TurboTOne
TurboTOne
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- TurboTOne
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@DoritoHead said:
-During Feral Frenzy, the Legion now moves at 7.04 m/s. (160% movement speed)
-Feral Frenzy’s duration is reduced to 5 seconds.
Probably a very stupid idea but I think it would be pretty funny.
It's actually not a Dumb idea whatsoever.
@Tatariu one of the best Legions out there had a similar idea just that it was 150% Movement speed if i know it correctly.
The idea is to remive never Sleep Pills and get this effect instead.
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im not entirely sure, but a Speed bonus does not help with less charges as far as i know. so if a Medkit doesnt have 16 Charges, you won't be able to fully heal with it. No matter how fast you heal, you just burn through the charges faster.
Wich would mean the Emergency Medkit could heal you half, really fast. But thats about it.
and healing others works even without a Medkit, so using it on someone else just doesnt make much sense.
Im agreeing with taking down the Speed at wich you can heal yourself, but taking away your ability to self heal with them is just gonna make SoloQ more Painfull as you cant rely on your Teammates to heal you, God Forgive use theri own Medkit on you.
I would suggest that the Brown Medkit takes 20 seconds to heal one self
The Yellow Medkit gives you 2 Heals at 22 Seconds per heal
the Green One gives you 1 Heal that only takes 16 seconds
and the Purple Medkit gives you 2 Heals at 18 seconds
And then just change the Addons so they dont increase the healing speed too much.
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@sizzlingmario4 said:
- Chain blinks become special attacks. I think it’s ok for the first blink to remain basic though. Weakens Exposed (and Starstruck in particular) but doesn’t completely eliminate perk variety. They shouldn’t nerf Starstruck just to address Nurse; Exposed as a whole is too good on her and Starstruck isn’t overpowered on any other killer.
- Change almost all of her addons. Her best addons are too strong but almost everything else is just bad. Her addons shouldn’t be strong, but she doesn’t need like 3 different addons that are debuffs. Recharge is too strong, range and 3-blink shouldn’t exist at all. I would be okay with even reducing the base recharge slightly (0.15-0.2 seconds per blink) provided that yellow recharge is removed and green recharge is nerfed, because admittedly it does feel quite slow without recharge addons, but you shouldn’t be able to recharge 2 blinks in 4 seconds. It doesn’t punish mistakes enough.
- This might be an unpopular opinion, but I don’t think she should be able to see auras of survivors while blinking. The two most important counters to Nurse are breaking LOS and keeping distance from her as much as possible. Aura reading perks heavily reduce LOS counterplay and the survivor typically can’t predict that until it’s too late, unless they have something that gives it away (eg. Object or Distortion). It’s okay before she uses her power, but it should stop when she’s ready to go for a blink.
- Stuns reset blink charges (and they don’t start recharging until the stun ends). Pallet stuns are rare against Nurse and aren’t rewarding enough, and it would make DS give the survivor more of a fighting chance against her. Right now DS is pretty useless against a good Nurse.
Thats honestly a great Take. I like your Ideas.
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Nice thank you :3
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@sizzlingmario4 said:
Your calculation is correct.
What the heck. That's a long Time for one heal.
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I don't know.
I don't think that Legions M1 Gameplay is the Problem with them.
I think the biggest Problem is Map design and Mending.
Larger Maps won't really let you use your Ability. But larger Maps are a Problem for almost every Killer.
The Problem with Mending is, it's the Legions slowdown, without it, Legion would be way worse.
My idea once was to add Skillchecks to Mending. If you miss a Skillcheck you lose a Chunk of your Deep Wound. And if you Hit it, you gain a bit of Progress.
Hitting Skillchecks will reduce the time and missing Skillchecks could wind up in a down.
But then the Legion would be even weaker at high MMR and even stronger against Noobs. So that would probably be a bad idea.
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You know the Addon that shows the Blink Location ?
What if Survivors could see the Blink Location.
Thats just an idea. No idea how that would play in a real Match.
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@Stealthdoorknob said:
The Problem with the game you didn’t even list here, it’s is the game itself, or more specifically, the objectives in the match, and what the incentive is for “winning” and what winning actually means (Currently nothing).
