Volcz
Volcz
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I don't think she is either.
I recently watched Otz bring on the #1 Sadako from EU, who was on a 60 win streak and his playstyle was very different from the standard Sadako. His playstyle focused on teleporting and keeping people from turning in tapes so he could mori them. He wouldn't go for hooks AT ALL. Definitely can see how he pug stomps with it.
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When he called his friends out from hiding and told them the trappers tunneling him, I lol'd.
Funny lil vid haha.
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@MommyHunktress said:
I will quit every match, I will only do customs and killer. nothing tells me that someone isnt good as running bamboozle, ok yeah terminus bamboozle ok whatever, but doesnt change the fact that it requires zero skill to block every good window or a t wall window and then bloodlust the other side. bamboozle is extremely unhealthy for the fun parts of the game. hands down.
The whole purpose of Bamboozle is so you don't loop the same tile over and over. It forces the survivor to adapt and instead of focusing on looping 1 tile (which could prolong the chase way too much), they will most likely have to leave and chain another tile together. Its perfectly fine as it is and only bad survivors make a big deal about it. Its a simple counter and its not like Bamboozle = defeat.
The ironic part is you bring up Bamboozle taking 0 skill but you think vaulting the same window over and over does. Odd.
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You aint wrong.
Whenever I come across a player playing Billy, I always try to commend them in end-game chat if possible. Complimenting their curves or just showing appreciation to them for playing a killer 99% of the playerbase doesn't even touch makes it a lot more memorable and fun to go against too.
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Sloppy and Clownaphobia on Wesker is very strong, definitely going to see more Weskers run it. Wouldn't be surprised if they threw in Thana.
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@Sumnox said:
The question is also, why do so many people ragequit/DC/Give up?
- What teammates are doing or not doing
- Which killer it is (stupidest reason IMO)
- What type of playstyle does the killer use; ie camping, tunneling, slugging for 4k, etc
- What perks/build the killer is running (I've seen people d/c or quit just because of a killer running full gen slowdown build along w/ Thana)
- They have an emergency/have to go and realize they can't play the game out in time.
Pretty sure those are it.
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Wish more people played Billy. Least played killer 100% and I'm always happy to face him, love the chases. He's so rare now sadly.
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RBMM was a lot better IMO, sure the whole 'taste the rainbow' meme applied sometimes because of the system, but overall I found I had more quality games than I do now. Just my experience though.
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Still really early but for me he's around a 5-6/10 for me to play against. The fun factor for me is the pounce but that isn't incredibly hard to avoid, especially when its predictable when it'll be used.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/3146190#Comment_3146190
Language barrier, lack of microphone, social anxiety, any facet to your voice that would invite harassment, noise pollution in your area, lack of interest, hell, even not being able to speak at all.
It's not a statistically insignificant number of people who would gain no benefit from voice comms, and if your solution only works for some people some of the time, when the stars align and everyone in the lobby has a microphone that they're willing to use and are literally able to communicate with the other three players, it is not a good solution. In fact, it's not a solution at all, since the problem clearly still exists in all but the perfect scenarios I just described- even one player in a lobby who can't benefit from voice comms means the exchange of information is not functioning.
Passive information will always be the better direction to look, because it doesn't require anything from you or your teammates except the ability to read a UI.
You're right in that its not a clear cut solution to solo que however it would help a lot. Just because people suffer from language barriers or any of those reasons you listed, that just sounds like a problem for them and isn't enough of a reason to hold back voice chat for all the other players who would actually use it. Like I said, introduce voice chat and give people an option to disable/opt out or even mute specific players. If you don't want to speak, thats fine. You can still listen and gain info. If voice chat isn't for you & you like playing immersed and w/o talking, then just stay out of it. Let the people who want to actually use a tool that would help communication, use it.
Until I see voice chat experimented with, saying all this means nothing because we have no data to go on besides what has been a staple in other games. & yes other games do have in-game tools to use for comms but those games heavily rely on call outs and voice comms over pings/in-game indicators. Not that they're useless, just that voice comm is a lot more useful.
Voice chat should be an option and thats my stance. Even if it doesn't apply to 100% of the playerbase, it would still be a great tool for the people who would want to use it. & that doesn't mean we can't keep addressing solo que if its still so incredibly bad. I just want an experimental phase on PTB, I get being cautious and worrisome but not even trying something and avoiding it like the plague while not knowing how truly constructive or helpful it could be, is not the right decision IMO.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/3145993#Comment_3145993
You're missing the second half of the objection- voice chat would be horrible and toxic, and, it wouldn't fix any of the problems that solo queue is currently facing.
