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sethseth12

sethseth12

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sethseth12
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  • @HoodedWildKard said:

    No I'm not complaining about tunneling in general, i tend to be understanding of the concept. The thing I have an issue with is the worst kind of tunneling. Standard tunneling is whatever, if you find a double hooked surv and a no hook surv on a gen, you have a choice and the double hooked surv is the tactical choice every time. I'm talking about hard repeatedly tunneling the same surv off hook to the exclusion of all others straight off the bat. Heck I'm not even that fussed about tunneling straight off hook if it's done mid-late game.

    It's this situation. Killer gets their first hook after a realtively short chase, realises that surv is mid/weak at chase. Killer then proxy camps said hook, maybe they manage to force the surv to stage, then as soon as the surv is unhooked, they hit them off hook and commit to the exclusively chase them again down them quickly rinse repeat. You get one survivor dead at 4-5 gens left. That one survivor has no chance to play the game, and the rest of the team is screwed because the game is not supposed to be a 3v1. We've all had games like that.

    There has to be a system where the game can recognise that the killer is focusing out one player to the exclusion of all others. In the specific situation where you have 2 hooks on the same player, 0 hooks on anyone else and they are chasing the 2 hooked player there should be some kind of game intervention. Something that stops this kind of play dead. Peehsps a system where the surv on taking the second hit straight off of hook gets teleported to thebopposite side of the map and insta hesled or just invincibility or invisibility that gets cancelled if the killer hooks another player or if a survivor struggles out (obvs I wouldn't want to see survs abusing a mechanic like this for free bodyblocks) this would give the tunneled surv an opportunity to get out of the killer's sight and have a chance to heal and actually try to counter play by going stealthy so they can still achieve something in the match.

    Normally it's fairly rare but I've seen an uptick in this kind of play from killers over the last couple of weeks, probably killers getting tilted by black banquet, and an awful lot of jasons too. I'm sure some people will simply call skill issue over this, but this type of tunneling is immensely easy for killers to do and very difficult for all but the best survivor teams to effectively prevent. By the time you realise how hard killer is committing to this it's usually too late to simply genrush. And it literally tanks the game, one surv gets next to no bp and is dead within minutes of the game starting. And the rest of the team is screwed unless there is a wild skill gap between killer and the 3 remaining survivors and they just so happened to demonise the 1 weak surv in a group.

    I think there's the issue of humanity becoming more and more entitled every day one and two that it's just the easiest way to win the game is designed around tunneling and it's not really going anywhere pig is bar none the worst killer in the game but no one sees that because she's good at tunneling if your sweating your balls off I've written an entire essay on how to fix these issues and people essentially just said just tunnel but I don't want to tunnel it's boring and dumb people are too obsessed with picking the best thing because they want to feel smart for picking meta humanity as a whole in general are pretty uninspired we won't shut up about optimization and that's never going to change

  • @Elan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4095862#Comment_4095862

    The AMBUSH itself is fine imo. It's mainly the charge state where she's not moving at all for 0.8s and loses LOS on survivor. It's just too punishing compared to any other dash killer.

    If you speed up the charging it takes away counterplay the dash shouldn't just be a free down or just a free chase extension just so sometimes she can down slightly faster some loops you literally can't use your power and the weakest killers in the game don't have the same problem I'm baffled at how strong people actually believe pig is when she's just worse everyone else in the game

  • @HexSlugged said:

    its also 2 people not on a gen/getting pushed off one and its 1 or 2 people being injured/downed.

    in general 2 survs sticking together is good for the killer as it will almost always lead to a payoff of people not on gens/doing something productive thats a bigger payoff than someone turning 2 seconds to snap out of it be 1 second.

