Killer buff to allow actual agency in both sides it's my belief that we have variety then balance

I wrote this document at work with one thumb and as such it's an extremely rough draft I'll be cutting and moving the pig buffs to another discussion so their just underneath, theirs a myriad of reasons why pig is the weakest killer in the game it's my ultimate goal to if nothing else improve variety on both sides certain survivor perks need buffs and the usual suspects definitely need slight nerfs like sprint burst

Game changes and buff to trapper

Ability to break lockers gives counterplay to locker cj tech as well as aggressive hiding in general adding the ability to make sure their must be at least one in spicific loops would help to balance this for survivors as well and hard ratting you could make it the basekit door braking speed and might not even break the game counterplay to

  • Dance with Me
  • Deception
  • Flashbang
  • Head On
  • Inner Healing
  • Lucky Star
  • Quick & Quiet
  • Rapid response
  • Bult to last and more I'm probably forgetting about

Undetectable grants a 3 to 5 % higher damage on generators only works on killer basekit undetectable addons not included this would buff weak killers and would be something Ballance that's not hard to adjust the reason why pig is the weakest in the game is because she's so hard to balance

Trapper gets 3 more traps on the map and can hold one more in the inventory trapper bag will take total number up to 4

Gets haste 3% haste and undetectable until the survivor is freed

much faster pick up speed on picking up traps 1 to 2 % haste when picking up traps not meant for chase but to help set up the web again after the web is broken


And a mini mori to let you kill on trap at second hook state as well as a graphic update on his existing mori I've been told these are unnecessary but one trapper is the poster boy and is strong for sure but the ability to bully him is really easy which id like to minimize if your on death hook and step into a trap trapper should be allow to kill you we've left him behind because to stay a float the devs have to make new and more exciting things but they should focus on the killers that are left behind more for the reason yes the new killers are nice but to the older killers like trapper their are people who have been playing him since day one through thick and thin and although it's controversial I love playing as and against trapper he's alot stronger then you might think with one of the best chase powers in the game if the survivors don't almost essentially dedicate themselves to disarming his traps and on coms telling their teammates where they need to run to take the chase

Rework including the ability to open and toss traps like a frisbee for anti loop instead of having to walk to the place where you'd put them down loud sound to let you know he's opening a trap in his hands and arms unnecessary change but something I've dreamed about literally for years you can balance anything including pig I promise

Give killers the ability to hold o for 3 seconds and drop the survivor which stuns you to allow them to get away I've been told it's unnecessary but it's unsightly and weird that it's something in the game you want the survivors to do sometimes and instead of picking up and putting down 3 times you can simply hold o for a little longer things like this in the game is what makes the age show

(With the timer on pig the way it is now to force a head pop it will either be end game or because the survivors forgot about your power dragging the survivor away and leaving them in a spot would allow you to with incoming buffs to force the survivors to actually do the boxes and be careful when they get in the boxes)

Buff to pig

When you kick a gen it shows the boxes auras of the closest 2 trap boxes for 5 seconds

When you pick up show the auras of the boxes they've already searched with a head trap on while carrying the survivor the survivors can also see this while pig is carrying the boxes should act like an interaction point like all the other interaction point killers but I understand why someone could think seeing the boxes at all is problematic it literally just helps you push the survivors off the boxes and you won't know where you need to drag the survivor away unless you get a pick up leading to the pig having a more interactive gameplay instead of it just being lucky when you dragged the survivor away from the box they needed and they decided to go for a closer one just by chance we need to bring more skill into pigs gameplay the trap shouldn't be something you set and forget you should have to actually interact with pigs power on both sides

when within 5 meters of pig or slugged the timer is paused if you don't want to play against her power then you can sit on the ground and wait to get hatch because your trying to abuse the design of the power and hopefully bleed out people already dc against pig enough because they just think her power is boring or she's too weak to even do anything because of how strong survivors need to be to keep up with the s tiers instead of nerfing survivors we need to buff the weak killers first and then go from there

Quality of life when the survivors have less then 5 seconds left on a head trap you get aura reading until they die or they get the head trap off when they do get the head trap off they get 10 seconds of elusive