If your proposal to fix the lack of information solo queue faces hinges on as many uncontrollable factors as voice chat, your proposal will not fix anything. New problems crop up, no old problems are fixed... from my perspective, that's a net negative.
I'm not missing it, I just don't agree with it. How would it be horrible & toxic if you aren't using it? I hate the assumption that voice chat would be horrible when it hasn't ever even been tested in this game. When other games have it (and yes some people are toxic in those games too) and they more often than not help a team out rather than hurt them. The pros would outweigh the negatives. Of course it would address a lot of the problems happening in solo que. Knowing what killer it is early on, knowing who is being chased and who is doing which gen, letting your team know you're being tunneled and to do gens, when to go for saves, etc.
You say voice chat brings uncontrollable factors, but the same can be said for literally every other game that employs voice chat. It would definitely alter data since people would at the very least, try it out once. Acting like everyone is toxic and voice chat is fundamentally awful and not going to work, is just counterproductive. There has been no testing of it in this game.
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Voice chat is mocked but its actually pretty sad that we don't have it in a 1v4 game w/ 'MMR' when almost every other game had it and this games been out for years. Even Evolve Stage 2 had it, lol.
If you aren't a fan of voice chat, then opt out. If you experience a toxic player, can simply mute them. I don't understand this whole 'voice chat will be horrible and toxic!' mentality when there could be a simple option to disable it if you aren't interested in comms.
Hell, even a experiment or test phase on PTB would be a start to gather data. I'd be all for it.
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@Mushwin said:
Is it me, well it's not me as Mr Mushwin having the same thing, what ever happened to a 4 team game? I am experiencing so much of team players not been so, amount of times and no what ever perks I use, it doesn't feel like a team. Is me going all out, but then it's not recieved back? what is going on and does anyone else feel like this? Because I either get once in a while a great time or mostly now? every man for themself?
2 options
- keep going all out and trying to be the best teammate ever
- turn to the dark side and become a selfish survivor, power gates and leave
& yes I've experienced it. Really awful feeling when you're the ticket to the gates being powered, get 1st hooked and left for dead. But thats solo que more often than not now.
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- Blight - not the best with him but his power is just fun to use. Wrecking pinball.
- Bubba - chainsaw insta down + can just turn brain off for the most part.
- Myers - Tombstone only though. Makes him a lot more fun to play and buffs him quite a bit. Base Myers no thanks.
- Doctor - just another fun kit & power.
- Spirit - again, not the best with her but I just love her power/kit.
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When you're the reason for the team even being able to get out, get put on the hook for the first time, 3 of my mates still alive, 1 injured, 2 haven't even been hooked. Just danced around the killer at distance until I died. No one saved, no one traded, no one bodyblocked. Nothing.
If you're too afraid to save, please just leave. Better than seeing you walk/run around me on hook and not even try. The closest to a save was when 1 of them ran in, got hit and then ran off. So then there were 2 injured. & 2 of them were together but didn't heal. Just infuriating.
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@Cybil said:
I once had a Jane do this when she was injured. I'm not exaggerating when I say it got everybody killed at 1 gen left.
Thats the crazy & most frustrating thing. You can be winning pretty clearly and 1 teammate is all it takes to erase that advantage. The match that made me rant about this, the Adam brought the killer to me 3 times, 2 on a gen and once at the end right as I was about to open a gate - had it 85% when Adam showed up and went down right in front of me (on MES). He ran past the Jonah who was on hook in a desperate bid to get out and ended up screwing all 3 of us.
DbD, sigh.
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Well I don't run Iron Will. I've dropped Kindred as well since it just brought frustration seeing what my teammates were doing a lot of times. I still use DH since it takes skill & awareness now + more situational & satisfying when you do get value from it.
I still play aggressively. I run Adrenaline, DH, Unbreakable & Wake Up now. My playstyle hasn't really changed, just the perks I use.
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Legion & Nemesis.
I actually like facing Blight since his power is fun to play around with.
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@Huge_Bush said:
I always try to lead the killer away, even if it means I'll go down fast. Unfortunately, when I get chased, I become directionally challenged and cant tell left from right and usually end up leading him to someone else.
The only time I intentionally lead him to others is if I'm on death hook and know they're not (and if I can find them).
Yea that might happen. Its definitely happened to me before where I just go down very fast at the start. I think most people have had an experience like that though. Yea its no sweat if its innocent (although frustrating at the time for the other person lol), its just seemed very blatant as of late in my games, especially after the last one I just had.
