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TropesDaMan

TropesDaMan

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TropesDaMan
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  • @100PercentBPMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092712#Comment_4092712

    if you love to learn you'll go far around here! I love making builds more than playing the game so reading every perk+ addon i ran into kept me busy and engaged for a very long time.

    i too am a build meister, i have Otzs add on tierlist open at all times and i will read it for fun because im a nerd.

    One day in the future i hope to have mastered a killer and maybe make a guide and help others interested in them.

    this game has tons of depth!

    i have a notebook full of add on combos id love to try

  • @100PercentBPMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092706#Comment_4092706

    ah ok, we got some new blood! if you have 500 hours that actually makes sense, sadly.

    not everyone likes the notion that if you have less than 1,000 hours you're a beginner but the sad fact is even at 1,000 hours you could still have killers you haven't seen(usually Pinhead, Twins, Artist, Hag)

    you're on switch, right? they can't play with other platforms can they? I play Xbox on NA East trying to keep the dream alive

    i actually can and i have seen every killer other then Cenobite somehow.

    but its fine, i enjoy the fact im a beginner, its amazing how much i have to learn still!

    Switch can indeed game with others.

    personally im trying to learn all i can to help newer players in the future!

  • @IareRubberDucky said:

    So, I'm back on the Comeback train, and, to prolong Binding of Kin, I decided to go STRAIGHT for the base game! However, there are 15 Maps I had to change! This whole post is just a PIECE of the entire thing. I didn't wanna bloat the actual Comeback with 15 images of maps, especially since I got Perks and Add-Ons to go through.

    Before I get started, I should mention, the maps may have some things in common with each other if they're in the same Realm. I'll describe it if important.

    The MacMillan Estate

    One thing interesting I've done to Mac Maps is added a railway! This railway is mostly going to be devoid of Pallets, but some might spawn, and they also have minecarts along them. It's a way to spice up the dead zones of Mac Maps.

    https://us.v-cdn.net/6030815/uploads/YTLIZDXJ0EDY/coaltower.png

    Starting out with the classic, Coal Tower! I swapped Main and Shack around, while actually fattening up Main itself. Besides the new railway running from main to Shack, it's practically unchanged!

    https://us.v-cdn.net/6030815/uploads/F99LO41K53FL/groaningstore.png

    I lessened the "wings" of Groaning Storehouse. Like with Disturbed Ward, it can be VERY easy to 3-Gen yourself since it's two thin hallways connected to the main chunk of the map. I've also added a section of the map with Destroyed Storehouses below the main one, as well as added in the railway. Shack is also in a different spot. Instead of basically being smack dab in the center, it's off in the corner. In time out, of course!

    https://us.v-cdn.net/6030815/uploads/OXF6M2VOP2VE/ironworksofm.png

    Ironworks of Misery has had the main structure enlarged! It's double the size, has no staircase outside, and one of the vats has actually collapsed! Instead of forest, Ironworks is now MAINLY the Ironworks. The railway is surrounding it, Shack is to one side, the Watertower is to the other, it's more than just the focal point of the map. It IS the map.

    https://us.v-cdn.net/6030815/uploads/9UG8JJ9REAFU/suffopit.png

    Biggest issue with Suffocation Pit is 3 Genning and how daunting the middle of the map is for Killers. It's chained loops, no Killer wants to chase through that. I rectified it by having two areas where tiles can spawn surrounding the Watertower. Additionally, I changed the layout of the Pit itself so it's a little less agonizing for Killers (further helping tone down the 3 Genning problem).

    https://us.v-cdn.net/6030815/uploads/XVM6UP8UC42X/shelterwoods.png

    Bringing back Shelter Woods! I talked more about it in the Tools of Torment Comeback Chapter I made. I still needed to put it here because, well, Adriana is paying rent! You know how hard it is to get an apartment in the Sleepless District!?

