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Volfawott

Volfawott

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  • @Demonl3y said:

    https://forum.deadbydaylight.com/en/discussion/comment/1705360#Comment_1705360

    Its a even bigger issue because the devs said they dont want anymore exclusives, so they gave away the summer BBQ skins etc (which i worked hard for back then) but didnt wanted to giveaway the legacy ,,because its unfair for those who worked for it" and now they are adding exclusives AGAIN.

    Well technically there are still exclusives out there like the death garden masks.

    Which is literally no chance of any console player been able to get but it is what it is I guess.

    If they're going to make a stance about getting rid of exclusives to make sure everyone is included I feel like I need to go all the way then includes the death garden masks and other things.

  • @Demonl3y said:

    https://forum.deadbydaylight.com/en/discussion/comment/1704818#Comment_1704818

    Thanks for this nice words. ^^

    I hope you got the charm too?

    I got it before making the whole Dwightcrow fiasco post but I still care about the issue

  • Honestly I think it's a really great thing that you're helping people out you don't have to but it's really great that you've taken the time to.

    Even though this whole code thing hasn't panned out the best it is still great to see people in the community helping each other trying to overcome it whether they be fog whispers or other people trying to help people get the code.

  • tenor-6.gif

    Why did I have to suffer reading that

  • @LightLXZ said:

    Hi, a few days ago i bought auric cells to get the premium pass of the archives (tome IV). And at this time i went to the shop and saw the beautiful elephant skin for clown. But today i went to the shop again and can't see it. I already have the head, but i want to buy the rest of it. Is it down for a while, but will be back in the shop?

    I don't think it was ever in the store if it was it was most likely a mistake on their part.

    But it will come out soon. It was part of the second Rift so you might eventually see it up in a couple months however certain things from the first Rift haven't shown up so do with that what you will.

  • @Freki said:

    https://forum.deadbydaylight.com/en/discussion/comment/1703402#Comment_1703402

    put it to 50 or 70 and you STILL get people crying, it's unfair! it's unfun! I can't get it! I can't type it in fast enough! so you just push the anger back a few minutes max probably less than a minute.

    I didn't compare making it unlimited to golden feng. I talked about how it'd be 3rd party monetized just like golden feng. after a while newer players wouldn't have it, and it won't be easy to find and google searching will lead to the 3rd party. well you don't need to be a doctorate candidate to see where that leads.

    so lets not forget this was a way to reach out to others that don't go to the forums or twitter much. but everyone has to say it's crap because they can't get it. well i'm sorry but that's more the I wanna get something free but i can't type fast enough and i'll complain.

    The codes become invalid after the the Halloween period and as I said Dead by daylight has its own in game News Bulletin so there's no way a third party could take advantage as a Google search would reveal then every code has already been discontinued.

    I made this thread typically to point out about how imbalanced in actually is. I already have the charm however that doesn't mean I'm not going to advocate for something like this to be ironed out whether you consider that complaining or not

  • @Freki said:

    https://forum.deadbydaylight.com/en/discussion/200261/dwightcrow-fiasco

    so let me speak to your points:

    First of all your comment about them saying they are no longer giving out exclusives. this is very true, and what you fail to take into account is how long till the charms start hitting the store for them to be bought and are no longer "exclusives". the idea they were talking about and expressed some what badly is that they do not want any "long term exclusives" but a short term exclusive can be very nice and give people a smile that they got it.

    I got my code after about 3-5 times and all was good. I was even playing final fantasy 14 at the same time! I got the code to work while I was in an instance fighting even! (YES i'm on PC). I still had fun watching the one I was watching! completely had fun!

    Secondly: I will agree console players are at a disadvantage. I can't speak to it because i have no experience other than understanding i gained from my acquaintances with consoles over the years.

    now to your enumerated points:

    1) find a different way to distribute it. well they did, before it was forum posts where only a few people got it and they only posted once every so often so they didn't change the code. people gave up because they were gone when they finally heard about it days later (myself). so this is a better way.

    2) make it unlimited: problem here now is the re-selling of the code so now instead of a free code everyone pays some third party 10 bucks for the charm (or 5 what ever) and behavior gets NOTHING of that back. great idea for those that sell codes for people lazy enough to not go looking. look at the golden feng outfit, many people paid 100's or 1000's of bucks for the "RARE" outfit it is no longer rare and now people are upset they paid someone else for that code long ago.

