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Vietfox

Vietfox

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Vietfox
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  • fcc2014 said:

    The survivor buffs they are talking about are to bring the solo experience on par with swf and the reason is so they can adjust balance based around that.

    Btw, talking about solos, they didnt add kindred as a default as they said, right?
  • Master said:

    Wow I just realized that they actually buffed DS

    INSANE

    They didnt buff DS, they fixed the non-intended features and exploits related to DS, learn to tell the difference.
  • @Vietfox said:
    fcc2014 said:

    I didn't dig anything up. I was in the twitch chat during the dev stream. I'm sure @Patricia didn't appreciate it. I know the mods didn't but hey i guess you are owning it.

    What did @Dwight_Confusion say? XD

    Another entitled millennial.

    You did dig it up, as I go by a different name there as I do here. Anyways...

    I apologized for what was taken wrongly from me, and that's all I can do.

    So keep trying your best to twist it.

    I'm sure i'm quite older than you
  • fcc2014 said:

    I didn't dig anything up. I was in the twitch chat during the dev stream. I'm sure @Patricia didn't appreciate it. I know the mods didn't but hey i guess you are owning it.

    What did @Dwight_Confusion say? XD
  • Should had been the shut down windows sound
  • Rancor though... I wonder if same killers who said ds/hatch rewards failure will disagree when i say rancor rewards failure for giving a free kill after gens are done xD
  • Top tier killer is lag
  • Boss said:

    ...I'm just laughing at the fact it'll take Survivors 45 seconds to obtain...a pebble.

    Maybe in tier 3 requires less time, idk
  • People are discussing their opinions of what they are experiencing and then being attacked by entitled survivor mains.

    Yes cause all the attacks always come from survivor mains, oh damn survivor mains, arghh xD
    Jokes aside, a logical person would wait a bit more than 1 or 2 hours. Get your own opinion first, test it for a few days without checking other opinions and once you think u understand how the killer works check other opinions.
    I personally find really funny all the gossipstorm every time something  new comes out.
  • I don't get it. The killer has been playable for what, 2 hours?  If the nurse is the "best killer" but tames hours and hours  to get to that level, then why are u crying about how "bad" this new killer is. Besides it's the PTB, calm TF down. If u want ur ez free kill then go play braindead billy. 
    People who rate stuff when has been just released arent trustworthy. Not gonna name them but i was actually expecting it from them xD
  • fcc2014 said:

    @Vietfox said:
    Boss said:

    Can you give a source where you created a poll where Killers gave you their most preferred change?

    Cause right now, i just believe you saw 3-5 loud-mouthed complainers and thought: "Yup, this is the majority."

    Read the tittle

    We have multiple posts about all of these proposed changes. The trapper got buffed, The wraith in this patch is getting buffed, Freddy in the future, DS is going away once they have the animation, survivors got an exhaustion nerf.

    Most of the top posters on this forum are the biggest complainers about killers getting the short end of the stick. Guess what maybe you are not all that good at the game? How is it other killers get and maintain rank 1 season after season and still get 3-4k per match. Admit the truth they are just more skilled than you are. I play survivor and killer. As killer in high ranks I get 3-4 per match but run in to highly coordinated swf groups and still walk out with 2 kills. Stop crying you are Embarrassing go play something else..

    I pretty much said the same as you in another post, just dont remember which one.
  • RSB said:

    B-b-but killers can get rid of pallet looping instead! They just need to destroy 4 pallets, then the next pallet will break on their head! Still stunning them, though...

    Maybe in level 3 killer doesnt get stunned?
  • Mc_Harty said:
    Well #########, good luck @Vietfox.

    I have a feeling this thread will blow up.
    I was obviously expecting some shitstorm over me, thankfully i can take it xD.
  • @Vietfox said:
    1 - remove the hatch

    2 - nerf ds, sc

    3 - nerf looping

    4 - make other killers as powerful as (or close to) the nurse.

    5 - make gens to take longer to repair (or gather pieces to repair them)

    6 - remove SWF

    Don't you see a big flaw if all of these ideas became real?

    I personally find it funny when someone asks for all this and yet makes fun of survivors by saying they want ez matches.

    PS: feel free to add more of these suggestions if you think they have been proposed often.

    Disclaimer: i've already said that swf needs a especial treatment and some small tweaks would be needed in the game.

    Let me tell it to you straight as a Killer main...Also as someone who has time in this game and understands both sides.