Basekit 5 seconds of exhaustion, elusive and 2 seconds of endurance when and after searching a trap going away instantly if you get into chase with pig aside from the endurance this is the perfect way to balance the head traps not only can you at the least less use exhaustion to delete the head trap power but you also get counterplay against pig trying to tunnel something we all hate I'm sorry but it's just boring

pig has 5 head traps base kit the fact I can run out of my power is cracked and it's part of the reason why sadako is much stronger then her potentially even a little too strong but that's only really problematic in the hands of someone who truly understands her kit and gets the whole you can't body block me invisibility and or plus I kill you before I hook you once because I understand tv logic box logic is at least alot harder to know for sure because you have to guess where the survivors are and then guess where it will be where as sadako just kinda gets away with it like singularity just cuz I guess you know why not right

showing the auras of which boxes they've searched would allow you to hook in spots where you know they're going to have to run to get back to instead of guessing all of these techs are possible the way they are but you could potentially drag them to the box they need to get the head trap off making the head traps be a one time slow down that doesn't really do anything besides give the survivors one more generator to do because her dash as it stands is worthless unless the survivor dont know how to play against pig as it stands if you've a good memory you can tunnel too easily so no more people trying to say her being able to see the head traps is goof for tunneling it's to chase them away potentially and push them to have to waste more time getting out positioned and or the ability to get a grab but if your getting grabbed off a box your honesty kinds bad I knew we want the game to also be fun for the new players but playing attention is important and the only reason pig and lots of other killers are actually scary ever when you truly dont know if they're actually going to get you i want the horror game to be as horror as possible

Shortened lullaby (it's heavy breathing not an lullaby like huntresses) to 10 meters from my testing you could hear it from 12 meters away which with simple math means unless the survivors are playing muted you can't ambush them as it stands it's only for anti loop instead of the way the design seemingly was intended to be used getting the survivors off the gens and getting a hit essentially but it's just better to stand up and m1 90 % of the time unless you know they're heading for a window and can shut it down or simply delete it the only way to get grabs on good survivors is if the gen is at at least 40% plus almost and even then they still will have time if they're locked in to let go of the generator

4.2 in stealth and 0.5 to go down and back up

grab while crouching as well as pick up for the generator and head trap box grabs as well as mind games for the survivor trying to blind me before stunning me with a pallet because I took a chase with the first survivor I seen and they win the game if they get the blind off allowing me to potentially either dash or make them think I'm going to dash leading them to run away

Finally make the dash something the survivors have to juke similar to Michaels dash instead of holding w it's her anti loop it should be able to make them anti loop unless they spend resources are better then you or use an item or perk the dash should be a little easier for people to dodge so instead of them just running away you have to fake going one way and dodge the other it's very possible now but speeding the the dash up to potentially 7.3 or 7.4 but slightly slowing the turn rate would make it still possible to hold w but be much much harder

Deathslinger buff

Allow for multiple shots before reloading he still has to feel the chain back in but allow him to do multiple of the shells into the kingsgate loading lever rifle or shotgun with the power required to shoot the harpoon and chain it would definitely have to be a shotgun but I don't think it would work either way we can suspend the disbelief for the sake of fun but being able to load the shells while I'm walking around the map would definitely be cool and would slightly shorten the reload time especially because it's a lever action he has to pop open the chamber everytime anyway so instead of loading another shell he'd just pull it in and then close the action

Allow him to break pallets or vault windows while holding a survivor on the chain as well as please fix his gun skins

Legion faster recovery speed after manually exiting feral frenzy body blocking should be more a part of his kit and while it's hard to balance things like this on killers like the ghoul legion and several other killers like hag dredge ghost face etc deserve quality of life buffs like these for more people to actually want to play them instead of just picking the best killers in the game which if I'm being honest just is infuriating the amount of time they've put into killers that almost never see use is painful

Hag Given one extra trap is allowed to teleport to any trap on the map after drawing another mark in the ground 3 % haste after teleporting to a triggered trap 3 seconds of undetectable after manually teleporting

Artest buff when the crow is placed 25 meters away while being swarmed getting into a locker doesn't instantly get rid of the swarm is pauses the swarm this will make it way more possible to hit snipes the main reason why people use artest I just wish we could make it so it would still make sense and be balanced on multi floor maps I cant think of a way and the most simple way probably still wouldn't be overpowered but it would look absolutely atrocious

