UlvenDagoth
UlvenDagoth
About
- Username
- UlvenDagoth
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
As a Legion main, I love both these ideas. As a player of the game, they do not seem OP either. Good job to both of you.
-
@Mister_xD said:
the thing with all the legion changes is, that they were not implemented with the intention to nerf the killer, rather to get rid of the unfun aspects of his power.
that, in fact, is the case with every single "nerf" he received during that time.
other changes that do not tie directly back to preventing the old legions unfun aspects can also be found, though those ended up buffing the killer (-> mms increase from 110% to 115%)
here's a list of changes and the reasoning behind them:
- the reduciton of Legions FF movementspeed: it was too easy for leggion to catch up to survivors after entering FF. there was no way of escaping the chase, since he would just press M2, ignore all your defenses and have cought up to you within just a few seconds. there was no skill needed to use the power.
- the vault speed reduction: this actually ties back directly to the very first change, though it was not intentional. it seems like the legion could vault things as fast as he was moving, so a reduction of the movement speed lead to a reduction of the vaulting speed.
- the legions attacks during FF no longer reducing the deep wound timer: because everyone hated that. he pressed M2, hit you and repeated that until you went down. there was no way to avoid that at all.
- the legion losing his FF after missing an attack: thanks to the 0 cooldown legion had after missing an attack, he could just spam the button until he hit someone. it was not possible to outplay a legion, as they would recover immediately and attack a second time right away. you could just not avoid being put into the deep wound status effect, so now a legion gets punished for getting outplayed.
- the deep wound timer not ticking down while in the killers TR: to avoid the legions moonwalk "tactic", where they would just turn around and follow the blood and scratchmarks of a survivor until the timer ran out and the survivor fell / they cought up to the survivor and just M1ed them.
- the killer no longer being able to see the deep wound timer: to avoid someone abusing the change above to track survivors. it would be like a pocked whispers, where you could always tell if someone with a deep wound timer was inside your TR or not.
- the stun increase after leaving FF: since legion is no longer a lethal killer during FF and has to break out, it would be very strong for them to just press M2, hit you, break out immediately and M1 you. thats why the stun they receive has been increased, so the survivor has a chance to get away.
- the increased FF time: to make up for the loss in movementspeed, the devs increased the overall time you are in FF. fun fact: with that change you travel more distance than before, even though the movementspeed is slower.
- the general movementspeed change from 110% to 115%: since his power is now only a secondary power, they have to be decent at normal chases without their power.
i believe thats it...
if i forgot something, just @ me and i'll add it to the list.
(i wont include add on changes... that would be waaay too long of a list then xD)
Yes, and it still left them in a crater the size of Russia.
-
Hmm, I think a new rule for me is if all the survivors are being Toxic and Tbagging every pallet or running OoO... I'm just gonna leave. They don't deserve my time if they are gonna be like that and it saves me a headache.
-
I am a Killer main... honestly I don't play to win. I play to enjoy running around and stabbing people. Hell, my Main is Legion. How tryhard can I not be?
-
He's okay? I've never had a good game with him. I honestly have more fun running around as Legion (my main) and stabbing people.
-
Note that I am not saying Old Legion was good. But the nerfs they got were ridiculous.
-
@Aven_Fallen said:
Better more Nerfs than too less Nerfs. This way they can start buffing Legion.
Old Legion is one thing I will never miss. He was not even good, he was able to chase one person down, while losing the game because it took so long and he had no Map Pressure at all. He was basically a Nurse in one aspect (ignoring Survivor Defenses), but thats it.
I also think that removing FF on a Miss was a good thing. It was not scary at all, it just looked dumb. And it was kinda braindead to have like Unrelenting over 9000, to be able to miss like 5 times to get Hit Number 6 in.
Buffing Legion? When? I'm a Legion main and never used any of those bullshit exploits but i'm stuck with being crippled cause the main playstyle I like is nerfed into a smoking crater the size of Russia.