    3) keep it how it is but definitely go back to the drawing board... this is the exact same as #1 so see that answer as they DID do this.

    When you talk about people going after the fog whisperers, this is a problem with the people EXPECTING everything to be given to them. and that is the problem with this community, if you can't get it free it's not worth it but you'd want people buying it from someone else who then gets rich on it. The people that attack the people giving the things out, well I'd say that's their problem and their manners that need to be adjusted.

    you should really come up with a better way and suggest it since you're asking them to go back to the drawing board and find a better way!

    A way I could suggest having a new batch of codes that has a larger number of people who can access instead of 10 probably make it something like 50 or maybe even 70.

    also you can't really compare making It Unlimited to golden Feng.

    There was literally no way to get that cosmetic without out the one per use code and the only place you could really search for it was third party places.

    This is something they could simply advertised the second you load up the game they have a news bulletin

  • @Squirrel_Thicc said:

    https://forum.deadbydaylight.com/en/discussion/comment/1700190#Comment_1700190

    I think they deserve all the negativity. They're finally getting karma for the way they treat the community.

    That may be but if I made this post with a bunch of negativity it would probably get deleted.

    As I've suggested they should probably just at this point make an unlimited code for the cosmetic and give fog whisperers Shard and bloodpoint codes instead

  • Urban evasion.

    People become too reliant on it and legitimately crouch everywhere (hey Claudette the killer is across the map you don't need to be stealthy right now)


    I'm fine with self-care as long as they know when to use it. ( As a last resort and not every goddamn time you need a heal also learn to read the room if you're needed to help people don't self care in the corner whilst people are dying on the floor and on hook)

    Another perk would be borrowed time simply because so many people think it's an excuse to have farm someone in front of the Killer because they won't lose their we're gonna live forever stack or emblems.

    ( unless you're preventing me from going into second stage or death unhook me right in front of the killer just because you have borrowed time. Also if there is an open exit gate in the vicinity then fine go ahead yank me but if we're at 4 gens and you have no reason to do so don't do it)

  • Honestly the Adam cosmetic and never stop slashing Frank is legitimate the only thing I care about on this Rift.

    Please don't do my girl Feng this dirty when it's her turn

  • @jerakal said:

    https://forum.deadbydaylight.com/en/discussion/200261/dwightcrow-fiasco

    They distributed it this way on purpose. Why else would they have it solely distributed through twitch except to boost their twitch viewer counts for their game?

    It's plain as day they just want to stuff as many people as possible into those fog whisperer streams to try to boost their metrics.

    The item is worthless and there's no reason not to just give it a code like the other two holiday charms.

    Just another corporate money making scheme.

    Jaded way of thinking but can't blame you

  • @MojoTheFabulous said:

    Gotta love having something tied to an event that requires you to have the game open but actively not playing it and instead watching streams of the game.

    Yeah it's ridiculous especially because I know friends who are massive fans of Dwight so they desperately want this charm instead of actually enjoying this event they've spent the majority of their time I'm just sitting in the store page with the code screen open hoping they managed to get that code out just in time.

    It's absolutely ridiculous.

    Whether they do something about the Dwightcrow charm or not is currently up in the air but hopefully in the future they never repeat this fiasco again.

    A limited code system like this just doesn't work if they want to try doing something with fog whisperers again make it a twitch drop system so it would be far better

  • @Datguyoverthere said:

    this is making me really annoyed and sad, i just want the code :(

    Honestly at this stage I don't know what do they can do as someone has pointed out it might be too late for them to do anything about it.

    Honestly as much as I hate to say it people have a right to be irritated at this. This whole code promotion has caused more stress than enjoyment for both the Fog whisperers and the people who want the codes.

    Hopefully they're able to do something about it. Even if it's something as simple as doing a batch of codes with an increased number of people who can claim it like 50 or something but it's very doubtful

  • @SunderMun said:

    https://forum.deadbydaylight.com/en/discussion/comment/1701162#Comment_1701162

    Uh, Otzdarva? Scorpionz seems pretty honest, too. I don't really watch anyone else that is a fog whisperer to say otherwise, though.

    Edit: I didn't realise OhTofu is one, too. He tends to be pretty honest about what he thinks too.

