Visionmaker
Visionmaker
About
- Username
- Visionmaker
- Joined
- Visits
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Comments
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As a survivor: Have good chases and/or plays. Especially if I earn more than 10k BP.As a killer: 3k, a lot of BP (22k or above) or really good chases.
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Lol?Beardedragon said:@Visionmaker said:
Beardedragon said:@Visionmaker said:
Being camped is not fun, same as how being teabagged and taunted is not fun.
Everything else is a side issue.
except those two things are not even remotely the same.
being camped is a strategy, being teabagged is ######### and meant to taunt.
you dont camp to taunt people. maybe think before you write.
Taunting is a strategy. I did not say camping was meant to taunt people.
Maybe you should focus on your own gameplay instead of making up little rules for another's.
CAMPING gets you kills. KILLS gets you victories.
TAUNTING does not get you a victory.
you teabag people because you are an #########. even the respectful streamers dont teabag.
I can bodyblock, teabag, flashlight click and taunt the killer to chase me instead of a teammate on their last hook/being tunneled. I do it all the time for my shittier friends.And who are you to say it doesn't give me a victory? Then again, if youre the type to get your panties in a bunch every time someone crouches, it's already working. -
Beardedragon said:
@Visionmaker said:
Being camped is not fun, same as how being teabagged and taunted is not fun.Everything else is a side issue.
except those two things are not even remotely the same.
being camped is a strategy, being teabagged is ######### and meant to taunt.
you dont camp to taunt people. maybe think before you write.
Taunting is a strategy. I did not say camping was meant to taunt people.Maybe you should focus on your own gameplay instead of bitching about another's. -
Master said:
@Visionmaker said:
Being camped is not fun, same as how being teabagged and taunted is not fun.Everything else is a side issue.
tbagging and taunting is BM while camping is a strategy
Do you see a difference?If you wanna compare tbagging and clicking to sth, then this would smacking a guy on the hook or mori canceling someone
Getting the killer tilted is a valid strategy. I'd happily suck away attention from my teammates so they can finish gens or escape. Killers complain anyway because it takes away the enjoyment from their game.Tbagging at the end of the game next to the exit gates is BM. Slapping the last survivor dying on the hook is BM. -
Delfador said:
@ItsDaEmuDood said:
@Master said:
@ItsDaEmuDood said:
@Delfador said:
As you know, hex totems are generally high risk high reward perks. Ruin and especially devour hope are very strong but they can easily be destroyed. NOED can change an entire game from 0k to 4k or all of your dull totems can be destroyed and you will remain as a 3 perked killer.When it comes to huntress lullaby, this perks is just weak. It is not that difficult to hit skill checks even if the killer has 5 tokens. You just need to pay attention. Basic hitting skill checks is just ridiculously easy. Devs most probably thought that it would slow the game down but it doesn't at all.
So what if we change this perk to a non hex perk? Also, instead of hooking survivors 5 times, we can change it to hooking 4 different survivors just like BBQ so it will also counter camping and tunneling. Killers will get something in turn for not camping and tunneling and hooking different survivors.
Do you think that it would too OP to implement or a reasonable change? I think that especially for pig and wraith, it could be a really strong perk since if you don't pay attention to the generators you will miss skill checks, and if you pay attention to the generator, you will get a hit.
Make it a normal perk. The only time this perk would be a problem is against Doc, especially if they're running Unnerving and Distressing, along with Terror Radius add-ons. Paying attention is key anyway, but isn't really used, as all the valuable information is pretty much fed to you. Make this a normal perk.
Not sure whether calm spirit will affect madness skillchecks, but that would be a counter then
Might as well make it counter Madness skill checks. It's starting to turn into the anti-Doctor perk, countering the only good part of his power, which is killing off any stealth, and even then, it's easy to get rid of Madness III.
No body is going to use calm spirit anyway I believe. Come on, are you going to use that perk in case there might be a doc against you? It is useless against any other killer.