-
@Kasaki said:
https://forum.deadbydaylight.com/en/discussion/comment/736187#Comment_736187
I don't necessarily think that's it, though I will say you aren't wrong. It's this way because the majority of the playerbase is casual and they don't play to red ranks, so let's say about 75 percent is casual and 25 percent addicted just for an example not actual numbers but you could generally agree that's probably close to the case , anyways... If you were to buff killers to the point some of you would consider "balanced" you destroy the game for the people who pop in and out from time to time and don't play all the time due to work, kids , etc... And then they never pick the game back up because they feel so outmatched , moral of the story is not everyone is like us the forum dwellers and if they aren't addicted to it and they start getting wrecked they'll just say the game is trash and then nobody gets to play at a reasonable lobby time , sidenote- me personally I believe killers need more QOL buffs than what some would call a real buff, the devs have done a good job but some minor tweaks are really all they need to even things the way it should be
So.... Legion and Clown don't need buffs? Or Wraith?
-
@GamingZebra88 said:
https://forum.deadbydaylight.com/en/discussion/comment/737214#Comment_737214
Did they say it was a female or did they just refer to it using female pronouns?
The Entity is often designated as of female gender.
- This is due to the French language, mother tongue of most of the Developers, neither possessing a gender-neutral pronoun nor a grammatical neuter.
- The Entity's original French name, "L(a)' Entité" is a feminine noun and the Developers have been known to refer to The Entity with feminine pronouns in English as well.
-
@FrenziedRoach said:
https://forum.deadbydaylight.com/en/discussion/comment/737192#Comment_737192
I'm just tired of people assuming that the chase is the only fun part of the game. They don't understand the allure that the whole "hide and seek" aspect has for us.
But then again, I've been a fan of stealth games since the day Thief:The Dark Project hit the shelves, so I'm as OG as they come when it comes to that style of play.
Which is pretty damn ironic given the killer I prefer deletes stealth from the game.
Great game btw. One of my fav from Thief
-
@bomb1720 said:
https://forum.deadbydaylight.com/en/discussion/comment/737238#Comment_737238
i am not going to know everything am i? i have never seen this abbriviation before. no wonder i couldn't work it out cos you said they are at exit, how would this make me fine by you staring at me until entity has took me?
you kinda made me laugh tho cos i thought it was all the t bagging that gave std (bt) that is why i would have been fine😉😃
Cause they have Borrowed time, will get you at full health, body block and you get away. and the welcome was mostly a joke XD Also STD from Tbagging... that would get rid of alot of survivors i think
-
@bomb1720 said:
https://forum.deadbydaylight.com/en/discussion/comment/737229#Comment_737229
they got BT what does that mean?
Borrowed Time. Welcome to the game, btw.
-
The enjoyment I get from running around at high speed and stabbing people. It's why I love Legion.
-
@[Deleted User] said:
Every single time I see a post about how bad camping and Tunneling is, I literally switch from survivor to killer and camp someone... So could you please stop complaining about it, because I still have 22 games to go now, and I'm not sure I can do that many more today.
You, I Like.
-
@bomb1720 said:
https://forum.deadbydaylight.com/en/discussion/comment/737211#Comment_737211
do what you normally do, when you don't camp. i really don't see why killers complain when thay have a lot more kills v survivors survived.
I use Thrilling to see what Gen is being worked on and go there. Or BBQ. I mean, camping is a terrible strat, but not illegal. Let's be real though, if its me, and you are on the hook and your friends are teabagging in the exit gate, then imma stare at you. Trust me, they got BT, you will be fine.
-
@FrenziedRoach said:
https://forum.deadbydaylight.com/en/discussion/comment/737216#Comment_737216
A-freakin' men to that man.
Like...
Legion could have alot of different music honestly, but a more metal theme like when there were released would be nice. (I've seen suggestions that each member have a different theme or each mixtape, but that's unrealistic.)
Doctor could have a few different things but I think a more lab or mad doctor vibe would work for him.
Trapper would have something like Jason but more suspenseful to ramp up the "Oh God is that a trap?" Feeling
Clown would have a distorted Circus theme. It would be more and more warped the closer he got, reflecting his lore how he would sneak up on people under the guise of a Clown but when he had them he tormented them to death.
Killers like Bubba or whatever, use there theme from the movies... other than Ghost Face. They only got the rights to his mask so no idea there.
Plague would have chanting that got more and more frenzied/desperate the closer she got.
Just some ideas off the top of my head.
-
I'd love to have chase music unique to each Killer though.
-
But... the Entity is female. The Devs confirmed it a few times.