    1. The Hatch is broken, no doubt about that. There would not be 3+ hour standoffs (according to some people) if it was not. There needs to be a mechanic in place to fix this. I am not sure what that is though. I liked the idea of closing the hatch, but I don't like the fact that you have to complete a generator to reopen it. Being a Killer, I think the person who holds the power should not be the survivor in this case. I am the big bad scary guy who holds the weapon, I theoretically should win. With that said I completely understand teammates who all die and that is your only escape for the hope that fits in the lore. You are a survivor being punished for others not doing well. What if there is a mechanic that is a grab only action in the hatch area (2m maybe slightly larger) that the killer wants to give the survivor a fighting chance and puts the weapon and skills away. The killer can only grab, but no survivor animation for jumping into the hatch is needed. The killer can grab without downing the survivor but gets to go carry the survivor to the hook. On the other hand, a skill check pops up on the Survivors end with a very narrow hitbox (remember you should be afraid you are staring the killer down) to dodge and escape. All other play is normal. This should give both sides a fair opportunity.

    2. DS - The get out of Jail free pass does need to be nerfed. I really did enjoy the suggested changes to DS and would like to see that made. (Basically, DS could be run as many times as you like, but doing so puts you in an unhealable injured state). I think this would be an interesting change, but I am unsure how this would impact both sides. The other thing it could do is just stun a killer in place with the survivor on the shoulder. This could allow the survivor to escape and could be used multiple times too, but not an instant escape. It would increase the use of Iron Grasp or Agitation for Killers but would be a different idea for DS altogether.
      SC- Don't touch this at all. It is a great perk it is fine the way it is. They do need to get rid of instant heal add-ons for medkits, but that is a different discussion. SC is a delay. If a survivor is using SC and healing themselves that is one less survivor that is not on a generator. Maybe it needs to be changed a bit...remove the item use buff but the speed is great to keep it.

    3. Looping is bad. I want a survivor to escape. Part of the fun of this game is the chase and sure I may get triggered if I lose someone, but that is part of the game, but we cannot remove looping until we have something else in place to allow the game to progress. I would love different obstacles. Maybe things survivors can slide/roll under, but we definitely need more things to break the line of site. The Corn in Coldwind is great, the tall cars in Autohaven make the line of site breakers. The more unique line of site breakers would be a huge improvement. The other thing is maybe making the maps auto-populate. Keep the key buildings there, but don't make the maps as memorizable so I know that if I turn this corner I know pallet X is here, and window is to the left. Lery's has too many windows so even generating a random boarding window feature would be great. Just something to mix up my chases a bit.

    4. I like the Nurse, I don't play her, but I like her. However, the reason she is as powerful as she is is that she breaks the core escape mechanics of the survivors. The pallet drops and the looping jukes. I love her ability. I think that if the maps are changed and fewer opportunities to the loop are improved then she can have some minor adjustments. Maybe get rid of the multiple blink add-ons and make it somehow that she cannot move through something...Could be wood, could be pallets. Just something to add a bit of a challenge to her, but allows the survivors an honest chance to escape besides running back into her pathing.

    5. When I play survivor for dailies I hate doing generators. That said I am not good at looping etc. I would hate for Generators to take longer. It is some of the most boring parts of this game. Now, that said there could be the killer a perk that shows if 2 or more survivors are on the same generator. Maybe a glow maybe White in color from anywhere on the map. This would prevent some "gen rushing" (I hate the term - this is the survivor's objective in the game) but it may make camping a better strat for some killers if they ran this perk. I hate ruin, but I see it is valuable to players. I think ruin is enough, but they really need to fix the hex system. I would like the killer to get stacks based on the hex perks they run, they can see the hexes and like the trapper/hag they can light the hexes as they choose. They could run ruin last they could run it first thing. It is up to them. NOED would be the only one that they don't control. Once the hexes are placed they lose the ability to see the hexes.

    6. SWF is fine. I was playing before SWF was a thing and lobbies were terrible. It would also kill the game. There does need to be something to repair the game though that has never been implemented. I say repair because this game was built with survivors having very limited knowledge of the others. There is a major reason there is no voice chat built into the game. So one adjustment I would make is that until the Killer is back in the endgame lobby all his perks are completely invisible to survivors. This prevents that information being spread to teammates and placing the killer at less of an advantage and rendering a perk like NOED or Blood Warden almost useless. I also suggested a 5th perk for SWF teams. When triggered it would not alert the killer (maybe even not alerting the killer post game), but allows killers to select from 1 of 5 predefined, NOT TEACHABLE, NOT AVAILABLE IN BLOODWEB perks that are just given to each player. Those were things like A BP multiplier, something to randomly reduce pallets, or increase blocked windows, generator regression (when kicked) by 5-10%...etc. Things that a killer/survivor will not notice drastic changes to know there is a SWF Team.