People already just d/c versus Doctor. No need for any special perk builds lol. -
Star99er said:Or make it to where if you run more than 1 exhaustion perk each one has their own cooldown, don’t make them share the same cooldown.Wasn't that how it was a long time ago? And it was stupidly OP?
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Being camped is not fun, same as how being teabagged and taunted is not fun.Everything else is a side issue.
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That was painful to watch him down Quentin like five times and nothing to show for it.Gotta admit, Wraith of all killers does not need such glaring weaknesses toward flashlights and bully tactics. It's also surprising that he got blinded so easily despite clearly facing dead ends.Even if he camped, it's a wonder whether he'd actually get away with a kill.Just puts into question whether flashlight blinds should be a free save for the person on the shoulder. Though saves are already getting nerfed with the faster pick ups in the PTB.
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Slug the second to last survivor, problem solved.
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@Jack11803 said:
It is an international game though. Fun fact, I’ve had tons of Americans say to me they can say whatever they want cuz 1st amendment. They do know their country can’t just supervenes borders and stuff over the internet right? The world isn’t AmericaOkay? I didn't say the world WAS America at all. I was giving you context.
And that's good for you, I'm sure there are plenty of bad eggs in every part of the world, America included.
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@Jack11803 said:
Well, this game is popular is Korea, China, Japan, most of Europe, America, and Canada. The game seees almost no play in Mexico, South America, and India, maybe that could be why? They would add characters the player base would match first after allI don't think that really matters. lol
Eastern cultures usually doesn't give a crap about that sort of stuff. But people in Western nations, particularly Americans, emphasize the need for diversity. Partially because America is a diverse nation, regardless of the 'majority'.
Hispanic/Latino peoples are the second largest ethnic group in the US, so technically, if they cared about matching the playerbase, there is merit in adding a Hispanic/Latino character.
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@Jack11803 said:
@Someissues said:
@Jack11803 said:
I bet money the next survivor if not licensed, will be a blonde male. It’s basically the only thing not in the gameThe game still needs a Hispanic / Indian character though
Jake is Native American decent right?
Jake Park is Korean.
But yeah, we don't have a single Hispanic, Middle Eastern/South Asian character yet.
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Something something Borrowed Time?🤷♂️KING_DEDE said:
You’re despicable using the doctor to camp what is wrong with youVisionmaker said:It's a ######### way to play the game, but if it works, what can you do? It's not fun doing a generator and watching a teammate die on their first hook. No one gets any meaningful interaction. Survivors lose Evander and Benevolent points because the killer sits there, and the killer halves their BP output to shaft one survivor.But that doesn't matter. The devs have clearly said that they support the state of camping. And as such, I'll continue preventing survivors from saving their teammates using Docs M2 until I get bored. As a survivor, I'll continue leaving random/solo survivors to rot on the hook. Cause that's intended. -
It's a ######### way to play the game, but if it works, what can you do? It's not fun doing a generator and watching a teammate die on their first hook. No one gets any meaningful interaction. Survivors lose Evander and Benevolent points because the killer sits there, and the killer halves their BP output to shaft one survivor.But that doesn't matter. The devs have clearly said that they support the state of camping. And as such, I'll continue preventing survivors from saving their teammates using Docs M2 until I get bored. As a survivor, I'll continue leaving random/solo survivors to rot on the hook. Cause that's intended.
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Tiered ready up system. Someone suggested it a while ago, but the devs have already said they don't care about fixing dodging at the moment.But I agree. Sometimes I think my Neas so cute that killers can't help but flee.
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Have you tried hitting them?
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That sounds like so much fun actually.One suggestion though. It'd be extra cool if you had the option to choose to place dummy traps or real traps on survivors for that add on too, so that it has potential in early and late game.Ex: You bear trap first survivor early game and in 2.5m, their head doesn't pop. Now they know you have the add-on. You trap a second survivor mid game and they think it's a dud, but it was actually real and chops their head off.
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ItsDaEmuDood said:
Great idea, but is the proposed change to Plunderer's an actual change or would all that stuff be added to the current Plunderer's? Secret offering would really shake up the game, so you don't just automatically know it's a more. I'd also really like to see the artwork for these new coins.
