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UlvenDagoth

UlvenDagoth

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UlvenDagoth
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  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/735275#Comment_735275

    I know it is a legit strat,although I really wish it wasn't. I'm just joking.

    Well, you come off as really rude in alot of your posts. I'm not sure you are aware of that, and I'd like to believe you arnt. Context is very hard to read in text.

  • THANK YOU! These fourms always get broken down to Killer Vs. Survivor. Can we get some GOOD FEEDBACK and not WHINING?

  • @Peanits said:

    I'm not necessarily against the idea of a nerf, but I will just say: This would be it incredibly awkward to use. Your best bet would likely be using it on a basement rescue, by trapping someone in a corner while you charge it, or by camping. Otherwise, with your greatly reduced movement speed while holding a hatchet, you're not going to have many opportunities to pull this off. It would seem like a huge downgrade to me. In exchange for possibly getting one or two instant downs in a game (if you're really lucky and the survivors play really badly), you gotta' throw half charged hatchets for the whole match.

    I would instead propose something like this: Survivors who are at least 24m (or 32m) away are instantly put into the dying state when hit by a hatchet.

    This way, you reward someone for hitting a long range hatchet which requires skill rather than running right up behind someone and using it like a basic attack. The counterplay is easy, dodge the hatchet. Being that far away gives you plenty of time to react. If the Huntress big brains you and predicts your dodge, oof, you got outplayed.

    Oh, this is really good. I like that idea.

  • @Speshul_Kitten said:

    Iridescent Head takes almost no skill.

    Although, I do feel it has become more rare in the bloodweb. I get more mori’s showing up than Iridescent Heads.

    You still have to hit them.

  • @arslaN said:

    Get ready for "git gud" comments by our entitled killer mains.

    Why are you always so rude in all your posts?

  • @Mr_Goodman said:

    I forgot how killer sided the forums could be. According to the majority, the killer can do anything without consequences.

    @arslaN said:

    Because CaMpInG iS a LeGiT sTrAtEgY apparently. People love to victimize themselves and pretend like most killers are so weak that they can't get kills without camping.

    @Mr_Goodman said:

    https://us.v-cdn.net/6030815/uploads/549/RU3U8GV3D3GM.jpg

    When you can win by just tunneling and camping, it clearly shows that rank doesn't mean anything anymore. You can still pip so easily as killer/survivor, no wonder the matchmaking is so bad.

    You realize the Devs have said its a valid strat to camp? Like, it's on one of there streams. I tried to post the video but it's waiting on approval from a mod so just wait for that. But yeah, you are on that hook for 120 seconds. The others should do gens. Does it suck for you? Yes, and I am sorry for that. As a Killer main that doesn't camp, tunnel, and rarely slugs, I know that it's annoying and frustrating. But yelling about it in here changes nothing. Also, I do hope OP reported that Killer. He was out of line and rude.

  • Cause some Killers are like me and don't do either one. Hell I don't even Slug half the time.


  • @Liruliniel said:

    https://forum.deadbydaylight.com/en/discussion/comment/733891#Comment_733891

    Honestly a few tweaks from old Legion and we could of kept a unique and awesome killer. The tweaks just removing the exploits and bugs. Not have the legion of today. I truely am sorry for your loss.

    https://forum.deadbydaylight.com/en/discussion/comment/734032#Comment_734032

    Let me ask you something then. Well you are probably correct in your assumptions that TC is new. Should every killer be nerfed or mentioned for nerfs repeatedly because a player things that a strategy that's commonplace is OP?

    If your a Rank 5 Killer and get paired with a group of highly competent players who loop efficiently and know how to control your bloodlust well should we scream bans for vaults and pallets?

    I honestly can't take people seriously who ask for nerfs of this or that anymore. Killers want one thing nerfed and Survivors another, but reality is rarely if ever does a perk, killer, or mechanic need a nerf. Old Decisive Strike, Old Metal of Man, Old Legion, and hopefully one day Spirit's Prayer Beads these are prime examples of things that needed nerf's.

    I would honestly prefer QoL updates for killers we rarely see so that even of they are not top tier we can at least see more then the commonplace Red Rank Killers.

