UlvenDagoth
UlvenDagoth
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/497070#Comment_497070
Unless you spent hundreds of hours mastering every single killer in the game, you won't stand a chance against optimal survivors in red ranks as someone like Legion, Wraith, or Bubba.
OP is kinda rambling, but his point does stand that the game is very unbalanced when it comes too killer strength. Weak killers need buffs, but they can still also be good for new players too learn. I don't know why someone like Wraith can't be both.
*cries in Legion main* You right though
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I like the idea of having traps for Legion since it works with the playstyle. Legion is an information killer, and must act on it quickly. Setting up ambushes makes sense with their lore anyway, so I'm surprised it wasn't there...
I would advise instead of just disappearing in smoke, that they attack then run away behind cover before vanishing. That way it feels like there is more than one killer is in the map at once. It'd require a bit of coding on the Dev's part, but I think this suggestion would give Legion a non frustrating element to them.
Oh, and maybe they chase after the survivor that triggers the trap until they get hit or they miss. That'd be cool too.
A bit of an add on from my fellow Legion main @Raven014
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@vampire_toothy said:
https://forum.deadbydaylight.com/en/discussion/comment/497036#Comment_497036
I disagree with this, there are some horrible maps out there such as haddonfield, disturbed ward, ormond, temple of purgation, etc... This is why I'm excited to see what they have ready for the map rework they will be talking about on the anniversary stream.
What you don't realize is that there is a specific playstyle that is incredibly unfun that denies a majority of the killers in the game their power (the exceptions being Nurse, Billy, Spirit, Hag & Huntress) by never healing and only ever doing generators to pop adrenaline and escape causing some games to go by very quickly which is worsened by bad maps.
Because of this some killers are flawed and here are some examples of that;
- Some killers are flawed in the sense of luck such as in the case of Trapper & Pig.
- Some killers are flawed in the sense that never healing denies full & proper use of their power such as in the case of Legion & Plague.
- Some killers only have a power that focuses on one aspect of the game such as Clown who has a chase power that doesn't do its job well enough on some maps and also doesn't focus on other parts of the game like applying pressure.
- Some killers are fine with addons but struggle heavily without them such as Wraith.
- Lastly, some killers are just really bad like Cannibal who barely gets to use their power unless the survivor makes a heavy mistake.
Ignoring this and only looking at the 5 killers who are in a great state means you ultimately ignore the fundamental issues the other killers heavily struggle to put up with.
Edit : I've even heard plenty of experienced streamers in the game say that there are simply just some matches you will lose. There are simply some matches you will lose whether or not that reason is out of your hands or due to basic mistakes, that does not mean however that we shouldn't look to help fix these problems to better improve the game for both sides.
Yeah.... as a Legion main this hit really close to home. Some maps are impossible to catch up with, EVEN WITH FF!
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@lasombra1979 said:
https://forum.deadbydaylight.com/en/discussion/comment/497424#Comment_497424
Its a message board. What else do you do one a message board?
Give good and constructive feedback?
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@Shivadeathkiss said:
This has to be a bait post. Why does this community do nothing but whine and cry. For killers, let's just line the survivors up for you so u can get your 4 k every game, like fish in a barrel. Who needs challenge when we can just hand you everything you need, no skill required. And for the fewer whining survivors we can just hog tie the killers so that everyone can win ALL the time. No fun at all. Everyone needs to just relax start playing for fun again and quit taking everything so dang serious. It's just a GAME.
I agree! Let's have FUN with the GAME! People get so bent outta shape!
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@miaasma said:
the game is better balanced than it's ever been but that doesn't mean there aren't improvements to be made on both sides
the devs are obviously aware of this, based on their continued efforts to balance the game. listening to the community, especially veterans with a lot of hours, goes a long way to helping with overall balance. think the legion rework, or fixing coldwind tiles so the walls aren't see-through. attempts like these to make the game more serviceable to both sides indicate a genuine desire to balance it on the part of the devs
I see that they are banned but I just wanna add this cause they mentioned the Legion rework
*Cries in Legion main*
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@Mochan said:
You can.