    So while some Killers may make these requests, please remember for the past 12-18 months killers have been stomped on by survivors. Killers were just not intimidating enough so survivors would flashlight save, pallet slam, and not be concerned about doing their objective basically bullied. I understand many of the arguments - discussions, but remember, many survivor requests have been met.

    Thanks for the feedback. Yes, i understand, i just dont want this game to be, like could happen in any other game, to be "overbalanced". Just to make it clear, i mean towards the other side. That would just create more "riots" and more salt, like we dont have enough already.
  • Giche said:

    @Vietfox said:
    You sure you both read the forums? Salt comes way more often from killers, you just need to check every subforum, but whatever makes you feel better mate xD.

    Yeah i'm sure, and i read both forums and Reddit.

    Any proof of your assertion ?

    I would also like to add that some reasonable killer mains answered before you did and it was all cool and stuff... Till you and some others came.
    It's quite ironic you guys mention the salt when it's obviously u the ones who get salty with your pointless replies.
    If you check older pages u'll see u can talk to me without getting agressive.
  • Giche said:

    @Vietfox said:
    You sure you both read the forums? Salt comes way more often from killers, you just need to check every subforum, but whatever makes you feel better mate xD.

    Yeah i'm sure, and i read both forums and Reddit.

    Any proof of your assertion ?

    Yes, the forums, as i just stated.
  • Giche said:

    @Sleepy said:
    This forum is laughable by the amount of salt coming from survivors.

    Are you really surprised ?

    It's like the Steam forum, with better troll who know how to write.

    The content remain the same tho.

    You sure you both read the forums? Salt comes way more often from killers, you just need to check every subforum, but whatever makes you feel better mate xD.
  • I don't get why this thread hasn't been closed. It was clearly just created to troll killer mains. Seriously, I think some people need to start getting banned from the forum.

    Wrong, it was created to show that some people support these points individually but when you put them together turns into something ridiculous.
    You should relax.
  • Ihatelife said:

    @Orion said:

    @Ihatelife said:

    @Orion said:

    @Ihatelife said:
    As the killer my biggest issue is the gen rush.
    As the survivor it's hurt me that I can't do anything with the tunneling, there is currently no perk's that you can help you from this.

    Stealth perks can help. Can't be chased if you can't be found.

    I mean if the survivor rescue me when the killer is very nearby, I can't actually do anything, cause in a few seconds I will be downed. I play alone btw. This is the most annoying thing when I play.

    Can't get hooked if you can't be found. Stealth counters literally everything in the game.

    It can, but you must be also good in a chase's if the killer found you, If the killer is the good nurse, the stealth can only help you in the trial. But you know what I mean right? Why I should be punished if the other survivor rescue me in front of the killer?.. I really wish that devs add some perk's to not being an easy target, after being rescued from the hook.

    When i play as a killer, if someone unhooks another one when i'm close i go after the "savior" for obvious reasons.
  • Orion said:

    @Ihatelife said:

    @Orion said:

    @Ihatelife said:
    As the killer my biggest issue is the gen rush.
    As the survivor it's hurt me that I can't do anything with the tunneling, there is currently no perk's that you can help you from this.

    Stealth perks can help. Can't be chased if you can't be found.

    I mean if the survivor rescue me when the killer is very nearby, I can't actually do anything, cause in a few seconds I will be downed. I play alone btw. This is the most annoying thing when I play.

    Can't get hooked if you can't be found. Stealth counters literally everything in the game.

    You make it sound too easy, any mediocre killer will eventually find you no matter what.
    Stealth, run, juke... Everything counts.
  • @Vietfox said:
    As @245_Trioxin has said, taunting you with the flashlight and t-bagging is an ass behaviour, but 360s are not toxic at all, you just need to get better (i dont mean this in a bad way at all).
    I've said this many times, but i'll say it again: not everything that bothers you is toxic, just because you find it annoying doesnt mean that survivor needs to get facecamped, so learn to tell the difference between a toxic behaviour and skills which annoy you.
    This is a pvp game and i know you like to be succesful, but if you are gonna get mad for stuff like that you are not gonna enjoy the main purpose of a game, which is to have fun.

    As you said its a pvp game so if killer decides to facecamp 1 survivor who is just outclassing them it is OK , using your logic )))

    It's a cheap tactic but yeah, u can use it. Just dont say u use it because you think that survivor is toxic because 360ed you
  • Boss said:

    Can you give a source where you created a poll where Killers gave you their most preferred change?
    Cause right now, i just believe you saw 3-5 loud-mouthed complainers and thought: "Yup, this is the majority."

