VoidOfMe
VoidOfMe
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- VoidOfMe
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Comments
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@Dunkinspunkin said:
It's simple, people get real mad when a game is slower, and they are looking for anything to blame. So instead of saying "maybe I should run prove thyself and learn to 2-man gens with a toolbox", they just yelled at the first patch note they could blame.
It's simple, but really, really sad :)
oh, so it's ok to make meta perks now?
wasn't this patch made because people were using the same perks over and over again?
now you want everyone to run OTR and Prove Thyself so you can complain later on that PT have to be nerfed?
you know better than that
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BHV will have a lot of fun with these numbers lololol
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isn't it funny how people used thana even before it got buffed and now that if got a buff they're saying it's not a good perk? lol
you guys don't even try to be consistent on your arguments
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3089418#Comment_3089418
This is just another case of a self-fulfilling prophecy. They don't want to face Legion because, "Legion OP. We'll never win, so let's not even try." and so they DC, leaving the rest of the survivors to a losing game. THAT is why they're losing, not necessarily because the killer is too strong. It's disappointing that so many people still blame the killer instead of bad teammates.
those "self-fullfilling prophecy" didn't come from nothing tho.
there is a reason why people hate to face legion and it has nothing to do with "we can't win"
it's way more about having to face a long long long match of healing and mending and doing gens with thana just so in the end 1 or 2 escape.
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@MommyHunktress said:
https://forum.deadbydaylight.com/en/discussion/comment/3089401#Comment_3089401
ok lets say that there was only 100 killers and 400 survivors and all were in a match at the same time and lets say statistically 50 percent of each player base for each side was toxic and just complete jerks... 100/2=50 400/2=200 and now if we go more in depth.... 200/4=50
as you can see.... anyways my point isnt to say killer isnt rude at times but mainly that its prevalent in bad survs a bit more
it doesn't matter how many there are. Toxic is toxic and that's the end of that.
You said it looked like I was defending survivors, but I said they both are toxic to each other.
You on the other hand are making an effort to make it seem like it's ok for killers to be toxic, that you even like when they are. Who's defending what now?
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@MommyHunktress said:
bro... lets be real survivors are easily the rudest. its just strength in numbers. Im not biased, ive been a surv main at heart since 2019
https://forum.deadbydaylight.com/en/discussion/comment/3089382#Comment_3089382
I don't believe you and I play both.
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@FriendlyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3089248#Comment_3089248
4 gens left and 2 DC's.
-_-
Are you sure you should be like, blaming the killer? Clearly something went wrong on the survivor side there.
yes, they dc because the huntress was able to throw a hatchet and then m1 in 0,5 seconds or so. On top of that, she slugged the 2 who DC and even with 2 left, she slugged so we couldn't get hatch. real fun
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@MommyHunktress said:
https://forum.deadbydaylight.com/en/discussion/comment/3089321#Comment_3089321
that happens less to me than teabagging. and if a killer does it its more of a good feeling for the most part because they didnt like me. I dont play toxic so they dont like me due to loops. and if they are just doing it after having an extremely good game then they are a sore winner. but most players with lots of hours who are good are usually humble or just dont find any point to being a jerk to rub it in peoples face. its always the worse players. seems like youre defending it
the problem is, mister, survivors tea bag and killers do what I wrote above, toxic people will be toxic people and that's why it's still a thing. I just don't like it when people make it seem like only survivors can be toxic.
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@tester said:
https://forum.deadbydaylight.com/en/discussion/comment/3083205#Comment_3083205
I won 70% of my killer games when dead hard was a thing. Now I win 90%. Your point?
can you prove that?
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so, did you create a topic for when you see killers hiting you on the hook, or closing the hatch in your face, or leting you open the gate just to kill you before you could leave, or even slugging you to death just because?
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I don't get the problem tho, is it the tea bag?
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Can you believe this last one sluged for a 4k?
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FUN FUN FUN FUN
By the way, this Huntress could throw a hatchet and m1 in like 0,5 seconds apart.
how's that possible with just one addon?
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3088949#Comment_3088949
I haven't found that I'm just doing gens. Running a gen speed build means gens don't take so long to complete, which means you're not just sitting on gens the whole game.
but it doesn't make any sense, if you're doing other stuff, your gen rushing build means nothing.
gen rushing build only works when you're doing gens
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@GuyFawx said:
I have been running more gen rush builds in this update and my friends have been too the slowdown i feel def needed to happen but it wasmt enough to combat a team thats focused on getting gens completed. I actually do feel as though corrupt needs to be active on all gens or something
but let's think about the game itself, are you and your friends really ok with going in a match and sitting gens until you power all of them and then leaving? I mean, the game has other mechanics too like doing totems, opening chests, glyphs and etc. Are you ok with just doing gens?