-
@bomb1720 said:
https://forum.deadbydaylight.com/en/discussion/comment/735445#Comment_735445
surely you didn't get any pips tho, or are you not bothard about that. when people do what you do it is not fun. that is why camping should not happen. if all other survivors are around hook go and get one of them, let the hooked be rescued, everybody happy. that is the point of the game isn't it? killers try to hook all survivors twice for maximum points, stay away from hooked, for maximum points. why would you be so upset that you can see the next survivor and then CAMP!
Why would I leave a perfectly good hooked person to chase someone that's gonna loop me? That's like asking me to walk off in EGC when there is LITERALLY nothing else for me to do.
-
@FrenziedRoach said:
https://forum.deadbydaylight.com/en/discussion/comment/736196#Comment_736196
Speak for yourself - some of us get enjoyment out of ghosting a killer.
I'd rather ghost a Killer then run away from one. I would feel prouder I was able to hide.
-
@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/736225#Comment_736225
Try using ruin instead of thrilling imo. Ruin is luck based but when it works, it works. If you don't want ruin, try running corrupt intervention. I don't think thrilling is a good perk.
If you have bbq, you should also use that if you have trouble finding survivors.
You can use bamboozle to shut down strong loops quickly.
Spirit fury + enduring is also a good combo imo.
Just experiment with different builds and see what works.
Quick question. Why don't you think Thrilling is good? Bamboozle is an interesting thought though. Vault in FF and then they can't. I hate Ruin cause mine always go down almost instantly. Also, BBQ does help, AFTER you hook someone.
Don't really wanna use enduring+ Spirit Fury. I know it's strong and that's why everyone uses it, but I don't want to have to rely on it... does that make sense?
-
@Carpemortum said:
Dont go into it trying to get a 4k and stop them completely.
If you enjoy running at high speed and chasing people, do just that. Play like you're a boss or npc in their game, do your best and enjoy it.
You say you want to play and have fun, and do well. You can do both, but certain killers (as some bosses) are just weaker than others. You don't have to play the holy trinity to kill people, you just cant expect a 4k every game with weaker characters.
I cant expect to do well with leatherface every game, but jesus is it fun to play him sometimes. I go in KNOWING I'll likely get 1/2k unless they're outright stupid. But it doesnt stop me from having fun.
When I WANT the 4k, I'll go spirit, billy, hell even wraith/hag work out. But I usually dont play for anything other than random builds to play as "different obstacles" for the other 4.
But back to my main point: dont care about the 4k, the win, the pips, the rank, because none of that matters. What matters is that you enjoy your time playing. If your definition of enjoying playing involves only 4k, then you have to expect to play higher calibur killers.
footnote: git gud isnt just an insult meme. It literally is what it says. It came from when people would go "I need help come help me kill this" and people would literally tell them to "git gud", because as was usually the case, it was someone who tried the fight once, died, and didnt care to actually learn the game. I would argue that 85% of the "git gud"s on here are somewhat justified/correct.
Side Note: Yeah, I know some people are like that. But alot of people that use "Git Gud" are just saying it. I've played till my eyes bleed. I'm not just annoyed cause I can't beat something.
-
@Chewy102 said:
https://forum.deadbydaylight.com/en/discussion/comment/736358#Comment_736358
Thana does nothing till after you wound multiple people and if they stay wounded. Dying Light does nothing till after you hook multiple people. Pop Goes the Weasel does nothing till after you hook someone.
All of those take an investment amount of time. To land the first hook of a game often costs the Killer 3 gens, the first chase takes that long. And in the first chase, odds are you only have 1 person wounded as the other 3 can be anywhere else on the map. And it is only AFTER that first hook who cost 1-3 gens to earn does any other those perks take effect.
Great skill checks work from the start of the game. They in fact never stop working and don't need Survivors to run perks nor require an item. They are just there and each one does the same amount of damage of a Killer perk AFTER he fully builds it up.
Compare great checks to Thana. 1.6 seconds per great check, but it takes the entire Survivor team to be wounded for Thana to add 12.8 seconds. Thana at full effect, something that takes time and effort to earn, is equal to just 8 great checks. Great checks 100% counter Thana, IF the Killer is running Thana and BEFORE Than goes into full effect.
Compare great checks to Dying Light. It's the same, but worse, than Thana. By the time Dying Light takes effect great checks already hard countered it before DL took effect.