I would fix the game by introducing a new objective for each side to increase the competitive nature of the matches, negating camping and gen rushing in one move. As well as an improved ranking and end game screen.
they took ranks away and ruined the matchmaking so now solo veteran players are forced to play with noobs with a strong killer in most games. Because ranks don’t matter, all there is too look forward to is the High Hopes of getting into a fun game. 90% of matches are trash so quitting is at all time high.
If you add one additional X factor objective for killer, and one additional Y factor objective in the match for survivor (that negatively effect one another) you increase the competitive aspect and punish people who don’t wanna work in the match.
I would make a new end game screen (similar to overwatch) to highlight all the good things players did in the match because all that data is already in the code and could easily be plugged in to the game. Also players could then vote on all the players how they liked them and this would go towards their personal player reputation score(likely private). People would also be more likely to stay in and spectate a match so they could learn some things, and then vote at the end,
People wanna play, game is fun again. They all lived happily ever after
The End
i wouldnt want this Game to be more Competetive. That is basically one of the things i hate about DBD. People playing just to win and bringing the Strongest Stuff.
If you want DBD to be more competetive then they should add a Comp or Ranked Que and leave Casual Players like me out of it.
This Game was never made to be Competetive and never will be due to its asymetrical Nature.
I just wanna have fun. And thats possible without me winning.
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Entitlement and Maps.
makes sense to me actually. I think Killer and Survivor both have busted stuff. But Maps are truly a big factor when it comes to an actual Win.
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@Grigerbest said:
Soloq not being a swf.
You mean playing Solo is a Problem ?
because SWF is so much stronger ?
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Sadako is just so low because if i face her, its a Condemned only Sadako and that is basically old Legion but with an insta Mori instead :3
Oh and Wesker is in the "Fun" Tier
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Legion and Jake probably.
I dont even play Jake but just because of his Lore i guess he could be cool to chill with.
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@Rovend said:
I would love for bhvr to create a separate Queue where this sweat nurses and squads can be at each other's throat without murdering the rest of the server
A Competetive Que would be great. And also give them some Meaningless Ranks that they can be proud of.
So us casual Players hopefully face less Players like these.
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Legion.
Not in low or High MMR.
But being able to put up Preassure and Slowdown aswell as having Mobility and the Ability to Instadown if the Survivors mess up is all in all a good Kit. Too bad he is kinda Addon dependend if you want to get 5 Hit downs.
I recently tried to reach Rank 1 as Killer for the first time because of the Achievement.
And playing Legion was just so good. If i took a Killer who was too strong then Survivors just DC'ed or Gave up. But People still think Legion is weak wich makes them not DC immedietly. Though some still DC because: Mending Simulator.
My second Pick would be Demogorgon. Hes a good Pupper. I like him.
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Welp. Sounds easy and super strong.
Maybe a little too strong. It basically gives you "im all ears" but with an easier condition.
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starting the Match and immedietly going to the other Side of the Map to search for Survivors just to have a Gen Pop in your Face before you even get there shouldnt be a thing. Thats just insane.
Also Maps should really be smaller. Some Maps are just way to Huge.
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3254570#Comment_3254570
4man SWF with strong build will 100% not get 70% escape rate against strong killer with strong addons. I would go as far as to say it's going to be way below 50% for nurse/blight/spirit with their OP addons and builds
i was not talking about the strongest Killers but the Killers available to play.
There is Killers that even when using strong Perks and Addons will get destroyed by a halfway decent SWF.
Now im not saying we should nerf SWF in any way. Just Buff SoloQ up to their Standards.
Im all for buffing SoloQ first, but not if thats just going to be a huge buff to SWF. They don't need it. Cause if SWFs are getting buffed. Then we need Killers to be buffed again. And then SoloQ is just super weak again. And then the Circle continues.
So: Buff SoloQ and raise them as close as possible to the Level of SWF without buffing SWF. And then we can talk again about Killer balance. Like finally Nerfing Nurse for Gods sake.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3254566#Comment_3254566
I stg I just want an option for him to be silent for half a minute of peace during a chase instead of chatting at every single button press. It makes him genuinely unplayable for me, too.
yeah i get that it can get pretty annoying after a while. Especially after running into a Wesker 7 Games out of 10 after his release.