    Autohaven Wreckers

    Now for a tinge of green, it's time for the Wraith's place: Autohaven! I did something very unique for the map. I took the main building of Azarov's Resting Place and made it a tile that appears on all maps. It's a fairly weak main, at least, in comparison to a LOT of main structures in this game, so now, it's always there, showcasing Azarov's influence.

    https://us.v-cdn.net/6030815/uploads/4U4GGYSKKWT6/azzysrest.png

    Speaking of Azarov, here's where he bit the dust! It NOW ACTUALLY HAS THE CAR CRUSHER WHERE HE WAS KILLED! THAT is his RESTING PLACE! Tangent aside, I've also removed the "dumbell" shape the map had so 3-Genning is limited. Also, Office is still here! It'll be all over the place, but here it is in its original place!

    https://us.v-cdn.net/6030815/uploads/BVJ1LPGTQDKF/bloodlodge.png

    When it came to Blood Lodge, I had just one idea: Cover. The map is ungodly open, so the circle of cars now surrounding the SINGLE floored cabin was my way to remedy it. I even added in some extra lore! The Office is also here, always watching. Just make sure you don't trip on the bodies and bullet casings. It certainly lit up the night!

    https://us.v-cdn.net/6030815/uploads/XTOZ52BAHNFL/gasheaven.png

    Gas Heaven is now on a road (as indicated by that dark grey bar)! I also shrunk the map a lot and added a lot of line of sight blockers. By doing this, Killers like Ghostface and Wraith can actually sneak up on people and Huntress and Dredge can actually get Lockers in reasonable positions instead of a massive vat of nothing in the center. And yes, I made EXTRA sure to keep the counter for all you RPers out there (do not attempt to tame the Jason, it won't work).

    https://us.v-cdn.net/6030815/uploads/5ZUDGMDMH9JT/wreckers.png

    Wreckers' Yard is mainly unchanged, but I did add line of sight blockers around the shack and the Office is here too! Yeah, I'm a stickler for line of sight blockages. Helps sneaky Survivors and the sneakier Killer that is right behind them!

    https://us.v-cdn.net/6030815/uploads/1PUX4SDZZV7N/wrectedshop.png

    Like Ironworks of Misery, I fattened out the garage of Wretched Shop. It now can hold TWO cars! Woah! I also added the Office and some line of sight blockers both to block LOS, but to also prevent chaining powerful loops together. Also, might be a little late, but these maps are not to scale. I'm not a cartographer.

    Coldwind Farms

    Onto the "Oh God, It's DAYLIGHT!" maps, it's Coldwind! The corn is corn, it's line of sight blocking, but it should be noted, although I did not convey it on the maps because it's supposed to be random, there will be empty crop circles within the corn. Also, the Grave Site is the location of Max and Evelyn Thompson. Did The Hillbilly bury them out of remorse or respect?

    https://us.v-cdn.net/6030815/uploads/WK7VL559T7BI/abbatoir.png

    I moved the Abbatoir itself a couple paces to the right and moved Shack up to the corner. Relatively speaking, it's mainly unchanged after that.

    https://us.v-cdn.net/6030815/uploads/5HSXLIUAB01C/creek.png

    Torment "Crick" has gotten two silos! Instead of one downed silo and the greatest hallway of nothingness, it's two Silos as the hallway, with some rubble blocking line of sight. Shack is at one end, the edge of the map is at the other.

    https://us.v-cdn.net/6030815/uploads/5SXDM5TNWA4O/fraccow.png

    BARN! The Cowshed has gotten a makeover so now it ACTUALLY LOOKS LIKE HELD COWS AT ONE TIME, and there's some big hay bales to preventing chaining into Main from a different loop. Don't wanna give out free chains, you gotta work for em!

    https://us.v-cdn.net/6030815/uploads/M3MCGA1K4VOU/fields.png

    Rotten Fields I actually have a separate idea for. Although I plan for it to be a part of a different Comeback, well, I'm here, so I might as well change up one of the most boring maps in the game. On one half, it's Coldwind, on the other, it's the beauty of Texas! Yes, this now means Rotten Fields belongs to the Cannibal himself, Bubba "Leatherface" Sawyer! Now with added THINGS instead of just CORN!

    https://us.v-cdn.net/6030815/uploads/F773LQVCNCRI/thompson.png

    I did some remodeling on the Thompson House! Place now has rooms that you'd probably want to enter instead of just a bunch of empty space like Garden of Joy Main. I also added Billy's room. Dude needs a place to sleep… even if he uses his parents bed. It's a lot comfier!