And you I suppose are the typical killer main who thinks he's experienced, but blames all his failures on the game rather his actual lack of skills.
Almost everywhere I see you, you are putting down Killers. Why?
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I'm all for a Wraith rework to get rid of it! A Legion rework that keeps the rushdown... AND a Clown rework cause he needs help!
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I saw Legion losing all his power at a pallet stun...
*cries in Legion main*
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@SunderMun said:
Freddy: high APM/the need to think fast and take into account passives makes him fun for me.
Legion: I used to love being fast and then not playing the game like an A-hole but other people ruined that for us. I also loved spreading the pain with FF, but again, ruined for us by frank's and moonwalking abusers and now it's not viable 9 times out of 10 to even think about trying to do it.
Kate: because she is bae, and I love the jiggle physics on her pickaxes (yeah i know your mind went there...)
Dwight: He's just a cutie
Steve: Who doesn't want to main mom?
*cries in Legion main*
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@Raven014 said:
I like the idea of having traps for Legion since it works with the playstyle. Legion is an information killer, and must act on it quickly. Setting up ambushes makes sense with their lore anyway, so I'm surprised it wasn't there...
I would advise instead of just disappearing in smoke, that they attack then run away behind cover before vanishing. That way it feels like there is more than one killer is in the map at once. It'd require a bit of coding on the Dev's part, but I think this suggestion would give Legion a non frustrating element to them.
Oh, and maybe they chase after the survivor that triggers the trap until they get hit or they miss. That'd be cool too.
Good Idea! Can I put this in my thread too?
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AH! I read that wrong then! My bad!
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So people can see me to spam my steam profile with bad comments cause I play Legion? Nah
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As a Killer main I can tell you this is both a bad idea and doesn't fit the lore.
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@GennyFromTheBlock said:
Honestly, Survivors shouldn't die.
That's where the grief (salt) comes into play.
Even though that is your role to "kill", you are taking away the ability for someone to play.
To be honest, that gameplay is just not going to work. The devs need to rework base gameplay from Survivor objectives to changing the killer as a "punisher" type role.
If the devs don't want to change the gameplay, then every survivor needs basekit tools to counter griefing (unsafe hooks), tunneling, and camping. But they are not doing that for some ungodly reason.
@GennyFromTheBlock said:
Right now, all the Survivors can do against a Killer is loop or attempt stealth (which is mostly futile as all the aura reading perks and Distortion is very limited and easily dispatched).
On top of only 2 things to evade a Killer, you have to count on your team to unhook you. Sometimes they do, sometimes they don't, and sometimes they unhook at very bad times.
The Survivors have so much strategy to perform with multiple people, that the stress factor is very high.
Killers only have to count on themselves and their skill. They don't have to hope anyone else on their team knows how to play the game and isn't trolling/griefing.
What bothers me so much about Killah Mainz complaining about looping is that you can and you WILL catch up to a Survivor in a chase. Yeah, the first gens might pop, but you'll be breaking all the pallets. If you are being outplayed with loops, then concede and go after another Survivor. What is the point to give the Survivors the game by chasing someone taunting you with emotes and tbags? So you can come on the forums and cry about "ToXiC sWf! aDd MoRe GeN TiMe!!1!1" ?
I really hope all this was sarcastic, cause if so it was hilarious!
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@SulfonicFaun52 said:
https://forum.deadbydaylight.com/en/discussion/comment/755935#Comment_755935
Yeah I guess it’s just to be a main of any killer that is low tier (bubba, legion, and I think clown is one but I don’t play him enough to know for sure).
BUT! You can still pull out some stuff people don't expect! I urge you that play the Killer you enjoy no matter what. Learn what works and what doesnt! That way when they come in, underestimating you... you just smile under your skin mask, rev your chainsaw, and go get some of that sweet, unsuspecting CHILI!