    Thank you. I just hope they help Legion... The playstyle is perfect for me... but i'm so crippled by my own power now.

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/732822#Comment_732822

    "If DS is activating in 90% of your games, then that simply means you're tunneling in almost every game and should be punished for it since that is how DS was designed"

    I'm talking about me using it as a survivor...

    DS also procs many times when a killer isn't tunneling.

    "If camping became meta then Kindred would be meta too since it's designed to punish that playstyle so killers would have to adapt."

    No, because kindred doesn't counter camping.

    "Just because a killer slugs doesn't always mean they can get punished for it."

    They "can", whether your team does or not is up to them.

    "hey can leave a downed survivor and then down another very quickly so the other 2 survivors won't get enough time to pick them up especially when they're on the other side of the map or if the killer is running perks that slow healing, not because they made a misplay."

    If they're downing them that fast then you have a bad team. Most the healing slow down perks are lack luster which is also why they aren't used much.

    If you get your teammates up successfully then that killer just lost A LOT of time because he didn't get a hook out of his time spent and that whole time your team had at least a 4th person slamming a gen.

    "If DS is working against you in 90% of your games, then you probably need to change the way you play."

    Once again, I'm talking about as the survivor, not as the killer.

    "I understand there are killers that are very underwhelming right now but tunneling shouldn't be the right way to make a killer viable in red ranks."

    If you don't like it blame the devs and their balancing, the killers are just working with the hand they've been dealt. They didn't choose it.

    "Those killers need a buff to make them viable in general."

    I agree.

    "Changing a perk because certain killers can't afford to play around it is just a band aid solution."

    I agree. However, if it ONLY punished tunnelers I would agree with you. Currently though, it does not. 1 minute of immunity takes it way past anti-tunnel. I get hit with DS when I'm not tunneling simply because I found the same guy again after hooking a different guy and he stuck around. Make it either last 40 seconds OR deactivate if a different person is hooked. Then it would literally be just for anti-tunneling and I would agree with you.

    Can I just say I loved all of your posts? Very well informed and eloquent.

  • @Toxicboii said:

    https://forum.deadbydaylight.com/en/discussion/comment/734040#Comment_734040

    Why do they suck?

    Unless you can counter my arguments for making the changes in the first place...

    Then all you are is just a salty survivor main looking for attention.

    Thank you. WE need feed back, not just "YOU SUCK KILLER MAIN."

  • People DC for all kinds of reasons, and I can't say for Killer DCing cause I don't play survivor. But as Killer I have had people DC for being hit, DC for being downed, DC for being pulled from a locker, DC for me playing LEGION (and then tell me to kill myself in post game) DC so there friend could get hatch, DC all at once to depip me, DC cause I hooked them, DC cause another Survivor annoyed them, DC cause I found them while they healed, DC cause I used Mad Grit of all things, DC cause I used Fuming Mixtape (the reason was it was an Ultra Rare and all of those should be deleted) DC cause I out played them, DC cause I avoided getting pallet stunned, DC cause I won't farm, DC cause I downed them cause they tbagged too far from the edge of the exit gate.... and I could keep going.

    People don't just DC cause some add-ons are broken or something like that. People DC cause there is no punishment for it.... they feel like they can do it as much as they like for whatever reason they want.

  • @MegsAreEvil said:

    https://forum.deadbydaylight.com/en/discussion/comment/733615#Comment_733615

    So PGTW would be as well OP, relying on the same logic, cause its the same 25% and it comes back several times. Double standards.

    Honestly it is really strong if you use it right, so good job noticing that. (notice how I wasn't rude back? It's call being civil to another human. Try it some time)

  • Do you want to be slugged? Cause this is how you get slugged forever. IT's already bad enough I have to count 60 seconds when I down someone cause I found them after chasing someone else... you want do that do to me twice? I'll just not bother playing then.

  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/733930#Comment_733930

    Nerfing broken things from both sides will make the game more enjoyable and reduce the amount of complaints/dc's .

    Now that I can agree with.