    End

    And that's it! The ACTUAL Comeback will appear either tomorrow or the day after… probably. Could get in a car accident or something. Anyway, once again, reason for the maps being in their own, separate post is because there's FIFTEEN OF THE THINGS! When I make a Comeback, I guarantee most of ya are here for the Killer and the Perks, not exactly the map, so I don't wanna bombard ya with 15 things you're gonna scroll past.

    Ducky your feeding me with greatness. i love the amount of effort you throw in, and i read all the maps. amazing designs! what chapters do u have left btw

  • @100PercentBPMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092686#Comment_4092686

    you've.…never seen Pinhead!? That's a huge shame, honestly. just remember... the Box must be about 16m away from each survivor and at least 40m away from me. I always recommend new Cenobites to use Lethal Pursuer as training wheels just to visualize it but on the survivor end you usually spawn with all other 3 survivors visible so it's just a matter of guessing where I am.(Orelas exhaustion perk can do this)

    No i only have around 500 hours any way. Ive always admired Pinhead gameplay and my goal is to eitheir get my first P100 or meet a Cenobite

  • @colossusqw said:

    Myers because i love stealth killers. Being all menacing and stalking people actually getting rewarded by his kit is something i find really neat, like the proper way to play the guy is to just stand there and stare into your soul while you're not looking, how cool is that?

    i usally just try and mog them but slowly walking towards them

  • @100PercentBPMain said:

    my first, and true, main are the Legion their downs come from pure m1 skill and their Frenzy gives foolproof info that made me conscious of survivor locations and habits that it just naturally translated into becoming a Cenobite enjoyer. Pinhead needs to know where everybody is the instant the box spawns, and he needs to secure downs fast or lose all the pressure he spent the game building up(and may never get back once lost) so that just appealed to me I guess.

    The Box is like a hex that survivors must cleanse...but I have to "cleanse" too? No other killer values the same thing that survivors do like that. When I play survivor, the poor Pinheads I run into aren't prepared to meet a fellow seeker of pleasure. The Box gives no special treatment to Pinhead and thats, like, super cool, man.

    I dont play PH nor have gone up against him, i wish for my first one to be seen so i can show off my box logic

  • @100PercentBPMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092681#Comment_4092681

    I cooked the birds too long I burned down the entire Haddonfield block. oops.

    MICHEAL, DONT LEAVE ME HERE, MICHEAL

  • @100PercentBPMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092653#Comment_4092653

    if they do you can always borrow my treacherous crows+no mither combo Plagues and Myers hate this one trick...

    my guy

    what were you cooking

  • @KaaraUwU said:

    One of the perks I've been wanting to see given some love is Dissolution, because it hasn't really been good or bad, just mediocre, for this one I'd say a simple buff is the only thing in order, remove the timer to activate after damaging a survivor, and increase the duration to 30 seconds like Hubris

    A perk I'd like to see reworked is Shadowborn, it's just been made so bad since it was last reworked, but an idea for it is that it takes 50% less time to blind you and you are blinded for slightly longer, but while being blinded you break pallets, breakable doors, and damage generators 50% quicker

    Another perk I would like to see reworked is territorial imperative, it could be changed so to where when you hook a survivor in basement and are within 24 or 32 meters, you get undetectable or haste (something small like 5%), or both

    A rework idea for Unbound is that when you vault a window, you mark it for 16 seconds, and when a survivor vaults it, they are hindered and vault it slower than usual, or alternatively marking a window forces survivors to medium vault it no matter the angle, and marked windows would be highlighted for survivors within 16m

    i just want a Septic Touch and Territorial Imperative rework lol

  • @pidgeon said:

    Fire up is a noob trap

    well i am a noob so 😀

  • @Doctor_Xenomorph said:

    I know I have been posting a lot in the past few days, I am simply just gathering information about my personal thoughts and how the members of this community react to them. The post itself is fairly explanatory in nature - but to elaborate - suppose a killer is running 2, or 3 hex perks and survivors are doing their absolute best to cleanse said totems. Should the killer know which perk is associated w/ each hex on the map- so they can prioritize which 1 to protect?