    So maybe allow for a faster gen efficiency with two survivors everytime something like this comes up and I wish we could buff the survivors I rue the fact that they're so busted because blight exists in the game that we can't give them anything hashtag nerf the s tiers

  • Part of the issue is she's the only killer that has to double charge her dash no other killer has to do that first she has to go down and then she has to charge it but I think the main issue is it's way too easy to just run away I don't count pretending to use my power every single time against competent people using my power imagine for clown or trickster you had to pretend to pull up the bottle or knives and then put them away and m1 that's why people call pig and m1 killer because in reality if your getting hit by the dash it's because your bad or they would have been able to mind game you easier then if they had not used the dash and potentially down you faster because you stayed too long on a dead zone pallet or something

  • I would disagree that hag is the weakest in the game because in my opinion all she really needs is the ability to teleport to her traps whenever she wants to basekit and she'd jump for one of the worst along with skull merchant ghost face legion and the such all the way to b tier easily and even then I'd be convinced she's higher then that

  • I wholeheartedly agree but we need to buff the parts of her kit like the dash and her stealth it's not really like we're making pig weaker though we're just fixing the ability to abuse things in both sides

  • That's why buffing the survivors when they're interacting with head traps would allow them to not actually be tunneled as easily camping and tunneling is something you can only really do if you've decided you just want to kill one survivor I personally hate tunneling and believe you should be trying to kill all the survivors not just one but to buff the survivors in the state pig is in would require massive buffs to her kit this rework would be perfect because not only can they not simply teleport around the map with exhaustion perks to delete your power but also she's got several quality of life buffs she's needed for years her power can be more of a skilled one instead of a simple oh she's crouching I should probably just run away and would turn her into an even more in depth killer one that she was originally designed to be like

  • Lots of people are struggling just because we've tons of hours and have gotten all the trophies and such doesn't mean everyone has their are people ranting because they can't get more then one kill they complain about pallet density but just run after the survivors and break every pallet not even using their power and then wonder why their not doing well

  • @filtmaifalt said:

    This game's controller settings are outdated. We have a preset acceleration, deadzone,..., only thing we can change is the sensitivity. And unfortunately, this is hurting the enjoyment of playing, especially for killers.

    There's so many interesting killers like springtrap, deathslinger, pyramid head, and many more, and what do these killers have in common? They're ranged killers, which require precise aiming, which is practically impossible on controller.

    Due to the preset settings, sometimes i just want to slightly move my camera but it practically doesnt move or moves too much. And after talking to some players who like to play on controller, I see that they also share this problem.

    A controller settings update is needed.

    I would say this is an issue but for the ranged killers none of them are really weak enough for bhvr to really make special settings just for controller and ranged killers with enough practice you can let go of the stick at the right time and negate the majority of the downsides yes you won't be as strong and it will be harder for us but it's not something I think they'll ever really care about might be cool to have an entire update for all the ranged killers though but it feels like the majority of what we get is just new content they think we just want the new killers to be better versions of the old killers and I dont think they get that we get attached to the killers arinad made a 300 page clown guide and I could probably do the same thing for pig it's like they don't even understand how complex and amazing the game is even though they show they do understand sometimes

  • @sethseth12 said:

    Essentially pigs gameplay is terrible and I've posted ideas to fix pig but it requires adding several buffs to survivers while their on head trap boxes allow you to see the boxes periodically conditionally such as on a gen kick or picking up as well as fixing the dash so you can't simply just run away some other quality of life things such as picking up and grabbing while stealth and making her quieter in crouch would help this is something ghost face has but if argue ghost face also needs a buff

    Exhausting perks affect pigs power more then it affects literally anyone else in the entire game sprint burst on trapper or vault a window after stunning him and you land on a bear trap is something that happens more often then you might think with a good web allowing him to get stunned and turn that into two life states lost a pick up into hook but pig essentially has to just chase after you even ghost face has an answer he just stops chasing you u come to ghost face he shouldn't go to you insta down while your on a generator or a hex is quite strong but pig just gets one heath state if your bad enough to not be paying attention or have nothing at all to work with and run into a wall