  • @MemberBerry said:

    Came here thinking I needed to belittle some entitlement, was very pleased instead.

    IKR?

  • @shalo said:

    Must have been my fancy purple knife

    https://us.v-cdn.net/6030815/uploads/363/Y5XELKRPH8SO.jpg

    That does nothing! Wow... then again I've had Red Ranks DC against Legion. Like I said, there are so many reasons people DC.


  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/733825#Comment_733825

    I believe you if you say you don't camp or tunnel, no need to prove anything.

    Why do you think that nerfing the broken addons won't help? A lot of people instantly dc when they go against those addons. There are also salty survivors that dc no matter what, but I think nerfing the addons will definitely reduce a lot of the dc's and make the game a lot more enjoyable for both sides.

    Because that isnt the only reason people DC. Some even do it to derank Killers. Some do it cause they got outplayed. Some do it too deny Killers BBQ stacks. Like.... the reason are as varied as the people playing the game. I don't see how nerfing Killers will make it more fun for Killers.

  • @NinoV1 said:

    Well at the very least people are passionate about this game. Unfortunately a lot of people seek nerfs to improve their own game experience, which is completely subjective and dependant on the individual.

    For the most part the game is balanced, lots of killers need buffs to be useful at the high ranks; but there’s lots of calls to nerf the only 3 viable ones.

    Nobody can seem to agree on what needs to be done about this so it’s a heated topic. Whole thing needs a lot more critical thinking and calmer approaches.

    Yea, I agree.

  • @Liruliniel said:

    https://forum.deadbydaylight.com/en/discussion/comment/733884#Comment_733884

    A few tweaks he would be incredibly good honestly.

    https://forum.deadbydaylight.com/en/discussion/comment/733885#Comment_733885

    I also gave some real advice after telling him I was JK just kinda sad to see nerf this and nerf that. Pig keeps getting Soft Nerfed. You saw the Legion "rework" first hand I'm assuming. Hes not as bad as people say, but still pretty bad.

    I experienced it. I mained Legion before (and never used that stupid moonwalking crap) then got screwed over by the "Rework"...

  • Also, this post is an example of bad feedback.

  • @Liruliniel said:

    https://forum.deadbydaylight.com/en/discussion/92742/traps-on-exit-doors

    Next imma hear

    Trapper cant use traps, Wraith can bing bong, Billy can't chainsaw, Nurse can't blink, Hag cant trap, Doctor cant shock, Myers can't stalk..... hold on a second why do killers even have this massively unfair advantage of having powers let's remove them *looks at Legion* now everyone's even right?

    Jk either way it's part of the game every killer has a power and they do some obvious things it's just better to learn majority of Trappers trap the door once a few gens are done.

    As a Legion main, ouch.

  • @ElementoDeus said:

    https://forum.deadbydaylight.com/en/discussion/comment/733863#Comment_733863

    Eh seems like every match i go into is a try-hard ######### show why i normally don't play more than like 3 matches a day now (plus i have a few personal grudges against the game since a few months ago they are just lucky it's slightly addictive enough to make me forget the three matches from the day before)

    Yeah, I know how you feel. But it is fun on some level. I hope you get better games soon.

  • @ElementoDeus said:

    https://forum.deadbydaylight.com/en/discussion/comment/733777#Comment_733777

    Good cause the match was literally over in 30s told the guy to get better internet though cause literally no one got BP

    Yeah no, that sounds horrid. Hope you had better matches after.


  • @Todgeweiht said:

    https://forum.deadbydaylight.com/en/discussion/comment/732739#Comment_732739

    Slight changes

    How hard is it to understand that? The nurse needed to be changed sooner or later, be thankful its not going to be a full nerf like the one legion got

    *keeps crying in Legion Main*

  • @TragicSolitude said:

    https://forum.deadbydaylight.com/en/discussion/comment/733831#Comment_733831

    "Found First, But Doesn’t Wanna Be Found First"? That is not understandable. In 90% of my matches as survivor, I'm found first. Hell, I stopped equipping Deliverance because I'm always the first hooked. I've never disconnected for it.

