Tsulan
Tsulan
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- Tsulan
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Comments
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@SammiieK1991 said:
https://forum.deadbydaylight.com/en/discussion/comment/2160851#Comment_2160851
Almost like the solo queues are worth the wait when it comes to time wasters really.
Its becoming frustrating. I wait longer in a queue than what the matches take.
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@SammiieK1991 said:
Haven't been an easy survivor mode today.
My skiill checks are embarrassing today 🤣😂
Also I've had idiot team mates who literally have just run out infront of the killer then complain to me they were cheating for knowing where they were all the time during end chat 😳🙈
The last 2 killers i played against today, disconnected after 3 gens went down with only 1 hook.
So uhh... that seems to be a thing now.
Solo queue, btw.
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Late 2025 and i´m being optimistic here.
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Why are you guys necroing a 1 year old thread?
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@PlunderingPanda said:
https://forum.deadbydaylight.com/en/discussion/comment/2160357#Comment_2160357
I mean, say what you will about their feelings on the tunneling, but this comparison makes no sense:
Survivors have no choice but to do generators.
Tunneling is a free decision.
Why doesn´t it make sense? Gens are like killer "lives". Once the 5 are gone, the match is over.
If you say survivors have no choice, then thats not true. Survivors have a bigger choice than killers. They have chests, totems, unhooks and heals. Meanwhile the killers only objective is to kill.
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@Stryker said:
https://forum.deadbydaylight.com/en/discussion/comment/2160293#Comment_2160293
you're forced soemtimes
Then don´t feel bad about it.
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@xXCAM3R0NXx said:
https://forum.deadbydaylight.com/en/discussion/comment/2160573#Comment_2160573
But what date is what i meant aha
Today. In aproximately 4 hours and 13 minutes.
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Probably at the same time as it arrives for PC: 5pm CEST
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The problem is a general lack of killers during prime time. Thats why survivors have long queues and killers get matched against survivors that have 10 times more playtime.
Solution: give people more incentives to play killer. (nerfing them isn´t really an incentive)
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@Clünge said:
https://forum.deadbydaylight.com/en/discussion/comment/2160293#Comment_2160293
Congrats Sherlock, you figured out that my first experience of it wasn't enjoyable and pieced it together to come to the conclusion that I won't be doing it again
I mean, i´ve never seen a survivor complain about always going back to the same gen until its completed. But you do you...
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Then don´t do it.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2160035#Comment_2160035
https://forum.deadbydaylight.com/en/discussion/comment/2160043#Comment_2160043
It wasn’t 100% confirmed but they have both matching cosmetics that imply it in their description.
Matching clothes/cosmetics doesn´t mean that they are a couple.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2160022#Comment_2160022
Where was that confirmed?
It wasn´t.
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@CluelessWanderer said:
https://forum.deadbydaylight.com/en/discussion/comment/2158603#Comment_2158603
I must be out of the loop and uncool. If you play on console, is it unfashionable to take a snapshot with your phone because you're too lazy to do it any other way?
Does the word Joke mean anything to you? I thought the meme made that obvious...
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2158791#Comment_2158791
for real though it could be another 6 months lol.
Minimum...
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@JacksonWise said:
They literally posted in the last update they have key reworks incoming and they will pass along more info as soon as they can. Be patient.
Ok, i´ll wait.
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2158603#Comment_2158603
Yes I did, because I was sending to my friend through my phone
Nice.
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Nurse Calling?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2158417#Comment_2158417
that might be helpful so long as they only take Rin and none of the others- we've actually gotten quite close (and by close I mean we all hate Rin).
I got just called boring for using Huntress. So uhh yeah, people don´t know what they want. But they want Rin gone.
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2157529#Comment_2157529
https://us.v-cdn.net/6030815/uploads/QTSZZT84Z6NE/img-20210503-202141.jpg
Don't have a lot of screens but I have this one from month ago when I was green rank, me playing Pig with no meta perks (maybe minus bbq) no harrash add ons getting 4k to 3 red ranks which were swf and random purple rank
Did... did you make the screenshot with your phone?
Anyway, nice match. As far as i can see...
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@GoodBoyKaru said:
i wish i was blessed enough to be spirit free :(
I can call you an exorcist, if you want.
Personally I get more demos and pigs than Spirits.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2157598#Comment_2157598
Weird. That's definitely not what I'm seeing. I'm getting instant survivor queues and am waiting 5-10 minutes for a killer queue.
Maybe it's the rank.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2158051#Comment_2158051
you know exactly what I mean.