    While pig gets undetectable she doesn't actually get low enough for it to really be considered stealth and the detriment to speed hurts walking around the map to people saying pig has stealth you should also say well dredge has stealth too because they move at the same speed basekit but pig can't teleport off her stealth making the stealth better if she goes into stealth you can guess where she is from feeling it and where she's probably going because all survivors get a better version of whispers when using their power pig moves as fast but dredges chase power is better where as pigs power can only be used to end chases faster if they can't see you within high walls or pallets they should have ran away from that would have led to much better possibilities from many many other Killers dredge has conditional teleporting to catch up and on pig her chase powers many times simply can't be used even in places dredge definitely can the zoning is simply better when their are killers in the game like wraith onryo and now the slasher Chucky and dredge definitely need buffs but it's not the same kind of massive buffs that pig needs

    their are issues with the power fundamentally on the head traps specifically not being able to see the head trap boxes ever has really hurt pig in the way that you can check and chase survivors off head trap boxes unless your sweating your face off she can still tunnel just as well as she could before it's just harder I want to push players towards interaction instead of set and forget tunneling out the survivor with a head trap doesn't even really make sense for the power anyways you shouldn't be chasing a survivor with a head trap on unless it's active and even then it's still just slow down in the end because you have to force head trap kills but that's not the same for onryo xenomorph singularity plague and the first have these types of killer items but vecna can't see his own clocks which I agree with because he's strong enough to not worry about that but assure you pig is not as strong as the first and deserves the interaction with the head trap boxes between her and the survivors to make her actually work

    Genrushing also hurt pigs power specifically more then any other killer in the game because who else in the game loses the ability to actually use half their power because the generators Got done yes artest and dr are both affected but it just makes their power not as strong as it was it doesn't not allow them to not use their powers anymore if the survivors all get in one gen and finish it in 40 seconds pig loses the capacity of the ability to actually activate her power by one 5th

    Im putting these two things at the end to tell you I've obsessed over this enough because it's drove me insane so many people think she's not the worst killer in the game pig has the fastest mori in the game and is average height as well as when crouched her hurt box also gets smaller allowing her to hold close to walls making starting your ability walking with the wall part of the speed needed to actually get an ambush if you think you can help me by all means but please don't hit me with the just use both dash addons an addon should be ADD ons not to make that part of her power actually work last will and workshop grease both need to be changed and she needs both basekit or something to make the power actually work their isn't another killer in the game I love more then Amanda for several reasons but pig is definitely not stronger then trapper skull merchant hag ghost face Chucky legion of any of the other killers we need more updates like the one they did recently for the c to a tier killers but for the bottom of the barrel like Chucky ghost face trapper and pig we need to not just buff them but update them in specific special ways like freddy Kruger and Michael the shape I'll copy paste the buffs now

    Buff to pig

    When you kick a gen it shows the boxes auras of the closest 2 trap boxes for 5 seconds

    When you pick up show the auras of the boxes they've already searched with a head trap on while carrying the survivor the survivors can also see this while pig is carrying the boxes should act like an interaction point like all the other interaction point killers but I understand why someone could think seeing the boxes at all is problematic it literally just helps you push the survivors off the boxes and you won't know where you need to drag the survivor away unless you get a pick up leading to the pig having a more interactive gameplay instead of it just being lucky when you dragged the survivor away from the box they needed and they decided to go for a closer one just by chance we need to bring more skill into pigs gameplay the trap shouldn't be something you set and forget you should have to actually interact with pigs power on both sides

    when within 3 to 5 meters of pig or slugged the timer is paused if you don't want to play against her power then you can sit on the ground and wait to get hatch because your trying to abuse the design of the power and hopefully bleed out people already dc against pig enough because they just think her power is boring or she's too weak to even do anything because of how strong survivors need to be to keep up with the s tiers instead of nerfing survivors we need to buff the weak killers first and then go from there

