VexTheHex
VexTheHex
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- VexTheHex
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Comments
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/500996#Comment_500996
"Throwing around the Red Rank card is actually petty and irrelevant in the grand scheme of things"
It's only irrelevant to you because you aren't there. You just came back and don't even know how the games balance is. Purples are easy, if you can't get to red you clearly aren't playing as good as you think you are.
"f the game is balanced around the best Red Ranked 4 man SWF groups... the game would be dead"
No. Then survivors would actually have a challenge.
"I generally question how many 3 or 4 E's you get. People like to complain Killer's are weak but then brag about their consecutive 4Ks, it's quite laughable."
I actually stream where my rank 1 on both sides is perfectly visible.
You talk about people getting 4's, but that is using Nurse or at low ranks, which is a completely different conversation.
You shouldn't comment on the games balance when you know nothing of it. You said it yourself that you just came back.
Nah, I've seen your postings and see you're very Killer sided in everything. You also blatantly ignored my 4K question with look it up yourself type of deal. The truth is... you want the game easier for you to 4K in. You can't take challenge.
I've played and mained Stun Hag. You really don't got much room to ridicule me about balance when practically all change for years now have been for the Killer side. And it was needed, but we've hit the point it's starting to go too far.
And again, you want to ignore anything that isn't 4 Man SWF groups in red ranks. You do know the game would die off right? Solo players like me would get screwed. Casuals would give up before us. All you'd have is the sweaty ones thinking their Red Rank means everything.
Killer Q's are already long. (it's slowing me down :/) Think there may be a reason? ;P
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@WolfPad06 said:
I don't think we need to test it to understand the basic use of it.
That claim was obliterated after MoM.
I think this perk could be useful if instead of just rushed actions, it was anything that triggered a sound notification (blowing up gens, slamming chests, saboing hooks, even synergizing with Spies From the Shadows).
Add that, change the "outside TR" requirement and keep the cooldown (or lower it by 25%).
Now you have a nifty perk that can help you pinpoint survivors who aren't being stealthy around you.
So free aura reads all over the map at all times with most actions? Sounds... blatantly over powered. Re-read and saw if it gave a noise notification. Good lord at first I read it as if you even open a chest you get the aura read. Never mind about blatantly overpowered. But i still stand by my earlier comments.
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@NuclearBurrito said:
I'd just remove one of the requirements. Either the cooldown or the outside TR part.
Aura read on fast vaulting during a chase sounds dumb. The noise indication and the scratch marks should be enough obvious pointers on where the Survivor went as is. It would also hard counter the Lithe, Quick & Quiet, and Dance With Me combo that is 3 perks slots.
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No thanks. And like the Killer mains defending the stuff that sounds strong, wait until testing before you complain something is UP or OP.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/500975#Comment_500975
Survivors are still busted. Anyone that plays both sides at red ranks knows this.
The fact that you actually think this tells me you don't.
I loss interest and recently came back. Purple Ranks currently and it's 4K fiestas even on Killers I don't play or against weak Killers. The matches snowball hard. Throwing around the Red Rank card is actually petty and irrelevant in the grand scheme of things. If the game is balanced around the best Red Ranked 4 man SWF groups... the game would be dead. I generally question how many 3 or 4 E's you get. People like to complain Killer's are weak but then brag about their consecutive 4Ks, it's quite laughable.
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Clicking someone to make everything take longer was never a good concept. Gens are not the fun part of the game.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/500966#Comment_500966
This is because survivors are already busted and can't afford more busted things with the games current balance.
Back when, yes. Now? Nah. If you aren't 4K'ing anything that isn't a 4 man SWF... you weren't playing your best.
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You complain, but besides MOM... which is getting reworked... has there been any good Survivor perks released in quite some time? Ash's other two are trash, Jane's are trash, Jeff has alright perks but nothing strong, Adam's are highly situational, Kate's are trash, Tapp's are trash, Quentin's are under rated but not great, David's are all hard mode options basically, Feng has Lithe and Alert, Bill has BT, Ace's are trash, Laurie had DS... it's been gutted, Nea has UE, Jake has IW (Sabotage is dead), Claud has solid perks, Meg has meta perks, and Dwight has a few okay perks.
