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UnicornMedal

UnicornMedal

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  • @top500spiderman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050885#Comment_4050885

    You fail to realize just how broken gen rushing is right now

    If you run

    • Full circuit
    • Hyperfocus
    • Built To Last
    • Deja Vu
    • Toolbox

    And your team mate runs prove thyself with a toolbox aswell

    the game can start and they can hop on a gen and pop it in 20 seconds lmao And dont forget what built to last does…

    Like its literally a joke what SWFs are capable of. Alot of you survivors who only solo Q and dont really play killer like that have no idea wth really goes on.

    Btw i never said what you quoted.

    And yet all of that takes much more time, coordination, game sense, and skill than camping/tunneling/slugging and it's still not as strong.

  • It's not a bad perk idea, but I don't think that would be great for Self-Care. The game is in need of ways to reset as Survivor and I think having a niche perk that only guarantees one heal only further enforces the bad state the game is in.

  • @Jay_K said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050728#Comment_4050728

    So as a survivor you would be happy if killers disconnected getting a bot to play against? My issue is if i wanted to play against bots i would do customer.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050839#Comment_4050839

    I dont overly agree. If your power is dropping that often its causing huge dc penalty then the game is the least of your issues

    As for string of hackers how often are you really going against them? And if you say all the time then i want the proof. Over the last 8 or so years of playi g this game ive not gone against a single hacker that has made it obvious or held hostage. Lilely hood is just subtle ones thats it.

    So yeah i stand by harsher dc penalties

    Two points—I personally don't go against cheaters too often, but it is constantly being reported and people are getting banned for it all the time. Considering how buggy and messed up the game is and how easy it is to bottleneck the trial, in addition to the two examples I mentioned, you really can't in good conscience impose a heavy penalty for DCing. At some point you have to realize that the game itself is a problem and that giving players an out in bad situations is more important than policing who is doing it in good faith and who isn't (much like the Abandon feature).

    Secondly, the system is already very harsh. You get two "free" DCs and penalties start on the third. I put "free" in quotations because the countdown starts from the first. You have to play 20 consecutive trials without DCing to lower the timer and the timer does not count down passively. You have to queue up and wait in real time. That timer extends indefinitely as well. Someone could have DCed 3 times over the summer and if they play today and do it once more, they will be hit with the 4th penalty. For anything stronger than that, the only real option is to vote for locking those players out of the game entirely. How serious is DBD that we need to be doing that? Truthfully.

  • @Ryuhi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050845#Comment_4050845

    Yeah, I know licensing with horror properties has been a bit of a nightmare, to say the least. I just meant more along the lines of working harder to ensure that they were negotiated to be held for at least the length of the game's active development, as regardless of the validity of the reason, concepts like FOMO do still apply. It might not seem like a big deal with someone like Myers who has been in the game for so long that most people who want him already have him, but newer players have less/no availability to make that decision, which should never really be the case about a gameplay element as big as an entire playable killer. Not to say its that easy, just that removal can be a particularly negative outcome for the paying customer.

    Edit: Forgot to mention, but it also freezes that killer in time, since it theoretically affects their ability to receive adjustments (unless there are stipulations in the licensing agreement) meaning that whatever state they're in is what they end up staying as, for better or worse, and limits how they can be addressed regarding any issues future additions to the game's affect on them.

    That's a very valid point too. While Stranger Things was gone, people were paying a lot to get steam vouchers and physical editions of the game with the code.

    I'm very curious about that too. Why would the stipulations affect bug fixes? Do they really have to run every fix by the license holder? That seems strange.

  • @WalterBlack said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050678#Comment_4050678

    This is really it - creating another platform only to ignore these issues there as well. BHVR's asking for a lot of goodwill from their playerbase by having them write lengthy bug reports, only for them to do nothing about long-standing bugs (Deathslinger, Nurse). By all means, though, keep buying our cosmetics. Can't say I'm too happy about having to create another account just to be able to report these bugs, either.

    The saddest part is that my complaint is about cosmetics. A very significant one. And it's still being ignored. 🤣

  • @Green_Sliche said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050737#Comment_4050737

    Isn't that too obvious already?

