Tzeentchling9
Tzeentchling9
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Comments
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@Judith said:
https://forum.deadbydaylight.com/en/discussion/comment/521069#Comment_521069
If hypocrisy is fine by you.
So you are equating everything I mentioned to getting hit multiple times on the hook? LMFAO
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@Judith said:
https://forum.deadbydaylight.com/en/discussion/comment/521060#Comment_521060
There are downvotes on people saying both sides are equally toxic also. If you didn't notice.
My point still stands.
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All these down votes on posts saying Survivors are more toxic are hilarious.
I have yet to have a Killer wish death, #########, and yeast infections on myself and all my family after a match. Or spam invites to ready made groups named after hate messages. Or leave hate mail all over my steam profile.
All of that, Survivors have done repeatedly.
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Both sides CAN be toxic.
Are they equally toxic? Hell no.
My experience is people who play killer are way more mellow. You can even see it in streamers.
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The idea is solid. Execution is piss poor though.
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Literally just 360 on her toes until she is forced to M1 you. Then run away laughing.
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Evolve.
*Goes and cries in a corner*
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They would have just omitted the fountains from being effected by Blindness. Just like they did with the Pig's Boxes.
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It's not based on Blood Points. It's based on your actions in the trial. It looks like you didn't get enough individual hooking events(people probably died on their first hook) and you didn't hit enough Survivors (probably because of MYC and NoED).
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The loss of the LOL button is such a tragedy.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/513288#Comment_513288
You are literally that teammate that screws everyone else over by cleansing and costs them the game.
Exactly, once one clown cleanses, then everyone is forced to cleanse unless they want to face Corrupt Purge while broken.
Then the Plague has her pick of fountains and starts snowballing the way she is designed to.
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There sure are a lot of fanatics on these forums then. LOL
The OP never said a single thing about SWF. Literally everything the OP mentioned can be done by any Survivor.
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@Entità said:
This thread is fundamentally polluted by an excess of emotion: many take their bad experiences with powerful and toxic SWF, and unduly raise that experience as a general rule. For example, I'm currently in rank 3, and when I meet the Plague, I never see all the survivors happily infected for the whole game.
This is what we call a Red Herring.
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@Condorloco_26 said:
https://forum.deadbydaylight.com/en/discussion/comment/512162#Comment_512162
Being vocal does not equal being disrespectful. There's a huge difference.
And those people actually interested in the game improving, may take option B)
And when option b) is met with open ridicule?
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@Condorloco_26 said:
https://forum.deadbydaylight.com/en/discussion/comment/512148#Comment_512148
Take option A) if you're really convinced about that. No need to be rude about it.
If half the things that are being said here behind anonimity were said in a real life neighborhood, teeth would fly all over the place.
Your option a) is for quitters and those who don't want the game to improve. Those people leave without a word and you never see them again.
The most vocal are those who appreciate the game and want it to succeed.
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Constructive criticism has previously been met with open scorn(remember the Spirit PTB was only 2 hours old) and complete disregard (Plague 4ks at rank 1 and you all need to learn how to use her).
Not much left to turn to after that.
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@Arroz said:
https://forum.deadbydaylight.com/en/discussion/comment/511439#Comment_511439
The spirit fury effect is not fun for survivor, and is not hard to earn..
Agreed, it only requires two perk slots, chasing through two loops of pallets, breaking said pallets, and the you get a "free" hit at the third looped pallet. All 100% countered by dropping the pallet one loop eariler.
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Extreme requirements for an extreme effect.
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@Sombrero said:
https://forum.deadbydaylight.com/en/discussion/comment/504871#Comment_504871
Bad argument. Just because I can't avoid the endgame every game, doesn't mean escaping it should be impossible. That'd be bad game balance.
You've already had two chances to escape. Why can't the third attempt be difficult?
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People will still attempt to farm for stacks. Especially since the hatch doesn't require 2 gens done.
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Don't get to the point where you've already lost?
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Focus more on traps you can chase Survivors toward and less on area denial ones.
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Hell, I'd be way more interested if "I'm All Ears" showed the aura if a fast vault was done while IN the TR. Then it would be similar to Alert in a chase.