    Honestly I do really appreciate Otz and Scorpionz.

    For being very honest watching scorpionz trying really hard to make the codes as accessible to his community as possible is nice. But even with his best efforts console players are still at a massive disadvantage.

    It's sad to say but it really shouldn't be the job of Fog whisperers to iron out out this code situation because of how poorly executed it is.

    This code promotion was handled extremely poorly. I really want to give a behaviour benefit of the doubt and say that it just looked a lot better on paper and they didn't realise it would be this bad in execution.

    But they really need to do something to make this better. Either finding a better way to distribute the code or just making an unlimited one for the last day.

    How do I say I want to give them the benefit of the doubt but they're really can't allow this thing to happen again whether they decide to do this wave another event or just some cosmetics

    At this stage something like a twitch drop system would be so much better you reward people for watching The Fog whisperers but you don't have any unnecessary pressure for the fog whisperers and the community

  • @Impermanent said:

    Can anyone explain why this is perk should be in the game? Now 3 games in a row (solo play) where I work my butt off, make great plays, saves, runs, get the gens done, only to be one hit with NOED at the end and left to die by my solo teammates. All this perk does is reward the killer with cheap kills at endgame. Its a perk that admits defeat in not being able to prevent the gens from completion before the game is started. It's a perk that, at its worst, I have seen turn a 0k into a 4k. It lets weak killers take out great survivors - flat out end their game and prevent escape - because its one hit at the end of the game with little chance of being saved.

    I know the arguments... "do all the totems" or "Play an swf". Neither of those are realistic every game. Many of us have to do a lot of soloing and if I spend all game finding all 5 totems (even with small game) its detrimental to the team and my score and my game experience frankly. This shouldn't be a find the 5 totems game. It should be a do a bit of everything game.

    The point is its a cheap garbage perk that should not be in the game. It's ill conceived trash that needs to go.

    Great yet another annoying rant about no one escapes death.

    When I play survivor it is often solo Survivor I have never really had any trouble with no one escapes death if I start to see it popping up I equip small games or detectives hunch.

  • I'm pretty sure the running back method is what often gets people hit through pallets

  • @Get_Beaned_B0I said:

    https://forum.deadbydaylight.com/en/discussion/200261/dwightcrow-fiasco

    I know this is selfish but I kinda want it to stay at option 3 because as a console player who had to get the code for that charm, seeing other people who didn’t have nearly as much dedication get the charm would feel like a punch to the liver

    Well I can understand the point of you I still think it's a pretty terrible outlook on it.

    The whole concept of I had to drudge through sludge so that means everybody has to is a little bit ridiculous.

    Personally outside of getting it as a collectible DwightCrow charm isn't something I'm necessarily crazy about I already have personalised hooks for most of my killers so I doubt I'll find a slot for it

    However if there is an outright imbalance and it was poorly handled something should be done about it. The same way I would want someone to advocate fixing this imbalanced concept if it was a charm I really cared about for example something for Feng or Legion is the same way that I will advocate for people who probably really want this charm.

  • Not really the concept of the smiley for a killer is such a ubiquitous thing that it's practically cliche.

    It was a rundown cliché when Jeff the Killer did it.

    From killer clowns to the Joker to Jeff the Killer to Legion. Whether it be painted on or a mask or what have you it's a play out thing.

    It's like saying the Hidden Blade the concept belonged to Assassin's Creed even though it's been done so many times before Assassin's Creed was even a thing

  • @bm33 said:

    I'm on ps4 and I ONLY got a code because a friend told me to turn on StreamDad_ because he only had few hundred viewers and was making an effort for console players. He spent hours just giving away the code, said 500 people redeemed the code. It took me an hour watching his stream to get one.

    This wasn't fun. I get it's to bring viewers to fog whisperers but you can do that with codes that are unlimited rather than ones where console has to compete against pc.

    For DwightCrow I think make it a log in reward for those that haven't received a code.

    For Fog Whisperers give them BP codes instead to give out during streams. Make the codes be like the incent codes streamers use - only last for like 5 minutes during the fog whisperer stream but unlimited for how many can claim it. Fog whisperers can give those codes out whenever they want in the stream.

    Honestly it's ridiculous.

    The people receiving the codes aren't having fun.


    The fog whisperers who have to go above and beyond to help their community are probably not having fun.

