Tsulan
Tsulan
About
- Username
- Tsulan
- Joined
- Visits
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Comments
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Wait a second... are you really complaining that the Wraith is going 40 meters away, instead of camping the hook while invisible?
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Freddy. Return him to how he was 2 years ago.
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@Clopotel said:
https://forum.deadbydaylight.com/en/discussion/comment/2168652#Comment_2168652
If i select a challenge form the current Tome, it would still not show me the rift fragments. Do i have to first complete one?
There should be a blue sign with a number next to the bloodpoints. Thats the amount of rift fragments you´ll get.
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You are doing old compendiums. Not the current one.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2168166#Comment_2168166
You should have read the entire post. I dont blame you i wanted to skip the rest after the third sentence, too. I mean every day there is someone with the same rant, it gets boring.
Makes you wonder if the devs are aware and plan on changing something to improve the situation.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2168393#Comment_2168393
WHY.
THIS POST IS OLDER THAN MY ACCOUNT IS.
Because.... reasons!
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@pejii said:
is there a setting we can modify in the config file or will be added to the game to stop the game from connecting us to the servers that are not close to our region?
region selection or maybe max ping settings?
No, there are no settings.
Just dodge the lobby until you get one with a decent ping.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2168265#Comment_2168265
There is a difference between original created chapter by BHVR and licensed ones that get featured.
also… I don’t think there is a something similar to a serial killer that incorporates his victims death screams into his art in Hello Kitty. But I could be wrong, don’t know much about that.
Oh you don´t know the dark secrets of Hello Kitty.
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@IWasLeft2Die said:
https://forum.deadbydaylight.com/en/discussion/comment/2168264#Comment_2168264
Although I don't necessarily disagree, I do find it hilarious to day that about something in DBD
Happy tree friends is full of splatter and losing body parts. Unthinkable in a horror game where the Demogorgons mori just is a uhh kiss or something like that.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2168155#Comment_2168155
What? Every licensed chapter until now was a horror license.. how do Candy Crush and Hello Kitty play into this?
Those were the first franchises that came into my mind, when i saw the All Kill release.
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@IWasLeft2Die said:
Happy Tree Friends theme. Please.
(Bit of an older reference that I hope at least someone else knows about)
Nah, that franchise is to brutal.
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Candy Crush? Hello Kitty? Everything is possible after this chapter!
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What?
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@theworshipperofBu3ba said:
So I opened this topic cause Im not sure if its bannable. I like chilling with survivors and sometimes I just feel empathy to bad survivors let them escape and sometimes I only kill 1 person and let others go is this bannable ? At the other times I just watch survivors to scare them with myers but I only watch them without stalking is this bannable ?
No
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S.T.A.R.S.
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@FreddysMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2164703#Comment_2164703
Trust me they will no matter what because more killers are playing less because of the bull crap matchmaking.
This problem started a year ago. Red rank survivors started to have long queues. So the matchmaking widened its search and matched them with lower ranks. Those lower rank killers either depiped more or stopped playing. Making killers more scarce. Now we reached the point were its almost normal when red rank survivors get matched against rank 17 killers.
It gets called fair, because there are also some lower rank survivors in the team. But its overall a horrible experience for new killers.
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@Ryan489x said:
https://forum.deadbydaylight.com/en/discussion/comment/2166072#Comment_2166072
It doesn't score you with a perfect 12 hook match if that happens ether so yeah you're right.
Yeah it also doesn´t count that. So its useless.
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@Moxie said:
Look, they already gave a hook counter, which is a glorified participation trophy.
We don't need any more "you did your best, champ" additions.
The hook counter is trash. Because it doesn´t count hooks but hook stages. 4 man that died on the first hook counts as a perfect 12 hook match. Which is ridiculous.
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@IWasLeft2Die said:
https://forum.deadbydaylight.com/en/discussion/comment/2166020#Comment_2166020
I totally thought it happened in my lifetime...and I was wrong. 1992 baby.
It happend during my lifetime. Now i feel old.
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They really should add those. Increasing in number with every passed skill check.
