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UlvenDagoth

UlvenDagoth

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UlvenDagoth
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  • @Awakey said:

    A. Videogame logic

    B. Needs a redo.

    I agree with both!

  • I do. I just M1 them as Legion. Normally works.


  • @Unicorn said:

    This is why pop goes the weasel is a wonderful perk to me. But of course you have to hook a survivor to activate it so its very situational.

    Oh yeah, with higher mobility that's nice. I just don't get why they don't have to like... channel a repair thing to stop the regressing. I've had survivors stop gens in my face alot.

  • @Alice_pbg said:

    The killers must invest time to regress the generator. So you must be sure you have the time.

    Survivors tapping to stop it is bs.

    Try equiping surge, it's the "free gen kick" perk

    Yeah it works well on some builds, but that doesn't fix the issue. They will just boop it again.

  • @justarandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/735275#Comment_735275

    Who cares about what devs say, they don't understand their own game LUL

    No need to insult the devs on there own forum.

  • I really and honestly don't understand it at all. What blessing do they have that they can do that?

  • @HellCatJane said:

    https://forum.deadbydaylight.com/en/discussion/comment/735499#Comment_735499

    Yea, I mean I am the same way. I try to play as "fair" as I can as killer, but holy moly, do I get taken advantage of. I feel forced to play a little "meaner" sometimes, and honestly, sometimes you just need too get out of your "comfort zone" to an extent.

    I just try to focus on what I do, and if I feel good about what I did and how I played, than ya, doesn't matter if they want to talk trash to me about how I played.

    Overall, It's definitely a learning curve and I am trying to find that "good balance" and hopefully the survivors can see that I was trying to be fair and tried making a good game experience for everyone involved.

    I honestly enjoy it more when it was a back and forth battle to win. Not a stomp either way. I do too good and i'm like "Umm... what happened to yall?" (which I suppose should talk to how the Killer doesn't feel like a power role) They start gen rushing or too really good and I feel like I might as well not have even been there.

  • @humanbeing1704 said:

    to be honest I don't know but I guess thats just how the repair system works

    Yeah... it really doesn't make alot of sense to me. I go through alot of games not kicking a single gen cause I feel too pressured to "waste" the time. The only time I do it is if i know for a fact no one can just come right over when I leave and stop it.

  • Yeah, I played when it first came out. I remember... prolly still have PTSD from it. Would explain my irrational hate for some things in game.

  • @Kerbert said:

    https://forum.deadbydaylight.com/en/discussion/comment/735490#Comment_735490

    When survivors try to victimize themselves by complaining about their overly overpowered past state being nerfed to a reasonable state and claiming that being nerfed from busted to normal is actually them being nerfed from normal to weak. Simple, people dont like losing nice things.

    My other post was consumed for some reason. I was merely going to point out to them that I played as Killer in 2017 and 2016. I lived through the things they think got "nerfed"

    I was wanting to see if they could come up with patch notes though, so that I could point out why it was changed.

  • The Exposed status is way too short.

  • @Kerbert said:

    https://forum.deadbydaylight.com/en/discussion/comment/735490#Comment_735490

    When survivors try to victimize themselves by complaining about their overly overpowered past state being nerfed to a reasonable state and claiming that being nerfed from busted to normal is actually them being nerfed from normal to weak. Simple, people dont like losing nice things.

    Well, I was just gonna point out that I played in 2016 and 2017. I know that they were lying, cause I lived that crap as Killer. But I was curious if they could give me some patch notes or something, so I could point out the flaws in there argument.

    Let's take a basic point. Killer has to channel a kick to regress a gen.

    Survivor boops it with a fingertip to stop it.

  • @terumisan said:

    https://forum.deadbydaylight.com/en/discussion/comment/735490#Comment_735490

    I think they are referring to exhaustion not recovering while running which was busted

    I mean.... if you are running, why would you recover from being tired?

