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UlvenDagoth

UlvenDagoth

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UlvenDagoth
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  • @SaintDenisSlasher said:

    https://forum.deadbydaylight.com/en/discussion/comment/739919#Comment_739919

    By that logic only Nurse, Spirit, and maybe Billy are good at all. Im not talking about top teir im talking about usable, clown and wraith both have powers that can help ypu win. Legions power gets you a free hit and then they basically have no power. Ive only had one game where someone died to the timer and they were probably just new. Compare FF to bubbas insta down or wraiths cloaking, even tho the latter two don't compare to the top teir powers they still do something and can work to your advantage.

    I'm just saying that " they buff him and the cast of killers would all be viable" isnt right.

  • I really hope the Legion gang hangs out some how. I pains me to think of them having made a (very bad and evil) family just to have it ripped away.

  • @fluffymareep said:

    https://forum.deadbydaylight.com/en/discussion/comment/739484#Comment_739484

    I've defended my argument and you're latching onto stuff that doesn't matter and repeating yourself like a broken record. If you go after someone who's weak in chase, that's expected. If you tunnel someone out of the game because they were the injured one, that's kinda cruel. Makes it so they don't get points and it's in many cases the option that is the easiest. DS was reworked into a perk that would supposedly counter that and you're asking to make it an MoM.2. We don't need worthless perks.

    I gave a suggestion that would make the perk (that you're wasting a slot in hopes of countering tunneling) balanced while making it so that you won't get punished by someone who just bum rushed the hook or jumped on the gen instead of getting healed and somehow you want more? I'm honestly not sure if you're even reading what I'm saying. Should I make a TL;DR for you?

    *sees worthless perks.... looks at Killer Perks* Mhmm...

  • @SaintDenisSlasher said:

    I love the concept of legion but man do they suck. And not only do they suck but they suck to play agaisnt because their really good at harassing but not at killing so it just draws games out into an unfun mess. Idk what they need to do but they need to do something since they finally buffed freddy and legion took his place at the bottom.

    Bubba would be next but he's still completely playable, if he was never buffed it wouldn't be that much of a tragedy. Legion is the only killer that is straight up bad, they buff him and the cast of killers would all be viable

    Umm.... Clown, Wraith, Bubba.... in fact Half the roster is bad. All you have to do is look who is played in Red Ranks. I assure you it's none I just mentioned.

  • Huh, good idea. I love fun builds like this.

  • @StarMoral said:

    I'm a bit on the fence with the whole Legion rework, but honestly, that's only because I hope they dont change his fundamental goal of slowing the game down with rushdown.

    Same. I want the same playstyle, just a better way to do it.

  • Oh, Idea for Doctor that i shared in another thread. Make it so the illusions of the Doctor will lunge for Survivors. Make them panic more, wondering if that lunge is real or not. Some others also added things like fake gens appearing and even fake survivors to "Heal". Not sure how that last one would go, but I feel more things like this should be added/replace other things to really nail home the "Madness" the Doc is supposed to put into the Survivor's mind.

  • I'll be awaiting that Legion rework idea. I'm a Legion main, so curious what you come up with.

  • I mean, some are good and some are bad. It's hard to say without them being used in game.

  • @bubbascal said:

    https://forum.deadbydaylight.com/en/discussion/comment/739403#Comment_739403

    Entity isn't female, that results from the dev's mother tongue (French) not having gender neutral pronouns and them picking "Entite" because it sounds close to "Entity".

    So sick of this. Orion really did a good job spreading the cult around.

    Umm.... rude. I don't even know who that is. You also said nothing to the actual topic, and really didn't add anything new. I call Entity a female cause of the wiki and I want too. Congrads for being sick of an opinion and head canon. But can we please stick to the topic?

  • @Psycho_ said:

    His feral frenzy needed to go, singly handedly almost killed the game. Who in the world liked getting spam frenzy slashed to death. I think addons need reworked most all. Deep wound study is useless bc of frenzy nerf

    You say that, but we have people yelling about Nurse and Spirit till they are blue in the face and still play the game. The Old Legion had an exploit. That is really all that needed to be fixed. But you see what they did to them. I'm sorry, but nothing you say can change my mind that they went WAY over board. As I said earlier, i think the real title of this topic is "I wish Legion was anything close to good."

  • @Aura_babyy said:

    https://forum.deadbydaylight.com/en/discussion/comment/739754#Comment_739754

    That's because it's practically the same thing.