Pop is the only real counter for great checks Killer has. But that only gives 20 seconds of time. And even that is equal to only 13 great checks. Pop is also only in effect after a hook, after you already lost gens and it only works one 1 single gen. Great checks work from the start of the game and for all gens at all times.
Great skill checks are more powerful than entire perks. Great checks are more powerful than MULTIPLE perks combined! You proved my point as well. 73 seconds to finish a gen, 7 seconds faster meaning you hit only 4 great checks on that one gen. You then get to do it again on the next gen, and the next. Id even say that hitting only 4 great checks is kinda low for higher ranks and this is also without accounting for Survivor perks nor items on top of everything.
Those 7 seconds saved from great checks doesn't look like much. But it is from 1 Survivor and on 1 gen. Over up to 4 Survivors and up to 5 gens make for those 7 seconds (if not more, or less) adding up to a problem no Killer can deal with.
That's my deal with great checks and why I think they need to go. They are stronger than any item or perk in the game for free. Often stronger than combinations of items/perks as well.
If not remove them. Make great checks only show when using a toolbox. Making it so you have to use a limited resource to have such power.
Honestly, not sure i agree with everything here but the math and thought involved in these posts I really approve of.
@BalanceTeam said:
https://forum.deadbydaylight.com/en/discussion/comment/736229#Comment_736229
Just did some testing.
A generator took 73 seconds while landing 4 great skill checks. Don't know where you're getting the mentality that great skill checks should be removed. If you do simple math you will realize that the impact of great skill checks on generators isn't even close to the equivalent of perks. Running thanatophobia at tier 3 you get 16% decreased gen repair speed which already adds 12.8 seconds to the already 80 second generator time, equating to 92.8 seconds to complete a generator when all the survivors are injured. Even with 2 people injured (8%) equates to 6.4 added seconds onto the generator which is just about enough added time to almost "counter' 4 great skill checks. Now imagine what adding other perks like dying light and even addons like Freddy's swing chains would do to the gen speed.
It continues to go up. At 2 hooks with dying light that's 6% reduced speed (4.8 seconds added) and it continues to go up. Tool boxes are almost required to bring in, at high ranks, if you want to combat against the meta builds that people have been using. All of this takes even longer with the killer being present, (regressing the generator by kicking it), and also taking advantage of Pop Goes the Weasel. This perk is tremendous when it comes to regressing generators by a set 25% for all tiers, which is 20 seconds.
Now let us talk more about the survivor side.
Without going too far into the numbers if you bring a brown tool box in, the generator will be finished in 72.72 seconds. (around a 10% increase in speed going at 1.1 charges/per second((brown toolbox defaults at 80 charges)). This is quickly countered by thanatophobia if you have 2-3 people injured for about 8-12% that's already making the generator take it's default time, minus a little less or adding a little more. This is even easier to achieve with dying light. This still doesn't even cover killer pressure, getting survivors off the gens, how long the gen is regressing for, what survivors are currently doing around the map, i.e healing, saving a hooked survivor, etc etc. All of this adds even more time into how long the generator takes to complete.
Though, I will add that the testing didn't involve things like... Purple toolboxes with Swivel and instructions. Cause If I recall that's a meta thing to bring.
Thana isn't TOO hard to get off with Legion, but that is a point that you have to activate the perks (Thana and Dying) for them to do anything.
-
@Carpemortum said:
Dont go into it trying to get a 4k and stop them completely.
If you enjoy running at high speed and chasing people, do just that. Play like you're a boss or npc in their game, do your best and enjoy it.
You say you want to play and have fun, and do well. You can do both, but certain killers (as some bosses) are just weaker than others. You don't have to play the holy trinity to kill people, you just cant expect a 4k every game with weaker characters.
I cant expect to do well with leatherface every game, but jesus is it fun to play him sometimes. I go in KNOWING I'll likely get 1/2k unless they're outright stupid. But it doesnt stop me from having fun.
When I WANT the 4k, I'll go spirit, billy, hell even wraith/hag work out. But I usually dont play for anything other than random builds to play as "different obstacles" for the other 4.
But back to my main point: dont care about the 4k, the win, the pips, the rank, because none of that matters. What matters is that you enjoy your time playing. If your definition of enjoying playing involves only 4k, then you have to expect to play higher calibur killers.
footnote: git gud isnt just an insult meme. It literally is what it says. It came from when people would go "I need help come help me kill this" and people would literally tell them to "git gud", because as was usually the case, it was someone who tried the fight once, died, and didnt care to actually learn the game. I would argue that 85% of the "git gud"s on here are somewhat justified/correct.