    IE a killer obviously would not want to protect haunted grounds but they may want to protext ruin or crowd control.

    ive been enjoying the flurry of posts honestly

  • @Rulebreaker said:

    Personally neutral. It wouldn't really add much but it doesn't really hurt either. If both are being cleansed anyway your going to loose them both regardless since both totems were seen and 9/10 if it glows it goes. You'd delay it but then stuck with the choice of guards the totem or get to killing.

    Btw the community will react varied according to the whims of bacon. Yes this statement makes as much sense as how some people react here

    Mmm bacon

  • @Xray said:

    Why use Fire Up when you can just use Bam and brutal to get the same effects at the start of the game? Legit no reason to use fire up after Diminishing Returns and there is no reason to use it by itself.

    i forgot diminishing returns existed sadly

  • @pidgeon said:

    I feel terrible for anybody with stick drift who dares to play this game.

    thanks

  • @Zakon05 said:

    https://us.v-cdn.net/6030815/uploads/C81CYNOVLTKI/20260624145814-1.jpg

    That's not even a pallet spawn, it's just an extra spot he gets to teleport to. His teleport locations are always a couple of feet away from generators.

    nothing even surprises me anymore

  • @Skeleton23 said:

    Chris Walker From Outlast 1 as a Killer.

    One of the best Relentless Villains in the game. Having the Asylum as a map would be so cool.

    For springtrap I would like Vanny as a Skin.

    The Thin Man for a Killer with Mono and Six outfits for Survivors.

    Huggy Woggy, Mommy Long Legs or Cat Nap from Poppy Playtime.

    The Working Joe's and Amanda Ripley as Skins from Alien Isolation.

    Who agrees with this list

    Chris Walker is a goated pick

  • @100PercentBPMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092570#Comment_4092570

    this is only my 2 cents, but I think G***l can come to 2v8 as is, but we'd probably have to do something specific about his latch mechanic because otherwise he'd just power creep Deathslinger as a superior support killer. Maybe give the survivor complete damage immunity upon eating a healthy survivor.

    I like to think that Kanekis self stun would make him a bit more tolerable vs 8 survivors than vs 4. I'm on record for saying that Legion wasn't a big deal in 2v8, however I think Legion>Ghoul in 2v8 which is the only reason I ask for him even though I know people think I'm just trolling. I think he could be the compromise for a "support" killer that people would like to play but don't want to play Deathslinger

    I honestly agree, i applaud you sir, and shall go to the gulag in your place

  • IDBVBBVUIWFFHYVUUBVUBFDUAVBFBFVOBLBVBYB

    sorry had a stroke

  • @pidgeon said:

    I want to know what some of your guys favorite builds to run are preferably non-meta and actually somewhat unique so the comments aren't filled with hyperfocus + stake out or sprint burst, vigil, five moves ahead, fixiated. Ill start with two pretty fun builds:

    Mirrored Illusion, Diversion, Blast Mine, Red Herring. (Allows you to waste a ton of time by forcing the killer onto a trapped gen since they will see a missed skill check notification and a survivor that is actually an illusion 10/10)

    Wiretap, Repressed Alliance, Blast Mine. (You can waste minutes on a generator at shack because of constant aura reading then when the killer goes to kick it the gen explodes and you can block it with repressed alliance for an extra 30 seconds of looping)

    Head On, Flashbang, Lucky Star, Inner Strength

    This locker is my home now build

  • @100PercentBPMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092563#Comment_4092563

    huh, maybe I need to join the server lmao. but maybe not, I don't want fan art of me and Wraith. I'm sorry you experienced that...dbd players amirite?

    Never join the server lol its horrible there. but yeah totally im traumatized.

    If Ghoul was added to 2v8 what do you think they could change about him there

  • @KaaraUwU said:

    Killers such as Huntress, Deathslinger, Trickster should permanently be 4.6 m/s because as we currently see with Jason, it's not OP to be 115% with a Ranged Projectile, and Trickster was 115% in the past but it was really dumb to nerf him back to 115%

    It wouldn't be op for any of them to be permanently 115% as the current meta is just to hold W and rush generators, and 110% killers like the ones mentioned have a lot of trouble with survivors pre-running, holding W, and even just the killer generally patrolling the map takes too long, ranged killers already get slowed down to 3 M/S while winding up and beginning their ranged attack so why not just make them 115%/4.6 m/s