    Survivors use key to escape earlier

    Killers use moris to kill off survivors earlier

    and both are stupid, but in the game for now. Moris arnt going anywhere, cause they have animations with each Killer. They aren't tossing all that work.

  • @FreeZan said:

    I play killer. Id like to say I enjoy it I do play spirit with that being said its also a very TOUGH killer to learn. I had my first taste of killer as hillbilly and leatherface. The chainsaw was fun but it just didn't suit my playstyle so i branched out to other killers. Part of the reason why I enjoy spirit is the mindgame and the absolute crucial level of detail you have to pay attention to when using phasewalk.

    Now with that being said I realize that spirit is considered one of the most OP killers out there alongside nurse but seriously guys? DCing cause you dont wanna face them? Or how bout when you bully somebody that's still struggling to learn how to be a killer? the trash talking? You guys talk about nerfing ruin and other perks that the killer has but when survivors are running in voice comms, using Decisive Strike, Borrowed Time, Adrenaline, etc. You really only bring the kind of pain on yourselves when your bullying NON nurse or spirit killers. Facecamping and tunneling are definitely looked down on but when you open a gate and decide to bully a killer instead of actually leaving you wonder why they do what they do?

    I mean seriously if you dont wanna deal with OP killers then maybe you guys should play something else. I play spirit because i enjoy her and because its DIFFICULT. I have to WORK for my kills and its not easy. Some people can master it and just get 4k every match. I am not one of them but seriously If you don't want to deal with spirit or nurse look at yourselves before judging what a killer is doing. I have been in good matches bad matches, close matches and matches were people jsut DC or give up because they cant deal with a good or mid level killer. SERIOUSLY guys learn to practice with what you got and stop complaining about whats OP.

    I guess at the end of the day going up against either of these killers isn't fun for people. But when you start looking at yourselves and ask gee I wonder why there are more spirits and nurses? You only need to look at the behavior of survivors in matches and what they do when they win. If you wanna trash killers regardless of rank you get what you deserve. I will continue playing spirit because to me I am having fun its challenging and HARD. I didn't just decide to roll spirit because it was the most OP killer I rolled spirit because I love the ability I love the difficulty and the challenge but most importantly I love thinking and mindgaming survivors.

    Here here. I support this alot. I get people trying to bully me and all when I play. I don't like any of the top Killers that everyone always raves needs nerfs. They just want them nerfed cause they are used to bullying Killers like Clown, Legion, Trapper... hell half the roster is messed up by there power in some way or another. The Top 4 are used at high ranks because they are the main ones able too. The rest? They would get Tbagged and looped and destroyed. What they need to do is buff all the lesser Killers.

    On top of that, I've seen so many people say they DC instantly when they see a Nurse or Spirit, then complain there is no counter play. Well, if you'd play against them, I'm sure at some point you'd understand how not to die. Devs, please don't listen to all the people that only whine (on both sides) and give us a better Roster so that high ranks aren't just The Top Killers and people that don't like those can have a shot to do something worth a darn.

  • I mean, I never play survivor, but if they need some more BP I'm down with it.

  • @[Deleted User] said:

    Unfortunately this won’t be the last NOED post.

    Not even close.

  • @Usui said:

    Killers defending the baby perk but want to take away all of the good surivor perks like self care, adrenaline, decisive strike, MoM, etc, the list is neverending. I've even heard they want something done with iron will.. OMEGALUL.. ######### i love these threads so much

    Wanna point out not all Killers want to take those out and also that NOED is a perk in the game just like the others that anyone can use. Wanna also point out there is no reason to be rude in your posts, and that I don't even like or use NOED but don't think it should be changed.

  • @PickCollins said:

    https://forum.deadbydaylight.com/en/discussion/comment/739725#Comment_739725

    I just read that post. Most of those are just bugfixes that the OP is trying to make seem like nerfs. Like the "killers can't use other killers abilities like Myers with a chainsaw" or "killers can't prevent the unhook prompt from Popping up by facecamping"

    Okay cool now that you read that one, read the one that inspired it.

    So i decided to write every nerf that survivor got since release i migh miss some so u can add: - Removed infinites - Added entity that blocks window if its been used 3times in a short time - Nerfed sabo meta (hooks respawns after 2mins) - Removed/Nerfend Jungle gyms - Nerfed sprint boost perks (adding exhaustion effect) cooldown sprint burst used to be on 20 or 30s cooldown dont remember atm.