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3254565#Comment_3254565
(all survivor topics should now get higher priority because I will not repeat myself. Survivors as a whole are now weaker role - especially soloQ - and this should take precedence over all the other topics. Otherwise you risk full alienation of survivors)
i don't fully agree. All SoloQ Topics should have Priotity cause a SoloQ Survior is the weakest Role. I would still say that a 4 Man SWF with Strong Builds are able to defeat over 70% of the Killer Roaster.
So if we are talking about Survivor Buffs, then only if they help out SoloQ and don't really affect SWF.
Also just because there is a bigger Problem doesnt mean we need to ignore other Problems.
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@GrimoireWeiss said:
I just don't see the purpose of the hindered and exposed on full infection. Nemesis is weaker than him and his infection barely does anything, so I don't see the logic on a stronger killer having a stronger passive.
same logic as the strongest Killers also having the strongest Addons while some weaker Killers have like 2 good Addons.
Wesker is just Build Different.
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@GoodBoyKaru said:
Honestly the hindered upon full infection is just meh and makes tunneling substantially easier, same with the infection being reset to half.
Remove the hindered on full infection, and when an infected person is unhooked then the infection progress is transferred to whoever unhooked them to incentivise the complete opposite of tunneling (at the same rate as current, so up to half infection). And for the love of everything that is holy give us an option to shut him up.
Karu: Loops a Wesker
*3 Gens Loop*
Wesker: downs him "Poor Performance indeed"
Karu: *anger intensifies*
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i would suggest just giving it a Cooldown.
After the Killer Snuffs your COH you get a 60 second Cooldown before you can set it up again.
That way it doesnt lose any of its strenghts but you also dont have to deal with the frustration of having to Snuff a Boon just for it to light up somewhere else.
Or make it snuff out once you down/Hook the Survivor
There is many ways to address it without making it useless for the Survivor Side.
(Also stopp comparing it to Killer Perks, we need to address one Problem at a Time and not point Fingers at each other)
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I dunno, don't you think the charge time is a bit long ?
Also does he really need more Speed ?
I agree though that you made a much much better Job then i did with my Ideas.
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I just thought of another thing that Addons could change.
The Movement Speed when revving your Chainsaw. That could be an Addon.
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@Archol123 said:
So Doom Engraving and Mothers helpers just brings back old crack billy? Nice XD Make Billy great again xD
Why not ? We have actually OP Killer like Blight and Nurse with Insane Addons aswell.
Billy takes a lot of Skill aswell so he can have some good Addons too
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i want an Event Item wich Works like Pebble.
You pick it up from Somewhere and can use it to distract the Killer.
I actually had a Killer Power in Mind in wich these Pebbles strenghten the Killer but Survivors can also pick them up to use as Pebble.
Instead of making a Killer Power a Neccessity like the Video Tapes for Sadako, Reverse Bear Traps, Fountains, Syringe etc. I would like something that is fun for Survivors while not being the biggest Distration to a Killer.
I just like the idea of having a Killer that Survivors want to play against because of a fun Mechanic. Also there would be great Videos from Content Creators.
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Cute lil Pupper.
But only to Survivors with a Pride Charm.
Everyone else will see a very Aggressive and Bloodhungry Wolve trying to kill them and eat them alive.
Pride Charm users can also pet the little Pupper and get 1000 Bp in every Category for doing so.
Maybe not a Scary Killer. But we all need a Break from Nurse/Blight every once in a While.
The Pride Charm thing is just because i think of someone who will always have his Pride Charm on and his David without a Shirt ;)
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@HugTheHag said:
Just A Regular Catboy
When you spawn into the game, you have 50% chance to be allergic to cats. If you are allergic, being within 10m of the killer will make your character sneeze repeatedly. Catboy can leap at the survivors, but will feel compelled to leap at any circle of light in his surrounding. The obsession can pet his fluffy ears. His terror radius is loud purring.