  • @WickedMilk03 said:

    Atmosphere:

    The Graphics are not great and I am never really immersed into the game. I think that the listed changes should be added after dedicated servers are added:

    • Improved graphics. Please make the game more realistic looking. This game has some of the most famous movie killers in the game and literally stranger things but still isn't nearly as pretty as lets say last year the nightmare, or friday the 13th which are no where near as fun as dbd and kind of dead. This game should have better graphics than all of those but instead it has worse yet is SO much more successful and for good reason but still... Please improve graphics.
    • Ambiance. The game is not scary. I have no stress as a survivor. Hell as killer I have more stress.(which is another problem) The game is too bright and colorful when it should be darker. Yes claudette but also no because I wanna be scared playing this game. Adding more creepy noises or making it get really silent at some points would put me on the edge I feel. The flickering lights from generators should have a huge impact. If I were working underneath the gen light and It was flickering a ######### ton, It would be creepier. Lighting from torches should do the same. Lighting should just be completely changed. The colored maps are wayyyyy too colorful like? why is it so green? why does the coldwind farm look like it is day time? Is it supposed to be? I cant tell. Shouldnt the redwood forest be darker? All the maps would be scarier if they were darker. And overall make them less colorful.
    • Music. When the survivor hears the killer is nearby, there is the heartbeat and the weird metal music that isnt scary. Maybe just get rid of the music and just keep the heartbeat until the chase actually begins. It would be scarier to not know the killer until you see him. The music should be more eerie and less metal rock music. The audio and noise needs to be eerie-er.
    • Whenever someone is hooked and all the trees get burnt away, they should stay gone. The trees shouldnt just respawn. It would be a lot cooler if you could see where someone had died based off of the burnt off tree.
    • Make the map crack during the endgame collapse and remove the timer once players get into rank 15 so the new guys can get used to it. The timer doesnt look good and its more pressuring if you cant see it. Survivors would have to be willing to take risks instead of knowing the exact time they have. Obviously the glowing floor should remain but the ground should crack. (maybe not for the indoor maps)

    How the devs handle balance:

    Balance the game around rank 1. Rank 1 survivors and killers understand the game most. They are the players who play the game most. They are the support. New players are good but this game isnt really that attractive for new players because most games have better graphics nowadays anyway. And who says balancing it for rank 1 wont balance It for everyone? If there is a ranking system at all then it should be balanced around the top most ranks.

    • Ranking system is easier for survivor to rank up than killer. And why does the killer lose points if hes close to a unhooked survivor? Like I get it, punishing face campers but then its really about the survivors who do that. Like face campers cannot get that high in ranks by default so this weird rank requirement is totally pointless. It punishes high rank players for playing how you should and also punishes face campers that will inevitably be punished anyway from only getting 1 kill. And punishing them double only keeps them at rank 20 instead of around rank 15+ WHICH ISNT GOOD BECAUSE THATS WHERE THE NEW PLAYERS START.
    • Killers should be viable in all ranks. Not just rank 10. That is bullshit because Killers have more stress per match than all of the survivors combined I AM SURE OF THAT because I enjoy a nice survivor match at rank 1. As killer at rank 1, It is usually always stressful. Why is it that the power role, the literal murderer is more scared than someone literally getting chased and murdered? It is because the game is Imbalanced.
    • Generators. This game does not need a nerf of a survivor healing speed or anything of that nature but instead an objective rework. A match can end in like 3 minutes. It is up to killers to apply that pressure but it is hard when some killers cannot get around quick enough to do that but also survivors literally have to sit and press a button for 80 seconds. Survivors even get bored and go to get in a chase with the killer simply because generators are so boring. So the devs are in a situation where they cannot tell if the game is imbalanced or not because you have the people who want to win and then you have the people who just wanna have fun. The people who want to have fun dont do gens as quick because they are boring. The survivors who want to win gen rush and escape. So it seems like it is even. But the problem is how boring the main objective is and it needs a full rework. Make it more fun, and make it take longer.
    • Map size. This shouldnt even be a problem, if the devs rework the main objective better than it will force survivors to be active. It would make the survivors also be affected by the map size. They wouldnt have to worry about large maps if survivors were also affected by the size. They are not though because all they are required to do is sit and hold a button to finish a gen.

    Luck is like... pointless. And fog is weird. Most of the offerings are useless. The community just hates eachother. The devs are hardly open with the community but I hope they fix that with pilot members. Survivors can dc without punishment. The tutorials for new survivors need some improvements.

