TurboTOne
TurboTOne
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@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/3023216#Comment_3023216
His buffs were well done imo
i think so too. I just kinda wish we could have a bit more Speed.
I just Love the entire: Run, Stab, Run faster, Stab, run even FASTER, STAB etc...
Maybe they buff it up by a bit in a later Update. But for now i think They're fine.
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i would still use it. Its such a good Perk for knowing where to go after hooking a Survivor. Even without the BP Bonus.
Also together with the buffed Lethal Pursuer you get 6 seconds of Aura reading wich is nice :)
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but.
what if i just use the Speedboost, go after the just unhooked Survivor... wait out their Basekit BT (5 seconds) (also this Speedboost counters the Basekit BT Speedboost) and then just down them again ?
Sure they can have Off the record or the buffed BT. But ... Some tunneling Killers dont care.
All this would do, is make it easier to tunnel off Hook.
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This.
is just the best idea. it solves multiple Problems and doesnt seem crazy OP in any sense.
Giving SoloQ Basekit Kindred (without the Killers Aura) is just the same as playing SWF and having Discord/Teamspeak. So its not even a crazy Buff.
Also the idea with Kinship is Genius, It gives (again) the same Information as SWF (calling out the Killers Position) while also revealing a Perk to your Teammates.
Like this idea very much.
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what ?
No. It just means the Killer you play the most or like playing the most is Legion.
As far as i know at least.
i call myself a Legion Main for this exact reason. They are fun, and balanced.
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Legion is so great for farming Bp. But i have personally just played the Killers i have Dailys with.
And if not i play: Legion <3, Demopuppy, Dredge, Blight.
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I would say that DbD has some issues. But we see BHVR work on them and addressing them. They have been ignoring the community for a bit, but they bettered themselves and started really doing some great changes. And im excited for the Future of the Game.
Making Killers stronger and weakening Survivors was the first step in the right direction. They can gather some Data and listen to what the community has to say, and will change things accordingly.
Next on the list should be a Buff to SoloQ without Buffing SWF and in just 1 or 2 Years we might have a Game that is stable and fun and will still be around even if there is Competition.
DBD has been in a Bad State, but its getting better almost every Update. And it has the Potential to be such a fun Game. My best Gaming Memories come from this Game. And i want to keep getting nice Memories.
(sorry for any Grammar Mistakes. English isnt my first Language)
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getting blinded to get out of your Power is a known thing around Legion Players.
You can even use it to your advantage when a Survivor trys to Blind you at a Pallet. You activate your Power, Vault over the Pallet get blinded, and the end of the Vault animation you will be out of your Power and able to Hit the Survivor.
This is called Legion tech.
Being able to fix this Bug by simply using Frenzy is ok i guess. as you should use it as often as possible anyway. Not as bad as the 5th Hit no Instadown Bug that is in the Game.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/3018398#Comment_3018398
Tbf legion p3 looks insane, one of the best so far oof
Yeah I Love it. Also, you get 2 Sets :D
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@Neamy said:
https://forum.deadbydaylight.com/en/discussion/comment/3018396#Comment_3018396
I like how you’re profile is legion with that comment. Not a dis btw, I just like it
Well. Im a Legion Main.
And yes. That change would greatly benfit me. Its honestly just my Hate for Deadhard taking away my 5th Chain Hit honestly. Or any Chain Hit in that regard. I just wanted to see that Perk be Nerfed into oblivion and to never come back.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/3018383#Comment_3018383
Ye that is true and I hope it will be something more impactful. However the icon itsself just seems abit low if you know what I mean, I was just hoping with the update drop you will get a little bang and not that kind of "yeah whatever" feeling.
i get what you mean.
I have half of my Survivors P3 and a few Killers. I would've Loved something like a new Legacy for them. But ey, here is hoping they make a Special Cosmetic for P100. Cause i would not mind playing my Boy Legion till i get there if its gonna get me a nice Legendary Cosmetic.
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i think it just shouldnt stack at all.
You use off the record ? Nice. Now the next Hit WILL down you, no matter if you use a Stiptic or Deadhard.