    Quality of life when the survivors have less then 5 seconds left on a head trap you get aura reading until they die or they get the head trap off when they do get the head trap off they get 10 seconds of elusive

    grab while crouching as well as pick up for the generator and head trap box grabs as well as mind games for the survivor trying to blind me before stunning me with a pallet because I took a chase with the first survivor I seen and they win the game if they get the blind off allowing me to potentially either dash or make them think I'm going to dash leading them to run away

    Basekit 5 seconds of exhaustion, elusive and 2 seconds of endurance when and after searching a trap going away instantly if you get into chase with pig aside from the endurance this is the perfect way to balance the head traps not only can you at the least less use exhaustion to delete the head trap power but you also get counterplay against pig trying to tunnel something we all hate I'm sorry but it's just boring

    pig has 5 head traps base kit the fact I can run out of my power is cracked and it's part of the reason why sadako is much stronger then her potentially even a little too strong but that's only really problematic in the hands of someone who truly understands her kit and gets the whole you can't body block me invisibility and or plus I kill you before I hook you once because I understand tv logic box logic is at least alot harder to know for sure because you have to guess where the survivors are and then guess where it will be where as sadako just kinda gets away with it like singularity just cuz I guess you know why not right

    showing the auras of which boxes they've searched would allow you to hook in spots where you know they're going to have to run to get back to instead of guessing all of these techs are possible the way they are but you could potentially drag them to the box they need to get the head trap off making the head traps be a one time slow down that doesn't really do anything besides give the survivors one more generator to do

    because her dash as it stands is worthless unless the survivor dont know how to play against pig as it stands if you've a good memory you can tunnel too easily so no more people trying to say her being able to see the head traps is good for tunneling it's to chase them away potentially and push them to have to waste more time getting out positioned and or the ability to get a grab but if your getting grabbed off a box your honesty kinds bad I knew we want the game to also be fun for the new players but playing attention is important and the only reason pig and lots of other killers are actually scary ever when you truly dont know if they're actually going to get you i want the horror game to be as horror as possible

    Shortened lullaby (it's heavy breathing not an lullaby like huntresses) to 10 meters from my testing you could hear it from 12 meters away which with simple math means unless the survivors are playing muted you can't ambush them as it stands it's only for anti loop instead of the way the design seemingly was intended to be used getting the survivors off the gens and getting a hit essentially but it's just better to stand up and m1 90 % of the time unless you know they're heading for a window and can shut it down or simply delete it the only way to get grabs on good survivors is if the gen is at at least 40% plus almost and even then they still will have time if they're locked in to let go of the generator

    4.2 in stealth and 0.5 to go down and back up as I said prior ghost face and dredge need more buffs similar to this one of nature dredge less so he might actually be getting close to being a pretty ok b to a tier killer

    Finally make the dash something the survivors have to juke similar to Michaels dash instead of holding w it's her anti loop it should be able to make them anti loop unless they spend resources or are better then you use an item or perk the dash should be a little easier for people to dodge so instead of them just running away you have to fake going one way and dodge the other it's very possible now but speeding the the dash up to potentially 7.3 or 7.4 but slightly slowing the turn rate would make it still possible to hold w but be much much harder and push survivors to more want to just outplay a pig instead of the boring hold w gameplay I hope you all hate as well

    @skill_issues said:

    Claiming pig is weaker than Skull Merchant is wild

    Did you like just not read the post do you not get that pig is uniquely hurt by exhaustion and hiding where as your broken against skull merchant and she has build in slow down and tracking and the list goes on skull merchant is a weaker version of trickster and that's because theirs less counterplay on trickster because he holds his power on him and skull merchant doesn't and that's part of the problem with pig I don't know where this thinking that pig is capable comes from but I can promise you unless you could have mind gamed at a loop in less then 4 seconds pigs dash doesn't do much besides speed up a hit when the pallet isn't dropped or speed up a hit or down when the survivors don't know what they're doing

