Avatar

Wedeguy

Wedeguy

About

Username
Wedeguy
Joined
Visits
0
Last Active
—

Comments

  • @R2k said:

    There can be comprise/ solution on both sides if we discuss it with people who play both sides and not afraid to nerf both sides. But usually it's survivor mains blaming killer mains and wise versa without trying to understand how things work. As u do it here for example.

    And Dh is not fine at all. If u think it's Ok, then play without it and compare results. Even if u play without it, it's so strong that every single killer thinks u have it and gives u time to use it and only then stabs u.

    Same goes with Ds and Bt.

    I have played multiple games with 0 perks and it was quite surprising experience because I could trick killer into thinking i have certain perk and he let me go cause of it. If only he knew....

    Survivors currently are strong as Nurse players. They have everything to destroy lower tier killers and it pisses people who don't play Nurse. So my apologies, but crying won't stop no matter how hard u want to shut them up.

    Idk about dead hard, I agree that these perks that you've mentioned are highly respeceted by killers as i played killer as well(I'm done with this game 2 days ago) but if you remove DS/BT this game will be dead pretty fast.

  • Youre right but you're also playing twins so I actually don't care.

  • @ThiccBudhha said:

    Or, hear me out, they could just get rid of face camping.

    Face camping can be useless, only against you it's a big issue cute bubs.

  • Yes. play Huntress he's not worth your time and efforts.

  • LOL people still want to play killer?

    Why? the devs just use this role in order to amuse survivors.

  • @NekoTorvic said:

    We'll have to see if survivors start using these perks. Don't get me wrong, they are as broken as you are describing, and if survivors do start using Boon perks and the new Built to Last, any killer that needs to juggle injure states is gonna suffer massively.

    However, it is hard to compete against perks that literally nullify your mistakes like DH, SB, DS and UB, etc.

    It might be like what happened to Lucky Break. That perk is busted and the design philosophy behind it is poisonous (basically gives you a massive boon for literally getting outplayed and injured), but it isn't an issue because nobody uses it. DH can undo your mistake far better than LB.

    I guess we shall see.

    never mind lol

  • Have you tried to play killer recently? we want some kills too bruh.

  • Someone woke up to reality?

  • Welcome to high mmr, where every game is a comp game cause all the survivors can play in a comp way lol

  • @KerJuice said:

    https://forum.deadbydaylight.com/en/discussion/285749/my-high-mmr-realizations-otzdarvas-message-for-devs

    Proof that high MMR is mostly SWF’S. It needs to be removed from public matches in order for the game to be truly balanced. It’s not fair to solo players and killers, of whom both would enjoy the game a lot more. Those two parties combined make up the majority of the player base and should be catered to. Killers that can’t compete against SWF (Wraith, Pinhead) do really well against solo que. Thats busted. Not balance.It has nothing to do with their skill-it’s all about comms. The info being communicated trumps any perk solos can bring in.

    Yeah indeed.. my friends were laughing about how every lobby i join there are ALWAYS 4 players joining together. I know that it's not 100% a SWF but usually players in this calliber like to play together.

  • Yes, change the killer if you play in high MMR, cause in high mmr these techs are required to down skillfull survivors who know how to play against blights.

  • I'm tired of this game tbh. it lost it's purpose and both sides decides they want quick matches to counter other people's scummy tactics.

  • I also have a question for bubba mains. do you enjoy ruining everyone's game with your first down first facecamp? why are you running bamboozle if you're not gonna chase again after downing one survivor?

  • Go read my post here about high MMR realizations. I'm a survivor main and i totally understand why you see only 2-3 killers in high MMR.

    If you're having a problem with it, well, that means you don't play both roles in high MMR.

  • @Sluzzy said:

    Nothing is worse than solo survivor at high MMR. At least with killer you have a chance of getting a kill or two, which btw is a fair match. As a survivor, you are almost guaranteed to get tunneled, camped, slugged, or just completely decimated. How is that fun?

    Streamers need to realize they aren't supposed to 4K every match. And because killers are soooooo overpowered and powerful, the only way survivors can win is play in an unfun way and that is to genrush their brains out.

