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@GoodBoyKaru said:
None of them, which is why they're there. Some can hold off the temptation of it- like Michael able to ignore the Entity and just straight up kill them (tombstone add-ons) but then they're the ones that don't want to leave. It's an eldritch horror which has created EVERYTHING in these trials. As far as we know through lore, it cannot be beaten. Manipulated and tricked, yes, but it cannot be escaped and cannot be beaten.
People forget that the world itself is the entity.
Meyers isn't going to tombstone the floor and kill the entity.
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@T103 said:
Funny isn’t it, if this was someone playing killer boasting about rinsing a 4 man SWF then it would be flooded with upvotes and support. It just shows how biased the forum really is.
Winning a game and BMing are completely different things.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2487848#Comment_2487848
There are survivor games out there that don't feature pinhead?
I'd love one of those this weekend!
I know new killers always dominate for a week or so on release but honestly I didn't think pinhead would be all that popular.
I've been going against every killer except Pinhead.
It's almost as if he was never released.
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@PoweroSymbols3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2487843#Comment_2487843
I think it's 24 meters isn't it?
24 is Devour, MYC is 32
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@lechero1125 said:
Pinhead is not weak at all~ Actually i would say he is T2 close to T1 if he use pink add-on. Just do not use his power easily, i mean use it around pallet area and safe zone. He is very good at block that safe zone. Also he have very good perk, it can give u at least 2 mins extra time to catch some peoples. If u still can not find anyone, maybe skill issues?
"Guys, he's not weak! He has an ultra-rare add-on that you won't be able to take into every match!"
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Was this only at the start of the game, or the entire match?
Midwich doesn't have any empty locations for dream pallets, every pallet always spawns in the same places.
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5.2.1 Patch Notes
- Fixed bug were zombies could sometimes be useful (e.g. Following Discordance notifications)
- New Whale themed cosmetic sets have been added!
Known Issues
- Game still runs like ass, but we have priorities
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The developer update says that there will be a limit to how many pips you can lose.
I imagine this would make it so everyone reaches max grade every month.
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They don't want to put numbers because that would confuse players.
I don't agree, but that's their reasoning.
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The only time I get this map is when I queue up as Hillbilly.
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The number for Prove Thyself is multiplicative, not additive.
So instead of your speed going from 85% to 100%, it's going to 85% to ~98%.
Even though that's a very small decrease, it still counts so the bar is red.
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Combine Iridescent Umbrella Badge with Jill's Sandwich, then change Jill's Sandwich to something else.
Iridescent Umbrella Badge
- After a Survivor unlocks a Supply Case, their aura is revealed to The Nemesis for 12 seconds.
- After using a Vaccine, Survivors suffer from the Exposed Status Effect for 30 seconds.
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Fatigue duration is always the same.
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@JanelliBee17 said:
https://forum.deadbydaylight.com/en/discussion/comment/2461188#Comment_2461188
Zero Counter? There is 100% a counter, but I often don't see killers run it so I figured they just don't mind the perk. As someone who runs all of my survivors with Iron Will, I know this perk very well. Its known as Stridor. A teachable Nurse perk. Iron Will is not an OP perk whatsoever. If you feel that way, just join the ranks of the OP killers instead...
Iron Will now 100% stops all sound, Strider and add-ons like Nurse's spoon don't work anymore.
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Free: Myers with Fragrant Tuft of Hair
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@thefallenloser said:
https://forum.deadbydaylight.com/en/discussion/comment/2457829#Comment_2457829
Dead Hard is not the best exhaustion perk simply because it's inconsistent at best and completely useless at it's worst. Sprint Burst denies the possibility of chases on some survivors completely.
It's only inconsistent if you use it incorrectly. (to dodge attacks)
If you use it to gain distance in a loop, it always works and is very powerful.
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Doctor pallets go away when you get close enough, Freddy pallets you have to throw down before you know it's fake.
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@[Deleted User] said:
Nurse has four good add ons: range and recharge. Everything else is niche to pointless.
The recovery add-ons are nice. They can add up to a lot of time saved over the course of the match.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2454061#Comment_2454061
I'm sorry I didn't realise wanting to cuddle cute things was a bad thing???
It's an addiction, and you need help.
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They could change it to be the Trickster map. (His main menu on release.)
The hallways become alleys, the rooms are small buildings with doors/broken walls.
Not sure about the upstairs area though.
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I would change the coom goblet to also give undetectable while using rites, and not just while standing in rites already on the floor.
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@WexlerWendigo said:
I don’t understand why plague is so rare, she’s a good killer and has amazing add ons.
Every time I puke on a Survivor, they scream like they are being hit but nothing happens.
She is too frustrating for me to play right now.
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get outplayed lmao
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I don't think that word means what you think it means.
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@FFirebrandd said:
Yes they are as bad as they seem.
I wasn't going to post, but I've seen several people indirectly say that these addons should be buffed. Here's the thing though, Frank's Mix Tape is bad on purpose. Think about it. Frenzy has no charge time, Frenzy lets Legion keeps perfect movement control, Frenzy doubles the speed gap between Legion and Survivors, Frenzy allows Legion to vault windows and pallets about as fast as Survivors can. How are the Survivors supposed to keep from getting stabbed by Legion in Frenzy?
Trick question, they aren't. Unless Legion uses Frenzy from too far away, or messes up badly the Survivor is getting stabbed 100% of the time. That's why at base, Frenzy cannot down people. That's also why the one addon that gives Frenzy the ability to down is left to be borderline unusable. If it was usable, Survivors wouldn't be able to do anything about Legion's slow Frenzy downs, and it'd make Legion the most boring and uninteractive killer to face... again.
Alternatively they could do the more sensible option and just rework them to do something completely different.