  • @KatsuhxP said:

    https://forums.bhvr.com/dead-by-daylight/discussion/469360/something-to-keep-in-mind-as-killer-it-feels-like-no-one-talks-about

    I think I only saw a locker cj once in my 3.6k hours. Palette cj's are more common and so free to hit or grab, it's funny xD

    Also my favorite is probably faking that I vault the window with bamboozle and then just keep running, sometimes people just die because they keep running xD

    Very true the strongest one probably is the double god rock pallet one because it's one of the strongest things in the game versus lots of killers and you can just fake going one way and either fake into break or fake into fake and sometimes not even have to break the pallet

  • Is it just me or not because I really don't care how overloaded the survivors are I'm still steamrolling on pig with a meme haste build so I can m1 then fault and m2 they're getting immense amounts of haste but they don't actually have anywhere to go it's hilarious you just need to remember to let them go and stick to your gens and mind game kind game mind game pretend to pick up over here into a free down and double hook and the games over because survivors were given more time to unhook and just don't unhook because they're too scared not understanding how the heart beat works and not seeing on the hud on in chase on the other side of the map with they're teammate leading to two people dying because he's like trying to get hatch I guess 🤣

  • I thought the same thing and was disappointed you couldn't do it on the move

  • @TropesDaMan said:

    what was so unique to you about them, did you like the person itself, or discover a love through gameplay

    @TropesDaMan said:

    what was so unique to you about them, did you like the person itself, or discover a love through gameplay

    As soon as I seen pig was coming to the game I was ecstatic the saw franchise is one of about 4 things that saved my life literally and we've been in a while ride as pig players in dead by daylight the uniqueness was simply that she's got almost everything in her kit for those who don't know the four cornerstones of killer power designs is mobility, chase, map control and tracking they took away pigs tracking because people were abusing it and her mobility is lacking because she moves slower when in crouch the anti loop dash when it works the head traps are an infection like plagues even though they've had to be weakened so killers wouldn't tunnel and the basekit stealth and before the changes she was one of the only killers for the majority of play that has had the double wammy of deep meaning with me personally as well as had having all categories litch and dracula have all categories as well but my second most played is death slinger and third being pin head by proxy between pig slinger and pin head you can essentially put together a picture in your head of me in real life funnily enough dead by daylight means a lot of me and I want it to continue exceeding well after I'm dead and gone

  • This would work perfectly along with a couple of other changes like haste when a survivor is trapped and potentially a rework to the way killers with base kit undetectable work allowing these killers to have a slightly stronger generator kick to allow for the power to not be ridiculously overpowered while the killers being capable obviously if you just have trapper like 40 traps he'd be much stronger but adding things like this would allow the game to retain skill and fun for potentially both sides I wish they could have looked for another way besides the pallet density but to be put simply they just sort of need them against some of the strongest killers in the game it's not a question of skill but at the same time it only really affects b tier down

  • If you understand how strong trapper is why do you think pig is stronger then trapper

  • @SoGo said:

    I have no idea why people insist on making trapper throw his traps.

    Is Huntress, Deathslinger, Trickster, Springtrap and now Jason not enough? How many more range killers do you want?

    Secondly, due to how traps work, you have to place them with care so they actually catch people. Tossing it over your shoulder works if you're Skull Merchant, not him.

    If anything, the main issue Trapper has is getting the traps, not placing them.

    It doesn't have to be a ranged attack so much as something that allows him to use anti loop on the move and not in a specific place also it's obvious youve not seen the one video a long time ago behavior released that confirmed that their not connected to anything it's just a really big bear trap and if you try walking with it on your leg it's not going to work

  • @Necromonicon said:

    W T F is a locker CJ Tech and how many times did you fall for it to want it removed? LOL

    Not removed and it's not about the locker cj techs it's counterplay to lockers in general having to check the lockers at shack when theirs a gen there is unfun especially when the survivors make you do it multiple times you guess wrong and then get stunned into a loop around shack three times into a body block many of the issues with the game are weak killers in general and that's because they constantly want new and cool killers I just want the killers in the game all of them to be at least b or even a tier no killer should be so indifferently week compared to others

