Tsulan
Tsulan
About
- Username
- Tsulan
- Joined
- Visits
- 14,849
- Last Active
Comments
-
That isn´t that bad. Since the Wraith isn´t that particuarly strong.
Would you prefer Iri Huntress instead?
-
This was an expected side effect of the nerf announcement.
You can do 3 things now:
- play killer (and possibly get rid of those addons yourself)
- wait for the patch to go live
- hope that you don´t get matched this often against Huntress
-
@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/2135400#Comment_2135400
Still better than Mainning Trickster,
Well yes. I guess. I don´t like Trickster at all. It feels weird playing him. He´s one of those killers i really regret buying.
-
@TauNkosi said:
https://forum.deadbydaylight.com/en/discussion/245033/reuniting-twins-mains-3
I like twins but my major problem lies with Victor. The amount of times he causes a snowball effect is ridiculous. I REALLY feel like he shouldn't be able to down people. It promotes slugging and leads to an unfun experience but that's just me. I understand it's her best strategy at securing kills playing any differently usually results in a loss. That's bad killer design right there.
Wait... killers shouldn´t be able to down someone with their special ability? Wow...
-
"Best" part is: currently not reportable and its not on the patch notes. So this "bug" might stay for a couple of months.
-
@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/2136902#Comment_2136902
yes thats the theme of the meme
Ah damn, I didn't notice the "at home".
Good job!
-
@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/2136731#Comment_2136731
We already have scorpio at home
Dollar store Scorpion. But sure.
-
@Phasmamain said:
Same with Rambo. He’s already in MK so that means the license has been handed out before. I would love to see him personally
Damn, now I want Sub Zero and Scorpion as killers.
-
I just saw you on the other forum and i was scared for a second, that you wouldn´t post here anything anymore. Keep up the entertaining content!
-
But i don´t remember if dating sims was an option.
-
@Yords said:
lol seriously? Rambo is totally out of place for this game.
Wasn´t there a question to see dbd chars in other games?
-
Why did we have to choose between alien and predator? Why not both with Rambo in the middle?!
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2135406#Comment_2135406
"Maybe it will even turn into a feature."
You mean like, how it was before the sabo change?
Yes! Devs could argue, that it´s not the same, since survivors can only be hooked so often. (When the truth is, that fixing the bug might be to complicated because of the spaguetti code)
Really amazing times!
-
Its a low priority bug. Like the false scratchmarks bug or the killer sound bug.
Maybe it will even turn into a feature. Really exciting times!
-
With the different time zones, i´m sure the other 2 Twins mains are sleeping, working or contemplating their life choices that let them main the Twins.
-
@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2132879#Comment_2132879
I don’t want to be talking to 12 yr olds. Voice Chat won’t fix a player’s lack of mental acuity.
Then dodge the lobby or mute them. It works in R6 and other pvp games.
-
@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2132818#Comment_2132818
If he had that, great. But he didn’t. It was apparent due to the regular healing speed BEFORE I saw his loadout after DC’ing.
Solos really need ingame voice chat. This would solve so many problems.
-
Imagine having WGLF and We´ll make it and trying to get someone up, who refuses to.
Truly unsettling.
-
I chose Freddy as my main before his rework. Because i thought, that they could only improve him. Instead i got a different killer, who doesn´t fit my playstyle.
-
@aprils4kids said:
https://forum.deadbydaylight.com/en/discussion/comment/2105768#Comment_2105768
But this happens day or night. At night we have to wait longer to get a match as Survivor whereas killers find matches easily. Day Time it takes long time as killer and very quick as Survivor. We have noticed matchmaking is worse for us at night compared to the day, but it's still crazy. It was fine til that damn test they did on match making so I figured they could change it back.
The issue is older than the mmr test.
On why killers have longer queues during office hours, when most people work... well...
-
@Darkskies said:
https://forum.deadbydaylight.com/en/discussion/244585/pig-buff-or-rework
I am unsure as I stated I'm very scared of them touching my girl 🤪
But I have no idea how your idea would be but would love them to give it a try on a ptb tho would love for them to give people's ideas on changes for her time on the ptb in all honesty till they find something for her.
But as the wonderful @Tsulan said they will be looking to nerf her.
🐷💖
I honestly think the devs should ask Pig mains about what QoL changes they want. People that can verify that they constantly play Pig should know whats best for her, what needs improvement, etc.
So nothing like the Freddy rework happens again. Which turned most (if not all) old Freddy mains away.
-
Well she has a higher kill rate than nurse, huntress or spirit. So I guess she'll get a nerf instead.