You're in deep Wounds ? The next Hit will down You.
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i mean. The reduced grind is already pretty cool. Also the Catch up System (if it works correctly) is gonna be great aswell.
And now. They can always add a reward later to maybe later Prestige Tiers. And People who had spend a lot of BP on a Character will be rewarded with a more impactfull Boost to their Prestige Catch up. Thus being closer to any later possible Rewards.
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@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/3018232#Comment_3018232
Bloody cosmetics are the reward for reaching prestige levels 4/5/6
i know.
Now.
But when they talked about the Prestige Rework on the Anniversary Stream, there was no Information given. Until now.
At least i couldnt find any Official Information. And it made me so mad. Cause i really like Bloody Cosmetics. They fit the game so well
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/3018294#Comment_3018294
They've said before that they intentionally have the DC penalty start out really low to factor in the possibility of the occasional internet problem or IRL emergency.
i mean. Fair enought. If it wasnt for those 5 minutes People like the OP would probably Abuse the ######### out of the dc function daily.
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@Nazzzak said:
https://forum.deadbydaylight.com/en/discussion/comment/3018272#Comment_3018272
Also because they know any decent survivor won't sit around twiddling their thumbs for 80 seconds lol
Tunnelling isn't an issue enough for me personally to equip this perk, and honestly if a team mate literally does stand around doing nothing for 80 seconds it could cost the team the game. It'll be fine for swfs of course, but I can see that stealthy random in solo games (we all get them) waiting out the timer
We'll see once the PTB starts
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@TurboTOne said:
i just didnt see a Problem with DS. decreasing the Stun duration is just gonna make it even easier for Nurse and Blight Players to catch up to you.
Whoops forgot to Vote
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i just didnt see a Problem with DS. decreasing the Stun duration is just gonna make it even easier for Nurse and Blight Players to catch up to you.
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@HexPleaseLetMeSpeak said:
https://forum.deadbydaylight.com/en/discussion/comment/3018242#Comment_3018242
Yes 300% base regression speed. I can get that part. But... then it's not just overcharged is it?
That's the same issue I have with ruin right now. It's practically useless without undying, because without undying it's gone and out of the game within not even 2 minutes of the game starting.
You HAVE to use brine with overcharge or else, overcharge is really just pointless.
You know. We didnt even have the chance to play with everything yet. Something can sound good on Paper but be terrible when you really try it. Same goes the other way. Who cares if Ruin is now Useless ? They can just buff it later if it needs to be. Other Perks were useless for Years. Let other perks shine and others Fall.
But most importantly, lets just try everything out and let the Devs know what we experienced. After we could get a feeling for it.
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im more annoyed by the Fact you get a Penalty when you dc the first time. What if i just had a Problem with my Internet ? Now im getting punished for it ?
I honestly Dc maybe once or maximum twice a Month. If even at all. And i only do it for a REALLY good Reason. Being punished for it seems unfair.
(As Killer btw. Or when the Game is already Lost as Survivor. For example: Killer Slugs everyone on the Ground)
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@Krazzik said:
https://forum.deadbydaylight.com/en/discussion/comment/3018259#Comment_3018259
To be fair if you're being tunnelled you don't need EIGHTY seconds of endurance.
i guess its just an insane Number so a Killer wont even bother to tunnel Survivor by the Offchance of them having Off the record.
And then maybe even DS to add to that.
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maybe they change it so getting healed by any Means deactivates it.
Because if you're healed, you're probably not getting tunneled.
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@HexPleaseLetMeSpeak said:
https://forum.deadbydaylight.com/en/discussion/comment/3018218#Comment_3018218
That would be great if overcharge were to be good. But genuinely the regression speed has to ramp up within a 30 second time frame. A killer cannot just sit there and wait for it to reach 400%, that's just wasting time. So most cases it will get stopped before maybe even hitting 200% let alone 400%.
One Perk Name: Call of Brian.
think about it.
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i only tried to P3 my Characters (or more like P2 LVL 50) so i can get their P3 Perks on everyone else when the System Releases.