If you read all or at least some of this I'm quite thankful this has been truly therapeutic if I'm being honest even if I'm pretty sure not only will they not even update trappers mori to not look like THAT and we're not getting voice lines or death slingers gun skins fixed at least we can all dream on what we wish they had time to add into the game I'm hopeful once we get to next year they do an entire year of essentially game heath because we can do anti slugging and tunneling changes it just has to be perfect because survivor is also extremely hard to balance especially when you consider survivor is the more chill roll unless your playing on coms vs an s tier or something I don't even want pig to be broken I just want her to work the ability for the survivors to cheese me because they don't want me to be able to cheese the survivors hurts me almost physically sometimes I recall once my brother made a level on little big planet and I found a way to CHEESE the level he spent alot of time on it and I had way more fun yelling again and again I'm cheesing your level it will always be memorable for that moment and I'm laughing aloud to it now to myself hours after I should have been asleep by now I've always been drawn to characters that are unique and hard to balance like conquer in for honor or crypto in apex legends I want the nerf pig joke to still exist but to not be true anymore if anything goes though I'd say pig is the biggest priority many quality of life changes and buffs are needed but in sure that if all changes where to go though with a harder gen kick for the killers that are weakest adding buffs to allow for undetectable into a harder kick it would be much better received to allow the game to have the anti slugging and tunneling changes

Comments

  • Do you know how to make buffs that are balanced..? Or even just ones that don't try to give the killer everything in every scenario.

  • @pidgeon said:

    Do you know how to make buffs that are balanced..? Or even just ones that don't try to give the killer everything in every scenario.

    Which parts specifically much to vague for me to even know which parts your even talking about

  • IMO breaking lockers is probably way too hard to code for their current engine's limitations, and the only killer that only really needs or deserves special locker interactions is Dredge

  • @sethseth12 said:

    Game changes and buff to trapper

    Ability to break lockers gives counterplay to locker cj tech and hard ratting you could make it the basekit door braking speed and might not even break the game how cool would that be

    give killers like trapper ghost face pig etc m1 or just weaker in general base kit undetectable when someone gets trapped for ex and for certain edge cases like sadako maybe don't give it to her or wraith because they might use it too effectively

    Undetectable grants a 3 to 5 % higher damage on generators only works on killer basekit undetectable addons not included this would buff weak killers and would be something Ballance that's not hard to adjust the reason why pig is the weakest in the game is because she's so hard to balance

    Trapper gets 3 more traps on the map and can hold one more in the inventory

    much faster pick up speed on picking up traps 1 to 2 % haste when picking up traps not meant for chase but to help set up the web again after a three gen gets broken etc


    And a mini mori to let you kill on trap at second hook state as well as a graphic update on his existing mori

    Rework including the ability to open and toss traps like a frisbee for anti loop instead of having to walk to the place where you'd put them down loud sound to let you know he's opening a trap in his hands and arms

    Give killers the ability to hold o for 3 seconds and drop the survivor which stuns you to allow them to get away

    (With the timer on pig the way it is now to force a head pop it will either be end game or because the survivors forgot about your power dragging the survivor away and leaving them in a spot would allow you to with incoming buffs to force the survivors to actually do the boxes and be careful when they get in the boxes)

    Buff to pig

    When you kick a gen it shows the boxes aura for 5 seconds

    When you pick up show the auras of the boxes they've already searched with a head trap on while carrying the survivor the survivors can also see this while pig is carrying

    when within 5 meters of pig or slugged the timer is paused if you don't want to play against her power then you can sit on the ground and wait to get hatch because your trying to abuse the design of the power and hopefully bleed out

    when the survivors have less then 5 seconds left on a head trap you get aura reading untill they die or they get the head trap off when they do get the head trap off they get 10 seconds of elusive

    Basekit 10 seconds of exhaustion when and after searching a trap going away instantly if you get into chase with pig

    pig has 5 head traps base kit the fact I can run out of my power is cracked and it's part of the reason why sadako is much stronger then her potentially even a little too strong but that's only really problematic in the hands of someone who truly understands her kit and gets the whole you can't body block me invisibility and or plus I kill you before I hook you once because I understand tv logic box logic is at least alot harder to know for sure because you have to guess where the survivors are and then guess where it will be where as sadako just kinda gets away with it like singularity just cuz I guess you know

    showing the auras of which boxes they've searched would allow you to hook in spots where you know they're going to have to run to get back to instead of guessing all of these techs are possible the way they are but you could potentially drag them to the box they need to get the head trap off making the head traps be a one time slow down that doesn't really do anything besides give the survivors one more generator to do because her dash as it stands is worthless unless the survivor dont know how to play against pig