    "Decent" reasons to disconnect: victim of cheating, being held hostage, glitched, need to leave because of real life intruding on your game time. Maybe lag, but I usually just suicide on hook when the lag is suddenly atrocious.

    Disconnecting is not a way to deal with not liking certain elements of the game. If someone dislikes so many things about the game, they shouldn't play. It's not cool for them to ruin the killer's and other survivors' fun. There are always gonna be certain things about any game that not everyone is a fan of; they can either live with it or find something else to play.

    I agree with a few things here. Too many people are out to ruin the fun for the other side.

  • @SleepyWillo said:

    https://forum.deadbydaylight.com/en/discussion/comment/733496#Comment_733496

    I cant even tell what youre trying to say...

    But can we not post clips of streamers as if they are the second coming and rainbows shoot out their asses? Please and thank you.

    Yes, DCs are an issue. Yes, camping is an issue. Its not a "them" vs "you" problem. Both of these are issues and the community as a whole should want them both addressed. Its not like they can fix one but not the other and we have to pick one.

    Thank you.

  • @Ark_the_Bonsai said:

    I've noticed it, but more in that the large amounts of benign and genuinely insightful/helpful posts get completely ignored whereas the hateful and extremely negative ones get bumped for upwards of a week because people only seem to log on to argue with each other.

    As for the post game chat, I genuinely wish they'd never added it. It's led to far more "salt farming" than actual constructive discussions. I've seen it used for good of course (tutoring new players that get screwed by matchmaking, complimenting people, making suggestions to improve success rates for other players, etc) but it's mostly just people throwing tantrums

    You are so right.

  • @Jago said:

    There are still good people.

    I try and be one of them, but people hurt my brain.

  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/733782#Comment_733782

    Then stop complaining about things you can easily avoid and stop turning the discussion to " us poor killers have to put up with so many crap and we never dc". I already got my point across. This killer main forum refuses to get any of their broken addons or offerings nerfed, and then complain about dcing. I find it very funny.

    Oh oh oh.... one more thing. Easily avoid doesn't work when i have to potentially count to 60 for each survivor for DS, or slug which is rather risky in the long run. And I can't help it if the SURVIVOR with BT BODY BLOCKS me. So, now that I got my two last points out of the way, let's move on. (after you prolly get your last points out of the way, and perhaps take another dig at me for no reason other than you are on the internet and get no repercussions to it.)

  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/733782#Comment_733782

    Then stop complaining about things you can easily avoid and stop turning the discussion to " us poor killers have to put up with so many crap and we never dc". I already got my point across. This killer main forum refuses to get any of their broken addons or offerings nerfed, and then complain about dcing. I find it very funny.

    Okay, I was literally about to ask you were you wanted me to send you links to videos of my past games. Also, I'm not trying to turn it into that. You did. Look man, I want a game where it's a good back and forth for everyone. No stomping on either side. I don't Slug, Tunnel, or camp and I still get hit with that crap. I was listing all of that cause you listed stuff Killers have. Let's both calm down and get back to the topic at hand. I do not think that nerfing add-ons will help. That is my opinion and i've yet to see anything to change it.

  • Yall start being able to get rid off all my hooks again, I am done playing. I refuse to go back to 2016 Killer days.

  • @Aikanaro said:

    https://forum.deadbydaylight.com/en/discussion/comment/731408#Comment_731408

    No, they need to fix the game and rework No Mither, survivors are fighters just like in those terror movies, not some coward chickensh*ts, a surv wants to play to be able to have a fair chance like those movies, not to be some bots with no mechanics at all.

    You need to make changes this game in its current state sucks, who the hell uses Small Game in 2019?

    They made that perk when game had like 4 killers, and I still see it in my bloodweb when Im prestiging survs, it needs to go or they got to fusion it with another useless perk.

    You are REALLY aggressive. Take it down a peg please.


  • @Aikanaro said:

    https://forum.deadbydaylight.com/en/discussion/comment/731340#Comment_731340

    Because they need to eliminate slugging, after X amount of time you can get up and if he insists in down you again you have a base kit BT, devs are so scared when it comes to apply mechanics that punish killers.