I don't want to 4k every game. I want a back and forth game that is challenging but doesn't feel like I shouldn't have even bothered to play. I like your Idea of going in more to be a Boss or an NPC set out to mess with them or whatever. But I'm a human. I get frustrated, I get upset. It bothers me that Survivors just BM like mad cause I'm playing a lesser Killer. I don't want all Killers to be Nurse level. I just want to feel like it matters that I even play the game. That I am doing something. Not down one guy and 3 gens pop. Not being looped around things that I can't catch up with even in FF cause the person can run it perfect and Tbag at every opportunity. Making a Killer that is hurt by his own power (Legion, Clown, Wraith Light Burn etc.) is like in Kung Pow: Enter The Fist where they taught that one guy wrong as a joke. It makes no sense to have such huge hindrances BUILT INTO the character.
I get tired of DS and BT being abused, as I'm sure survivors get tired of some of the BS Killers can pull. After a while it's impossible to have any fun, cause you keep getting rude people or things just pile up. That's not just every now and then, that is every time I play. That's not what playing a video game should feel like.
-
@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/736225#Comment_736225
Also here is another though about that build: If I was playing survivor against this build, I would never heal because it takes ages and would just focus on doing gens as fast possible. This might be the reason why the gens are going so fast.
I'll take that into consideration. But do you see the point I was trying to make?
-
@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/736205#Comment_736205
Just try practicing more until now. What perks are you using?
Try mindgaming, don't just follow them, be unpredictable. Don't ever respect pallets. When you start hooking people the game usually slows down a lot. Try to down the first survivor as quickly as possible. A match can quickly turn to your favour when you end chases quickly.
Maybe you are already doing these, I'm just trying to give some advice.
Sloppy+ Thrilling + Thana+ Dying.
I do try and mindgame. I don't respect pallets unless i'm in FF. That kinda thing. Like, I can show you exactly how I play if you give me a place to send links.
-
@LaUry said:
imo you just have to practice more.. one I grinded for rank 1 and I could even maintain it with Mr. Carter.. I dont say that there wasn't any SWF group who fcked me up so hard :D but I didn't fall out from red ranks mainly rank 1-2.. every killer can maintain red ranks.. its just some has easier times.. just play what you like the most.. oh and dont forget your ruin xD
Practice more? So 400 hours isnt enough? Even more so on a Killer that I main and enjoy so I play them the most? If 400 hours isnt enough practice and I still feel like I shouldn't bother, then when does it change? I'm pretty sure DudeDelicious has way more than me and he feels the same.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/736196#Comment_736196
They don’t need to be very short. It just shouldn’t be possible for survivors to draw them out for as long as it currently possibly can.
like 80 seconds for 3 gens to pop with no toolboxes, perks or GREAT skill checks...
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/736189#Comment_736189
I think the same think too with some DBD sessions: may as well AFK or not even play
Yeah... it's honestly depressing.
-
@arslaN said:
Unfortunately, that play other killers advice is the only good option until devs actually care enough to buff the weak killers.
If you keep using legion you are going to have a hard time. That's just how it is right now
Then frankly, I'd rather not play. Legion is the one I have the most fun with. Hands Down. The only one that I feel good enough playing that even if it goes poorly, I had fun running around and stabbing people. Only other one that gets close is Ghost Face... and well, that's only Mildly better.
-
Just went and read it. I agree with it highly. The main thing that gets to me in this game isn't even the toxic people that trash talk me. It's the feeling of "Why did I even bother?" when I get those teams that just never go down or know EXACTLY how to run everything. I might as well have just stood still and let them go...
-
@arslaN said:
Because CaMpInG iS a LeGiT sTrAtEgY apparently. People love to victimize themselves and pretend like most killers are so weak that they can't get kills without camping.
@Mr_Goodman said:
https://us.v-cdn.net/6030815/uploads/549/RU3U8GV3D3GM.jpg
When you can win by just tunneling and camping, it clearly shows that rank doesn't mean anything anymore. You can still pip so easily as killer/survivor, no wonder the matchmaking is so bad.
https://youtu.be/NEaFKY3opY0@Mr_Goodman said:
I forgot how killer sided the forums could be. According to the majority, the killer can do anything without consequences.