    I know survivors will whine and complain but honestly there's nothing wrong with a ranged killer being 4.6 m/s, Jason isn't busted at all and he's 4.6 m/s for 25s, but imo he should be 4.6 m/s permanently, all ranged killers should be, the only killers that should be slow outside of their power are Blight and Nurse because of their power

    Even Springtrap should permanently be 115%, it's really unfortunate they just wanted to make him a gimmick killer with his speed being different without the axe

    Huntress should only be 4.6 when out of hatchets in my opinion

  • @100PercentBPMain said:

    rework anybody you want, I just pray well never rework Cenobite even though he's useless against good survivors. Hes like Freddy 1.0 where his gameplay is really faithful and I'd hate to see that destroyed.

    Do I wish I had a real power? sure. but I don't want there to be a day when one side values the box more than the other.

    i wish i had him

  • @pidgeon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092543#Comment_4092543

    For trapper:

    Breaking lockers to stop cj tech is just dumb if you cannot counterplay cj tech you are just bad. They don't need basekit undetectable, also don't need extra gen kick by 5% extra at most 2-3% imo. Doesn't need a mini mori. Throwing traps removes any thought of placing them. You can forcefully drop the survivor any time it just takes about 5-8 seconds of picking up and dropping them.

    Pig:

    Never allow pig to see box aura it is will be very abusable. Same with the next few changes of "avoiding her power" or pig gets to see boxes. Basekit exhaustion should never exist. Literally all of these pig changes just allow her to not have to think at all while playing the game and removes any skill required to play her.

    Deathslinger

    He already has one of the strongest chase powers in the game it doesn't really need any buffs aside from increased reload speed.

    Making her see box auras is incredibly unhealthy lol

  • @100PercentBPMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092262#Comment_4092262

    how could that backfire? would you not get a standing ovation and have a mod personally shake your hand for your brave opinion on the Ghoul? I ask for him to come to 2v8 and I get sent to gulag

    Someone drew fan art of me and the ghoul, and nicknamed me his lover. i left the server after that.

    and honestly, im getting downvoted for this, but he could be better in 2V8

    yeah no it backfired terribly

  • @Shroompy said:

    The Adversary

    I want Nemesis

    He needs his RPG

  • @sethseth12 said:

    Game changes and buff to trapper

    Ability to break lockers gives counterplay to locker cj tech and hard ratting you could make it the basekit door braking speed and might not even break the game how cool would that be

    give killers like trapper ghost face pig etc m1 or just weaker in general base kit undetectable when someone gets trapped for ex and for certain edge cases like sadako maybe don't give it to her or wraith because they might use it too effectively

    Undetectable grants a 3 to 5 % higher damage on generators only works on killer basekit undetectable addons not included this would buff weak killers and would be something Ballance that's not hard to adjust the reason why pig is the weakest in the game is because she's so hard to balance

    Trapper gets 3 more traps on the map and can hold one more in the inventory

    much faster pick up speed on picking up traps 1 to 2 % haste when picking up traps not meant for chase but to help set up the web again after a three gen gets broken etc


    And a mini mori to let you kill on trap at second hook state as well as a graphic update on his existing mori

    Rework including the ability to open and toss traps like a frisbee for anti loop instead of having to walk to the place where you'd put them down loud sound to let you know he's opening a trap in his hands and arms

    Give killers the ability to hold o for 3 seconds and drop the survivor which stuns you to allow them to get away

    (With the timer on pig the way it is now to force a head pop it will either be end game or because the survivors forgot about your power dragging the survivor away and leaving them in a spot would allow you to with incoming buffs to force the survivors to actually do the boxes and be careful when they get in the boxes)

    Buff to pig

    When you kick a gen it shows the boxes aura for 5 seconds

    When you pick up show the auras of the boxes they've already searched with a head trap on while carrying the survivor the survivors can also see this while pig is carrying

    when within 5 meters of pig or slugged the timer is paused if you don't want to play against her power then you can sit on the ground and wait to get hatch because your trying to abuse the design of the power and hopefully bleed out

    when the survivors have less then 5 seconds left on a head trap you get aura reading untill they die or they get the head trap off when they do get the head trap off they get 10 seconds of elusive