    The people who have straight up with giving about definitely not enjoying it.

    Even the people who finally got the charm don't seem to be very ecstatic about it because of how annoying it was.

    The method around the distribution really needs to change

  • @anarchy753 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1700211#Comment_1700211

    Yeah because I'm sure they missed the hundred other threads in the last 24 hours.

    I just want my voice to be heard.

    I feel like not going down their throat is the best way to do it.

    DwightCrow might not be all that impactful to me but it will know the hell out of me because I am a collector but it's not like it's something that I'm going to 100% want to use.

    However I will address the problem as if it was something that I would be desperate for because I would like if a similar situation happened to something I'm desperate for people that the same.

    Or we could help at this stage is that the devs listen to our voices and at least try to make something better out over the code issue and the event as well

  • @anarchy753 said:

    Instead of numerically limited codes they should just be active at different times, like change the global code every 3 hours and people have to watch to get the current one. Everyone watching gets it.

    Do people also leak it on sites? Yes. Does that actually matter? Not in the slightest.

    Do people watching these people just to nag for codes actually contribute anything of value to the streamer or show up again after they've got their code? Almost always no.

    It's been seen with other games that run codes like this (Warframe glyphs and timed twitch drops on all partners) and it does nothing but create furstration and annoyance for everyone involved.

    Good job, you boosted your twitch numbers for a whole weekend at the cost of the whole community hating you, that's so much better than just releasing a good event that would make people ACTUALLY WANT TO PLAY YOUR GAME.

    I get you annoyed but try to limit the anger in the thread.

    I really want them to read this and try to make this code thing better. Not just disregard this thread as too toxic

    As I said in my post at this stage just finding a better way to distribute it like the one you mentioned or just straight up making it an unlimited code and just posting it on social media is the best way to go.

    At the very least I'm hoping they learn from it and don't repeat something like this in the future. Whether it be another event or other special cosmetics or charms they want to release.

  • Also I know you guys are currently dealing with a lot of negativity right now.

    So I don't want you to feel like I'm adding to it. I just feel like this is a problem that could really be ironed out really quickly or if not at least learnt from.

  • Getting the code is rough when you're on Xbox.

    Because you have to use the stick to type things in on Xbox's own keyboard interface by the time you're halfway through the code is already long since used up.

    I tried like 10 times and just gave up

  • I'm still hoping if someone is revealed to be a lesbian it's Feng Min ( mainly because I ship her with Kate)

    It would also be a less of a stereotype to make Feng lesbian. (Nea people often say has a stereotypical look of a lesbian and Yui having a female biker gang and standing up for women's rights means lesbian seems a little bit stupid)

    However I could see them going with the stereotypical routes

  • Point 2 still stands but yet.

    I gave them the benefit of the doubt guess I'll bite the bullet on that

  • @TBE said:

    https://forum.deadbydaylight.com/en/discussion/comment/1693233#Comment_1693233

    ive only heard the word infinite i dont know what they are. as a survivor i wish i did so i could live longer against killers that didnt know about them but maybe one day ill come acrosst it and realize they cant get to me haha anyway yeah im a noob so i probably shouldnt share my opinions against angry people lol oops

    Well technically there are no true infinites anymore it would be more appropriate to call them pseudo infinites.

    Or I guess a better term would be God loops


    However back on the topic of an infinite it is basically a loop that guarantees that there is nothing the killer could do to catch up to you.

    It doesn't matter how hard they try which way they run the loop or what not they will never be able to catch up to you.

    Nurse being the only killer who could've dealt with infinites because she could just blink through things.

  • @Artick said:

    https://forum.deadbydaylight.com/en/discussion/comment/1693233#Comment_1693233

    "we have to waste 2.6 whole seconds literally unplayable" - a killer main, probably.

    If you think it's just a whole 2.6 seconds then I don't know what to tell you. Clearing out the unnecessary walls in an area could potentially eat up a good 30 seconds of you not patrolling generators.


    You clearly don't play Killer especially considering you use the term of killer main like that.

    As people who have played setup killers know time is a very precious thing. Trapper for example requires you to set up traps the time it takes for you to set of these traps up is usually the time you'll find generators get popped.

    Remember the killer is not in 4 places at once for a killer 15 seconds of their time wasted setting up is 60 seconds of the survivors time into objectives uninterrupted.