Umm...
-
@HellCatJane said:
Hey all!
Disclaimer: I am not affiliated or anything with this. I just recently found it and thought it was the 'bomb-diggity' and wanted to share it with you guys as I've been checking the forums often lately.
So, I think this community as a whole is really awesome. And I recently stumbled upon this GLHF pledge. And I thought I might as well share the idea with you all too. (If this is against guidelines or inappropriate sorry.) I thought it would fit in very well here. I know there is quite a bit of toxicity and frustrations that can arise from that as well as stressful situations, but in the end we are all human and everyone makes mistakes. And maybe we can rise up and become more supportive and helpful to others. Like be more supportive and constructive with opposing views, and considerate of our actions and what we are saying.
I know this game can be EXTREMELY stressful, due to a variety of things. But it can also be extremely fun and enjoyable. And its great to share that with friends and even the "opposing" team, like being able to laugh at the end of the match together and be lighthearted about everything. I know people can take games too personally, and that builds up unnecessary frustration and tension. I think being able to come to terms with certain things and discuss things in a civil manner is going to help more in the long run than the typical "insults" you may or may not have seen. And realizing that we are ALL human. We are just people. There's another person in front of the screen on the opposite end, with feelings and thoughts. Tone and context may not always come across in text as easily, misunderstandings occur etc. etc.
You don't actually have to pledge or anything, but I think the idea behind it is really nice and it would be nice to see more of this kind of attitude in and out of the game. And if you are interested here is a little snippet and also the link to read more about it:
GLHF is a promise to...
- Be a good sport whether I win or lose
- Know that people online are real people and my words have real impact
- Set a positive example with my behavior
- Speak up against discrimination, hate speech, harassment, and abuse
- Show integrity by honoring the rules, my opponents, and my teammates
- Stop, listen, and reassess if I’m told that my words or actions are harmful
- Respect others, even if their sincere opinions are different from my own
https://www.anykey.org/take-the-pledge/
I know it can be hard sometimes, and it may not be easy, and mistakes can happen. If someone else is being "toxic" don't get sucked in to their toxicity too. Stay within your happy, constructive self. But that's what a community is here for. Support. If you are having problems, reach out and ask for help.
I could go on, but I know I tend to ramble, and I think you guys get the idea. And I hope you like it as much as I do.
Just something to think about. :)
I do this anyway, but yes! I pledge too!
-
Well, I do hope the devs do something about it.
-
@Eternal0088 said:
https://forum.deadbydaylight.com/en/discussion/comment/736010#Comment_736010
Awesome meme. Also, I'm a killer main. And I sometimes camp. It's my right.
Depending on what YOU, the survivor, do before and during the trial is what will prompt me to camp. Want to be a cocky little ######### with a flashlight and tbag? You're not making it out alive. Want to make me wait the whole 60 seconds in the lobby without readying up? I'll keep you on that hook for double that time.
This is a fairly sandboxy game, we can all make our own rules. And those are mine.
If you happen to be in my trial and get camped, ask yourself what YOU did wrong. If you're legit salty I camped after you tbagged, too bad. I'm the killer, I do what I want. You do your gens, show me the god damned respect I deserve as the killer and we good. Got it puny little rat faced survivors?
Aggressive, but fair.
-
@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/735490#Comment_735490
For survivors?
Flashlight nerf, exhaustion nerf, less pallets, fast vault nerf, decisive strike nerf, healing speed nerf, pallet vacuum removed, brand new part nerf, mettle of man nerf.
I'm sure there are some that I don't remember.
and the Flashlight making your whole screen pure white was Migraine city, let me tell you.
Thank you for the list and adding that they were well deserved.... cause they were. Release Killer made me stop playing for a long long time.
-
@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/735972#Comment_735972
I wish the devs would do what you said. Even if they do, I'm pretty sure it is going to take a long time.
Punishing dc's WILL help some issues but people who don't want to play that match anymore will just kill themselves on hook. It will definitely help with bbq stacks, dcing to give hatch, more bloodpoints and emblem points.
OKay well we agree on that. Glad we could find some more common ground.
-
@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/735426#Comment_735426
I'm saying the broken addons are a part of why people dc, not saying it's the only reason. Reworking them will REDUCE the amount of dcs.