    Basekit 10 seconds of exhaustion when and after searching a trap going away instantly if you get into chase with pig

    pig has 5 head traps base kit the fact I can run out of my power is cracked and it's part of the reason why sadako is much stronger then her potentially even a little too strong but that's only really problematic in the hands of someone who truly understands her kit and gets the whole you can't body block me invisibility and or plus I kill you before I hook you once because I understand tv logic box logic is at least alot harder to know for sure because you have to guess where the survivors are and then guess where it will be where as sadako just kinda gets away with it like singularity just cuz I guess you know

    showing the auras of which boxes they've searched would allow you to hook in spots where you know they're going to have to run to get back to instead of guessing all of these techs are possible the way they are but you could potentially drag them to the box they need to get the head trap off making the head traps be a one time slow down that doesn't really do anything besides give the survivors one more generator to do because her dash as it stands is worthless unless the survivor dont know how to play against pig

    Shortened lullaby to 10 meters from my testing you could hear it from 12 meters away which with simple math means unless the survivors are playing muted you can't ambush the then as it stands it's only for anti loop instead of the way the design seemingly was intended to be used getting the survivors off the gens and getting a hit essentially but it's just better to stand up and m1 90 % of the time unless you know they're heading for a window and can shut it down or simply delete it the only way to get grabs on good survivors is if the gen is at at least 40% plus almost and even then they still will have time if they're locked in

    4.2 in stealth and 0.6 to go down and back up can

    grab while crouching as well as pick up

    Base kit aura reading when within 3 meters and the dash causes hemorrhage if already hurt give pig the ability to moon dash back

    Finally make the dash something the survivors have to juke similar to Michaels dash instead of holding w it's her anti loop it should be able to make them anti loop unless they spend resources are better then you or use an item or perk

    Deathslinger buff

    Allow for multiple shots before reloading he still has to feel the chain back in but allow him to do multiple of the shells into the kingsgate loading lever rifle or shotgun with the power required to shoot the harpoon and chain it would definitely have to be a shotgun but I don't think it would work either way we can suspend the disbelief for the sake of fun but being able to load the shells while I'm walking around the map would definitely be cool and would slightly shorten the reload time especially because it's a lever action he has to pop open the chamber everytime anyway so instead of loading another shell he'd just pull it in and then close the action

    Allow him to break pallets or vault windows while holding a survivor on the chain as well as please fix his gun skins

    If you read all or at least some of this I'm quite thankful this has been truly therapeutic if I'm being honest even if I'm pretty sure not only will they not even update trappers mori to not look like THAT and we're not getting voice lines or death slingers gun skins fixed at least we can all dream on what we wish they had time to add into the game I'm hopeful once we get to next year they do an entire year of essentially game heath because we can do anti slugging and tunneling changes it just has to be perfect because survivor is also extremely hard to balance especially when you consider survivor is the more chill roll unless your playing on coms vs an s tier or something I don't even want pig to be broken I just want her to work the ability for the survivors to cheese me because they don't want me to be able to cheese the survivors hurts me almost physically sometimes I recall once my brother made a level on little big planet and I found a way to CHEESE the level he spent alot of time on it and I had way more fun yelling again and again I'm cheesing your level it will always be memorable for that moment and I'm laughing aloud to it now to myself hours after I should have been asleep by now I've always been drawn to characters that are unique and hard to balance like conquer in for honor or crypto in apex legends I want the nerf pig joke to still exist but to not be true anymore if anything goes though I'd say pig is the biggest priority many quality of life changes and buffs are needed but in sure that if all changes where to go though with a harder gen kick for the killers that are weakest adding buffs to allow for undetectable into a harder kick it would be much better received to allow the game to have the anti slugging and tunneling changes

    Pig has a lullaby??? when did i miss that update?

  • @pidgeon said:

    With the newest bugfix 10.0.1 we got a look at some of the new survivors perks and their respective nerfs/buffs. Most people are talking about Cross-Examination currently and how it got gutted. (Apparently its changes will only be implemented after the next bugfix not the anniversary event so its just gonna be insane for a week.) Aside from that Lend a Hand got a pretty sizeable buff that won't make healing speeds even worse than they were before being that the changes were:

    Lend a Hand

    Changed the perk so the effect can be used multiple times per trial. (Still only once per survivor)

    Essentially this perk is now very strong as when you spam Boon: Exponential for your team and the killer has to repeatedly snuff it or he loses, you can transfer the BNP to a new teammate. "Why is this powerful though?" Which is a question I'm sure most of you are wondering. And what I am assuming will be the best use for this perk is more underrated anti-slugging and anti-tunnel perks as a lot of the time whenever you are picking up a survivor or healing someone under hook you can either instantly heal them if they have resurgence or save four seconds. (This can be paired with wglf to make a very annoying build.)

