Tsulan
Tsulan
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- Tsulan
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@Igueru said:
So I would like to suggest that hook should have slow progression while the killer is near you or camping, because camping is killing this game. it ain't fun anymore, its silly and ridiculous! Ever wonder why people are disconnecting leaving the game early? because if you can't enjoy the match then what's the point of playing the game, right?
Devs should consider this having someone on hook and slow the timer of progression sacrifice if the killer is near.
Devs actually tested your idea years ago.
Survivors abused the ######### out of it by looping the killer around the hook.
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@BDS22 said:
I feel like solo survivor at red ranks and killer people say are most frustrating at red ranks. As a survivor main I've started playing killer more and I'm having a blast.
Once I get to red rank as killer I don't know if I'll be frustrated like I am with survivor, because in my head I keep thinking with BBQ even if I don't do great it's still better then the points I get playing solo survivor.
You are in for a surprise.
Btw, survivors and killers get roughly the same amount of bloodpoints.
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It's not even worth kicking gens with pop.
But that's an unpopular opinion.
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Yeah, that's everyone's experience on red ranks.
Problem is, the devs seem to balance only around the kill/escape stats. On which most killers are in a good spot, since they get the aimed for 2 kills per match.
So there won't be any nerfs for gen times anytime soon. I even expect them to nerf Undying, because it's the new must have for killers. Just like the old Ruin.
Best you can do is switch to survivor or play something else.
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EDIT:
Since i don´t know how the mods might react to people describing the hacks they saw, i think its better to not go to much into detail, until a mod says otherwise.
I don´t want to risk a ban for talking about this.
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1721562#Comment_1721562
Pop weak asf? I’m sorry what? Is that cause enough actually hav do actively use it and it doesn’t give you free gen regression like ruin undying.
No, because it's effect is so ridiculous small that it doesn't make a difference with the requirements it has.
25% gen regression = 20 seconds if a survivor works alone on the gen or 11 seconds if there are 2 survivors.
Now take into account the time it takes to reach the gen from the hook. Most of the times, the gen isn't next to the hook. So the killer loses more time of pressure by having to walk there.
Now take the requirements into account. 1 hook per use. Means, that either you won't get many uses, because you get gen rushed (and can't really waste time by going to specific gens) or a lot of uses, but in that case, you are already dominating. So it's not making a difference.
To keep the comparison with DS, which gives a health state or extra life. In order for pop to be equally efficient, it would have to reset a completed gen.
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1721448#Comment_1721448
That just completely false. I don't run gen pressure at ALL on blight, nurse, spirit, freddy and huntress because you don't even need it to win. SURE i don't win every game but do i main any of these killers apart from blight? No. Most other killers ill usually only have corrupt and pop which sure as hell does the job far better than i'd ever need.
Killers were actually getting better at the game after old ruin went did u not see? Most killers actually knew how to rotate and stop throwing the game through stupid plays because they were finally punished for not playing well. Now you chase someone and loose the chasee? Oh well you've got ruin undying tinkerer so just go over to another gen and watch it regress.
I don't recommend pop. It's weak af.
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1721355#Comment_1721355
https://forum.deadbydaylight.com/en/discussion/comment/1721355#Comment_1721355
So now survivors have half of their build if not more forced on them if they want a chance at a fun game.
I don't use ds or unbreakable and I'll admit I'm not a huge fan of them but there's a good reason why they are in the game and that's not changing anytime soon as long as you have so many scummy killer players out there.
Well, killers ARE forced to use the Undying Ruin Combo in order to play exactly as survivors have been telling them, since the Ruin nerf. Just apply pressure).
They ARE forced to use 2 perks instead of 1, because of how quickly gens go. Killers really only have a chance, when survivors crouch scrared behind a bush. But they don´t stand a chance against survivors that are dedicated to pump out gens.
They might get 1 kill, but that´s it.
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@Bullettimegod said:
https://forum.deadbydaylight.com/en/discussion/comment/1721402#Comment_1721402
Well... okay so i need you to follow my train of thoughts here.
Remember the dev stream and them talking about licensing? And how they talked about how difficult it is to nerf licensing killers and perks? I think the real reason they dont wanna nerf oo is cause of how annoying it would be to go thru the whole proccess. (Explains why freddy took a year+ to fix)
What devs forget is killers will tunnel ooo out the game.
Yes, they forget that certain perks cause a certain behavior on both sides.
But perks are not licensed (or are they?). So it shouldn´t be a problem to change them. I mean, BHVR isn´t a indy dev team. They could change perks more often. We have a ton of unused perks, that are just waiting for a buff/rework. How about changing those first, before touching the newer ones?