    Read the tittle
  • @Vietfox said:
    Master said:

    @NuriFox said:

    @lyric said:

    But I believe MCote also stated before that “you’re not always meant to escape “  and sometimes when a killer is skilled enough and your teammates make bad decisions and it can affect you even if you feel you’re doing good,  ...

    This is true, you're not always meant to escape and even the best survivors find themselves sacrificed on a hook or the victim of a mori. Sometimes they are outplayed, sometimes they outplay themselves, sometimes their team makes a mistake that causes events to play out against them, sometimes they just simply get stuck on a corner. Things happen and no one survives every match, player skill and knowledge of the game makes the odds of surviving the match higher and this is always going to be the case. Also the phrase "you're not always meant to escape" does not mean you are supposed to be killed every match, the phrasing implies that you are supposed to escape sometimes while being killed other times. Game balance doesn't come from adjusting the game to counter player skill, it comes from the tools the game provides being balanced against the opposing tools. Each tool a player on either side uses needs to have a counter that negates that tool on the other side and no one should be able to use all tools or all counters.

    Are you aware of the experiment made by marth and his depip squad?

    It will open your eyes.

    The statistics are summarized in excel sheets (there have been multiple experiments, only voice comms no perk, perks without voice comms and everything). You can find the videos to each game on his channel.

    The problem in this game is looping. The killer has to rely on the survivor to do mistakes in order to outplay him. If the survivor doesnt do any mistakes.... well GG

    They are good, some of the killers they play against suck despite being rank 1 and they are not always succesful.
    In ESO you can 1v5 and still win because it takes skills, same goes for DbD.

    What is ESO?

    Elder Scrolls Online
  • Master said:

    @NuriFox said:

    @lyric said:

    But I believe MCote also stated before that “you’re not always meant to escape “  and sometimes when a killer is skilled enough and your teammates make bad decisions and it can affect you even if you feel you’re doing good,  ...

    This is true, you're not always meant to escape and even the best survivors find themselves sacrificed on a hook or the victim of a mori. Sometimes they are outplayed, sometimes they outplay themselves, sometimes their team makes a mistake that causes events to play out against them, sometimes they just simply get stuck on a corner. Things happen and no one survives every match, player skill and knowledge of the game makes the odds of surviving the match higher and this is always going to be the case. Also the phrase "you're not always meant to escape" does not mean you are supposed to be killed every match, the phrasing implies that you are supposed to escape sometimes while being killed other times. Game balance doesn't come from adjusting the game to counter player skill, it comes from the tools the game provides being balanced against the opposing tools. Each tool a player on either side uses needs to have a counter that negates that tool on the other side and no one should be able to use all tools or all counters.

    Are you aware of the experiment made by marth and his depip squad?
    It will open your eyes.

    The statistics are summarized in excel sheets (there have been multiple experiments, only voice comms no perk, perks without voice comms and everything). You can find the videos to each game on his channel.

    The problem in this game is looping. The killer has to rely on the survivor to do mistakes in order to outplay him. If the survivor doesnt do any mistakes.... well GG

    They are good, some of the killers they play against suck despite being rank 1 and they are not always succesful.
    In ESO you can 1v5 and still win because it takes skills, same goes for DbD.
  • Master said:

    @Vietfox said:
    Orion said:

    @Vietfox said:

    Because i dont really get what u mean. Some killers fear swf, some others dont, same goes for survivors when they face the killer. Where are the double standards here?

    You: Killers avoid SWF because they're scared.

    Also you: If Survivors avoid the Killer, it's not because they're scared.

    I can't make it simpler than this.

    Well, survivors mainly avoid the killer to not get hit and killed because that's part of the game and that's what they are suposed to do. Fear is subjective, some survivors fear them while avoiding the killer and some others dont.
    Killer avoiding swf is not part of the game nor part of the lore or how the game is suposed to work xD, that's the difference.
    PS: what i actually said, or at least tried to mean is that making the killers stronger wouldnt make them scarier

    Well, killers mainly avoid SWF to get kills because thats part of the game and thats what they are supposed to

    You can get kills against swf, but i wont say anything if u think you cant do that.
  • yeet said:

    @Vietfox said:
    1 - remove the hatch

    2 - nerf ds, sc

    3 - nerf looping

    4 - make other killers as powerful as (or close to) the nurse.

    5 - make gens to take longer to repair (or gather pieces to repair them)

    6 - remove SWF

    Don't you see a big flaw if all of these ideas became real?