-
@IronWill said:
https://forum.deadbydaylight.com/en/discussion/comment/2127113#Comment_2127113
I am sorry but I don't experience those long surv queue times anymore since the Trickster DLC got released (and the DS nerf which lead to increase of camping and tunneling)
My queue times are instant solo or duo, but my killer queue takes a few seconds.
Lucky you!
Duing prime time (right now for me) i have to wait pretty long to find a match as survivor.
-
@IronWill said:
https://forum.deadbydaylight.com/en/discussion/comment/2127098#Comment_2127098
Can you please stop using streamer who play this game for a living as the norm? Otz, Scott etc play this game every day for hours. Does that mean they should never lose? No! In fact atm it's so easy for them to do 50+ win streaks with either "weak" killers or meme builds, thats should be way more concerning. Then there is people like Zubat who mostly stopped playing killer cause they say themself its too easy and therefore boring.
Imagine when MMR finally gets released and it would work like in other competetive games. Players like Otz and co would have to wait 15+ minutes to even find a mach and EVERY game would be against people who do gens in 3 minutes.
And he would most likely play against the same people over and over again cause there is maybe 5% of the whole playerbase who have this kind of skill level.
While i agree on the 15+ minute queue part, it´s actually sad, when even Streamers, that play for a living, struggle.
Anyway, the new MMR will change things. But not in a way most people expect it to.
-
@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2127098#Comment_2127098
That’s probably because a lot of red rank killers aren’t the best either.
Like the tournament killers?
Fact is, that survivors have long queues during prime time. The reason behind this, is that there are not enough killers around. Even the devs admitted that. Killers just don´t enjoy their role anymore and it sure as hell isn´t because they are constantly winning.
-
@IronWill said:
https://forum.deadbydaylight.com/en/discussion/comment/2127086#Comment_2127086
You completely miss the point: NORMAL (everyday) matches=/=tournament ones.
NO ONE gets only all tournament like survivors when they play. The last swat team I faced was months ago. It was a swf, all steamers, they brought a map offering and yes, I got stomped. Still I move on cause 99% of my games are NOT like that.
I honestly also don't expect to "win" a game like that with a 4k but if I can get a few hooks and maybe even a kill, thats a win in my book.
And you missed my 30 matches.
I´m not playing on tournament level. I´m not even a good survivor (at least in regard of looping). Yet most of my matches are 3 or 4 man escapes.
https://www.youtube.com/watch?v=p6cypLmWCyc&ab_channel=ScottJundTake a look at this. Just going out from the end screen, killer was OP. But those survivors threw the match after they won.
-
@IronWill said:
https://forum.deadbydaylight.com/en/discussion/comment/2127056#Comment_2127056
Stop acting like every NORMAL killer mach is against some swat swf team. I only play killer about 30% of my time and I still 4k nearly all of them (by going for 12 hooks as well) and I only play Ghostface and Doctor. The amount of swat swfs I encounter, I can count on one hand.
Edit: I am red ranks in both survivor and killer just so you won't claim I only play against noob ranks
Whenever there is a tournament. Survivors rofl stomp killers. But when someone points that out. People claim to always get 4k with 12 hooks in red ranks.
So your experience varies drastically from mine. I watch those tournaments (4 different so far, with all the same outcome) and see the same i see in my solo survivor matches on red ranks. Killers getting 4 or 5 hooks by the time the gens are completed. Only exception, being matches where survivors disconnected, suicided or were afk.
I made screenshots during 30 matches, just to show how boring it´s getting. But in the end stopped making them, because... why bother? My matches must be an exception. Just like that streamer, that showed how all gens were completed in 2 1/2 minutes. Where people explained, that this is an exception.
The game shouldn´t be balanced around people that play bad on purpose. That just meme around. That go afk or suicide on the first hook, because they don´t like the killer. But it is.
-
@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2127002#Comment_2127002
Well tbf killer still is in the best state it’s ever been.
Survivors also are in the best state they have been in a long time.
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2127025#Comment_2127025
Not in my games.
I don't remember the last time a Survivor escaped against me.
Maybe you should participate in some of the tournaments that are running now.
Where most killers get 1 kill.
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2127002#Comment_2127002
Certain Killers do need toned down.
I don't think strength is the issue though. Killer just isn't fun.
It's mentally and, sometimes, emotionally draining and that's a bigger problem than any Killer being weak.
Strenght is an issue when killers barely get 5 hooks by the time the gates are powered.
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2126992#Comment_2126992
I believe they said they scrapped the early game collapse idea entirely, iirc.
Key nerf is coming. Hopefully, the wait will make it worth it.
I wouldn´t hold my breath.