    Hence why a Killers time is a lot more precious than a survivors time so having to waste a lot of time to prevent these areas from becoming infinites is not a good idea

  • @Tactless_Ninja said:

    Poor Oni got left put of the blighted lineup. Maybe he'll be in the free track like Nurse was.

    The only outfit they talked about on the devstream being on the Rift was David

  • @TBE said:

    i played one match on it so far, it looks really nice and feels fun to play. im only rank 10 so i really dont have any advice just the normal get better ahaha good luck i hope u enjoy the map more soon, maybe learn the tyles sets since it's a new layout for everyone haha good luck i hope i get better too :)

    Op is talking about the fact that there are certain breakable walls that the killer must break or it creates an infinite.

    Which is really not good design. It means that the killer has to waste a lot of time they can't afford breaking these before chases or they lose a lot of progress during a chase if they don't.

  • @NekoGamerX said:

    there is no new Meg cosmetic and I don't think she needs anymore right now.

    @Dabihwow said:

    I don't recall a meg costume unless its something else

    @GhostyyBoi said:

    what Meg cosmetic?

    @OldHunterLight said:

    Meg got a new cosmetic??

    @Yamaoka said:

    Meg has a new skin?

    OP is talking about the Rift outfit for Meg from the convictions archives

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1692567#Comment_1692567

    Yeah, I find that guy funny who slugs 4 people at 5 Gens and complains about minor things like that :^)

    "So hypothetically speaking, since you made the comment, “Also, a Standard Killer without increased mobility would not go to a Gen which is more than 96 meters away anyway.” In a situation with 3 gens left, which happens quite often, 2 gens in close proximity and 1 97 meters away, there’s no reason I should “go to” the gen, right?"

    If you let this happen, you already messed up.

    I am not saying that Discordance was too strong or anything. There are better Tracking Perks anyway. But you all act like this Perk got destroyed, lol.

    God can we stop arguing like little children

  • @ThePolice said:

    Its the dev’s fault for implimenting these design flaws/ bugs, they should fix them instead of banning people for abusing them

    I want you to come down and read what you wrote you are literally trying to justify exploiting unintended features in a game.

    Of course you deserve to be banned you're exploiting. It's one thing to accidentally stumbled upon these unintended features that's fine it's another thing to completely abuse it to give yourself an unfair advantage.

    It doesn't matter whether it's something like the infinite mending exploit or the permanently trapping a killer exploit if you're abusing stuff in the game you shouldn't get off scot free just because the devs are to blame.

    Honestly do yourself a favour and grow up stop trying to ruin the experience of other people.

  • @chieften333 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1692982#Comment_1692982

    Obviously there are changes that could have been implemented to make the event better. Like make the harvesting interaction a 2 second animation where the survivor pulls out a syringe and gets some nector.

    Or another thing could have been a cracked vial would appear when you filled your first one in a match. This vial could be filled up all the way, so you could get two putrid serum in a match. But if you died then you'd lose the second vial. Basically giving more incentive to stay in the match for the chance to get more serum.

    I dunno, just a couple of things they could have done to make the event better in my opinion.

    The 2019 lunar event was the best event by far.

    It still had the side objectives theme like the blight event however for the most efficient points get required survivors to escape you actually had games where survivors were trying.

    So when you were playing survivor you didn't feel like you were the only person doing work and when you were playing killer you didn't feel like you would just killing bots.


    In the 2018 blight event everyone was so obsessed with getting the plans that nobody didn't generators or people basically killed themselves and hooks to get to the next match more quickly.

    Even if you had matches with people didn't kill themselves on hooks because nobody was doing gens the killer would often gets so much pressure that snowballing was easy by the time people actually started to care about generators. ( in fact people also prioritised plants over saving people during that event when I played survivor. I slipped into second stage or died on first hook so many times it wasn't even funny)

    As a killer you actively to basically throw the game to have a challenging match.

  • Finally now I actually have a reason to get the perk to tier 3 instead of having it sit in my blood web constantly annoying me

  • Meg for sure

    Can deal with baby Dweets, Self caring Claudette or any of the other survivor stereotypes

    However Megs annoy the hell out of me. No matter what rank they are they always managed to be the most potato people on the team.

    They usually always disconnect or kill themselves on the hook for stupid reasons.