    Maps:

    Why are maps so weird like whats with the weird hill tile? No real hills look like that like??? And why doesnt torment creek have a creek.

    I get that a spider god creates this area for its own entertainment and pleasure but the world looks so unrealistic. You can kind of see the lines between pallets, you can see where the world ends once you escape. These changes should be implemented after dedicated servers.

    • Trees are just the same few copypasted and they are all huge. It is fine that they are copy pasted but make smaller trees. Like significantly smaller trees just so its more immersive and realistic.
    • Surround the map outside of the stone wall with a thick forest and make the wall less geometrical. The entity doesnt care about if something is geometrical. Why do these walls go for a bad example: up the right then up then right, instead of just going diagonal and looking messier. The devs put alot of effort into making the temples tower look like the entity messed around with it. It should be the same for the stone walls on each map.
    • Indoor maps have a corridor around the outer edge of the building. Why does an indoor building need a corridor around the entire building? You could just have rooms around the sides that are bigger and with different loops in those.
    • Every map is flat except for like the swamp maps. With are there no weirdly leveled areas. Not just around the sides either. I get the devs dont want people to see that the map abruptly ends past the stone wall but the outer forest addresses that and they can see that it ends once they escape regardless.
    • The outer tiles shouldnt just be squares. Make it actually look like a chunk of island was torn from the ground. When I escape It would be cooler to see behind me that I was on a floating island instead of a few flat 1 inch thick flying squares. It can be hollow for optimization obviously but just enough where it atleast looks like that.

    Broken keys

    why?

    Communication

    Devs should have a huge set of trusted players that they would be open with about future updates or what they should change next. The trusted players should be required to have 1250+ hrs into the game and play both sides at high ranks. They should have to take a test to have access to the Trusted members discussion area. This would be beneficial because the players who really care about the game would be able to share ideas for what they think is best for both sides in an unbiased way and have the understanding of the game to be able to say"@not_Queen I dont like this change/idea because" And they would be primarily seen by devs over other people. I hope this is what pilot members turns into because I think it would be best for the Pilot members to see certain stuff and give actual feedback instead of just having a bunch of one sided players complain.

    It would also be cool if

    All killers had their own chase themes but actual creepy ones and not just metal music.

    Honestly, this is very well put. While I don't agree with all of the points, I do agree with a fair number of them. So bravo. Someone @ Peanuts.

  • @ABannedCat said:

    https://forum.deadbydaylight.com/en/discussion/comment/734211#Comment_734211

    Everyone is fine with the broken add-ons being changed. What people are afraid of is the "tweak" to her base-power. Because Behaviour won't give any information, and they are known for overdoing things, and nerfing them into the ground (Old Freddy, Legion, Mettle of Man), the assumption is justified that Nurse will be completely gutted and no longer be the Queen of Killers.

    *cries in Legion main from my smoking crater*

  • @Usui said:

    It's actually funny to me. Most killer mains say they don't care about ranks, or they don't matter. Yet they spam the only two busted killers in the game to abuse the system to stay rank 1.. Why is that? lol

    and most survivors I see at high ranks bully lower tier killers. Sooo, the people that can play those Killers likely get tired of that and play the best. IDK, I can't play Nurse as her teleporting makes me wanna puke.

  • @MegsAreEvil said:

    https://forum.deadbydaylight.com/en/discussion/comment/735475#Comment_735475

    I said players. This should be enough generalizing. So stop trying to troll me.

    I assure you I am not trying to troll you. Sorry it seems that way.


  • @HellCatJane said:

    https://forum.deadbydaylight.com/en/discussion/comment/735452#Comment_735452

    That's not a bad way to look at it actually.

    You reminded me, also, it can be very situational vs intentional. As in, the opportunity presents itself, not them (killers) going out of there way to do it (un fun stuff/"tunneling/camping"), and would you expect the killer to throw the game, or pretending to not see certain things. There's a fine line with this stuff sometimes. But goes to what I said earlier, just don't take it personally (even if they go out of there way etc.)

    @UlvenDagoth Thanks :)

    I main Legion. This choice has forced me into things I don't feel good about doing cause I have to deal with not only my own power being a crippling effect but Survivors taking advantage of it. I hate even slugging honestly, but ya gotta do it sometimes. (Even more with DS) Or tunneling... i've been told I tunneled cause the guy that had BT body blocked his friend when i had STBFL so I could hit him fast enough.