I mean, then they will use another excuse to DC. You might be right, but it won't help as much as you think. I think if they brought some of the lower tier killers up then more people would use them, and the increase of variety would get more people to stay and be engaged. Will the Devs do that? No idea. Would that completely fix the issue? No. Nothing will.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/735874#Comment_735874
Yeah. I mean, this game is ultimately Rock Paper Scissors in many ways.
Also, just to clarify I don't mean that last post to be rude. But playing Killer is stressful as all hell. Feels like one mistake and you are doomed. To explain a bit better, I'll use a simple chart. Pie Chart, half should be Killer and half should be the survivors made up of all 4. So that half is 1/4th each. Sadly, that's not even close to the case in DBD.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/735874#Comment_735874
Yeah. I mean, this game is ultimately Rock Paper Scissors in many ways.
I mean, I don't know about you but I don't play Rock Paper Scissors against 4 people who can all throw different things.
-
@SteelDragon said:
if you want more diversity at red ranks start getting on the side of buffing nearly all the killers in the game. only way there will be diversity in red ranks
This.
-
Poor Poor Bing Bong Boi
-
@[Deleted User] said:
Thing is, the community are the ones saying it's an "anti-tunnel" perk, or supposed to be one. I don't think the devs ever explicitly stated that the intention was anti-tunnel. It's a 60 second invincibility perk, not an anti-tunnel perk. You can play around it, but I still feel that it's bad design to essentially force killers into suboptimal plays that can lead to losses because multiple people simply equipped a perk and hit a skill check. I get that the game is asymmetrical, but 60 seconds of invincibility for a skill check is oof, especially in endgame situations.
Friendly reminder to everyone that asymmetrical games normally give the "Power Role" to the guy on his own and not the team. DBD seems to not understand that.
-
@Dreamnomad said:
https://forum.deadbydaylight.com/en/discussion/comment/735809#Comment_735809
I think you misunderstand what I was proposing. Here is what I'm suggesting would look like.
Decisive Strike: After being unhooked or unhooking yourself, Decisive Strike will become active and usable for 40/50/60 seconds or until fully healed, whichever comes first.
While Decisive Strike is active, when grabbed by the Killer, succeed a Skill Check to automatically escape the Killer's grasp and stun them for 5 seconds.
- Succeeding or failing the Skill Check will disable Decisive Strike.
- Successfully stunning the Killer will result in you becoming the Obsession.
Increases your chances of being the Obsession.
The point I'm making is that if a survivor has time to heal, then obviously they aren't being tunneled by the killer. I'm not suggesting that the survivor can run around injured to keep decisive strike active indefinitely if that is what you were thinking.
No I thought you meant that it would heal you when it was done XD I was like "WUT?"
-
So basically, no one knows or understands why this is a thing?
-
@Dreamnomad said:
https://forum.deadbydaylight.com/en/discussion/comment/735746#Comment_735746
Terrible idea. That would make the perk nearly worthless. Maybe if it was 64 meters. Or maybe if it ended if you get healed to full health. Maybe lowering the stun duration to 4 seconds. But 16 meters is a joke.
o-o
Heal to full? Yea no thanks. That reminds me too much of 2016
-
@SnakeSound222 said:
Because in order for the devs to notice a Killer problem, it needs a decent sized uproar most of the time.
I mean, I hate to say it, but you right. (*cries in Legion Main*)
-
@Xboned said:
Kicking honestly feels pointless without Pop.
But Pop can also be annoying to use and has to be unlocked.
It would seem to me that the kick itself should do enough damage so that tapping it without committing to it would be a gamble. IE, maybe he commits to the chase and you lead him away, saving the gen... or maybe you pausing the regression just makes him go back and kick it again, doing even more damage.
Obviously not full Pop damage, but enough to make it so at least two can play at that game.
Honestly this is a good idea. I don't get why I have to kick this gen twice and survivors can just insta heal it with no down side.
-
Holy #########, this is a great idea!
-
@Attackfrog said:
When a killer can win by camping/tunneling it shows how inexperienced the survivors are.
That's really all.
@Awakey said:
https://forum.deadbydaylight.com/en/discussion/comment/735211#Comment_735211
You are 100%, completely correct. I can do whatever I want (that isn't explicit hacking or cheating of course) in game without consequences. It's your job as the Survivor to punish my mistakes.
I mean, You right.