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UnicornMedal

UnicornMedal

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UnicornMedal
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  • One button for everything strikes again. It's why I never ran self-healing perks until Strength In Shadows.

  • As of 6.1.0, the game has adopted more of a Killer mentality. Not only is it balanced moreso with Killers in mind (impossible to avoid when you're intentionally keeping the 40/60 KR in mind), but the Killer mantras of "your fun is not my responsibility/I can play however I want" and "my job is to kill/win" have become law. That brings the game to such a one-sided place, that it really might as well be PVE most of the time.

    Survivors are in this limbo where we're expected to play more with that Killer mentality, yet not. We're still held accountable (both figuratively and literally with the new prevention systems) for not being the ideal Survivor, while most of our tools to facilitate doing so are gone. What more can you ask of a role that expects you to know more than your opponent, work harder than your opponent (to dwindling returns), overcome greater handicaps than your opponent, maintain hope in the face of defeat, and lose gracefully all while maintaining much slower progress in every aspect of the game than your opponent? It's a no-brainer.

    You'd think it would be obvious to anyone that plays the game, especially those overseeing development, but it seems that the voices that matter the most seem to agree that the game is in the best state it's ever been.

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