    I personally find it funny when someone asks for all this and yet makes fun of survivors by saying they want ez matches.

    PS: feel free to add more of these suggestions if you think they have been proposed often.

    Disclaimer: i've already said that swf needs a especial treatment and some small tweaks would be needed in the game.

    wow if these were implemented the game might actually be balanced!!!!!!!!!!!!!!!!!!!!!!

    Yep, balanced towards your skills.
  • Sarief said:

    @Vietfox said:
    Master said:
    In all games there's always a perk/skill which is used by everyone. And no, it's not the 99%. Many players rather bring a medkit and use that 4th slot for something else, which is logical if you are good enough to only need it around 3 times.

    That would be true if it wasn't false.
    I've seen players use both: medkit and SC, since SC increases medkit efficiency.

    I won't argue on "many players". Maybe. I dunno the stats for that one. From personal experience: I see many claudette with both medkit and self-care and use it in such combination when I play Claudette.

    And no, unless it's broken, it's not "always" used. In dota2 you see different compositions and items. Because they're balanced and used in different situations. In Starcraft you don't see everyone only play Protos.
    You normally see "meta" but meta is dependant and CAN be countered. So they're used more often but NOT always.
    But you see the combinations are used always if they're broken. PharMercy in overwatch, AWP in cs:go, Pirates in Hearthstone, etc.
    You see it because it's imbalanced and so high off the power curve, that it MUST be fixed. Otherwise it will stay at top charts.

    In ESO every stamina build runs Vigor and/or Momentum basically because they are the only stamina heals they got.
  • @Vietfox said:
    1 - remove the hatch

    2 - nerf ds, sc

    3 - nerf looping

    4 - make other killers as powerful as (or close to) the nurse.

    5 - make gens to take longer to repair (or gather pieces to repair them)

    6 - remove SWF

    Don't you see a big flaw if all of these ideas became real?

    I personally find it funny when someone asks for all this and yet makes fun of survivors by saying they want ez matches.

    PS: feel free to add more of these suggestions if you think they have been proposed often.

    Disclaimer: i've already said that swf needs a especial treatment and some small tweaks would be needed in the game.

    As someone who plays mostly survivor, I advocate for a lot of these changes.

    1.) I don't think the hatch should be removed, but it should be tweaked. It's far too survivor-sided at the moment.

    2.) I'm all for nerfing DS.

    3.) Looping is too easy to do. A lot of that is because of poor map design.

    4.) They don't have to be as powerful as the Nurse, but they should be stronger than they are now.

    5.) I think gens get done way too fast. I don't like the idea of longer gen time, because that would be boring but I'd love other objectives.

    6.) No, this shouldn't be removed. It should be tweaked because it's way too strong, but removing it could kill DBD.

    I've picked suggestions from different people, not saying that everyone agree with those exact points, but as you can see there's one in the first page...
    Just want people to realize that when they read these ideas separately they might agree with them, but all this together (swf was just more like "honorable mention", i know is never going to happen) would be just crazy.
  • Orion said:

    @Vietfox said:
    Because i dont really get what u mean. Some killers fear swf, some others dont, same goes for survivors when they face the killer. Where are the double standards here?

    You: Killers avoid SWF because they're scared.
    Also you: If Survivors avoid the Killer, it's not because they're scared.

    I can't make it simpler than this.

    Well, survivors mainly avoid the killer to not get hit and killed because that's part of the game and that's what they are suposed to do. Fear is subjective, some survivors fear them while avoiding the killer and some others dont.
    Killer avoiding swf is not part of the game nor part of the lore or how the game is suposed to work xD, that's the difference.
    PS: what i actually said, or at least tried to mean is that making the killers stronger wouldnt make them scarier
  • Giche said:

    @Vietfox said:

    Every swf u face is a deathsquad 4fl, 4ds and stuff? Hard to believe

    Yes it is, do you even bother to rank up as a killer ? Hard to believe, you would perfectly know what we're all talking about.

    And knowing that there's now SWF in all game started.

    I can't remember the last time i got a legit full solo survivors lobby, laughable when you know that this game is balanced around it.

    Yes, that's why i said it's hard to believe
  • Orion said:

    @Giche said:

    @Vietfox said:
    Giche said:

    @Vietfox said:

    Thats why i said less like but more deadly. It's not like every swf is a death squad...

    Are you really gonna say every Survivor main's meme in this thread ?

    Meme or not it's true

    No, it's not.

    Any proof to back up your assertion ?

    It seem like some peoples down here don't want to take personnal experiences as a valid argument.