    Expect nerfs like longer CD on power ( one way or another ), nerfs on addons or making him massively addon-dependent or range nerf. Stuff like this will make him more ''manageable'' but extremely unpleasant to play as so he joins the forgotten killer group once the sales are done and sufficient money has been gathered.

    💯. I'm always willing to be surprised but after 2025, it's smarter to expect the worst.

  • Especially when smacking on hook to stop it is quickly considered BM. Might even be worth having toggles—one slider for each Survivor and a master ALL one.

  • @diablo916 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050767#Comment_4050767

    There are 4 survivors bro. They need to stop catering to babies and actually focus on their veteran players who know how to play the game. Everyone agrees that gen speeds need to be looked at and my idea is a core mechanic that punishes gen rush. They punish camping and tunneling yet leave gen rush untouched. Survivors can afford to spend a little time in order to set up strong pallets and windows

    Ideally Killer starts out macro and moves into micro as the game progresses, while Survivor starts micro and moves into macro. Currently Killer starts micro and ends micro, while Survivor starts macro and ends macro. Your solution only pushes macro harder onto Survivor while giving Killer, the power role, even more breaks. Thankfully for you, BHVR is moving in that direction already. But for the health of the game, we need either better balance or total chaos. Right now we have neither.

  • @runningguy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050852#Comment_4050852

    thats how i learnt to play….by people doing exactly that. they still do that and i respect them for leaving me on hook when they can escape because i would do the same in their position. im fine with people playing that way.

    The issue is that when you play that way, you should really lead with that in your arguments. Otherwise you're massively disingenuous, which I doubt is news for you. This same conversation has been had multiple times on the forum for God knows how long.

  • @crogers271 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050839#Comment_4050839

    When morale boosts enough, players will adapt.

    Or, how about 'the beatings will continue until morale improves?'

    No kidding. 😵 Unlike camping/tunneling/slugging which offers an advantage and needs to be punished instead of incentivized (think: the kid will stop begging for candy if they get to have donuts for every meal), we're dealing with players that aren't having fun and feel punished by the game but want to believe things will improve. Give them a better experience and they'll find more reasons to stick around.

    I'm gonna say it, I genuinely think this current system of handling DCs does not benefit Survivor at all and it's only done to satisfy Killers' egos. The bot is a wildcard, like any rando in pubs. There's no real difference. However, when you have someone that argues in favor of harsher DC penalties because they want the game to be "fair for everyone", that's code for me that they play in ways that lead to many players DCing against them and the game isn't fun for them without an audience. It's not the same thing when you torment a bot that has no feelings. And BHVR not only tolerates that, but they really advocate for it with the changes they make. And yet even so, we're still here discussing it because it's never good enough. 😵 As always, I could be totally wrong. But I don't think I am.

  • @runningguy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050836#Comment_4050836

    Like i said they can disagree with my views, if the entire forum feels that way thats fine but it also explains why the entire forum gets so annoyed with the game. My advice still stands, up to them if they want to continue having an awful time or if they choose to play differently. Its all personal choice at the end of the day, they dont want to creep around the map, they dont want to see the game as anything else other than a team game….thats fine, people can play however they want, just cant really blame others for trying to offer advice that they find useful lol. You dont have to agree or even like my advice, but its perfectly valid, helps me and i will continue to advise people to play differently and offer tips to improve their enjoyment

    Again, I have to tell you that you are arguing against your own best interests here too. Avoiding tunnelers and getting hatch only works because 3/4 players are affected by it.

  • @Sp00kyb0b said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050761#Comment_4050761

    then they need to "free" those from the deal there are more than 250 perks to remember already

    Some of the most relevant perks in the game are behind licensed paywalls (very convenient, huh?). On one hand, deleting those perks would force change and I'm not against that at all. But on the other, we have to assume the worst and that means that we lose a big portion of what we're expected to use. And supposing the license does come back at a later date, then we'd have to contend with whatever changes were made in its absence. Do the perks stay deleted or do they get reworked entirely? Do we shift to a model where you buy Killers and Survivors without any unique perks?