  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/734200#Comment_734200

    Killers have been complaining for years and EVERY single aspect of survivors have been nerfed.

    Survivors want broken addons reworked and it's immediately called whining. Stop being biased.

    What's been nerfed? Just genuinely curious.

  • @THEFREAK420 said:

    Yeah, im confused. I dont care. I play to win. Im a killer only(obviously) and I break every one of the survivors' imaginary rules they dreamed up. I dont care who looks down on it, respects it etc. You'd be shocked at how successful camping is. I prestiged leatherface 3x during double blood points. I camped every single match. 2 groups all weekend were smart enough to go do gens and i got bored standing there and left to go after them. Every other match survivors were all around the hook, taunting & tbagging trying to lure me away then they get desperate and go for rescue while Im standing there chainsaw revved up and down they go. Now theyre hooked. Rinse & repeat. DS doesnt need any buffs or nerf. Stupid people dont deserve more ds attempts.

    o-o Breathe man.

  • @MegsAreEvil said:

    https://forum.deadbydaylight.com/en/discussion/comment/735451#Comment_735451

    No. There are decent players who Do not Main any of the OP ones and pull of decent games in redranks. So it is without any doubt the lack of skill and knowledge on player side. Players tend to be lazy and use the way with least resistance meaning using OP stuff.

    On Both sides. You prolly should add that to not seem rude.

  • @OMagic_ManO said:

    I do agree.

    But let's not pin this on the company, why work on a game when your following just yells at you and screams at you for every mistake you make.

    Thank you.

  • @Faceless said:

    tunnel and camper destroy the game experience.

    As a survivor this game in one moment is so boring because in red ranks especially killers just camp and tunnel you just accept the fact: you die.

    So, i think survs needs more perks anti tunneling - camping.

    It ruins the game for me when i down someone and 3 gens pop even though I didn't even chase this person that long.

    I have legit just let the survivors go at that point cause i just drowned under a huge wave of "Why Bother?" but didn't want to DC.

    There are ways on both sides to suck all the fun outta the game. It's that simple.

  • @HellCatJane said:

    So it really sucks people don't own up to their own actions. That said, people that don't usually feel shame about themselves/their actions. And don't want to admit it. Tunneling/camping is associated negatively and that brings out an immediate defense reaction. So, they resorted to the sort of basic (I call them) "troll" responses.

    If they aren't going against the rules, I would just let it go. Let them play how they want. I wouldn't engage in it. It can suck and not be fun. I've made suggestions to make it more fun for the survivor when these things do happen. Because sometimes and I am sure you know there are fine lines to "tunneling" and "camping". Like if you are the last person alive, the killer isn't tunneling you. And if your survivor friend is circling the hook, the killer isn't camping etc. There's a delicate balance.

    Also as far as DS goes, if it goes off, that does not necessarily mean you are being tunneled either. Example: 2 people left alive. One just gets unhooked, Killer goes after the person that unhooked, downs them hooks them. Sees the last survivor goes after them, downs them, picks up, Boom DS'ed. Whose the killer going to go after? The Gen? So, it going off doesn't automatically mean the person tunneled. Those are just examples, and people just a lot of the time wrongly call it what it isn't.  

    As far as the post is concerned, I don't see how gens are involved at  all. I know the usual defense to camping is "do gens". But I think that misses the entire point of being camped, especially facecamped. Isn't fun. And everyone knows this.

    If it's any consolation he may have bloodpoints, but he may not have pipped.

    Also, when people are playing "bad", just remember they are still human, and maybe had a really bad game before are frustrated and stressed out. And trying to incite a response in the chat, I don't see how that helps anyone. Even if he were to completely admit to it, what would that of done for you? Would you feel like you could make fun of them or make a rude remark, or would you of been like okay take care gg? You know some "trolls", feed of inciting others, they don't care and/or won't ever care. My advice is to not get yourself worked up over it. If you don't have anything nice to say, don't say it. Maybe roll your eyes or something and just leave to the next game. I don't think it's worth it.