I love this
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1. Windows of Opportunity
2. I don't know
3. I don't know
4. I don't know
Not addicted to this Perk at all no never not in a thousand years. (I changed the Icon for it to the SpongeBob: I don't need it)
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I always wanted a Gardener as a Killer.
And his Power are Seeds that he can put anywhere.
You could probably get pretty Creative with them but one idea would be that you can use them as a Manually Activated Trap.
Imagine it like Freddys Snares but Survivors can't see them. And when a Survivor walk over them you can activate them from a Distance and they Damage the Survivor.
Or you can Place the Seeds at Loops and the Block Windows or Pallets from being used.
Or you can use them to grow over Generators and Survivors have to get rid of the Plant surrounding it to work on Gens
And the last idea is, that you have a Scythe and there is already Plants around the Map. The Killer can collect the Plants and gain a Power from doing so. But Survivors are also able to destroy the Plants and gain little Pebble Seeds from them they can use to distract the Killer.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3200919#Comment_3200919
Shrug.
I've never heard of this.
Could be a hack, could be a bug. Regardless, I don't think anyone here will be able to help you.
probably.
Maybe its something new. Maybe its because of my Perk Build.
Maybe its because of a Hacker doing something that chrashes my Game.
Who knows.
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Oh man. Yeah that is just one more reason to finally do something about it.
Maybe if there is another Drama like with the Colorblind settings they will do something quicker. though its kinda ######### that you have to resort to something like that in order to get a change.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/3200908#Comment_3200908
And some people can't play without it.
For real ?
because of Motion Sickness ?
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/347857/killer-dc-punishes-survivors-too
No idea, this sounds like something for Bug Report though.
yeah but my recording is kinda not working.
i could only say what is happening not show proof sadly.
i was hoping someone over here maybe knows if its due to some Perk or Perk Combo. Like Wake up or something.
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i wish they just added an Ingame option for FOV.
Some Killer just feel better to play with Shadowborn.
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Where can i find this Mid Chapter Update ?
I mean where can i read about it.
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It is 2M i currently have 1.578.656 Bp and when i hover over it, it says Limit is 2,000,000
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Hard to say, i would say my Game Sense and Overall Knowledge about Perks, Addons and Killer Strategies is pretty good when i play Survivor. But my Looping is really lacking and i havent really played much the last few Weeks.
With Killer im pretty Bad but there are a few Killers i know how to play with. Also i enjoy learning new Killer and once i played them for a good Amount i can get really good Results with them. (Legion and Demo are probably my best Killers)
i would say my Ability to Loop as Survivor and my Ability to put Preassure on Survivors and also end Chases fast drag me down a lot on Both Roles.
In some things im good, in some im Bad. But you can't really tell since there is a lot of things that are just based on Luck rather then Skill. And there is also MMR wich just keeps giving you "better" Players so you can't really know how you are compared to all Players. I can only Compare Myself against the People i play against/with, and Content Creators.
Anyways.
Survivor: 5
Killer: 4
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The thing is, VHS has so many Tools that help you with all of this Stuff. You get so much Information. But the difference between playing Solo and with Friends is till so Huge.
I learned that after playing VHS a lot since its Official release. It wasnt as big in the Betas since there were less players so you would run into the same People again and again and there was way more Communication between Players.
I have talked to a lot of People who stopped playing DBD and it all comes down to the same thing: MMR
since the introduction of MMR Games have just gone from Casual Fun to playing as efficient as Possible on Both Sides. The Fact that you didnt go against Good Players every Match made the Games more relaxing and not so Stressfull. But since MMRs Introduction playing well is just punished with getting "better" Opponents and thus making you Sweat harder and harder every Match.
I want DBD to bring another Casual Gamemode in wich you get paired with Random Players for a quick Que not looking at any of your Stats.
And then Ask after every Match how fun it was. Then Compare Both the current MMR and the Casual Gamemode in therms of Fun against each other.
Sure. DBD is not gonna be as beginner friendly. But at least its fun. And thats what Games are for: having Fun. I dont wanna come Home after Work and do a second Job. I just want to play some Casual Rounds.
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naw, lets just keep everything like it is and see how it plays out over time.
This was meant to change things up a bunch. Sure its something new but thats also exciting.
