Tsulan
Tsulan
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- Tsulan
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I think its a bug.
Anyway, i just bought it for 2000, before they hotfix change that.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1822002#Comment_1822002
"Adapt" and "get forced to run specific perks" are two very different things.
No one forces you.
Unlike killers that are forced to take 2 perks to even have the slightest chance against gen rushers.
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@justtrynaplay said:
Yeah that’s part of the reason i’m taking a break i don’t find sweating my dick off to be a fun experience and i have to do that in a majority of red rank matches so i’ll just not play for a while so i can play a bit more casually
Same, i stopped playing killer 2 months ago. Simply to stressful to bother.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1821993#Comment_1821993
And you've both gone wildly off topic and are pretending you can easily track totems.
So, to respond the original question.
No, apparently only killers want/have to adapt. Survivor mains don´t seem to want to adapt.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1821985#Comment_1821985
The game isn't designed to be played alone, or I wouldn't consider solo que opponents free wins. And if you want to talk about the rest... See my original comment. You shouldn't ever have to take one thing to counter a other, not in a casual game.
Then don´t take it and count cleansed totems when you see them.
Detectives Hunch just makes finding those totems easier.
Remember, it shouldn´t be to easy, because you are permanently removing a killers perk. Imagine the killer could do the same thing.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1821961#Comment_1821961
Who said anything about useless teammates? I'm talking about a complete lack of information.
The game was designed to be played alone, with a complete lack of information.
Take Detectives Hunch if you want to know how many totems are still active.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1821955#Comment_1821955
Cleansing all 5 of them in solo que.
Well, you are not alone. There are supposed to be 3 other survivors. When everyone cleanses 1 totem and looks for another, hex perks are not a problem.
Don´t blame the killer for useless teammates.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1821924#Comment_1821924
Please elaborate.
When i play solo, i see a totem, i cleanse a totem. Costs me 10 seconds and gives me 1000 bloodpoints (1500 for lit totems).
So, where is the problem?
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@MadLordJack said:
What you call adaptation I call straight-up unfair. Imagine if DS got buffed to be an 10 second stun, but Enduring worked with it again. Imagine if Unbreakable was hard-countered specifically by chainsaw killers. Imagine if Dead Hard was disabled by brown meme-addons that make your power worse for a Bloodpoint bonus. Imagine if OoO was permanently disabled by Knockout.
What are you complaining about survivor meta perks for? Just run Billy or Bubba with Enduring/Knockout and their non-instadown saw add-ons while makin sure to only ever down with an m1. Sheesh, killers. Complaining with no adaptation. Git Gud.
And let's not get into the fact that doing bones in solo que is a ######### death sentence if I've ever seen one. Doesn't matter your build, too much can go wrong completly outside of your control, to the point that it's actually better to just slam gens and hope for the best.
What is unfair about holding m1 for a few seconds to get a ton of points?
Like... really?
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I completely ignored this rift, because the grind has become to much. Even f2p games have less grind for their battlepass. So unless the next rift changes drastically, i won´t bother with it.
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Don´t worry, i´m sure the Undying Ruin combo will be hit hard, because of how often it gets used in comparision to the DS Unbreakable combo.
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1821821#Comment_1821821
That's what it should be like, but the fact that matchmaking is broken atm and ranks are mixing is what's creating a large amount of the problems cause at low ranks, ques are exactly opposite.
No, the matchmaking is doing what it can to give players a fast queue. It ignores rank (and maybe region to a certain point) so people don´t have to wait due to the massive imbalance in regard of killer survivor ratio.
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The good old times are over. Rank 1 used to mean something. Now it just means that the person spent a lot of time playing.
Killers can´t afford the luxury to get 12 hooks, because when they try, they get gen rushed and end up with 0 to 1 kill.
Why? Because there just isn´t enough time. Undying Ruin is a bandaid, that attempts to slow the game down, but it will only hold until survivors realize that they just can ignore it and push out gens.
The long waiting times are because there is a massive imbalance in regards of killer survivor ratio.
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1820613#Comment_1820613
Que times has very little to do with killer-survivor player ratio.
It´s actually the root cause. When there is a perfect balance of survivor to killer ratio, both sides have almost instant lobbies.
Whenever 1 side has a longer queue than the other, then the ratio is off. To much people trying to play that specific side.
Only when both sides have long queues (on equal ranks) then, the servers have a problem.
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@Speshul_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/1820613#Comment_1820613
Wow I haven’t seen you since... 2018 was it now...