    Kill them with kindness :)

    I really liked your post. I think you hit some good points here.

  • @PoisonN said:

    https://forum.deadbydaylight.com/en/discussion/comment/735342#Comment_735342

    Wrong, you can blame the game but not the people who are trying their best

    Thank you

  • @Toxicboii said:

    Actually, I feel that the perk should block vaults and stuff a few meters from the KILLERS position. Much more better, and has around the same usefullness as Poised.

    Good Idea. This would help chases alot against Gen rush teams.

  • He's really really in a bad spot atm. As bad as Legion, and I'm a Legion main. Like.... they fcked him with the vault speed rework. Then add on that his power cripples him as much as mine does, but at least I get the chance to run around.... poor Clown.

  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/735154#Comment_735154

    Why does everyone keeps assuming that survivors want everything easy? We don't. Some killers addons are way too overpowered and have no counterplay. I love going against billy or base nurse. When you start using prayer beads and all the other broken addons the games becomes way too annoying and no one wants to play that match.

    Go look at Legion's add-ons.... and I've had people DC against them. In fact...

    People DC for all kinds of reasons, and I can't say for Killer DCing cause I don't play survivor.

    But as Killer I have had people DC for being hit

    DC for being downed

    DC for being pulled from a locker

    DC for me playing LEGION (and then tell me to kill myself in post game)

    DC so there friend could get hatch

    DC all at once to depip me

    DC cause I hooked them

    DC cause another Survivor annoyed them

    DC cause I found them while they healed

    DC cause I used Mad Grit of all things (got called a hacker for that one)

    DC cause I used Fuming Mixtape (the reason was it was an Ultra Rare and all of those should be deleted)

    DC cause I out played them

    DC cause I avoided getting pallet stunned

    DC cause I won't farm

    DC cause I downed them cause they tbagged too far from the edge of the exit gate

    and I could keep going.

    People don't just DC cause some add-ons are broken or something like that. People DC cause there is no punishment for it.... they feel like they can do it as much as they like for whatever reason they want.

  • @MegsAreEvil said:

    https://forum.deadbydaylight.com/en/discussion/comment/735369#Comment_735369

    Thats just wrong. If you know how to play e. g. Trapper you can be good enough for redranks. People are just using the easy way to play killers who are not balanced, cause they lack skill and Knowledge.

    Then say that, and not be insulting.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/735387#Comment_735387

    When you use Mad Grit at rank reset and get called a hacker/exploiter.

    This has happened to me.

  • @THEFREAK420 said:

    I get your point fine. You said its an anti-tunneling perk that should reset when someone else gets hooked. That ridiculous. Giving someone 6 DS in 1 match? Youre out of your mind. There no such thing as tunneling. Its an imaginary rule of the survivors who dont like being chased, and can't handle losing.

    I think he meant the timer should go away if someone else is hooked. That's what i mean when i say it. Like you have 30 seconds left but someone else gets hooked. You lose the 30 seconds.

  • Oh... Ick. Don't do that. I want to use Mad Grit.

  • @Phox said:

    Ive been seeing this suggestion a lot. I understand that if you’re just playing really well getting hit with DS is annoying. And it is ANNOYING. But let’s be real.. if your playing so well you’ve hooked someone between an unhook and re-downed last person rescued and STILL get hit with it, I’d say that you have enough pressure that 5 seconds shouldn’t be too much of a loss.

    Like, look how much you got done in less than 60.. eat the stun and down them again or if you know you were too quick, slug them for a bit. The cases where that stun will cost you the game are extremely rare.

    On a side note, forcing someone to get stunned by jumping into a locker IS kinda bs. Especially since people like to combine it with head on.

    Yeah, the Head On thing was what I was thinking of too.

  • 60 seconds of immunity that you can just jump in front of a Killer or in a locker or something isn't anti-tunneling. It's like people using BT to body block (which I have seen). Abusing a Perk cause you can. Why should I have to count a full minute for every survivor for a meta perk that likely they will all use? I think it should deactivate when someone else is hooked. There, you haven't been tunneled then.

  • @humanbeing1704 said:

    ds would take the throne for being more situational then unbreakable lmao

    Tenacity+ Flip Flip+ DS+ Unbreakable. You arnt trying hard to be confrontational.