And because there was no Information about the Bloody Cosmetics. I thought we are going to have another "Legacy" Situation in wich we cant get the Bloody Cosmetics anymore. And i still had some Survivors and Killers i wanted to give the Bloody Cosmetics to.
I guess im the only One but i saw nobody else concerned about the Bloody Cosmetics.
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the Goal of this Perk Overhaul was to change the Meta. So to make Meta Perks less appealing and other Ones more.
Thats basically why they gutted Perks like Ruin or DS. to make Room for new perks like Overcharge and Off the Record.
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easy to nerf her. increase the time it takes to recharge tokens by a lot and remove all Recharge Addons. Also, increase the fatigue when using certain addons like Range addons aswell as an aditional slowdown to recharge her tokens.
That would not nerf her Strenght directly, but give Survivors more time to hold W and extend a Chase.
Would this be fun for either Side ? No. Would this weaken the Nurse ? A bit.
Would this lessen the Nurse Players ? Probably, cause she would be super painfull to play when everything takes so long. One of the reasons why Legions 4 second fatigue was so hated was because of the duration. Now imagine a 6 second Fatigue on a Nurse if she misses a Blink and she still needs 20 seconds to get her Power back to come after you. Jikes.
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OMG. Seeing that C on my Legion would be pure bliss.
BHVR pls go along with it.
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they should give out a secret Reward for reaching P100.
Like a new kind of Legacy or something. Since the old Legacy was given out to compensate for the enourmous Grind. And getting to P100 will be an enourmous Grind aswell.
But of course not the same Legacy. A different kind of Legacy Cosmetic, only for P100 Players.
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Because. Why even use BT when playing in SoloQ ?
You can just use off the Record and when unhooking other Survivors you have the Basekit BT.
Thats why the Rates may Drop.
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I still think the best DH nerf, would be to take away a Survivors Ability to Vault a Window or Pallet or throw down a Pallet for a few seconds after using it. That way there is no more E for Distance to the next Pallet while still keeping the Counterplay to Nurse + Blight since the rest stays the same.
The only possibility to use a Pallet is if someone else throws it, but that will be 2 People not sitting on a gen.
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@PrincessBubblegum said:
How bout this Dead Hard change?
You get always one stack if u get injured for Dead hard that u can use it. (up to 3 stacks)
This would kinda fix the problem that Dead hard is 24/7 useable if u are injured and would put a little cap into it.
That wouldnt solve the problem that Deadhard has. It would still be the same strenght. You use it anyway when you get injured. So whats the big deal ? You heal up with COH and get your Deadhard back once you get injured again.
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I have to agree, i really like the Dregde and even started to P3 him. An Honor only my most Valuable Killers have gotten so far (and Bubba)
wich is unsuprisingly just the Legion <3
Actually planning on playing the Dregde more, but after i did my Adept and didnt get it, my Motivation was kinda diminished again. Especially since i did everything correctly.
Anyways. Good Job BHVR on the Dredge, just like with the Legion Update a Solid Job :D
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if i could run around as a Raptor and Bite Survivors Butts.
I would. Love the idea and im a big fan of the Jurassic Movies
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Survivor: Pharmacy
Plunders Instinct
Killer (Legion): Bamboozle
Spirit Fury
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I would rather see buffs to SoloQ that dont really change SWF.
Making the Survivor Aura reading from Kindred Basekit would be a nice change.
- doesnt really help SWF as they know this stuff anyway but it helps SoloQ Survivors.
And then adding a few Icons wich show what a Survivor is doing would be nice aswell.
- again, no Information that SWF wouldnt have, but it helps to know what your teammates are doing
Also adding a Totem Counter for both Killer and Survivor without the need for a Perk could also help greatly.
- Just a little Info, nothing Game breaking. Just some Quality of Life.
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I think by just making the recharge rate take longer and removing all recharge rate addons the Nurse would be a lot weaker.
Imagine a Nurse wich takes 5 seconds to recharge 1 Token. so 10 Seconds in Total for 2 Tokens.
A Survivor could gain good Distance over her in that Time.
The only Problem i see is: Thats boring as Hell for both Survivors and The Killer.
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Its so stupid.
