Ttwylerr
Ttwylerr
About
- Username
- Ttwylerr
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
I once had a survivor tell me to go eat a tuna sandwich. Confused? Same here.
-
@NMCKE said:
It's intended but it's very, VERY cheap in the survivors point of view. However, the killer needs to be at a higher elevation and time his lunge perfectly or get severely punished.
Let's look at the rules of DBD:
It also doesn't break the game rules because any killer can do that so you're not gaining an unfair advantage. Survivors can predict when you're going to lunge over a vault or pallet so they HAVE counter play. Finally, the developers likely seen that this was already possibility because anyone can get the idea of lunging over a pallet or a vault. It's just common sense to use gravity in your favor, why shouldn't survivors use DH to go over certain gaps?
So by your logic since any survivor before could land on a spot the killer couldn't reach that wasn't an exploit? Over 3000 posts and you say something that dumb really?
-
Before i get flooded with Legion profile pics, i just want to clarify what an exploit is and what it says on the report form for DBD An exploit is cheating through the use of bugs or game design in an attempt to gain an advantage to win or turn the match in your favor.
Yeah I'd say it's an exploit.
-
@yeet said:
https://forum.deadbydaylight.com/en/discussion/comment/418345#Comment_418345
LOL
this would be like telling survivors to rely on finding a key in a chest to counter remember me
I didn't say it was a good counter but you guys constantly saying there is absolutely 0 counters is untrue.
-
You guys know you could just use devour hope right? Sure the totem can be destroyed but it is a counter if you down them at full health.
-
@thekiller490490 said:
https://forum.deadbydaylight.com/en/discussion/comment/405732#Comment_405732
We do this to deal with a BROKEN game mechanic (hatch). So we are going to complain when our rightfully earned win is robbed anyway because someone didn't want to wait a minute.
How are you not pipping with 3k? I've gotten 2ks and got a pip. The only reason I haven't pipped is because I 4k really quick sometimes which meant I had no time for chases pallet breaks and gen kicks.
-
@Aceonfire said:
https://forum.deadbydaylight.com/en/discussion/comment/406115#Comment_406115
@Peanits .....What nonsense. Who on earth is making these decisions for you guys? They need to go. You even have in your rules "Disconnecting for an unfair advantage".
why bother policing the game at all honestly. Just make it a full on shitshow, rather than just a 99 percent one like it is currently.
unreal
Wow someone's asking for a ban lol.
-
@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/402047#Comment_402047
There we go, we have a solution as you just mentioned and it's not confusing. We remove anything about the perk causing a stun and instead say it fills the wiggle meter to 100%. Wiggle free stuns the killer, as you previously mentioned, 3 seconds and wiggle frees aren't affected by Enduring. Therefore, we get a perk that stuns the killer for 3 seconds and it's not affected by Enduring. Voilá!
Also, DS is so dirty when combined with other perks! One time I deliverance off the hook, got downed, I DS'd the killer, and finally went for my free escape. The 60 seconds needs to match the 15 seconds from BT and make the timer pause while in a chase or when in the dying state.
I have to disagree with only 15 seconds that's just far too short. By the time the survivor gets unhooked the killer would probably take over 15 seconds to get there. Not to mention the injured survivor can't risk just running since the killer will easily track them. and considering that it's not hard to find an injured survivor they'd be downed without any chance of using ds unless they literally ran to the killer like an idiot.
-
@Raizinz said:
https://forum.deadbydaylight.com/en/discussion/comment/401489#Comment_401489
How are they carefully written when they're effectively ranting? I'll entertain you just this once and then wait for you to hold by your laurels because your mind was made-up well before you made that post. Your passive-aggression is unnecessary and much of the problem the community faces. I'm not entertaining this further.
Heck you can even play some SWF too. You will quickly see why these types of mechanics are necessary once you get killers that stack everything in their favor too and then hard tunnel or camp.
What is your point in this, do you imply that survivors do not stack everything in their favor in their builds? How does the killer stack things in his favor? Run ruin, NOED, or the off-chance they run devour hope? Break totems, negated. It's a poor argument. Will I agree with unwarranted tunneling/camping, yes, but that is largely not the case and the perception of being tunneled is subjective, as I've gotten accused of tunneling even though I ran into him, not pursuing but ran into him, shortly after because he ran off in an unintelligent way; better yet, he parked on the gen I literally just took him off of.