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@Bullettimegod said:
https://forum.deadbydaylight.com/en/discussion/comment/1721373#Comment_1721373
Yes whataboutism incoming........ if thats the case...whatsup with ds ub adrenalin and etc? AHHHHHHH SCARY NOISES.
Uhm, no. Just a dev statement from the last stream (about OoO). Since it´s not used that often, and its user don´t have a particuarly high survival rate = no nerf.
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@Bullettimegod said:
https://forum.deadbydaylight.com/en/discussion/comment/1721367#Comment_1721367
I mean hopefully more killers will stop forward and say the perk is amazing so devs will leave it alone.
They base the nerfs on how much a perk is used. Not why a perk is used, or how it affects the gameplay.
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@Golden_spider said:
https://forum.deadbydaylight.com/en/discussion/comment/1721304#Comment_1721304
They could literally just overhaul KYF and allow you to add in Bots.
At the very least it would give new players a chance to understand how their Loadout works and practice basic things like skill checks or a rough idea of how chases go.
But nah, would be going against their practice of pumping out the newest DLC every 3 months and undermine the entire point of selling Beginner Perks like Technician, Windows Of Opportunity, and Visionary as DLC.
You do the bare bones "tutorials" then get thrown into poor matchmaking and hope you learn anything through the struggle.
I´d love to test out builds without sweating in ranked or having to ask a friend. The Bots could even be modular. Giving them more "skill" depending on the level on training you want.
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1721335#Comment_1721335
But then no totems r done if you just hop on a gen, leaving the killer with tremendous slowdown later on.
You see the problem? You do gens and ruin undying stays and makes the game insanely hard to win later on. You do bones and then no gens r done.
I don´t see a problem.
There is Small Game and Detectives Hunch. Those help greatly with finding totems. Don´t survivors use DS as "anti tunnel" solution? Well, those 2 perks are the solution to totems.
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@HawkAyeTheNoo said:
We have to rush gens because theres some crazied killers sweat dripping from there forehead running about trying to kill us as quickly as they can.
Killers have to sweat, because survivors gen rush tho...
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1721297#Comment_1721297
Then you're assuming once again that survivors instantly jump on three seperate gens and start pushing them out AND that it takes 80 seconds for the killer to find and down a survivor. Idk what game ur playing.
I usually spawn next to a gen (or a lit hex totem, but thats a different story).
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/202709/devs-about-undying
I'm a big fan of undying but it does need a slight change. As Otz suggested, make cleansing Undying remove renewed totems, or remove the aura reading. As it stands, it does too much. It completely overshadows ToTH. Perhaps if they put the aura reading on ToTH as a compromise?
ToTH could get a overhaul. Maybe respawn dull totems.
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@voorheesgt said:
https://forum.deadbydaylight.com/en/discussion/comment/1720896#Comment_1720896
Lol... I legit had a rank 2 send me hate over running an iridescent addon on CLOWN😂. He made mistakes and died and it was the only thing he could send hate over. I wasn't playing in any toxic manor, I didn't use a Mori.
The message was something like "iri addon huh? I guess some players need all the help they can get".
I'm rank 9... He was rank 2. I just replied that I shouldn't use the the OP clown at all so people have a chance at least😜.
Just point out his DS. Because i guarantee you, he was using DS.
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@Bullettimegod said:
https://forum.deadbydaylight.com/en/discussion/comment/1721308#Comment_1721308
Then they urban evasion to the hatch. Then cry when you dont give it to them.
I´ve actually seen that behavior way to often...
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We need a Favorites list.
Where all the perks we usually take are listed, and we can quickly switch instead of searching for 5 pages.
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@Bullettimegod said:
https://forum.deadbydaylight.com/en/discussion/comment/1721297#Comment_1721297
Wait survivors outside of redranks do things? Wuuuut?
Of course! They sit in a corner and wait till someone on the other side of the map gets injured, before they do anything.
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The community has been asking for training or casual modes (aka a more forgiving mode) for ages.
Until now, the reasoning against such mode was that it would split the community to much.
But i think the contrary would happen. As some people just don´t want to play ranked. So they prefer not playing at all.
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1721176#Comment_1721176
But ur assuming a killer takes 80 seconds to down someone? If a killer is taking that long to down someone then they don't deserve to be winning that game.
So you are assuming that survivors only start to repair a gen once the killer starts chasing someone...
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1721071#Comment_1721071
So the killer just lets u sit on a gen for over a minute and doesn’t apply any form of pressure. What rank r u at again?
