The New Perks and Descriptions
Here are the new survivor perks:
Diversion
Activatable perk. Standing within the Killer Terror Radius while not in a chase for 45 seconds activates the perk. Once the perk is activated press the Active Ability button while crouched and motionless to throw a pebble, which creates a loud noise notification for the Killer at a distance of 10 meters. The perk deactivates once it has been used.
Deliverance
After performing a safe hook rescue on another Survivor, the perk activates. You now have a 100 percent chance to unhook yourself during the escape attempt. A successful Deliverance from the hook triggers the Broken status effect for 100 seconds.
Autodidact
You start the trial with a -20 percent progression penalty for Skill Checks to heal Survivors. For every successful Skill Check completed while healing a Survivor, you receive a token for a maximum of 3 Tokens. Each Token grants you a +20 percent bonus progression for a successful Skill Check while healing Survivors. Great Skill Checks cannot be performed while using Autodidact. Autodidact is not active while using a Med Kit to heal.
Here the the new killer perks:
Spirit Fury
Each pallet you break magnified the wrath of The Entity. After breaking 4 pallets, the next time you are stunned by a pallet, The Entity will instantly break the pallet. You still suffer from the stun effect penalty.
Hex: Haunted Ground
Two trapped Hex Totems will spawn in the Trial. When one of the two trapped Hex Totems is cleansed by a Survivor, all Survivors suffer from the Exposed Status Effect for 40 seconds. The remaining trapped Hex Totem immediately becomes a Dull Totem.
Rancor
You become obsessed with one Survivor. Each time a generator is completed, the obsession sees your aura for 5 seconds. Each time a generator is complete, all Survivors’ locations are revealed to you for 3 seconds. Once all generators are completed, the obsession has the Exposed status effect and the killer can kill the obsession. Only one obsession per match.
Comments
Does anyone know the max levels of these perks?
Pretty sure they meant the stats.
Already stopped. I asked several people from my stream and from the forum to come play KYF with me, but nobody answered. Waiting 20 minutes to get into a trial that lasts 5 is not my idea of fun.
Wow! Don't really care for Deliverance, but 2 pallets for Spirit Fury is pretty good!
Killers have enough perks for late-game builds. Survivors do not. I don't think the two are comparable.
And I'm guessing you don't want to play KYF either?
We have to consider that end game builds are more viable for killers than survivors due to the asymmetry of the game.
Killers will almost always have an end-game unless they win by a landslide. Survivors only have end-game when they're winning, at which point they hardly need them. Endgame perks also have to be ridiculously good, and they risk being oppressive in the hands of tryhard SWF (ex: Adrenaline).
Exactly. So the two are not comparable.
especially Diversion it is easier to just loop the killer.
AutoDidact is useless aswell