    Alot of patch notes disagree with you.... or the whole Legion nerf...

  • Can we get Legion skins please?

  • Hell yea on Pinhead.

  • @Nightshade said:

    DS is plenty strong but still healthier than old DS. It needs two nerfs though:

    1.) DS SHOULD NOT activate if a survivor is pulled out of a locker. The locker shenanigans lately have been rampant and gives survivors an easy bullying tool. "Let me escape, or eat this DS" is the ultimatum a killer is dealt when a survivor running DS leaps into a locker right in front of them.

    2.) DS should deactivate until next unhook if the survivor heals. It's dumb that a survivor can heal, take 2 hits, and still be able to pull off a get-out-free card; That's way too much insurance.

    This too.

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/731229#Comment_731229

    "DS by itself isnt S-Tier. Its more about B-Tier"

    If it was B tier all rank 1's wouldn't be running it, it isn't B tier. Getting an extra life is game winning.

    "cause its just useful if the killers tunnels, which is sadly common playstyle. If BHVR would do something against this horendous designfailure DS wouldnt be played much at all."

    This is missing the point of WHY killers tunnel. Allowing tunneling isn't a design failure by BHVR. The reason killers tunnel for the most part is because of poor game balancing. Unless you're playing some of the few top tier killers you have to "tunnel" or "camp" to an extent to have a chance at winning. If you 4k'd without doing any of those at all with an M1 killer it's because they messed up A LOT. BHVR has made a mistake with game balance, not allowing those features.

    "'The entire point of DS is to counter tunneling, what the perk isnt able to do like it is, cause killers dont let you get just because the get stunned, they just restart their tunneling."

    Yes it does. It literally gives you an extra life. The point of the perk isn't to make tunneling impossible, it's to give you another chance if he is tunneling, of which it does. If he continues to chase you after the DS to another loop he is costing himself the game because that is a ton of time he's wasting just for you.

    "So the survivor itself doesnt gain anything, cuase its situation didnt change a bit."

    He gained an extra life where he otherwise would have been dead. If the survivors plays bad and goes down again at another loop then he's just playing terribly, but that still wasted a ton of the killers time and probably the game.

    "the perk would be with this change just far too easy counterable."

    Explain why you believe this. I disagree. With OP's proposed change the only time it's more counterable is if the killer literally hooked another survivor and that means you DIDN'T get tunneled. It literally means the perk did its job.

    "Also such a perk shouldnt be counterable, cause its already a counter to cheap playstyles, whose just make the game unfair to play."

    Unfair is simply not true. If you played killer at high rank you wouldn't agree with that statement. The killer doesn't want to tunnel but he feels forced to because of game balance.

    As a Killer (A Legion Main even) I agree. I don't want to tunnel. I don't want to camp. I don't want to even slug. But I feel I have too. I never have the good back and forth games I love. Just either I get stomped or the other team is so poor I feel bad for them. (Yes, I know I play a bad killer. It's still true that the balancing is forcing things on Killers cause they can't win otherwise)

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/732822#Comment_732822

    "If DS is activating in 90% of your games, then that simply means you're tunneling in almost every game and should be punished for it since that is how DS was designed"

    I'm talking about me using it as a survivor...

    DS also procs many times when a killer isn't tunneling.

    "If camping became meta then Kindred would be meta too since it's designed to punish that playstyle so killers would have to adapt."

    No, because kindred doesn't counter camping.

    "Just because a killer slugs doesn't always mean they can get punished for it."

    They "can", whether your team does or not is up to them.

    "hey can leave a downed survivor and then down another very quickly so the other 2 survivors won't get enough time to pick them up especially when they're on the other side of the map or if the killer is running perks that slow healing, not because they made a misplay."

    If they're downing them that fast then you have a bad team. Most the healing slow down perks are lack luster which is also why they aren't used much.

    If you get your teammates up successfully then that killer just lost A LOT of time because he didn't get a hook out of his time spent and that whole time your team had at least a 4th person slamming a gen.

    "If DS is working against you in 90% of your games, then you probably need to change the way you play."