May I suggest you switch the perk for something useful?
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Switch to Bubba. Almost the same sound effect, but a more useful chainsaw.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2157983#Comment_2157983
yeah because of the DS nerf and it doesn't get used as much so it seems as if killers don't fear it anymore. I still use it cause it's a great perk and it does what's it designed to do.
I´m not sure if you mean, that you still use DS or Undying Ruin.
DS is now doing exactly what survivors claimed they used it for: to prevent tunneling. The survivors that used it before the nerf against tunneling, are still using it. Only the survivors that used DS for other things have dropped it.
If you mean that you still use Undying, may i suggest switching to Thrill or Haunted Grounds? Both are more effective than Undying.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2157299#Comment_2157299
old ruin/undying carried a lot of bad killers. Who the (BAD WORD) wants to waste time looking for 4 ruins?? No the new undying is much more balanced.
"balanced" as in useless.
And no, the old undying ruin didn´t carry bad killers. Because it had only an effect on killers that kept survivors off gens. In other words, killers that didn´t tunnel or camp.
Noticed, how the tunnel and camp threads have been increasing since the undying nerf? Guess why.
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@odra said:
https://forum.deadbydaylight.com/en/discussion/comment/2157598#Comment_2157598
i think this depends on region mine takes like 5-15 mins for killer while survivor is instant. nowadays i play survivor more than killer. even though it is not like this 6 - 12 months ago
The only moment survivor is short than killer, is early in the morning.
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@fr0sty1223 said:
https://forum.deadbydaylight.com/en/discussion/comment/2157545#Comment_2157545
Problem is it also punished the survivors that escape since their emblems get ######### over because the camping killer refuses to interact with the other players.
Emblems are trash anyway.
But i wouldn´t care to much about ranks. Since they will only serve to messure how much someone played during a month, once the new mmr drops.
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"Clown OP, pls nerf" thread incoming.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2157710#Comment_2157710
Give me a reason on how you just said it's not just a bs generalization?
Gettng face camped at 5 gens means 2 things:
- the camped survivor played bad and went down to fast
- the other survivors didn´t do gens
Both things are bad.
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@HarleyQuin_n2K16 said:
https://forum.deadbydaylight.com/en/discussion/comment/2157694#Comment_2157694
But if they did a second DBD a lot of players would be frustrated about money spent on skins and dlc also having to repurchase base price and redoing all the licenses for killers who have them
We have cross progression (somewhat). So just pass the progress from the first DbD to the second one and give everyone who had already the game, a free copy.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2157621#Comment_2157621
Is facecamping at 5 gens being part of being a killer? Damn I've been playing killer wrong all along
Someone who gets face camped at 5 gens doesn´t deserve the escape anyway.
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@HarleyQuin_n2K16 said:
https://forum.deadbydaylight.com/en/discussion/comment/2157659#Comment_2157659
All they have to do is literally just announce they’re doing a full game overhaul it may not be out just yet but that it will be out by the holidays so that they can do a killer which is probably the resident evil chapter (ugh hope they don’t ruin this franchise) but just give us hope they hear players want to do more than skill checks and run we came for horror not a chase simulator.
A fresh game would be less work than fixing that code.
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A health chapter won´t fix the game. Because unlike other games, DbD has a spaguetti code. It was never intended to have dedicated servers. But people wanted them so hard, that the devs finally gave in and changed so much, that no amount of health chapters will fix it.
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/2157492#Comment_2157492
Thats just one of the issues. I play in europe, with a lot of russian players. Lets just say beside communication problems due to the language, they play rather...different than the rest. Its quite common if i have 2+ of them in my games, that i die on first hook against non-camping killers, not getting healed to be the easier target if the killer shows up, and other.
The swf gap is not only due to communication, its also reliability, which solo play lacks.
and lastly, the game is designed around a lack of communication. Thats why i still play solo survivor instead of swf. Giving that to all players, changes the basic feeling of the game, and i wouldn´t want that. But since i dont have any influence over it, we will see what happens.
The first issue would be solved by the skill based MMR.
The second one by ingame voice chat.
The third one by balancing around the new information level survivors have.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2156460#Comment_2156460
Not likely. Queue times for survivors are way shorter than queue time for killers, which means there's an excess of killers.
LoL What?
Yesterday i powered up DbD during prime time. Solo survivor queue = 6 minutes. Killer queue = instant.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2157526#Comment_2157526
Survivor lobbies are also instant for me during the day (EU). Team mate quality is below average though.