Added onto the current Plunderer's. I'd decrease the aura reading radius for chests a teeny bit, but that's just my opinion.I would too but I suck at photoshop. Any volunteers? 😉 -
ItsDaEmuDood said:
Too overpowered. Hatch should be worked hard for opening. You shouldn't get a free escape if you and your team were so unable to cooperate that only one person is left while everyone's dead.
The point of the hatch is to give the last survivor a chance to live instead of killing themselves/giving up outright.It's not supposed to be EASY, it's supposed to level the field for the last survivor. Completing a final objective isn't a "free" escape either, as opposed to finding the hatch and camping it.Better perspective is why should the hatch mechanic exist if it's going to be tedious? -
Probably because the game not fun.I get lots of d/cs when I play Doc, but I don't really care. Makes my life easier, especially in the beginning of a match.And I've had a Freddy d/c after I 360'd him, one time.
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If you're in it for the long run, go Nurse.
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Either make it effect all secondary attacks or no secondary attack.
It's overly complicated otherwise.
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Is this what Madness 4 looks like?
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The main problem is his stomp stomp stomp. Should just make it so that he makes no sound while cloaked.
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They're killing instaheals just like BNP anyway.
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@ChraizE said:
I am all for it, swf should be for kyf and casual games not for ranked match.Implying ranked matches aren't casual.
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But Killers get 4 perks and Survivors get 16. It should only be viable if all four survivors equip Vigil.
/s
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Yeah, handicap players for inviting and playing with friends.Great way to reward players for prolonging the life of the game.
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@not_QueenMaster said:@Lowbei said:
Kaelum said:@Lowbei said:
lol no and the ignorance you just spouted was hilarious.
they literally dont have the technology nor the legal ability to do what youve stated.
Careful @Lowbei, your ignorance is showing. I am a software engineer and from any application I write, I can detect every other running application on the system. Your knowledge of “technology” appears to be extremely limited, and laughable. “legal ability”? Really? ROFL!
you are either lying or hilariously ignorant.
by your logic, no hacks would ever exist since they can just be detected. i guess blizzard and treyarch and bhvr etc are just lazy and havent heard about hacks /sarcasm
a company does not have the legal ability to monitor all apps on your pc. period. this isnt rocket science. they can only legally detect software that affects their game. this is why mlga was unwhitelisted, but not blacklisted, because it cannot be detected.
you lose, try again.
Pls stop talking about sth you dont understand.
Also there only is a list of whitelisted programms, if that programm is not on the whitelist, then it is a bannable offense using it to gain an advantage over other players. That literally stands in the TOS, look it up if you dont believe meAgain, people are insinuating players will be banned for using Discord. Please confirm so we may move on from this idiotic topic. -
- What is toxic? There are players here that consider not saying GG to be toxic. Or waiting at the exit gate to be toxic. Or camping to be toxic.
- Who is the judge of this system?
- Only killers can dodge using a reputation system. Why should behavioral standards only be placed on survivor players?
- How will you address misuse of a reputation system?
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"This guy used Balanced Landing twice in one chase!"
said no one ever.
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StalwartXX said:
@Orion said:
@Visionmaker said:
@Orion said:
There are two ways to balance something. You can either nerf it to bring it down to the same level as the rest, or buff everything else to bring everything to the same level and then make other changes based on that information. Due to the nature of SWF, the latter might work better than the former, but it'd require Killers to become so powerless (temporarily) that it might just kill the game altogether.I doubt they'd buff solo survivors without buffing killers. You'd have to be willingly blind not to see that they've been pandering to killers for the last six months. To suddenly drop that on its head? Yeah, I don't think so.
If by "pandering to Killers" you mean "addressing the imbalance issues plaguing Killers", then yes, I know they've been "pandering" to Killers. That doesn't change the fact that to balance SWF by buffing solo Survivors, you'd need to buff Survivors to the same level as SWF, collect data over a relatively long period of time, and only then resume addressing the imbalance issues plaguing Killers.