    Shortened lullaby to 10 meters from my testing you could hear it from 12 meters away which with simple math means unless the survivors are playing muted you can't ambush the then as it stands it's only for anti loop instead of the way the design seemingly was intended to be used getting the survivors off the gens and getting a hit essentially but it's just better to stand up and m1 90 % of the time unless you know they're heading for a window and can shut it down or simply delete it the only way to get grabs on good survivors is if the gen is at at least 40% plus almost and even then they still will have time if they're locked in

    4.2 in stealth and 0.6 to go down and back up can

    grab while crouching as well as pick up

    Base kit aura reading when within 3 meters and the dash causes hemorrhage if already hurt give pig the ability to moon dash back

    Finally make the dash something the survivors have to juke similar to Michaels dash instead of holding w it's her anti loop it should be able to make them anti loop unless they spend resources are better then you or use an item or perk

    Deathslinger buff

    Allow for multiple shots before reloading he still has to feel the chain back in but allow him to do multiple of the shells into the kingsgate loading lever rifle or shotgun with the power required to shoot the harpoon and chain it would definitely have to be a shotgun but I don't think it would work either way we can suspend the disbelief for the sake of fun but being able to load the shells while I'm walking around the map would definitely be cool and would slightly shorten the reload time especially because it's a lever action he has to pop open the chamber everytime anyway so instead of loading another shell he'd just pull it in and then close the action

    Allow him to break pallets or vault windows while holding a survivor on the chain as well as please fix his gun skins

    If you read all or at least some of this I'm quite thankful this has been truly therapeutic if I'm being honest even if I'm pretty sure not only will they not even update trappers mori to not look like THAT and we're not getting voice lines or death slingers gun skins fixed at least we can all dream on what we wish they had time to add into the game I'm hopeful once we get to next year they do an entire year of essentially game heath because we can do anti slugging and tunneling changes it just has to be perfect because survivor is also extremely hard to balance especially when you consider survivor is the more chill roll unless your playing on coms vs an s tier or something I don't even want pig to be broken I just want her to work the ability for the survivors to cheese me because they don't want me to be able to cheese the survivors hurts me almost physically sometimes I recall once my brother made a level on little big planet and I found a way to CHEESE the level he spent alot of time on it and I had way more fun yelling again and again I'm cheesing your level it will always be memorable for that moment and I'm laughing aloud to it now to myself hours after I should have been asleep by now I've always been drawn to characters that are unique and hard to balance like conquer in for honor or crypto in apex legends I want the nerf pig joke to still exist but to not be true anymore if anything goes though I'd say pig is the biggest priority many quality of life changes and buffs are needed but in sure that if all changes where to go though with a harder gen kick for the killers that are weakest adding buffs to allow for undetectable into a harder kick it would be much better received to allow the game to have the anti slugging and tunneling changes

    Pig has a lullaby??? when did i miss that update?

  • @sethseth12 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092541#Comment_4092541

    Which parts specifically much to vague for me to even know which parts your even talking about

    For trapper:

    Breaking lockers to stop cj tech is just dumb if you cannot counterplay cj tech you are just bad. They don't need basekit undetectable, also don't need extra gen kick by 5% extra at most 2-3% imo. Doesn't need a mini mori. Throwing traps removes any thought of placing them. You can forcefully drop the survivor any time it just takes about 5-8 seconds of picking up and dropping them.

    Pig:

    Never allow pig to see box aura it is will be very abusable. Same with the next few changes of "avoiding her power" or pig gets to see boxes. Basekit exhaustion should never exist. Literally all of these pig changes just allow her to not have to think at all while playing the game and removes any skill required to play her.

    Deathslinger

    He already has one of the strongest chase powers in the game it doesn't really need any buffs aside from increased reload speed.