    They are notorious for camping pallets even though they're not getting chased which means they usually end up getting you hit because they body blocked you.

    They almost always without fail leave me until I get into second stage, farm me or decide that it's a smart idea to loop the killer around the hook (making it super difficult to save me and even if I do get saved I'm usually easy tunnel bait because of how close I am to the Killer) sometimes they do all three because apparently they didn't think I have enough reason to hate them.

    Nine times out of ten anytime one of my teammates throws the game and get everybody killed it's usually a Meg


    Also despite having the largest amount of cosmetics Meg mains always seem to be whining about how they're not getting cosmetics.

  • Delete @FilledPizza

    That's all

    If I have to say an actual killer I don't know Hag because of her stupid face

  • @Hex_Stalk said:

    https://forum.deadbydaylight.com/en/discussion/comment/1689371#Comment_1689371

    Did you not read the very first sentence? I specifically said "These are things I've heard so take them with a grain of salt"

    You also got to be careful that you don't fuel unnecessary flames.


    1. It's quite possible they could just add the event currency with the Rift like they did last time. If you remember last year the event cosmetics were under store for at least a week or two before we actually got the currency when the rift hit.


    2. The initial 2018 was terrible in terms of execution. Survivors were throwing games just to get serum. Literally harvesting plants then getting themselves killed on hook so they can go to the next game this made extremely unfun for people who wanted to play normally. It also made it harder to get serum for the Killer because you usually couldn't get more than 4 hooks.

    3. Don't really have anything to say on this OK

  • Feng

    obviously Bunny Feng but moreover

    Outfit 1

    - Cyber Gamer

    - Open- Back Top

    -Edgy Leggings

    Outfit 2

    - Lavender Flare

    - Warrior Goddess

    - Paradise Shorts & Boots

    Outfit 3

    - Prerequisite Purple Pigtails

    - First Mate Sci-Fi Coat

    - Tournament Shorts (Magenta)

    Outfit 4

    - Lavish Protectress

    - Day Off Wrap

    - Paradise Shorts & Boots

    Outfit 5

    - Lavish Protectress

    - Ruffled Top

    - Chained Breeches


    Legion

    Robbie the rabbits but my more personal mix. Please return the glow to the Day of the Dead cosmetics for the legion

    Outfit 1- bring back the Day of the Dead glow

    - Concealed Intentions (Frank)

    - Season's Killings

    - Wet Hunting Knife

    Outfit 2

    - Smeared Smile

    - Afterglow

    - Obsidian Blade (Frank)

    Outfit 3

    - Death Stare

    - Checkered Past

    - Sparkling Knife

    Outfit 4 - bring back the Day of the Dead glow

    - Concealed Intentions (Julie)

    - Purple Fairview HS Sweater

    - Double-Bladed Karambit

    Outfit 5 ( stopped using since the Day of the Dead change but it still deserves an honorable mention)

    - Morbid Grin

    - Body Paint (Frank)

    - Metallic Ruler Stake

  • It's an annoying exploit but if somebody does it they're basically just giving me a free pass to facecamp the poor soul.

    Oh and rest assured if the person on the hook dies whoever tried that little stunt is definitely getting themselves Facecamped and tunneled as well

  • The cages moving was done because the cages fundamentally work differently to hooked.

    * it doesn't activate any hook base perks for example decisive strike making camping and tunneling incredibly easy.

    * it's easy to stand in front of the cage and completely deny a rescue this makes it impossible to save the survivor in question no matter what

    * pyramid heads punishment wave allowed him to very easily get to effective heads after the person has been rescued or maybe to effective downs.

    * I've mentioned this point but because hook perks don't work in cages it means borrowed time can never be used to save the person


    The cages were not changed because boohoo Camping was bad it's because the fundamental mechanics of the cages allowed no counterplay if the killer was camping.

  • Oh no I I 100-percent agree nothing annoys me more then slipping into second stage of my first hook and basically being Dead if I get downed again.

    Especially when it's obvious that one person is being chased and the other two people are working on a gen together. Guys I get you want to complete the gen but one of you can still come over and help me whilst the other stays on it.