    I personally cannot wait to abuse this with my swf and spam power struggle + flip flop.

    sobs in terror at the last sentence

  • @sethseth12 said:

    Buff to trapper

    give killers like trapper m1 or just weaker in general base kit undetectable when someone gets trapped example Undetectable grants a 3 to 5 % higher damage on generators

    Trapper gets 3 more traps on the map and can pick up survivors while 10 meters away if facing the survivors potentially farther much faster pick up speed on picking up traps
    And a mini mori to let you kill on trap at second hook state as well as a graphic update on his existing mori

    Rework including the ability to open and toss traps like a frisbee for anti loop instead of having to walk to the place where you'd put them down loud sound to let you know he's opening a trap in his hands and arms

    Give killers the ability to hold o for 3 seconds and drop the survivor which stuns you to allow them to get away

    Couple of game changes in there too because I copy pasted it but I also have ideas for pig and deathslinger as well

    As a Pig main i must ask you to share

  • @terumisan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/469039/skull-merchant-is-genuinely-so-bad

    after the second nerf hit the skull for no reason she never got out of F tier i personally like her mix and match cosmetic set but i'm not going to sweat to barely get a 2k or even 1k playing her

    or just sweat to not get a kill in general sometimes

  • @HexSlugged said:

    I have mastered every killer to a degree i could take 5 years off come back and beat every single content creator with the volume off.

    cinema

  • @Wezqu said:

    In my random builds sometimes. You either get nice value out of it if people try to be too alturistic or you get nothing from it if they just don't try to take any protection hits.

    yeah thats fair, i like to take some of the not used perks and find ways to utilize them. however this perk just seemed quite punishing and wanted to ask about it

  • @Jspect said:

    new copypasta just dropped

    THAT'S PATHETIC. DO YOU WANT PEOPLE TO PLAY YOUR GAME OR NOT? DO BETTER.

    sounds like a parent trying to educate their kids

  • @Brokenbones said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092455#Comment_4092455

    On the plus side, there's a high chance that survivor will just dodge you in the future - which if you ask me is an absolute win if you ask me.

    I've had players in my lobby say in the chat "lol sorry i don't play with console players" and then dodge

    There's no pleasing these kinds of people.

    Sad thing is im on Switch so i was pretty buggy in chase, i cant see chats luckily. i do indeed hope this person does dodge me.

    had some nice games after that especially one with a Hag who got a 4K but played so well i wasnt even upset

  • @Brokenbones said:

    People who intentionally sandbag become priority target #1 for me when playing Killer

    It's MY job to kill the survivors, not yours. Who do you think you are?!

    Also as a predominantly solo Q main, those types of players hurt my soul so I feel for people who get stuck with them.

    I just wanted to know why she did that lol, i was doing something for the team by distracting him, but in her eyes i was horrible lol. Ghoul respected me lol

  • @Chomperka said:

    UUh, Awrii for pyramid head, that's for sure

    i love Pyramid Head just am ass at playing him…might check this guy out

  • @pidgeon said:

    Magi has some of the best edited videos and is an amazing plague main

    Remylea is the best spirit player imo

    been checking out Remy since you first told me about her, shes insane

  • @wesker_shades said:

    https://forums.bhvr.com/dead-by-daylight/discussion/469064/not-all-ghouls-are-bad

    I guess they have also fallen victim to trolling teammates, and were able to catch it happening to you.
    One time I played killer, there was one survivor who tried leading me to another who were just hiding away, clearly afraid, since I was on a roll that match. I ended up killing the one who was ratting the other one out, and I gave the last one hatch.