Could be. It´s been quite some time 😅
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1820613#Comment_1820613
Yep. It is merely anecdotal, my experience, but Survivor Ques do seem a bit long this last week. As a Killer, I get a match almost instantly. That leads me to believe we have an imbalance somewhat. It is also anecdotal but I noticed we seems to be losing some of our Streamer/Youtube people to other games. More and more I'm seeing the Monto and Otz putting up shows that are NOT DbD. That isn't, in general, a great sign.
No, it´s not a good sign. The people that used to enjoy playing killer slowly switched to survivor, because its easier and more relaxing or play something else.
And the people that earn their money by playing DbD also seem to slowly burn out.
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I´ve seen a couple of threads about long survivor queues.
Do you really think, nerfing killers even more, is a step in the right direction?
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There are to many survivors and to few killers.
Which results in matches like this. Because the matchmaking priotizes faster queues for survivors over fair (same rank) matches.
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@Katie_met said:
Yeah last night I had a few unfair killers. There was a huntress that had 2 people on hooks so camped in between them, then slugged the third person and camped their body and waited for me to come over. I also got camped by a bubba and a Pyramid Head.
That's not toxic. Just killer doing the objective.
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/1819867#Comment_1819867
Bribery could work for some people. We won't know until they try. Personally, I play whichever side has the short queue time, and if the matches aren't fun I play something else entirely.
Trying bribery first would be easy and may have some effect, even if it's small. If it's not enough, then they would need to research what the problem is and look for deeper solutions.
We are long past the "bribery would work" status of the game.
Maybe half a year ago, it would have fixed things. But right now? Naah
There would have to be some major overhauls to fix things.
I can´t wait for the new kill stats. Now that moris are gone, they should look very different.
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/1819818#Comment_1819818
In terms of the bribery, a BP bonus should be offered to play whichever role needs more players. For me, during the daytime, that's survivor. In the evening, it's killer.
Bribery also won´t work, because why would i want more bloodpoints for playing killer, when the balance is so off, that its simply not a enjoyable experience?
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Bribery will not work.
Why? Because once killers get more bloodpoints, survivors WILL complain that they get less and that it´s unfair.
Wanna make the game fun for both sides again? Split the playerbase by introducing 2 more game modes.
- A casual mode, where death isn´t permanent and more gens exist. Since there is no tryharding, you could also increase the amount of killers and survivors for the match. Killers could play with their friends and survivors could play in bigger groups. For the people that just want to relax after work.
- A hardcore mode, without hud, aura reading, perks, heartbeat, scratchmarks, red stain, etc. For the people that want a horror experience. Just think about Jump Scare Myers on Lerys.
- Turn the ranked mode into something meaningful. Something with real incentives. Like regular tournaments.
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People tend to play the power role. So the easiest way to see if the game is killer or survivor sided is simply looking at which side has longer queues during prime time.
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I still remember the time when killers actually had the luxury to 12 hook survivors. Killers got a 3 or 4k and survivors had between 20 and 26k points. Even if they died.
Now survivors gen rush out and escape with 11k points.
If survivors really want longer matches, they would have to stop the rush. A killer who loses 3 gens in the first hook will feel pressured and play accordingly.
I really don't understand what's the fun in waiting 15 minutes in a lobby to have a 5 minute match.
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@Mugombo said:
Imagine thinking making the mori weaker is a bad thing and ruining the game. Lol. Please play something else then
So... what when killers actually do what you ask for. What do you think would happen to survivor queues?
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1809034#Comment_1809034
Same goes for servers. Even they can lag spike.
I'd expect PCs to lag before servers.
Ping spike doesn´t have to be the server. Can be something in between.
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Years before the Clown was even considered to be a killer, i proposed Dinky the Rodeo Clown, who tosses cotton balls at them, till survivors bleed.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1808981#Comment_1808981
Sorry, no. Either the system worked and he should've missed every time, or it didn't and he should've hit every time. The system can't suddenly stop working from one moment to another.
I think we´ll see a lot more threads like this one in the next weeks. From survivors that simply can´t believe that the system works but has it´s limitations.
@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1808970#Comment_1808970
The system does indeed have its limits. Even the best system can't ignore the finite speed of light.
It will never be as good as when the killer was the host with p2p and a good connection.
Debatable. Even good connections have lag spikes from time to time.
Same goes for servers. Even they can lag spike.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1808941#Comment_1808941
Good point. I don't think it was the killer lagging because you would've been hit several times while looping if it had been.