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Do you mean....
BAMBOOZLE REQUIEM!?!
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@SaintDenisSlasher said:
https://forum.deadbydaylight.com/en/discussion/comment/755773#Comment_755773
I mean you basically agreed with me by explaining indepth Doc's power and how its unique and useful but not the strongest and unreliable, so playable but not all powerful but not useless either...almost like he's in the middle of the tiers or something
In addition to that you also pointed out you mained doctor for a year which i guess was supposed to show people you were an expert doctor player (pro tip use the shock infrequently and they won't expect it, it's not something you can rely on at every loop) but I'm pretty sure anyone who plays the game would read that as "i main doctor so he should be stronger" which he should btw but so should really all mid tiers. And there's two killers that are almost always universally agreed to be low tier now that Freddy has ascended so you know, priorities
Lastly and most importantly the only thing you could say about Bubba is that he has an insta down making him stronger, bad take imo but even with that take....you didn't even bother to mention legion. So we can all agree that legion is by far the weakest killer right? I mean if you can have different biased killer mains argue about which killer needs buffing first and they don't even try to make an argument about why Legion is stronger i think it's pretty obvious who should be first in line regardless of who you personally want see buffed lol
*cries in Legion main*
*Also points to my big thread on Feedback for Legion rework ideas that no dev has commented on to give me hope*
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It's also hard being a Legion main!
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You mean when it was broken in half?
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@phantasmal said:
Damn, this is pretty creative. A good addition taking advantage on the whole 'we are legion' theme without making it a complete rework, love that aspect of it.
That being said, I don't think tying it to DW this hard is a good idea. Remotely removing DW from a survivor sounds clunky and unintuitive for one.
And this would mean that the trap placing would announce itself with bright red light. Which sounds fine in theory since counterplay and all the jazz but we can already kinda see how it would play out through the example of all the trap killers that are in the game.
The moment DW is gone survivors will ran far away from the area the Legion player is currently at, potentially taking a mental note to come back and 'disarm' the trap once they are safe. IF Legion just hits them and not chases them they will start mending immediately depriving Legion of the chance to ever place a trap in the first place.
So in the end they wouldn't do much beside having a very small area denial effect?
Traps are only really effective if the survivor doesn't see you place it. Like look at pallet Freddy, fake pallets are 100% useless when placed in a chase, they only work if you set them up beforehand and even then, good survivors will avoid, find and disarm them.
I dunno, personally I'd just let Legion place his buddies from the getgo and maybe make it so they can only hit injured or DW survivors? Kinda like how in the lore they ganged up on one victim, all taking turns after the leader (Frank) stabbed him.
And I'd tackle the mending problem separately.
Also, Mob Mentality is a trap so perks, such as Small Game, will work against it.
Tbh I don't see what's the point of that if survivors would get an audio clue when looking at a Legion trap anyway :B
But yeah, as I said, kudos for thinking outside the box.
Yeah! He put the idea in my Legion thread! Can you add this in there or would you like to come by and give some feedback to the ideas posted there?
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/755858#Comment_755858
No idea honestly she has the counter play, but the hints for it are tiny and can be overwhelming to learn. I would probably be on the other side of this argument if I had not played her for over a year and know her addons and mechanics by heart.
It's odd i feel shes balanced, but balanced in a incredibly strong way.
I feel like that is the best way to put it.
Honestly, alot of the Killers struggle and it's always been weird to me. The only ones that don't struggle get screamed at to be nerfed (normally by the extreme of the survivor side, which makes it look bad)
Killers don't really feel like the power role, or at least most of them don't. In this kinda game, that's so weird to feel, Ya know?
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/755834#Comment_755834
Run Whispers, Monitor and Abuse, Ruin, and whatever else perk u think will help. It will help you out immensely.
Good idea!