    I don't evet get solo queue in high MMR, only pre mades.

  • @Hagravating said:

    https://forum.deadbydaylight.com/en/discussion/comment/2547113#Comment_2547113

    That's a very good point, although I feel like most killers would be able to play way better around SB than DH with their powers (either due to mobility or ranged abilities for example), and not having SB doesn't prevent survivors from doing gens in your face atm anyway so I don't think that would change too much tbh, not saying 4 SB every game would be fun since the meta is always stale and boring but still, Sb doesn't extend chases/make Killers lose them after they've already committed a lot of time to it unlike DH (unless they're a SB god then maybe it can, personally I haven't seen it have as much impact as DH despite how much more distance it provides)

    Holding W is another issue altogether imo but I do agree SB might make it worse however

    Dead hard extend chases at the end while SB makes the first hit even harder and can extend the duration it takes you to get the first hit.

    SB will always work, many times dead hard doesn't work or is used badly by the survivor. imo i think it's easier to bait dead hards than to eat 4 SB and play a catch up game everytime you try to get a hit, it becomes a game of frustraion because survivors will become harder to injure.

  • @JustWhimsical said:

    https://forum.deadbydaylight.com/en/discussion/comment/2547103#Comment_2547103

    Maybe I am just biased since I play Nurse, but I have never really had any problem with sprint burst players since typically I can catch them even with sprint burst especially since most sprint bursters run in a straight line, I can understand low mobility killers like trapper would have more trouble with them though.

    I guess I am on team dead hard then because I really love how much use you can get out of it I would much rather use dead hard over sprint burst any day. Though I do agree that sprint burst is useful at times, I feel much much safer using dead hard.

    tbh dead hard is the strongest against nurse since she must take a shot, so i understand. also smart SB players would not run in a straight line against a nurse.

    @Objectively_speaking said:

    I love going against sprint burst gamers because if I see it once I can prepare. In complete contrast to this, Deadhard is a perk that you will only find out about after wasting a significant amount of time <thirty seconds plus>.

    I would be happier if they simple made it so that dead hard worked like and injured sprint burst <Holding the run button makes you have a slightly stronger sprint burst to escape killer>.

    you can prepare for dead hard as well, if you didn't see any othher exhuastion perk on them, they most likely have it and if they're not using it for distance just bait it out and they're done for. that's what i do and it always works.

    @JustWhimsical said:

    https://forum.deadbydaylight.com/en/discussion/comment/2547114#Comment_2547114

    You would be surprised, most killers don't expect it since they believe they can get the hit before you dead hard, since typically unhooking leaves the unhooker in the open. Its all a matter of timing it I suppose.

    If i think I won't make it I'll stay patient and let him unhook and use his dead hard, it never worked on me i swear.

    @kodiaky said:

    People keep saying that SB is better than DH. but still 90% of my matches as a killer survivors use DH. I would particularly prefer that all survivors use SB so at least I could choose whether I would compromise during the chase or look for another survivor and would know that if I could get close enough to the survivor or do a mindgame on him I would know it would be the end of the chase. I wouldn't have the Hit stolen from me simply because the survivor pressed E

    good survivors won't let you him them before SB procs. also their SB is always guaranteed not like DH that many times doesn't work.

  • @JustWhimsical said:

    I mean dead hard is arguably more powerful and useful in situations since it's on-demand while you have to do some setup with sprint burst to make it on demand. Also even if dead hard gets nerfed let's be honest both were meta perks before and the only reason people use sprint burst less is that dead hard can give more value a lot of the time, especially in cases where you are injured unhook the survivor with borrowed time and dead hard through them, saving both you and the other survivor, you can't do that with sprint burst.

    tbh only new killers are eating that dead hard after bt save thing, an experienced killer always gets that trade.

  • @Hagravating said:

    SB would definitely replace DH but I think the biggest issue people have with DH is the fact it feels cheap and can be very frustrating at times since you know it's coming but there's nothing you can do about it and the Survivor using it will always be able to extend the chase by an amount of time that can be pretty significant depending on the RNG of the loops that spawn (if used properly, needless to say).

