Waffleyumboy
Waffleyumboy
About
- Username
- Waffleyumboy
- Joined
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Comments
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@S_Panda said:
https://forum.deadbydaylight.com/en/discussion/comment/936045#Comment_936045
You don't gain extra BP when there's no progress made on the generator. A generator from 0-100 gives 1250 BP and coop actions add to that - but requires both making progress on the generator still.
I'm talking about from skill checks come on man
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@Soulslayer618 said:
https://forum.deadbydaylight.com/en/discussion/comment/936153#Comment_936153
I love how much money I dont even have
"But you can afford a gaming pc"
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@Exxodus21 said:
Wow, the salty survivors came out in force on this one. The OP was just pointing out how foolish BMing looks when the killer winds up being new.
I don't see salt. Wait there's a trail! And it leads back to...you
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Ghost face is in a good spot rn, definitely much better than Meyers. Just fix jank reveals already.
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PAyY mOre MonEY
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/936062#Comment_936062
Except that is both fundamentally AND rationally incorrect, especially against certain killers. You can not say a coordinated solo queue is "barely" more powerful than a coordinated SWF, just based on comms alone. Period.
Survivors have plenty of tools to communicate and be efficient without comms. That's facts.
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@TheRoyalOwl said:
https://forum.deadbydaylight.com/en/discussion/comment/936032#Comment_936032
Adding a charge time to opening the hatch doesn't really fix the main issue with keys. It just makes it so people can't be toxic by t-bagging at the hatch.
Making the killer have to hook all 4 survivors doesn't fix the main issue with moris either. I'm going for a happy medium like the devs did to instaheals.
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@JC316 said:
https://forum.deadbydaylight.com/en/discussion/comment/936063#Comment_936063
https://forum.deadbydaylight.com/en/discussion/comment/936083#Comment_936083
Happened to me last night. Hit the button, grab animation started, then stopped. Didn't even give me a hit.
Must be a dedicated servers thing I get successful hook grabs consistently on console.
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@JC316 said:
Incredibly annoying because you can't punish it. The grab needs to be fixed to. A survivor should NOT be able to interrupt a grab.
I don't think they can interrupt hook grab mate.
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/936048#Comment_936048
That's what I thought. You have absolutely nothing constructive to come back to what I said. You know you're wrong, and that's okay. Keep living in denial, chief. Enjoy eating your foot.
He means a coordinated swf is barely more powerful than a coordinated solo Q
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@[Deleted User] said:
You cannot repair generators while a generator is blowing up or when a ruin skill check is missed, but you can still receive skill checks even though you cannot make progress.
Therefore, it actually is more productive to get off the generator and look at your teammate than it is to keep repairing the generator.
The more you know.
Getting off only makes sense for ruin. Without ruin staying on will give you more bp.
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Easy fix: Charge time for opening hatch with key, hatch then closes immediately and egc doesn't activate. Moris activate only after all 4 survivors have been hooked or that survivor is on death hook. Where's my cookie!?
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No
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Good idea.
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Agreed.
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Easiest: Nurse
Hardest: Hag
Can't remember the last time I escaped Hag :(
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Could you explain why?
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/935815#Comment_935815
You should fail if you have LESS skill. Not NO skill.
If you play otherwise perfectly but make 1 mistake, but your opponents played 100% perfectly no mistakes what so ever, then you should lose. Does that mean you had no skill in that game? Obviously not, you probably would be able to beat an imperfect team if you only make 1 mistake, but if you face a team that makes less and smaller mistakes than you then that means you should lose.
Getting outplayed does not imply having no skill.
It was an overdramatization, but thanks for helping me define my point.
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Just because it's called a ranked mode doesn't mean you can't have a little fun.
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@ABannedCat said:
Well, it is kind of unfun to have to watch survivors run away from you, and you can't do anything about it, because of the cooldown. Other killers with cooldown are atleast still faster than survivors, thats not the case for Nurse.
At least she's not Legion.
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Better safe than sorry. Gj devs imo
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@Jplanas98 said:
https://forum.deadbydaylight.com/en/discussion/comment/935889#Comment_935889
And he still can't. If he couldn't rich I originally and they reduced his turning, that's not a buff at all.
They increased his turning on console significantly. You would know if you played him before the patch.
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@Nobsyde said:
https://forum.deadbydaylight.com/en/discussion/comment/935908#Comment_935908
it depends on the map I suppose.
True I guess they can have a good window setup that denies you any progress towards the basement but I feel like a proper basement build negates this chance.
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@laurelstroodle said:
https://forum.deadbydaylight.com/en/discussion/114489/can-anyone-explain
Fun is subjective.
I guess most of them said that cause it isn't a 4k party anymore..?
And the others said it because of the cooldown, but still I dont know whats "fun" for them
Killers having cooldowns on their power so they are fair to play against is really unfun. GF and spirit concur
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@Nobsyde said:
https://forum.deadbydaylight.com/en/discussion/comment/935886#Comment_935886
I think you don't get it - people will just run to the corner to the map, not even trying to juke the killer, just to not get hooked in the basement - they don't care if they get hooked elsewhere.
Even if they are the last survivor.
Of course trying to avoid a basement hook is smart during normal gameplay, but once the game is basically over that's done just to deny your challenge. There was also a thread a couple of days ago, where one survivor continued to do this thing because the killer wanted the basement hook but couldn't get it, and eventually the survivor DCd because he was taken hostage. Go figure.
Isn't it impossible for the last survivor to avoid a basement hook? Or am I underestimating wiggle off stun?