    And also do not bring the laughable stats the Devs gave us for years.

    I will wait :)

    Don't bother. I haven't been able to get a straight answer out of Vietfox either. A simple question about how making two contradicting statements isn't double standards has gone ignored for a long time. All they do is dodge the subject.

    Because i dont really get what u mean. Some killers fear swf, some others dont, same goes for survivors when they face the killer. Where are the double standards here?
  • Giche said:

    @Vietfox said:
    Giche said:

    @Vietfox said:

    Thats why i said less like but more deadly. It's not like every swf is a death squad...

    Are you really gonna say every Survivor main's meme in this thread ?

    Meme or not it's true

    No, it's not.

    Any proof to back up your assertion ?

    It seem like some peoples down here don't want to take personnal experiences as a valid argument.

    And also do not bring the laughable stats the Devs gave us for years.

    I will wait :)

    Every swf u face is a deathsquad 4fl, 4ds and stuff? Hard to believe
  • Delfador said:

    @Vietfox said:
    1 - remove the hatch

    2 - nerf ds, sc

    3 - nerf looping

    4 - make other killers as powerful as (or close to) the nurse.

    5 - make gens to take longer to repair (or gather pieces to repair them)

    6 - remove SWF

    Don't you see a big flaw if all of these ideas became real?

    I personally find it funny when someone asks for all this and yet makes fun of survivors by saying they want ez matches.

    PS: feel free to add more of these suggestions if you think they have been proposed often.

    Disclaimer: i've already said that swf needs a especial treatment and some small tweaks would be needed in the game.

    1. Nope it is not popular. Neither survivors nor most of the killers want the hatch to be removed.

    2. Yes DS needs a nerf regardless of what one might say. Make it either only one person can use it or completely change it. Most of the killers don't have problem with SC.

    3. I feel like although most of the killers complain about this problem, none of them wait it to be nerfed or removed. The only problem I have with looping is disgusting setups like when two jungle gyms are right next to each other. If you waste my time with pallets I am okay with that but having a disgusting setup where you don't need to use a pallet until bloodlust 2 or 3 is not acceptable.

    4. Believe it or not most of the killers believe that the Nurse is OP. What we want all killers to be at the level of hillbilly.

    5. Every single killer wants that. Survivors can potentially finish the game within 3-4 minutes which is ridiculous. I personally think it is a legitimate complain.

    6. SWF is not balanced and the game itself wasn't designed around voice coms. I can't say that I want SWF to be removed but something needs to happen. Give killers more powers when they face SWF for example.

    Almost all of what you say is not what all of the killer mains want. Mostly same thing are being mentioned by the same people and I don't think you can attribute that to all the killer mains.

    Changed it to "some killers" because thats what i really meant
  • MrChills said:

    @Vietfox said:
    1 - remove the hatch

    2 - nerf ds, sc

    3 - nerf looping

    4 - make other killers as powerful as (or close to) the nurse.

    5 - make gens to take longer to repair (or gather pieces to repair them)

    6 - remove SWF

    Don't you see a big flaw if all of these ideas became real?

    I personally find it funny when someone asks for all this and yet makes fun of survivors by saying they want ez matches.

    PS: feel free to add more of these suggestions if you think they have been proposed often.

    Disclaimer: i've already said that swf needs a especial treatment and some small tweaks would be needed in the game.

    These requests you have stated are not from what us true killer mains have asked for.

    1. We want to be able to do something with the hatch, we do not want it remove. If we could close it like before, it would be fine yet to be fair, if we are able to close it, you should be able to risk it for the biscuit and search for the key in the basement or some other chest.

    2. Nerfing ds and self care is fine. be thankful self care doesn't have limited usage. the changes coming to these perks are really fair and it could be nerfed a lot harder for example, limited usage.

    3. Looping doesn't need a nerf, poor map design does. The insta teleport on pallets needed to go.

    4. We are not asking for op killers, we're asking for average killers, balance. Some us like playing certain killers yet it is very frustrating to do so with how things are. The trapper and hag buffs made it much enjoyable to play them. We want balance not opness.

    5. Gens are done too fast even as a solo survivor I can pop one easy. honestly, adding more objectives to the game such as finding parts would make this game more dynamic and add more flavor to it. Doing the same thing a thousand times eventually become boring. How long can keep doing the same thing over and over? We ant new players to come in and keep older players entertained to stay. I for example started to become recently of the game yet with the event and new killer coming out, I am pretty hyped and excited once more!