Why is this not a thing?!
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@IWasLeft2Die said:
https://forum.deadbydaylight.com/en/discussion/comment/2165385#Comment_2165385
Eyyy someone paid attention in history class.
History class? But that was just a couple of years... uhh... nevermind.
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The gen speed per se is not the problem. The amount of gens or lack of additional objectives that need to be done together with the gens is the problem.
On red ranks, in most matches 3 gens go by the time the killer gets his first hook. Thats 60% of the survivors objectives while the killer has merely completed 8% of his objective. Now the killer feels pressured so camping&tunneling take place, because the killer tries to get more hooks/stages before survivors complete the 2 remaining gens.
In other words: 4 survivors have 12 lives while the killer has 5 "lives" so obviously the killer is at an disadvantage when he tries to reduce the amount of survivor lives by playing fair.
Undying Ruin was a good combo that helped killers which could pressure survivors off gens. Now with that combo gone, killers desperately stack 2, 3 or even 4 gen slowdown perks. All in an attempt to get a few more seconds of gameplay.
Survivors need obligatory objectives like gas cans, fixing cables or finding parts. So killers don´t feel as pressured, have more liberty in their builds and don´t feel the urge to camp&tunnel.
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Play killer and see why survivors have long queues.
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On a scale from old Freddy to new Freddy, Billy is definetly below Clown but above Trickster.
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/2165347#Comment_2165347
But theres no horny jail:(
The whole realm is.
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/2164848#Comment_2164848
Sorry but in the entiteys realm there is no jail
The whole realm is a jail. Both for survivors and killers.
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@Pilot said:
https://forum.deadbydaylight.com/en/discussion/comment/2165311#Comment_2165311
It's actually Crapper's brownies.
Fresh&Tasty
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2164854#Comment_2164854
As long as it’s not a nurse that wins in 30 seconds, she’s super fun to play against. Likely since the counter play to her is different from everyone else.
Its pure mindgames. No running in circles (i hate running in circles). The chases are intense and a tiny mistake can cost either side the chase.
Thats how every chase should feel like!
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I might be the only one but... Nurse. I love going against her.
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@D3spair said:
https://us.v-cdn.net/6030815/uploads/RBRNS698HFS7/5th-year-killer-confirmed.png
I'm not even mad, I'll gladly get my pelvis crushed.
...
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@FreddysMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2164166#Comment_2164166
That is true but that is why there are not many killers now because of the red ranks and SWF. or just unfair when playing, i just think they need to add something better into the matchmaking making it so players get put with the same skill level.
Then survivors would have even longer queues than they already have now.
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This will backfire. Once killers get used to it, they´ll treat it as if there was no obsession.
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I probably sound like a broken record. But the reason behind this is the general lack of killers.
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@Mr_Madness said:
https://forum.deadbydaylight.com/en/discussion/comment/2163109#Comment_2163109
Think its more about that legendary survivor skins get a tad bit more than Killer legendary skins since Silent hill survivor skins got new idle animations and some minor stuff while killer just gets a new morph but that's it. Survivor skins that are legendary are slightly better since feels like playing a new character but Killer has the same animations and audio so kinda a bummer for killers that wanna feel like playing a new character while keeping same power. So if survivor skins get all of this might as well make killer skins not linked or at least weapons since Hag skin you can mix and match but rest of the skins of Crypt TV you can't.
https://forum.deadbydaylight.com/en/discussion/comment/2163099#Comment_2163099
I never bought a Legendary skin since I play killer but I was tempted to buy Krampus but was bummed when found out no custom audio or anything special besides morph when it was released. Thought Crypt TV would be different since Silent Hill which is licensed like Crypt TV had special survivor skins that felt like playing a new character so was Hyped but then found out again like Krampus no new audio, no animations, and Hag is only skin you can mix and match.
It's a missed chance.
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Am i the only one who doesn´t buy legendary skins, because they are not mixable?
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This WILL backfire!
I predict more tunneling than before.