    Not to mention how it impacts some killers much more heavily than others due to how their power works (hello Trapper) and requires basically not effort in almost every situation compared to SB which at least needs to be managed in some way for you to have it during a chase.

    Then there's also the latency issue that can be annoying for either side funnily enough.

    Yeah but killers then would say that if feels cheap that a survivor does a gen in their face and then runs 50 km away from them. It's also cheap to hold W as many people hate, sprint burst would make it stronger since you gain distance on the killer so you gotta use that momentum to gain more distance.

  • @NOEDENJOYER said:

    Yeah it's pretty miserable for killers right now. Every game is pallet simulator 2021 with survivors using dead hard and every other meta perk to give themselves a second chance and extend chases by a lot of time.

    The solution of ''Just lose some games to drop your MMR'' isn't a feasible or fair advice. You're basically telling people to lose games.. to have fun? When those things do not mix together intrinsically. People have fun when they are doing well, so telling people to not have fun, so they can have more fun down the line is silly.

    MMR has sucked so much life out of this game, I can't be bothered with killer anymore and I have over 1.5k hours into the role. I only play SWF now, since its ridiculously easy, chill, and somewhat fun.

    I can really relate.

    It's like the destiny of every fun game, to become really popular and then lose the attraction because it becomes too "professional" for the massive croud.

  • Legion is a killer they gave up on because they knew they screwed it up with him. they just use him now as a cash cow killer for their skins.

  • @Devil_hit11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2546300#Comment_2546300

    It is to prevent smurfing and purposely deranking to get "easier" games. matchmaking has no issues. Its not that facing high mmr players is unfun, its more that playing weak killers vs good survivor is unfun because the survivors in the game currently control how powerful the killer is based off their preference fun factor. Basically, If survivor says "Wraith is unfun" than Wraith gets adjusted negatively which makes playing Wraith less fun for killer player. Survivor fun trumps killer fun.

    OP post makes little sense, I am not sure why your expecting to win with bad perks/no perks while playing killer poorly vs strong players. I think everyone just got used to old matchmaking. The old matchmaking made them believe they were good at the game because they were winning every match from poor matchmaking now. It made every killer look S-tier.

    Who said I'm playing without perks? I'm using meta perks by myself that are not really helpful against a strong group of experienced survivors.

  • @Heartbound said:

    https://forum.deadbydaylight.com/en/discussion/comment/2547022#Comment_2547022

    I'll play for a little bit. I'm on the higher end of the MMR scale. My Steam ID is 76561198023461897 (I'll delete that in 15 mins)

    I'm don't really care if I get the challenge today or not, but todays my only real time off for gaming so I'm gonna play for a few hours.

    added you.

  • @Heartbound said:

    https://forum.deadbydaylight.com/en/discussion/comment/2547003#Comment_2547003

    You know I've never really thought about doing that. Thanks hero!

    Np :D if you need help ill join ya.

  • How are you getting punished after landing an hit?

  • @Heartbound said:

    https://forum.deadbydaylight.com/en/discussion/comment/2546973#Comment_2546973

    Yes, I know. I ran into 2 lightborns, a Twins player that chased with Victor and a Leatherface with Franklins today. I have hundreds of flashlights and I know I'll get it eventually if I try but I'm not really impressed at the moment.

    Edit: I usually escape so my MMR isn't lowering. Pain.

    If you really wanna throw the game for it, blind the killer when he's hooking someone, guarnateed blind lol. like literally when he's putting them on the hook.

  • @Heartbound said:

    Oh no not my MMR.

    I am a bit tilted since I'm trying to do the stun/blind a killer 4 times in one match. High MMR killers don't make setting those things up easy, let alone 4 times in one match.

    Drop strong pallets and when they break them bilnd.

  • I've decided to take off all of my gen regression stuff and just use shadowborn and chase perks on my blight. just to train with him while my MMR would eventually fall. or else i can't play this game anymore.

  • @dednark said:

    First two weeks of sbmm were great. I was matched with good survivors, each of them understood what's needed to be done, no one was terrible in chase, and overall I had fun because finally I knew I could rely on my team. Not for long. Week ago I started noticing huge influx of what I first thought were bots added to speed up killer queues, but they were real players, just brand new. Now my lobbies consist fully from people with less than 400h who don't have a slightest idea of how to play survivor.