I totally understand if a teammate is death hook and wants me to take a hit. Hell I'm usually the one who will take a hit & go down, hoping the killer picks me up so the teammate has time to get away and heal. Moreso about the very blatant/selfish people who hurt their team overall and either don't realize or don't care.
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@Biscuits said:
Yeah I don't care what anyone else says, my teammates cause me to want to give up way faster than anything the killer is doing. And before someone get's in a tizzy about what I just said. I used the word want in front of give up, I didn't say I do give up.
Oh for sure. I strictly solo que and my goal is always to be as efficient as possible & get out. So when it comes to meming, trolling or farming, I really don't care. I just want to play to get out, and hope everyone in the match has that mindset too. Being a 1v4, survivor teammates are bound to frustrate you more than anything else, lol.
I've said it before, I don't really care about what killer I'm against or what they're doing. The #1 thing that will make me want to throw in the towel or not try as much are my teammates and what theyre doing.
Teammates are the biggest problem for anyone in solo que.
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I never stopped using it. Immediately tried to make it work after the patch despite so many people saying it was dead.
Its still very strong. Highly situational and can be predictable but can also extend chases. The only difference now is it takes skill & more awareness to use. I'd still rate this perk up in the A or S tier in terms of strength.
As killer, I have no problem with it. Sometimes I swing into the DH but most of the time, after I realized you have DH, I will try to bait it out or catch you off guard and go for a quick swing. Also realized most of the time, the people running DH tended to be the better survivors.
Still a very solid perk and I think the nerf was justified. Its still strong but its not a guaranteed chase extender and actually requires some thought/awareness on the survivor's part.
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This game was created w/ solo in mind. SWF was added to the game because it was something the community (at the time) asked for quite a bit. No surprise the game is unbalanced as can be.
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I play DbD quite regularly, do the whole grind to R1 thing and yet, I won't be purchasing any of the characters. Stopped spending awhile ago when I realized all they care about is $$$ and pumping out cosmetics over gameplay updates. I know some people as well who are not buying anything in this upcoming chapter. The only way to get the perks will be the shrine, and lets be honest, we aint seein any new character perks there anytime soon.
Sucks but it is what it is.
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Depends highly on the situation and teammate for me.
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I feel like they just ran out of ideas and this was what they came up with.
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DH is still very valuable, it just takes practice to get used to and skill to use now. Its more situational than before but it extends a chase if you do get use out of it so its still very good, ignore anyone that claims it is dead.
Kindred is still a very good info perk. Especially more now than ever in solo que.
If you want a safer exhaustion, a lot of people combo Self Aware w/ Sprint Burst.
BT is still useful however not many people run it since it is baseline now.
If you want to try to deter a killer from tunneling, you can bring Off the Record. DS got a pretty hard nerf, in terms of stun duration and it becoming unusable at end-game gates.
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@Botiz said:
Since this latest patch, I've watched both Tru3 and Hexy get constantly sniped by hackers. They've had dozens over their past 4-5 streams, are being held hostage and are then punished with a DC timer when they disconnect. They're not the only streamers too, it seems like Lilith and many others are also being targeted by hackers.
I myself have ran into a few subtle cheaters too, using illegitimate flashlight blinds and subtle speed hacks. Hacking is such a severe problem and needs to be addressed. Turn off the DC penalties or actually implement server-side checks that can detect cheaters better.
Heard about a screenshot circulating that came from FW discord, where their accounts have been given 'special benefits', ie they can D/C out of matches without any penalty. Only FWs.
But screw 99% of the playerbase, huh?
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If they're a bad teammate who is just killing themselves on hook cause temper tantrum, I try and save them. Free points & I make them stay in the game a bit longer. I have to be nearby though, and usually I am not.
If they're a good teammate and want to kill themselves b/c of how the match is already going, I usually just let them go. Everyone's been there (got 3 teammates who are useless on gens & go down in chases within 10-20 seconds, etc). Harder to judge but usually you get a good grasp of who is doing what, as long as the match has gone on a bit versus if the match just started.
Most of the time, I'll just stay on my gen if I see someone suiciding though. I'm likely a good distance away and won't make it there + even if you do save them, they'll probably just run to killer and try to get hooked immediately again.
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Totally fine.