  • @KaaraUwU said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092566#Comment_4092566

    Yeah there's a reason that was removed, because Pigs would just camp the closest boxes and back then there were less of them iirc

    If pig wants to camp boxes their are ways to minimize that by adding counterplay that's not just gen rush pig a niche boring play style cant mean enough because sadako can do the same thing and much better they should act as counterplay access points like they were designed to be pig should be as strong as xenomorph or sadako respectively plague the list goes on they can all do what she can't and it's unacceptable

  • I'll have to make another discussion to explain to everyone why but I can assure you now I'm not wrong only issue I'll have is I have to explain killer hit and hurt boxes and things of that nature is infinite x easier to explain with pictures and colors

  • At this point I'm starting to get theirs a really good chance he's just trolling for fun

  • I pity your ignorance in reading comprehension gameplay knowledge or nihilistic boredom I'll rewrite everything in due time so it's all easier for you to understand the only way you don't understand still it though sheer spite, incompetence favoritism ignorance or its simply because you didn't understand because I didn't use Grammer etcetera trapper is very unique as well he can uniquely completely shut down antitunneling exhaustion and has the capability for the fastest hook time in the entire game

  • The fact you think pig is stronger then trapper invalidates almost all of your points but this conversation wasn't completely useless because you can give the survivors endurance after getting off a box for 3 seconds after getting off an box the point of the difference between survivors and killers is to the force them into eachother not I put a head trap on you and either will see you later or tunnel their needs to be interaction instead of you going to run errands while I'm in chase with other survivors it will actually be interactive

  • @KaaraUwU said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092566#Comment_4092566

    Yeah there's a reason that was removed, because Pigs would just camp the closest boxes and back then there were less of them iirc

    That would just be tunneling slugging or camping so explain how to to make the power not harder to remember where to go constantly in real time without these things happening pigs power is a mix of pyramid heads and onyros and pyramid heads teleports them away and onyros needs to be nerfed tunneling needs to be addressed just like on skull merchant camping needs to be addressed and by giving the survivors buffs when the killer decides to play in an unfun way on that specific killer instead of deciding the power shouldn't exist because it's too hard to balance we have to find a middle ground potentially giving survivors if the killer comes within 5 meters elusive and a half sprint burst for free but what your not understanding is that we can do those things after we administer the first round of updates the head trap kill rate won't even really go up that much it will just be that good players will actually just hook not right in front of the box where they're about to get their head trap off on and she'll be in the realm of power of pyramid head and onyro it's not fair that she continues to be the worst killer in the game