Back to the topic slightly, I do wonder how many of the people that think there is no counterplay think that cause of youtubers that only upload victories or streamers that complain constantly.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/755795#Comment_755795
Unlikely honestly
I play survivor seriously on PS4 and Killer casually and the exact opposite on PC, but if I do ever get ya I'll definitely say hi it's me Liru gg.
Lately all I care about is Pig xD shes so dang fun. I cant get enough of her. Shes the only killer i actually add ruin on because it compliments her RBT instead of my usual no ruin or Corrupt Intervention.
Piggy is fun! I can't get a handle on her though
Also i know it's unlikely, but that is what makes it worth chasing!
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Legion, without a doubt! Sure they may not be strong right now after there hard nerfing but there is something about that feeling of running down a survivor and slashing them before going after there friends. That Rush Down playstyle is one of the most exciting things to feel as a Killer to me, only seconded by Ghost Face leaning around a corner on some people.
(Legion being my favorite also got me to start the Legion rework thread i have in feedback. 4 pages now of good ideas!)
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/755765#Comment_755765
Play who you enjoy I've seen some of the worse killers have some incredible skill.
One day i'll be that one Legion you get and get to the post game, see the name, and go "OH no WONDER I died!"
It's a good goal! That's where i have fun in the game. What about you?
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/755741#Comment_755741
I dunno how to explain how I even play. I dont engage in chases too long without a pallet or hit. I dont engage in broken loops except maybe one or two go arounds to see if they mess up. I absolutely hate camping and tunneling. Hatch dont bother me. I plan for endgame from spawn and change perks depending on survivors in the lobby. I also typically try to match the survivors I'm paired with skill level so everyone can have fun.
I main Spirit, Huntress, Pig, and Hag. I used to play Nurse, but Spirit was just more appealing to me mechanically and aesthetically. As long as it's not Billy I'll play whoever I feel is right at that moment.
Makes sense to me! That's like me and Nurse! I can't play her cause her blinks make me wanna puke! I never camp or tunnel and honestly have my perks set up to reward fast pick ups too!
I normally go easy on anyone I see that seems new, till they BM. I don't mind if people get away, as long as I feel like I had some effect in the match!
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/755705#Comment_755705
Trust me when I say I'm still being civil at this point. I just find it funny how foolish people can be. I attempt to help them, but its usually meh. Everyone has there own playstyle some are better at this game then others. Yet the core problem is everyone in this game is entitled and feels they are the only correct one and find like minded people.
Honestly when it comes to what items people are running I generally assume they are running the best medkits or insta medkits, same with toolboxes and flash lights. Better to assume and they dont have it then assume they dont and get behind. It's a joke though
Survivor's 4 items, 8 addons, 16 perks, 4 playstyles
vs
Killer's 2 addons, 4 perks, 1 playstyle.
Well it is an asymmetrical game! Though I do agree the balance still feels wonky!
As far as everyone having different playstyles... I main Legion! I always feel like i'm one of the few that do!
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/755680#Comment_755680
That's because most people who play survivor almost exclusively outside a few killers games from events and dailies dont want to have to learn and feel entitled to well survive every trial.
https://forum.deadbydaylight.com/en/discussion/comment/755647#Comment_755647
I would rather just have prayer beads removed. After that's removed survivors shouldn't have an excuse to DC and instead start looking for tricks to beat her. If a killer main manages to figure out how a survivor acts with 4 people every match. You should be able to figure out a killer easier.
I understand! I merely ask you stay civil to both sides! After all, everyone here whines at some point!
Though I will agree to the second thing! I have to figure out 12 perks, 4 items, 12 possible add-ons AND how the person seems to play. Add to that how gens are focused down and it gets to be alot! Killer is rather stressful, and if you disagree (people reading this), go play Killer for a bit!
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@GennyFromTheBlock said:
LMAO!!!!
You Killah Mainz really don't want the Spirit's imbalanced power to be balanced. No surprise there.
You can list every possible "counter-play" for the Spirit, but the fact remains that counter-play for the Spirit is the equivalent of hiding a coin in one of your hands, putting your hands behind your back, and asking someone to choose which hand has the coin. I picked left when I should have picked right.