  • @Rooney18810932 said:

    its pathetic, just had a billy who dced the moment the last gen got done. sad thing was he/she must have turned router off because we got sent back to lobby screen . didnt get any bp or anything. Just a salty killer who cant take defeat.

    It is equally bad to get a whole SWF DC for whatever reason.

  • @TragicSolitude said:

    https://forum.deadbydaylight.com/en/discussion/comment/735304#Comment_735304

    Don't get too optimistic: I'm on of those weirdos who's good with reading comprehension. Don't know what the hell I'm doing posting on an internet forum, I must've gotten lost or something. ;)

    I'm interested to see what'll happen with the whole disconnection thing once dedicated servers truly come online. Will we see a decrease in disconnects or will we see a lot more players getting banned? Will survivors disconnect less when they can't deny killers BBQ stacks or give the last survivor the hatch?

    Oh yea, the BBQ stack thing... They kept doing that to me in Blood Hunt.

  • @Rivyn said:

    https://forum.deadbydaylight.com/en/discussion/92910/red-ranks-are-so-boring-as-survivor

    Why? So poor Demo can be teabagged at every loop and called a baby killer in post game because he just can't apply pressure as well as Nurse and Spirit?

    Exactly

  • @MegsAreEvil said:

    Problem is that most players arent good enough to play anything else besides OP Killers or killers with OP builds.

    Or, instead of being insulting, you could look into it and see most of the Killers are not considered to be very good.

  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/735301#Comment_735301

    I really, really like peanits' suggestion. It has good amounts of counterplay and not unfun for survivors like the current Iridescent Head

    I personally suck with Huntress, so I was hoping you'd have some insight. I can't land a hatchet to save my life. I main Legion, and it's sad here.

  • @YaiPa said:

    Survivors have meta chase perks, killers adapted using the best in the roster to end chases faster.

    Also this.

  • @ColonGlock said:

    Red rank killers are there for a reason. They are relentless and want to win at all costs.

    Is it fun? No, but neither is getting tea bagged at an exit gate when they try to play a killer they are not familiar with, or is hard countered by loops and pallets.

    Exactly. All of this.

  • @ProfessorDunwich said:

    Maybe the Devs should invest in buffing the lacking killers AKA most of them.

    This is what i keep saying.

  • @BunnyTheHutt said:

    https://forum.deadbydaylight.com/en/discussion/92910/red-ranks-are-so-boring-as-survivor

    This problem won't change until more killers become red rank viable. Nurse and Spirit are the only ones who can stand a chance against the most optimal of survivors. Freddy and Billy are close seconds, but Killers like Legion or Bubba or Demo just don't have the power too stop red rank gen rush.

    As a Legion main, I can confirm.

  • Well, to be fair... and this is a general question. What Killers do you think are well equipped and able to take on a full team of Red Rank survivors? I am pretty sure that list is the exact ones that are being said you see all the time.

  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/735294#Comment_735294

    Yes, context is important, combine it with my not so perfect english and it can come across as rude sometimes.

    NO worries man. That is why I asked before letting anything upset me. I try to see the good in everyone.

  • @TragicSolitude said:

    https://forum.deadbydaylight.com/en/discussion/comment/735245#Comment_735245

    oh god, I had a match where this one survivor managed to avoid being hooked all game. I downed him after the exit gates were open, and I was gonna be nice and just carry him to the exit rather than hook him... but he disconnected before I could pick him up :(

    Yeah, people touting "broken add-ons" as the reason survivors disconnect... nah, man. They do it cause they can. You're right about that.

    Thank you for reading my whole post. I was worried it was too blocky.

  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/735279#Comment_735279

    I'm making fun of people that post those annoying git gud messages. I know it comes across as rude but I am not trying to be rude, believe it or not

    I'd like to believe you arn't being rude. Context is hard to read in text, after all. I also get annoyed with "Git Gud" but i've gotten that more from survivors. Anyway, let's not get into that. I'd like this to stay civil and not boil down into chaos like most of this forum. Now, I liked two ideas in here: Peanut's and the one that refilled your hatchet if you hit a survivor with it instead of insta down. What do you think of those?

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