Why am i laughting at this ? xD
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@tippy2k2 said:
Oh man, I gotta go save that person. Wait for the check though, don't want the gen to explode before I leave.
Wait for it...
Wait for it...
Wait for it...
Wait for it...
Oh FFS, I guess it's not co EXPLODES
FUUUUUUUUUUUUUUUUUUUUUUUUU
we have all been there. xD
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@ReverseVelocity said:
This might sound stupid, but actually use Feral Frenzy. There are basically no situations where you want to hit a healthy survivor with a basic attack, you should always use Frenzy if you have it charged. The amount of Legions I see hitting a healthy survivor with an m1 hurts.
Also, if someone's already injured and you're having major trouble catching them, use Feral Frenzy on them and find someone else with Killer Instinct. People think that Frenzy has no use on injured survivors, but it's still quite useful for the slowdown and information it gives.
As for perks, I'd make sure to have a couple of chase perks in your build. People tend to stack slowdowns on Legion which is massively overkill (and relatively lame). Deep Wound has you covered in that area for the most part. Having perks that help you secure the injured m1 hit cover Legion's weakness very well.
You generally want to avoid perks that give Mangled, Broken, Oblivious or Exposed. Mangled can work against you by discouraging healing, which is something you generally want survivors to be doing as a Legion (that said, if they do decide to heal, it'll make it take longer, which is good). Broken physically prevents healing altogether, which isn't good, but can be nice with a certain gimmick in mind (like Blood Echo or something). Oblivious makes survivors stop showing up on Killer Instinct, as they are considered to be outside the Terror Radius. Exposed is just redundant, Legion is a killer that can make people injured relatively easily, people will be one-shot for most of the game anyway.
That's not to say you should never run perks that give those status effects if you have a specific build or idea in mind, it's just that those status effects generally have drawbacks in regards to Legion.
Hope this advice helps.
This is by far the best Tipp. couldnt have said it better.
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A very effective Build with Legion is: Scourge Hook: Pain Resonence / Deadmans Switch / BBQ / Thana. And Addons you can use are Fuming Mixtape and the Iri Button. That way you have full slowdown and also Chase Potential thanks to Iri Button. It is a bit Overkill though, so only run it if you want to really win.
Some Fun ideas are Pallet Trauma Legion from Tatariu: Spirit Fury, Enduring + Iri Button, Julies Mixtape Then Bamboozle for Windows and any Gen slowdown Perk you like, or just BBQ for extra points. You eat thru Pallets and Block Windows.
My normal Build is BBQ, Bamboozle, Thana and some other Perk that i feel like using at the Moment. Most of the times together with Pills and Mural Sketch for the easy 5th Hit or Mural Sketch + Mischief List for fast and fun Frenzys.
The Legion is a great Killer when it comes to Perks. You can try out many different Build and will probably have fun with them. One of the reasons i Main them :D
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And that Kids, is why i think everyone should play both Sides equally to be able to discuss such topics.
Play a few hundred Hours of Killer and come back to this Post. You will find yourself cringe at your Past ideas.
Deadhard is by far One of the Worst designed Perks on the current Survivor Side. And i cant wait for the Meta Changes. I Hope they change the most Problematic Ones on Both Sides at the same time.
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@Watery said:
background and philosophy ARE boring. skip this one if you want.
I play survivor, for clarity, but allow me to put some of my insight into it.
The problem with generators may not only be the generators themselves, but it is a symptom of a much deeper problem that has been examined in multiple ways. One of which was, to make the maps smaller. If you can reduce the distance to travel between generators and the overall size of the map, it would improve map pressure for killers overall, allowing those who struggle in it to have a chance.
Now, let this be said I have no say on how some other killers are balanced. I am merely looking at the foundation of their kit here. A lot of people find the close/densely packed maps, like Dead Dawg, dreadful to play on. (This is anecdotal. You can disagree).
I think that the problem with the standardization of maps is that not all maps are equal in size.
For some, it can take 30 seconds to go from one side of the map to another, while others can be 20.
Factor in that, that is a B-Line and not going through any obstacles. And some killers can make up that difference with their abilities, but those who cannot fall behind. And they do indeed fall quite far. My point is, that there's a lot that can / is going wrong already, and pinpointing the exact cause is difficult.