  • It's not just about the cj techs it's also a meta mix up that would also allow for at the very least for you to minimize things that delete the ability for m1 killers to actually play the game like sweating pwf coms matches most of the changes are to help with the continued edge cases where survivors are capable of abusing things yes you can pick up and drop 3 times but wouldn't it be better to be able to do that faster to be able to do it with more intention instead of 8 it would be like 3 or so the mini more like some of the killers again is in part a quality of life if your in a trap and trapper is close enough he can decide which direction to pick you up so instead of getting bullied on trapper leading to more and more people thinking he's one of the worst in the game when he's like a solid c tier or so he can get a new mori have it be satisfying have less ability to bully him and in general make the game continually moving towards making the game scarier if you vaulted a pallet or window into a trap on death hook I don't think it's too much for me to ask to hopefully get a 1 to 3 k instead as well as id refuse to admit the throwing traps idea would be too powerful because it wouldn't be something that is about just being a win button but would actually be balanced in a way that would allow me to slow down yes but still on the move place a trap while not being completely stuck in place and essentially helpless while interacting with my own power and going into the pig changes the amount of needed memory required to remember on command where each box is to check where they are is bullcrap and you know it if someone has an active head trap on essentially all you'd be getting is either being able to kick a gen or in the way to hooking a survivor being allowed to check the boxes and either get a hook a faster chase a grab if the survivors aren't paying attention or potentially keep them off the box as they watch you sneak by instead of again having to try to remember in the middle of all the other things you have to remember it takes by far more skill on pig compared to any other killer in the game including singularity because even he can see the survivors with something that automatically aims in part for him this would allow you to not have to try to remember where they all are all while not showing you the entire game you get flashes so it's just easier to memorize where they are as for the deathslinger buffs the bullets reloading realism would be a faster reloading one and two being allowed to vault before your stunned because someone is coming in with one of the bully teamwork perks to drop kick you in the face on command id argue wouldn't be overpowered especially when I have to let them off the hook and then break and then reload and or just leave the pallet down if it's not a god pallet that I have to break anyway because they just barely got to the other side in time you'd be able to break it he stunned and they'd get to the next pallet but at least you wouldn't get double stunned into a reload after getting blinded and then they are allowed to just teamwork walk tech and it use one of the again aforementioned bully perks to essentially teleport away while I'm trying to traverse the map with a busted leg I talked about these three survivors because even though they're not my most used all with me essentially using trapper more and more sparingly these changes to the meta and or slight undetectable basekit changes for the weakest killers like skull merchant can allow her to have a slight buff that some of the other killers who have basekit undetectable need in the gen kick their are some designs that are worth while even if they're hard to balance and id rather all the killers in the game be at least b tier rather then just being delegated to a free boring win in-between the 8th blight or nurse match in a row other killers I'm sure aren't picking blight and nurse because they actually think they're fun they're picking them because they don't have to try to remember 20 things all at the same time while handling they're power simplicity can be fun and getting flashes of where I should look real quick on my way to another gen when they have they're head trap paused when they're anywhere near me allows pig to be strong while not being busted their can be more changes potentially to hinder the tunneling of survivors with head traps in but how can you say it's too easy or too strong when sadako is just an easier more flexible stronger less bullyable killer

  • It's not a lullaby it's more like super super heavy breathing you can hear from very far away ghost faces is much quieter then hers so it's way easier to get grabs especially when you can go in and out of crouch instantly and also grab off of power ghost face also deserves some help but the exposed in a controlled environment is so strong I've steamrolled maps with just a couple of exposed perks on ghost face the fact that sadako and ghost face are in the same game is insane to me

  • @KaaraUwU said:

    IMO breaking lockers is probably way too hard to code for their current engine's limitations, and the only killer that only really needs or deserves special locker interactions is Dredge

    Could be quite cool and special for him but also would be amazing for specific places like shack having no counterplay to lockers and bring in a 30 seconds cut screen with two perks and 80 % of a generator done on two survivors is kinda insane especially when they can do generators in that time when the stars align imagine you work as a team and make it so the other side can't stop a locked out progression because you got stunned once leading into a very hard to do continuous techs but still very doable amount of insanity

  • @pidgeon said:

    Do you know how to make buffs that are balanced..? Or even just ones that don't try to give the killer everything in every scenario.

    Which parts specifically much to vague for me to even know which parts your even talking about

  • Buff to trapper

    give killers like trapper m1 or just weaker in general base kit undetectable when someone gets trapped example Undetectable grants a 3 to 5 % higher damage on generators

    Trapper gets 3 more traps on the map and can pick up survivors while 10 meters away if facing the survivors potentially farther much faster pick up speed on picking up traps
    And a mini mori to let you kill on trap at second hook state as well as a graphic update on his existing mori

    Rework including the ability to open and toss traps like a frisbee for anti loop instead of having to walk to the place where you'd put them down loud sound to let you know he's opening a trap in his hands and arms

    Give killers the ability to hold o for 3 seconds and drop the survivor which stuns you to allow them to get away

    Couple of game changes in there too because I copy pasted it but I also have ideas for pig and deathslinger as well