    So my conclusion is that mmr is capped. Now all hatch campers, and all blendetts are catching up, and are now matched with actually good players, which is exactly how old system was working.

    I might be wrong, maybe my mmr went down too low, but it shouldn't because I was winning most of my game. What's been your experience with mmr now that some time had passed? Did it get easier with time for killers? Or harder for survivors?

    Well, as killer i still get all 4 survivors that know how to play.

  • @Adaez said:

    Seriously,dont blame MMR because you're getting matched with good survivors,killers.

    Blame the game design for being unfun going againts players of the same skill level as you

    Yes, but in the old systems I could get 1 sweaty game and 1 chill game, that's how you mix fun with some challange and sweatiness. now it's all a copy paste of the previous game.

  • @Mr_K said:

    https://forum.deadbydaylight.com/en/discussion/comment/2546410#Comment_2546410

    I wish chase time was used for survivors. Unfortunately those that pound gens and escape are rewarded over those that can run.

    You are right though. If the system worked perfectly, you would feel like every game is sweaty. Because games not "sweaty" involve one side being bad (or memeing).

    And imagine that also these gen jockies are actually good at running as well, what are you gonna do then? by the time you spread your hooks between 2-3 players the game is over unless you're such an amazing anti loop killer that you end chases against survivors who can run quickly.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2546358#Comment_2546358

    so let's just ignore high mmr players and pretend balancing is fine. this type of discussion always leads to "casuals are the majority". l

    That's also true, it's like admitting defeat. that in high MMR it's just not worth it to play killer. so as you reach a level where you play only against swfs and good survivors, start playing for the memes so you can drop down again.

  • @Mattie_MayhemOG said:

    BHVR is not transparent about MMR because the whole point is for inexperienced survivors not to face capable killers and never the other way around. Time and time again we are told that red ranks only show time spent in the game but that is a lie too as one has to do well to pip and move up. By nature those who spend alot of time in the game are either good at it or in a team that can communicate the whole time, or most likely both. 2 kill balance is unfun for everyone when 1 of those kills is a camp on the first hooked and the other a tunnel on whoever is being chased when all the generators are done.

    A good survivor and an good killer is not a fair match when its 4 on 1. This is why the MMR system is not working for killers.

    This is what it should be if they actually wanted balance

    Poor survivors = Ok killer

    Ok survivors = Good killer

    Good survivors = Great killer

    Good survivors would destroy a great killer tho.

  • @slendermansmoom said:

    nobody grinds grades because they can play bad and go back to ash ranks and sweat on new players because that's the kind of community we have

    Are you aware that grades don't affect the level of players you will go against?

  • @Mr_K said:

    https://forum.deadbydaylight.com/en/discussion/comment/2546383#Comment_2546383

    My no kill Trapper says otherwise. I will get brand new players if I don't go one a killing spree every now or then.

    Remember, killer mmr is based on kills. If you get one or two kills your mmr isn't going down.

    So I assume I'm bugged.

    My friends are already laughing at me for losing so much and still getting full pc swfs with 2k hours for each survivor every game.

  • @Labrac said:

    SBMM on a still unbalanced game was a mistake. Sure you can still hold your own on high MMR but for that to happen you have to resort to unfun and unskillful tactics like proxy camping and tunneling. Not even mentioning that for survivors it's way more efficient to literally just run forward and keep pushing gens than it is interacting with the killer. I can keep an average of 2k or even 3/4ks just straight up camping and tunneling everyone and using NOED, but where's the fun and skill on that?

    Scrap the system, balance the game around the fun and skillful aspects (chases, killer-survivor interaction) and then add it again, because right now it feels you're punished for getting better on the game.

    Indeed. I refuse playing scummy because i find it boring as you said, but i keep getting stomped cause even trying to hook spread in high MMR against a SWF is like shooting in your leg.