    @Ryuhi said:

    I think the better argument should be about securing better contracts, since that would prevent content from being removed in the first place, but I know thats not a particularly simple subject. That said, pretty sure @UnicornMedal is correct, as collaboration licensing tends to involve more than just what is being directly borrowed from the source material.

    I will be fair to BHVR on this point—horror is a very finnicky genre. Hell, I'm surprised Evil Dead: The Game even managed to get the licenses together for all 3 movies and the show. Halloween is notoriously finnicky and there are rights disputes all the time with anything Wes Craven or Clive Barker. Then you have the Friday The 13th stuff. The only downside is that all of those tend to represent the cornerstone of the genre so it'll always be a rock and a hard place. I think BHVR securing the content for people that bought it is honestly the best they can do.

    To me, it's moreso what's left of the game without those licenses. If you couldn't make Leon S. Kennedy go up against Springtrap and Lara Croft go up against Pyramid Head, would the game even be worth playing anymore?

  • @maybesarahhh said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050770#Comment_4050770

    It's funny that survivors get punished for playing incorrectly, but when we mention something that's kind of toxic and doesn't allow the survivor to play correctly should be nerfed its the end of the world for a lot of these guys. Idk I think adding a couple of permanent game modes would resolve a lot of the community complaints haha. Like imagine if we had hide and seek mode (survivors that want to ultra stealth and killers that like to seek them out or try to jump scare them), competitive mode (all strategies allowed on both sides, no 3 vault block on windows, no anticamp timer, etc….), and casual mode (what we have now).

    BHVR might need new servers and they'd be maintaining 3 games at once essentially. Since that requires money and effort and they are very slow and inefficient, I never see them doing either. But I also think the game is bottlenecking in several areas and that would likely relieve some of that pressure.

  • @Jay_K said:

    Just saying this was a rant post yet this descended into chaos XD.
    I think overall the bottom line is players on both sides are salty when things don't go their way. Honestly i think there should be no reason to DC other than being held hostage by a hacker.
    Again today I had someone rage quit but this time they DCed right on final down. Like they were dead and all they had to do is wait 2 seconds to be hooked. I had even picked up before they DCed so clear i wasn't gonna slug but no rather take a time out and rage quit than wait 2 seconds.
    Another game a survivor run up to me and just DCed without even a chase. Just doesn't like the new killer.

    Honestly I'm with those who say harsher DC penalties. Still have the first one being fairly free because honest disconnects happen like power outage and such but after the first DC need to start doing something more as clearly the current system doesn't discourage it.
    I like the idea of having anyone who DCs being only qued with others that DC. Its sort of a soft ban. Longer que time and the game likely is gonna be a bad one however this would then punish the killer potentially if they get into a game with players who just rage quit.

    It's something you can't quantify. If you make giving up or DCing wrong across the board, you end up with harsh penalties for situations where maybe the power went out or maybe you get a string of hackers (which are becoming more common). Even if it prevents pettiness, it starts to affect everyone eventually in a game this unstable. Alternatively, you get a system like the Abandon system we've gotten instead which spares your time in some scenarios but it doesn't prevent many of the reasons players DC or the source of their fatigue.

    Essentially you have to let it happen for the health of the game, but improve things so players are less prone to do it. When morale boosts enough, players will adapt.

  • @maybesarahhh said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050724#Comment_4050724

    Maybe this is a bit of a hot take but I feel like survivors have been getting the short end of the stick a lot recently. They changed a bunch of perks and nerfed med kits because of the anti slug/tunnel stuff then cancelled the anti slug/tunnel but kept the nerfs they gave…. They've since reversed most (if not all?) of the perks they messed with in this update, but we still don't have syringe heals (arguably one of the best countermeasures to a killer that is aggressively slugging or tunneling if you can hold a chase for a little bit) and the replacement for it still burns your entire med kit with far less value. I could have accepted a nerf that made the heal take a little longer to pop off or something, but to remove that function entirely is still frustrating. Styptic is also pretty useless now, pretty much just does the same thing as adding charges with gauze but only for self heals (so you're better off just adding more charges in case you need to use it on someone else).