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@LetsPlayTogether said:
Cause its a design failure, but devs will never admit that. They promote unhealthy gameplay esp on killer side with every new Patch.
The devs try their best imo, it's the players always trying to find exploits. Another bad coding example is moris which honestly is much less justified.
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@Jplanas98 said:
https://us.v-cdn.net/6030815/uploads/002/SHB2FFWKPD0B.jpg
https://forum.deadbydaylight.com/en/discussion/comment/935881#Comment_935881
The patch notes themselves say they reduced his flick
He couldn't even flick on console though?
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Running away from the basement is a smart play as survivor in case you didn't know. I agree console needs DC penalties to accompany new tomes.
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They buffed him on console bud. Try practicing him.
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/935683#Comment_935683
Or, I just play killer at red ranks. This isn't a tru3 specific thing, and I actually disagree with most of his points. Nice strawman though. Shows me you have absolutely nothing to say, as I assumed you wouldn't.
What now?
The game is going to be balanced around swf someday soon you can stop complaining.
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It's important that the game be fun for all sides. What else would they nerf in the game?
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@ABannedCat said:
Lobby dodging is not really a problem with dedicated servers. And queuetimes are a result of too few people playing killer. Go figure why.
WOW THANKS HAVEN'T HEARD THAT BEFORE. MY GRATITUDE FOR BEING SO HELPFUL.
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/935815#Comment_935815
You must assume you’re a “crying killer main”: I never said you were but you keep bringing it up. If you believe you’re a “crying killer main” then just say so. It would be a lot easier if it came from you.
Balance is 2 escape and 2 are killer by the way. That’s the way the devs try to balance the game.
Am I talking to a brick wall?
Ranking system says otherwise.
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Why does the Entity only feast on Earth? Is that where it was born or is that the only home of sentient life? Maybe Earth just has the most pain/hope in the multiverse?
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/935788#Comment_935788
I’ve done it as solo as we all proceeded to team up to rescue our teammate.
I didn't mean it can only be done as swf, I just meant it was most optimal with swf, like flashlight saves or head on plays.
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Lobby dodging encompasses many killers' main strategy. Pretty good job so far.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/935799#Comment_935799
Especially because the Stealth Killers tend to camp.
At least this partially makes up for the bad killer balance towards terror radius killers.
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/935784#Comment_935784
Do you know what balance means? A balanced map does not entitled you to a 4K especially if the survivors are good. The round should be able to go either way without having one side be too overbearing. That’s balance. Not you destroying the survivors.
Assuming I'm a crying killer main again bud? I said 3k. The game is balanced around 3k imo. You should only fail to get a 3k on a balanced or killer map because you have no skill. Again, please read.
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Game is broke prepare for people to tell you to deal with it.
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@supersonic853 said:
We dont need borrowed time to work in all instances or we get another ds.
It's kind of wierd an anti-camping perk doesn't work against campers. Whatever you say fam.
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@laurelstroodle said:
By that logic 99'ing myers is garbage aswell
Not even close
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99ing is only a swf play. I thought everyone knew that.
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/935671#Comment_935671
Never called you a “crying killer main”
The game is meant to be your skill as a killer vs the survivors skill. What I’m saying is, just because you’re playing the best you could doesn’t mean you automatically deserve to win. Sometimes you just aren’t gonna win. Some maps aren’t going to be in your favor and sometimes the survivors are very coordinated and able to get the objectives done faster than you can kill them off.
Doesn’t mean you played wrong. Sometimes I’ll play perfectly but I still lose because of map design. It happens.
I said on a balanced map...
Come on read before you post
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Doesn't mean solo queue is.
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@konchok said:
All killers are currently over performing. However, compared to other killers he is weak.
Legion needs a buff to be more inline with the strength of other killers.
Survivors need an overall buff to be able to perform better against all killers.
Generator speeds need an overall nerf to allow for longer games, which is more fun for everyone, but again needs an overall buff to survivors to compensate.
I don't play legion, so I can't give input into how he should be buffed.
Suggested changes to the game
-increased degree where a fast vault is possible
-fast vaults are 10 percent faster
-slow vaults are 25 percent faster
-increase the number of pallets on all outdoor maps by 10 percent.
-increase the number of pallets on indoor maps by 25 percent.
-reduce generator speeds by 10 percent
-reduce exit gates speeds by 10 percent
-exit gate progress is not shown until it's at 30 percent
-endgame timer is extended by 2 minutes
-endgame timer is not slowed if a survivor is hooked or downed
-generators regress 5 percent faster after being kicked
What will this do to the game.
- Generators take longer to complete
- Chases take more time
- Vaulting through windows is less likely to result in a down for the survivor
- Games take longer
???
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/934928#Comment_934928
I’ve gotten screwed over hard by map design many of times but I just deal with the fact that I wasn’t meant to win that round against an optimal team.
Yeah you may have done better on Shelter Woods rather than Disturbed Ward but that doesn’t mean you “deserved to win”.
Not what I meant bud. I'm not a crying killer main don't condescend to me please.
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Why is everyone being so mean on this thread?
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@Kongtwenty12 said:
https://forum.deadbydaylight.com/en/discussion/comment/934739#Comment_934739
@Waffleyumboy that's fine. What made me feel the need to comment was that you said that if the map was balanced you deserved to win. It's a game of skill. No one is obligated to win and especially not if the map is balanced.
I understand that and I hope you now understand the reason I deserve to win is because I am not satisfied unless I'm performing at my best.
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Simpler idea: While injured you repair gens 5% more slowly because your hands are slick with your own blood. Numbers are flexible this would just help stop genrushing.
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GF so I can teabag with the survivors.