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I feel that Infectious Fright is one of the best possible perks you can use on Meyers.
His power is all about temporarily gaining the ability to instant down. You need to get as much use out of this as you can before it goes away.
Monitor & Abuse is a good choice just because it boosts Infectious Fright's effectiveness. It also makes you more stealthy while in T2 for easier stalking.
I haven't seen this done in a long while, but Dark Devotion is pretty hilarious with Infectious Fright.
If the first person you down with T3 is the obsession, you get 30 seconds of undetectable to down anyone that screamed. Also, every time you down a survivor, the obsession and everyone in a 32 meter radius around them will all scream.
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@Vulgun said:
https://forum.deadbydaylight.com/en/discussion/comment/2399091#Comment_2399091
Shrinking the size is just the more complicated and costly method from a development standpoint.
Why change the size of every map when you can instead change one simple part of every characters' code and make it so that they just run faster? All that is occurring with my changes would be much less complicated and more cost-effective than having to shorten an entire map and redo every possible placement from scratch.
You listed a lot more then just movement speed.
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Why can't people tell when a post is bait?
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I believe what would help the most would be very thick fog, like in the original Silent Hill.
Imagine hearing the Killer's Terror Radius and not being able to see where they are coming from, even if you're on a large open map like Red Forest.
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- Reduce cooldown to 20 seconds.
- Half cooldown add-ons. (8/6/4 seconds -> 4/3/2 seconds)
Pairing both Chewed Pen and Olsen's Address Book reduces cooldown to 16 seconds.
With this change, getting to 16 seconds now would only require Chewed Pen.
If you think 20 seconds is good, this frees 2 add-on slots.
If you think 16 seconds is perfect, this frees 1 add-on slot.
If you want to go crazy and get 13 seconds you can still combine them.
Because the add-ons have reduced effectiveness, his other add-ons also become more useful without needing to touch them. Except the "movement speed while stalking" add-ons, those can't be fixed.
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@MadLordJack said:
The only map in the game that's universally hated by all non-RE fans.
And many RE fans, due to poor performance.
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@[Deleted User] said:
it's so you know how many percent you gain
This.
You don't need to do any math, number of stacks = amount of progress.
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I once had a teammate die on hook because I couldn't find out how to reach them.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2381834#Comment_2381834
Yeah, I think it’s one of their minor attempts at easing the burden on performance on some platforms.
I wish they did the exact opposite, and helped performance by completely flooding the maps with fog, like in the original Silent Hill.
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Bubba is a good boy.
He was rushed out the door, didn't have his own unique add-ons, and some of his add-ons didn't even work. His power was weak and he was very easily bullied unless his target was some one sitting on a hook.
Then he was buffed, so much so that there were people complaining he was TOO strong.
He is now one of the most balanced killers, and has fun and unique add-ons.
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@PalletsAndHooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2376706#Comment_2376706
Are you blinder? You don't even have bronze emblems where there is clearly empty space.
While it's clear altruism likely would have killed you, you would have pipped had you tried cooperating at the gen and swapping places with the basement hook.
Because you did not cooperate and because you had 0 boldness whatsoever, even after gens were completed, you will depip at red ranks.
Is that so difficult to understand? Stay at purple ranks if you want to, otherwise put your bias down and accept that you simply did gens and didn't interact with the killer or your teammates at all.
Try scoring 24,000 on death, you will pip every time. 16,000 on escape without any cooperating or boldness, you will depip at red ranks.
I think I found the Bubba.
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2370853#Comment_2370853
You are contradicting yourself in the same sentence: how do they leave unpunished if they lose 2 pips? That's their punishment, so the justice is served. It's not their fault that sometimes the game becomes so unbearable that they prefer suffering the punishment over playing further. Implementing additional punishments is treating the symptoms instead of the problem.
Oh no, not a depip! That would mean going against weaker opponents, and... no, that's it.
What a punishment.
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To be fair, the game doesn't tell you that Trickster has a Lullaby.
Many people don't know he has one.
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/2370959#Comment_2370959
I am salty I lost to OP items that are SUPPOSED to be rare, yet i see them every game on both sides. Many people agree that a bloodhunt just isn't needed right now.
That's not a problem with the bloodpoint economy, that's a problem with those specific add-ons.
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Everything revealed by Detective's Hunch is added to the map.
Add-ons aren't necessary for this to work.
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It doesn't have to be the very last game you have played.
It can be from a match before this, and it just took them a while to respond.
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The Jane was just trying too hard to be helpful. By letting her die on hook and taunting her, you just told her to never be altruistic.
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The theory so far is that the Twins are about to receive a rework, and that this is new text that has been accidentally released early. It wouldn't be the first time this has happened.
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@Sypherpathic said:
https://forum.deadbydaylight.com/en/discussion/comment/2322793#Comment_2322793
Once the 'next gen' comes out, the prior gen always gets screwed. That's just the way it is and anyone that says otherwise is not operating in reality.
"current gen" is referring to next gen.
Game is completely busted for many people right now.
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They didn't fix anything, have fun!
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Clown straight up doesn't work right now.
Don't play him until he's fixed.
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"THERE ARE WAY TOO MANY UNFUN KILLERS IN THE META RIGHT NOW"
M.E.T.A. = Most Effective Tactic Available
Lists Clown and Legion.
🤔
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@Gaffy said:
This is why I say thanat isn't that much of a slowdown after the "Buff", 20 extra seconds for a solo gen is nothing.
20 seconds could be a down.
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Bamboozle would be less annoying if they did two things:
- The effect happens right as the killer begins vaulting, and not after it ends.
- The sound is made louder.
Bamboozle happening earlier and being easier to hear would give the survivors more warning.
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**** **** **** **** so *****