    Note the Killer one has been updated and that the Survivor one came first.

    Also note that most of the things he says are bug fixes as well, or broke the game.

    Also Also note that in the Killer post he said he included bugfixes cause the survivor one did too, which proves you really didn't read the Killer one that well.

  • I just wish i'd stop getting splinters in my blood web for Killers i bought with cells.

  • @Auron471 said:

    Keys are quite powerful.

    But...

    Ebony Mori

    Everyone says this. This helps nothing.

  • @brand2385 said:

    yes I have played killer and y'all get buffs to y'all speed through perks as well

    Boi, get better at trying to bait a war. You realize posts like this are not good for the forum as a whole? I'm rather sure this will be held up in some other post war with some salty guy going "This is what Survivor mains want!" etc etc. Please, just think about what you post first. Chases are long enough to make me wanna copy Plague. Adding even that much to the movement speed would make all Killers quit... or at least the ones that arent masochistic. (And that's coming from a Legion main. I'd quit as soon as I saw that patch note)

  • @[Deleted User] said:

    never. get over it. bhvr is afraid of hurting killer's feelings.

    Really?

    Given that someone thought it was a good idea to make a list of all the survivor nerfs that have occured since release to try and "prove a point", despite critiquing this methodology I have compiled a list of all killer nerfs in this game since release to counter it, as we were challenged to do (which would again somehow "prove" that survivors have been receiving the short end of the stick and therefore survivors cannot be overpowered) Disclaimer: Since the original list includes the fixing of...

    Please be less rude. Thank you.

  • @FrenziedRoach said:

    If you want to talk about illusions, imagine the following scenario.

    You are sane, and you walk by to find your teammate squatting like he's at a generator, but he's motioning to the air.

    "dude, what you doin'?"

    "I'm fixing this gen you noob!"

    "Dude, there's nothing there"

    All you have to do is pop illusionary gens where they'd normally spawn in a maze tile or so forth. We know that not all gen spawns are used - so fill them with illusionary gens that only show up while in madness level 2? When the gen get's 25% done, have it explode in a shower of sparks with the docs laughter ringing in the survivors ear!

    Wouldn't that be awesome?

    THAT WOULD BE ######### AMAZING!!!!!

  • @brand2385 said:

    Make survivors running speed to 105% in stead of 100% give these killers a run for they money,

    Umm... not to be rude... but have you played Killer at all?

  • @Xboned said:

    https://forum.deadbydaylight.com/en/discussion/comment/739652#Comment_739652

    Because that killer has anti-loop tools designed to punish survivors for trying to draw out chases. Freddy isn't the first with an anti-loop mechanic, his is just the first one that works reliably due to the same factors that lead people to say it's OP.

    If Trapper or Hag put down a trap at a loop in mid-chase, the survivor sees that and they move on to the next loop. It actually hurts these killers to do that because the time they lose setting the trap is greater than the time they gain by breaking the loop.

    Clown's got some good anti-loop but it ends once he runs out of bottles. Reloading takes so long and slows him down so much that you can easily leave him in the dust.

    Freddy's ability to break a loop while chasing makes it an actual punishment for the survivor to be forced out of it because he doesn't lose momentum. When I play the Fredster, I honestly get more use from my snares driving survivors out of safe loops than actually snaring them. I tend to catch the squishies between loops more frequently than at them.

    @Well_Placed_HexTotem said:

    “These other M1 killers have huge flaws, let’s make this one weaker too!”

    Both of these. The top Killers get yelled about that they need nerfs and that they are OP and all that. Look what happened to Freddy the first time! Look what happened to Legion! Why do most (not all) survivors seem to want to NOT HAVE TO THINK OR HAVE A CHALLENGE?! Most of these are prolly the ones saying it's boring to hold M1 on a gen. Well if you'd let a Killer be the power role and have some actual threat to them (unlike half the roster or more at this point, reliability.) maybe then you wouldn't be so bored all the time!

  • @FrenziedRoach said:

    Interesting, let's go over his addins then I'll offer my thoughts.

    Discipline - that's the one that moves the red stain. I really hope they leave that one alone as moving the red stain to the person your chasing has a lot of utility both in a loop and while running through a cornfield.

    Order - The illusionary pallets. Again, a good addin, I see no reason for it to change.

    Calm - Reduced terror radius while in punishment mode. This is one I think many of us have underestimated until Ardetha pointed out how well it synergizes with Monitor And Abuse. I see no reason to change this one either.