Doesn't buffing solo survivor's provide a buff to SWF also? Any buffs to perks, offerings or gear/add-ons is going to benefit a SWF group as well.
I think they just continue working to buff killers and re-work the weaker ones. Seems to be going well so far.
Not those kind of buffs. Adding voice coms, text chat, LFG features, stuff like that.
Stuff that basically already exists in Steam, and PSN/Xbox networks but built into the game that can turn solo survivors into the same level of team play as SWF. -
@Orion said:
If by "pandering to Killers" you mean "addressing the imbalance issues plaguing Killers", then yes, I know they've been "pandering" to Killers. That doesn't change the fact that to balance SWF by buffing solo Survivors, you'd need to buff Survivors to the same level as SWF, collect data over a relatively long period of time, and only then resume addressing the imbalance issues plaguing Killers.Appeasing. Satisfying. Addressing killer-imbalance concerns. Whatever you'd like.
I don't think so. That is a safe way to do it, but again, I highly doubt they'd leave the killers to face every fight into SWF level. The devs aren't that stupid. I wouldn't be surprised, if the day they do actually address solo vs SWF imbalance, that they'd implement sweeping changes to buff killers across the board alongside it.
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@Orion said:
There are two ways to balance something. You can either nerf it to bring it down to the same level as the rest, or buff everything else to bring everything to the same level and then make other changes based on that information. Due to the nature of SWF, the latter might work better than the former, but it'd require Killers to become so powerless (temporarily) that it might just kill the game altogether.I doubt they'd buff solo survivors without buffing killers. You'd have to be willingly blind not to see that they've been pandering to killers for the last six months. To suddenly drop that on its head? Yeah, I don't think so.
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The Terror Radius works weird.
M&A and TR reduction add-ons literally makes your TR smaller AND quieter.
Agitation and Distressing makes it larger AND louder.
It's pretty obvious. Then when the Radius is too large, it begins to deafen in the center.
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@Orion said:
The point is to stop boosting, but point taken. Anyway, what do you think of the rest?I don't like the action speed or gen time handicap for SWF. I prefer the method of buffing solo survivors to SWF, then balancing the game after that. But flat out discouraging friends from playing with each other will kill the game.
I kinda see the merits of the second suggestion, facing killers equal to or better than the highest rank. My only concern is that it makes it hard for higher ranked players from playing with friends they've introduced to the game. I dunno, it's tough since it looks like even the low ranked survivors are sandbagging (in OP's picture.)
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Orion said:
@Visionmaker said:
Orion said:A few QoL/Balance changes I'd like to see, coming from someone who only used to play Survivor with a group:
- Survivors in a SWF group do not rank up. They can only rank down.
Survivors in a SWF group receive penalties to movement and action speed proportionate to the number of Survivors in the group.
Do you really want this? It'll only make things harder for lower ranked killers.
Punishing everyone for playing with friends is a good way to lose players.
How will it make things harder for lower ranked Killers? SWF groups already purposefully derank to troll them.
So? Then you're helping them depip to troll new Rank 20s permanently.On top of that, you'd slowly bring high ranking SWFs down to ranks where they shouldn't be. This goes against the purpose of the Ranking system, and the same issue will happen to the OP without them even knowing. -
Do you really want this? It'll only make things harder for lower ranked killers.Orion said:A few QoL/Balance changes I'd like to see, coming from someone who only used to play Survivor with a group:
- Survivors in a SWF group do not rank up. They can only rank down.
- Survivors in a SWF group receive penalties to movement and action speed proportionate to the number of Survivors in the group.
Punishing everyone for playing with friends is a good way to lose players. -
I really wonder what made the devs sit there and think "well this is good enough!".Do devs have proper playtesters? Is that why Deja Vu and Calm Spirit took so long to buff?
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Don't worry guys, we'll be bitching about Bitter Murmur and Dark Sense pretty soon
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Lol, remember when you could stalk profiles and get dodged if you privated your profile?
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Wee woo wee woo!Get banned for chatting with other survivors over steam!