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@NuclearBurrito said:
@VexTheHex yes but legion sucks. So having a power kit be way better than his is a good thing.
In general most killers are worse than they should be. It's only when you get to the high tier killers that they become viable. I'd say clown is the worst viable Killer.
Killers like Legion, Wraith, Leatherface ect really just need some love.
But here's the issue. I've played the game on and off for years. I managed and struggled for Kills back in the Stun Hag days. Now? It's easy. Way easy. I haven't gotten too high with the Killers currently cause it's... just too easy and boring. I'm learning Plague with not even full perks and Tier 1 Perks and they still struggle and I score 4K. This is with a Killer most claim is super UP as is. The game is tipping too far the other direction now. Most of my Survivor matches in the Purple ranks are easy 4Ks for the Killer on the other side.
New Legion is worse than previous Legion in terms of game play as they sucked any of the fun of playing Legion out and left a husk left. But Killers have gotten a lot of buffs handed out and a lot of Survivor nerfs handed out. The game is tipped too far the other way and adding a Killer with 3 powers in the current state is worrying.
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Looping pallets has never been good for the game and it's a change likely for the better.
That being said, Survivor side has been hit very hard over the years with very little to show for it. While 4 man SWF at Rank 1 may still be OP, all the other ranks are getting very 4K heavy.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/500806#Comment_500806
@VexTheHex considering one of his powers does literally nothing in theory (since a sufficiently observant survivors can literally pretend the pallet placing power doesn't exist) I'd say he needs it.
Wouldn't it be like the Doc's where the blood/static doesn't happen till after you're at it? Or does it give off visuals cues to show case it's a fake from a distance? Either way it's still more than you can run a bit faster and vault slightly faster but can't down Legion power with a stun at the end.
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@NuclearBurrito said:
@VexTheHex Furtive chase will synergize very well with I'm all ears and with PWYF.
Also on it's own it gives you free red stain removal. Which is nice for mind gaming loops. It also completely negates BT if they try and unhook in front of your face.
I'm All Ears sounds pretty situational to me. Most people don't fast vault around the map. I don't use PWYF (prob more so cause it was weak when I started playing) so Furtive Chase doesn't sound that great to me. Though now I realize what you mean with I'm All Ears with it. Still though, I don't think I need that many perks just for chases... things aren't how they use to be in most cases. (also Hag is my try hard Killer anyways, chases aren't the key with her)
And I pretty much never camp, so I have no issues with BT. That's more of a bad Killer issue than anything else.
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He's been given 3 powers while Legion sits at half a power. Too early to claim OP or UP, but he has a loaded kit that other Killer would love.
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Overall it was a Killer show. I came late but everything shown, talked about, and all the fan stuff was centered on the Killers. Though I heard something about Baby Claudette in the chat. So maybe there was one thing for Survivor side?
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The Gen blocking + Gen aura change one sounds annoying to me. It's like Chili 2.0 except it blocks Gens as well. It has the potential of being MOM tier annoying.
Not that impressed with the other two.
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He sounds funner at least overall. I still don't know about him having three or so powers though. Legion barely has one.
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Sorry I struggle to see why he deserves three powers when most Killers have 1 (a few have 2) and some aren't even super lethal like Legion's.
He may not be over powered (time will tell) but he certainly sounds over loaded. Though I'm happy it sounds the whole slows down progress thing is done and gone. Making tedious tasks last longer is never the best route.
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I came to the stream late, but I'm only seeing Killer positive changes so far. Not sure if there was some good surprises for Survivors early on, but this whole stream has been very Killer heavy. Killer cosplays, new Killers, Killer artwork, and Killer reworks. Survivors? Not even mentioned so far besides Ash.
Freddy's kit sounds rather over loaded, but only time will truly tell. I didn't see that part but have read about it on here.
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Freddy, Leatherface, and Legion are the Killers with horrible designs in my eyes. (i actually preferred original Legion though, new one is way too bland)
I honestly don't see them turning him into a healthy addition to the game without really tweaking him into something different. He's quite possibly the easiest Killer to use his power (click Survivor, now they do stuff slow, glow, and you can see their aura at distance) and the Survivor side of it is just annoying to face him. He's not fun to play, he's not fun to play against.