You will get games where you get found by the killer first and they have strong perks/add-ons where they catch you in 20 seconds, then they will hover around your hook and make it near impossible for someone to save you. And then in the chance someone does make the save, killer will be RIGHT THERE to put you back on the hook. You will depip and it will be just as frustrating as what you are dealing with as killer.
You effectivtively repeated what you said in the first remark, just in a different way. Your teammates making poor decisions when it comes to saves is not on the killer, take it up with them, killer is just doing their job. You think I'm going to ignore a survivor that I see flying up to the hook as I leave it? Hell no, I'm turning around and getting a swipe on him, and you if I can without running off too far to pursue.
You will get games where the killer does this to someone else, and when that person dies on a hook and you lose your Benevolence, that's a depip where there was NOTHING you could have done.
There's nothing I can do to stop survivors from DCing when I play a certain killer, with the rest DCing in tow since their teammates screwed them; I depip too because of who I wanted to play, not even my build, just my killer choice. Arguing depips due to uncontrollable circumstances is not an argument.
You will get games where a killer let's someone save you only to tunnel you down and mori you 60 seconds into the game. You will barely get any BP and depip.
Literally impossible. You have to get hooked first, that's after a chase of at least a minute or two if you're reasonably map aware, get unhooked, then downed again, which can be 5+ minutes and 3 gens into the game, stop exaggerating.
Oh and least we forget bad survivors. You will get games with BAD survivors that NEVER come to save you even if the killer isn't camping (rare nowadays but still), or survivors that never do gens and spend the whole game looking for Ruin, leaving you to do 2 gens yourself, and then you will do those 2 gens and die then some Dwight that hid all game will take hatch.
You've already talked about bad survivors in the past several remarks you presented while blaming the occasional campy killer and then projecting it via a sweeping generalization. Much of what you said above has almost everything to do with you getting caught and/or your teammates actions.
You will get games where survivors sandbag you or run the killer straight to you (intentionally or not) and it will get you killed.
See above
You will get games where the killer slugs you for the full 4 minutes after a 30 minute game because they desperately want a 4k (which BTW is not a 4k, a 4k means you hooked/mori'd all 4, bleed outs are not rewarded and therefore it is not a 4k IDC what you killer mains say).
Never considered 4 deaths a 4k and don't think I've heard the claim much either. That's likely toxicity, retaliation to toxicity, or both on the part of the killer. No excuse for either party, pretending survivors don't "ask" for what comes their way is ignorant.
You will get games where you are completely outplaying a killer then POP, they DC and you depip automatically.
See above; I knock down a survivor too soon? DC. Hook a survivor 2 times in 5 minutes because they made a really bad decision on where to run or just had bad luck in running into me again? DC. Everyone else DCing because their teammates screwed them? DC+Depip, they clearly didn't care about depiping and didn't want to continue the game in an effort to get a safety pip, I don't get such a luxury.
You will get games against killers doing off-meta builds that are super lame to deal with. Those 3 gen Docs on Game where they just use Distressing and heartbeat add-ons to make it IMPOSSIBLE to avoid Madness 3 for anything more than 30 seconds. Huntress pink hatchet slug rush builds where they whack you with a hatchet and leave you there to bleed out. FMT Legion with Sloppy and Thana and Ruin, you will be lucky to get 2 gens for hatch.
Depends, do you support build diversity for survivors but not for killers? Survivors have the ability to run with anything they want, killers have abilities specific to them which are complemented, not supplemented, by the builds they run, to bring the best out of their abilities. To say that killers should stunt themselves for your enjoyability, at the expense of their own, is hypocritical. Again, you're overexaggerating the efficacy and efficiency of these builds, 2 gens are regularly popped before killer can stumble upon their first survivor if they're really unlucky, 1 within the first 2-3 minutes is common, 1 survivor runs while 3 more continue repairing, do the math.
There is a lot of BS on survivor side too, stuff you never see because you're not playing survivor at red ranks. Heck this happens at all ranks, but it is ESPECIALLY egregious at red ranks considering the new ranking system requires you to play perfectly and get lucky to even have the opportunities to gain a pip.
This applies to both parties
The door swings both ways. There are problems all over this game, and while it is on the devs to fix them, there are no easy solutions. I'm sure they know MoM would cause backlash especially after the DS changes, but they can't just make useless perks else why even bother?
Sure does but you're heavily skewing it as if survivors are the victim of something they're not
McLean has talked about a lot of changes coming to the game, but it's not going to all happen at once. Game dev takes time, change doesn't happen overnight. They can't just gut the entire game, they have to make changes here and there, WAIT to see how it plays out (and by wait I mean like months to get the feedback/data they need to make informed decisions), and then take more time (ie. months) to figure out, test, and implement a solution.
