TripleSteal
TripleSteal
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- TripleSteal
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You can climb on top of the killer shack on Saloon with pretty much any killer.
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1) It sounds like most hooks you get happen in EGC, and those are gifted to you by overly altruistic/bored survivors. You've already lost the game at that point from competitive point of view.
2) Plague and all the instadown killers get generally lower score in chaser and malicious categories due to how emblem system works.
3) Sacrifice points are sometimes calculated incorrectly due to an ongoing glitch of 4.5.0 patch.
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A slight buff of some sort would be enough. -1s basic fatigue time, for example.
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You only consider survivor difficult at the very beginning and at the very end of your learning curve.
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Spelling of the realm title in news has a typo, it's Crotus Prenn Asylum.
Crotus Prenn Asylum is one of 15 Realms within Dead by Daylight . It was implemented into the Game alongside the release of CHAPTER I: The Last Breath Chapter on 18 August 2016. 1 Overview 2 Lore 3 Maps 4 Additions 4.1 Patch 2.0.0 5 Offering 6 Trivia The Realm consists of 2 Maps and is set in an Asylum Theme. The Realm's prominent colour palette is grey. The two Maps available in this Realm are the Disturbed Ward and Father Campbell's Chapel. There is insanity, and then there are minds that are -
What ...?
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Indeed a bug, only with this item, and only on levels 8 and 16 of survivors' bloodweb.
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I'm still struggling to get info I need without being distracted.
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DbD is an RTS game with time as the only available resource.
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The name "Minorities only" by itself doesn't violate any steam guidelines, so steam reports won't do anything in this case.
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Considering green key as NOT an actual key, it should be something like:
~2.3 % per chest without plunderer
~9.5% with it
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@kellysman0326 said:
https://forum.deadbydaylight.com/en/discussion/comment/954774#Comment_954774
I’m getting up there too in fact I like playing killer but I don’t know what to spend mine on the twins or survivors? I stream everyday on YouTube, just type in Joshua Dinser, there’s rapping videos I did first followed by video games, but I don’t know who I should spend the blood points on,
This post is over 2 years old, what made you think it's a good idea to necro it?
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@Shirokinukatsukami said:
https://forum.deadbydaylight.com/en/discussion/comment/1942467#Comment_1942467
I disagree. The Engagement Ring and Crystal Bead are much, much better than BNP and those aren't even Ultra Rares. The amount of information the provide throughout the game are much, much more valuable than the tiny gen progress bonus you get from BNP. The Syringe is still better than BNP. Both items were nerfed but Syringe is still much more valuable.
Cyptic is likely 2nd best survivor addon.
Assuming that by engagement ring you meant unique wedding ring key addon, both this thing and crystal bead are borderline useless in SWF and so-so in solo.
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Yes. It also doubles killer's sacrifice score for your death as if they sacrificed you twice.
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Wait till you see it also happens IRL
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BNP is the strongest survivor add-on overall.
Odd bulb is the weakest ultra rare addon as it barely gives anything.
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Good ol' underhook traps, eh
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/1941254#Comment_1941254
I see. My testing was on the previous version, 4.4.2. Glad they fixed it.
Me too, me too)
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/1941243#Comment_1941243
What patch? I don't see a 4.5.1 release. The Ormond 2nd floor balcony deadzone is definitely still there.
I KYF tested it 7-10 minutes ago from all the angles that came to my mind; both for glitched corner zone and fully-dead-zone balcony near outside ladder.
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Current patch shadowfixed a bunch of nurse collision bugs, which (I think) nobody even dared to hope for. Both 2nd floor ormond deadzones are no more; haystack near combine tile became blinkable as well.
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Tf?
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That's the only reasonable source of info, sadly. No idea why they updated it, I also find its current state annoying.
You can randomly find stuff in YT tutorials buy it's extremely inefficient.
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@Sirris said:
https://us.v-cdn.net/6030815/uploads/GD1RGGXYOBZ2/300px-all-right-then-2c-keep-your-secrets.jpg
active in the background but also not active. Gotcha.
It means that it tracks data for your mmr calibration, but does not use this mmr as a basis for actual matchmaking (yet).
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It's quite an awkward nerf but it would make sense, in a way.
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Rewards are irrelevant, an early hotfix is the priority.
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Not quite the content I expect from a thread titled "rule 34"
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@NoOneKnowsNova said:
https://forum.deadbydaylight.com/en/discussion/comment/1939763#Comment_1939763
We're not necessarily supposed to get to the golden toolbox on Dead Dawg, take Family Residence for example. The toolbox is hidden under the house. We see it, but iirc there is no way to get to it.
Given that you can get to the shack roof on that map, there could be a way to somehow get to the golden toolbox as well. I have no idea how, though.
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Moonwalking feels extremely akward and, uh, difficult. Not sure about aaron tech.
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Approximately 10 out of 10 people having "ttv" in their nicknames are irrelevant nonames with an average of 3 viewers. You don't have to pay them so much attention, they are just generic players.
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Apparently this issue affects the whole Oni DLC (Oni and Yui).