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I'm interested but also figure it's mostly stuff already leaked or nothing overly exciting. It's nice feeling for the dev team though as it's a proud moment for them and I'm happy for them. But also be ready for all the complaining and crying on here. Someone as big and loud as Jeff could get a new black pants cosmetic and the forum would probably explode with "BIAS THAT! BIAS THIS! THE BIAS!" threads. So I'm ready for the mains of both sides to pick apart everything to prove their side is mistreated after the stream.
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Some of the people here ragging on that Survivor using this set up have likely done worse on either side of the playing field. I have on Killer. Usually feel bad on it afterwards cause some of it is way too busted stacked. (large map offering + short timer on pig traps with +1 box) 2-3 died to the traps without me pressuring them in the slightest.
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Eww... who plays Julie?
Probably something someone shouldn't be capable of doing, but it doesn't seem like something reportable.
Same with the pallet skip.
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i almost got it about a month ago. Had all 4 people together at the hatch with two of them realizing what I was doing. The last person ran off and got downed at the gate leading to me using the key for myself and Claudette while poor Jake paid for the other guy's oblivious nature.
Not sure I'll get is as a solo player. And most matches now snowball in the Killer's favor too hard to even think about the match getting to that point.
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@Perelie said:
https://forum.deadbydaylight.com/en/discussion/comment/496984#Comment_496984
I've actually been playing more survivor recently than killer. I'm higher rank as survivor too.
Never heard of people only losing one side progress myself, so I honestly figured you only played Killer to only bring up that progression being loss. With such a grindy game, it's truly something to fear.
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Well if you weren't a one sided main, you'd lose your progress on Survivors as well. Your point really doesn't make sense here as the progress loss wouldn't care which side you played. It's easy to get paranoid when you main one side, it's showing here.
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While I'd love for the Survivor side to get more than hold M1 at a gen and press space bar on occasion. I really don't see with how the game's balance has shifted this going well. In most of my matches, the Killer gets a easy 4K currently in the Purple Ranks. I was trying to prestige a Survivor, but I may switch to Killer with how the balance is starting to get tilt too far especially against solo Survivors. But I don't really want the longer wait times cause there are more Killers than full sets of Survivors at this point causing longer waits.
Adding another objective without some solid Killer nerfs or Gen changes would probably kill off Solo play.
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I'm not too bothered by NOED myself. I just hate when a heavy camper scores a 4K or 3K cause the perk basically is a crutch for their play style and rewards them for causing the Survivors to Gen Rush.
I am seeing rather 4K heavy games though which is concerning. As a Solo Player... it's rarely even a 1E anymore. But could just be a couple nights of bad luck.
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I liked the first two words together. Never been a fan of the general play style of 99% of Leatherfaces whether they face camp cause it's "what he does best" or "farming for face cosmetic." He's just not an enjoyable Killer to deal with.
Part of me wants to root for him/his fans to get buffs. Part of me honestly can't stand going against him and don't want him to be more viable. His tantrum seems pretty fitting for him, but it can be annoying on ghost objects for sure. And of course he can be looped. But it's also not fun being run over by him for a insta down that usually comes with sitting on the hook for the rest of your match experience.
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@Papamodzz said:
His power isnt useless he just a killer that you cant be trigger happy with his power no more or tunnel a person till they go down lol but i do agree as i play survivor and killer usualy ppl think its cheap but there are times where its bs like camped by leather face holding his chainsaw in the basement lol
His power only being helpful for the first hit isn't really good though. Imagine if Nurse can't down people with a Blink hit or Huntress can't down people with hatchets... he's a very limited Killer now where his power serves no function or threat to injured Survivors.
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You call out Survivor side as no skill but want more civil conversation? You are doing it wrong.
That being said, I don't believe I ever D/C'd against Legion. I liked playing Old Legion, facing him was a mixed bag. I did find it interesting the person they choose to play reflected on their play style typically. Susie was always the one exploiting moon walking and tunneling, the one that was basically the face of what people hated about Legion. Frank was always the chill one that typically would spare someone if D/C's happened and would stab random trees. And Joey was the try hard even in a 1 man match, but he didn't cheese nearly as hard as Susie. Julie... who cares about her.