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@PlunderingPanda said:
https://forum.deadbydaylight.com/en/discussion/comment/2160794#Comment_2160794
It doesn't make sense because the argument you present is completely analog to: "Killers have a ton of choice, they can set traps, break walls, kick generators, and destroy pallets.". . .
BUT none of those things will actually lead to a "victory" unless they kill.
As you say, survivors can open chests, break totems, unhook, and heal. . .
BUT you conveniently leave out that none of those things will actually lead to a victory without doing generators.
Which circles directly back to what I stated about the inequality of your comparison:
Tunneling is a choice. (and killers can win without doing it)
Survivors have no choice but to do generators. (unless you argue that a solo-hatch with 0 gens done is a victory for survivors)
Lets see:
- Set traps - not sure how you gonna set a trap with 18 killers
- break walls - required to make some ultra safe loops unsafe
- kick gens - nobody does that (even killers with pop use it 3 times at most per match)
- destroy pallets - required to make ultra safe loops unsafe
Now we compare this to the options survivors have:
- unhook - increases your chance of survival
- healing - increases your chance of survival and doubles the amount of time the killer requires to down you
- totems - prevents the spawning of NOED, deactivates certain killer perks
- chests - contain items that aid survivors during the match (bonus for finding keys that grant a free escape)
All things that survivors ignore when rushing (tunnel) gens. When 2 survivors are injured and have a gen at 50%, i guarantee you, that they will prioritize the gen over healing or anything else.
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@Moxie said:
https://forum.deadbydaylight.com/en/discussion/comment/2161956#Comment_2161956
"Even More Garbage"
Please at least read the title before commenting. Smh
I read the title. Did you read the comment i answered to?
Because it doesn´t look like it.
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Twins weren´t good to begin with.
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The new menu looks nice.
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@Phasmamain said:
People what it because the devs said they are doing it. Also feeling represented in a game is a really nice feeling
"See that mass murdering maniac in that game? Based on me!"
Great pickup line...
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@nursewannabe said:
There's a perk for that, it's called undying
True... Undying really does nothing, but at least its lit.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2161103#Comment_2161103
That was actually changed to and increase in charge speed for 30 seconds after a stun. Pretty useful although the pallet stun bug makes it impossible to use
Jump scare Myers is kinda boring to me. All that happens is that he hits you and you run to a safe pallet to heal rinse and repeat
Its fun on indoor maps like Lerys. Grabs out of nowhere.
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@CluelessWanderer said:
https://forum.deadbydaylight.com/en/discussion/comment/2159983#Comment_2159983
I was asking legit haha. Sorry about that
No problem. Happend once to me aswell.😜
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2160971#Comment_2160971
That’s fair. I’ve always loved body blocker hag and tombstone Myers is great!
Billy’s new set of add ons are kinda boring. I do like his iri’s though
His addons are not only boring, but also kinda pointless. I mean, he walks faster, while someone aims a flashlight at him... like... really?
Jump scare myers is my all time favorite. To bad i see so few playing him.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2160925#Comment_2160925
Either way his add ons needed a nerf. Pretty much halting his charge time was simply unfair.
I do agree though overheat was unnecessary but it was fine until they change the dissipation rate after the ptb
I think most killers need a addon rework. Something that allows different playstyles like Myers and Hag addons. That completely change the way they play.
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@SammiieK1991 said:
https://forum.deadbydaylight.com/en/discussion/comment/2160878#Comment_2160878
Ah I know.man tell me about it. Queue times are ridiculous that's why I stop playing evenings now cos after like 7pm I find matches harder to get and end up waiting for 10 maybe 15 minutes for a game that lasts like 3 lol
Yes, it´s ridiculous. I really wonder what the devs plan doing about it.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2160910#Comment_2160910
Tbf oni’s release already hurt the billy player base a lot prior to his rework. Plus a lot of people just used instasaw and crack billy and left once they removed that.
They did over do it though
Billy was perfectly fine. He was the gold standard on how killers should be balanced. Now he´s just a bad example.
No one asked for his nerf.
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Well, how many Billys do you see? They are pretty rare now.
If a killer suddenly becomes unpopular, then well... he´s not good anymore.