    I have no issue saying it. 🤣 That's been the case for the last 4 years honestly. They say they're aiming for the 60% KR (which is terrible enough as is), but it always feels like they're overshooting it. It's been a lot of BS for a long time now, but getting to the point last year where players were getting locked out of the game for playing incorrectly (primarily on Survivor, since that was the target) was way out of line. I don't know what else they can really do to convey how unimportant they find Survivor to the framework of DBD at this point.

  • @diablo916 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050727#Comment_4050727

    My Idea is to have survivors be required to build/unboard god pallets and windows. If they choose to rush gens their chases will be weaker and vice versa. Simple core gameplay mechanic that gives them something other to do than jump on gens with the best gen perks. Right now they get everything for free with the most brainrotted perks that give instant value. Zero incentive to learn the game when you can just slap on windows and run to yellow

    And in the opposite case? When there are too many gens left and not enough hook states/Survivors?

  • I think they'd have to change it no matter what. The perk names and icons are part of the license but the content isn't. At least as far as I'm aware.

  • @maybesarahhh said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050737#Comment_4050737

    I hope they don't do a huge nerf. Once I started playing against him with the same mindset as I play against a nurse, I was doing a lot better. Those first few matches where I was getting a feel for him were BRUTAL, but that makes sense. You can't loop this killer like you loop other killers in this game (with the exception of nurse) or you will get downed VERY quickly. When that was figured out, I can extend my chase a bit longer now. I really do think some minor adjustments are in order (either a longer cooldown on a missed vine attack or a smaller radius for the vine attack) but nothing too major really needs to be done.

    I did witness a vine attack coming out of a wall rather than the floor twice on Tuesday and thought this was a super busted mechanic (this happened in Hawkins and the vines spread across like 75% of the hallway width and were not passable), but have since realized that was a bug (its only supposed to be placed on floors). I unfortunately don't have clips or game log from when these instances happened so I've just been waiting for it to happen again so I can make an official report with a clip lol

    Yeah, I really only take issue with the vine attack sniping too easily and the ease that aura reading provides. And we can all expect he'll be nerfed when the chapter's over since that happens like clockwork. But I think he's been designed so delicately that one wrong move and he's dead in the dust.

  • @gerolau said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050734#Comment_4050734

    "Not to mention users were reporting how flawed the polling system was and yet there's no attempt to redo it."

    come on now this is BHVR. theyll consider fixing the voting system in about 6 years and will actually do it in 8.

    That's a very generous estimation. 😝

  • In my experience, people tend to play Ghostface for fun or to be a d-bag. He's pretty good at accomplishing both.

  • Honestly they only need to tweak a few things, but I'm expecting that they'll change him in a way that will make him incredibly unfun to play after the sales die down and we won't see him too often again.

  • @Junylar said:

    It's funny how trusting this community is to BHVR. I mean, why are you so assured this whole vote is even real? There is no way to confirm it, as it's done through their own closed system. Hypothetically, nothing stops them from just making any result they want at any moment, and saying "the community has voted".

    This is personally what I believe as well. Historically, the surveys tend to pose a question based on what's hot in the community and somehow we always end up with the result that's least beneficial to us and most beneficial to BHVR. Not to mention users were reporting how flawed the polling system was and yet there's no attempt to redo it.

  • Genuinely, there's not much else to do on Survivor.

  • @runningguy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050681#Comment_4050681

    Not sure what this comment is supposed to accomplish tbh… My statement stands lol i have never called people an idiot for not playing my way. And i have also not tried to get you banned….thats purely speculation and paranoia. Only thing i have done is point out potential breach of forum rules to prevent you getting banned. You welcome

    You know exactly what I mean, silly.

  • @maybesarahhh said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050640#Comment_4050640

    I find it interesting that perks that have a high pick rate tend to be nerfed for survivors because they are "overused" but I constantly see the same 10 perks on killers with nearly no variance. Why is that same logic not followed for both sides? If it was we would see nerfs to perks like BBQ, pain res, DMS, bam, blood favor, etc…. Because from my understanding, that's the reason why DS was nerfed, not necessarily because people were complaining about it being broken.