Maybe we can hook up from time to time. Same area.
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- that the game is balanced around solo players while SWF exist.
- the gen speed
- the grind
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2157490#Comment_2157490
Sorry but I play killer for months and I main plague and pig two not most powerful killers and that never happened to me y'all either are low ranks or inexperienced there's no possible way for all gens to be done with two downs never ever happened to me if it does killer is doing something largely wrong
You could always share some screenshots of your matches. But i play since 2016. Seen a lot of changes and the gens never flied so fast as now. Even when BNP instantly repaired a gen, those matches were easily avoidable by dodging toolboxes. But now? No toolbox required.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2157475#Comment_2157475
I also play solo 99% and in red ranks, and in more than 4k hours, and even with me using kindred, more often than not they still dont do gens.
Maybe its an area thing. But really, i don´t have any issues as solo. Its not as bad as most people claim. I even played during the desync patch. Instant lobbies and the this issue wasn´t really that bad.
I guess most people exagerate.
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/2157338#Comment_2157338
I think its hard to say which survivor things need nerfs, because what the devs dont seperate is swf and solo. A perk might be needed in the solo queue to not make killers op, while it unbalances swf completly.
I think its the inability to balance both versions of the game but holding on to the fantasy you can balance the game around both at the same time.
Give survivors ingame voice chat. Then balance around it. Its simple and effective.
If you fear communication problems because of other languages, then just add a "prefered language" filter, that matches survivors with the same choice.
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2157452#Comment_2157452
Camping at end game is completely fine we're talking about camping in whole match like campinh for no reason but to be toxic endgame camp is in 90% cases needed otherwise u give them free pass and I agree with that but camping during whole match is not it
Thats why i added 2 screenshots. When the killer gets his 2nd down right at the moment the gates are powered, then there is something fundamentally wrong with the balance.
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2157476#Comment_2157476
I personally dont think just increasing the amount survivors have to hold 1 button is the solution but I do think gens probably need a looking at. Maybe makes you have to go and find parts before you cna work on a gen/
This could be easily solved by giving survivors additional objectives like gas cans, fixing cables, etc.
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2157452#Comment_2157452
I mean if the gates are powered what are you expeciting the killer to do other than camp. Defend their gens???
Exactly! The speed at which the gens get done is the core issue here.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2157446#Comment_2157446
The issue with that is, again solo Q. How many team mates do you have doing gens instead of just being crouched close to the camping killer?
4 gens maybe, in a swf.
I play solo only and it happens quite often that 3 or 4 survivors escape.
But sure, there are also survivors that rage quit on the first hook, which usually snowballs. But i don´t count those matches. Because those are not normal matches.
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2157444#Comment_2157444
You all made a good decision to work on gens and obviously you all were higher rank than a killer that has no other way how to end but escapes even with no camping anyway both loses but surv more
Killer didn´t start to camp until the gates were powered. He basement camped 2 survivors.
The little points that survivor got, was mainly because we did the gens so quickly. Which IS the main issue and the reason why killers camp.
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2157434#Comment_2157434
Are you talking about swf? Because solo queue is nothing like that and certainly doesn't get 3 gens done in first chase even if it is killer still might have noed and gates needs to be done which is possibly one more kill for them either way there's always 50%:50% for how this game will end for killer depending of team however surv has no chance at all he dies after 2 mins and depips and that's all wow excited match
I play solo queue only. See the post above.
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2157397#Comment_2157397
Actually you as surv die in 2 mins right? Possibly that's 3 gens at maximum including their time finding gens so killer after camping still has a chance small one but has it because game lack of 1 surv meanwhile decreased chances of saving from hooks and doing gens both loses no doubt at all but it's a survivor who gets punished the most
Killer usually loses 3 gens by the time he gets his first hook. So with only 2 gens left, survivors can complete those gens (since the killer doesn´t visit them) and still go for the save. Might be a bit risky, as the killer could have NOED. But usually its achievable to get 3 or 4 survivors out.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2157397#Comment_2157397
That's a lie and you know it.
You just need one survivor to get closer to you and you moving for you to get chase points as killer.
Also, 2hook stages arent 5 gens, so after the killer facecamps one and that one dies, they still can go and play the game and get more points.
People need to stop saying it is the same when it isnt.
If the killer stands still and stares at the hook, he won´t get any chase points. But yes, when he engages in a chase with another survivor, he gets points for that. Not many, as those are short chases. But he misses out on hook points, hits and points for using his power.