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Reporting does nothing unless you provide video or valid proof. The servers do not keep video logs of each individual match, the only thing it tracks is pre-game lobby chat and end-game lobby chat. What happens in the match and whether you get proof of whatever rule is being broken is entirely up to you. Thats why 99% of the time, reporting does very little (unless you've been recording your matches or stream every match). Most people aren't in that category and just log onto DBD for the night to have some fun.
Reporting is pointless in nearly all cases.
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They're still planning it but its been put on the backburner from what I remember. Won't see it for a long time, think they plan for it in mid-late 2023.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/3103174#Comment_3103174
Or you could end up with people who still will just give up on hook because they do not like your load out.
The benefits of showing the survivor's perks and items outweigh the risks. This is a feature the game should have had from the start considering that a big chunk of what happens in the match relies on teamwork. Something that would be much better coordinated if people knew what they were running.
They could additionally add a feature that punishes them, by giving them a temporary penalty if the party dodges too often.
Also OP @MaudetteClorel what is up with that name, I LOVE Lmao 🤣
Hey man, I aint in disagreement.
In the same outlook, in-game voice chat would boost solo survivors a ton but there are people who are against it b/c of 'toxicity'. Even though the vast majority would make use of it and if you ever got a group of bad mannered teammates, you could always opt out of voice chat.
This community is just so sensitive.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/3103174#Comment_3103174
If a perk is so bad that the very act of another survivor picking it causing everyone else to not play with them, then that perk needs to be buffed/changed/reworked.
I mean you aren't wrong. No Mither doesn't offer nothing, its just that most people who do bring No Mither, aren't great in chases. Leads to them going down insanely quickly, snowballing the game in favor of the killer. I'd just rather not deal with the 50/50.
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@MaudetteClorel said:
I honestly don't know why this is already being implemented in dbd mobile but not on console or PC version.
It would help A LOT if I had a vague idea of what my teammates are up to before loading into the match so I can decide whether I want to suffer for 20 minutes, desperately trying to do gens and survive while another Dwight/Laurie/you name it is doing a left behind challenge and purposefully leads the killer to other teammates.
PLEASE AND THANK YOU.
I see upsides and downsides to it. Ofc the upsides overwhelm the negatives. But I know if I ever saw someone loaded up w/ No Mither, I'd just straight up dodge. Which would be unfair to the person running it, because maybe they're going for adept or who knows.
I know people would judge others and lobby switch depending on what people brought. Kind of why the survivor/killer ranks have been hidden. People started using that as a metric.
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Well before survivors had to deal with:
- New survivors/sucked in chases (this applies to survivors w/ many hours as well, survivors on average are bad in chases).
- Survivors who lacked awareness and their indecisiveness/selfishness played a huge part in how the end-game went.
Now we got a huge killer buff update and there's been almost no address towards camping & tunneling besides Mandy's 'were watching closely' BS damage repair posts.
So on top of bad survivors we have to deal with or teammates who just urban evasion all around the map, we now have to deal with this new big buff to killers and its a little too much.
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The fact we don't have voice-chat for this game years after the release, is pretty funny. But in a sad way.
If you don't want to use it, then opt out. But overall, its the strongest cure to SWF vs. Solo.
Evolve Stage 2 had it (which was a 1v4 Asymmetrical game), R6 has it, OW has it, Valorant has it, pretty much every team oriented game has voice chat.
I'm not really surprised though, we have the same developers who hide player ranks as well as MMR.
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Depends on the survivor you're playing. Some of their cries are horrible & I question BHVR as a whole since they gave it the OK and added it to the live version of the game. Yun-Jin's is so bad, I remember I purchased her and that very same day, stopped playing her lol.
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@ausanimal said:
Question for everyone but more so Survivor mains lets say they fixed Camping and tunneling while they also added a ping system which lets you tell the other survives are doing to help buff solo q.
My question is what will you all complain about then and why? I'm just curious to see what people come back with both survivor and killers.
Solo survivor main here. Camping & tunneling are legit issues that everyone witnesses in their games so I don't really see people bringing that up as 'whiners' or 'complainers'. They realized how bad it is and figure to bring attention to it by bringing up their own experiences, nothin wrong with that.
The ping system would be nice, anything that buffs solo que to bring them more in line with SWF. Ping system, icons beside the player's names to display what they're doing, baseline Kindred, or even the dreaded in-game voice chat that so many games have but BHVR refuses to add into their game.
The developers of this game are very sensitive. A lot of players that play this game are as well.
I'm not one to bandwagon or attack killer perks. I do think some are pretty strong ofc but I've always adapted so whats the difference now, besides my teammates not wanting to?