    Btw this is NOT me saying we should nerf those killer perks, just an observation. It's interesting that they haven't been nerfed when previous logic has been "too many people use that perk so it must be OP/broken." Personally, I think it would make more sense to do the opposite. Look at the perks with the lowest pick rate and either rework them or give them a buff. Then nerfs could just be based on community feedback/game performance stats (not just whether they used a perk but what the outcome of the match was when they used it type of stats)

    Absolutely. But there's not a whole lot of logic behind it I don't think. 2025 showed me that regardless of what is said, they can switch on a dime.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050675#Comment_4050675

    Highly agreed with this idea. Sadly I doubt that behaviour would ever do this, because the licensed survivor purchase would probably decrease, especially the rift stuff since they bank on FOMO.

    Yeah, sadly.

  • @runningguy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050493#Comment_4050493

    I would love to see where I have said anyone that doesn't do that is an idiot... It's once again lies spread by someone that can't accept facts so they spread slander and false information, as I have never said they are idiots.

    I do agree that if you can't put forward a reasonable argument then it's best not to argue and ignore me living in ignorance....it's better than making up lies claiming I said something I never said which also discredits any argument you may come up with. I mean why would anyone believe the argument of someone that lies and gives false information?

    No offense, but I don't know what you expect from anyone. Just my experience alone, one minute you're trying to find a loop hole to get me banned from the forum and the next you're elbow deep in an argument about the age of consent. And we've barely even interacted. 😵

  • I feel like they're hesitant to do very much with Nurse, even bug fixes, because she is the eternal face of the "the strongest Killer is free, therefore the game is patently not P2W" motto. Anything could shift that balance.

    It's very comforting to know that after reporting a bug 7 months ago on the forum and it going unaddressed, I posted it to BetaHub and it's gone another month unaddressed and is buried under 400 new bug reports. System seems to be working great. 😎

  • I'd like to axe the rotation system altogether in the shrine and bundles section and allow players to purchase perks, charms, and cosmetics separately using bloodpoints and shards. That should include Rift content, even the Deep Rift. Prestige items have very little appeal without a marketplace (in my opinion).

  • It's all engagement at the end of the day. Personally I never cared much for it at all because I'm used to low quality these days as most should be. 😵

  • It's a two-way street. Hooks are handled very poorly and players choose whether to capitalize on that or not. They, like all mechanics in the game, rely way too strongly on mutual respect. If you choose to tunnel, you choose to tunnel. The circumstances mean very little in the outcome. But if hooks didn't naturally have such high stakes, then it wouldn't even be an issue.

  • @I_CAME said:

    It already takes 20 matches to work off a single point of the DC penalty. The hell do some of you want them to do? This game does not have an MMR system so a stricter DC system is not warranted until we get one.

    The answer is that they want them banned from the game. And BHVR would've been on board with that same logic had the system not received the backlash that it did.

    @BongoBoys said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050456#Comment_4050456

    I mean you can but when your community is so us vs them what can you really do when if maybe your change kills off the game on that side

    They cultivate that community. When you have a history of staff antagonizing the audience and dare I say such flagrant hubris on display for almost the entirety of the game's life span, you're more likely to attract very negative people and to turn those who aren't naturally that way into pessimists. If they were more positive people (in my opinion) and really put in the work to make the game a good experience, I think the community would likely follow suit. But as it stands, they develop a rage game and have very poor PR. What else should we expect?

  • @maybesarahhh said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050411#Comment_4050411

    I can only imagine the uproar if they made DS base kit, but I agree. I wouldn't want to get rid of the function it has now, because it proves useful in a lot of matches

    Exactly. Even when the community collectively agreed it was in a great spot, it still had to be nerfed because it was easier to deny tunnels and consolation kills. For it to be active without the perk, even in its weakened state, we'd face yet another Killer apocalypse of the week. 😵

  • @SoGo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050366#Comment_4050366

    True.