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Clearly not something to be proud of, but I have spent about 20k hours of my life playing computer games. It's the first time I got motion sickness from a game.
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It should be a bug.
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HUD
For mofe dumb that it sounds, it hurts physically. I played two matches and got headache, slight dizziness and my eyes hurt. I was rather tired when starting to play, which probably made the effect stronger; but I'll still minimize by dbd playtime untill the hotfix comes.
Gameplay-wise it seems significantly more complicated to keep track of what's going on on the map, cause hud is spread across the whole screen. As a minor stand-alone point, deep wound status effect is much harder to notice than before.
Animations
It does look okay; a bit awkward, but previous one didn't look quite realistic either. I have a neutral attitude towards this update.
Moonwalking feels a bit clumpsy, but that's about it.
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Tapp should be about the same level, iirc.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1927099#Comment_1927099
Interestingly enough, you can do it with Blight as well. It's just not particularly useful on him.
Somehow this is oddly reasonable
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Just to add a bit of info, as I was testing the very same spot in KYF lobby about a week ago:
The 2nd floor area around building's corner is also bugged and you can only blink there from further away; if you try to blink up from a close distance, you remain on the first floor.
This is significantly less annoying than complete dead zone OP talks about, though.
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When I asked whether it's an exploit or not, @Almo came to tell me blink cancellation is impossible. Unfortunately, that sums up the level of awareness of most nurse-related issues this game has.
Here's the video footage of what OP is talking about, provided by kind soul @edgarpoop :
https://m.twitch.tv/clip/ElatedConfidentPandaBudBlastA very recent SupaAlf video exactly on this topic, explaining how to do it and also telling a rather funny story of how he tried to reach the devs to ask whether it's an exploit:
https://m.youtube.com/watch?v=ISlc6y3Xp4o -
It can be used to their advantage on 2nd blink charge if you double back, as it allows them to M1 instead of using an already charged blink. This thing is extremely difficult to execute consistently as you only have like a couple of frames long gap to pull it off; and be it bug or feature, it's here since nurse's release.
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@Beelzeboop said:
Most of this post is bullshit.
BBQ and Chili is a killer perk that reveals the aura of any survivors that are far enough away whenever a survivor is hooked. The perk was designed to reduce facecamping (standing directly in front of the hooked survivor).
The devs are working on balancing cross platform play.
The Huntress is just glitched.
You have three teammates to cover your mistakes in addition to the multitude of perks that can give you a second chance, and your objective is significantly faster and easier. The killer gets very, very few recovery perks, and has to win two chases on average to down just one survivor one time.
The DbD community is about 80% survivor mains.
The killers have a lunge attack, which moves them forward and increases the range and sweep of the attack. Freddy Krueger in particular has a particularly long one.
Huntress is not glitched, behind-the-wall hits are an expected output of players having ping and server having tickrate. The higher server quality, the less frequent akward hits become. CS GO servers are significantly more expensive and better than DbD's, but they still have the very same issue in non-LAN games.
Freddy's lunge is the same 0.3s acceleration to 6.9 m/s as everyone else (except T1/T3 Myers); his relatively short height and small weapon just make it visually confusing.
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Whispers for killers and WGLF for survivors.
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The point being ... ?
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Didn't experience this issue (yet).
Are you sure it's consistent? Did you test it in KYF?
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@Orionbash said:
https://forum.deadbydaylight.com/en/discussion/comment/1848483#Comment_1848483
I was gonna say that Springwood is, in my opinion, the most survivor-sided map. Haddonfield has been trash ever since the Balanced Landing nerf and nobody runs it anymore. Killers will catch up fast with the stagger if you hop out of a Haddonfield window.
Springwood is 5 different maps with very different balance.
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Grim Pantry, probably.
Midwich is the best map in existence for several killers.
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Don't forget the doctor's prescription
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I used it in the first ~10 matches on nurse and found it useful; and I still use it for KYF tests of reworked maps' collisions and dead zones.
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It's the optimal way to play the match ftw, so I guess that person was really trying to win it.
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Extra co-op bloodpoints are a compensation for playing suboptimally and prolonging the game. If it was made vice versa as you suggest and newbie killers faced people consistently soloing gens (which they can't quite stop), such an experience would discourage them from playing killer role, I suppose.
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@BaconyToast said:
It could be reduced lunge range, I'm for sure in range to be hitting them. I'm on PC. Average ping is 40-70ms. I definitely feel like I'm being nudged backwards. Whenever I blink within range of Lunge but not Swipe, there's a 50% chance when I lunge it will hit and 50% chance it wont even though it's the same distance every time.
All the killers (except for tier1 and tier3 myers) share precisely the same lunge move speed and duration; range is an output rather than a basic input parameter.
However, due to power specifics and lunge requiring you to be moving to work properly, hag and nurse have a rather awkward small lunge if you go for it immediatly after blinking/teleporting. In order to build enough momentum for a full 6.9 m/s speed lunge attack, you need to slightly delay it after completing your blink.
This could be the root of your problem, but it's possible that it's something else, too - I don't see a video record so I can only make a guess.
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Short answer: no.