Oh and also this:
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2126971#Comment_2126971
I've certainly had a lot of baby Suevivors in my games recently as Killer.
Likewise, I saw a Rank 18 Bubba the other day.
Either way, I doubt any of those players had a good time.
Yes, the lack of killers is getting noticeable.
But people still call for killer nerfs. *shrugs*
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2126968#Comment_2126968
They've literally said they are working on it and implemented Hatch changes in the most recent PTB.
Then, after those changes, they confirmed that those are NOT the Key changes, which are still being worked on.
Yeah, they said the key nerfs will come. THEN they introduced hatch offerings.
I mean, they also said something about a early game version of the EGC. Which has been over a year ago and the last time they said something about it, they mentioned that it is now something completely different.
I guess we can take the time it takes until the early game EGC releases, to get an approximate estimation of the key nerf. +- 2 years.
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2126961#Comment_2126961
And that goes for both sides!
At this point the matchmaking tosses the first killer that clicks ready, into a match against the survivors that have been waiting the longest. Ignoring ranks and i suspect even regions.
-
Well the devs recently introduced hatch offerings. So i doubt there will be a key nerf any time soon.
-
This problem has been around for almost a year. It started with long survivor queues on red ranks. Because there were not enough red rank killers around. The matchmaking compensated this by matching lower ranked killers against red rank survivors.
In time, this became worse and worse. Now even rank 17 killers can get matched against red rank survivors. Which means, that new player are being scared away from the game. Because its simply not fun to face experienced players, when you just bought the game.
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2125205#Comment_2125205
we may have different opinions on many, many things but im not that stupid to realise that we both want the same thing- a fun, balanced game. im not gonna be a dick to everyone who disagrees with me on anything lol- as the common saying goes, "The enemy of my enemy is my friend."
Of course we want the same thing. Balance this game. Because its as unbalanced as it can get.
Whenever there is a tournament (i know, i know) killers struggle to get more than 2 kills. Most of the time, killers get 1 kill with 5 hooks during the whole match. That´s why i think ingame voice chat should be available for everyone and once thats intruduced, the devs need to balance around it.
After all, the 2 kills 2 escape balance the devs aim for, is far off. At least when people don´t throw the game on purpose.
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2125135#Comment_2125135
yeah, still would be possible and could be done in a mostly fun, interactive, god-please-dont-make-me-hold-m1-on-a-gen-for-longer way.
- Totems are now significantly better hidden and a darker colour.
- There are now 7 totems on any map.
- Totems now take 16 seconds to cleanse.
- Generators must be connected to an Exit Switch before being able to be powered on. This can be done through tapping the Repair button to grab a wire, before going to a gate and pressing the same button. Performing any actions other than slowly vaulting a window will cause the wire to drop to the ground and begin to retract to the generator at a speed of 0.25m/s.
- Generator regression has been buffed to 0.5c/s.
- Damaging a generator automatically removes 5% of it's progress. Pop Goes The Weasel's effect has been changed to add an extra 20% to this for the first generator damaged within 35/40/45 seconds of a hook.
- A hex totem is not revealed to be a dull totem until at least two survivors are afflicted with the Cursed status effect. Cleansing the relevant totem before it's revealed to be a hex totem will still cause the hex perk to be destroyed.
- Hex perks now have passive effects, active whenever the hex totem has been destroyed. These are weaker than the usual effects of the perk (ie. Hex: Ruin regresses gens at 50/75/100% regression). This passive effect is removed whenever 5 or more totems have been cleansed.
- Killers who have poorer movement capabilities (Trapper, Twins, Trickster, Slinger, Pyramid Head, Clown) now have an ability to increase their movement capabilities slightly.
- Killers who have a poorer capability in a chase (Trapper, Myers, Pig, Legion) are buffed to be better in a chase.
These are the ones that spring to mind within, like, a minute of thinking. Obviously they'd need more thinking through, and not all of them would make it into the game.
Funny how we have similar approaches. I like it.
-
@_VTK_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2125135#Comment_2125135
So, I just wonder, as a killer main, what do you think about nerfing survivors and then buffing solo? Don't we all win from it? Solo and killers. Even many SWF players agree that SWF is too strong. Everyone wins.
SWF is here to stay. The devs won´t tun it off, because a huge amount of players enjoys playing with their friend and they also won´t give killers a visual indicator that they are playing against SWF, because they would just dodge. With that being said.
What survivors really need:
- Ingame voice chat. It´s the only way to make sure, that SWF doesn´t have an unfair advantage.
- More obligatory objectives. Like gas cans or fixing cables.