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It's also one of the first few perks we see. Constantly reminding me that it's littering my perk page.Mc_Harty said:@Jack11803 said:
Yet I get told buffing WGLF, no mither, and Kate’s perks is a bad ideaI'm still upset about how useless Boil Over is.
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Freddy's not known to be fun to play against.But toxic players will complain about anything, for any reason.
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@thesuicidefox said:
Don't use it? Not sure how else the game can show you auras within 20m.Within 12-15 would be fine. I don't know how anyone feels that 20m is anything less than excessive.
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Haven't really seen anything toxic aside from a couple of tryharders, campers, and a teammate-farming-bitchass Kate, but even then, it wasn't so bad. Mostly normal games. But I play in groups of 2-4 so I dunno.
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@Irisora said:
Sadly WGLF always was a "take an unnecessary hit" and "unhook your teammates to get stacks before someone else does".With playing with the killer i was referring to "stay near of him" as unhooking and bodyblocking mostly put you near of the killer. There is another alternative to the suggestion i said earlier and that can be WGLF to work the same way as Stake Out from Tapp. I will promote you to be near the killer the same way as it is now but it will be more easy to get the stacks.
I don't really care whatever change they make, as long as it prevents bad gameplay. I should be able to reject people from unhooking me, and people shouldn't get stacks of WGLF if it doesn't help teammates escape from a chase or get off the killer's shoulder. However, this should include successfully healing a slugged teammate and healing an injured teammate to full, so players don't have to step on each other's toes.
Simply being near the killer doesn't really play into the theme of Living Forever, IMO.
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Irisora said:
@Jack11803 said:
@Irisora said:
@Visionmaker said:
brokedownpalace said:But according to the devs it's easier to get stacks on WGLF than BBQ.
Yeah, sure, if you use Empathy to stalk someone being chased then farm them until they die. Do that twice and you get 4 stacks AND you're that much closer to getting the hatch.
It's totally easy, if you decide to [BAD WORD] your team.
Farming you team isn't wise, you handicap yourself by doing that, i make sure i don't farm them when i unhook and i run Well make it with WGLF. And i mostly get 3 stacks average.
3, not 4. And that’s mostly. Every killer I’ve asked that doesn’t face camp to the end of the work gets 4 stacks 90% of the time. That is WAY EASIER. I’ve played killer to rank 1, I’d say it’s about 90% for me too. And you do your OBJECTIVE. For WGLF literally requires failure to make profit. In that alone it should get another condition. If the team keeps failing for tokens people compete, you LOSE.
Well I agree that it need to be easier to get the stacks, maybe one token for every extra objectives like cleansing a totem or opening a chest. I dont think getting a token for doing a gen is a good thing, the devs planned the perk to reward you for playing with the killer the same way as BBQ gives you points by playing with the survivors and hooking them.
With i don't agree is the idea of giving another effect to it like aura reading. It's not needed and it can be op as we need to be remembered that this is a 4 vs 1 game.
WGLF doesn't give you points for playing with the killer. A person unhooking doesn't need to interact with the killer at all.WGLF was meant to give you points to promote positive gameplay for your teammates. We're Gonna Live Forever doesn't mean "take an unnecessary hit" and "unhook your teammates to get stacks before someone else does".BBQC gives you stacks for no added reasons aside from not-slugging and not-camping one person on their first hook. There's little to no difference in killer play due to BBQC aside from those two. You hook every survivor and get points. There's no room for misuse. -
Yeah, sure, if you use Empathy to stalk someone being chased then farm them until they die. Do that twice and you get 4 stacks AND you're that much closer to getting the hatch.brokedownpalace said:But according to the devs it's easier to get stacks on WGLF than BBQ.It's totally easy, if you decide to ######### your team. -
Blueberry said:
It doesn't need any buffs. Pharmacy in its current state is how strong SC needs to be.
Pharmacy is trash.The med kit heals you one state max and leaves you with a ######### chest search perk. It doesn't even guarantee you a medkit because your teammates could easily get chests before you.Why should SC be a trash perk? Why should solo survivors be smashed into the ground?