Her husk is going to get a nerf so that way she can't make Survivors play Russian Roulette at every chase.
No need to be so rude!
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@Fictionalname said:
Problem is, DBD playerbase which mainly plays survivor doesn't want to learn how to counter certain killers. Hence the Nurse nerf. Hence the legion nerf. Hence new killer powers being able to be canceled out by survivors.
There's lots of useful guides how to counter nurse and spirit. But as I said nobody wants to learn how, they just want to loop 5 gens as with 90% of the other killers.
Legion nerf was also cause of an exploit! Remember! Exploits are not fair! They did go too far though, which is why i have a huge thread on feedback for Legion reworks! Also!
*cries in Legion main*
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It's really weird how people on both sides yell about something being broken as long as it hurts them, but if it helps it's fine.
Though more to the point! Alot of people do DC cause Spirit is "broken" Well if that's the case, you arn't learning anything you can do against her, therefore making yourself ignorant of how to face her.
Come on, we have alot of weak Killers and yall are yelling about nerfing Spirit before buffing anyone else. It's getting to the point I don't think yall want me to even move!
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@LegionMain343 said:
https://forum.deadbydaylight.com/en/discussion/93454/a-simple-idea-for-legion-rework-buff-you-decide
I think the first idea is good. And the second idea is cool too, but it'd be too op. If it were to kill a survivor/put in dying state, it would be more annoying I'd believe. It should at least put em in deep wound. Even then it would be op. So first idea's better, and while 2nd is cool, it'd be too op. Sorry Legion bro :(
That's okay! I need the feed back to keep this thread alive and the ideas flowing!
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EDIT! I crossed out the 2nd idea since most seem to not like it or think it's OP! The Legion has spoken!
I also remembered to credit @Kabu For there ideas on the first post! Sorry about that!
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@ArecBalrin said:
https://forum.deadbydaylight.com/en/discussion/comment/754321#Comment_754321
I don't like vagueness. I don't like double-think. I don't like group-think.
It is not hard to understand my position if you are not desperately trying to invent opinions for me that you are more convenient for you.
Welp! I would have replied but you seem to have gotten banned! Sorry! Have fun in the Fog!
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@Mr_Goodman said:
What is this? So many people in the forums cried that Legion Is weak, not our fault that the devs don't want to buff weaker killers. We have been asking for weaker killers to get stronger but they refuse.
You are right! There is proof in my 4 page long Rework Legion page over on Feedback! I really want the Devs to see how much support there is for it!
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This made me happier than it should have.
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@n2njauwu said:
https://forum.deadbydaylight.com/en/discussion/comment/754065#Comment_754065
my 1st main is ghosty 2nd is legion . ^^
NICE
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EDIT: reread some of these! I don't think it's a good idea anymore! Sorry!
In fact these seem like nerfs!
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@pemberley said:
I second what @NullSp3c said about the second idea: Legion should ultimately be a rush killer, not a sneak one. We already have Ghostface comparisons!
I propose that we take the same concept of Mob Mentality but instead the member seizes and holds the survivor in place for the player to stab. Every player in the map gets a scream notification, the killer sees the aura too. The grasp is inescapable except through other flashlight or cracker saves, if the survivor has a cracker themselves, or if the survivor “wiggles” like normal and claws at their hand or elbows them in the face - this would disable the trap, I think this would be more in line with Legion, it’s lore friendly, and probably won’t require as much code spaghetti as making accurate ai.
Very interesting take on the Mob Mentality Idea! I'd love either one!
@GodNap said:
https://forum.deadbydaylight.com/en/discussion/comment/754337#Comment_754337
Yes i mean a rework still with the frenzy (Like freddy still has the dream world)
Ohhh i get ya now!
@TheRockstarKnight said:
No problem. @UlvenDagoth
Hopefully the devs take a look at the ideas in this thread sometime; plenty of cool stuff.