The opinion; the thing you want to read:
I think there are two problems with DBD at the moment. Lacking killer map pressure (due to large map size or just no tools in the kit to deal), and lack of alternative objectives.
- The problem isn't survivors doing the objective, it's the distance between everything that is.
My idea, the thing that's incredibly rushed and not thought through (/ser):
- Use one of those Surveymonkey surveys to poll how survivors feel about maps, for all roles, gametime, and experiences.
- Use that data and pinpoint maps that are towards the middle. Then, use the maps that are polar ends of one another- one map that is extremely killer sided according to data, then survivor-sided to the other.
- Compare these, and make a visual update to a map that needs it, as well as a fleshed-out redesign. Do something similar to Badham, and make three instances- one having the traits of a killer-sided map, the other survivor sided, and one that sits in the middle, and rate satisfaction.
- If BHVR can identify a map that's 'good' by their standards, we can see more content like that. But since we don't know what their ideal perspective on each map is, (2 survivors dead minimum), it's hard to pinpoint what defines success.
- Alternative Idea: Find an peak sq. meterage that is in line with optimal performance for both sides, and standardize that number. Maybe 100-200 meters over, sure; but the point is, we can still do fun shapes-- we just have to work around the size so it is not too overbearing.
edit: added points and stuff. thinking is hard.
the idea with the Map is actually genius. That way they could find out what makes the Game more fun Overall for their Player Base.
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maybe making Gen Speeds faster but increasing the amount of Gens that need to be repaired would help. Since Survivors will need to travers the Map more thus wasting more time. Also getting a gen done will not be as Boring since its faster.
a way to do it would be to increase the Amount of Generators needed to power the Exit gates to 8 and increase the Amount of Gens on the Map to 10.
Every Gen takes 50 charges to complete wich is the same Amount of time then with 5 gens currently.
And then you could add 1 additional Generator to Corrupt.
But idk if that would work. You would need to test this and collect some Data aswell as ask Players what type was more engaging and fun but also fair.
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i agree with @DaddyMyers_Mori
every therm is so Overused these Days. Doesnt mean it doesnt exist though.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2986474#Comment_2986474
we'll share further information nearer the time of this release. Until then, my lips are sealed I'm afraid.
I just have One Question: Will we still be able to gain the Bloody Cosmetics after the rework ?
I don't think that anything has been said wether or not we will have another "Legacy Outfit" Situation.
Or am i the only Person who wants to get Bloody Cosmetics ?
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2975092#Comment_2975092
I think mmr is working when game has enough players to match. Other times, you are facing someone are not same level with you. Because game did not find anyone on your level.
Makes absolute sense.
At the Evening/Night is usually when i have the most "high mmr" players wich is the time i guess the most People play this Game.
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I just dont like the fact that i can outplay a Survivor and they just press E to get to a Pallet and throw it on my Face.
Its frustrating. And in my Opinion unfair for the Killer.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2975073#Comment_2975073
Not true. I am not seeing my mmr level but i am on very high mmr as Nemesis and Nurse. But i am facing with baby survivors with Plague, Slinger etc cuz i am not playing them except daily missions.
Weird.
I immediately got a full SWF with full Meta Perks when i played Twins for a Challenge.
Had to play them numerous times to get it as i was faced with many "high mmr" Survivors.
(With "high mmr" i mean full Meta Builds, halfway decend at looping and efficient on Gens)
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I feel the same. Even with the Killers im good with i get this anxiety.
For me its the fear of being humiliated by the other Side. When i play Survivor and the Killer is toxic i can just kill myself and go onto the next Game.
But as Killer you have to push through it. No matter how many Pallets are smacked on your head. Or how many Flashlights are clicked. How many Deadhards take your hit and how many Butt dances you have to endure.
Even going afk isnt the solution as Survivors can just not do the gens and keep bm'ing you.
I just wanna have fun. Not get bullied by someone else.
I hope Bot Matches give BP aswell. So i can just play that instead of having to face bullying for trying to have fun as Killer.