    Annoyingly enough I always manage to get saved when The Killers coming back to wonder why the hell I'm still on the hook. Thanks you let me get to second stage then you decide to farm me because you didn't think I got kicked hard enough whilst on the ground

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1684316#Comment_1684316

    Two years ago, Halloween event provided a bunch of cosmetics, a unique objective, and you could get two free skins of your choice, which could be done in a week (even with the problems the event had -- which they fixed to make it easier). The game atmosphere during this time had uniquely made assets just for the occasion, a new storyline, new cutscenes. All of this was for free.

    Last year, you had to grind at least a month worth of games while fulfilling overly dull and repetitive tasks (disturb a crow 50 times -- was a lot of fun getting six killers in a row who just ran around the map ignoring the survivors and not interacting with them) with no unique actual objectives related for the holiday system. All of this was implemented into a system designed to be monetized and it's a system we still have today. Also, unlike the year previous, instead of all the skins being free, some were locked off the bat behind a pay wall, with no chance to get them without paying and making it timed exclusive so if you want that skin now and don't want to miss out, better pucker up that wallet, sweetheart.

    This year, they are doing what they did last year again, except this time, they are literally recycling the uniqueness of the event two years ago to perform a test for the monetization system they invented last year so they can take it a step further -- which will kind of kill the uniqueness of it, when it becomes literally a standardized game mechanic only to exist so they can sell more rift passes which people are slowly starting to stop buying because it's ######### boring and to nobody's surprise, people are getting burned out due to how insistent and lengthy constantly needing to grind it is with almost no down time in between tomes.

    I mean, they literally added a free to play monetization system (battle pass) into a non-f2p game and even DBD's system is less generous than most f2p games somehow. Not much explaining really needs to be done here.

    I can't speak why Coconut is complaining. I'm sure he has his reasons, as I have mine. I've been complaining for the past couple of years, yet I can assure you myself, I am not complaining for the sake of complaining. I am genuinely unhappy with the state of the game, the lack of quality of life features, the lack of optimization options, and the current direction with this aggressive f2p-styled monetization they've been doing the past year genuinely irks me to the point of alienation. This event is not helping that view; it's only reinforcing my beliefs.

    To be fair the objectives in the first blight event was very poorly done.


    A lot of survivors were just throwing games collecting all the nectar they can and then immediately killing themselves on first Hook to move onto the next match.

    This screwed over the people who actually wanted to play the game on both the killer and survivor side.

    This also made it equally is annoying to get vials as the killer because you were typically only get three hooks and a hatch escape because of people killing themselves

    Not seeing last year's was the best but it definitely wasn't as problematic it's also why they did something similar for the 2019 Chinese New Year event but the survivors had the requirement of surviving or living as long as they can with the lantern to incentivise people not to just throw games

  • @Bravo0413 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1683634#Comment_1683634

    Well thank heavens hes capable of making a second video on the topic when the event comes out right?

    That he is

  • @Xyvielia said:

    https://forum.deadbydaylight.com/en/discussion/198186/the-halloween-event

    What is your channel called where we can watch your rant video?

    His channel is Space Coconut

  • @SurvJoe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1682449#Comment_1682449

    https://forum.deadbydaylight.com/en/discussion/comment/1682678#Comment_1682678

    yeah then dont complain about swf doing gens quickly and using decisive strike and insta heals on you and then escaping and tbagging you "for no reason" coz u pretend like u dont care about other side and tunnel like no tomorrow . it's your fault to not protect all gens . so easy to talk like you guys

    The problem with that meant held he is acting like every time someone says they're being tunneled it's genuine.


    I have had people call me out for tunneling simply because I didn't ignore them as pig when they had a reverse bear trap on their head. ( keep in mind I had hooked two other people before going after them)


    If you ever want tunneling to be fixed as a lot of people complain about you need to come up with a genuine consensus on what tunnelling is because 90% of the survivor community can't agree on it.

  • It's pretty much a toss-up between Feng Min and Jake.

    As attractive as I think Jake is I would probably have to go more with Min if I was forced to choose but honestly both of them are pretty top-tier in attractiveness for me

  • @SpaceCoconut said:

    https://forum.deadbydaylight.com/en/discussion/comment/1683466#Comment_1683466

    Can I rant about the details we do have? Maybe that's why I'm verifying the information we have now?

    Hmm... that's a yes.

    You could but the only problem with doing that is assumptions you might make in that video based on the current information might become obsolete by the time the event comes out.

    Either way more power to you

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