  • @Mr_K said:

    https://forum.deadbydaylight.com/en/discussion/comment/2546300#Comment_2546300

    Yes, but if you suck at that killer, your mmr will go lower. I find it to be better than, choose a fresh killer and play against <10hr survivors like it was during MMR testing.

    Well, idk how to tell you but even after being stomped over and over again for many days, my MMR stays the same, I still get the same players.

  • You're right. one week ago I've asked my friend when we played survivor, "why do we trin and win? what are we gaining from that?"

    What's the point of me winning in the sweatfest, and i have nothing to show for? 250k bp? I do that in 3 games with BBQ and some offerings.

  • @fogdonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/2546335#Comment_2546335

    Against good survivors you have to tunnel, otherwise there is little pressure. They can just sit on gens, one guy is enough for the unhook, nobody has to go for protection hits, can calmly heal up, etc.

    I know that, but that's not how I enjoy the game, I enjoy the chases and letting other players challange me.

    If i'll start tunneling, I'll get better results but in both cases I won't enjoy the game. so it's either stop playing killer or become a god blight, or just lose so much that i'll play in a less sweatfest of games.

  • @fogdonkey said:

    How about don't run the best build then and let your MMR get lower?

    Not sure what's the point of these best build recommendations now that we have MMR. Best build will result in that you will also get better survivors, so there is no real benefit. Maybe it is even bad to run best builds if you don't enjoy going against high MMR survivors.

    You have a point, but most people don't see it that way, we like competition and if we join a game, we want to try to win.

    Which is kinds dumb in DBD, since you don't have indicator of you "winning" and also nothing to show off, you can't know and show your rank to other people which is dumb.

    So you want to win, cause of you human nature but there's nothing to gain from this winning other than a dopamine rush.

  • Enjoy it until you reach the high ground of the game, then it becomes misreable.

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2546328#Comment_2546328

    What do you mean when you say you are having "tough" matches. How many average kills / escapes are you getting?

    Avg of 1 kill(because i play kinda nice, not hook spreading the whole team but also not tunneling 1/2 people and ignore the other 2). 2 if im lucky, and maybe win one game in like 10 matches if it's not a swf(most of my games are against 3-4 mans, i ask in every endgame lobby). many games all of them escape too but it's because I don't really care to secure 1K if the game wasn't good for me.

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2546296#Comment_2546296

    Since each killer has a different power levels, you can play any killer and hit a ceiling with that killer. The good thing about MMR is if you have a weaker killer, then you will always go against survivors at that skill level. I think MMR actually fixes a lot of problems with their system. I play Trapper a lot and he's considered a weak killer. With MMR, I will always be placed against survivors that will challenge me but won't totally decimate me every game.

    Maybe that's your exp. but when I tried new killers or killers that my MMR should be more lower(for example, legion) I would still get basically the same kind of players and same kind of copy paste game, some people like you claim that the MMR is working for their lowest mmr killers, some of them, like me, having a different experience of still having tough matches with their "supposed to be" weaker killers.

  • @Dwigtht said:

    https://forum.deadbydaylight.com/en/discussion/285749/my-high-mmr-realizations-otzdarvas-message-for-devs

    I think MMR just masks some old issues in this game. Meaning, yes MMR adds a bit sweat, but the bigger issues,

    which make killer lose are:

    1. Huge Map size for non-mobile killers
    2. Indoor maps with a pile of pallets. Like seriously, why there are 25 pallets on The Game?
    3. If you chase a Hold-W-Pre-drop-the-pallet survivor -- they will win. Almost guaranteed.
    4. SWFs on comms
    5. Difficult Maps, like RPD, Haddonfield, Farm (where you can hide in the corn), Midwitch

    You're correct. Scorpionz, maybe the best pig player suggested to make more pallets in the map but make most of them unsafe pallets that killers can mindgame and give them a chance, instead of being a pallet breaking simulator. if the best pig player has issues in high MMR than why we would not with an m1 killer?

    @R2k said:

    https://forum.deadbydaylight.com/en/discussion/comment/2546296#Comment_2546296

    Your solution is meh. It's easier to quit playing killer as some people do and enjoy survivor role. Survivor no matter how good or bad u are is a chill role. U can chill whole game and still escape. Killer is punished very hard once he makes mistakes.