Killer missed 3 times. Can´t be the killer.
Most probable thing is, even with the server sided hit detection, the system has it´s limits. It will never be as good as when the killer was the host with p2p and a good connection.
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@sQuAde said:
https://forum.deadbydaylight.com/en/discussion/comment/1808883#Comment_1808883
refer to the claudette that got downed miles away ?
plus i even included a second option in the main thread
Did you see the ping of the claudette? Maybe she was lagging. Also there is this thing called latency.
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I really wonder how you came to the conclusion, that the game is priotizing the killers connection.
He missed you 3 times.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1808309#Comment_1808309
Yeah,i don't get it either.It's just latency.Got chainsawed around corners quite a bit too
It´s not even a lot of latency. When i opened the video, i expected a chainsaw hit from across the room or something like that.
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Thats what, 1 meter? I don´t see a problem here.
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So Clown can use his Santa skin, equip Hoarder and feel like Santa!
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On a totally unrelated note, there seems to be a lobby error, that causes survivor queues to skyrocket.
More news at 6.
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To keep survivors entertained.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1796567#Comment_1796567
What makes you think DS is strictly anti-tunnel?
For the record, they are invincible if you choose to tunnel. If survivors are magically disabled for doing actions, then so should killer perks. It is amazing killers think Tinkerer is fine as it is, a perk that literally PUNISHES the other side for doing the objective. No counterplay.
You mean like... DS?
Also no counterplay... I mean, the killer doesn´t turn invisible or something.
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Since there´s a shortage of people willing to play killer, go ahead and enjoy the instant queues!
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I think Power Struggle is the least problem killers have right now.
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If we could get old Freddy back, with some minor tweaks, i would be so happy.
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No, i don´t enjoy killer anymore.
Even solo survivor on red/purple is more enjoyable than playing killer on those ranks.
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I never understood, why they would choose questions, they can´t answer. It would be different, if the questions came from the chat during a live stream. But those questions are chosen and were cleared before the stream even starts.
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@Zaytex said:
https://forum.deadbydaylight.com/en/discussion/comment/1791005#Comment_1791005
The kill rate is low for Nurse because she's one of the most difficult Killers in the game, so the average player is going to struggle a lot and underperform in comparison to other Killers.
But when she's used properly, no other Killer is better than her.
The average player won´t touch her while playing on rank 1.
Rank 1 stats are low.
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@Zaytex said:
She's still the strongest Killer in the game, so assuming you're pretty good with her, Nurse mains have it good.
Not according to the devs own stats.
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@QwQw said:
Buying a big mac is more worth five bucks than this dlc.
Great... now i´m hungry.
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I expect a lot of threads about "killer grabbed me, pls fix!"
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Freddy rework took 2 years. Just saying.
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@Munqaxus said:
I'm sorry killers actually need nerfed. You literally have someone that is making 50 4k kill streaks in a row, over and over again, with every killer, then there is a serious problem.
Otzdarva (These are all 4ks or 3ks with a hatch escape)
- 50 Kill Streak - Hag - Aug 26
- 50 Kill Streak - Pyramid Head - Oct 1
- 45 Kill Streak - Plague - Sept 21
- 35 Kill Streak - Clown - Oct 22
- 50 Kill Streak - Legion - Sept 17
- 50 Kill Streak - Michael Myers - Nov 17
- 50 Kill Streak - Leatherface - Nov 17
- 50 Kill Streak - Freddy - Oct 1
Otzdarva is a great player, but nobody should be consistently beating everyone, including SWFs, 50 times in a row. Sure tournament survivors are different but everyone else, including SWFs are getting slaughtered. This isn't a one off thing, he's doing it with every single killer and he's doing it with days of each other.
Depip Squad anyone, no?
But sure, nerf killers. Survivors already have long queues despite a new killer release.
What could possibly go wrong?
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@xenotimebong said:
The last chapter brought a meta-changing killer perk and this chapter reworked one of the most unfairly survivor-sided maps in the game. If you think the devs do nothing to improve killer players’ experience, you’re mistaken. They may not be going as fast as you would like, but they’re improving the game a bit at a time.
The meta changing perk was also more of a bandaid, but sure.
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@Sluzzy said:
Why would you make a killer sided game more killer sided?
I mean... right know i´m waiting in a queue, again... in the hope to finally face the new killer. 3 matches so far, with a longer queue than the matches, but still no new killer.