New Legion? I played him one round and didn't enjoy it at all. Playing Killer has gotten easier and easier as time has went on. But playing New Legion felt punishing and it was an easy 4 Escape for the Survivors. I felt punished for using my power. Why he needs a Nurse's stun after every sprint he does is crazy. Nurse should explode and Hillbilly should collapse from exhaustion if Legion's power really needs a stun and blind effect to it. I don't like his current state.
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Some problems have no solutions. Should we auto ban every Survivor and Killer that ever goes idle or decides to halt their side's progress? I see more Killers rage idle than Survivors (who typically rage quit), and I never really thought about them needing banned.
Suiciding on hook is legit though. If I'm hooked and see the Doc standing nearby waiting for a rescue attempt as two of my allies hide in lockers for the next 2 mins and the other is UE'ing in a corner... I'm not staying there staring at myself on a hook... then spamming space bar... for the chance I may be saved and downed again. Time to see Nea.
And I'm not sure a Clown going into the basement and staring at the chest as he's down 4 gens and the SWF team is now trying to farm BPs off him really needs punished either. There's matches you simply don't want to be part of anymore.
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I probably will. I've gotten mileage out of all of the DLC as I spent time playing as Hag, Clown, Myers, Legion, Pig, and Spirit for Killers. I bought Leatherface more for his perks, hate the game play on either side of it. Plague is one I haven't used much of though, same with Freddy... though I used Quinton for awhile.
Ghost sounds kind of fun with the peeking. You can watch your waifus and husbandos fix gens.
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I've played since Hag had a teleport stun and less distance to teleport to her traps. There were the old BNPs and flashlights as well. More pallets and windows. Moon offerings. Shorter Gen times. Full black L4D shirt. Worse totem spawns. Exhaustion recovered while running. Less perk options, Killers have gotten better options with their new perks for the most part.
Ignoring one side's problems or over powered aspects is never a good idea. You basically end up going "Problem X should never be solved cause Problem Y hasn't been solved yet!"
I welcome both the new end game mechanic and the basement being fixed. Not sure I find the new Legion fun though. But overall, good job devs!
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Yay! I'm happy that they decided to look into it and fix it. Much appreciation devs! <3
Not really a fan of new Legion so far though. The fast and furious game play seems gone. Maybe I need to get use to the new him, but I felt like a powerless Killer after the first hits. I'd rather go Trapper or Wraith for the M1 with a twist.
@FSB75 - One difference is as Killer, I can smack and damage players trying to block me. I can force them to move or down them. The other side of it literally has no solution if the Killer decides to idle it. Survivors can't body block a Killer for 20 minutes in contrast.
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@Auron471 said:
Honestly toxic killers arent that bad. at most they are annoying, but toxic survivors.... dear god its horrible. im a survivor main btw.
It's rarer to run into a bad one. But I mean look around these forums. Plenty of toxic Killer mains that attack other posters. In game, you'll see them here and there. Survivors have 4x the chance of showing toxicity and you will ALWAYS have the chance to see a salty Survivor even when playing that side. If you play Killer, you won't see a toxic one.
Neither side is justified.
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Yep, it happens on both sides. Some of the complaints are wild though, like guarding your totem is toxic... or escaping 100% valid through the gate against a mori is toxic.
This game's community is messed up beyond repair.
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Eww.
I hate the era of facial era we are in. All the games are trying to shoves facial hair onto everything. Shoving it on a already made cosmetic is just poor taste.
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Just going to say that perks that = to "hold m1 longer" are not exactly interesting or great for the game. Not sure where I stand on the Remember Me nerf, but it wasn't exactly a thrilling or exciting perk.
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They just like to complain. Usually the ones who run the look at me clothes in bright colors are the ones you actually have to worry about.
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I'm scared to edit since it seems to send the forums into a spazz from the past times I tried., so I'll add the idiocy bred by bias in asymmetrical balanced games. You got all the super, thick skulled "mains" who think they're side is the poor little victim 99% of the time and spout nonsense. Since DBD is 4 v 1, of course the 1 side is more likely to run to vent elsewhere since the 4 can vent to each other. Meanwhile all the 1's build up here and become a salty, bias mess.
If my stance was literally anything for Killers, like a jetpack for Hag... it'd be a bunch of praise and celebration. Since I posted per favor of Survivors, it's best to resort to insults and putting words into the other's person's mouth as mob mentality builds. And by no means do I think Survivor mains are any better, it's just the Killer mains are the ones who frequent here.