    Honestly, I wouldn't be against a male survivor, maybe someone established in the lore?

    Like Julian (Mikaela's lore, taken by the Entity in the lore) or Jordan (Haddie's brother, who honestly could have been taken alongside Taurie), or even Renjiro (Oni's father, who is getting an odd focus in the tomes)

    Definitely. It was nice when there was a pattern to these things since it felt like they were hitting more marks. Now that they're catering to one specific audience, we're all bored.

  • I don't know about "nerfed" in the heaviest sense of the word, but being able to hit through floors without warning and having a strong read on where Survivors are while he's teleporting are too much. Everything else seems fine.

  • @Classic_Rando said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050369#Comment_4050369

    This is a very selfish attitude. You value your time and game experience but nobody else’s time or game experience. If you had your way, anyone would be able to DC for the slightest thing going wrong in a match, which means that 100% of matches would have at least one DC. When killers do this, the match is immediately ended and ruined for everyone. When survivors do this, they are replaced by a useless bot that often runs straight into the corner or the map when chased and gives the rest of the survivor team zero chance to win.

    It’s this kind of attitude that is exactly the cause of the problem. The game is far better off when these kind of players are locked out of matches.

    Alright, so it's fine when Killers do it but not Survivors. What about camping/tunneling/slugging? Is pushing one or more Survivors out of the trial before significant progress is made selfish? Or is that also OK when Killer does it?

  • I wouldn't mind changing DS if its current implementation became base kit. Given how prevalent tunneling is, it's counterproductive to limit protection against it to a relatively weak perk.

  • @squbax said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050366#Comment_4050366

    Maybe if people wanted to play them bhvr could invest more in them. As much as people hate sable (they make my soloQ experience a nightmare) she is an example of a perfect survivor release. Look at haddie for example, lore-wise very important, allegedly an important character and people said she was gonna be a hit due to her being unique and so on… she flopped harder than concord. Now sable appeared out of nowhere with some wattpad ahh lore and its now the most played survivor.

    This is an issue I have always had with the forums and dbd twitter, they complain that community skins/votes are always towards similar stuff, my brother in christ of course the votes will look similar to what people already like, the majority of people who play the game like that stuff, why would they vote for something they dislike?

    TlDR; community has showned they dont like male survivors, community vote shows male survivor doesn't win, is it really surprising?

    BHVR knows what sells is the thing. Vittorio sold really well and we all know why. Same with Sable. When they release characters that are "unique" but let's be totally honest—unattractive—they aren't going to do well. Even though I personally believe this poll was rigged and the chapter has already been in production far beyond what we see, it was obvious who was going to win. It all starts with BHVR. If they make content that's doomed from the get-go, we can't be held accountable for not getting it. But if they put effort into maintaining some level of consistency, it wouldn't be a problem (in my opinion).

  • @Classic_Rando said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050287#Comment_4050287

    The downvotes simply prove why there’s such a problem. So many think you should be allowed to DC for any reason.

    Why is DCing in a game with no high stakes (MMR, rankings, tourneys, etc.) and so many bugs that there's hundreds that have yet to be fixed and more piling on every day so harmful? I'm thinking it's purely down to ego. That's why players would rather value their time and throw when things turn sour to reroll for another trial than to stick around and be miserable purely for the benefit of other people who are not extending the same toward them.

    Besides, what do you think the Abandon feature is? It's been expanded since it was first implemented and there's calls to expand it even further. DCing/giving up is an integral part of the game, whether anyone likes that or not. And while BHVR gets very stern about it as well, their actions prove that they ultimately agree on that front.

  • Reminder that the last time we had an original male Survivor was June 2023. Orela was 2025 and Taurie and Sable were 2024.

  • I honestly didn't even notice they changed Jonathan. It's very similar I think. But it is hard to adjust to when they've been in the game for so long. They all sound perfectly fine, but they're not really themselves anymore. It's like when they redid everyone's faces.

  • It's been 7 months since they've broken Baermar and I'm still waiting for them to fix him. Every cosmetic of the duo belongs to Aestri. Apparently a licensed character with licensed cosmetics is worth putting on the back burner indefinitely.