    I just appreaciated the gesture, glad he didnt take that bs

  • @DNet89 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092313#Comment_4092313

    And the Sinister grace chapter with Vee and The Krasue Krasue has no good perks and vee has okayish perks with road life being a contender for worst

    hex perk that counters itself lol

  • @Rokku_Rorru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092312#Comment_4092312

    That's awesome though, welcome to the fog <3 here is hoping your first main gets the buffs/rework she deserves!

    yeah i have 500 hours now, with over 100 dedicated to her. she needs love man.. ive been playing Pig and Dredge a lot lately

  • @Rokku_Rorru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092308#Comment_4092308

    Sorry I was meaning people who claimed they mained her all the time but IMO just didn't feel genuine coz their main activity was around the announcement of the builds, not people like us who were genuinely excited to play her. It came across as parroting an opinion online when I saw them talk coz it was just echo'd opinions, not their own with clips or solutions etc.

    Because… I don't see them now :) I only see people who genuinley want her to be better, I'd rather have the rework than current state. Sounded way more interactive, basically less buggy houndmaster.

    Im new to the game lol, joined before The First came out, and mained Skully from there when i bought her. i was oblivious to the fact she was weak, until i went on the discord and people told me i didnt exist

  • @Rokku_Rorru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092184#Comment_4092184

    Are you sure? Coz I remember being sick of the negativity at the time surrounding it, as MechWarrior said it was to do with the identity, I get that part but I feel like even if it was still different it would have been better than what we have now.

    I'm pretty sure bhvr also said something about identity also was why they didn't end up doing it? Coz we still got the trickster one for example.

    i made a post begging for skully buffs quite recently, i even made it clear i supported the kamikaze idea lol.

  • @Slurp_Ramen said:

    haywire needs either a massive buff to the regression starting sooner, or they could rework it/add an effect that adds skill checks to the gate opening that could be fun.

    Phantom fear either needs a reduced cooldown, 20-30 seconds seems fine, or increase the aura reveal to 4-5 seconds

    I don’t even know where to begin with help wanted, honestly they could probably do away with the compromise gen thing altogether and just give you the effect for like 45 seconds after a gen pops. The effect simply isn’t strong enough to warrant micromanaging your gen kicks, unlike machine learning which is (still bad) but far better.

    Haywire is just incredibly garbage

  • @jajay119 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4091862#Comment_4091862

    I swear this bloody game reads your build and gives you killers where you don’t get benefit from it lol

    Dont tell them that we know that!

  • @random1543 said:

    if you don't wanna watch mori just take your headset off and check ya phone or something.

    always have a SupaAlf video in the background for me

  • solo q survivor is the equivalent of getting sent into D-Day with a pistol

  • @meatisadelicacy said:

    Solo survivor here.

    You've had the DC penalty in for years which has always been ridiculous to me. If my teammates quit for whatever reason, I could stay in and see what happened or I could DC too. We'd all move on to the next game.

    There's no reason to punish a person for DCing when there are bots now. The bots are better than half of my teammates in solo queue.

    I just had a game where a teammate was AFK for several minutes, and I was punished with a de-rank for not trying hard enough. I didn't DC, but I was stuck in a game at a huge disadvantage though no fault of my own and you punished me for it.

    THAT'S PATHETIC. DO YOU WANT PEOPLE TO PLAY YOUR GAME OR NOT? DO BETTER.

    Reminded me of the time i got de ranked because a hillbilly tunneled me off hook and for the entire game, apparently i didnt do enough in the game

  • @100PercentBPMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092264#Comment_4092264

    oh, it was him? that's crazy. that makes him even more impressive to me because I started watching dbd the second I started playing it, Christmas Eve when Twins was the newest killer(Trickster was my 1st new killer, speak of the devil) I immediately popped into Otz stream because I knew him from Dark Souls and it was there I fell for Hens at first sight. even as a day 1 player I thought Hens was crazy.

    I watched the entire match from both perspectives it was a tough game but Wacek crushed them at 1 gen left and ended it all lol. fantastic match from both of them

    i started playing right before the First arrived, im a newbie

  • @100PercentBPMain said:

    I like to think I'm one of the more decent Legions out there.

    Watching Wacek play Trickster was honestly inspiring after a rough day of being pre ran. Gave me the motivation to keep powering through the bad matches

    Wacek playing Trickster is legendary especially when he ended Hens escape streak

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