Give it like 3 - 6 Months and then look back. This isnt going to stay that way forever, the Devs themselves said they want to change the Meta more often now.
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@ElleGreen said:
https://forum.deadbydaylight.com/en/discussion/comment/3058574#Comment_3058574
Old Object was fun you could have super fun chases with it but people cried about it and the devs gave In lets make dbd fun again K
No.
It was way too strong in SWF's and basically forced the Killer to go tunnel the Obsession.
Fun for SWF's ? Sure. Fun for the Killer ? Hell naw.
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yeah you're right. They should make it so it only activates when you have been Hooked at least 3 times and already did 6 Gens.
0.5 seconds is also a little long for such an easy requirement. 0.0015 seconds sounds fair enought.
/s
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making a Perk for SoloQ Survivors is just a Bandaid fix.It requires Survivors to run a Perk to get Information SWF's get for free. I would rather see some Basegame changes that help SoloQ but don't really change SWF.
The idea of having the Killers Vision even for a few seconds is horrible. Give that to a well coordinated SWF and you will basically have old Object of Obsession. Just worse.
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best Tipp i can give is: Play for your BBQ Stacks, and leave it at that. (as long as we still have BBQ Bonus BP)
get 4 Hooks and then just stopp going for Survivors. Take a Killer you can do fun stuff with. Huntress for example, you try to aim a bit and maybe do some long shots... Hillbilly, Blight, Spirit, Demo you can do some pretty fun stuff with them aswell.
Don't care about what the Survivors are doing and just have some fun trying things out.
Eventually your MMR will drop and it gets easier and easier to get those 4 Stacks. And at One point you can even start playing for real again after you had your fun and Practice. :D
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Im just gonna say: Legion is much higher. I know you see him as One of the Worst but i Main Legion (and play mostly every other Killer aswell) and there is more to them then just basic easy injure.
If you cant get 5th Frenzy Hits as often thats normal. But if they're super rare for you that has more to do with your handling of them.
I would 100% put them above Ghostface, Clown, Myers, Pig and Trapper.
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*Slams Hand at Desk*
"THATS THE ######### IM COMING TO THE FORUMS FOR !!!"
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I think Demoboy is the most balanced Killer in the Game and also super fun. Basically like old Hillbilly. I can get why the People who have him like to play as him.
I Myself just P3 50 Him during the Event cause i really like playing him and want to show my Appreciation of him :3
I really wish i would see more Demopuppys. They're the best :3
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i had a pretty similar game like that yesterday. But i wasnt the One being chased. It was a Jeff. And i went in for the Save and gave him the Opportunity to escape cause i felt like he deserved it. I died but i know i did the right thing :)
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@JeanCharpentier said:
https://forum.deadbydaylight.com/en/discussion/comment/3023208#Comment_3023208
Erm, i do not want to sound negative but :
They have been ignoring the community for a bit : 6 years...
BHVR does not address anything, they are changing META perks but they do not fix the core gameplay, the game balance is broken at its core, not around the perks even though those perks needed a change for sure.
Personnaly, i have been playing DBD for 5 years and well, i have completely lost faith in BHVR being able to fix the game for it to be enjoyable without the toxicity it brings atm.
the last Patch Notes have literally been inspired by the Complaints of the Community.
Gens Speed are too fast: Gens now take longer
Tunneling and Camping: Perk Changes and Basekit BT
Meta Perks are Boring: Metaperk changes
Killers are too weak: Basic buffs to Killer and a little nerf to Survivor
DEADHARD: Deadhard is getting nerfed and made more counterable and needs more skill to be used correctly.
I don't know what you are on about. They DO listen to the Community and even said themselves that they will look out for what the community has to say about these changes. The PTB is not to Build up Hype for a new Killer or Survivor but to let us try out everything before it Hits Live Servers to make sure they dont just release something we dont want.
And instead of just going all black and white and saying: "BHVR Bad" you should be happy for them to do steps into the right direction instead of just being all negativ about it.
Of course we shouldnt just be super hyped and positive of any change they present. But downright saying everything is bad without looking at the good things doesnt help to change, it will only make them not listen to us as a Community anymore.