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@JibbyNeutron said:
hahaha I told you guys, here we are. Not enough nerfs and buffs, lets tune it up even more for the Killers
lol watch them beg for more buffs next.
and the survivors are the crybabies...
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I main him and sometimes the chains are useless
it slows you down, but not the survivor, I don't really get how that works and I play him for almost a year now.
I now use the fang addon, cause I rather injure them than just chaining them, as it most of the time is useless.
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@YOURFRIEND said:
https://forum.deadbydaylight.com/en/discussion/comment/3088640#Comment_3088640
There's absolutely no way you were consistently winning with this build. I run the same one for funsies with pharmacy and it's not a game winner. Very cute and fun but you're just dead weight on your team. I've yet to see these mythical 100s gens that are in every game except mine, apparently.
that's the thing tho, I didn't win consistently and that wasn't a problem at all
it was a 50/50 situation, it depended on a lot of variants.
but I could do it cause by doing so I could still help my fellow survivors
now I can't afford to not do gens for the entire match, cause if I don't no one leaves.
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@alunsa said:
https://forum.deadbydaylight.com/en/discussion/comment/3088547#Comment_3088547
Depends on MMR probably. I've been seeing a lot of distortion, prove thyself and adrenaline. Also been seeing some straight up totem eating builds and some vaulting things too. If your tired of the repetitive perks- dont worry both sides are. Be the person that switches it up and tries some weird ######### if you wana have a good time.
I loved swithing it up
I loved using these:
And go around the map, getting good items and giving them to the other survivors
but can I affort to do that now? with gens taking 100+ seconds to complete? I can't, I have to bring the best perks now, otherwise my team is not escaping.
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what if the blood points for the killer regresses until reaching a total of zero if he camps a survivor for x minutes?
i'm not talking about only one of these:
I'm talking about bringing all of them to zero.
You wanna win the game like that? fine, but you leave with zero bp.
i bet you we would never see a camping bubba ever again
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@SuzuKR said:
Here we see an exhibit of people incapable of distinguishing intended from balanced. Furthermore not realizing that devs themselves have said DH for distance was unintended and not what they wanted the perk to be used for.
Something being intended has no relevance to balance. It means it is in the game to be used. If you have a problem with balance, take it up with devs. If it is unbalanced to the devs, they will work on some way to address it. Ragequitting and throwing tantrums is not the answer.
makes sense, let's make a perk that creates distance, but expect people not to use it to create distance.
LOL
"GUYS, do you see this Dead Hard perk? It creates distance, but please don't use it to create distance, we don't want you to!!!!"
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are you really seeing a lot of variety on perks?
The only thing I see changing is the exaustion perk. Sometimes its overcome, sometimes it's SB and other times the one you jump off a window and run.
The rest you can count is OTR, BT and adrenaline.
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lol at the guy escaping 9 games in a row hahahahahaha
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Unfortunatly, I can't help it
When I played killer on the day of the update I felt pity for them
Smashing them at 4 gens, I just let them do their thing and went afk
I don't have fun when people can't do anything
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/3088299#Comment_3088299
Doesn't matter. They are STILL playing!!!!!!! BHVR doesn't care if they are unhappy or not.
are they tho?
I played with 2 other friends and our last game was wednesday
we got 2 legion, 1 nurse and 1 blight won one of the legion and died for the rest. All of them long ass games
no one is asking to go back to play some more
but again, we're only 3 people, but it makes me think we're not the only ones.
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"the killer is playing using things that the devs made available to use"
wait, then why on earth did they nerf DEAD HARD/Iron Will/DS and etc? Weren't survivors using it like it was intended to be used?
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@EternalSinOfCain said:
https://forum.deadbydaylight.com/en/discussion/comment/3088216#Comment_3088216
I also posted on Otz's video. Did it make the game worse? For now, yeah. Why? All because Survivors are baby raging and killing themselves on first hook or DC'ing. It's called artificially inflating he Kill ratio in order to purposely skew the games data stats. Survivors are RAGING because they are bad or because they can't bully squad Killers like they used to.
If the devs and player have to deal with rage babies for a while, so be it. It's better in the long run than letting entitled children with MASSIVE ego's run the game. If they need their hero complex, they should play a single player game on easy mode.
