasted your response from the tunneling post......I thought is was funny....But I have a special sense of humor and no not that kind of special.
It hasn’t been answered at all
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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/comment/2423177#Comment_2423177
You want them to make a feature that not only will bring 100 new bugs to die faster while slugged but also ban the killer for slugging, title of your post right there.
https://forum.deadbydaylight.com/en/discussion/comment/2423178#Comment_2423178
Understandable there but 1 hit won't give you (most of the time) enough to pip, maybe altruism but doubt that it will be enough.
It’s given me it many times, it’s really not that uncommon. Boldness + altruism puts you over the edge
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@chargernick85 said:
Pointless post
Not really pointless if someone comes up with a sensible suggestion on how to easily fix the issue.
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@OldHunterLight said:
Because you still die after 4 minutes, that is nowhere near as taking the game hostage or anything.
Same reason as to why don't you leave after all 4 survivors are alive but just want the killer to see them at the door.
Did I say it was taking the game hostage? There’s no reason not to implement a way to die on the ground though, as long as it’s not instant.
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@Bumbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2422538#Comment_2422538
You can find items in chests
Also you can play survivors you are levelling up
Yeah, I love plundering for a brown toolbox that saves less time than spent on opening the chest!
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2422551#Comment_2422551
Yes. Basically. I'm sorry but MULTIPLE times have I been told they hope my family dies. That they hope I have cancer. That I should shoot myself, hang myself, etc. That's the insane sociopath ones. That's not including all the other rude comments sent my way.
At this point. It's just safe to assume that 99 % of the people I face are toxic as #########.
Okay, so? Everyone has to deal w/ it, it doesn’t mean it’s fair to generalise everyone the same way. It’s p obvious when a survivor or killer is being respectful to the other side.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2422365#Comment_2422365
No thanks. Too many instances of the few ruining it for the money. I've ran in to too many toxic ######### bags on this game to show anyone any mercy anymore
So the solution is just to become toxic yourself? Lol
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@Bumbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2422497#Comment_2422497
Killers also need bloodpoints more, since if you levelled all your survivors to level 40 and unlocked all the perks on one survivor - you unlocked full survivor gameplay and everything else is optional, but for killers it is level 40 for everyone and all perks on every killer you want to play
So - bloodpoints are bloodpoints
It’s not really optional as you won’t have any items on your survivor if you’re using BP to level up other characters.
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I’ve never seen a survivor dc on this map, only killers
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Pointless post
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@Bumbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2422365#Comment_2422365
As if killer loses nothing when he gives the hatch.
That's 2500 points for "No one escaped", 500 points for hooking and 1000 for killing, not counting late sacrifices. With BBQ that's even more points lost.
Killers get almost 2x as much BP as survivors, I doubt they’re missing much. Survivors get literal scraps every game if they don’t run the killer for 5 minutes, unhook 3 teammates and do 4 gens.
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If you sweat after someone instantly dcs and camp hooks/tunnel, you’re just a straight up POS. There’s no reason for it, you’re just being a nasty player.
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@Orion said:
I've been given the hatch or had killers farm after several DCs/suicides more times than I've had survivors give killers some kills after a ######### trial.
I’m sure you know damn well giving hatch and giving a killer are completely different. A 3 or 4k are essentially the same, the killer isn’t giving up much at all to let the last survivor go if they played well.
If a survivor lets the killer kill them, they lose 5k survival points and automatically get silver survival which makes it hard to pip at red ranks.
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Ranks aren’t hidden for me?
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People with small butts exists you know
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@Starly said:
https://forum.deadbydaylight.com/en/discussion/comment/2420063#Comment_2420063
Yeah, it's kinda dumb tbh. You can lose as killer there, but only if survivors are way better than you.
Yeah, exactly. So easy to 3 gens and most of the gens are extremely unsafe. Pallets are all crap too.
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@Triplehoo said:
https://forum.deadbydaylight.com/en/discussion/comment/2419790#Comment_2419790
What map have you been playing? Dead Dawg probably is/has been the most balanced map in the entire game.
You must be new at the game. Dead dawg is a guaranteed win against solos for any competent killer.
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@zombitehdeath said:
https://forum.deadbydaylight.com/en/discussion/comment/2419867#Comment_2419867
I'm fine with the map getting changes for the better (making it a bit bigger) but I think it should be small changes because I think it a balance map for both killers and survivors.
I love when the most killer sided map is called ‘balanced’.
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@Starly said:
https://forum.deadbydaylight.com/en/discussion/comment/2419964#Comment_2419964
I saw it in discussions about NOED so I brought it up. If we're being fair, Adrenaline does not deserve to be so strong.
Completely wrong. Adrenaline every match requires you to play with 3 perks, and there is zero guarantee you will live long enough for it to activate. It can also be wasted frequently, giving only a speed boost to the exit gates.
With NOED, it activates no matter what, a killer can stand still and still make use of it, which is extremely silly design. All other killer endgame perks require a build up, but NOED is just a crutch for killers to use without them needing to master a killer.
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@Starly said:
https://forum.deadbydaylight.com/en/discussion/comment/2419867#Comment_2419867
I mean...
This situation is like NOED and Adrenaline.
They both need to change at the same time (I'm talking about Haddonfield and Dead Dawg)
Adrenaline is FAR less problematic than NOED.
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@HaunterofShadows said:
Is this serious or supposed to be a clue
Serious since it has ‘disabled’
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/2419581#Comment_2419581
The House Pallet is always there.
it tends to always have 2 pallets close. One upstairs and one at the car..
The house pallet is always there, yes, but it can spawn in two different locations. It can be far enough for it to be easily bodyblocked by the wraith.
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/2419148#Comment_2419148
Easy.
you can see a shadow downstairs due to the flashing light.
Or if you can hear. you can just hear the uncloaking noises (Not the bell ringing. but the phasing in...noise.. thingy. You know what i mean)
Then i would run to the pallet and bait a swing before i'd run around the long way and take vault. Bam. countered,
If the pallet hasn’t spawned next to where the gen is, you’re definitely not making it in time.
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@The_Krapper said:
If trapper just started with all his traps at the beginning and had to place them all before needing to fetch them it would solve most of his problem, his weakness is the early game and setup time, when the counter to a killer is to go right at him at the beginning to force him to have no time for his power you've got a big problem
This would be rly problematic, Otz has shown before why it’s not a good idea by putting someone on a hill and having 6 traps on it.
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All seeing blood and silent bell need to go, then he’s ok.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2417975#Comment_2417975
Then you are extremly bad. I win 99% of my matches on dead dawg as a solo survivor.
Never said I always lost on it as a survivor. I’ve always won as killer, that’s what I said
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What they did to Freddy & Billy.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2419195#Comment_2419195
Oh i watched him get stomped when the SBMM was active.
Anyway, this discussion was about TRICKSTER. So i don´t really want to derail this thread.
lol what? During SBMM he had to wait 2 hrs to play against comp teams
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2419177#Comment_2419177
I see i really hit a nerve with that twins comment. Everyone suddenly storms in and claims that the Twins are strong.
*rolles eyes*
Yeah, sure they are strong. I can´t remember a single match that i died against Twins.
Watch dowsey play them