    6. We do not want SWF removed, we want the option to OPT out of SWF matchmaking.

    Please do not take the complaints of bad killers( not saying you are) and use them as what all us killers want. We want healthy change. If the changes on your list did go through just as they are, then yes it would be awful yet the changes I listed above for what us killer mains want. it would not be so bad.

    Changed it to "some killers", that's what i wanted to mean. Ofc i know some killers try to be fair and stuff, those just were some highlights of what i've seen and added the "if" so some others can realize that there's a point where we should stop.
  • Master said:

    @Vietfox said:
    Orion said:

    @Vietfox said:

    Yes that was me, but what did you mean by near the killer?

    If Killers were actually powerful and able to completely destroy a Survivor 1v1, then Survivors wouldn't taunt them to try to get the Killer to chase them. They'd avoid the Killer at all costs. Any time the Killer came near them, they'd want the Killer to go away. You say that's not fear, but then you also say that Killers who want to avoid SWF are just "scared", so why the double standard?

    Oh, but i never taunt the killer and i've said in this forum that doing that is simply stupid.
    The difference with SWF is that a too overpowered killer would be something permanent, while swf is something that can happen or not.
    Best comparation to swf would be a nurse with ebony mori, less likely to happen but more deadly than swf, and when that happens i simply play the game, dont try to dodge it by DCing.

    Balance is when both sides using all tools available are roughly equail (assuming they are on the same, preferably, high skill level)

    Thus, when balancing a game OF COURSE you need to take into account voice comms. Sure, devs designed this game for solo players only, but now since they are commiting to SWF they have to balance the game around SWF

    Oh, and the comparison to mori is quite ridiculous because SWF is part of almost every game nowadays while an eboni mori still is very rare and expensive, voice comms are for free and you can use them every game

    Thats why i said less like but more deadly. It's not like every swf is a death squad, again...
    Ebony mori might be tagged as ultra rare but spwans in every new bloodweb. That's why i've said that all ultra rare addons should spawn less often.
  • Giche said:

    @Vietfox said:

    Thats why i said less like but more deadly. It's not like every swf is a death squad...

    Are you really gonna say every Survivor main's meme in this thread ?

    Meme or not it's true
  • Tsulan said:

    I would add a list of survivor wishes. But they have all been implemented.

    Implement all this and any killer will get 4 K from rank 1 to 20 unless the killer is a complete potato. 
  • Orion said:

    @Vietfox said:
    There are survivors who fear the killer. Some others dont because i think this game needs more terror atmosphere, also because after a certain amount of hours of gameplay you just get used to it.

    This does not answer the question. The question is why it's not a double standard to say that Killers avoid SWF because they're scared, when you also say that if Survivors avoid the Killer, it's not out of fear. Please answer the question.

    There are killers who avoid swf and some others dont. Same goes for survivors, some fear the killers some others dont. When i said it wouldnt be because of fear i was talking about my experience.
    I never said all killers dodge swf.
  • Orion said:

    @Vietfox said:
    This: "You say that's not fear, but then you also say that Killers who want to avoid SWF are just "scared", so why the double standard?"

    And how does this relate to your attitude regarding SWF or Killer offerings, exactly? I'm asking how it's not a double standard to say that Killers avoid SWF because they're scared, but then also say that if Survivors avoid the Killer, it's not out of fear?

    There are survivors who fear the killer. Some others dont because i think this game needs more terror atmosphere, also because after a certain amount of hours of gameplay you just get used to it.
  • Orion said:

    @Vietfox said:
    1 - remove the hatch

    2 - nerf ds, sc

    3 - nerf looping

    4 - make other killers as powerful as (or close to) the nurse.

    5 - make gens to take longer to repair (or gather pieces to repair them)

    6 - remove SWF

    Don't you see a big flaw if all of these ideas became real?

    I personally find it funny when someone asks for all this and yet makes fun of survivors by saying they want ez matches.

    PS: feel free to add more of these suggestions if you think they have been proposed often.

    Disclaimer: i've already said that swf needs a especial treatment and some small tweaks would be needed in the game.

    1. Yes, remove free escapes.
    2. Yes, nerf free escapes and a perk that renders hits effectively irrelevant.
    3. Yes, nerf (or remove) what used to be an exploit.
    4. Yes, make Killers powerful.
    5. Yes, make it so Survivors don't dictate the length of a match as much.
    6. Yes, remove a feature that completely shits on the balance of the game.
    So you want ez matches.
  • Orion said:

    @Vietfox said:
    There are not because i never dodge swf nor mori or whatever makes the killer powerful

    This is not about you. Why is that so hard for you to understand?