But what can you do? You can't change people.
You can't force them to play the game the way you want them to play.
You a lot more easier for a player to close the game and go play something else than it is to bring new players in.
So if you can't change the babies rage quit, you better close the game and call it done cause the numbers are coming and they will be ruthless.
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@Coffeecrashing said:
https://forum.deadbydaylight.com/en/discussion/comment/3088340#Comment_3088340
BHVR told us they looked at the stats, and decided the kill rates were too low. There's no conspiracy. They made a decision based on stats that they found.
what if I tell you that right now stats must be showing a huge amount of dc'ing and killer "wins"?
what do you think should happen next?
@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3088340#Comment_3088340
The devs do not have to change things because people whine and throw tantrums.
They made this patch because in their data, they felt kill rates were low and buffed it. If escape rates were low, they’d buff it the other way instead.
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@TatsuiChiyo said:
https://forum.deadbydaylight.com/en/discussion/comment/3088303#Comment_3088303
Okay. Practically people need to stop being immature babies and play the game. Patch hasn't even been out a week and a vast majority of Survivors keep doing this, which than ruins the games for others. It's not a superiority issue, at least not on Killers side. This is Survivors whining and crying because things don't go their way and they want everyone else punished because of it.
@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3088319#Comment_3088319
No, it indicates a problem with maturity. Balance does not excuse ragequitting. People need to grow up and get over themselves and submit feedback to devs maturely, not throwing tantrums.
but what if they don't want tho?
I mean, isn't the game made of people?
what if the people who play the game don't wanna "grow up" and "stop bein immature babies" and play it anymore?
what happens next?
So in the end, do you think devs should care about players being unhappy with the game, or you think that's silly?
what do you think made this last patch possible? the devs woke up one day and decided to change it or they did it cause killer main were complaining? What's your take on that?
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@tendyhands said:
It's almost like playing survivor is trash now and nobody wants to do it. What a shocker when you nerf all the survivor perks, barely nerf killer perks and give them tons of good stuff base kit.
who would've thot something like this would happen, right?
but hey, killer mains are saying game is more fun than ever now so it really must be ok.
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@ImmersedNurse I couldn't agre more with you.
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Like I posted on Otz's video today:
"you can blame on the survivors or the killer, you can blame on the maps or the perks, but one thing is for sure: the last update made it WAY WORSE for the game in general.
And I'm not hopeful about it like most of you are.
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@Sunkisses_ said:
Trickster and pinhead, that's all.
pinhead? really?
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spirit, blight e legion
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@Majin151 said:
https://forum.deadbydaylight.com/en/discussion/comment/3072334#Comment_3072334
I find it funny how you think thats bad when most gens are around lockers also on certain maps it's locker city leading to you getting easy info by just slamming a locker lmao
8 meters, baby
8 meters and you have to go on searching lockers for it to work as BBQ you get it for hooking someone, which is what you are supposed to be doing anyway?
Lethal (buffed) -> Hook in the first 30 seconds -> Chain with forever aura reading
If DR was so much metter, why aren't people using it? I only see killers runing lethal and BBQ right now.
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lol, I had to let some survivor leave yesterday, it's too easy now
they give up midgame when they realise they can't finish all the gens
I kinda pity them now and I can't find the courage to play survivor in this state
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"As killer you feel less forced to tunnel and camp as it seems games are slower now,"
A 1000 players can come here and say killers still camping and tunneling and the guy who made the topic still will say it's more fun now...
What can we do? Agree with him, I guess.
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@Artemisha2 said:
Solo surv here. I played 2 games and left. Not because game was unwinnable but because gens take an eternity to be done. Still can't understand how they addresses the gen rush situation increasing gen time repairing (the most unfun aspect of the game for survs) .
They should have implemented other more funny way to slow down games. It is boring and tedious for surv now. And is not "just 10 seconds" Because most of the times there are thanatophobia or other control / regression gen perks. Game experience is disgusting.
now imagine this with a legion + tanatofobia + other regression perk?
I won't deal
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@ChiSoxFan11 said:
https://forum.deadbydaylight.com/en/discussion/335360/where-are-the-survivors
Where are you from? Maybe it's your region that's specifically imbalanced.
I'm in CT NA, and my killer queue times are instant as they always are. Playing survivor for most of the afternoon, the BP bonus was there (not that it's working properly, as it seems to be bugged and not giving BP to everyone in a party), but the waits were still there to play. Not too lengthy, but definitely longer than what the killer wait was afterwards, which makes no sense.