Agreed, no further comment
If you are frustrated with killer, play survivor. Just do it. It will be a different experience for you. And I don't mean just play a game and be silly, actually do your best to rank up. At first it will probably be easy because you understand the game, but then, probably around rank 10 or so, you will hit a wall. You will run in these killers or survivors I mention above and you will begin to see why survivors play the way they do.
Same to you and anyone else. Will it happen? Likely not, it's also common for unseasoned survivors/killers that are lacking in shared perks vital to swaying the game more into their favor, or at the very least balance it, suffer equally and is not a fair measure for either. After they get their perks to where they can do as they may with them.
Your points aren't valid and they don't need to be refuted.
On a serious note saying crap like that just makes you come off as someone who would keep talking in a argument just so the other person can't. With that I'm just gonna dismiss whatever you say since that's your tactic.
-
@GhostOfPastKiller said:
Still with this mindset ?
Hope you're enjoying the Lobby Simulator, because it looks like it's here to stay.
I also hope you'll put as much energy for lobbying for a killer AI than you do to belittle killer's complaints.
The only belittling here is you. You refuted none of his points.
-
@DocOctober said:
https://forum.deadbydaylight.com/en/discussion/comment/401350#Comment_401350
You obviously haven't played her. Otherwise you'd know that she does need to aim.
Actually I have played her and I've gotten plenty of 4ks. I normally main huntress but when I played her I felt like I was cheating with how easy she is.
-
I've seen butthurt but you guys take it to a whole new level. Why is it every single time survivors get anything you guys whine and cry yet you got the plague who literally doesn't have to aim to win.
-
@mcNuggets said:
How about buffing killer to a viable level so they dont have to dodge?
They ain't dodging because they have a fair chance.
How about you git gud ever thought of that?
-
@Sharmarko said:
https://forum.deadbydaylight.com/en/discussion/comment/399050#Comment_399050
But how can the killer be better than the survivor at chases?
For a killer, the way to win a chase is to hit them twice. For a survivor, the way to win a chase is to not be hit twice.
If it takes 10 years for the killer to reach his goal, then how in the world can you say he is better than the survivor? The survivor doesn't have a goal to reach, they just have to last as long as they can against the killer.
If they managed to last 10 years against the killer, then how can you say they are not exponentially better than them?
If I loop you for 10 years right now in KYF match, nobody would say you are better at chases than me. I've seen stupid killer and survivor mains before, but this level of Killer extremism is scary.
If you have a killer chase you for 5 gens then yes you are better. Ignore Orion he's clearly just another entitled killer.
-
Nah you did fine I always go for the hatch camper since work could be done not to just laze around waiting for a free escape.
-
@Peasant said:
https://forum.deadbydaylight.com/en/discussion/comment/397111#Comment_397111
@Ttwylerr Don't thank me, thank Pain Killer!
Oh I will.
-
Dude thank you I've been hoping for a visual to the differences for awhile.
-
Can you make that whole thing a gif I could save because honestly that's hilarious.
-
@MhhBurgers said:
https://forum.deadbydaylight.com/en/discussion/comment/393993#Comment_393993
How about no, killers are already at a disadvantage unless they play the 2 top killers in the game. Should we just stop playing once we reach high rank?
Well considering I can't even find anyone at rank 1 on killer you might as well stop playing till they fix it.
-
The azarov one actually teleports legion back too with fast vaults.
-
@Bongbingbing said:
https://forum.deadbydaylight.com/en/discussion/comment/393897#Comment_393897
Except for the fact that seeing Killers and Survivors have serious differences. A Survivor you only see at most the type of item they're holding that's the strongest kind of information you can get but If you see the killer you could use the most effective perks/items against their power.
You see a spirit or Doc, everyone equips Calm spirit to weaken their power, You see a Hag or a wraith everyone brings a flashlight, Nurse everyone brings dead hard.... I could go on and on.
Not saying it would be fair just saying that's how it use to be but now only one side can do it and it gets abused alot. I spend 95% of my survivor time as solo so I think you can understand my frustration when I get dodged because of the other people in the lobby.
-
That's how it use to be but killers kept screeching and crying about getting dodged. Funny how it's ok for killers to dodge based off what they see but not survivors.
-
How about if it showed other survivors locations for 10 seconds?
