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@anarchy753 said:
For adept it's unlikely you can trigger Dying Light fast enough to have a big impact. You can bring a mori, but then you risk not getting enough hooks for your devout emblem.
I'd say go for the other two, but don't actively try for PWYF stacks, it spends too much time for too little reward. His is one of the harder adepts cos his default perks are almost nothing for him.
So basically, Adept Shape is all about STBFL?
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I really don't see any of these happening, but these would be my dream changes:
Autodidact
You start the Trail with a -25% progression penalty for Skill Checks to heal Survivors.For every successful Great Skill Check completed while healing a Survivor, you receive a Token for a maximum of 3/4/5 Tokens.
Each Token grants you a +10% bonus progression for a successful Great Skill Check while healing Survivors.
Great Skill Checks cannot be performed while using Autodidact.Autodidact is not active when using a Med-kit to heal.No longer has the penalties, allowed to use a Med-kit, and rewards skill. This version would let you combine it with Stake Out and This Is Not Happening (next perk), and would still add up to the +50% bonus. (From -25/-10/5/20/35/50% to 0/10/20/30/40/50%)
This Is Not Happening
You perform at your best when you are under extreme stress.
Great Skill Check success zones when repairing, healing, and sabotaging get 10/20/30% bigger
when you are injured.That's it.
Wake Up!
Unlocks potential in one's Aura-reading ability.
Once all Generators are powered, Exit Gates are revealed to you when within 128 metres of range.
While opening the Exit Gates, reveal your Aura to other Survivors within 128 metres of range.
While Wake Up! is active, you open the Exit Gates 10/20/30% faster.
The perk is pretty situational as it is now, and as much as I love it, it doesn't really do much. The current 5/10/15% saves you 1/2/3 seconds (20 to 19/18/17), this is a simple doubling of the bonuses to 10/20/30% for 2/4/6 seconds saved (20 to 18/16/14).
Resilience
You are motivated in dire situations.
Grants 4/8/12% additional speed when repairing, sabotaging, healing, unhooking, vaulting, cleansing, opening Exit Gates and searching Chests while Injured.
Another simple change, just buffing the values from 3/6/9% to 4/8/12%. It would make this a bit more useful without going overboard.
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Yeah, and where is Sling Bikini Clown?
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If you want it to be used for more then just camping, I might have something:
Unlocks the stealth ability. By standing still for 4/3/2 seconds, you reduce your Terror Radius to 0 metres and thus become stealthy until you move or act again. Insidious takes 2/3/4 seconds to fade out.
So after Insidious becomes active, you can move around for a few seconds before your Terror Radius and Red Stain comes back. This would give it more use at certain palette loops, near generators, around corners, and in close quarters maps like Lery's and The Game.
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Also Workshop Grease, Razor Wires, and Interlocking Razor are pretty much useless.
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Solidarity is a bit too specific to be used, in my opinion. Cannot use a medkit, you must also be injured, and only 50% of the healing goes to you. Also there's the part were you basically have to fight with your teammate to be the one to heal them, because if they heal you, you basically wasted a perk slot.
The reason why Poised isn't popular is because of the first time you use it. When you first use the perk, it will most likely be on Jane Romero. She is very thick, and the clap of her buttocks directly counters the perk's effects, which gives players a bad impression.
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The part I dislike about Solidarity is that it doesn't work with medkits.
Like... why? Would that make it overpowered?