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@gothikieros said:
Hello everyone. I feel that dead hard is still a pretty decent perk. That said, sometimes I have noticed some weird behaviors from the perk, and want to ask weather someone else has noticed it and get some answers regarding the proper usage of the perk.
So, there are numerous times that even though I press the dead hard key, my character wont actually use dead hard. I end up down without ever triggering the perk. Is this because of ping? Does the hit validation come before the animation? It is extremely frustrating, even when you try to react, get bonked anyways.
Also, that forces me sometimes to use the perk earlier than i would to proactively escape a hit. The animation still goes on but it seems that it goes on longer than the invincibility frames. As a killer this is comedy gold, but as a user it makes me feel kind of trolled by the game itself, dabbing like that and getting karate chopped to the ground. Maybe this need some sort of fix? It throws me off a lot personally and i dont think i am the only one with this issue.
Anyways, please share if there are any other hidden mechanics with the perk (like that you cant stand still and dead hard any more) and share the knowledge for everyone to see. I don't mind switching to another perk but I would like my perks to be reliable.. I want them to feel reactive, i want them to not make me play around them and fizzling out when i need them.
Thanks a lot to whoever reads this,
Good day to you
Yea its happened to me too. Doesn't activate despite pressing it. I'm not sure if its a bug or has something to do with hit validation. But its happened numerous times.
As for the perk overall, I think its meant to be high risk high reward. Nothing at all like SB, Lithe or Balanced Landing which are pretty safe.
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If you think people suddenly stopped bringing DH, you're ..dead wrong hehe.
DH is now hit or miss, very much has to do with skill and a lot of older more experienced players are still bringing it because it gives tremendous value when used properly.
DH was very effective because you could pick the exact situation you wanted to use it in and it was at the click of a button w/ little to no counter.
DH is still effective now & just as rewarding (when you get used to it and learn the timings) but SB is a safe alternative.
DH is risky yet rewarding where as SB is overall a good & safe perk.
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Hey man you're not alone. Add Kindred and you will be brought to new levels of frustration. As much as I love the perk, it really highlights how useless and bad some of your teammates are. When I'm in situations like you (where I run the killer for 2/3/4 gens) and I see that, yea you can bet I'm most likely letting the hook kill me. They can figure the match out without me since they're so efficient and godlike, right?
:)
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Gotta agree. Takes actual skill now to use, got to learn when to and not to use it & you can make some really cool plays that the killer didn't expect with it.
SB is a great alternative though.
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I don't mind SB at all, I still use it from time to time and its a great perk to throw in with Fixated.
However, I am and will continue to run DH as its brought me a ton of added time alive. I like that it isn't 100% safe and it can end up being useless or saving you quite a bit + activating it with a 0.5second window is pretty satisfying.
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A lot of games as strictly solo survivor-
First 10 seconds, killer finds someone. Next 5 seconds, they're injured. Next 10 seconds, they're downed and then hooked.
Most teammates are AWFUL runners, they want to hide and stealth majority of the time, and while thats fine, they are almost always the same ones who go down insanely quick in chases and snowball matches for the killer even more. I don't really have a problem with the killers, its usually my teammates that frustrate me or put me in a losing battle type of situation.
However, I've had some good matches too. They're just a lot more rare compared to pre-6.1.0.
I've also been practicing using DH more, since I actually really like the nerf. Its given me a lot of value already, and I've made some really sick plays with it (unhooked someone while injured as killer got to me, predicted the swing on me and DH'd at the perfect moment, giving the person unhooked time to run away as well as myself. Instead of just flat out trading hook spots).
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Yeah, a few days ago. Got told by a teammate who got tunneled out that I did nothing and farmed all game. I did 2 gens, ran chase till he dropped it cause it was going too long, saved 2-3 times safely + healed 2-3 times (had We'll Make it). The problem was, they were all pretty bad runners so they kept going down repeatedly or very fast, which meant less and less time on gens. At the end, we all died. He had a 16k score whereas I had a 27k score, thats over a 10k gap and that aint b/c I 'farmed'. Its cause they played horribly. Even left a comment on my steam profile, just rolled my eyes and moved on.
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Noticed it too. Teammates more often than not are horrible runners/loopers. I think its mainly cause they're the same types of players who try to 'stealth' in matches and because gens take longer, they're now forced to do gens or put some effort in or else the team's chances of making it out go down significantly. And because they are almost forced to get on gens now vs. continuing to hide, when they are found, the chase doesn't last very long since they aren't good at it.