  • @KaaraUwU said:

    IMO breaking lockers is probably way too hard to code for their current engine's limitations, and the only killer that only really needs or deserves special locker interactions is Dredge

    Could be quite cool and special for him but also would be amazing for specific places like shack having no counterplay to lockers and bring in a 30 seconds cut screen with two perks and 80 % of a generator done on two survivors is kinda insane especially when they can do generators in that time when the stars align imagine you work as a team and make it so the other side can't stop a locked out progression because you got stunned once leading into a very hard to do continuous techs but still very doable amount of insanity

  • It's not a lullaby it's more like super super heavy breathing you can hear from very far away ghost faces is much quieter then hers so it's way easier to get grabs especially when you can go in and out of crouch instantly and also grab off of power ghost face also deserves some help but the exposed in a controlled environment is so strong I've steamrolled maps with just a couple of exposed perks on ghost face the fact that sadako and ghost face are in the same game is insane to me

  • @pidgeon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092543#Comment_4092543

    For trapper:

    Breaking lockers to stop cj tech is just dumb if you cannot counterplay cj tech you are just bad. They don't need basekit undetectable, also don't need extra gen kick by 5% extra at most 2-3% imo. Doesn't need a mini mori. Throwing traps removes any thought of placing them. You can forcefully drop the survivor any time it just takes about 5-8 seconds of picking up and dropping them.

    Pig:

    Never allow pig to see box aura it is will be very abusable. Same with the next few changes of "avoiding her power" or pig gets to see boxes. Basekit exhaustion should never exist. Literally all of these pig changes just allow her to not have to think at all while playing the game and removes any skill required to play her.

    Deathslinger

    He already has one of the strongest chase powers in the game it doesn't really need any buffs aside from increased reload speed.

    Making her see box auras is incredibly unhealthy lol

  • It's not just about the cj techs it's also a meta mix up that would also allow for at the very least for you to minimize things that delete the ability for m1 killers to actually play the game like sweating pwf coms matches most of the changes are to help with the continued edge cases where survivors are capable of abusing things yes you can pick up and drop 3 times but wouldn't it be better to be able to do that faster to be able to do it with more intention instead of 8 it would be like 3 or so the mini more like some of the killers again is in part a quality of life if your in a trap and trapper is close enough he can decide which direction to pick you up so instead of getting bullied on trapper leading to more and more people thinking he's one of the worst in the game when he's like a solid c tier or so he can get a new mori have it be satisfying have less ability to bully him and in general make the game continually moving towards making the game scarier if you vaulted a pallet or window into a trap on death hook I don't think it's too much for me to ask to hopefully get a 1 to 3 k instead as well as id refuse to admit the throwing traps idea would be too powerful because it wouldn't be something that is about just being a win button but would actually be balanced in a way that would allow me to slow down yes but still on the move place a trap while not being completely stuck in place and essentially helpless while interacting with my own power and going into the pig changes the amount of needed memory required to remember on command where each box is to check where they are is bullcrap and you know it if someone has an active head trap on essentially all you'd be getting is either being able to kick a gen or in the way to hooking a survivor being allowed to check the boxes and either get a hook a faster chase a grab if the survivors aren't paying attention or potentially keep them off the box as they watch you sneak by instead of again having to try to remember in the middle of all the other things you have to remember it takes by far more skill on pig compared to any other killer in the game including singularity because even he can see the survivors with something that automatically aims in part for him this would allow you to not have to try to remember where they all are all while not showing you the entire game you get flashes so it's just easier to memorize where they are as for the deathslinger buffs the bullets reloading realism would be a faster reloading one and two being allowed to vault before your stunned because someone is coming in with one of the bully teamwork perks to drop kick you in the face on command id argue wouldn't be overpowered especially when I have to let them off the hook and then break and then reload and or just leave the pallet down if it's not a god pallet that I have to break anyway because they just barely got to the other side in time you'd be able to break it he stunned and they'd get to the next pallet but at least you wouldn't get double stunned into a reload after getting blinded and then they are allowed to just teamwork walk tech and it use one of the again aforementioned bully perks to essentially teleport away while I'm trying to traverse the map with a busted leg I talked about these three survivors because even though they're not my most used all with me essentially using trapper more and more sparingly these changes to the meta and or slight undetectable basekit changes for the weakest killers like skull merchant can allow her to have a slight buff that some of the other killers who have basekit undetectable need in the gen kick their are some designs that are worth while even if they're hard to balance and id rather all the killers in the game be at least b tier rather then just being delegated to a free boring win in-between the 8th blight or nurse match in a row other killers I'm sure aren't picking blight and nurse because they actually think they're fun they're picking them because they don't have to try to remember 20 things all at the same time while handling they're power simplicity can be fun and getting flashes of where I should look real quick on my way to another gen when they have they're head trap paused when they're anywhere near me allows pig to be strong while not being busted their can be more changes potentially to hinder the tunneling of survivors with head traps in but how can you say it's too easy or too strong when sadako is just an easier more flexible stronger less bullyable killer