-
@Caretaker said:
https://forum.deadbydaylight.com/en/discussion/comment/390623#Comment_390623
Wow, .6 meters more. That's really gonna help them when they get that free sprint burst from being hit. Also, what part of Bloodlust is a meme and doesn't actually do anything didn't come through the first time? This forums selective reading is insane. Did you really ask why it's a viable strat to tunnel a survivor? Cuz then it's not 2 people afk on a gen while you chase instead of 3? Is this a legit question, do you actually think it's bad to get someone out of the game fast?
WHO THE ######### RUNS DYING LIGHT? Not only is it one of the worst perks in the game, but everyone agrees it's a poorly designed/toxic one as well. This is the most cherrypicked argument I've ever seen. Dying Light isn't even scary, just do the gen, if he camps, do gens. If it goes off, do gens or get the hatch. OLD DECISIVE WAS ANTI-TUNNELING? WHAT? You're a living meme, my god. How was getting a free escape and super long stun anti-tunneling? I wanna see how your mental gymnastics came to that conclusion.
And if looping is unintended, as someone previously mentioned, then Barbeque and Chili, Whispers, and every other anti stealth perk in the game needs to be [BAD WORD] removed. Surviviors hinge on pallets and Windows to escape killers when caught. Stealth is a weak mechanic, due to all the anti stealth perks that exist (and let's not even mention the locker nerf where you get aura blindness. Make those things even less reliable why don't you).
God you're so painfully wrong I'm actually gonna have an aneurysm. I might have to go to the hospital after I reply cuz wow. Looping was never intended that's why there was so many double pallets. You can literally go watch old dev streams where they said looping was unintended. In fact the killers have wider hitboxes and can't hug walls like survivors can which is in a sense an exploit which is what people are talking about. 2 loops for you is 3 for the killer, 4-5 if they're 110.
BBQ AND CHILI IS SO EASY TO COUNTER STOP CRYING! Stand behind a gen, or hide nearby, boom you countered BBQ. That wasn't enough for you whiners though. Nope, here's a perk, Distortion to counter it and give you 10s of no scratches cuz that's totally fine. As well as lockers BLOCKING THE GOD DAMN AURA. You got a baseline mechanic to counter a killer perk, that most people just use to gain extra BP.
Whispers doesn't find a survivor for you, it's a hint at best. It says someone is here. Stealth isn't weak, you're just a bad player. I run No Mither cuz it's such a good stealth perk. Literally watch any killer play and they ######### about immersed survivors. You have clothing sets that make you bloody invisible. What anti-stealth perks are there compared to the slew of free stealth perks you guys have?
BBQ isn't cuz it has baseline counters and a perk to counter it. Whispers? Just hide, you have 3rd person camera ffs. Spies? Crouch near birds/Calm Spirit. Bloodhound is about the only true anti-stealth perk, run No Mither. You get Dance With Me, Quick and Quiet, Iron Will, Distortion, Lightweight, Calm Spirit, Spine Chill, Premonition, Urban Evasion, Alert, Diversion, Object Of Obsession(funny you say it's an aggro perk, it's both aggro and stealth if you're smart enough to know how to use it), and Poised. Should we remove all those too?
You wanna know why lockers got "nerfed"? Cuz survivors were abusing them cuz they now block killer aura reading. Funny how you forgot to mention that in your post. It was supposed to work a few patches ago, but it didn't until Plague patch. Guess what side abused this fact and ran Object Of Obsession for free sight on the killer all game?
I've had incredible solo games. My team knew how to do gens, run the killer, and it was a blast, but no one mentions those cuz that disrupts the SOLO IMPOSSIBLE narrative.
NOED is fine, if you get 4k'd by it you're a bad player and deserved to die.
I've been thinking of using lightweight but am still sketchy about it. Have you gone agaisnt anyone with it and would you say it works well?
-
Yeah that's about right. But shouldn't she have the beanie too?
-
@Condorloco_26 said:
People need to play both roles at a profficient level to gain better understanding of balance issues. And *then*, maybe, start threads about balance issues. Failing to do that, only guarantees outlandish requests for buffs or nerfs and endless whining.
Survivor mains crying about this and that: I challenge you to pick any killer and take it to R1 for 3 months straight. R5 in the new system if you want, let's have some slack. Start with the terrorizing overpowered unfair Nurse. See if it's easy as you all say, to destroy everyone. Then take Wraith, Piggy, whoever you want. Take them to the red ranks and keep them there for 3 seasons.