    This: "**You** say that's not fear, but then **you** also say that Killers who want to avoid SWF are just "scared", so why the double standard?"
  • Orion said:

    @Vietfox said:
    So no, there are no double standards on what i've said

    There are, but you're too far in the rabbit hole to even see it. Unless you take an honest look at what you're saying and how the game is, you'll never see it. You're literally saying that if Survivors avoid the Killer because they're too powerful, it's not fear, but if Killers avoid SWF because they're too powerful, it is. That's objectively a double standard, and everyone can see it. Everyone except you, that is.

    There are not because i never dodge swf nor mori or whatever makes the killer powerful
  • Orion said:

    @Vietfox said:
    Oh, but i never taunt the killer and i've said in this forum that doing that is simply stupid.
    The difference with SWF is that a too overpowered killer would be something permanent, while swf is something that can happen or not.
    Best comparation to swf would be a nurse with ebony mori, less likely to happen but more deadly than swf, and when that happens i simply play the game, dont try to dodge it by DCing.

    We're not talking about you, we're talking about the general behavior of Survivors. Why do Survivors taunt the Killer into chasing them? Because they're not afraid; because Killers aren't powerful and they know it. If the Killers were powerful, Survivors would not be taunting the Killer. They'd hide. They'd avoid the Killer.

    SWF is in 70% of lobbies, according to the last known statistic. They're so prevalent that the devs are bringing up solo Survivors to be on par with SWF in terms of information, because it's the only way to properly balance the game now.

    Thats why i said less like but more deadly. It's not like every swf is a death squad...
  • Vietfox said:
    Orion said:

    @Vietfox said:
    Yes that was me, but what did you mean by near the killer?

    If Killers were actually powerful and able to completely destroy a Survivor 1v1, then Survivors wouldn't taunt them to try to get the Killer to chase them. They'd avoid the Killer at all costs. Any time the Killer came near them, they'd want the Killer to go away. You say that's not fear, but then you also say that Killers who want to avoid SWF are just "scared", so why the double standard?

    Oh, but i never taunt the killer and i've said in this forum that doing that is simply stupid.
    The difference with SWF is that a too overpowered killer would be something permanent, while swf is something that can happen or not.
    Best comparation to swf would be a nurse with ebony mori, less likely to happen but more deadly than swf, and when that happens i simply play the game, dont try to dodge it by DCing.
    So no, there are no double standards on what i've said
  • Orion said:

    @Vietfox said:
    Yes that was me, but what did you mean by near the killer?

    If Killers were actually powerful and able to completely destroy a Survivor 1v1, then Survivors wouldn't taunt them to try to get the Killer to chase them. They'd avoid the Killer at all costs. Any time the Killer came near them, they'd want the Killer to go away. You say that's not fear, but then you also say that Killers who want to avoid SWF are just "scared", so why the double standard?

    Oh, but i never taunt the killer and i've said in this forum that doing that is simply stupid.
    The difference with SWF is that a too overpowered killer would be something permanent, while swf is something that can happen or not.
    Best comparation to swf would be a nurse with ebony mori, less likely to happen but more deadly than swf, and when that happens i simply play the game, dont try to dodge it by DCing.
  • Orion said:

    @Vietfox said:
    What? I'm not sure to understand what u meant

    Weren't you the one who said, in another thread, that Killers are scared of SWF, and it's why they dodge SWF?

    Yes that was me, but what did you mean by near the killer?
  • Master said:

    @Vietfox said:
    Sarief said:

    @Vadim239 said:

    I just like the fact that everyone discusses this guy, but not my idea,

    That's cuz they guy is crazy :D and people are drawn to craziness.

    ps: that same guy tells that SC is fine and NOED is crutch. Pretty fascinating read, if you ask me :D

    SC is fine, so is NOED.

    If a perk is used in 99% of all loadouts, then there is something wrong and the devs need to take action.
    NOED Is nowhere near that, in fact more killers dont use it because it can be completely negated.

    BBQ and ruin are the only killer perk that are used too frequently. However, BBQ was first introduced to get more players into playing killer again, so nerfing it would cause the same issues again.
    Well and ruin......

    In all games there's always a perk/skill which is used by everyone. And no, it's not the 99%. Many players rather bring a medkit and use that 4th slot for something else, which is logical if you are good enough to only need it around 3 times.
  • Orion said:

    @Vietfox said:
    Yes, told you that would be an awesome mod. But making killers absurdly strong wouldnt make them scarier, that is different.

    So when a Killer doesn't want to face SWF, you say it's fear, but when Survivors don't want to be near the Killer, it's something different?

    What? I'm not sure to understand what u meant
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