Brazil
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@PleassBuiltInNoed said:
https://forum.deadbydaylight.com/en/discussion/comment/3072317#Comment_3072317
Darkness revealed does what you want but better without requirement of hooking
If they kept the bp bonus on it I'd just keep using it as it's aura reading properties are basically useless, way too many requirements
- When you search a Locker, the Auras of all Survivors within 8 metres of any Locker are revealed to you for Several Seconds.
you can't be serious
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@PleassBuiltInNoed said:
https://forum.deadbydaylight.com/en/discussion/comment/3070916#Comment_3070916
there are literary better perks for that
better perks for seeing where's the survivor you want to kill next? which perks do that?
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@brokedownpalace said:
It always makes me laugh when someone claims they only used BBQ for the bp. Like unless you literally close your eyes for 4 seconds after unhooking someone, that's obviously not true.
check out this topic lololol
About Barbecue & Chilli — Dead By Daylight
"oooh, no use in slow killers, only fast mobility killer"
yeah, it makes a lot of sense, much easier to have to go gen to gen to find someone walking with a slow killer then knowing where they are and going straight to them.
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hahaha I was waiting for it
@ACleverName4Me said:
Some players want to see how their old perks will work now. Like with survivors they are trying to see what will work and not. Bbq with lethal is not a bad combo but bbq will be less common on killers since no more bonus.
like how barbecue will show the aura exactly live it did before, but without getting bp? yeah, it makes sense. lol
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/3067162#Comment_3067162
Yes and you explicitly pointed out
Does that sound like that survivor played the game? Does that sound fun to you?
But for killer only
You'll still lose the game, but it's a game you've played.
And left any question about fun for killer out in that scenario, being obscure.
Just being able to move and interact isn't equal to fun.
And a killer that's getting creamed by a bored swf does not only not have fun but also feels helpless, powerless, humiliated, frustrated, made fun of and bullied in the solo role that is "supposed" to dominate individuals of the group faction.
And insult to injury, while a survivor is done after 2 minutes on hook, the killer that gets led by the nose by a swf (of better skill/broken matchmaking) has to wait until the survivor finally fixed those 5 gens to initiate EGC or disconnect and is to a certain extent at the mercy of the survivors until then.
And this is especially true for new players.
Nah, you're reaching.
I said STILL PLAYED THE GAME =/= STILL HAD FUN
Try again.
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@dugman said:
10 seconds per generator is significant. How many times have you been walking to a generator and it finishes before you get there? Now imagine in a bunch of those prior you had up to 10 additional seconds, how many times would you have stopped the progress and driven them off?
on top of that you STILL have gen regression perks to help, so a 10 seconds can turn into a 20, 30, 40 seconds delay easily.
people just want 4k all around, that's the truth.
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that doesn't make any sense
how many times have you finished a gen right in the killer's face?
2 seconds more and you'd be snatched from it and hooked, how is it that 10 seconds PER generator doesn't help?
people just want the killer to get 4k all games, they're just afraid of saying it.
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@Ksekwlothreftis said:
https://forum.deadbydaylight.com/en/discussion/comment/3047620#Comment_3047620
If u really think part of the enjoyment of playing killer is breaking gens and pallets u need to get better at killer lol.
did I say it was fun? can you show me tho where I said it was a fun game for the killer?
i think I was clear when I said "the killer still could play the game, the survivor camped and tuneled, NOT."
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@Ghouled_Mojo said:
https://forum.deadbydaylight.com/en/discussion/comment/3066169#Comment_3066169
No, the personality that bullies you one moment and licks your wounds the next is toxic. The person who enjoys bullying has problems, not toxic.
you make no sense whatsoever
the definition in the dictionary:
- very unpleasant or unacceptable
- causing unpleasant feelings; harmful or malicious:
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don't you guys get bored of playing the same perks over and over?
do you guys really want to run iron will and dead hard for 6 years?
I mean, they did this because you got obsessed over the same perks over and over for years now
So this is totally the player base's fault.
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@drakolyr said:
Had many killers standing on the hatch and closing it in front of me.
There are always 2 sides of the coin...
Its already hard enough if the killer kills the 3th survivor and gets advantage of finding the hatch.
A huntress once carried me to a hatch, dropped me right next to it just to close it on my face
then she picked me up and hooked me. didn't mean anything to me, but I never asked for a counterplay to killer closing the hatch.