Killer mains crying about this and that: I challenge you to pick any survivor (they're skins, anyway) and do the same. But go *solo*. Everyone knows you can get carried all the way to the reds with SWF.
After this, come back and read your own old threads.
Finally someone gets it.
-
@Wolf74 said:
Thx @TreemanXD I know that a lot of survivor mains actually hate me, because I always argue for more balance and that's something they don't like.
They want the game balanced around rank 20 noobstomping and I want the game to be balanced top down like any other pvp game.
Therefore a lot of them feel offended when they are confronted with an opinion outside their comfort zone.
Like how you assume only survivor mains hate you.
P.s. I'm a killer main so what does that mean?
-
@GrootDude said:
@Ttwylerr @Wolf74 is pretty well known and mainly hated by some of the survivors mains here (not me). His rep is better than you say.
That's your opinion but from what I've seen he likes to be obnoxious with how he talks to people.
-
@Wolf74 said:
"You have a bad rep for a reason so just gonna leave it at that."
Yea, because survivor mains do not like veteran player speaking up against their agenda.
I use simple science, like mathematics, to show the flaws of the core game mechanics and they have nothing but offended feelings and the regular "but bad teammates play bad" routine.
Whatever you say dude.
-
You have a bad rep for a reason so just gonna leave it at that.
-
@Theluckyboi said:
Never, perhaps in another gamemode if they ever add one
@Wolf74 #########? no, just imagine the power margin killers would have if they were the only ones to have 5 perk slots
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/389817#Comment_389817
Dont discuss with him. Not worth it.
@Topic:
4 Perk Slots are enough.
Aven is right just ignore wolf.
-
@BastardKing said:
Brilliant contribution, exact level of thought I would expect from a Dwight.
Same amount of effort killers respond to survivor ideas with.
-
No
-
She's overweight? I thought she was just extra thicc.
-
@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/53557/killers-dc-ing-by-closing-down-their-app
We’re you bullying when this happened,
hanging out after that gates were open, go on...
That's not an excuse to cheat survivors out of they're items.
-
@ariesxo said:
https://forum.deadbydaylight.com/en/discussion/comment/383632#Comment_383632
I feel like hatch opening keys are somewhat similar to moris, you (&other survivors) can exit the game early once enough gens are completed like a killer can use a mori after the survivor has been hooked. easy way to leave & easy way to kill
True but I'm greedy and horde my keys. XD
-
Oh god.
-
@George_Soros said:
According to my studies of dead Mesopotamian languages, her mori speech translates to this:
"Gg ez noob get rekt"
Literally killed me.
-
@FayeZahara said:
https://forum.deadbydaylight.com/en/discussion/comment/383632#Comment_383632
Feel it would be connected to one perk.
Maybe you could make it perk reset thing. Like you could reset your perks 1 per trial once someone has been hooked as yellow. Green could be you start off with perk reset already in trial. Red offering could be given a perk reset for all hooks in the trial.
I like that idea. Honestly I'd love some comedic offerings just for laughs. If you've played turok 2 there was a cheat to make the character's have huge hands feet and head and you could make they're torso and abdomen tiny it looked hilarious.
-
I'd like an offering for survivors that's as strong as a mori. Like an offering that allows all survivors to recover full off the ground. With a yellow green and red offering.
Yellow could be for the user which allows them to get up once per trial.
Green would allow all survivors to get up once.
And red would just allow all survivors to get up infinitely as to make slugging a harder thing to do.
-
@MegMain98 said:
The game is not HEAVILY survivor sided at all. A few killers got butthurt over the fact that they lost. Nobody is entitled to a win killer nor survivor.
A good SWF group will probably beat any killer besides a great Nurse, Billy, or Spirit. A realy good SWF is a little bit more powerful than a killer. Some players are really great a certain killers though and can still destroy a team. An altruistic SWF will more than likely lose, that’s why I love to see SWF going for saves because nobody is on a generator. I’d much rather see four flashlights than four toolboxes.
I usually play solo. Solo survivors are at the bottom of the totem pole. The weakest of the bunch.
@Eninya said:
The devs outright refuse to alter generators, goals, or their functions for survivors in any, way, shape, or form.
So their only other avenue is to tank the ability and tools for survivors to actually... you know, survive...
They basically designed themselves into a corner, because they can't undo how auto-win camping 1-2 survivors is.
Honestly I wish there was more to do as survivor besides gens and totems.
I'd love if they added a 2 killer vs 6 survivor mode with maps being at least twice as big.