    Scrapped Tape - This addin makes your shock a donut. Absolutely useless. I'd have it widen your shock to make it easier to hit the guy your chasing (but shorten the range to compensate)

    Interview Tape - ahaha, one of my favorite meme builds involves this. This makes your shock a 20X2 meter beam. When combined with the polished electrode, you get a lulzy 35 meter shock. I used to combine that combo when using Monitor And Abuse and Nurses Calling. It allows me to shock people on generators or healing from OUTSIDE my terror radius. Not terribly useful in a chase, but flippin' entertaining as hell to both me and my small streaming audience back in the day.

    The electrodes - many people think the brown one should be base kit - I've never felt that way myself. But if they ever decided to increase the docs base shock range, it would shock me (pun intended) if these didn't get nerfed at the same time. As it is, I suspect the yellow and green ones are probably going to have their range reduced but have the negative effect of extra charge time either reduced or removed.

    Iri King - I never used this much. In fact, I got a big old stack of them sitting in my inventory. If I'm in the mood to be sadistic, I'll use one. I wouldn't mind seeing it changed to something else.

    Rail Gun doc is AMAZING

  • @Decarcassor said:

    The Doctor need more than a simple add-on rework. The way his power function need to be looked at too.

    Currently the static field does little to nothing beyond giving you that first scream to locate survivors at the beginning of the match. Its fairly easy for survivors to never enter madness 2 or 3 unless the doctor shocks them.

    And then madness itself does very little and can be moslty ignored by survivors unless its tier 3.

    -Off center skill checks ? Just pay attention. Its not like the timing is off or the success zone any smaller.

    -Illusory Doctor's ? They are very obvious and don't do anything unless you are in madness T3 or the Doc is using a Restraint add-on.

    -Illusory Pallets ? They require and add-on and don't do anything either. They just disappear when you approach them. You don't have to try and interact with them or anything.

    -Illusory Red Stain ? Thats not fooling anyone. Usefull to keep track of survivors in the corn, but thats about it. Require an add-on.

    -Illusory Heartbeat ? You can use your eyes to confirm that the doctor is in fact far away and look at your madness meter or potential TR perks icons to see if you are in the real TR or not. Require an add-on.

    -Exhaustion in madness 3 ? Sound good, but not when you compare it to Huntress's or Clown's exhaustion add-ons, that are way easier to use and less rare. It can take 2 to 4 shocks to send a survivor to madness 3. Require a very rare or ultra rare add-on.

    And then there is the shock itself. We all know the issues. Its too short ranged by default and does not relaibly prevent survivors from vaulting or dropping pallets. With perfect timing, distance and no lag it can be use a sort of anti-loop tool, but because switching modes and charging the shock slow you down, it can end up extending the loop for longer than if you simply forced the pallet drop.

    Doc is cool but very clunky. Most of what he does is illusory things that annoy beginners and can be safely ignored by more experienced players.

    And that is exactly why we are talking about things to add or change. Like the Illusions jump scaring you with a lunge outta no where to fool you into thinking it might be the Real Doc. Or the seeing other survivors thing as well.

  • @Aura_babyy said:

    I can't see the problem. Playing demogorgon, I always set up a portal next to a gate and sit at the other and wait for the survivor to show up thanks to the killer instinct effect.

    Things like Gen grab spirit , omega blink nurse, moris, BBQ, and gate portal demo exist. Honestly deserve to get a key escape when those exist.

    Tbh the key complaints are somewhat eh. I see better complaints on insta heals. I agree it could use an animation, but people... if you're holding a key in your hands how long does it take you to unlock something? Animation or not wouldn't make a difference in speed tbh.

    The "One person escapes with a key" idea feels a bit redundant. And I doubt something like that sounds appealing to the devs, when they just reworked Left Behind to be for that very purpose... hatch escapes.

    And you can grab survivors entering hatch. It's been done.

    You can't grab from hatch anymore.

  • I mean, I don't at all. I don't even slug most of the time.

  • @Toxicboii said:

    I shouldn't be surprised.

    Survivors always complain about these things on the killers. Freddy is finally viable again, and we're back on the trail to garbage city. Folks, there are enough warnings to tell you that a snare exists, and multiple ways to avoid it.

    Giant pool of blood. My god, it's already obvious.

    Clear animation shows he is placing down snare.

    Only works when you are sleeping.

    It takes a second to become active.