    Once again, I'm talking about as the survivor, not as the killer.

    "I understand there are killers that are very underwhelming right now but tunneling shouldn't be the right way to make a killer viable in red ranks."

    If you don't like it blame the devs and their balancing, the killers are just working with the hand they've been dealt. They didn't choose it.

    "Those killers need a buff to make them viable in general."

    I agree.

    "Changing a perk because certain killers can't afford to play around it is just a band aid solution."

    I agree. However, if it ONLY punished tunnelers I would agree with you. Currently though, it does not. 1 minute of immunity takes it way past anti-tunnel. I get hit with DS when I'm not tunneling simply because I found the same guy again after hooking a different guy and he stuck around. Make it either last 40 seconds OR deactivate if a different person is hooked. Then it would literally be just for anti-tunneling and I would agree with you.

    This. ALL of this.

  • @MegsAreEvil said:

    https://forum.deadbydaylight.com/en/discussion/comment/730517#Comment_730517

    DS by itself isnt S-Tier. Its more about B-Tier, cause its just useful if the killers tunnels, which is sadly common playstyle. If BHVR would do something against this horendous designfailure DS wouldnt be played much at all.

    The entire point of DS is to counter tunneling, what the perk isnt able to do like it is, cause killers dont let you get just because the get stunned, they just restart their tunneling. So the survivor itself doesnt gain anything, cuase its situation didnt change a bit.

    the perk would be with this change just far too easy counterable. Also such a perk shouldnt be counterable, cause its already a counter to cheap playstyles, whose just make the game unfair to play.

    60 seconds does not equal a tunnel.

  • Terrible... but I have bad experiences with it going down almost instantly.

  • @Boss said:

    Is Wraith bland?

    Cause they DC against him too.

    That right there... is a big O O F.

  • @Mochan said:

    Punishing DCs solves nothing.

    Survivors will kill themselves, go AFK, run up to you to die, suicide on hook, etc. if they don't want to play.

    Killers like to pretend that they are the "weak role" in this game and that Survivors hold all the power. That's non-sense. There is a direct correlation between power and helplessness and the DC epidemic.

    It's hilarious how killers easily notice and point out how often Survivors DC, then complain how Survivors are the Power Role.

    Does not compute, sorry.

    Well then they shouldn't play if they don't want too. I'm glad you are only arguing one side of the issue here.

  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/733734#Comment_733734

    Again, punishing dc's will make them kill themselves on hook. Unless they disable that too, this issue will never be fixed. The only useful thing is that survivors won't be able to dc to give their teammates the hatch or dc to stop killers from pipping or earning points like you said.

    If the devs refuse to do anything about why people dc ON BOTH SIDES, nothing will change.

    The things you said are unenjoyable because of you. Don't tunnel or camp, you won't get hit with ds or borrowed time. You can even dodge the lobbies if someone brings a key or they are playing swf etc. Survivors don't have that luxury. Killers can choose who they want to go against.

    Boi. Did you just accuse me of camping or Tunneling? I can literally show you that I don't. Don't you instantly say that I tunnel and camp cause I have issues with certain crap. CAUSE I DON'T EVEN SLUG!

    Get your point across and stop accusing people of crap they don't do.

  • @GraveHunter said:

    https://forum.deadbydaylight.com/en/discussion/comment/733597#Comment_733597

    The point of a BNP is that something gets fixed that is broken, even in the entity realm...

    No. No. NO. The point of kicking a gen is to break it but it has to regress and survivors can fix it with one finger boop. NOTHING MAKES SENSE HERE! Don't argue for that! 100% fixing a gen was the single worse Idea EVER!

  • @ElementoDeus said:

    https://forum.deadbydaylight.com/en/discussion/comment/733506#Comment_733506

    Hopefully you aren't that legion i faced two days ago that was causing everyone to become half nurse and float 5m above ground that was literally the laggiest lobby I've ever been in and the three other survivors DC'd because of it i stayed until i died on my first hook cause i tried jumping through a window only to glitch in place then pop up 5 meters from the window falling down from the top of the KS

    Oh no, that wasn't me.

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