    You're right, quitting killer is actually the best solution that will wake the devs up, i also enjoy the survivor role unless the killer tunnels(which happens all the time now, and is understandable, most of the times). BUT, it's not a realistic approach and I'm sure most of the users here will continue play killer, in that case my advice for them is to master one strong killer instead of being ok with many of them.

    @vacaman said:

    Just go back to the luck of the draw and everybody will be happy. Let the newer players get stomped and as they get better they become the ones that stomp, that's what made people grind and want to get better at this game you want to admit it or not.

    Indeed, the feeling of randomness was fun, I liked having chill games and also have sweaty games to challange myself and focus. now every game is just a copy paste of the previous one, survivors don't go for flashlight saves anymore unless it's a good chance, they all stick to gens and leave.

  • @Blueberry said:

    SBMM for high mmr players just isn't fun at all. Not to mention how they gutted the whole "separate per killer thing". If your main is at max mmr you could jump on a brand new killer never played before and still be matched just barely below mmr cap level.

    Ineed, now i consider 2 options for me since i don't enjoy playing killer anymore:

    1. making a new account.
    2. Playing and trying to master blight with all of his techs until im good enough to compete, playing with more info perks and less gen regression perks so i can focus more on chasing and becoming a god blight from a good blight.
  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/285749/my-high-mmr-realizations-otzdarvas-message-for-devs

    So what would you suggest? I guess the developers can add bots so you can play against them?

    The solution to the problem is a tough one, since this game balancing is surely intended for old ranking system purple ranks, maybe even a bit of green ranks(when played in true matching skill and not boosted).

    The state of the game right now in high ranks is this - play a strong anti loop killer, be a truly master of his power and maybe then you'll might get a win.(if you wanna play fair and hook 3 people in turns, if not just tunnel straight away).

    I would suggest for all players here, instead of the devs(cause they don't care) to take my advice and if they're in a medium/low mmr right now, start practicing on 1 viable killer that is considered strong and is fun for them to play, so when they'll reach high MMR they'll might have a chance to win some games.

  • @TGB said:

    https://forum.deadbydaylight.com/en/discussion/comment/2460311#Comment_2460311

    Happens rarely. Happens quite a lot.

    Which?

    And when I said you're mad, I wasn't using that as an insult like most internet clowns do. Everyone gets mad. Who cares.

    "Human has an emotion, more at 11!"

    It happens a lot if you stumble these type of killers. most killers wanna enjoy the game and show their skill in chases, which is the way this game should be played. if said killer wants to stand still after his only down, fine, but let him suffer some punishments for it.

  • @TGB said:

    https://forum.deadbydaylight.com/en/discussion/comment/2460307#Comment_2460307

    And I could play a baseball game, be the outfield team, and stand still doing nothing and the batter could hit the ball right into a player's hand.

    This doesn't mean the game is busted, BUT it certainly means, "Player stood still and won game, more at 11!"

    Yeah tbh every comparison you're trying to give is kinda lackluster, camping was an issue since the start of the game and not because of endgame camping or hooked+slugged guy smart camping but because killers just ruining the whole exp for everyone right at the beginning.

  • @TGB said:

    Like, you're just trying really hard to attach this appearance to it.

    "Killer stands still and wins, more at 11!"

    But it's so obscenely inaccurate, disingenuous, misleading, and forced.

    I understand what you're saying, but it's nothing more than something you got mad at, and then said the line, and felt like it was way more profound than it really is.

    That's all there is here.

    I'm sorry.

    Nah I'm not mad at it cause it happens rarely, mostly by bubbas or just boosted killers.

    My point is totally out of thinking about the game for a moment, realizing that you have the option to ruin the nature and the flow of the game and also actually do well. it happens quite a lot mostly in solo queue.

  • @TGB said:

    Right, and I imagine the first hook didn't happen from the Killer standing still.

    Of course the killer had to do something, but there's a reason there's 3 hook states for all the survivors and sometimes camping is smart and needed. I'm talking about instances when the killer just bores the game to death with camping after his first down and also get rewarded from it.

1 2 3 4 5