    And yet you still run into those traps and now you got punished for it. I swear, a toxic survivors' thought process before crying out for nerfs can be dumbed down to this: "Is it my fault? No, it must be op. They can never catch up to me, the killer is never better than me" Come ON people, if you want to avoid being caught in traps or hit by Noed, GET BLOODY GOOD AT THE GAME. What is the point of a game with no challenge? Why are you all set out to nerf the living crap out of killers simply because you aren't good?! an easy game is a boring one.

    Honestly, I agree.

  • @bendermac said:

    Can we leave Freddy alone?

    You guys complain to only seing Nurse, Billy or Spirit and now you want him nerfed because he can be good in high ranks?

    You only see those cause they are the only ones Viable at high ranks. I agree with you 100%

  • @Hellbent said:

    How about we buff the ######### killers I stead of nerfing Freddy again? Thanks

    THANK YOU!

  • @Rexis said:

    The Clown has to refill his bottles

    The Hag has to bend down and place a Trap

    The Trapper has to bend down and place a Trap

    Spirit has a cool down for phasing

    Belly has a Cool down to chain saw

    Bubba has a cool down to chain saw

    Huntress has to refill hatchets

    Doctor has to swap between Shock and Hit moods

    Then comes our lovely Freddie, where he can place a hundred dream snares during a chase without slowing down, without having to refill, without having to aim "like clown" with absolutely no penalty!

    So he can create illusions like Doctor or Slow you down with snares like clown, Teleport to any Gen worse than Nurse and he's got the biggest lunge attack than any other killer!

    so instead of making survivors becoming oblivious, shouldnt you put a reason for him not to place a hundred snare during the chase other than to close down a loop!

    And more Killers should not be crippled by there OWN power. So thanks for pointing that out.

    @savevatznick said:

    God forbid a killer be able to use their power without hobbling themselves.

    This. ALL OF THIS. Good example? Legion.

  • That's a good thought too!

    @Mookywolf said:

    https://forum.deadbydaylight.com/en/discussion/comment/739371#Comment_739371

    perhaps a fourth tier for the more OP illusions and such? perhaps its the add ons that add it?

    such as "causes illusionary injured survivors at tier 3, survivors cant snap out of it until tier 4", something like that. just being thought up on the fly, not sure if that would be better or worse :P


  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/739595#Comment_739595

    Mori

    Keys

    Insta-heals

    OP Killer Add-ons (looking at Prayer Beads, omegablink, iridescent hatchets, etc)

    You arnt wrong man. Also the fact that half the Killer roster is in a bad spot.

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/739601#Comment_739601

    Ah, thank you! :D

    There should be more perks like NOED!

    That is a rare stance but I agree. Killers don't really seem to have many interesting AND strong perks.

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/739589#Comment_739589

    No One Escapes Death also provides a speed boost, right? I can't remember if it did or if it was removed. :(

    It does. Slight speed boost.

    your Movement Speed is increased by 2/3/4 %.

  • Ohhh XD I was just thinking. "How could we make them... MORE MAD?!"

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/739361#Comment_739361

    No need to call people out because of their opinions. :(

    Keys are pretty OP, but they are other things that need to be looked at too.

    I agree. There is a good amount of things that need looking at.

  • Okay then, alright. Just was curious what you meant XD

  • I think one of the main issues is alot of the people that complain about Spirit DC when they see her and don't learn how to play against her.

  • @GodNap said:

    What about a fourth madness tier?

    Not sure how this would play into things. Wanna expand further?

  • Thank you. I'm a Legion main... my soul hurts.

  • I think they need to take a while and fix and polish whats there before adding MORE to the pile of things that can/is broken or needs help.

  • @humanbeing1704 said:

    mettle of man was definitely broken but they Nerfed it into unusable which is what nerfs shouldn't be

    Legion. Nuff said.

  • @TicTokCringe said:

    I only brought it up because I know some of you killer mains are gonna to bring it up anyways so I was like why not, so lets not jump the boat.

    And this right here makes any point you wanted to make moot. You want to start a war. It's very obvious. Therefore, anything you say is pointless now.

  • Why? They are having a hard enough time getting this one to work where everyone is happy (Which seems impossible).

  • cause Keys and Instaheals.

  • Oh yeah, my bad. I was remembering when Legion could only see blood and not scratch marks. I looked on the wiki and you are right.

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/739383#Comment_739383

    It should be but they cater to the majority of the player base and that isn't the red ranks.

    Yeah, and everyone suffers for it.

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