Killer can only chase 1 person at the same time. If he breaks the chase, go back to the gen. If he commits to the chase, the others will do the gens.
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@Seanzu said:
Quick tip for you all, there is a lovely Fog Whisperer who averages 50 viewers which is impressive in and of itself, what I did was skim through this streamers DBD vods and managed to get Dwightcrow pretty easily (Second code I tried from her vod)
I would suggest checking her out, she's wonderful - https://www.twitch.tv/miladyconfetti
That was actually pretty helpful.
Thank you.
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1721047#Comment_1721047
A lot of the ppl who do complain about the survivor perks do it because they want easy games where they can mindless tunnel camp and get free wins. Yes I know sometimes these perks can be abused and annoying against generally good killers but personally I find survivor second chances far less game changing than ruin undying.
Less game changing than ruin?
In most of my matches I can ignore ruin. I just continue the gen until it's finished.
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1720828#Comment_1720828
sure, just stop tunneling and camping every game because you're being outplayed or it's apparently the only thing u can do to win.
If the perks would be used for what they are designed for, no one would complain.
However, survivors run them to repair a gen in the killers face, because they know he can't grab them or pick them up. Which is, btw. the same reason PoP was nerfed.
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People have to keep the game running and the redeem code page open, while watching a streamer.
Meaning they can´t play normally.
Who thought, that would be a good idea?
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Survivors running DS + Unbreakable/Soul Guard for ages = this is perfectly fine.
Killers running Ruin + Undying = the situation is unbearable, pls fix!
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@BabyBubz said:
https://forum.deadbydaylight.com/en/discussion/comment/1719176#Comment_1719176
"I dont play killer anymore cause its dumb af at high ranks and survivor i only play cause of friends..."
I guess he doesn't want to
Yeah i read that too. So when he doesn´t like playing survivor and he also doesn´t like playing killer. Maybe he should take a break.
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Play killer instead?
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@KeiOrtem said:
Ok so this isn't a post to bad talk Ninja but just... why him? Like out of all the popular DBD content creators, why did they pick Ninja? I don't really watch him but I've seen clips here and there so idk if he ever plays the DBD or not, but it just feels off that someone like Puppers or Tru3 or another popular creator(just a few examples) that the community has gotten to know is not a part of the stream.
Not to mention that I'm rather worried about how intense Ninja can be, it's true that DBD can be a rather intense game but with the way he will act towards others(the whole Among Us situation with other content creators) I'm worried that it may put off new players that are interested in the game. There will for sure be some new people as we are talking about a popular streamer and an actor from a highly popular show. I just don't feel like Ninja was a good choice for the stream is all. What do you guys think? If not Ninja then who would you guys like to have seen play with Gaten and the devs?
It´s just marketing.
He has millions of fans. Doesn´t matter if you like him or not. YOU are talking about him right now. So it clearly worked. This will dramatically increase the DbD playerbase.
Give the person that came up with this a raise.
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Killer can´t see who made the offering.
But yeah, it´s a curse. Happens all the time.
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Freddy just needed some QoL changes. Not the whole rework.
Being able to interact with survivors, while they are holding m1 would have solved most of his issues.
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@Schinsly said:
here are some facts that you may or may not want to hear but are true
- 98-99% of the playerbase are not expertss of the game
- both sides have equally broken things
- swf will always be op and killers will always be nerfed so that one player cant win 1000 times in a row. thats just the way it is and needs to be.
- people are toxic. it is a video game.
- the dbd forums consist of many inexperienced players with bad opinions.
- MOST IMPORTANTLY - I love you <3
I love you too!
But don´t tell my wife!
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1710678#Comment_1710678
To be fair what was asked for and what we got aren't exactly comparable in terms of quality.
Same goes for breakable walls which when asked for were more for killer's to alter the maps in their favor with things like short cuts.
What we got was 50/50 of infinite loops enabling walls or walls that should never be broken by the killer which is a far cry from what was actually asked for.
Why was it not comparable in terms of quality?
What did people expect, when the devs explained several times, that the game is NOT designed around dedicated servers but p2p?
You can´t strap wings to a submarine and then complain that it doesn´t fly as well as a plane.
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@DerpyPlayz said:
Really simple, pretty much what the title is.
I am of course assuming we only take account of the majority of the player base and not single players claiming whatever thing to be listened too.
What do you think would be the result of the game in todays terms?
It would result in horrible things.
I mean, just look at dedicated servers.
People wanted them, devs explained that it would require a total overhaul of the gamecode as the game was designed around p2p, but in the end they gave in and spend a ton of money and work on dedicated servers.
The result = everyone hates the servers.