  • @saym said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4049657#Comment_4049657

    So, is it safe to look forward to the next chapter?

    Since this patch focuses on new content, I see that although it claims to have fixed the Nurse and Ghoul bugs, they haven’t actually been fixed. Understood.

    I believe you already know the answer to that. They'll get to it whenever. Maybe next month, maybe next year.

  • Sorry but I just don't believe that at all.

    I think where we're at is pretty obvious—Killer is encouraged to get ahead via camping/tunneling/slugging and then when they hit a wall against players that actually do stand a chance against that (and often still lose anyway), then we start calling for buffs. Survivors have adapted for the last 4 years and now gens are flying because they've learned how to at least try to keep up. If all Killer can do on that front is play a busted Killer, then maybe they should try to adapt as well.

    Or maybe, just maybe, we can admit that everyone seemed to enjoy the game more when everything was busted and RNG affected every element of the game. That maybe focusing on wins and coddling the side that makes more money wasn't the best idea. Or maybe that's just me.

  • I don't think Vecna is super bad by any stretch, but he does have problems that make it very easy for him to cheese the trial. The game itself is built very casually, but these P2W tactics get old. Those that benefit from it always have this stance that those who don't need to be punished. It's totally ass-backwards, in my opinion.

    At this point, you have to accept that you're playing a role that is more often in your favor than it's not against players who don't have a whole lot of incentive to stick around and that the moment they lose that, they forfeit. If you want less of that, you have to advocate for the game to be less of what it is currently. Otherwise if you push really hard to boot all of them out, then you're left with those who advocate the most for punishments and also admit to playing in the most miserable ways possible.

  • Haddie's design is just bad, in my opinion. It's overly complex—too many colors, too many details, too much of everything. It makes her really unpleasant to work with. Had they wanted her to do better, I think they should've picked one color for the hair and limited the skin details for the head, while keeping the palette on the clothing down to just 3 colors. Maybe make it a bit more stylish. But as is, I can't blame anyone for not flocking to her.

  • @organburst10 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4049368#Comment_4049368

    Its just one extra button button u need to press every once an while. Most of the time survivors loop the killers. They create distance from the killer , yall can multi-task by pressing one other button. This benefits survivors more then killers, yall would gain a respawn of pallets / speed boost while killers would only would gain the benefit if the survivor makes 2 mistakes. Its already boring and repetitive to loop a killer. But once a again giving out a feedback that would benefit survivors more and improve the gameplay for the better is " too complex or un fun" when this would improve the gameplay for the better and would change the game a bit by adding something to the game that is already in the game. Yall already use to skill checks so adding it to being chase / vaulting would not be as big as a change as it seems.

    It would not benefit Survivor. It would just make it easier to mess up and hand extra value to Killer.

  • @Ryuhi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4049839#Comment_4049839

    It unfortunately feels more and more like things get addressed based on how much the issue is actually on fire. That's one of the most frustrating aspects of seeing issues related to accessibility get so thoroughly ignored, and why things like the color options for scratch marks felt like a refreshing surprise. In the end it feels like its just about what saves the most face and/or quells bad PR the most, more than actually improving the experience for the consumer. Its one of those things I'm always looking forward to being wrong about, but the lack of consistency or follow through makes it hard to give the benefit of the doubt after such a long time. The visual heartbeat was a great addition to the options, but it feels like only half of the solution to a larger issue that isn't role specific. Even barring accessibility, having a wide variation of extreme volumes is not exactly great for your ears in general, especially with prolonged exposure, and especially when wearing headphones is designed to be more desirable than something like speakers.

    Exactly. I don't know if they realize how consistent they are with these things and how low the community's morale is with just about any change. But I don't think you can go a decade of acting like this and not be aware of it.

  • @100PercentBPMain said:

    I started playing a bit more this past week and it seems we have a new generation of gamer. Not even commenting on skill, but I can tell I'm the grandpa in the room. probably the ST hype.

    A lot of Killers using FNAF icons on my end, so not far off.

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