What killers need:
- More ways to slowdown gens. Additional objectives could do the trick. Other than that, a kick to a gen should be more meaningful. Something like instant 5% regression. Which would also prevent survivors from gen tapping mid chase.
- More addons that allow for different playstyles. Just look at Myers and Hag. Their addons can completely change how the killers play.
- A way to open the gates before all gens are completed. Killers should have the option to surrender without losing all their points.
- QoL changes for every killer. Those have been already proposed by their respective mains. But the devs seem to ignore those proposals. Just look at Freddy: they made a complete overhaul, no one asked for. Old Freddy mains stopped playing him, because he´s a different killer.
- Balancing: the devs need to take a hard look on how balanced it is, when survivors can complete 60% of their objective, while the killer completed 8% of his.
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2124892#Comment_2124892
unironically yes, it would be very possible to do so. not to complete 4man tournament sweat squad levels of information but bringing solos up a lot more than they are now is possible. bhvr just dont want to for some damn reason.
I meant the superbuff killers part.
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2124768#Comment_2124768
And the only way to make sure they don't have this hard time without killing the game is to buff solos and then superbuff killers
Do you REALLY think that would be possible? Like... really?
-
At this point it would be easier to introduce inbuild voice chat. Thats the only way of buffing solos without also buffing SWF.
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2124714#Comment_2124714
But that's the thing, they do everything in perks. They fix all of the game issues in perks so whenever someone complains it's just "Oh, run that perk" like, I don't have 50 slots on either side.
Fixes need to be implemented in the actual game. Basekit totem counters, chase indicators, a basic ping system, better totem spawns, longer generator times, better regression etc.
Yes, devs "solve" every issue by giving us perks. At this point, i´m honestly surprised that Bloodlust isn´t a killer perk.
But thats the way it is right now. Who knows, maybe they´ll surprise us during the 5 year anniversary stream with implementing much needed features.
And yes, i know, that i´m lying to myself when i believe something like that is even possible...
-
@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2124696#Comment_2124696
Its funny how you think a solo team is "lazy".
I remember a match back, when Undying was still a usefull perk. I cleansed 5 Hex totems alone. While my teammates hook bombed each other and not even touched gens. So, from my own experience. I profoundly believe that my teammates often are lazy.
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2124657#Comment_2124657
Sad, incredibly depressed screaming that portrays my absolute lack of faith in bhvr ever doing something good for solos
But they did what survivors asked for.
I mean, when killers struggled with keeping gens alive after the Ruin nerf, the devs gave us Undying. Then they nerfed Undying, but at least we can keep totem stacks.
Now survivors got a similar treatment. Small Game got stacks. I doubt that the devs will nerf Small Game after a few months, but who knows...
-
@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2124272#Comment_2124272
Quite a bit longer, because everyone would be searching what's already been searched and generally wasting more time than you could ever think possible even from a team of genuinely good survivors.
Of course, there's the argument of "just run perks", but the three counters to that argument are that solo's ready, really, really need good builds, it doesn't change the fact that people would waste time searching what's been searched, and the only reason to cleanse all totems is to avoid NOED and running a perk to counter a perk is just the epitome of bad, bandaided design.
NOED only hits survivors that are to lazy to search all totems or equip a perk that helps them with that. While i understand, that some people have a hard time switching their usual loadout of BT, DS, DH, IW to something else. It sure shows that people like to priorize some things over others and then complain, when they chose the wrong perk/priorities.
If survivors don´t like to get hit by NOED, then the only other option is to wait out if a killer insta downs after all gens have been completed. Not being particuarly cocky during the endgame really helps with that.
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2124591#Comment_2124591
DON'T REMIND ME AAAAAAAA
I guess happy screams? Like that one time in Amsterdam during Euro Trip?
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2124577#Comment_2124577
Currently yeah but 4.1.0? Definitely not
Let me think... 4.1.0 was around the time it went all down. Survivors got long queues because killers suddenly didn´t enjoyed their role anymore.
-
@GoodBoyKaru said:
I love the people here like "Just cleanse all the dulls on sight" not realising that it means the other survivors who don't know when, where, or if the other totems were cleansed would then go around the map, as would you, to look for the remaining totems that no longer exist and this wasted time will kill your team.
Totem counter, basekit, solo buffs, please.
Wish granted: Small Game gets the totem counter!
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2124204#Comment_2124204
I mean, I've literally been complaining about her since her 2nd set of buffs. As have many others. People were asking for Spirit nerfs for ages but somehow we've gotten the Billy nerf, Freddy rework, and then his nerf again before she's been nerfed to not be bullshit op.
I think this game has more pressing matters than nerfing Spirit. At least right now.