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@NuclearBurrito said:
@VexTheHex I mean he used quote marks. That means you must have said it word for word at some point.
You can't argue with the punctuation m8.
Nah, can't argue with the hive mind of the forums. It's just a bunch of salty Killer mains for the most part. I wonder if Evolve was full of this level of idiocy.
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@BigBlackMori said:
https://forum.deadbydaylight.com/en/discussion/comment/443122#Comment_443122
"People should never play in a way that prevents me from doing what i want without any consequences whatsoever. I'm entitled to never be threatened or in serious danger of actually being punished for my mistakes."
-VexTheHex
Please, putting words into people's mouths just showcases you have no valid input and are having to make up stuff up. Your logic applies to literally every aspect of the game that either side has complained about. Sabotage, DS, and "hiding in end game" are all included in that.
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@MrDardon said:
https://forum.deadbydaylight.com/en/discussion/comment/443732#Comment_443732
So you get turned on when chased by Legion or Myers.
Interesting fetish but okay
Hey don't shame it. (Though I'm not really into that, to be fair. They're just some of the Killers that aren't barf looking.)
Just look at fan art for this game or pay more attention to some of the names of people. I've seen Hillbilly fanatics and Myers fanatics. Even seen a Doc that says in his profile he'll spare any Feng and play/farm with them cause reasons. Had a Kate that lead Billy to a mattress and spam crouch on it while he rev'd his chainsaw over and over till he full charged it and smacked her. Then he carried her to the hatch. People are people.
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@ClogWench said:
Shirtless Dwight pls
He can keep the tie on though
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Hmm. Gay opinion here.
Jake > David > Dwight > Jeff (less beard cosmetic required, his normal one is too much) > Quinton (they could of did his face better) > Adam > Ace > Ash > Tapp > Bill
A few could be switched around like Jake/David and Quinton/Adam. I'm terrible at choices.
When Killer, I'm more likely to spare the top guys on my list than anyone else. And being at the mercy of some of the male killers can be fun if they're more goofball/playful. Frank, Myers, Trapper, and Joey aren't too bad to wiggle around their feet and be carried on their shoulders by. Didn't even get mad at a Frank moonwalking on me slugged for awhile or the Myers who wanted a pet slug to follow him around.
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Dwight and Frank could be the next couple. Leaders unite. And I mean Frank literally has a perk to force Dwight out of the closet and stab him hard enough to drop Dwight to the ground wiggling at Frank's feet.
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He sounds pretty boring to me. I didn't like aspects of him, but they gutted his ability. I don't PTB though, so my opinion is only about what's on paper.
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I switch around quite often.
Survivor - Dwight, Claud, Quin, David, Jake are my more frequent.
Killer - Hag, Clown, Trapper, Wraith, Legion, Pig, Myers
I mained Hag back when she had tele stun and I just laugh at any Killer mains on here ever complaining Killer never get anything and the game is just so Survivor sided. The balance has shifted pretty dramatically over the years.
I'd play Plague but her sickly skin bothers while I wait for a lobby to fill. I'm more into cool and interesting looking Killers over gross ones.
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Still a weak defense for this all around. It should be addressed. Saying "don't get caught down there" is childish since IG and Agitation exist. Survivors hid in a corner and ignored you? Lol run Whisperers and look. That's basically the response you are giving.
@Incirion - You really think Survivors should have 0 escape when in the basement not even with the Killer hitting? Good lord. Why not have it instant sacrifice people than?
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@Incirion said:
@VexTheHex the collapse HAS fixed it. You can no longer be body blocked indefinitely. The game still ends. No matter what.
It helped as it will not be never ending. But in what world is getting to sit in the basement for the rest of the match cause you literally have no options but to idle or DC in any shape, ways, or form good for the game?
Ignoring BT or Toxic Survivors you just really want to see die. Can't you understand how the ability to shut down a player's ability to perform ANYTHING else for an entire match by standing still isn't a good thing? Killer unless they get stuck in the scenery never are in the situation they literally can't do anything at all.
I'd easily trade insta heals for no more stair case body block. Hell even throw in a Adrenaline nerf cause I know that grinds many Killer main's gears!