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@Raz_ said:
Survivors are not allowed to use DS, unbreakable, OoO etc
but I AM allowed to use insta downs, moris, every single strong perk possible and the reasoning is "im the power role"
so you tell me.. ME who has to deal with
-potatoe teammates
-Dedicated servers, hitboxes, bloodlust
-unsafe pallets in every corner, dead ends
-insta downs, moris, strong killer perks
even tho i need to deal with more things then you can imagine its a a.s*ole move when i bring strong perks?
BUT "survivor playing is so easy LMAO TROLOLOL"
yeah its very easy especially when you get dedi hits in every corner. go play soloQ with potatoes and lets meet again.
you dont want people to complain about your noed and mori then you also shouldnt complain about some solo survivors bring some perks to survive longer because they dont wanna get tunneled at the beginning of the match.
Imagine how the devs must feel, after people asked over and over that they should implement dedicated servers.
Then they get them aaaaaaand now complaints about how bad everything server related is.
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@konchok said:
https://forum.deadbydaylight.com/en/discussion/comment/1700889#Comment_1700889
The stats match up with my own personal experience. As a red rank killer, my personal kill rate is at 60 percent. I'm rank 1, however, I don't feel like I've mastered killer. I make mistakes often, and the survivors that I verse are often better at looping than I am. However, I still kill 60 percent of the survivors that I verse. When I see how well some of the streamers play and how they can get streaks of kills where no one escapes, it seems to me that killers may be a bit too good right now. I also feel like it's way to easy to rank up with killer. I feel that I should be several ranks lower than I am.
We definetly need a official tournament, where the best of the best compete against each other.
After all, during the last (inofficial) tournament, survivors roflstomped killers.
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@[Deleted User] said:
I mean, a week ago I would have said "no", because that isn't unusual. DBD will die eventually but it will be a more slow burn over the course of many years. Or until the game stops working.
Uh, after this "event" and patch though, well, if they keep doing this, it certainly will be the beginning of the end. Not only will many PC players probably quit after being pushed past the line, but I'm sure many console players with the game being borderline unplayable at this rate will seek greener pastures as well.
However due to the iridescent shards during log in, I'm sure the average player numbers will jump up significantly.
I don´t think, that the player stats will spike due to the login reward.
People will just start the game, cash in their login reward, close the game and go play something else (like civ).
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@nursewannabe said:
https://forum.deadbydaylight.com/en/discussion/comment/1700930#Comment_1700930
Those that published were averages, and anyone who studied basic statistics knows that drawing conclusions just from the average measure of a pool is simply wrong
Those statistics only show the negative iq required to play Freddy, nothing more
Ah i knew, i missed something. I forgot to put the /S after my first comment.
My bad!
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/1700921#Comment_1700921
That's what I keep saying! It makes no sense.
I mean, people can either watch the streamers and sit with the store open waiting to enter a code, or they can play the game. They can't do both. And since the charms are limited while playing the game in general is not, there's no incentive to play the game over trying for the charm. It's like BHVR doesn't want people playing the game. What good is a DbD event that only has survivor mains playing while everyone else is glued to Twitch streams?
(Yes, this is a bit of hyperbole, not every person who plays killer cares about the charm, but you get my meaning. This code mess encourages the opposite of what BHVR should want from its playerbase.)
I wonder WHY they thought that this is a good idea.
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@nursewannabe said:
https://forum.deadbydaylight.com/en/discussion/comment/1700889#Comment_1700889
You seem to be bad at math
Care to elaborate?
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So we have to choose between playing the game and watching others play the game, so we get a tiny chance to get the charm.
Do they not want us to play their game?
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@Taingaran said:
https://forum.deadbydaylight.com/en/discussion/comment/1700889#Comment_1700889
Where can I see these statistics?
Yesterdays Q&A Dev stream
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Because killers are obvioulsy OP.
Haven´t you seen the stats, where Pig is S tier and the Clown is more lethal than the Huntress and Nurse?
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Looks like another bug.
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So... how does it count the kills?
Do disconnects count? Hook suicides probably do.
What about the rank of the survivors? Since the matchmaking loves to toss green or lower rank survivors into a pit with red rank killers.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1699051#Comment_1699051
Doesnt that chart also say Nurse is at the bottom? I guess that means we can remove the cd to her blinks >.>
Yes, but actually no.
Apparently Nurse is a high skill cap killer. So they don´t take her low kill rate into account.
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New stats show, that the Clown is more lethal than the Huntress. So the upcoming Clown change might even be a nerf.
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I love the free BP! Gonna buy the Hallowed Blight skins with them!
Oh wait...