I wish i knew how to get one in here... and that they'd comment on the idea
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@GodNap said:
https://forum.deadbydaylight.com/en/discussion/comment/754269#Comment_754269
Yeah right now, more than a power change i would prefer a completely rework
As long as they keep the "Rush Down" playstyle they have now! I love that the most about Legion! That's what we are trying to keep here! Feral Frenzy is great fun!
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@Nyphia said:
I would change him back to that Killer he was. He was funny to play and it was more funny to play again him. I don't understand why the nervend him to this Trash.
I want back the old Legion a just for fun killer . 😭
sadly they nerfed Them due to exploits and putting the chase on a "Timer"
We wont ever get old Legion back. That's why I started my rework thread and will keep it alive so Devs can see it!
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Thank you! @TheRockstarKnight
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Besides! WE are off topic here! I'm alfor buffing up the half of the roster that is seen as bad right now! It would add alot more variety to the Killers you see at higher ranks!
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@ArecBalrin said:
https://forum.deadbydaylight.com/en/discussion/comment/754308#Comment_754308
You do realise if you make up things I say, you're basically ignoring me(well actually worse). What reason do I have to not reciprocate that?
If you have to make stuff up about someone you disagree with, you've probably lost any argument you thought you were having.
Well you are making things up too! (even though i'm not making up a thing. You said "Survivor meme" so I figured you meant you thought I was a survivor. Logical leap there)
Honestly though, I can already tell you won't listen! It's okay though! We can disagree! Just don't be rude to people and remember. It's a game! Have fun in the fog.
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@pemberley said:
https://forum.deadbydaylight.com/en/discussion/comment/754283#Comment_754283
I did! Really nifty ideas, much better than the current state of affairs. Although I agree with the person who says Legion should rush not sneak with the other Legion members. How about instead it’s the same concept except the Legion member grabs hold of the survivor for the player to stab? Lore friendly, doesn’t require too much code spaghetti in theory, seems suitable for the Legion. Their grasp would be inescapable except through flashlight/cracker saves and “wiggling” that ends with the survivor clawing at their hand or whacking them in the face, disabling the trap.
Ooooo, can you add that to the thread in reply to his post about it please?
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@ArecBalrin said:
https://forum.deadbydaylight.com/en/discussion/comment/754299#Comment_754299
'Both sides are the same' is a survivor-meme. They are not the same or even similar.
The devs are on the side of themselves and their source of revenue, to phrase your point more correctly. The bit you miss out is that this means they are biased towards players who prefer to be survivors, because there are far more of them than there are killers, as is required for a 4v1 game.
Whatever platitudes you want to spout though, no matter how loudly; the record of the devs speaks louder. It's on that basis that I make the comments I post.
Hi!! I'm a Legion main in red ranks! Wanna keep telling me that I am a Survivor? You know, Killers that blame everything on Survivors really give us bad names! So stop that!
You wanna look at 2016 footage and tell Me survivors are the same they were then? Sorry, but as much as I am a Killer main, I try to see the BIG PICTURE! Not just what is good for Killers. So, sorry friend, i'm not with your opinion!
(also, the "!" is just a habit on these forums of mine. Not really "yelling")
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Please remember the devs are on the GAME'S Side! Not Killer or Survivor! There is alot of whining from extremes of both sides here!
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Cause after all, Without good feedback and discussion, What's the point of even talking here?
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/754276#Comment_754276
Yeah, both sides complain and whine equally. Most people still think that only survivors complain about everything on this forums though.
Nawww, I see both sides! Even if I seem to see more things like "Did you seriously nerf Insta-heals!" and "Let's talk about pallet stuns" Where they wanted to be able to stun a Killer with a pallet at any point in the animation like they could in 2017!
BUT! There are extremes on both sides! I've seen plenty of Killer whining too! (no examples come to mind at the moment) Which is why i try to keep my own threads (The Legion rework one the most) Civil!