Could be completely wrong w this theory but either way, teammate quality is definitely hit or miss, most often a miss.
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Pretty bad. Mainly because of teammates. Some games are rewarding, most are pretty bad. Too many survivors I'm realizing are absolutely awful in terms of running killers. Probably the same people who rely on stealth, who knows. Surprisingly, I haven't had a bad game tonight due to a killer or their perks. I don't usually complain about killer perks honestly.
2 matches tonight out of the 4 so far already went really badly.
#1 - Ran Demo for 3 gens, got hooked. Saved, then tunneled off hook and last gen completes. I heal to full with Adrenaline while running past the nearest EG to me, with Demo still persistently chasing me. Ran around the entire map, and my 3 teammates end up opening the EG I first checked. 1 person came to body block, which was great. The other 2 threw the match for me and got me killed, I was inches from escaping when I got downed and these other 2 teammates were just hiding by the EG full HP, not doing anything but waiting. They take a hit for me each but it doesnt matter cause the hook is literally right outside the EG. They decide to run towards EG and the killer ofc pushes them out while I die. All they had to do was body block/take a hit for me, or even after I got picked up, wait for me to get hooked as it was so close to the EG. I died while bringing back a huge snowballed game for my team where we would have likely all died.
#2 - Bubba in Police Station, we were outplaying him pretty well but my teammates again let me down. Bubba would let go of some of my teammates after hitting them, so he could switch targets and go on someone else. That someone else was me and I was doin work with the chases but I got 2 hooked and with Kindred, saw no one on a single gen (we had 1 more left) and they were all either running around or waiting for the Bubba to leave but he never did. He facecamped me. Here's the problem; no one was doing a gen, and not 1 PERSON had even been hooked. Meanwhile I'm fighting for my life and my 3 teammates are too selfish to trade and help me out, despite me taking pressure off them in a chase or healing them, etc.
Also had my first Billy match tonight post update! Was a lot of fun but my team again was the culprit. 2 of my teammates instantly went down at the start of the match as me and the other remaining person completed the first gen. Both were in the same area so Billy hooked 1 and proxy camped back and forth between the hooked and the person on the ground. I forced a chase to try and buy us some time and get some gens done, it worked and we got to 1 gen by the time I was 2 hooked (really my first hook but my teammate didn't save me in time). Billy came back to hook and focused the person who saved me, I made a last ditch effort to help him since he was going to die if he got hooked. Found a very tiny gap between him and Billy and DH'd into it slightly late on the window and went down instead of my teammate. 5 seconds later, last gen gets done and Adrenaline activates, bringing me up. Got the gate open and got out. 2 of us escaped, 2 of us died. But it could have gone so much better. I don't mind Billy matches at all though, as even if it goes horribly, its 99% of the time fun because he's probably the most rare killer to face, at least in my exp.
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@Tsulan said:
The issue is, how do you buff solo queue to SWF levels, without also buffing SWF? Every attempt to do so in the past. Has also buffed SWF.
Only way to bring both on the same level, is something the community is against: ingame voice chat.
I honestly don't know why it hasn't been implemented yet. Most team games have them (OW, Valorant, R6Siege, the list goes on) and they work more or less. I definitely see the downsides to in-game voice chat but there are a lot of positives too and like most games, there should always be an option to opt out of VC or mute specific people, etc. Overall, I think it'd be a nice experiment.
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@JakeCannon said:
https://forum.deadbydaylight.com/en/discussion/comment/3089776#Comment_3089776
Whats weird tho is they seem to have a grasp on the best perks to have rn as survivors, had new skins, and were prestige like 10 . I know sometimes numbers don't mean ######### in terms of actual experience and knowing what to do but I know certain matches like that piss people off enough to where they uninstall
Yea, doesn't help that we don't see a player's rank. We got an MMR system without being able to see each individual's rank. It wouldn't tell the full picture of course, but I know a red rank survivor would likely re-que if they knew they had 1 or several grey ranks on their team.
So many people are clouded by ego as well. You can't call them out for a game ending mistake they made w/o them deflecting with insults. Wish people had more awareness, both in the match and as to what they did wrong/right. Aint hard.
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@JakeCannon said:
https://forum.deadbydaylight.com/en/discussion/comment/3089767#Comment_3089767
That's what I'm saying AND I set up traps before chasing .
Then the fault lies on the survivors, can't really be surprised. So many players hate doing the gens now just because of the slightly longer time to complete. Not really on you, just bad survivors.