  • Yeah there's a reason that was removed, because Pigs would just camp the closest boxes and back then there were less of them iirc

  • @KaaraUwU said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092566#Comment_4092566

    Yeah there's a reason that was removed, because Pigs would just camp the closest boxes and back then there were less of them iirc

    That would just be tunneling slugging or camping so explain how to to make the power not harder to remember where to go constantly in real time without these things happening pigs power is a mix of pyramid heads and onyros and pyramid heads teleports them away and onyros needs to be nerfed tunneling needs to be addressed just like on skull merchant camping needs to be addressed and by giving the survivors buffs when the killer decides to play in an unfun way on that specific killer instead of deciding the power shouldn't exist because it's too hard to balance we have to find a middle ground potentially giving survivors if the killer comes within 5 meters elusive and a half sprint burst for free but what your not understanding is that we can do those things after we administer the first round of updates the head trap kill rate won't even really go up that much it will just be that good players will actually just hook not right in front of the box where they're about to get their head trap off on and she'll be in the realm of power of pyramid head and onyro it's not fair that she continues to be the worst killer in the game

  • @sethseth12 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092640#Comment_4092640

    That would just be tunneling slugging or camping so explain how to to make the power not harder to remember where to go constantly in real time without these things happening pigs power is a mix of pyramid heads and onyros and pyramid heads teleports them away and onyros needs to be nerfed tunneling needs to be addressed just like on skull merchant camping needs to be addressed and by giving the survivors buffs when the killer decides to play in an unfun way on that specific killer instead of deciding the power shouldn't exist because it's too hard to balance we have to find a middle ground potentially giving survivors if the killer comes within 5 meters elusive and a half sprint burst for free but what your not understanding is that we can do those things after we administer the first round of updates the head trap kill rate won't even really go up that much it will just be that good players will actually just hook not right in front of the box where they're about to get their head trap off on and she'll be in the realm of power of pyramid head and onyro it's not fair that she continues to be the worst killer in the game

    Pig isn't even close to the worst killers in the game she is like significantly better than ghost face trapper or sm.

    Also stop saying Sadako needs nerfs she isn't broken at all you just don't use her counterplay.

  • The fact you think pig is stronger then trapper invalidates almost all of your points but this conversation wasn't completely useless because you can give the survivors endurance after getting off a box for 3 seconds after getting off an box the point of the difference between survivors and killers is to the force them into eachother not I put a head trap on you and either will see you later or tunnel their needs to be interaction instead of you going to run errands while I'm in chase with other survivors it will actually be interactive

  • @sethseth12 said:

    The fact you think pig is stronger then trapper invalidates almost all of your points but this conversation wasn't completely useless because you can give the survivors endurance after getting off a box for 3 seconds after getting off an box the point of the difference between survivors and killers is to the force them into eachother not I put a head trap on you and either will see you later or tunnel their needs to be interaction instead of you going to run errands while I'm in chase with other survivors it will actually be interactive

    in what world is Trapper stronger then Pig

    like how.

    i need a good reason as to how you think this

  • @TropesDaMan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092759#Comment_4092759

    in what world is Trapper stronger then Pig

    like how.

    i need a good reason as to how you think this

    I don't think they have much time in the game..

  • i mean i dont eithier

    however i am a Pig main so i gotta correct

  • I pity your ignorance in reading comprehension gameplay knowledge or nihilistic boredom I'll rewrite everything in due time so it's all easier for you to understand the only way you don't understand still it though sheer spite, incompetence favoritism ignorance or its simply because you didn't understand because I didn't use Grammer etcetera trapper is very unique as well he can uniquely completely shut down antitunneling exhaustion and has the capability for the fastest hook time in the entire game

  • At this point I'm starting to get theirs a really good chance he's just trolling for fun

  • @sethseth12 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092763#Comment_4092763

    I pity your ignorance in reading comprehension gameplay knowledge or nihilistic boredom I'll rewrite everything in due time so it's all easier for you to understand the only way you don't understand still it though sheer spite, incompetence favoritism ignorance or its simply because you didn't understand because I didn't use Grammer etcetera trapper is very unique as well he can uniquely completely shut down antitunneling exhaustion and has the capability for the fastest hook time in the entire game

    Survivors can just avoid the traps. You have to be really good at zoning to even use your power unless your up against survivors who are just horrible.