Outside of TR means jack #########.
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@Seanzu said:
Killers already complaining? Just like they did with Spirit and she's absolutely banging? Stop whining, PTB is out soon, stop bloody whining.
How quick we are to forget that the Spirit is viable BECAUSE Killers complained. She was trash in the ptb.
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Bloodlust has already had it's teeth removed and is extremely easily lost.
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I'm very excited, but I'll be on the road. I'll have to watch the video later.
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Bring Moris, duh.
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Nvidia Freestyle ftw
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They tried this with the first hatch closing PTB, and Survivors held the game hostage when the hatch got closed.
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@Perelie said:
https://forum.deadbydaylight.com/en/discussion/comment/496613#Comment_496613
People started DC'ing in direct response to Legion. Due to BHVR's survivor bias, their response was to nerf Legion instead of punishing DC's. Now that survivors know they can get killers nerfed by rage-quitting, they've begun to do this a lot more.
It actually started with Freddy, but it really didn't pick up until Legion. First time is a fluke, second time is when a pattern begins to emerge....
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@FireHazard said:
I edited this comment like 5 times now cause I couldn't understand what you were saying for some reason.
Its just a small change from 5,10,15 to 30,35,40.
Characters used to be guaranteed to find their unique perks at web levels 5, 10, and 15. Now characters start with their unique perks available.
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For Survivor: Iron Will. It does so much work and let's you perform many mind games to gain distance when you break LoS that you normally couldn't do while injured. Also added bonus that it seriously screws with Nurses and Spirits.
Killer is tougher to pick one out, but probably: Save the Best For Last. The Killers I like to play are generally M1 Killers that benefit heavily from it.
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->*Kills three Survivors before they rush 5 gens and finds the hatch first*
->*Garbage killer earning an undeserved kill*
Pick one.
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You understand that by definition in your own title, that isn't holding the game hostage, right?
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The slug is going to have to be pretty stupid to not realize you are following his direction. Hell, I usually start crawling AWAY from the 4th Survivor if the killer stays near me.
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It had to work first, that was a pretty significant qualification.
Oh, you meant the participants.
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Dream World slows progress, forces skill check failures to lose some progress, and provides tracking so you interrupt progress.
Sickness does literally none of that. Getting the Survivor sick and leaving them does literally nothing.
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I don't forget about them. They also still get access to info that they aren't supposed to have.
Unless you are telling me you wilfully ignore when someone calls out the location of a totem and start naturally checking places until you find it yourself?
Or don't start checking tall grass before you find out the killer is a Trapper on your own?
I could go on.
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So get rewarded for ignoring the sickness and gen rushing?
Hell no.
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@Lavernne said:
It is similiar to some of the german perks. I reported it and saw some other reports but no changes. :D
Example:
Urban Evasion = Städtische Invasion
atm it is like Urban Invasion.
Now I'm imagining a street gang led by Nea rushing in a busting the Wraith's kneecaps.
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Balanced Landing already turns several maps into infinites are you want to slow down Killers after falling?
How about no? There is a reason Survivors got a stagger from falling and Killers did not.
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That's what happens when the devs set a precedent of rewarding crybabies who DC against killers they don't like(see: Freddy, Legion).
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#cOuNtErPlAy
When asked about the nerfed speed and vaults on streams, they devs responded that they were required to allow counter play. So getting ######### at the pallet working as intended.
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Alt + F4 after you hook a Survivor, DUH.
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Thankfully I haven't had this bug happen to me yet, but I've had many Survivors try to replicate it. Trying to continue to vault windows like the killer shack that are clearly already blocked. Let's just say those scum don't get to play the match much more after that.
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@Angelicus23 said:
That's intended. This is not a bug.
That a Survivor no longer in the match makes the timer go slower? I very much doubt that. @Angelicus23
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It's only good if they adjust the stuns that they say they buffed because of Enduring.
If they nerf Enduring and then ######### around for 6 months before changing DS back, then it's bullshit.
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Ah, The amount of Blendettes accusing me of wallhacks because I had good headphones.
Good times.
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You all really having trouble staying at the edge of a Distressing Terror Radius to Snap Out of It first?