    Pig, not only has an anti loop dash attack, but she also wastes an incredible amount of time with her head traps, and also has on demand stealth.

    compare these two

    Trapper is much weaker then Pig

  • @sethseth12 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092640#Comment_4092640

    That would just be tunneling slugging or camping so explain how to to make the power not harder to remember where to go constantly in real time without these things happening pigs power is a mix of pyramid heads and onyros and pyramid heads teleports them away and onyros needs to be nerfed tunneling needs to be addressed just like on skull merchant camping needs to be addressed and by giving the survivors buffs when the killer decides to play in an unfun way on that specific killer instead of deciding the power shouldn't exist because it's too hard to balance we have to find a middle ground potentially giving survivors if the killer comes within 5 meters elusive and a half sprint burst for free but what your not understanding is that we can do those things after we administer the first round of updates the head trap kill rate won't even really go up that much it will just be that good players will actually just hook not right in front of the box where they're about to get their head trap off on and she'll be in the realm of power of pyramid head and onyro it's not fair that she continues to be the worst killer in the game

    Wow ok, first of all Onyro does NOT need a nerf, she's like bottom 10 killers in the game, she's a noobstomper, and tunneling does not need to be addressed, there are perks to counter it, use them

    Also survivors sure as hell don't need a buff, idk what the hell you're smoking, survivors are the strongest side by a landslide currently

  • @KaaraUwU said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092718#Comment_4092718

    Wow ok, first of all Onyro does NOT need a nerf, she's like bottom 10 killers in the game, she's a noobstomper, and tunneling does not need to be addressed, there are perks to counter it, use them

    Also survivors sure as hell don't need a buff, idk what the hell you're smoking, survivors are the strongest side by a landslide currently

    im like 99% sure this is just a random argument from him, his first post as well lol

  • @TropesDaMan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4093127#Comment_4093127

    im like 99% sure this is just a random argument from him, his first post as well lol

    Could be a troll, I had no idea what the hell I was reading for 60% of the paragraph and their run-on sentence hell

  • @KaaraUwU said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4093131#Comment_4093131

    Could be a troll, I had no idea what the hell I was reading for 60% of the paragraph and their run-on sentence hell

    this guy called someone stupid because that someone called him out for saying Trapper is stronger then pig

  • @TropesDaMan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4093135#Comment_4093135

    this guy called someone stupid because that someone called him out for saying Trapper is stronger then pig

    LMAO Trapper stronger than Pig????? That is absolutely wild

  • @KaaraUwU said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4093137#Comment_4093137

    LMAO Trapper stronger than Pig????? That is absolutely wild

    As a pig main i was lowkey offended and felt the need to correct it

  • I'll have to make another discussion to explain to everyone why but I can assure you now I'm not wrong only issue I'll have is I have to explain killer hit and hurt boxes and things of that nature is infinite x easier to explain with pictures and colors

  • W T F is a locker CJ Tech and how many times did you fall for it to want it removed? LOL

  • @KaaraUwU said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092566#Comment_4092566

    Yeah there's a reason that was removed, because Pigs would just camp the closest boxes and back then there were less of them iirc

    If pig wants to camp boxes their are ways to minimize that by adding counterplay that's not just gen rush pig a niche boring play style cant mean enough because sadako can do the same thing and much better they should act as counterplay access points like they were designed to be pig should be as strong as xenomorph or sadako respectively plague the list goes on they can all do what she can't and it's unacceptable

  • @Necromonicon said:

    W T F is a locker CJ Tech and how many times did you fall for it to want it removed? LOL

    Not removed and it's not about the locker cj techs it's counterplay to lockers in general having to check the lockers at shack when theirs a gen there is unfun especially when the survivors make you do it multiple times you guess wrong and then get stunned into a loop around shack three times into a body block many of the issues with the game are weak killers in general and that's because they constantly want new and cool killers I just want the killers in the game all of them to be at least b or even a tier no killer should be so indifferently week compared to others